Feb 25, 2021
Deep Rock Galactic - gsg_amanda

Hello Miners,

We’re celebrating that Deep Rock Galactic has spent 3-Year-In-Orbit! So this list is not so much a Hotfix as it is a list of the new things added in connection to the event - Since a lot of the stuff will be around after the event is over - there is however one fix for a bug that made the tutorial a bit funky.

With Love,
Ghost Ship Games

--- PATCH NOTES ---

-Squashed a bug that made you play as Scout in the Tutorial mission instead of Gunner.

-Added 3-Years-In-Orbit Party Hat! (Claimable during the 3-Year-In-Orbit Event)

-Added Free Beers (Claimable during the 3-Year-In-Orbit Event)

-Added Scale Brigade Frameworks to Cargo Crate Treasure pool.

-Added tip-machine to the bar.

-Added Armor Hunt Assignment that unlocks Scale Brigade Armor + Scale Brigade Armor Paintjob for all classes.Take note that this assignment can NOT be aborted once started.

During the 3-Year-In-Orbit Event ( Now to March 14th) the assignment will be available to all players who’ve completed the intro assignment “Conquer Hoxxes”.

After March 14 the assignment will, for those who didn’t complete it during the 3-Year-In-Orbit event, be available at Rank 100 and above.

Feb 23, 2021
Deep Rock Galactic - Soren - Captain of Ghost Ship


Hello Miners,

As we’ve mentioned, on Friday the 26th we will mark 3 years in orbit for Deep Rock Galactic and already starting this Thursday, we’ll be having a little anniversary fun.

Beginning Thursday 1:00 PM UTC+1, you can enjoy the 3-Year-In-Orbit Anniversary events including:
  • NEW ARMOR HUNT ASSIGNMENT: Unlock the new Scale Brigade Armor and Headwear by completing a special Prestige Assignment. After the event, which will last until March 14th, this assignment will only be available to players with Rank 100 and above.

    UPDATE: It appears to be easy to misunderstand the rules about this Armor assignment. So let's try again: Until March 14th this assignment is available to EVERY miner that has completed the Conquer Hoxxes intro campaign. And after March 14th, it will be available as a Rank 100 assignment.

  • NEW WEAPON FRAMEWORKS: Treasure hunt for the matching Scale Brigade Weapon Frameworks located in Cargo Crates. These Weapon Frameworks will continue to be available even after the event ends.
  • Free 3-Years-In-Orbit Party Hat!
  • Free Beers!
  • And last but not least, don’t forget to tip Lloyd in the bar - he deserves it! (also a permanent addition)
The Anniversary event will end on March 14th at 7:00 PM UTC+1.



On Friday, at 3PM UTC+1 you’ll want to tune into our Anniversary Stream on Twitch, where we will reveal our new roadmap, do live Q&As, play a little game called Deep Rock Galactic and much more!

DON'T FORGET!
We’re nominated in two categories for the SXSW Gaming Awards. It would mean the world to us if you’d give us a little Rock & Stone, and put down a vote for us and other favorite games here before the voting ends at 11:59 PM CT tonight.

There’s also still time to throw in a submission for the Act Like A Dwarf competition, which will be closed for submissions Wednesday 11:59 PM UTC+1. Submit your video here.


with love
the Ghost Ship crew
Feb 22, 2021
Deep Rock Galactic - Bjorn - GSG
Hello Miners,

This hotfix includes fixes for the Dreadnought twins constantly wanting to meet up to regenerate health, and resolves a bug that suddenly enabled the Hoverboots perk to permanently affect gravity in some missions. We have also improved the pathfinding of Doretta for a smoother ride all together!

With Love,
Ghost Ship Games

--- PATCH NOTES ---

- Squashed a bug that caused the Dreadnought twins to heal each other almost all the time
- Squashed a bug that enabled Hoverboots to affect gravity
- Tweaked som armor physics behaviour
- Squashed a bug that caused Dawn of the Dead armor to not animate correctly in the escape menu when playing solo
- Squashed a bug that caused some beards to no longer collide with armor
- Improved the pipelines in Refinery missions to reduce the risk of becoming stuck in them
- Improved Doretta’s pathfinding
- Coral structures should no longer cover up Cargo Crates in Dense Biozone
Feb 19, 2021
Deep Rock Galactic - Bjorn - GSG
Hello Miners,

This hotfix includes fixes for the Mineral Trade Terminal (Stonks!) and additional fixes for Escort and more. We also added physics for the Dawn of the Dread DLC armor, enjoy!

