One of the community’s most requested things has been soft, cuddly, and tangible versions of the loot bugs native to Hoxxes IV. Well, we heard your request, and together with our merch partner For Fans By Fans, we’re finally able to reveal the loot bug plushie, together with a set of beer steins for the dwarves that like to hydrate regularly, and a hoodie for those cold nights on Space Rig 17.
The loot bug plushie is available for preorder right now and comes with a preorder bonus of two gold nuggets to fill the space next to the nitra in that greedy little belly. The cuddly wuddly, wittle bwug is an original fan submission for our Fan Forge competition by laryoung816
Use the code SANTADWARF for 20% off (Valid until Nov 26th. Does not apply to the preorders, such as the loot bug, but the beer steins and the hoodie and the rest of the merch are eligible for this discount). Note that due to production times, the loot bug will not be able to arrive in time for Christmas.
It’s time to make things right for all the times you’ve squashed a loot bug to call that very needed resupply! Go visit the Deep Rock Galactic section on For Fans By Fans to redeem yourself!
Note: We are aware that shipping costs outside of the US are less than optimal. We’re investigating alternatives, but for the foreseeable future, there’s no way around it.
This final hotfix for Update 32 contains some audio-related adjustments and readds a fourth mini M.U.L.E. leg to Salvage Operations until we fix remaining bugs and implement better feedback for finding them. Happy mining!
Cheers, The Ghost Ship Crew
--- PATCH NOTES ---
Readded a 4th mini M.U.L.E. leg to Salvage Operations
Added idle sounds for the Ommoran Heartstone
Tweaked Pumpjack sounds
Tweaked Ommoran Heartstone sounds
Tweaked the sounds of the Minehead and the Refinery
Adjusted reverb levels on certain audio sources
Squashed a bug that enabled the last shell of the Heartstone to break if the Drilldozer is destroyed right before
Squashed a Laserpoint ping audio issue
Squashed a bug that caused flare count not to display
Deep Rock Galactic - Soren - Captain of Ghost Ship
Hello, Miners!
Now that we're hopefully done hot-fixing Update 32, it is time to brief you on the upcoming updates for Deep Rock Galactic. In other words: a new revision of our Living Roadmap.
When we launched into 1.0 back in May, we made a promise that we would keep supporting and developing Deep Rock Galactic for as long as it made sense to us. And the conclusion there is that it absolutely still makes a lot of sense to us - the mines of Hoxxes have more hardworking Dwarves in them than ever before. Deep Rock Galactic has turned out to be an almost unstoppable force that slowly grows and grows. We hope it will continue like that for a long time.
UPDATE 33 DELAYED TO JANUARY 2021
While Update 32 ended up taking quite a while longer to get out of the door than we initially projected, we hope you all agree with us that it was worth the wait. But it did end up being delayed almost a full month, and that of course has an impact on Update 33. However, instead of cutting content for U33, we've decided instead to push the delivery date to end-of-January 2021. So, now you might be thinking: what about the in-game Yuletide event? No worries, we will activate an event during the Holiday season...and it might even have a few "cool" surprises for you all.
UPDATE 33: NEW BIOMES, NEW ENEMIES, AND MORE
Now, back to Update 33. The headline for the update is the two new biomes. Since we announced this back in May, we've been drawing concepts and bouncing ideas off of each other, and we've finally settled on a pair of worthy finalists: The enigmatically named CAUSTIC MIRE and AZURE WEALD.
Early concepts for Caustic Mire
To go along with the new biomes, we will also introduce some new enemy variants. A few of these might end up unique to one of the new biomes, but most will be general across the game. Everyone's favorite flying foes, the Mactera, are getting a handful of new genestrains added to their ranks, and new variants for the Dreadnoughts are aiming to spice up the Elimination mission in an effort to make the mission less predictable.
We are finally getting a proper animation for Molly to dock at the end of a mission. It was something we almost got in for 1.0 but sadly had to leave in an unfinished state. As we do in most updates, we will also give a facelift to one or more of the older interfaces. This time it's the Mineral Trade terminal that will receive a small makeover.
As always, Update 33 will probably include a long list of other smaller improvements and additions, but it's too early to speak of anything specific there yet - the content described above is our established headlines, and what we promise to deliver in one shape or another.
UPDATE 34 AND BEYOND
When we sit down to decide what to include in an update, it tends to be healthy mix of reading and analyzing your feedback, as well as listening to our own wishes and desires. Historically, those things tend to pretty much align across the board, which is a very good sign for us. That said, we are careful about announcing things that we haven't yet done some internal concepts or prototypes on, so while we still haven't officially announced something like Female Dwarves or a purpose for Error Cubes in an update, it doesn't mean that we have given up on it. As always, it's our goal to never overpromise on something we can't deliver with our limited manpower, and when we do things we want to do them properly, in the way that fits the game best.
