Deep Rock Galactic - GSG - Jacob


Greetings, Miners!

We’re back from the summer holiday, which most of us spend within the Danish borders due to the COVID-19 pandemic. Denmark seems to have flattened the curve and is more or less back in business with a few modifications. Luckily, we have been able to adapt to a work-from-home model that’s been working, and we’ve adapted some of that into our normal work routines, ensuring that everyone will stay safe and healthy.

The work on Update 32 is progressing at a good pace, and while we’re not yet at a point where we can share details on the new missions, our prototypes are showing a lot of potential, and we’re confident that we’ll have some inside info for you within the reasonable future. Next to that we're also doing a lot of concepts for the new biomes in Update 33, some of which you can see below.



On a different note, the community submissions for our merchandise store at For Fans By Fans are finally live! Take a gander at some of the submissions below and scoot on over to the Deep Rock Galactic area to get your stubby little hands on your very own Digging Days/I Hate Magma Core merchandise!

Find all the new designs on the For Fans By Fans Deep Rock Galactic community. Use the code LOOTBUG to get a 20% discount off your orders.



Jun 26, 2020
Deep Rock Galactic - GSG Mark


Hello Miners,

This final (knock on wood) hotfix for Update 31 resolves an issue that enabled dead Mactera Grabbers to grab unsuspecting dwarves who disrespectfully step on their corpse. Additionally, Black Box objectives in Deep Dives should no longer be completed prematurely.

--- PATCH NOTES ---
  • Squashed a bug that caused Black Box objectives to be completed prematurely in Deep Dives
  • Squashed a bug that enabled dead Mactera Grabbers to grab dwarves that walk on their corpse
  • Squashed a bug that caused double text in a Mission Control speak in Deep Dives
Jun 25, 2020
Deep Rock Galactic - GSG Mark


Hello Miners,

This hotfix includes additional tweaks to the Omen Modular Exterminator event to provide a more fair challenge, based on your feedback. We have also made some changes to the behavior of the Mactera Grabber in relation to the Gunner’s Shield Generator. Enjoy!

--- PATCH NOTES ---
  • Mactera Grabbers no longer target players that are inside of the Gunner’s Shield Generator
  • Mactera Grabbers now flee away if they are inside of the Gunner’s Shield Generator
  • Tweaked the manner the health of the Omen Modular Exterminator event scales across difficulties and player counts. It should now provide a more fair challenge for all player count combinations
  • Squashed a bug that caused the Gunk Seed to be dropped more often than thrown
  • Squashed a bug that caused players to crash in the Escape Menu
  • Squashed a bug that caused players to crash from enemies performing Defense abilities
  • Squashed a bug that made the Mactera Grabber go to their target when fleeing rather than away
  • Squashed a bug that sometimes prevented the Mactera Grabber from screeching, even when it wanted to
  • Squashed a bug that often prevented the Tritilyte Deposit event from properly spawning
Jun 22, 2020
Deep Rock Galactic - GSG Mark


Hello Miners,

This hotfix includes tweaks to the Omen Modular Exterminator machine event, several audio improvements as well as a fix to an issue with the mouse cursor forcefully centering in the Mission Complete screen. Read below for all the details.


--- PATCH NOTES ---

  • Added impact sounds to Flares
  • Tweaked the volume of the Reinforced Power Drills
  • Tweaked the sound of mining minerals
  • Tweaked the sound of the Festerflea
  • Increased the weakpoint health of the Omen Modular Exterminator
  • Increased the amount of Mactera enemies in Mactera waves
  • Reduced the weakpoint exposure time of the Omen Modular Exterminator
  • Squashed a bug related to distanced sounds
  • Squashed a bug that caused the mouse cursor to forcefully center in the Mission Complete screen
  • Squashed a bug that caused Hazard level to default to 1 after playing the Tutorial Mission
  • Squashed a bug that caused the Omen Modular Exterminator lasers to not do any damage
  • Squashed a bug that caused a game freeze if a mission is aborted during the Omen Modular Exterminator event
  • Fixed a spelling error in the Born Ready perk description
Jun 18, 2020
Deep Rock Galactic - GSG Mark


Hello Miners,

This hotfix includes additional tweaks to the Korlok Tyrant Weed as well as several miscellaneous bug fixes, one of which addresses an issue that prevented certain players from properly completing the Conquer Hoxxes assignment.