With Love,
Ghost Ship Games

--- PATCH NOTES ---

- Closed polygon holes in Azure Weald Big Egg
- Fixed Beamer crystals not looking the same when destroyed for host and client (lights and particles, not the crystal terrain)
- Fixed Beamer crystals getting stuck in an always on state where they wouldn't stop firing even if they are destroyed
- Fix the collected amount of items in the store being higher than the max amount
- Fixed issue where gunkseed could spawn on top of the drop pod causing issues when they meet
- Fixed Gunner's Heavy Autocannon with Big Bertha OC + T2 Lighter Barrel Assembly (without T3 Supercharged Feed Mechanism) does not apply T5 Damage Resistance buff.
- Fixed Spiderwebs to render more properly (they can still randomly disappear though, a bug for another day!)
- Fix mineral trade in spacerig showing wrong deal
- Grammar and wording improved on Memorial Hall information screens.
- Fixed the remaining twin becoming temporarily invulnerable if you kill the other too fast
- Attempt to fix Refinery Objectives UI not updating correctly for late joining clients
- Fixed the bar being non interactable after closing the unlock new beer prompt with the escape key
- Doretta pathfinding work, Smoothed out doretta path
- Fix dwarf shouts mission fail shout would play even if all dwarves made it to the drop pod during an escort mission
- Refactoring of audio output switching. Should fix issues with switching windows default device and audio device option not persisting rebooting of the game. (There are still some issues left)
- Dawn of dread armor now has Physics (The character model when pausing in solo will be buggy, will be fixed later)
- The Escort mission drill will now take less damage from high damage attacks

Deep Rock Galactic - GSG - Jacob


Here we go, Miners!

On February 26 we will celebrate our three-year anniversary since launching into Early Access. A lot of things have happened since then, and we feel it’s about time we gave you all an in-depth status report on how the Ghost Ship is sailing - so we’ll do exactly that during our Anniversary Event, Friday, February 26th, where we will reveal our updated roadmap and treat you to much more.



Leading up to the anniversary event we’re having a free-form Act Like A Dwarf competition, where you show us your absolute best dwarven behavior. How you’re doing it is up to you, but we’ll find some winners on the 26th. There’ll be prizes for the 20 best submissions and a little extra for those three placing in the top 3.

There’ll also be a nice in-game event with a little “Tipsy” surprise and more.

Last but not least, we’ll be streaming throughout the day on Friday the 26th, where we’ll play Deep Rock Galactic, maybe do a little live Q&A, and give you a sneaky behind-the-scenes look at some of Robert’s secret stuff, if he’ll let us.

BUT WAIT, there's one more thing. We're nominated in two categories for this year's SXSW Gaming Awards. The categories are Indie Game of the Year and Excellence in Multiplayer - it would mean a lot to us if you would go cast your vote for us here.


Feb 15, 2021
Deep Rock Galactic - Nick GSG


Hello Miners,

This hotfix includes a lot of fixes and a few tweaks. Highlights include goo splatter and dead, frozen Fester Fleas. Bon Appétit!

With Love,
Ghost Ship Games

--- PATCH NOTES ---

- Fixed Glyphids Grunts not leaving goo splatter on the ground after killing them.
- Fixed The Hawkeye mod.
- Fixed health percentage on the Drilldozer being wrong for Client when latejoining.
- Fixed wrong announcement in missions where Molly wasn’t part of the mission.
- Fixed control sluggishness from standing on black ice that remained after leaving the ice.
- Fixed the Zhukov so they mirror each other, like they do in the loadout.
- Fixed the Zhukov 3rd person fire animation.
- Fixed Unstable overclock for Zhukov transfering penalties while reloading.
- Fixed the overclock 'Hoverclock' that wouldn't activate when used.
- Fixed wrong dialog appearing when pinning a Mobula Cave Angel with Bosco
- Fixed Gunk Seeds being slanted.
- Fixed beard goatee flickering with certain armors.
- Fixed issues in the wardrobe related to victory poses
- Fixed Fester Flea animating while frozen.Fester Flea now dies after freezing.
- Fixed kills not being awarded after something dies from freezing.
- Squashed a bug where you could get stuck between the drill and the Drilldozer while it’s mining the heartstone
- Squashed a bug where not all the biomes were getting a mission
-Squashed a bug where you were able to destroy weakpoints on the Unknown Horror
- Squashed a bug where you were able to damage the Unknown Horror after freezing it.
- Squashed a bug where you could trigger fade from black on the loading screen, when a controller was connected.
- Squashed a bug where the mineral grinders on the Escape Pod flickered when looking at them from extreme angles or when you carried items up to it.