That said, we've still added a few things to the Roadmap that are quite likely to go into the next few updates.
Update 32 delivered two full new mission types, but during development we actually prototyped three. And with the success of U32, we decided to finish up the last mission type and deliver it in one of the next updates. We won't say more about it now, but we'll make sure to give you some teasers after Update 33 is out of the door.
Also, official mod support has always been something we thought would suit the game, and it's been a recurring request from a lot of fans. We're even seeing a small and very dedicated modding community spring to life around Deep Rock Galactic. That means we've decided to properly dedicate some development power to support this. Our first goal would be to get some filters in there, so people can mark their games as modded and make modded games visible in the server list so you have the ability to CHOOSE if you want to play modded games or not. The next step, even further into the future, could potentially be support for Steam Workshop. We are still learning about the needs and wants of you guys, and we will do this one step at a time. Your feedback is of course, as always, extremely valuable to us, so let us know your thoughts and desires and worries on the topic.
Next, we hear you loud and clear: you want more weapons - and you will get more weapons! But, it needs to be said, creating a set of new weapons is now a pretty big task. Beyond just developing the weapons themselves, it involves a complete set of Weapon Mods and Overclocks, tweaking and balancing, as well as updating all the existing Weapon Frameworks with new models. Therefore, the scope will be either four new primary weapons or four new secondary weapons, but not both sets at the same time. We currently aim to deliver the new weapons in Update 35, but we don't have a more specific time frame than this.
Until then, keep an eye on our information channels - we're planning to release our usual drip-feed of tasty teasers as we start having cool new stuff to show off.
This will probably -hopefully- be one of the last hotfixes for Update 32 and our hotfix-spamming will soon come to an end - Hooray! But for now, here is a hotfix with some more tweaks and a bit of bug-fixing.
Cheers, The Ghost Ship Crew
--- PATCH NOTES ---
Collecting oil shale chunks made from blowing up the oil shale or pickaxe mining now gives the same amount of oil shale as if you were using the canister directly on the oil shale.
Added a delay that is equal to the time it takes to melt a piece of oil shale between picking up the chunks with the oil extractor (0.45s).
Added that oil chunks splat and get sucked up with particle effects similar to if you collected it directly from the ore.
Added player-icon always visible over downed teammates. Also tweaked the look of the player icon
Tweaked the Drilldozers’ ducking movement when it reaches the Ommoran Heartstone
Tweaked the sound on the Oil Extractor
Fixed a bug where Refinery missions were still shown on the server list, even though refining had started.
Added a fix that enables late-join from Steam friends even if in the final stages of Refinery or Escort mission.
Fixed a bug that caused the head to disappear on vanity items.
Fixed cooldown bar not working for all active perk icons (Dash for instance).
Fixed a bug where you could dislodge embedded gems by telling Bosco to dig for it while he's picking up something else
Fixed a bug that caused the enemy health bar to disappear if you were standing on a Pipeline
Fixed a bug that caused players to be stuck inside the Pipeline
Fixed a bug where the Drilldozer would float if a Driller drilled ahead of the Drilldozer.
Fixed a bug where the Escape Pod could land on top of the Drilldozer garage vehicle, blocking the entrance and/or pushing players out of the Escape Pod on take off.
Yet another bundle of miscellaneous tweaks and fixes! Highlights: Added info in the ESC menu that will make finding bugs easier for us (if a screenshot is included when bugs are reported), removing un-joinable games from the server list, and making it so Mini Mule legs don’t spawn in the broken Drop Pod. Hopefully an end to legless Mules!
Cheers, The Ghost Ship Crew
--- PATCH NOTES ---
Added a Global Seed to Escape menu so we better can reproduce maps with generation issues and find the bugs.
There will now be a few more enemies during the Rock Attack phase of the Ommoran fight.
Reduced Doretta's explosion resistance a bit.
Blowing up oil shale now destroys a bit of it - giving you a little less oil than if you directly use the fuel canister to collect it.
Optimized pipeline segments and disabled animations when a segment already is assembled.
Pumpjacks outlines are now blue when not connected and white when connected.
Disabled weapon collision so dwarfs aren’t colliding with their own weapon.
Tweaked the procedural generation to ensure the Drop Pod does not spawn on top of mission-critical items.
Tweaked reverbs.
Tweaked the volume of looping wave music.
Fixed a bug that caused Ebonite Glyphids sounds to be unaffected by the volume control.
