This hotfix includes fixes related to a couple of perks as well as some miscellaneous sound improvements to everything ranging from flares to the Ommoran Heartstone! We have also resolved a bug that could cause the Refinery to turn invisible to some players. Very spooky but not intended!
Cheers, The Ghost Ship Crew
--- PATCH NOTES ---
Flares now bounce off of pipes if you throw a flare at one
Reenabled an experimental DX12 toggle in the Options and TAA for everyone
Ommoran Heartstone sounds added
Tweaked the Flare sound
Tweaked grenade impact sound so it has the old element along with the new
Adjusted the Supporter Helmet to look better with large armors
Fixed markup strings that should not be translated.
Fixed fallback font for LCD font (localization fix)
Improved the netcode of the Glyphid Oppressors Rage Quake attack
Changed flare sound so it has an element of the "older" sound in it
Drilldozer vehicle jet engine sound lowered
Squashed a bug that could cause the Refinery to turn invisible to some players.
Squashed a bug where the Breach Cutter could not fire for a while, if the projectile had impacted the world while the "Explosive Goodbye" perk was active
Squashed a bug that caused "Return to Sender" perk not working together with "Explosive Goodbye" because it was not keeping track of the projectile and if it had reversed yet.
Squashed a bug that caused the Drop Pod to refuse to leave after mission start
Squashed a bug that caused the Supporter Helmet to not work correctly with Roughneck armor
Squashed a potential bug with inadvertently starting to grind on pipes
Squashed a bug that caused a crash when joining an Escort Duty mission
Squashed a bug that caused clients to sometimes pick up the same oil shale chunk multiple times resulting in them getting 2 or 3 times more than the host
Squashed a bug that enabled resources to spawn near important locations like Machine Events, Drop Pods etc.
This hotfix includes a bunch of smaller/medium fixes that we were not able to get into the previous hotfixes, it should have something for everyone.
Unfortunately, some quite serious networking issues got into the hotfix, so we have rolled it back until tomorrow. Sorry Miners! Fixed!
Cheers, The Ghost Ship Crew
--- PATCH NOTES --- Track grinding cam trigger delay increased to 250ms Tweaked Nitra placement in Escort Added flavor to the Improved Case Ejector mod description Improved pipe placement when connecting to an extractor. It now follows as close as possible the same rules as normal placement. Hide roughneck dlc banner if owned Fixed spelling mistakes Removed some lights to improve performance in the Heartstone battle Fixed guntower LMG sound kept playing when the event finished and it was actively firing Tweaked handheld tablet widget Lost Legs from the minimule will now appear on terrain scanner when you get close to the mule. Fixed stat display for focus speed on the M1000 Classic It is no longer possible to place sentry guns on Doretta Fixed the Bullets of Mercy OC not displaying it's effect in the GK2 stats Particle system optimizations Resource chunks should no longer fall through terrain (especially affecting low framerates) Fixed issue with hand held tablet widget, when ordering pumpjack Missions for Driller's retirement assignment modified Ommoran Shell has no feedback when pickaxed - before pickaxe could only impact things with health or terrain Fixed missing neck on some helmets with the new roughneck armor Fixed parts of the dwarf could become visible when partly viewed, especially with helmets covering the whole head. Fixed cryominelets and similar effects could trigger on radiation clouds and similar effects. Fix Ommoran stone will be get broken parts back if you leave it and come back as client Skinning issue fix on Scout armor Ommoran Heartstone/Shell isn't visible in Terrain Scanner Fixed hand held tablet animation for lost pack Attempt to fix Refinery sometimes going invisible Fixed Kursite infection praetorians where using biome specific praetorians. Fixed a bug with the grinding achievement getting achieved when playing solo and pausing during grinding Glyphid oppressors no longer hit themselves with their tremor attacks Performance improvements to dynamic reverb More spelling fixes... thanks a lot Azerty... Stop platform pulling people into doretta making them stick Small ebonut code fix Reduced the size of the Drilldozer's Drill's collider, so bullets won't hit thin air Fixed debug display of seed in escape menu
Deep Rock Galactic - Soren - Captain of Ghost Ship
Hello Miners,
Yesterday, we activated the Halloween event and it had way more Pumpkins than intended. We have dived into the caves and destroyed all the surplus pumpkins.