Changes, tweaks and removals
- Removed Vietnamese translation option due to the translation being incomplete. Will be re-applied when a more complete translation has been made.
- Daily deals will now also show as SOLD OUT, after taking the deal, on the Mineral Trade Terminal.
- Removed confusing text from ticker in the Mineral Trade Terminal.
- Lowered enemy aggression towards Doretta a bit to compensate for the previous AI fix that made them more effective.

Feb 11, 2021
Deep Rock Galactic - gsg_amanda


Hello Miners,

This hotfix is a good mix of miscellaneous fixes and tweaks. Highlights include Grabber stuff and that the jumpy bois are back.

With Love,
Ghost Ship Games

--- PATCH NOTES ---

- Fixed crash related to particles.
- Fixed random crash related to alt tabbing.
- Attempt to fix crash related to Dreadnought broken back armor.

- Fixed the fade from black at mission start (and elsewhere).
- Fixed the flare collision on Goo Sacks.
- Fixed the material on Unknown Horror.
- Fixed Mactera Tri-Jaw's Miner's Manual page - It now has the right colors.
- Fixed the alphabetical ordering of biomes in the Miners Manual.
- Fixed that players looked very jittery when riding on top of Doretta - Smooth rides from now on.
- Fixed multiple spelling errors.

- Squashed a bug that made flares burn sounds not fade out for clients.
- Squashed a bug that could cause the "thin" armors to show in the wardrobe when wearing full face-helmets and long beards.
- Squashed a bug that made weapons appear in the wardrobe.
- Squashed a bug that made the Mineral Trade terminal not update mineral amounts from Matrix cores until after making a trade.
- Squashed a bug that made a diamond appear in all missions Esc Menu and not just Assignment missions.
- Squashed a bug that caused the hologram to not disappear from Cargo Crate or Lost Packs if multiple players collected loot at the same time.
- Squashed a bug that made Cave Angel drop clients instantly (200ms+ ping).
- Squashed a bug where servers friends were playing in, would be displayed at the bottom of the server list instead of the top.
- Squashed a bug that made the poor Mactera Grabbers’ AI break down if they grabbed a lure and the lure unspawned while being grabbed. Poor confused Grabber.

- Added a 3 second period after a Grabber spawns where they can't grab anything - they will still go into chase mode though.
- Added a LoS check that needs to be passed to pick up the target (hopefully this will prevent Grabbers from grabbing dwarfs through thin walls).
- Added new assault rifle bullet casing particles.
- Added Stabber Vine kill-count to the Miners Manual + That you only unlock Stabber Vine entry after first kill.
- Extended the time the Dreadnoughts stay frozen slightly to compensate for the lower frozen damage bonus.
- Extended the time it takes for the Dreadnought to regrow its armor on lower hazards slightly.

- Made the Hiveguard take a slightly longer pause between its AoE rock attacks in solo games.
- Made it so that dreadnought fights will not be interrupted by random enemy spawns.
- Removed the huge distortion effect from when the player shield breaks

- Swarmers now jump out of the Glyphid Brood Nexus again.
Feb 9, 2021
Deep Rock Galactic - gsg_amanda

Hello Miners,

This hotfix contains a lot of fixes that hopefully should make the game crash a lot less, a fix that removes some grey pixels that have been bothering some people by hanging out in the left corner, and a bunch of smaller things. Also, by popular demand, the old EPC TCF explosion is back!