--- PATCH NOTES ---

  • Renamed Miner’s Manual Creatures section to Bestiary
  • Improved the Glyphid Warden ragdoll a bit
  • Glyphid Warden buffing scream added to animation
  • Squashed a bug in the frozen behaviour of the Korlok Sprouts and Healing Pods so you can now stop them growing and interrupt the healing stream
  • Fixed up the seed impact particles for the Korlok Tyrant Weed Healing Pods
  • Made it so the Korlok is less likely to fail spawning in a mission
  • Improved Korlok Tyrant-Weed placement to better check for obstructing terrain
  • Improved Korlok Tyrant-Weed placement to try harder not to spawn in tunnels
  • Disengaging from the Korlok Tyrant-Weed fight will now make the Sprouts be less aggressive until you re-engage by coming too close or by hurting any part of the Korlok Tyrant Weed
  • Added some placement restrictions to Ebonuts to prevent it from spawning under the Drop Pod etc.
  • Squashed a bug where the Conquer Hoxxes Assignment could get stuck as if the last step was already completed
  • Improved debris placement in caves
  • Squashed a bug with blocking colliders being hit by hitscan weapons and not spawning an impact particle
  • Squashed a bug with the Fuzzy Dice in the Salvage Operation Escape Pod
  • Squashed a bug that prevented Lootbugs from shooting out minerals on death depending on FPS. It should now be more consistent
  • Squashed a bug that prevented the Laserpointer Tutorial Hint in multiplayer from being completable as client
  • Lowered the size of the need air volume for the core now that the terrain placement has been improved
  • Tweaked the audio of the Korlok Tyrant Weed freeze and healing
  • Squashed a bug that caused looping sound stuck on Tyrant Weed Core after healing pod dies
  • Added a new colored MULE icon for Salvage Operation objectives
  • Tweaked the sound of the Fester Flea
  • Updated the overheating sound of the Experimental Plasma Charger
  • Tweaked the sound of the Ebonut
  • Tweaked the sound of the Lootbug
  • Tweaked the sound of the Maggot
  • Updated the sound when you pick up mineral chunks from the ground
  • Readability tweaks to the overheat/fuel monitors of the Reinforced Power Drills
Jun 12, 2020
Deep Rock Galactic - GSG Mark



Hello Miners,

This hotfix includes a large chunk of tweaks and bug fixes as well as a couple of popular community requests, one of which is an accessibility option that disables the new terminal UI animations for dwarves who are prone to motion sickness.

We have tweaked the Korlok Tyrant-Weed encounter to offer a more balanced and interesting challenge. The most important thing is the healing rate reduction that should help with many of the frustrations that players were encountering. We have also modified some of the timers for a better pacing and a more readable flow that encourages communication and cooperation. Good luck getting those shards!

--- PATCH NOTES ---
  • Improved the sounds for the Korlok Tyrant-Weed
  • Improved the Korlok Sprout placement restrictions
  • Tweaked the Korlok Tyrant-Weed damage resistances and vulnerabilities
  • Tweaked the Korlok Tyrant-Weed so it requires you to kill more sprouts before it opens
  • Lowered the Korlok Healing Pod healing rate
  • Gave the Korlok Healing Pods a more prominent particle system so they are easier to spot
  • Tweaked the Korlok Sprouts to grow faster
  • Increased the Korlok Tyrant-Weed Core health
  • [COMMUNITY REQUEST] Updated Forge view - background now more closely resembles newly updated Space Rig interior
  • [COMMUNITY REQUEST] Removed errant floating cube from one of the Loading Screens. Well spotted!
  • [COMMUNITY REQUEST] Added a setting to disable terminal UI animations in the Options menu. Begone motion sickness!
  • Added a new colored icon for the Salvage Mules primary objective
  • Added a new colored icon for the Kill Glyphid Dreadnought primary objective
  • Tweaked the Jukebox music
  • Tweaked the center behavior of the mouse cursor when opening menus
  • Tweaked the sounds for the Gunk Seed
  • Tweaked the UI animation when the player activates a terminal
  • Tweaked the particles on the Gunk Seed
  • Tweaked the Exterminate Fester Flea secondary objective to no longer scale with mission length
  • Tweaked the amount that is required to be collected to complete the new secondary mission objectives
  • Fixed a typo in the Grunt Slasher description in the Bestiary
  • Squashed a bug related to marking the Gunk Seed with the Laserpointer
  • Squashed a bug that caused physics issues with the Gunk Seed
  • Squashed a bug that sometimes caused beer mugs to disappear when thrown
  • Squashed a bug that caused the Fuelpod in Salvage Operations to have non-rotating drills
  • Squashed a bug that caused the Fuelpod in Salvage Operations to have no drilling sound
  • Squashed a bug in the spawning logic of the Gunk Seeds that enabled them to clip through the floor
  • Squashed a bug that enabled Ebonuts to be destroyed and disappear by a Pickaxe Power Attack
  • Squashed a bug that caused players to crash when entering / exiting missions
  • Squashed a bug that caused players to crash in the Escape Menu
  • Squashed a bug that caused late-joining dwarves to be unable to revive teammates
  • Squashed a bug that caused issues with the Korlok Tyrant-Weed projectiles
  • Squashed a bug that caused the wrong material to show on the Barrel Game monitor
  • Squashed a bug that caused the Korlok Tyrant-Weed to display its name twice in the Bestiary[
  • Squashed a bug that caused Weekly Assignments to sometimes reset progress if you quit the game mid assignment
Deep Rock Galactic - GSG - Jacob


