Deep Rock Galactic - GSG - Mads


Hello Miners!
Before we head out for a couple of weeks of sorely needed summer vacation, we have cooked up a lovely little mutation to the game for you all!

Also, Steam Summer Sale is still active for a few more days, so remind your friends that now is the chance to get onboard!

MUTATOR SYSTEM
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From now on, all missions have a chance to appear with Mutators attached to them. They come in two variants: Warnings and Anomalies. Anomalies are neutral or even positive, while Warnings will severely increase the danger you’ll face. Missions with Warnings on them also add a substantial Hazard Bonus to the final score. Look on the mission map for the new Warning and Anomaly icons!

The following Warnings and Anomalies are already implemented, and we expect to add lots more in future patches.

WARNINGS:
  • EXPLODER INFESTATION: Whatever mutation affects the Glyphid Exploders, this is likely one of the epicenters! Hordes of ‘roided-up, rabid Glyphid Exploders will do their best to turn you into a fine red mist.
  • SHIELD DISRUPTION: The cave is heavily electrostatically charged. And wouldn’t you know it, it makes your shield generators short out. So...no shields!
  • MACTERA PLAGUE: Macteras of all kinds have completely taken over this cave! Flying horror descends from the sky! You could say it’s going to be... Macterrible!
  • CAVE LEECH CLUSTERS: If you have a phobia of Cave Leeches, this cave will either cure you or confirm your worst fears...
ANOMALIES:
  • GOLD RUSH: This cave has extraordinarily rich deposits of gold; huge veins of it just waiting for the sweet caress of your pickaxe!
  • MINERAL MANIA: Crafting Minerals galore! It is the reason to go to Hoxxes after all.
  • TRIPLE XP: 10 credits says you can’t guess what it does...
  • LOW GRAVITY: Jump vast chasms! Scale nearly vertical walls! Just keep in mind... fall damage is still a thing, so don’t get TOO cocky...
  • CRITICAL WEAKNESS: Multikill! Aim for the weak spots for severely increased damage!
  • GOLDEN BUGS: Each kill earns gold for the team!
  • RICH ATMOSPHERE: You feel energized and can move more easily around. Your beautiful voice may appear slightly altered by the rich atmosphere, Chipmunk!

TERRAIN SCANNER - NOW IN 3D!
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The ol’ flat Terrain Scanner has had an overhaul! The camera is now fully rotatable and zoomable, and you’ll have a much easier time finding where you need to go. Terrain Scanner has been mapped to both [TAB] and [M] by default. Go try it out!

VANITY UPDATES
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DYE YOUR HAIR OR DIE DYEING!
For Update 14, we experimented briefly with locking hair colors to classes, to make them stand out more. It turns out the players didn’t enjoy that too much... in fact, we practically feared being strung up like elves! Rejoice, however! Custom hair colors are back, and are even a bit more advanced now!

MORE HEADWEAR ADDED
A couple of new hairdos have been added (The Franklin and The Gamekeeper), as well as a bunch of much-requested variations to some of the hats and helmets!

TAKE YOUR DWARF FOR A SPIN!
Ever wondered what your dwarf looks like from behind? Well, you can now rotate your dwarf in all the relevant menus!

Note: For those who wondered where all your armor went after Update 14, it was down to a massive reworking of the system we use for all the Vanity items. All those affected should have gotten all the credits and minerals you spent on them back.

BOSCO UPDATES
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AN EVEN BETTER BOSCO
Bosco has had a brain upgrade and should now be much better at doing what he’s told and dishing out damage. He is so good that we had to tweak down his damage from 8 to 6 per bullet. His burst fire has also been adjusted to be a bit slower.

RETURN OF THE DRONE
When starting a multiplayer game solo, Bosco joins you until another player joins. If that player drops out again, Bosco will reappear!

SERVER IMPROVEMENTS
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EASY FRIEND INVITE
Invite your friends directly into your game! And you don’t even have to have set up a mission yet!

JOIN FRIENDS UNINVITED
You can always join your friend’s game - unless they already have a full team that is!

SEE FULL SERVERS
The Server List didn’t show full servers before - it does now!

MISC.
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REGENERATING HEALTH
Health will regenerate to a specific minimum after taking massive damage. No more running around with 1 hit point!