With Love,
Ghost Ship Games

--- PATCH NOTES ---

- Fixed crash related to Mactera Grabber.
- Fixed crash related to general flying enemies.
- Fixed crash related to the Fuel Line Builder.
- Fixed crash related to grinding on pipes.
- Fixed crash related to assignments.
- Fixed crash related to machine events.
- Fixed crash related to Hollow bough.
- Fixed crash related to late join in Escort Missions.
- Fixed crash related to Reverb (Rare).
- Fixed crash related to using objects (Rare).
- Probably fixed some weird crashes which would occasionally happen when switching audio output devices.
- Fixed a typo in the Dawn of the Dread armor description.
- Fixed that some translations didn't fit the fields in Miners Manual for the Dreadnought Twins.
- Fixed the Cargo Crate batteries looking lopsided when placed on the ground.
- Squashed a bug that made Crested Waterfall beard available in the shop, when it is a Matrix Core item.
- Squashed a bug that set the Frozen Damage multiplier was set to x4 instead of x3.
- Squashed a rare bug that made the mouse sometimes leave the game window when playing in windowed mode.
- Squashed a bug that made the Dreadnought Twins unintentionally trigger temperature shock on themselves.
- Squashed a bug that made mystery grey pixels appear in the upper left corner.
- Added sparks/smoke to Doretta at mission complete screen
- Added support for very large numbers at the mineral trade terminal
- Added New assault rifle bullet casing particle
- Brought the old EPC TCF explosion back.
- Moved Doretta's head to be more visible on Mission Complete screen.
- Removed the 2-stop escort mission from Deep Dives.
- Reduce the chance of Molly’s pathfinding getting confused.
- Tweaked Dreadnought Twins’ fire breath.
- Tweaked Dreadnought Twins’ armor debris effect color.
- Tweaked Dreadnought Hiveguard ragdoll.
- Tweaked Sentinels ragdoll.
- Updated the Deep Dive Dreadnought health scaling.
- Dreadnought Eggs in deep dives are now seeded, so they will be the same every run
- Sentinels no longer leave goo if killed while frozen
- LMG Gun Platforms and Bosco will no longer target the Dreadnought Hiveguard while it's completely invulnerable.
- Bosco is now immune to stun.
Feb 5, 2021
Deep Rock Galactic - GSG Mark


Hello Miners,

We’re ready with a new hotfix fresh out of the oven that resolves a lot of the issues that have been reported since the release of Update 33 yesterday. By popular request, we have also added an auto-switch option for the Zipline Launcher that will auto switch to the previously equipped item after a zipline has been launched. Read below for all the juicy details!