Also, after reviewing the feedback and weighing pros and cons, Management has decided that the two Halloween hats from 2018 and 2019 should be added to all players wardrobe while the Halloween event is live.
--- Patch notes ---
Halloween themed Title Screen
Fix pumpkin mesh not replicated correctly. Resulting in weird movement for clients
Fix for pumpkin-gate: now there will be the intended amount of pumpkins in the caves
Fixed halloween items on the spacerig not networked correctly
Reactivetate the Halloween hats from previous years
The patch notes from Hotfix 3 was missing an important point in the changelist
Steam Profanity filter can now be turned on in the in-game option menu as well as in the Steam settings.
Deep Rock Galactic - Soren - Captain of Ghost Ship
Ghastly greetings, Miners!
It's that spoooooky time of year again, and someone has once again dressed up the Spacerig to get us all in a gruesome mood. This year we felt a bit demonic, and the free Halloween Headwear is of course styled to match: Allow us to introduce the Horned Horror!
As always, the seasonal event's cosmetic items are limited to be claimed while the event is live (it ends on the 4th of November), though Management does reserve the right to just give them out at later point.
ROADMAP UPDATE WHEN?
Update 32 took a while longer to get out of the door than we initially expected, but work is now properly underway for Update 33. And with that, we need a proper roadmap update soon. We'll need a bit of time to get our plans in order, and then we'll do another of our regular Roadmap Update posts where we can a bit more into detail for you. We're expecting this to happen just after the end of Halloween, so sometime towards the end of next week.
Until then, Rock and Stone, Miners!
with love - the Ghost Ship crew
--- PATCH NOTES ----
HALLOWEEN EVENT ACTIVATED
New headware available: Horned Horror
Increased chance of encountering Haunted Cave Mutator
The Spacerig dressed up for Halloween
Planet Hoxxes got infected by Pumpkins
KNOWN ISSUES - Pumpkins in the caves are too numerous. We aim to fix this in the next hot fix.
We hope you have had a great weekend! This hotfix includes several bug fixes, tweaks and miscellaneous improvements. For instance, weekly assignments can no longer contain duplicate mission types for greater variety, and we have tweaked the Expert Depositor Perk to now also work with the Escape Pod. Read below for all the details.
Cheers, The Ghost Ship Crew
--- PATCH NOTES ---
Weekly assignments can no longer contain duplicate mission types
Added missing text to the Roughneck armor descriptions
Added a particle system to the Ommoran Flying Rocks as they are pulled from the surrounding terrain and made their movement a bit more responsive
Doretta’s caterpillar tracks now turn around even if they are not hitting the ground
Updated the description of Expert Depositor Perk to reflect it functioning next to all deposit points and not just the M.U.L.E
Tweaked the Expert Depositor Perk to now also work with the Escape Pod
Tweaked the spawning of Geyers on Fungus and air vents on Sandblasted to not spawn as close to mission items
Tweaked the “Frozen” skin color
Tweaked the visual number on pipeline starting points bigger
Tweaked Doretta's health and its relationship to the Beamers and other attacks
Lowered Doretta's health slightly
Decreased Heartstone beamer damage
Enabled the FoV slider to go slightly higher
Ebonite Glyphids that spawn after the Machine Event has finished will now immediately burrow and disappear
Added collision to Doretta’s caterpillar tracks to prevent Fuel Canisters and the Heartstone from clipping through
Improved the pipeline connector animations
Improved the movement of Doretta
Replaced the green display of the tablet when ordering a Pumpjack with an icon and a progress bar
Removed debug capsule on the lasers of the Tritilyte Deposit Machine Event
Squashed a bug that enabled Kursite enemies to spawn near players that are not near the Machine Event
Squashed a bug in the collision of some broken Heartstone mesh
Squashed a bug that caused the effects of breaking the Heartstone to not always play for client
Squashed a bug that caused Doretta to activate her thruster while standing still
Squashed a bug that caused the Fuel Canister to vanish if the player carrying it disconnects
Squashed a bug that caused internal damage multiplier to not be applied to armor break damage (Only relevant to M1000 Classic focus shots only doing base armor damage)
Squashed a bug that prevented Mactera Spawns from shooting when they are in cramped spaces
Squashed a bug that prevented Mactera Grabbers from screeching if their target was too close to their spawn point
Squashed a bug that caused Escort Duty to always display one fuel canister on the Mission Terminal
Squashed a bug that caused the death position to jitter
We have had to spend a lot of time, trying to get to the bottom of a crash and fixing invisible enemies and objects such as Aquarqs, fossils etc. And as such, this hotfix is fairly limited in changes, but should tackle some of the most important issues right now.
