This hotfix contains a lot of fixes that hopefully should make the game crash a lot less, a fix that removes some grey pixels that have been bothering some people by hanging out in the left corner, and a bunch of smaller things. Also, by popular demand, the old EPC TCF explosion is back!
With Love, Ghost Ship Games
--- PATCH NOTES ---
- Fixed crash related to Mactera Grabber. - Fixed crash related to general flying enemies. - Fixed crash related to the Fuel Line Builder. - Fixed crash related to grinding on pipes. - Fixed crash related to assignments. - Fixed crash related to machine events. - Fixed crash related to Hollow bough. - Fixed crash related to late join in Escort Missions. - Fixed crash related to Reverb (Rare). - Fixed crash related to using objects (Rare). - Probably fixed some weird crashes which would occasionally happen when switching audio output devices. - Fixed a typo in the Dawn of the Dread armor description. - Fixed that some translations didn't fit the fields in Miners Manual for the Dreadnought Twins. - Fixed the Cargo Crate batteries looking lopsided when placed on the ground. - Squashed a bug that made Crested Waterfall beard available in the shop, when it is a Matrix Core item. - Squashed a bug that set the Frozen Damage multiplier was set to x4 instead of x3. - Squashed a rare bug that made the mouse sometimes leave the game window when playing in windowed mode. - Squashed a bug that made the Dreadnought Twins unintentionally trigger temperature shock on themselves. - Squashed a bug that made mystery grey pixels appear in the upper left corner. - Added sparks/smoke to Doretta at mission complete screen - Added support for very large numbers at the mineral trade terminal - Added New assault rifle bullet casing particle - Brought the old EPC TCF explosion back. - Moved Doretta's head to be more visible on Mission Complete screen. - Removed the 2-stop escort mission from Deep Dives. - Reduce the chance of Molly’s pathfinding getting confused. - Tweaked Dreadnought Twins’ fire breath. - Tweaked Dreadnought Twins’ armor debris effect color. - Tweaked Dreadnought Hiveguard ragdoll. - Tweaked Sentinels ragdoll. - Updated the Deep Dive Dreadnought health scaling. - Dreadnought Eggs in deep dives are now seeded, so they will be the same every run - Sentinels no longer leave goo if killed while frozen - LMG Gun Platforms and Bosco will no longer target the Dreadnought Hiveguard while it's completely invulnerable. - Bosco is now immune to stun.
We’re ready with a new hotfix fresh out of the oven that resolves a lot of the issues that have been reported since the release of Update 33 yesterday. By popular request, we have also added an auto-switch option for the Zipline Launcher that will auto switch to the previously equipped item after a zipline has been launched. Read below for all the juicy details!
With Love, Ghost Ship Games
--- PATCH NOTES ---
- Tweaked the impact sound of the Korlok Tyrant Weed to only be audible for the player that did the damage- Moved chat / chat input slightly to not be obstructed by perk icons- Fixed M.U.L.E. being unlocked at Player Rank 0 in the Memorial Hall- Added impact sounds to the Stabber Vine - Squashed a bug that caused frozen swarmers to not count as your kill- Tweaked the new Dreadnoughts so they will now try to move out of the Gunner’s Shield Generator more reliably when they are not doring critical things- Squashed a bug that caused the armor of the Dreadnought to not appear frozen when frozen- Changed the spacing between the bottom buttons of the Server List to match the Mission Map- Tweaked the Plasma Bursters grenade friendly fire modifier from 100% to 50% (of Normal friendly fire reduction)- Squashed a bug that prevented the Veteran Depositor perk from not actually giving 30% damage reduction at higher ranks.- Tweaked the Beastmaster perk. Tamed Glyphids now freeze half as fast and unfreezes twice as fast.- Squashed a bug that caused the Q’ronar Shellback projectile damage falloff to not work. It now has the proper falloff. - Fixed spelling error in the Mactera Tri-Jaw Miner’s Manual entry- Fixed missing weakpoint info for the Mactera Tri-Jaw Miner’s Manual entry- Changed Arbalest flame attack description in the Miner’s Manual from Melee to Ranged- Squashed a bug that prevented Dreadnoughts from carving towards the player if no path is found- Squashed a bug that caused the new Dawn of the Dread armors to not be visible in first person until you move.