With Love,
Ghost Ship Games
--- PATCH NOTES ---
    - Tweaked the impact sound of the Korlok Tyrant Weed to only be audible for the player that did the damage- Moved chat / chat input slightly to not be obstructed by perk icons- Fixed M.U.L.E. being unlocked at Player Rank 0 in the Memorial Hall- Added impact sounds to the Stabber Vine - Squashed a bug that caused frozen swarmers to not count as your kill- Tweaked the new Dreadnoughts so they will now try to move out of the Gunner’s Shield Generator more reliably when they are not doring critical things- Squashed a bug that caused the armor of the Dreadnought to not appear frozen when frozen- Changed the spacing between the bottom buttons of the Server List to match the Mission Map- Tweaked the Plasma Bursters grenade friendly fire modifier from 100% to 50% (of Normal friendly fire reduction)- Squashed a bug that prevented the Veteran Depositor perk from not actually giving 30% damage reduction at higher ranks.- Tweaked the Beastmaster perk. Tamed Glyphids now freeze half as fast and unfreezes twice as fast.- Squashed a bug that caused the Q’ronar Shellback projectile damage falloff to not work. It now has the proper falloff. - Fixed spelling error in the Mactera Tri-Jaw Miner’s Manual entry- Fixed missing weakpoint info for the Mactera Tri-Jaw Miner’s Manual entry- Changed Arbalest flame attack description in the Miner’s Manual from Melee to Ranged- Squashed a bug that prevented Dreadnoughts from carving towards the player if no path is found- Squashed a bug that caused the new Dawn of the Dread armors to not be visible in first person until you move.- Tweaked the Dreadnought Twins so they unfreeze at a higher temperature, to help prevent quick consecutive freezing. The time it takes for them to defrost is the same.- Tweaked the Dreadnought Twins health exchange so it is no longer a zero-sum game resulting in a net gain of HP. The amount of gain depends on the difference in HP. The greater the difference, the greater the gain.- Added glow to the weakpoint of the Dreadnought when hit- Squashed a bug with grunts and swarmers where they could interrupt their own attack if not moving for a while and attacking- Squashed a bug that caused the drone sound of the OMEN Exterminator event that could be stuck for a bit- Squashed a bug that caused players to teleport in and out of the Drop Pod when landing- Fixed first person arms not getting the correct skin color.- Temp text fixed in Hollow Bough / Azure Weald Miner's Manual entries. - Fixed case of bad grammar in Azure Weald description- Optimized cave generation time for Hollow Bough- Doretta head is now placed inside the Escape Pod when taking it inside, instead of being carried / rolling around- [COMMUNITY REQUEST] Zipline Launcher: Added an auto-switch option under Options/Controls/Miscellaneous, that will auto switch to the previously equipped item after a zipline has been launched.- Tweaked the model of the Glyphid Laserator- Removed the large warping effect from the Experimental Plasma Charger Thin Containment Field explosion that was causing nausea in some players- Fixed spelling mistake in Hiveguard Miner’s Manual entry- Fixed spelling error in Bough Wasp Nest Miner’s Manual entry- Fixed missing laserpointer info for fuel line connector, Bough Cone, Dry Thorn Tumble- Squashed a beard intersection bug in the Dawn of the Dread Driller Armor- Squashed a bug in the Mission Map. There is now always 6 available biomes to choose from. - Fixed spelling errors in the Hexawing and Spitballer Miner’s Manual entries- Fixed spelling error in the Mactera Brundle Miner’s Manual entry- Added sounds when Doretta’s head is placed in the Drop Pod- Fixed spelling error in Spinning Death OC description- Fixed spelling error in Glacial Strata Deep Dive quotes- Fixed spelling error in subtitle for Ommeran Heartstone being attached to the M.U.L.E.- Fixed spelling error in subtitle for Drilldozer running out of fuel- Fixed spelling error in Mineral Trade Network assignment description- Fixed spelling error in Burning Love beer description- Squashed a bug in the Without A Paddle achievement that caused it to trigger in the wrong situation- Fixed spelling error in Glyphid Bulk Detonator laserpointer shout subtitles- Fixed spelling error in Glyphid Warden laserpointer shout- Tweaked the Doretta petting shout- Fixed spelling error in the Scout MK3 armor description- Fixed spelling error in shotgun description- Squashed a bug in the item shop if you purchased and equipped an item for a character that is not active- Added new sounds to the Stabber Vine- Fixed grammatical error in Elephant Rounds description- [COMMUNITY REQUEST] Squashed a bug that enabled the player to become stuck behind the Assignment Terminal in the Space Rig- Squashed a bug that prevented the Mactera Bomber from charing shots- Squashed a bug that caused the extraction timer to be a second off- Removed delay from all new laserpoint shouts- Tweaked the sounds of the Stabber Vine

EDIT: We have just pushed a ninja hotfix for a crash that happened when you freeze a Dreadnought. Sneaky!
Feb 4, 2021
Deep Rock Galactic - gsg_amanda


Hello Miners!

We hope you are enjoying the new update! This hotfix fixes a crash while trying to reconnect to a game, only the host being able to collect treasure from Machine Events along with several tweaks and some fixes for the DLC armors.

With Love,
The Ghost Ship Crew

--- PATCH NOTES ---

  • Squashed a bug where the Dawn of the Dread - Full Cover Headwear revealed that Dwarfs are airheads.
  • Squashed a bug that messed up the body's skin color when wearing the Dawn of the Dread armor.
  • Squashed a bug that made clients not able to collect loot from Machine Events + Cargo Crates if the host collected first.
  • Squashed a bug that made the game crash when trying to reconnect to the game.
  • Squashed a bug that caused the Mactera bomber to not do its death-spiral behavior when killed.
  • Squashed a bug where some people could not see what games their Steam friends were in - on the server-list.
  • Renamed “Appear Offline” privacy setting to better convey what it actually does.
  • Lowered contrast for post-processing on Hollow Bough and Azure Weald.
  • Tweaked the Dreadnought Twins’ colors, so it is easier to tell them apart.

...