Cheers, The Ghost Ship Crew
--- PATCH NOTES ---
Fixed Roughneck paintjob, so Drillers now also have it (Only for players who bought the Roughnecks DLC)
Fixed a crash that was happening frequently
Attempt to Fix invisible Enemies and Objects
Fixed Steam profanity filter, so it now works correctly.
If you want to disable or customize the profanity filter, you can do so in the Steam Settings:
We hope you are enjoying the new update! This hotfix includes several miscellaneous fixes, one of which resolves the issue that caused the Roughneck paint job to be missing. Read below for all the details.
Rock & Stone, The Ghost Ship Crew
--- PATCH NOTES ---
Added missing Roughneck Paint Job for use on all armor for people who bought the Roughnecks Cosmetics DLC
Reduced the amount of Critters on On-site Refining and Point Extraction
Reduced the amount of enemies spawning during the broken pipe phase of the On-site Refining mission
Reduced the amount of enemies spawning during the refining sequence of the On-Site Refining Mission
Updated Salvage and Elimination mission objective icons on the Mission Terminal
Adjusted the flame and light color of the gasbursts emerging from Morkite Wells in On-site Refining mission
Adjusted the position of the dots underneath HUD options in the ESC menu
Roughneck gunner beardless armor chin pad corrected
Squashed a bug that caused some enemies to be invisible to the player
Squashed a bug that caused the M.U.L.Es destination marker to not be visible when the HUD is turned off
Squashed a bug that caused the objectives UI to be tinted incorrectly in On-site Refining Mission
Squashed a bug that caused client to sometimes be unable to progress to second stage of a Deep Dive
Fixed a crash that sometimes occurred during loading of the game
Deep Rock Galactic - Soren - Captain of Ghost Ship
Hello Roughnecks!
It’s finally time for our first major post-launch Update - completely free for all who owns the game! The main dish is two brand-new mission types: Escort Duty and On-site Refining. Both mission types focus on heavy duty mining equipment that needs tender loving care and protection from a team of hard working dwarves! The side dish includes a ton of new cosmetics, further weapon balancing, a much-needed overhaul of the Assignment Board, and many other things. Bon appetit!
It’s time to get greasy! There has never been a better time to be a combat miner working for DRG. See you in the mines!
With Love, The Ghost Ship Crew
P.S. We know many of our fans on Xbox/Microsoft-Store are also reading these patch notes, so a quick note on the Update 32 version on those platforms: The current plan is to submit it to certification tomorrow (Friday), and then ask for a quick pass through. But this might get hindered if we find blockers before tomorrow or if we have major issues with the Steam build. Fingers crossed!
--- PATCH NOTES ---
NEW MISSION: ON-SITE REFINING
Management has a new thirst: Liquid Morkite. They are sending you in alongside an On-Site Refinery to fill. Locate the Liquid Morkite wells and hook them up to orbital-insertion industrial Pumpjacks, connect them to the Refinery by building huge, winding pipelines, and pump those deposits dry! Oh, and the good people down in RnD even felt generous enough to build in a handy way to use the pipelines for quick, easy, and SAFE* traversal.
*Check the clause 3.15 of your contract to read more about the company’s definition of “safe”.
NEW MISSION: ESCORT DUTY
In this heavily combat-focused mission you are sent in to obtain a mysterious Ommoran Heartstone! Only the specially built autonomous Drilldozer can make it through the outer shell of the Ommoran and reveal the prize inside: The priceless Ommoran Heartstone. The Drilldozer will land at a safe distance, and then automatically home in on the Ommoran. Your job is to keep the dang thing safe and fueled as it digs its way towards the objective. Guard it with your life, Miners!
NEW ASSIGNMENT: ROUGHNECKS AT WORK
This new Assignment serves as a crash course in how to safely complete the new missions and make it back alive - and will reward you with some fancy new headwear on completion. What’s not to love?