- Tweaked the Dreadnought Twins so they unfreeze at a higher temperature, to help prevent quick consecutive freezing. The time it takes for them to defrost is the same.- Tweaked the Dreadnought Twins health exchange so it is no longer a zero-sum game resulting in a net gain of HP. The amount of gain depends on the difference in HP. The greater the difference, the greater the gain.- Added glow to the weakpoint of the Dreadnought when hit- Squashed a bug with grunts and swarmers where they could interrupt their own attack if not moving for a while and attacking- Squashed a bug that caused the drone sound of the OMEN Exterminator event that could be stuck for a bit- Squashed a bug that caused players to teleport in and out of the Drop Pod when landing- Fixed first person arms not getting the correct skin color.- Temp text fixed in Hollow Bough / Azure Weald Miner's Manual entries. - Fixed case of bad grammar in Azure Weald description- Optimized cave generation time for Hollow Bough- Doretta head is now placed inside the Escape Pod when taking it inside, instead of being carried / rolling around- [COMMUNITY REQUEST] Zipline Launcher: Added an auto-switch option under Options/Controls/Miscellaneous, that will auto switch to the previously equipped item after a zipline has been launched.- Tweaked the model of the Glyphid Laserator- Removed the large warping effect from the Experimental Plasma Charger Thin Containment Field explosion that was causing nausea in some players- Fixed spelling mistake in Hiveguard Miner’s Manual entry- Fixed spelling error in Bough Wasp Nest Miner’s Manual entry- Fixed missing laserpointer info for fuel line connector, Bough Cone, Dry Thorn Tumble- Squashed a beard intersection bug in the Dawn of the Dread Driller Armor- Squashed a bug in the Mission Map. There is now always 6 available biomes to choose from. - Fixed spelling errors in the Hexawing and Spitballer Miner’s Manual entries- Fixed spelling error in the Mactera Brundle Miner’s Manual entry- Added sounds when Doretta’s head is placed in the Drop Pod- Fixed spelling error in Spinning Death OC description- Fixed spelling error in Glacial Strata Deep Dive quotes- Fixed spelling error in subtitle for Ommeran Heartstone being attached to the M.U.L.E.- Fixed spelling error in subtitle for Drilldozer running out of fuel- Fixed spelling error in Mineral Trade Network assignment description- Fixed spelling error in Burning Love beer description- Squashed a bug in the Without A Paddle achievement that caused it to trigger in the wrong situation- Fixed spelling error in Glyphid Bulk Detonator laserpointer shout subtitles- Fixed spelling error in Glyphid Warden laserpointer shout- Tweaked the Doretta petting shout- Fixed spelling error in the Scout MK3 armor description- Fixed spelling error in shotgun description- Squashed a bug in the item shop if you purchased and equipped an item for a character that is not active- Added new sounds to the Stabber Vine- Fixed grammatical error in Elephant Rounds description- [COMMUNITY REQUEST] Squashed a bug that enabled the player to become stuck behind the Assignment Terminal in the Space Rig- Squashed a bug that prevented the Mactera Bomber from charing shots- Squashed a bug that caused the extraction timer to be a second off- Removed delay from all new laserpoint shouts- Tweaked the sounds of the Stabber Vine
EDIT: We have just pushed a ninja hotfix for a crash that happened when you freeze a Dreadnought. Sneaky!
We hope you are enjoying the new update! This hotfix fixes a crash while trying to reconnect to a game, only the host being able to collect treasure from Machine Events along with several tweaks and some fixes for the DLC armors.
With Love, The Ghost Ship Crew
--- PATCH NOTES ---
Squashed a bug where the Dawn of the Dread - Full Cover Headwear revealed that Dwarfs are airheads.
Squashed a bug that messed up the body's skin color when wearing the Dawn of the Dread armor.
Squashed a bug that made clients not able to collect loot from Machine Events + Cargo Crates if the host collected first.
Squashed a bug that made the game crash when trying to reconnect to the game.
Squashed a bug that caused the Mactera bomber to not do its death-spiral behavior when killed.