Hello Miners!
It’s time for our first Post-Launch Update! And speaking of the launch - a hearty welcome to all the new miners! We hope you enjoy the game, and we want to give a big thank you to all the veteran miners who have been helping you learn the ins and outs of deep space mining since launch.

Update 31 is primarily focused on doing a bit of pick-up after launch - adding some things we had to cut for the 1.0 because of time constraints, as well as fixing a ton of minor and major bugs and crashes based on feedback from you guys. Update 32 will add new Mission Types, but more on that when our plans are more fleshed out.



MERCH
Today, we're launching the long awaited merchandise store in collaboration with the good people at For Fans By Fans. As a launch special, Management has approved a 15% discount if you use the discount code DEEPROCK. Don't let it go to waste, Miners. [UPDATE: The discount code is not currently working as the shop is in a pre-launch state]


Be aware that For Fans By Fans is a US-based webshop. They do ship internationally, but with relatively higher shipping cost and longer delivery times. In collaboration with Coffee Stain Publishing, we are investigating the options for expanding into other outlets that offer lower shipping costs to fans in Europe.

If you're sporting one of them creative beards, you can submit your own design ideas in the aptly named Fan Forge, that's already loaded with great designs and suggestions from other miners. Deadline is June 18.

Cheers,
The Ghost Ship Crew

--- PATCH NOTES ---

MINER’S MANUAL: CREATURE PAGES
----------------------------
An obvious part of the Miner’s Manual we planned from the very beginning - a full library of every creature in the game. And now it’s there, chock full of information, tips, and even a bit of lore for those into that kind of thing! Every creature-entry starts off locked and will be revealed as you encounter them in the flesh.


3 x NEW SECONDARY OBJECTIVES
----------------------------
We’ve added three new Secondary Mission Objectives to spice things up a bit.
  • GUNK SEEDS: Shoot the hanging slimesacks to release the precious Gunk Seeds within!
  • EBONUTS: Destroy the tough outer shell and harvest the nuts inside!
  • FESTER FLEAS: Pest control - take out these small annoying bugs before they start multiplying!


NEW ENEMY: KORLOK TYRANT-WEED
----------------------------
The Tyrant-Weed is a brand new encounter for you to...encounter in the caves. Take out the central Heart-Growth before it manages to seed the surrounding area with so many shooting sproutlings that it overwhelms you! When you have destroyed it remember to deposit the Tyrant Shards, which will reward you with a nice credit and XP Bonus at the Mission Complete screen.


BIOME UPDATES
----------------------------
Radioactive Exclusion Zone, Dense Biozone, Fungus Bogs have all gotten a bunch of new shapes added to them. Huge Mushrooms, Coral-like Growths, and more - go explore to discover it all!


NEW BEER: SMART STOUT
----------------------------
A new beer is ready for you to unlock in the Abyss Bar, once you reach Player Rank 23. Drink it and you will be struck by momentary flashes of deep insight...