NEW COSMETICS
Attention, fashion freaks! The new fall collection has just dropped with a beautiful selection of new Beards, Headwear, and Hairdos! 27 new Cosmetics have been added to the Shop, 11 new Cosmetics can be forged with Matrix Cores, and 1 new Headwear will be rewarded by completing the new assignment.
NEW COSMETIC PAID DLC: ROUGHNECK PACK
If you really want to rough it up, the new Roughneck Pack has you covered. Spice up your looks with four new sets of unique armor (one per class), new helmets, and new Paintjobs. This pack is squarely aimed at those that can’t be bothered dressing up as a space marine, and just want to get stuck into the hard work at hand! Finally, show off those figurative guns - as well as that choice selection of tattoos you’ve kept under wraps for so long!
On top of the Armors, the pack comes with two unique helmets, as well as a new Paintjob for Bosco and your Pickaxe.
RANDOMIZE COSMETIC IN WARDROBE
Talking about fashion...if you are one of those persons who can’t decide which helmet to wear or how to style your beard or maybe you are just too afraid to try something new and daring, well….we got great news for you: The Wardrobe has been equipped with new Randomize buttons - Full Outfit as well per Category. Trying out new and unexpected combos has never been easier!
NEW QUALITY-OF-LIFE FEATURE: STEAM PROFANITY FILTER
Not all dwarves are into harsh languages, so we have enabled Steam's brand new profanity filter for both the in-game chat and the server list. This feature is using the settings from Steam, which for most means that it is turned on by default. If you can't get enough of that sweet profanity, you can turn it off or customize it to your own desire in the Settings menu in Steam.
ASSIGNMENT BOARD VISUAL OVERHAUL
DRG just invested in a better Assignment Board. Enjoy a fancy and more intuitive layout as you select your next assignment!
THROW MECHANIC CHANGES
CONTROLS: When carrying gems and other heavy items you can now throw on both [LEFT AND RIGHT MOUSE BUTTON] on the mouse or [LEFT AND RIGHT TRIGGER] on controller. We made this change to accommodate the Fuel Canister (used in the Escort Duty mission) which is carried like a gem but also has functionality like a weapon or tool. In the future we could imagine having you find other tools and weapons that could be used in a similar way.
AUTO CANCEL THROW: If you do not release the throw button after reaching max throwing power the throw will auto-cancel after a short time.
WEAPON BALANCE
DEEPCORE 40MM PGL
Increased base armor breaking to 100%
Incendiary Compound mod direct damage reduction now affects armor breaking as well
Moved some of the area of effect bonus from the "Nails + Tape" mod to the base weapon
Made the Max Ammo stat include the round in the launcher since there is no magazine size stat for this weapon
Hyper Propellant Overclock
Increased the direct damage bonus significantly and it now gets modified when hitting enemy weak-points
Added an ammo penalty
Modified crosshair when OC is equipped
Now has its own impact effects and trail
RJ250 Compound Overclock
Made the knockback from the OC fall off more the further away you are from the explosion center
Improved the control a player has over the angle at which they will be launched
BREACH CUTTER
Decreased base magazine capacity
Increased bonus of the T1 High Capacity Magazine mod
Decreased bonus of the T2 Expanded Ammo Bags mod
Decreased the hit box height of the Triple Split Line mod
Moved some of the baseline width to the T2 Loosened Node Cohesion mod
Increased base reload time
Changed the T3 line width mod to a reload speed mod (anyone who purchased the old mod will be automatically refunded)
Adjusted the Light-weight Cases, High Voltage Crossover, Spinning Death, Return to Sender, and Inferno overclocks based on the new magazine capacity.
Inferno Overclock
Ignites targets quicker and keeps them burning for an extended period of time.
Spinning Death Overclock
Added a line-width bonus
ZHUKOV NUK17
Increased bonus of T1 Expanded Ammo Bags mod
Moved some damage from the T3 Increased Caliber Rounds mod to the base weapon
Embedded Detonators Overclock
Greatly increased the damage dealt when reloading
Changed damage type from Kinetic to Internal Damage
Increased direct damage penalty
Added magazine capacity penalty
Increased ammo penalty
If an enemy you are shooting can be killed by reloading, an icon will temporarily appear next to its health bar
EXPERIMENTAL PLASMA CHARGER
Reduced the charge speed penalty of the T5 Flying Nightmare mod
CRYO CANNON
Increased max ammo on the base weapon
Increased the bonus from the T1 Larger Pressure Chamber mod
Increased the bonus from the T2 Larger Reserve Tank mod
“THUNDERHEAD” HEAVY AUTOCANNON Combat Mobility Overclock
Increased the movement speed bonus
Added an accuracy bonus
Replaced damage penalty with a reduced magazine capacity
Added a reload speed bonus
M1000 CLASSIC
Increased focus speed of base weapon and decreased the focus speed bonus of T2 Fast-charging Coils mod to compensate.