Squashed a bug where some people could not see what games their Steam friends were in - on the server-list.
Renamed “Appear Offline” privacy setting to better convey what it actually does.
Lowered contrast for post-processing on Hollow Bough and Azure Weald.
Tweaked the Dreadnought Twins’ colors, so it is easier to tell them apart.
Deep Rock Galactic - Soren - Captain of Ghost Ship
Hello Miners!
It’s the first Update of 2021, and we got some spicy stuff for you! This time we got two entirely new Planetary Regions for you to explore - the mysterious wonders of the AZURE WEALD, and the thorn-infested hell of HOLLOW BOUGH. Update 33 also includes all-new Mactera variations and several new strains of horrible Glyphid Dreadnought mutations. And then of course there’s the usual slew of other goodies - read more below for the full picture!
With Love, The Ghost Ship Crew
--- PATCH NOTES ---
NEW BIOME: AZURE WEALD
The Azure Weald is a chilly place, every bit as hostile as the rest of Hoxxes IV - but still, we cannot deny it is oddly beautiful. Dazzling, bioluminescent clusters of lichen light up the darkness, illuminating this fertile and overgrown Region in flickering neon colors. Don't let that lull you into a false sense of security, however - the Azure Weald brings to mind the deep jungle, in all its splendor and horror - and much like its terrestrial counterparts, it is absolutely not out to make friends. Kill or be killed - that is the law in this place.
NEW BIOME: HOLLOW BOUGH
Hollow Bough is a biological oddity that has the Science Department scratching their heads - this entire region of the planet is dominated by colossal, organic conglomerations resembling the inside of hollow trees. However, these structures are under attack by an invasive species of voracious vine-like plants, as much a threat to us as the planet itself. We recommend traversing these environs with extreme caution. The deep, dark folds of wood and bark house much more than a first glance let on.
NEW MILESTONES
New Biomes means new Milestones - one set for Azure Weald and one for Hollow Bough.
MISSION OVERHAUL: ELIMINATION
It’s Dawn of the Dread down there! Multiple reports have come in from teams finding Dreadnought Cocoons that are further progressed in their metamorphosis than previously encountered. While there are no external markers on the cocoons to show that they are different, the things waiting patiently inside certainly are. So far two confirmed Dreadnought variants have been encountered - but disturbing as this is, R&D ensures us that we are fortunate to have found them now and not later when the metamorphosis might be closer to completion.
DREADNOUGHT HIVEGUARD Completely covered in unbreakable armor, this variant of the Dreadnought is immune to all damage, exposing it’s vulnerable areas only briefly while enraged. To make matters worse, the Hiveguard can call reinforcements to aid it in battle, hence the name. The Glyphid Sentinels that answer this battlecall are unlike any we have ever seen. We have no idea where they are coming from but they are both fast and tough. R&D recommends engaging the Dreadnought Hiveguard with great caution and a lot of ammunition.
DREADNOUGHT ARBALEST AND LACERATOR Question: What’s worse than one Glyphid Dreadnought? Answer: Two Glyphid Dreadnoughts. It would appear that a Cocooned Dreadnought can split in two during metamorphosis. The two monsters - the Arbalest and Lacerator - are both quite different from the original and from each other, displaying wholly unique behaviors. They would be bad enough on their own, but together they pose an immense threat - able to attack from multiple directions and varying ranges at once, while also displaying extreme mobility. Luckily, their shells are softer than that of a regular Dreadnought, allowing damage to pass through from any angle. R&D insists that this apparent weakness is only due to the untimely opening of the cocoon.
MISSION OVERHAUL: SALVAGE
LOCATING MINE M.U.L.E. LEGS It’s been a bit of a rollercoaster, but we have finally fixed the issues with locating all the legs needed to fix the Mini M.U.L.E.s. We’ve taken this opportunity to also tweak the gameplay around it to better match our original vision. Now you can interact with a broken M.U.L.E. to download the locations of its missing legs to your terrain scanner. No more searching high and low for that last leg.
CONNECT FUEL CELLS TO DROP POD Update 32 came with a bunch of new tech that we were more than happy to add to existing missions. Exactly how the fuel made it from the fuel cells to the drop pod has always been a bit of a mystery, but not any more! Now in just a few easy steps you can connect a fuel-line between the two, similar to how you build pipelines in the On Site Refining mission.