Fixed a bug that caused some victory poses not to have audio.
Fixed a bug that caused Mini Mule legs to sometimes spawn inside the broken Drop Pod.
Fixed a bug that made Escort and Refinery missions stay on the server list after late-join no longer was possible.
Fixed a bug where if players were told that they couldn’t join a mission while it was starting, even though it was in fact ending - and that was the reason why they couldn’t join.
Fixed a bug where one of the dwarf’s many chins clipped through the headwear from the DLC Dark Future helmet.
This hotfix includes fixes related to a couple of perks as well as some miscellaneous sound improvements to everything ranging from flares to the Ommoran Heartstone! We have also resolved a bug that could cause the Refinery to turn invisible to some players. Very spooky but not intended!
Cheers, The Ghost Ship Crew
--- PATCH NOTES ---
Flares now bounce off of pipes if you throw a flare at one
Reenabled an experimental DX12 toggle in the Options and TAA for everyone
Ommoran Heartstone sounds added
Tweaked the Flare sound
Tweaked grenade impact sound so it has the old element along with the new
Adjusted the Supporter Helmet to look better with large armors
Fixed markup strings that should not be translated.
Fixed fallback font for LCD font (localization fix)
Improved the netcode of the Glyphid Oppressors Rage Quake attack
Changed flare sound so it has an element of the "older" sound in it
Drilldozer vehicle jet engine sound lowered
Squashed a bug that could cause the Refinery to turn invisible to some players.
Squashed a bug where the Breach Cutter could not fire for a while, if the projectile had impacted the world while the "Explosive Goodbye" perk was active
Squashed a bug that caused "Return to Sender" perk not working together with "Explosive Goodbye" because it was not keeping track of the projectile and if it had reversed yet.
Squashed a bug that caused the Drop Pod to refuse to leave after mission start
Squashed a bug that caused the Supporter Helmet to not work correctly with Roughneck armor
Squashed a potential bug with inadvertently starting to grind on pipes
Squashed a bug that caused a crash when joining an Escort Duty mission
Squashed a bug that caused clients to sometimes pick up the same oil shale chunk multiple times resulting in them getting 2 or 3 times more than the host
Squashed a bug that enabled resources to spawn near important locations like Machine Events, Drop Pods etc.
This hotfix includes a bunch of smaller/medium fixes that we were not able to get into the previous hotfixes, it should have something for everyone.
Unfortunately, some quite serious networking issues got into the hotfix, so we have rolled it back until tomorrow. Sorry Miners! Fixed!
Cheers, The Ghost Ship Crew
--- PATCH NOTES --- Track grinding cam trigger delay increased to 250ms Tweaked Nitra placement in Escort Added flavor to the Improved Case Ejector mod description Improved pipe placement when connecting to an extractor. It now follows as close as possible the same rules as normal placement. Hide roughneck dlc banner if owned Fixed spelling mistakes Removed some lights to improve performance in the Heartstone battle Fixed guntower LMG sound kept playing when the event finished and it was actively firing Tweaked handheld tablet widget Lost Legs from the minimule will now appear on terrain scanner when you get close to the mule. Fixed stat display for focus speed on the M1000 Classic It is no longer possible to place sentry guns on Doretta Fixed the Bullets of Mercy OC not displaying it's effect in the GK2 stats Particle system optimizations Resource chunks should no longer fall through terrain (especially affecting low framerates) Fixed issue with hand held tablet widget, when ordering pumpjack Missions for Driller's retirement assignment modified Ommoran Shell has no feedback when pickaxed - before pickaxe could only impact things with health or terrain Fixed missing neck on some helmets with the new roughneck armor Fixed parts of the dwarf could become visible when partly viewed, especially with helmets covering the whole head. Fixed cryominelets and similar effects could trigger on radiation clouds and similar effects. Fix Ommoran stone will be get broken parts back if you leave it and come back as client Skinning issue fix on Scout armor Ommoran Heartstone/Shell isn't visible in Terrain Scanner Fixed hand held tablet animation for lost pack Attempt to fix Refinery sometimes going invisible Fixed Kursite infection praetorians where using biome specific praetorians. Fixed a bug with the grinding achievement getting achieved when playing solo and pausing during grinding Glyphid oppressors no longer hit themselves with their tremor attacks Performance improvements to dynamic reverb More spelling fixes... thanks a lot Azerty... Stop platform pulling people into doretta making them stick Small ebonut code fix Reduced the size of the Drilldozer's Drill's collider, so bullets won't hit thin air Fixed debug display of seed in escape menu
Deep Rock Galactic - Soren - Captain of Ghost Ship
Hello Miners,
Yesterday, we activated the Halloween event and it had way more Pumpkins than intended. We have dived into the caves and destroyed all the surplus pumpkins.
Also, after reviewing the feedback and weighing pros and cons, Management has decided that the two Halloween hats from 2018 and 2019 should be added to all players wardrobe while the Halloween event is live.
--- Patch notes ---
Halloween themed Title Screen
Fix pumpkin mesh not replicated correctly. Resulting in weird movement for clients
Fix for pumpkin-gate: now there will be the intended amount of pumpkins in the caves
Fixed halloween items on the spacerig not networked correctly
Reactivetate the Halloween hats from previous years
The patch notes from Hotfix 3 was missing an important point in the changelist
Steam Profanity filter can now be turned on in the in-game option menu as well as in the Steam settings.
Deep Rock Galactic - Soren - Captain of Ghost Ship
Ghastly greetings, Miners!
It's that spoooooky time of year again, and someone has once again dressed up the Spacerig to get us all in a gruesome mood. This year we felt a bit demonic, and the free Halloween Headwear is of course styled to match: Allow us to introduce the Horned Horror!
As always, the seasonal event's cosmetic items are limited to be claimed while the event is live (it ends on the 4th of November), though Management does reserve the right to just give them out at later point.
ROADMAP UPDATE WHEN?
Update 32 took a while longer to get out of the door than we initially expected, but work is now properly underway for Update 33. And with that, we need a proper roadmap update soon. We'll need a bit of time to get our plans in order, and then we'll do another of our regular Roadmap Update posts where we can a bit more into detail for you. We're expecting this to happen just after the end of Halloween, so sometime towards the end of next week.
Until then, Rock and Stone, Miners!
with love - the Ghost Ship crew
--- PATCH NOTES ----
HALLOWEEN EVENT ACTIVATED
New headware available: Horned Horror
Increased chance of encountering Haunted Cave Mutator
The Spacerig dressed up for Halloween
Planet Hoxxes got infected by Pumpkins
KNOWN ISSUES - Pumpkins in the caves are too numerous. We aim to fix this in the next hot fix.
We hope you have had a great weekend! This hotfix includes several bug fixes, tweaks and miscellaneous improvements. For instance, weekly assignments can no longer contain duplicate mission types for greater variety, and we have tweaked the Expert Depositor Perk to now also work with the Escape Pod. Read below for all the details.
Cheers, The Ghost Ship Crew
--- PATCH NOTES ---
Weekly assignments can no longer contain duplicate mission types
Added missing text to the Roughneck armor descriptions
Added a particle system to the Ommoran Flying Rocks as they are pulled from the surrounding terrain and made their movement a bit more responsive
Doretta’s caterpillar tracks now turn around even if they are not hitting the ground
Updated the description of Expert Depositor Perk to reflect it functioning next to all deposit points and not just the M.U.L.E
Tweaked the Expert Depositor Perk to now also work with the Escape Pod
Tweaked the spawning of Geyers on Fungus and air vents on Sandblasted to not spawn as close to mission items
Tweaked the “Frozen” skin color
Tweaked the visual number on pipeline starting points bigger
Tweaked Doretta's health and its relationship to the Beamers and other attacks
Lowered Doretta's health slightly
Decreased Heartstone beamer damage
Enabled the FoV slider to go slightly higher
Ebonite Glyphids that spawn after the Machine Event has finished will now immediately burrow and disappear
Added collision to Doretta’s caterpillar tracks to prevent Fuel Canisters and the Heartstone from clipping through
Improved the pipeline connector animations
Improved the movement of Doretta
Replaced the green display of the tablet when ordering a Pumpjack with an icon and a progress bar
Removed debug capsule on the lasers of the Tritilyte Deposit Machine Event
Squashed a bug that enabled Kursite enemies to spawn near players that are not near the Machine Event
Squashed a bug in the collision of some broken Heartstone mesh
Squashed a bug that caused the effects of breaking the Heartstone to not always play for client
Squashed a bug that caused Doretta to activate her thruster while standing still
Squashed a bug that caused the Fuel Canister to vanish if the player carrying it disconnects
Squashed a bug that caused internal damage multiplier to not be applied to armor break damage (Only relevant to M1000 Classic focus shots only doing base armor damage)
Squashed a bug that prevented Mactera Spawns from shooting when they are in cramped spaces
Squashed a bug that prevented Mactera Grabbers from screeching if their target was too close to their spawn point
Squashed a bug that caused Escort Duty to always display one fuel canister on the Mission Terminal
Squashed a bug that caused the death position to jitter