Increased the ammo bonus of the T1 Expanded Ammo Bags mod
Active Stability Overclock
Added a focus speed bonus
Replaced the focus shot damage penalty with a reload speed penalty
LMG SENTRY GUN PLATFORM
Base damage increased from 5 to 6
Gemini system now comes with 90 extra ammo
Defender system damage bonus changed from percentage to a flat +5
DEEPCORE GK2 AI Stability Overclock
Now gives a large bonus to weak point hits
Increased the base damage penalty
SUBATA 120 Explosive Reload Overclock
Greatly increased the damage dealt when reloading
Changed damage type from Explosive to Internal Damage
Removed damage penalty
Increased magazine capacity penalty
Increased ammo penalty
If an enemy you are shooting can be killed by reloading, an icon will temporarily appear next to its health bar
PHEROMONE CANISTER
Pheromone-affected enemies are now 50% more attractive
L.U.R.E.
Made it so the L.U.R.E. no longer takes damage from friendly fire
NEW SHOUTS
New dwarf-shouts have been added. Primarily focused on the new missions of course, but we’ve also been doing pickups for missing Laserpointer shouts, and added several new Rock and Stone shouts to the mix as well!
NEW MILESTONES AND ACHIEVEMENTS
New Mission Types obviously means new Milestones, as well as two new achievements - one for each Mission Type.
COMMUNITY REQUEST
Gunk Seeds and Ebonuts used in some of the Secondary Objectives have gotten more lights added to them, making them easier to spot in the dark.
Added more variety to cave generation across all mission types
Added the ramp to the Drop Pod on the Terrain Scanner
Squashed several clipping mesh issues in the Space Rig
MISC.
Added a new model for the mineral bucket
Added two new achievements for the new mission types
Added 27 new Cosmetics to The Shop
Added 11 new Cosmetics that can be forged with Matrix Cores
Added one new Headwear as a completion reward for a new Assignment
Added icons to certain objects that were missing them on the Laserpointer display
Added animation for Bosco when he drops something he is carrying
Added Mini M.U.L.E. descriptions to the Laserpointer
Added the ability to abort a throw by making the force reset if you hold down throw for a couple of seconds
Added Duration stat to a number of grenades missing the stat
Added Area stat to a couple of grenades missing it
Bosco now resets to follow the player if they get grabbed or downed
Bosco now throws objects he is carrying towards the player if he is close enough, rather than dropping them carelessly at his location
Bosco’s head hologram now only disappears when he stops down the task he is commanded to do
Bosco should now find minerals in a more consistent range around where you point
Slightly increased the amount of Morkite spawned in Deep Dives with Collect Morkite as the secondary objective
Selecting an overclock in the Equipment Terminal now close the overclock menu
Frozen Glyphid Swarmers will now always die after a short delay
Ebonuts now break in one hit after being collected rather than three
Glyphid Exploders should now consistently be disarmed with a pickaxe hit to the head across all Hazard Levels
Ping values shown to players are now calculated correctly
Increased the warning sound of Low Oxygen a bit
Oxygen hint now shows everytime you begin a mission with the Low Oxygen warning mutator
Decreased the leg count spawned per Mini M.U.L.E. from 4 to 3
Improved the manner we carve space for the Salvage Mission Escape Pod to be part of cave generation, making the placement of it look more natural
Improved the spawning logic of Mini M.U.L.E. so they are only placed on rock
Improved the spawning of Mini M.U.L.E. legs. For instance, they no longer spawn in black ice
Improved several holograms in the game to now fade when the depicted object lands
Improved sandstorms and earthquakes to now also affect the movement speed of enemies
Improved the stagger animation to now be based on the stagger duration
Improved the manner several objects are appearing on the Laserpointer display
Improved the movement of the M.U.L.E.
Improved the skin tone shader
Improved Bosco’s ability to navigate to objects he is ordered to pick up
Improved Bosco’s ability to navigate to and hit the Korlok Tyrant-Weed and its Healing Pods
Improved the model of the "Bulldog" Heavy Revolver
Improved the animation of the flexing Victory Pose
Improved server list sorting on Steam
Improved the LMG module of the OMEN Modular Exterminator Machine Event to now hit things close to it more reliably
Improved many item collisions so that you can not throw flares through them anymore
Improved Photosensitivity Mode to now also affect flashing lights at the Salvage Mission Escape Pod
Improved Photosensitivity Mode to now also affect lights added in the new mission types
Improved Photosensitivity mode to now also affect markers left by the M.U.L.E. when returning to the Escape Pod
Machine Events no longer explode when near a Drop Pod as we have improved the spawning logic to prevent them from spawning in locations that block entry to the Drop Pod
Squashed a bug that caused Kursite enemies to spawn at host’s location rather than the location of the Machine Event
Squashed similar bugs in other Machine Events
Tweaked the audio on the Tutorial loading screen
Tweaked the screaming sound of the Glyphid Oppressor
Tweaked the audio of the Korlok Tyrant Weed
Tweaked Laserpointer sounds
Tweaked the flare impact sound
Tweaked the sound when unlocking a new biome
Squashed a bug that prevented players from progressing past certain popups
Squashed a bug that caused the Spread Per Shot statistic of the M1000 Classic to not show in the Equipment Terminal
Squashed a bug that caused the stepping sounds of the M.U.L.E. to cut out
Squashed a bug that prevented the confirmation popup from appearing when purchasing Weapon Modifications
Squashed a bug that caused the Equipment Terminal stat display showing armor breaking when it's not modified
Squashed a bug that prevented confirmation popups for acquiring grenades from closing
Squashed a bug that enabled latejoining players to land on “important locations”, such as the Drop Pod, Machine Events, etc.
Squashed a bug that sometimes caused beer mugs to be unable to be thrown
Squashed a bug that could cause Bosco to be permanently unable to pick up objects
Squashed a bug that enabled a weapon to show in the Wardrobe
Squashed a bug that enabled the "Thunderhead" Heavy Autocannon Suppressive Fire modification to apply fear to Steeve
Squashed a bug that caused Bosco to dig below Gunk Seeds that lie on the floor when commanding him to pick them up
Squashed several audio-related bugs
Squashed a bug that enabled the Mactera Grabber to grab a player after it has been frozen
Squashed a bug that enabled Electric Crystals to deal damage to the player when you throw Impact Axes at them
Squashed a bug that caused Gunk Seeds to become stuck for clients when hit by the Drop Pod
Squashed a bug that caused the M.U.L.E. to get stuck until extraction if someone disconnects while depositing
Squashed a bug that caused Cave Leeches to not display frozen state correctly
Squashed a bug that prevented enemies that are instantly killed from being frozen to count towards your total kills
Squashed a bug that caused a floating shadow of the pickaxe to show in first-person
Squashed a bug with Discord presence in Discord voice channels
Squashed a bug that caused certain sounds of the OMEN Modular Exterminator Machine Event to linger for clients
Squashed a bug that caused the Stunner Overclock of the "Warthog" Auto 210 to display incorrectly
Squashed a bug that sometimes prevented Bosco from properly digging out embedded gems
Squashed a bug that enabled you to throw a grenade while being grabbed if you held the grenade button just before getting grabbed
Squashed a bug that prevented the Mactera Grabber from screeching
Squashed a bug that caused certain icons to not disappear properly when the HUD is hidden
Squashed a bug that caused particles to not be correctly updated on the Lost Pack helmet for clients
Squashed a bug that caused latejoining players to be able to collect loot from an already discovered Lost Pack
Squashed a bug that caused wave music to play on the Mission Complete screen
Squashed a bug that caused the fire particles of the Barrel Hoop game to not display correctly on AMD graphics cards
Squashed a bug in Armor Breaking for enemies with larger armor. Now you will deal damage in the shot that breaks the armor here too.