MISSION OVERHAUL: POINT EXTRACTION
After the release of Update 32 with its shiny new machines, the old Minehead really began to show its age. We decided it was time a model update, to make it match the raised standard. We hope you like it.
NEW ENEMIES
MACTERA TRI-JAW A new type of Mactera has been spotted in the depths. More cautious than its brethren, the Tri-Jaw tends to hang further back while delivering a triple barrage of projectiles. Make no mistake, it is a deadly thing, and should be exterminated with extreme prejudice.
MACTERA BRUNDLE Reports have been coming in of an armoured Mactera variant spotted flying in the swarm. These tough cookies can survive many attacks that would outright kill their more fragile cousins and they keep their vulnerable abdomens covered most of the time.
DEEPTORA BOUGH WASP A distant cousin of the Deeptora has been spotted living in the folds and nooks of the Hollow Bough. Like their sand-dwelling cousins, the Bough Wasps are extremely territorial and will swarm any intruder that stray too close to their nest.
STABBER VINE Hollow Bough is full of creepy stuff but none is as dangerous as the Stabber Vine. Plant or animal, the jury is still out on this one - regardless, it is very aggressive and persistent in its assault. Any dwarf foolish enough to stray too close will be repeatedly attacked by its stabbing vines. Keep your eyes peeled for the tell-tale spike on the end of it, as most of its body is difficult to distinguish from the overall mass of otherwise relatively harmless red vines that infest the area.
NEW JUKEBOX CONTENT
Some content creators have experienced copyright claims from music in the jukebox. So far we have tried to spot fix the problem by removing tunes that caused this problem, but now we have a better solution. We have produced 8 new “safe” tracks which are the only ones you will hear when you tick off STREAMER MODE: DISABLE COPYRIGHTED JUKEBOX MUSIC in the option menu. Those 8 tunes are of course also available to everyone in the “normal” Jukebox. This solution has also enabled us to bring back previously removed tunes.
Furthermore we have added a bunch of new dance moves. So it’s time to kill it on the dance floor!
STEAM AWARD AWARD HELMET
In celebration of our Steam Award nomination and our amazing community that made it possible, we would like to present to you a fancy new helmet: The Bolted Marauder. Just because you deserve it!
OVERHAUL OF MINERAL TRADE
The Mineral Trade menu was deemed ready for an update by Management. It’s now more intuitive than ever and juicy new Daily Deals have been added. Once per day, you can now benefit from an extra good deal (as in, not so bad deal!)l.
M.U.L.E. DOCKING
Some long overdue polish on the docking of the M.U.L.E. is finally here. No more jittery flapping about, Molly now has her own spot on the Drop Pod with a fancy electro-magnetic crane for loading and unloading.
SAVE DORETTA
Since almost the first test of the Escort Mission on our experimental branch players have been requesting for a way to save Doretta. It’s something many here at GSG have wanted as well and we are happy to announce that you no longer have to leave Doretta all alone in the dark. While it is not viable to return the bulk of the Drilldozer back to the Space Rig, kind dwarves can now grab Doretta’s head and carry it with them to the escape pod.
Just don’t expect any rewards or praise for doing so - Management couldn't care less!
GLYPHID DREADNOUGHT TWEAKS
Along the new Dreadnoughts, we also paid a visit to the original Dreadnought and tweaked it up a bit.
Dreadnought is now more aggressive and can now shoot two fireballs in a row when under 50% HP
Increased the Dreadnought's armor HP across all hazard levels but especially for Hazard Level 4 and 5 and made the Dreadnought's armor regrow after taking less damage
How soon the Dreadnought's armour regrows now scales with hazard for solo games just as it does for multiplayer
Extended the time before the dread regrows it's shield on lower hazards
Increased the Dreadnoughts base health across all hazard levels but especially for haz 4 and 5
The Dreadnought is now more aggressive in multiplayer games
Increased OG Dreadnought's movement speed, especially for higher hazards
Made the Dreadnought's speed scale properly in solo games across the different hazard levels
Increased the range of the Dreadnought's Trembling Stomp AoE attack, extended the duration of the attack's warning phase and improved the visibility of the warning
Made the Dreadnought occasionally perform it's Trembling Stomp AoE Attack after being frozen
The Dreadnought now unfreezes at a higher temp but gets there just as fast, making it harder to quickly freeze him twice in a row
Expanded the splash range of the dreadnoughts Swarm Bladder projectile
The Dreadnought is now invulnerable for the few seconds while it's armor regrows
In multiplayer games, when only one player is left alive the Dread will occasionally stop to roar(similar to how it does in solo games) giving the last player a slightly better chance to revive or resupply, etc.