SPACE RIG UPDATES
----------------------------
The Space Rig continues to be fleshed out with more detail - it’s dirtier and messier than ever! The Wardrobes in particular have gotten a graphical overhaul that should hopefully make them stand out a bit more.

- [COMMUNITY REQUEST] Added a Refrigerator to the Abyss Bar! It doesn’t display fanart yet, but we’re looking into options. :D


JUKE BOX UPDATE
----------------------------
We have had to remove two tracks from the Jukebox due to problems with content creators getting unjustified copyright claims. To compensate we have added nine brand new tracks - reggae, surf, rock, banjo and more.


MISC
----------------------------
    - Added a UI notification for when the player unlocks new Miner’s Manual entries for missions and biomes- Added new UI animations when the player activates a terminal- Added more detailing on the Memorial Hall- Improved the materials of the Brood Nexus- Improved the appearance of the ammunition counter on the "Lead Storm" Powered Minigun- Improved the appearance of the fuel and heat displays on the CRSPR Flamethrower- Terrain Scanner tablet now has its own material with correct emission lighting in third person- Armor thumbnail icons in the Wardrobe are now displayed with their default paint job, and not the equipped - Armors are now previewed with their default paintjobs in The Shop- Fixed a bug that caused helmets to not display with the correct paintjob in the Wardrobe- Fixed a bug that with character loadouts causing weapons to have wrong properties after rejoining a game- Renamed Webspitter and Acidspitter enemies to Web Spitter and Acid Spitter- Cave Leeches now lowers the captured player to the ground, after being killed by Heightened Senses- Renamed Private Game to Friends Only. The functionality is the same- Added mission stats & milestones to three new secondary objectives- Renamed Mactera Ice Bomber to Mactera Frost Bomber- Various Miners Manual improvements- [Photosensitivity Mode] Removed blinking lights from Minehead when it’s ready to launch- [Photosensitivity Mode] Removed blinking lights from machine events.- Added a failsafe for MULEs getting stuck on the Drop Pod in Salvage Operations- Fixed a bug that enabled the Scout’s Grappling Hook to attach to gems and the Gunner’s protective barrier- Fixed a bug with some overclock effects not showing for client- Tweaked the materials on the Spitball Infector to be less mirror-like reflective- Fixed a bug with the placement of Cargo Crate batteries- Changed some messages in the Miner’s Union Discord bot to disable pinging on goal tier achieved and added pinging when the goal period was over- Fixed terminal screens to show and center long names properly- Moved the hair color slot to the bottom of the list in the Wardrobe- Updated the picture of the Jukebox in the Miner’s Manual- Fixed a bug that caused players to be stuck moving forward while receiving 'Claim DLC' popups- Fixed a bug that caused the mouse cursor to forcefully center in the Mission Complete screen when the 'Continue' button appears- Fixed a bug that caused players to lose aquarqs while traversing through narrow tunnels- Fixed a bug that caused beer buff labels to not appear in the HUD in-mission- Fixed a bug that caused the Glyphid Slammer beer label art to be incorrect for players that own the Supporter Pack- Fixed a bug that caused petrified tree trunks to spawn in the Radioactive Exclusion Zone biome- Fixed the behavior of the Drop Pod ramp to only retract once everyone has left it- Halved the retraction speed of the Drop Pod ramp- Fixed a bug that caused the ‘Times passed out drunk’ text to overlap the counter on the stats monitor in the Medbay- Fixed a bug that caused a sign being overlapped by meshes in the Memorial Hall

EXPERIMENTAL VERSION HOTFIXES
----------------------------


May 20, 2020
Deep Rock Galactic - GSG Mark

Hello, Miners!
We just released a new hotfix patch and besides the usual chunk of fixes and tweaks, we’ve also added some things in relation to the cosmetic Packs.

First of all, we realized that the Dark Future Pack lacked an obvious component: a Dark Future Paintjob for all weapons. It makes sense to have the counterpart included so you can have a complete look with one purchase.

From all the feedback we got (and thanks for that), it was clear that some were quite confused on what they had actually received in the various Packs and where to find the items. So we have now added a nice Claim pop-up for each Pack, including the Supporter Upgrade. This will pop for all that have bought the Packs no matter how long time since it was acquired.

Finally, we saw there was a clear expectation that buying a Pack with a unique Framework (armor or weapon mesh) would include a Paintjob that was applicable across all meshes of the same type. This is not the case by default, so we added the Pack unique Paintjobs to fit other meshes.

For the in-game Frameworks (again both armor and weapon meshes), we have now added a new icon to the default Paintjob indicating that this default Paintjob is just the basic skin and not applicable to all meshes.

In this hotfix you will also find a small QoL feature for photosensitive players, and minor convenience tweaks like changing Waypoint marker to Use key (defaults to E) instead of holding Fire, which was not super intuitive.

We’ll keep listening to your feedback and adjust accordingly.

With love
The Ghost Ship Crew


--- PATCH NOTES --
  • Dark Future DLC Pack has been expanded with Dark Future Paintjobs for all weapons
  • Added the ability to apply the Dark Future DLC armor paintjob to all armors
  • Added the abillity to apply the MegaCorp DLC weapon paintjob to all weapons
  • Added a new icon to all Paintjob menus to better clarify the Default Paintjob
  • Added huge rare crystal formations to the Crystal Caverns
  • Added “Claim” pop-ups for Dark Future, MegaCorp & Supporter Upgrade DLCs to alleviate the issue of players not knowing where to find them
  • Added a Photosensitive Mode option in the Gameplay options. It is work in progress and for best results, you should not toggle it while in a mission, but onboard the Spacerig. For now, it removes some blinking lights including the Supply Pods, the MULE and the Drop Pod
  • Added a new grabarm model for the Drop Pod in the Spacerig
  • Improved the look of the Pickaxe Customization Terminal
  • Improved some cave formations
  • Fixed a bug that caused Impact Axes to not have any sound when picked up
  • Fixed a bug that caused Deeptora Honeycombs to no be properly affected by poison, radiation, and cold
  • Marked more text for localization based on translator feedback
  • Fixed a bug that enabled BET-C to fire her weapons while inside a wall
  • Fixed a case where BET-C would be stuck not being able to fire
  • Fixed a bug related to Dreadnought achievements
  • Fixed a bug that enabled ranged attacks from Glyphid Webspitters, Menaces and Acidspitters to block bullets
  • Fixed Shield Generator stats displaying incorrectly due to rounding
  • Fixed a bug that caused other dwarves to disappear when not looking at their head if they are wearing full-face helmets
  • Rewrote the description of the crafting milestone
  • Fixed a bug that caused Sentry Gun build UI icon to remain visible to late joining players on already built Sentry Guns
  • Adjusted the behavior of the Special Powder OC to better resemble the former implementation
  • Fixed a bug that caused the Mactera Goobomber to not rotate towards its target when shooting
  • Fixed a spelling mistake in the Composite Drums OC description
  • Fixed a spelling mistake in the Hoverboots perk description
  • Fixed a spelling mistake in the Iron Will perk description
  • Fixed a spelling mistake in the Overcharger OC description
  • Fixed a spelling mistake in the Compact Mags OC description
  • Fixed a spelling mistake in the Electro Minelets OC description
  • Fixed a spelling mistake in the Plasma Burn modification
  • Fixed a few clipping and collision issues on the Space Rig
  • Fixed a bug that caused the Gamma setting to not load on startup
  • Tweaked some minor UI issues in the options menu
  • Fixed a bug where pressing E would not purchase perks in the KPI terminal
  • Angled the sides of troublesome step on the first floor of the Spacerig a bit so players are no longer required to jump over it
  • The image sharpening setting in the Graphics options is now applied on startup
  • Tweaked the ragdoll speed of the Glyphid Warden, Acidspitter, Webspitter and Menace
  • Fixed a bug that caused the Neonband Framework for the Bulldog to be available by default for owners of the Supporter Pack DLC
  • Adjusted the collision of the Drop Pod doors so they do not block line of sight for weapons in an unnatural way
  • Tweaked the ragdoll speed of the Dreadnought
  • Fixed minor text issue in the Tutorial Hints
  • Fixed checkbox color in the server list
  • Improved looks of the carved hole of damaged Dop Pod in Salvage Operations
  • Tweaked the volume levels of wave music
  • Fixed an error in the light setup on the Forge
  • Fixed and improved a nightmare-inducing animation which caused the eyes of your teammate to roll in their socket
  • Fixed bugs related to the Glyphid Oppressor
  • Fixed a bug that enabled the Explosive Barrel dispenser to drop down too far from the player
  • Fixed a bug that prevented Spiderwebs from being ignitable by weapons with fire damage
  • Fixed several bugs with the personal latejoin Drop Pod
  • Fixed a bug that caused Bosco to not do anything when ordered to mine if he was too close to the appointed minerals
  • Fixed a bug that prevented one player from picking up more beers if two people attempt to pick up the same beer at the Abyss Bar
  • Reduced the number of particles that the Minigun and the Bulldog revolver produce when firing at terrain
  • Changed input for Laserpointer 'Set Waypoint', from 'Hold Fire' to 'Press Use'
  • Fixed a bug that caused Cargo Crate building audio to overlap and loop forever
  • Fixed a bug that caused MegaCorp skin to have incorrect sorting order

May 16, 2020
Deep Rock Galactic - Soren - Captain of Ghost Ship
Hello, Miners!
We have just released a small hotfix patch for the launch build.

PATCH NOTES
  • Fixed Dreadnought eggs in elimination was not using correct terrain detection and could be placed on very thin ground, making the egg break immidiatly.
  • The egg can no longer be removed by removing terrain below it before it has been broken. (It leaves half a shell that can then be removed by removing terrain)
  • Explosive barrel dispenser now selects a nearby location when it fails to find a valid location rather than 0,0,0. The actor should now be destroyed properly when game events explode
  • Flares are now upgraded from the start instead of having to purchase mods. Those who bought the mods will get them refunded. The flare mods were a remnant from the old upgrade system. They were not adding anything substantial to the player progression and were an unnecessary hindrance to new players
  • Adjusted Machine event floor height so that they are less covered. (Like before)
May 15, 2020
Deep Rock Galactic - Soren - Captain of Ghost Ship

Hello, Miners!
...What a launch! We were excited to the point of hysteria to see the game finally hit 1.0 - and seeing that big Steam Front Page banner in place was just amazing. Milestone Get!
The launch has seen a lot of new players joining the Company Ranks, a ton of Regulars to help them get started, and a horde of existing players return to the caves of Hoxxes. So now it’s time to look forward and talk about the future of Deep Rock Galactic.

UPDATE 31: QUICK POST-LAUNCH UPDATE
In the process of finishing the 1.0 build, we had to leave a handful of new features and content behind. But now we are dusting them off and have decided to quickly put together a new update. This first post-launch update, called Update 31 for now, should be released in about 3-4 weeks time, so early to mid June. It will include 3 new Secondary Mission Objectives which we’d hoped to have ready 1.0, but they needed a bit more time in the pot. The new Secondary Objectives will help add more variation to all missions and is a good example of the overall goal we have for the new roadmap. Check the roadmap picture below for details on this post-launch update.

UPDATE 32 + 33: BIG UPDATES AFTER SUMMER
We’ve had a survey running in the Exit Game menu for several months now, asking you what you’d like us to focus on. The votes are in, and an overwhelming number of you simply want more of what’s already there, more variety. This aligns perfectly with our own desires to get our focus back onto the game’s cave content, and that’s reflected in our sparkly new Roadmap below, and the headlines of the upcoming Updates. At its core, this is a game about action and exploration in alien caves, and we can't wait to get back into the production of new Missions, new Biomes and new Enemy types to make this better than ever. Update 32 will arrive in Q3, so because of summer vacation (yes, even devs go on vacation) do expect quite a bit of waiting time before it lands.



Alongside the 1.0 launch of the game, we released two new cosmetic DLCs - and we kept the price of the game as it was a year ago. The thinking here is to allow existing fans to show their ongoing support of the game by letting them purchase a pack of cosmetic DLC now and then, if they so choose. This is a model we’ll likely keep to, going forward. This lets us keep expanding on the base game and keeping the major content updates free as they should be, while getting us a bit of funding through purely optional cosmetic DLC. To those that aren’t fans of this though, don’t despair - as always, there will be more cosmetics to unlock ingame just by playing too.

The core message here is: We will keep supporting the game and deliver new free content for as long as we have fans that support us. And the feedback we get from you in our growing community will continue to help us prioritize and focus on the things the game needs. So...keep mining, Miners. And keep being as awesome as you have been so far - your support continues to be heartwarming and invaluable.

Rock and Stone, Miners!

With love
Ghost Ship Crew


...