Squashed a bug in Armor Breaking causing it to not deal full damage when it breaks the armor but only on consecutive shots
Squashed a bug that caused you to not replenish oxygen if the player is standing in an oxygen source and the M.U.L.E. walks past
Squashed a bug that caused the Ice Spear and Snowball overclock for the Cryo Cannon to shoot slightly to the left of the crosshair
Squashed a bug that caused the player to have their weapon out the first time you open the Wardrobe or the Shop
Squashed a bug preventing the player from being able to use the Salvage Fuel Cells from the top
Squashed a bug where Mactera Spawns would get stuck if they are close to the player but with no line of sight
Squashed a bug that caused the game to crash while using the Hyper Propellant overclock
PATCH NOTES FROM EXPERIMENTAL BRANCH UPDATES
Since the beginning of October, Update 32 has been in the Experimental Branch. This a collection of all the changelog from the many updates to the Experimental build of Update 32. A huge thanks to all of you who helped out finding bugs and giving feedback.
INVISIBLE GLYPHIDS are sometimes an issue, though we did add a fix to release build that *might* fix it. We don't have a good way to reproduce this bug, making it very hard/impossible to confirm the effect of the fix without the help of the community. We'll keep looking for reports on this, and try different things until reports stops appearing.
SPAWN WITHOUT ITEMS/WEAPONS is a very rare, but rather annoying bug. We have no reproduction case on this one yet.
Deep Rock Galactic - Soren - Captain of Ghost Ship
Hello Miners!
We have two pieces of news for you today. First of all, the Store page for the new Roughneck DLC is now live. This new DLC is called Roughneck pack and is themed around a better-ventilated outfit and with a company-issued hardhat to make up for the lack of body armor and protect your noggin’.
Like the Dark Future and MegaCorp DLCs, the Roughneck Pack is purely cosmetic. Any gameplay altering changes will stay in the free updates we’re doing. And speaking of updates...
The second piece of news is about the release date. We’ve previously aimed for launching Update 32 on October 8, but after some closer scrutiny, we have realized that we have to push the update two weeks to October 22. The content and missions needs a bit more refinement and a safer escort to a release ready state.
But why two weeks? We’re just about to hit a public school holiday here in Denmark, which means that some of our key crew will be unavailable for a week, and launching a big update like this without them isn’t viable. This, together with increased COVID-19 precautions and our refusal to engage in crunch-time at Ghost Ship Games has led to us postponing the update two weeks. On a positive note, this will allow us to collect more feedback from the current version of Update 32 available on the Experimental branch on Steam.
Deep Rock Galactic - Soren - Captain of Ghost Ship
Hello Miners!
First things first: Update 32: Roughnecks At Work will release on Steam on October 8th.
Yes, that’s in Q4 and we promised Q3 in the roadmap, and for a while, we thought we could make it for the very end of September. But it’s still not finished, and we don’t want to rush things, so we decided to give it a week more in the cooker. We will, though, release Update 32 to the Experimental branch early next week. So, technically, you will get access to it in Q3 ;-)
Teasers for Update 32: Roughnecks At Work
So, what will be in Update 32? In our roadmap we promised you some new Mission Types, and we are certainly going to deliver on that one. The two new missions are called Escort Duty and On-Site Refining and the overall theme is about working with heavy machinery deep in the mines of Hoxxes. How the new missions will play out will be a secret for a little while longer. But we already released several teasers and will continue to release more in our Twitter, Facebook and Reddit channels - the Steam forum is sadly not well suited for this.
Apart from the two new missions, Update 32 will also deliver a bunch of new fancy cosmetics, an updated Assignment terminal screen, a couple of new achievements, weapon balancing, a new cosmetic DLC (called Roughneck Pack), and many other smaller things.
Live streams of the new missions
This Friday, September 25th, we will live stream a playthrough of the new mission called On-Site Refining. And we'll have some devs in the chat for answering questions. This happens at 1PM UTC+2 on our Twitch channel and it will be re-streamed to our Steam store page and Youtube channel as well. And on Tuesday, September 29th, we will live stream the other new mission, Escort Duty, on the same channels and at the same time (1 2 PM UTC+2).
Update 32 on Experimental Branch
Next week, on Tuesday, September 29th, Update 32 will go live on the Experimental Branch goes live. This will probably happen late in the afternoon our time (3 PM UTC+2). Read about how to join Experimental Branch and what it is here UPDATE: The build is now live on the Experimental Branch! Go give it a spin and give us feedback!
Release of Update 32
Exactly two weeks from now, on Thursday October 8th, Update 32 goes live on Steam along with new cosmetic DLC.