"Sticky Flame Slowdown" mod no longer slows the Dreadnought down to a crawl, it's still effective just not as extreme
Decreased carve size of the Dread's fireball
Fixed the Dreadnought damaging itself with some of it's attacks
WEAPON BALANCING NOTE
Our focus has been wholly on the new Biomes and Enemies for this Update, so there has been basically no tweaking of weapons or gear done at all.
COMMUNITY REQUESTS
[COMMUNITY REQUEST] You can now select audio output source and input source separately in-game [COMMUNITY REQUEST] Games with Friends can now be sorted in the Server List
MISC.
Increased Escort Duty mission payout
Added XP to Oilshale
Added blood splatter on terrain when killing Lootbugs
Decreased Egghunt mission payout slightly
Decreased the damage of the Glyphid Acid Spitter against Doretta
Decreased the amount of Nitra in Deep Dives by 15%
Rearranged the order of the Server List so friend's games always appear at the top
Added a tooltip that allows you to open Steam community profiles by right-clicking servers on the Server List
Added the ability to change to the resolution of other monitors with higher resolution than primary one, in windowed mode on Steam
Added an 'Appear Offline' option to the Privacy options that hides your game from your friends on the Server List on Steam
Tweaked the entrance/exit tunnels of the Drilldozer to look nicer
Scout's T5 modifications that trigger on kill, now only trigger when killing enemies.
Optimized the performance of Machine Events
Squashed a bug that prevented from playing death animation properly
Squashed a bug that sometimes prevented turrets from firing by abusing the range
Squashed a bug that caused the laserpointer of the Zipline Launcher to become stuck when other weapons were equipped
Squashed a bug that allowed the Gunner to purchase the "Tank Division" beard in the store for free. (It is acquired by forging Matrix Cores)
Squashed a bug in the Deep Dive difficulty settings concerning the spawning of Glyphid Oppressors
Squashed a bug that caused uncharged Experimental Plasma Charger projectiles to fire diagonally when firing in quick succession
Squashed a bug that caused the pathfinder collision of the Heartstone to be offset in Escort Duty
Squashed a bug that enabled you to squeeze one of your chins through the Gloomstalker armors. Too powerful.
Squashed a bug that sometimes caused frozen Glyphid Exploders to detonate twice
Squashed a bug that enabled the Dreadnought to rotate during its rage animation in solo missions
Squashed a bug that caused boss health bars to be squished to the side after the Ommoran Heartstone fight
Squashed a bug that caused the beer license upgrade sound to play five times instead of one
Squashed a bug that caused weakpoint hits to not be reflected in the healthbar when hit by certain weapons
Squashed a bug that granted infinite oxygen on Low Oxygen missions if the player reentered the Drop Pod
Squashed a bug that enabled the barrel spawner in the Space Rig to spit out more barrels than necessary. Budget cuts.
Squashed a bug that caused the Ommoran Beamers to sometimes keep firing after being destroyed
Squashed a bug that caused the 'Claimable Perk Points' notification to not show
Squashed a bug that caused the Doretta's tank treads to block line of sight of Macteras when they are trying to shoot at Doretta
Squashed a text error in the Heightened Sense perk description
Squashed a sound issue with the BRT-7 when emptying the weapon with less rounds than a full burst
Squashed a bug with a bunch of old caves not behaving correctly causing tunnel generation to fail
Squashed a bug that prevented the Ommoran Heartstone from updating correctly for clients
Squashed a bug that enabled the Turret EM Discharge overclock for the "Stubby" Voltaic SMG to damage the L.U.R.E.