MINIGUN UPDATE
The Minigun has had a massive overhaul, with a snazzy new model, improved animations, and new particles. After firing the Minigun, the accuracy is reduced at a slower rate.

LOOK WHO’S TALKING NOW
An icon is shown next to a player’s icon when using voice chat.

HUD IT LIKE YOU WANT
Some aspects of the HUD can now be hidden through the Options. For now, Enemy Health Bars, the Compass, your depth, Player Name, Class, and Class Icon.

SALVAGE OPERATION TWEAKS
  • Uplink and Fuels Cells have gotten new models and animations.
  • Escape Pod powering up time reduced from 120 seconds to 90 seconds.
PERKS, BUFFS, AND NERFS
  • Increased the sprint speed bonus of the Weekend Athlete perk.
  • Rank 3 Field Medic Perk will send nearby Glyphids fleeing when you finish reviving a teammate.
  • Rank 5 Resupplier Perk will auto-reload all your weapons when you resupply.
  • Fixed grammar and typos on several Perks and Milestones.
  • Red Sugar Rocks: Max rank will give you a 20% speed boost for ten secs.

Changelist from Experimental Builds
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If you also want to see more details of what we changed when the update was in the experimental builds please check the different links:

Our Steam Game Developer Page

As you may have seen, Steam has launched a beta of Game Dev and Publisher pages here on Steam. We have also created a page, where you can see which products we have available. Also, there is a link to our social media pages. We would love to expand our followers there as well, so if you want to, please follow the link below and follow our Steam Game Developer page :)

https://store.steampowered.com/developer/ghostshipgames/

Community Streaming

It is possible to let streamers stream to our store page, and we have seen that Shibby - https://www.twitch.tv/shibby11891 - had quite a success on our store page. So if you are a Streamer, and want to restream to our store page, please contact the community manager in our Discord Server - discord.gg/drg :)

Summer Vacation Time

Summer is upon us, and that means we are also going on summer vacation. So we will be a bit less active in our different forums, social media etc.
Also, we are moving to new offices in August, due to we have grown in team size. We need more SPAAAAAAAAAAAAAAACE!
We will slowly be more active in August, and at full speed in September!

Until then there is only one thing to say:

ROCK AND STONE!
Jun 19, 2018
Deep Rock Galactic - Cookiemann
Hey Miners

Second Hotfix for Update 14.

SALVAGE OPERATION
  • Tweaked down the amount of enemies in Salvage Operation when defending uplink and fuel cells.
  • Tweaked end wave in Salvage Operation a little bit harder.
  • Too complicated caves excluded from Salvage Operation generation.
  • The damaged drop pod in Salvage will now block enemies from entering the pod.
  • The Beacon showing where the Fuel Cells will land now looks different from the supply pod beacon.
Misc.
  • Slightly increase pathfinder blocker on Drop pod to prevent Mactera Grabber from entering.
  • Fixed a bug in difficulty settings making a 3 player game on Dangerous difficulty a bit too hard.
  • Fix Turkish translations.
  • Fix Korean translations.
  • Fixed drillers handgun clip size upgrade so it increases clip size by 6 bullets and not only 4.
  • Hot Magma Rocks can now be drilled.
  • Laser pointer marker now shows correct material icon when clients put up the marker
  • Fix gunners explosion resistance upgrade not working
Jun 15, 2018
Deep Rock Galactic - Soren - Captain of Ghost Ship
Hey all - some quick fixes for today's big update
  • Decreased trigger radius around the mini mules for the enemy wave in the Salvage Mission
  • Also, decreased the number of enemies in the same wave
  • Tweaked reward up for the Salvage mission
  • 1st person glove texture improved
  • Fix scout armor upgrade no longer providing Fall Damage Resistance

Fixed some network sync issues in several active cave elements
  • Air Geyser
  • Lava Geyser
  • Sand Geyser
  • Sea Urchin
  • Swarmer Tunnel
Deep Rock Galactic - Cookiemann


Hello Miners!
This time around we’ve cooked up a fairly massive update together for you, just in time for summer vacation. And speaking of summer vacation - DRG just canceled yours! New missions and monsters await and you got a ton of milestones to meet! So get to work!

Update 14 Trailer
https://youtu.be/BlMHusigGXA

MAJOR NEW FEATURES
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It is your job to go in and clean up after a failed mining expedition. You will have to salvage three Mini Mules and repair a damaged drop pod to bring all the lost equipment home. Get ready for a combat heavy experience where teamwork and good preparation is key to success! Don’t be another failure!


The Grabber is the new terror from the sky. It snatches up a random dwarf and flies away with him, before dropping him to crack like a nut on the floor below! Depending on your luck, you might end up with some bruises - or you might get dumped into a chasm! Shoot ‘em quick, that’s our suggestion...


Deep Rock Galactic is now tracking your work performance! On the KPI screen in your cabin, you can check out detailed stats on your performance. By reaching predefined milestones, you earn perk points, which can be spent on awesome perks for your dwarves, making your day to day work a little easier.


The Vanity System has had a complete overhaul, expanding greatly on our options. Here are some of the new features:
  • Build the beard of your dreams! Individually customize hair, eyebrows, sideburns, moustache and beard!
  • All armor has received an overhaul! More detail has been added in general, and armor now supports textures! Look at the nice tiger stripes on the Gunner’s armor!
  • The original selection of beards has been broken up into parts and added back in to support the new system.
  • A small selection of new Hats, Hair, Helmets, Beards, Moustaches, and Sideburns have been added. We are by no means done here yet, this was just what we managed to get in for this patch.

  • During missions in the Sandblasted Corridors, you will now have a chance of encountering blinding sandstorms and forceful wind tunnels.
  • The Magma Core just got a lot hotter! Try to avoid the hot magma rock - It burns! Also, notice that explosions will expose the hot magma rock under the surface - turning the battle zone into a dangerous place for friends and foes.

ENGINEER: PLATFORM GUN
  • Start ammo increased from 10 to 12 platforms.
  • Mag size increased from 3 to 4 platforms.
  • Extra platform upgrade added. First upgrade adds 4 to max ammo, second upgrade adds another 4, making it possible to shoot out 20 platforms when fully upgraded. Time to build some awesome bridges and staircases!
ENGINEER: SENTRY GUNS
  • Starting sentry gun max ammo increased from 400 to 425.
  • Damage per bullet has been decreased from 7 to 5.5.
  • You can now upgrade max ammo for the sentry guns. The upgrade gives +75 max ammo - making you reach a total max ammo capacity of 500.
DRILLER: HANDGUN
  • The starting clip size of the Handgun has been increased from 8 to 12 bullets.
  • Clip size upgrade has been increased from +4 bullets to +6 bullets.
BOSCO
  • Bosco now deals 8 points of damage instead of 6 per shot
  • Friendly fire factor decreased from 0.2 to 0.1. Not fun being killed by your favorite Drone after all!

ENEMIES
  • Praetorians now spit acid!
  • Praetorian difficulty rating increased. It is now more deadly, so you will encounter fewer of them.
  • Fixed Deeptora Swarms not attacking players.
  • Added armor and weak spots to Infector. Also increased base HP, aim for the weak spots for a quick kill.
  • Fixed swarmer tunnel debris in Radioactive.
  • Blood splatter when enemies hit you.
  • Added Jump attack to the Glyphid Swarmers.
  • Tweaked end wave pressure.
  • Reduced the alert distance of Glyphid Grunts and Praetorians. Players have to be closer before they attack.
  • Added new Glyphid sounds and tweaks.
  • Swarmer Tunnels debris material fixed
  • Salt Caves tunnel crystal madness fixed.
  • Exploders get a speed boost when near another Exploder exploding.
  • Fixed Glyphid Spawner weak points.
  • Increase AI avoidance for Exploders.
  • Fixed Cave Leech grabbing already paralyzed the target.
  • Align Glyphid Spitters towards the target when stationary.
  • Mactera spawn no longer shoots through walls and require line of sight before shooting at a player
  • Mactera spawn are now able to shoot when the host isn't looking at them
BIOMES
  • Red Sugar leaves chunks on the ground if you mine it while at full health.
  • Radioactive materials and colour tweaks.
  • Tweaks on post process effects.
  • Steam Geysers in Fungus Bogs can now spawn at more interesting angles. Have Fun!
  • Made the Glowtree illuminate a much larger area. The more Bulbs you shoot the brighter it gets
  • Fungus Bogs wall material tweak.
  • Lush wall material tweaks, Nitra tweaks, Gold tweaks.
  • Slightly randomize animation speed of animated foliage so they are not all in same phase of animation.
  • Added exploding plants to Fungus bog and Dense Biozone (as colour variant).
  • New passive creature: Silicate Harvester added to Dense Biozone and Radioactive regions. You can ride it!
CAVE GENERATION AND MISSIONS
  • New cave shapes. More variations for the level generation.
  • More randomization for the existing cave shapes.
  • Unique cave structure for the Salvage Operations.
  • Cave complexity is now more accurate, making sure that the difference between simple and complicated caves is more apparent.
  • High Complexity missions are now locked to player rank (2 for medium and 3 for high complexity).
  • Hazard level: Tourist has been removed for now. Very few players were playing this mode, and it felt a bit broken how you were earning zero gold or XP.
WEAPONS AND TOOLS
  • Added laser pointer warning to radioactive crystals.
  • Added Gatling Gun gunsling animation.
  • Fixed laser pointer distance bug.
  • Holding time to equip laser pointer with controller is shorter.
  • Sentry gun fix - It would sometimes shoot things that were not enemies.
  • Bullet casings for Gatling gun and assault rifle have been reactivated.
HUD
  • Teammates icons always visible displaying current health, special states (like being grabbed by a cave leech), and shouts.
  • Laser pointer pings when it hovers over a resource.
  • When laser pointer equipped, hold FIRE to place a personal waypoint.
  • New crosshairs for most weapons.
  • Hit indicators removed in their previous form. Now some parts of the crosshair will turn red to confirm that an enemy has been hit. Red arrows appear on the health bar when the shot hit a weak spot.
MISC.
  • Update Chinese translation.
  • Turkish added to supported languages.
  • Fixed trading buy/sell+crash exploit.
  • Fix Bosco related crash.
  • Tweaked 'Player Down' HUD & team icons.
  • Mission Control now announces gravity recalibration.
  • The hosting player now jumps the same height as clients (was lower before).
Jun 1, 2018
Deep Rock Galactic - Cookiemann


Hey Miners!
It’s been far too long since we last had some proper news! After we launched the game back February, we scrambled to release a lot of smaller patches. But keeping such a high frequency of updates kept us from tackling more meaty features and content. So we decided to slow down a bit and work on a larger update. And we got some good and bad news for you on this. The bad news is that you’ll have to have a bit more patience until Update 14 is ready for release. The good news is that you can try it out already now on the Experimental Branch!

The Experimental Branch
What the heck is the Experimental Branch, you might ask. It’s kind of like an Early Early Access, we might answer. In other words, it is a branch on Steam, where we are uploading the very latest version of the game.

Here is a quick checklist to see if the Experimental Branch is something for you:
  • You like new things, especially when they are not explained
  • You laugh whenever a game crashes (you will laugh a lot)
  • You think incomplete features and placeholder assets are quite interesting
  • You can’t resist a game with a lot of weird bugs
  • You are not scared of losing your progress
  • You enjoy to watch Steam download a new version of the game, again and again
  • You LOVE to test and report bugs, and you excel in providing clear steps on how to reproduce the bugs you encountered
If you can say YES to all of those, then you should enter the Experimental Branch!
If not, then take a peek and see if it is something you can get used to. Or wait for the official updates.

How to play in the Experimental Branch
To play the experimental branch, do the following:
  • Right-click on Deep Rock Galactic in your Steam Library
  • Choose Properties
  • Go to the BETAS tab
  • In the drop-down menu of “Select the beta you would like to opt into:”
    • Select experimental – latest dev build – enter at own risk
    • Press on the button close in lower right corner
    • You might need to restart steam to make it download the new build
What about my save game?
The first time you start in the Experimental Branch, the game will copy the save game from the main branch. Moving forward, those two save games will be separate and playing in the Experimental Branch will NOT affect the save game in the main branch.

Where should I report bugs and write feedback?
We have created a new subforum of Steam called Experimental Branch. Here you can discuss the new features and report bugs specific to the Experimental Branch. There is also a similar channel on our Discord server for this. We are also considering setting up a Trello board just for these bugs. We’ll announce this in the Experimental Branch subforum.

Am I allowed to stream etc. it?
You are allowed to stream etc., but please notify your viewers that this is experimental.

Should I reset my progress?
Yes. No. Maybe! We do have some new content that requires higher player rank (a new mission type), so maybe test that out first. And then reset progress and test out other features. You can reset your progress in the Options menu.

Will you ever force a reset of my progress?
For the Experimental Branch, there will almost certainly be some progress resets. For the main branch, we are still discussing the right approach. We would very much like to hear your opinions on progress resets in Early Access and we’ll probably present this question in a thread in the forum.

What new features and content are in the Experimental Branch?
We have a LOT of new things for you to test. Not all of these will make it into the next Update. But by helping us test this, more of them might get included. The full changelog is quite large, so we’ll make a separate post for that in the Experimental Branch subforum.



Deep Rock Galactic - Cookiemann


Hey Miners!

It’s that time again, and we have some interesting changes for you to enjoy! This update is more experimental than usual with tweaks to the health system. Please try them out and share your thoughts using the Feedback button in game.

We realize it's a smaller patch than usual, but that's just because we're working on some meatier stuff in the background we're not quite done with yet. Watch this space for more info!

COMMUNITY REQUESTED FIXES
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  • LESS SHIELD
    Some of you hardcore miners have been requesting that the game was harder - especially on higher difficulties. We have tried to make tweaks that make the game harder on higher difficulties but feel almost the same on lower difficulties. We have lowered your starting shield from 30 to 25 and changed the shield upgrades to the shield from 10 to 2.5 (giving a 10% boost).

  • MORE HEALTH
    To compensate for the lack of shield - we’ve increased player health from 100 to 110 hp.

  • MORE RED SUGAR
    Furthermore, the amount of healing you get from red sugar has been increased 25% and the amount of red sugar spawned in a mission has been increased by 10%.

TWEAKS
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  • SOLO ENEMY NUMBERS & HEALTH
    Exploring the caves of Hoxxes by yourself takes more time and can be brutal, so we have made it so the swarms will be a little bit smaller when you are on your own. Enemy health has also been lowered a little bit for solo expeditions. The creatures of Hoxxes are still dangerous so don’t drop your guard!

  • BOSCO NOW WITH 50% MORE REVIVES
    While he really wants to, Bosco can’t always save you from a cave leech. He feels really bad about it and has requested that he be allowed to revive you 3 times instead of 2. The request has been granted.

  • MACTERA SPAWN HEALTH INCREASED
    In a continuing effort to perfect the Mactera Spawn, we have changed its health from 180 to 210. Remember to use cover and aim for the weak-spot!

Apr 25, 2018
Deep Rock Galactic - Cookiemann

Hey Miners!

If you haven’t read the article on WindowsCentral, then you should. You will get to know what we are currently working on and what we have in the pipeline for future updates for the game.

You can read the article here: https://www.windowscentral.com/deep-rock-galactic-roadmap
To make it easier for you here is a bullet point list:
  • A proper epic Boss monster that will challenge your cooperative skills
  • A 5th Dwarf class
  • An updated Vanity system for much more detailed customization of your dwarf (more beards!)
  • Random Mission mutators, to further challenge our players
  • Stats for each player - the company will track your performance as an employee and award you (or punish you!) accordingly.
  • An advanced damage system to add more depth to the combat
  • A new/updated Class Upgrade system
  • More enemies, more cave content, more biomes, more fun on the Spacerig, more barrels, more, more, MORE!
Remember these things are based on community input and our own observations. So thanks a lot to you!
And here is a link to download the awesome concept art that you can also see in the article, so you can have a nice detailed wallpaper 😊
Apr 18, 2018
Deep Rock Galactic - Mekill (DRG Dev)
Hey Miners,
We just fixed a small but annoying bug. Before you would hear some of the weapon reloads really loud, when your fellow dwarves where relaoding. That has been fixed now!
Apr 16, 2018
Deep Rock Galactic - Cookiemann
Hey Miners!

We have just pushed a second hotfix for Update 12, which have the following changelist:
  • The Mactera Spawns are now shooting
  • The Glyphid Tunnels are spawning swarmers
Apr 13, 2018
Deep Rock Galactic - Cookiemann
Hi Miners,

We have just pushed a hotfix for Update 12, which have the following changelist:
  • Various crash fixes
  • Bosco is no longer getting stuck all the time when mining things (mostly dirt)
  • Mactera Spawn's health reduced from 200 to 180 hp
  • Mactera Spawn's projectile deals 25% less damage
...