Squashed a UI text scaling issue for Drop Pod screen
Squashed a bug where the magazine of the Deepcore GK2 had a visible shadow in first person
Added colliders to the Medbay Drones in the Space Rig
Squashed a bug that caused the fuel canister UI to not be synced correctly when late joining during the fuel stage of Escort Duty missions
Squashed a bug that caused enemies to try to attack the Drilldozer while it is inside the garage
Squashed a bug where changing to fullscreen mode from windowed mode, would sometimes make the cursor stuck in the lower half bottom of the screen
Squashed a bug that caused Deep Dive title to not correctly display in several Asian languages
Minor Space Rig material and model tweaks
Squashed a bug that prevented zooming in/out on the Terrain Scanner to work if cycle item up/down had been rebounded to another key
Squashed a bug that caused players to sometimes clip through the Escape Pod and fail the mission on take-off
Deep Rock Galactic - Soren - Captain of Ghost Ship
Hello Miners,
On Thursday February 4th at 1 pm CET we will release Update 33: New Frontiers. To go along with this major update, we are also releasing a paid cosmetic DLC named "Dawn of the Dread".
The Dawn of the Dread Pack is here to offer something...a little bit different. Spice up your look with four new sets of unique armor (one per class), new helmets, and new Paintjobs. This Pack is reserved for the true Big Game Hunters of Hoxxes - dress up in the broken remains of your slain enemies, and make a statement! What exactly that statement IS, however...that's probably better left for the company shrink.
- 4 unique suits of Armor, one for each Class - A unique helmet in two variants (Full Face & Half Face) - Dawn of the Dread Weapon Paintjob for other armors - Dawn of the Dread Weapon Paintjob for your Weapons - Dawn of the Dread Weapon Paintjob for Bosco - Dawn of the Dread Weapon Paintjob for your Pickaxe
Important note: The contents of this Pack are cosmetic only!
Visit the brand new Store page here and add it to your wishlist
Deep Rock Galactic - Soren - Captain of Ghost Ship
Hello Miners,
Once in a while, it's good to look back and see what you have accomplished. When we founded Ghost Ship Games four and a half years ago, we knew we would bring Deep Rock Galactic to life, and we decided that open development and co-op first would be our guiding principles. But - we never anticipated the fantastic community that would spring up around the game, or the fact that we'd strike gold like we have and end up with a bonafide success on our hands.
Before we launched into Early Access, we reached an internal agreement that 200.000 units sold during the game's lifetime would be suitable, and would allow us to continue and do a new game. But now we just crossed 2 MILLION units sold, and the game is performing stronger than ever - not only in sales, but also in the strength of the community. When reading a random thread on gaming and suddenly one user comments "Rock and Stone", causing the whole thread to explode in rock-and-stone shouts, then you know you've created something extraordinary and transcending. And the "we" does not only mean us developers, but also very much you, the community around Deep Rock Galactic. From the bottom of our hearts, we thank you!
You’ve all been twiddling your beards in anticipation of this, so here it is. Update 33 will release onto Steam on February 4th. Titled NEW FRONTIERS, Update 33 will grant access to two brand new biomes - the mysterious wonders of the AZURE WEALD, and the thorn-infested hell of HOLLOW BOUGH. Update 33 also includes all-new Mactera variations and several new strains of horrible Glyphid Dreadnought mutations.
Should the new biomes, the Dreadnought Hiveguard, and the monster twins: Dreadnought Arbalest and Lacerator, not satisfy your thirst, we also have the Mactera Trijaw and the Mactera Brundle standing by to harass your endeavors, together with tweaks and changes to current mission types, such as being able to retrieve Doretta's control unit in Escort missions plus downloading the location M.U.L.E legs, and building fuel lines in Salvage missions.
We will also be adding the horned helmet we promised during the Steam Award nominations, and rumor has it that a new paid cosmetic DLC will allow you to dress your dwarf in an exotic dreadnought carapace.
The Xbox/Win10 version of Update 33 will release a week later on February 11th.
Experimental Branch and Dev-streams
If you absolutely can’t wait to get your pickaxe dirty, we will release Update 33 onto the Experimental branch on Steam on January 25th, and if you’d like to put your boots up and ingest a glyphid slammer with some good, solid dwarven entertainment, we will be live-streaming the two new biomes on our Twitch channel on January 21st and 22nd (1 PM UTC+1 both days). Update: The stream for Thursday will take place at 8 PM UTC+1.
Finally, we'll leave you with a handful of fresh screenshots and images from the upcoming update:
Deep Rock Galactic - Soren - Captain of Ghost Ship
Hello Miners,
We got an announcement to make. On the last road map, we stated that the two new biomes we would add to update 33 would be Azure Weald and Caustic Mire. When we made the decision for those two biomes we were actually experimenting with multiple different types of biomes and after a couple of weeks of prototyping, we fell in love with a different biome than Caustic Mire. Say hello to Hollow Bough!
Biome Description
Hollow Bough is a biological oddity that has the Science Department scratching their heads - this entire region of the planet is dominated by colossal, organic conglomerations resembling the inside of hollow trees. However, these structures are under attack by an invasive species of voracious vine-like plants, as much a threat to us as the planet itself. We recommend traversing these environs with extreme caution. The deep, dark folds of wood and bark house much more than a first glance let on.
[Hollow Bough Teaser]
The Reasoning Behind the Change
So why this change? Well, in our prototype Caustic Mire felt a bit like a cheap mix of Crystalline Cavern and Magma Core. And Hollow Bough immediately stood out in our first prototype as very original and interesting. We felt it looked both better and was more distinct from the other biomes. Furthermore, we simply had more original ideas for Hollow Bough and we really wanted to explore the spline tech we used for building pipelines in On-Sight Refining to do creepy thorny vines.
Changes like this in our production planning is simply a consequence of two things. First, we try to share information with you guys as early as possible (and we can only share what we know at that point), and secondly, we are very agile and change plans on the spot if we think it is the right thing to do. This will most likely not be the last time this happens, but, as always, we will share any changes with you as soon as possible and when we are confident that the change is the right thing to do.
So what about Caustic Mire you may ask? The short answer is that we are not doing that now or in the foreseeable future. And when we decide to add more biomes at some point there is no guarantee that we are gonna create that biome.
We are passionate game developers and we always prioritize features that we think will be the coolest for the game at any given point, but we also make decisions based on what we think will be more fun to work on. Luckily these two things align most of the time :-)
Update 33 release date
Next week we will reveal more info on Update 33 including a release date. Until then, here are a few teasers (and no, sorry, Azure Weald is not actually under water even though it has an under-water-feel to its looks).
Deep Rock Galactic - Soren - Captain of Ghost Ship
Hello Miners,
You did it!
You nominated Deep Rock Galactic so hard it got shortlisted for the Better With Friends category. We are extremely proud of this. Deep Rock Galactic was always a game about playing together, so this nomination feels like a win in it self.
And now we just need one more vote from you to bring us to the top. So smash that vote button and spread the word to prove to the world that Deep Rock Galactic truly is Better With Friends.
Oh, we didn't forget that we promised you a reward if we got nominated. The BOLTED MARAUDER helmet will be added to Update 33 scheduled to release in late January. Not sure what we'll do if we also win the award, but we'll come up with something.
Since this will likely be our last Steam post before Christmas, we would like to say thanks for all your support in a year that was a bummer for the world, but a fantastic year for Ghost Ship Games and our wonderful community!
Deep Rock Galactic - Soren - Captain of Ghost Ship
Hello Miners
It's soon time to get in a very merry mood! On Monday December 14 at 1pm UTC, The Space Rig will be dressed up, presents are to be found in the caves, and The Yearly Performance Bonus assignment will be available to all. And just because Management really likes you the generous rewards includes two Xmas flavored head wear. On top of this, you all get to claim a fancy Yuletide Sock to put on your head.
Take note that the Yearly Performance Bonus can NOT be aborted and must be completed before this event ends on the 2nd of January, 2021.
Update 33
Update 33 is still on track for release towards the end of January 2021. We will have more information and teasers for you when we get back in the new year (the dev team is off for the Holidays from December 23 and back on January 4). For now, you will have to do with this short snippet from the upcoming Azure Weald biome: