Sep 29, 2017
Deep Rock Galactic - Cookiemann
Hey Miners!

For all of those who like behind the scenes of game development and / or like our game Deep Rock Galactic, we will try to give you a weekly Vlog. We will talk about where we are in the production of Deep Rock Galactic, and try to answer some questions from fans.

Watch it now below ⬇️!

https://www.youtube.com/watch?time_continue=21&v=eafAk4XrgSc

Please give feedback on what you think about this format :)
Sep 29, 2017
Deep Rock Galactic - Cookiemann
Hey Miners!

For all of those who like behind the scenes of game development and / or like our game Deep Rock Galactic, we will try to give you a weekly Vlog. We will talk about where we are in the production of Deep Rock Galactic, and try to answer some questions from fans.

Watch it now below ⬇️!

https://www.youtube.com/watch?time_continue=21&v=eafAk4XrgSc

Please give feedback on what you think about this format :)
Deep Rock Galactic

I'm only one day into PAX West 2017, but I can already tell that Deep Rock Galactic will be one of the best things I see in Seattle. Currently in closed alpha, Ghost Ship Games' FPS takes the 'get to the chopper' setup of Left 4 Dead and imprints it onto colorful, procedurally-generated alien caves.

You're four resourceful dwarves sent by Deep Rock Galactic to mine dangerous worlds for resources. Once you touch down, your team clambers through ragged, polygonal tunnels and rooms in search of a valuable ore called Morkite. Other precious metals populate the caves too, which can be pickaxed to purchase deployable turrets or call in supply drops, the only way I saw to replenish ammo. Accompanying you is a robotic storage unit that you empty the ore into.

What I like most about Deep Rock is how evenly it balances exploration and combat. I wasn't fighting constantly. The alien spiders came in waves, often with a warning given before their arrival, not unlike L4D's crescendo events. Between combats, we had to solve some simple physical problems in order to navigate the caves: laying ziplines to get across crevices, using a 'platform gun' to build steps to ore embedded high on a wall, or using one character's giant drills to deform the subterranean terrain. It's always a good sign when a game that relies on procedural generation has a sense of pacing.

Deep Rock Galactic should go into Early Access in the first quarter of 2018, and it'll be interesting to see how Ghost Ship expands on the good foundation it's laid so far. Right now there's only one mission type (get in, get the Morkite, get out), and in the video above game director Mikkel Martin Pedersen sheds some light on other objectives they're considering, like a rescue mission, or an attempt to fight your way through a facility that's overrun with enemies.

Deep Rock Galactic - Cookiemann
Hello Miners!

Update 5 is here for the Closed Alpha! But what's in it? Here's the list of everything that's been added and/or changed:



Complete Overhaul of Glyphids!
  • New Models
  • New Animations
  • Overhauled sound
  • Enhanced Shaders
New Creatures!
  • Maggot - harmless critters that just hang around in the caves. So squishy.
  • Loot Bug - big fat grub full of tasty resources. Once you Pop, as they say...
  • Spitballer - a towering, sentient plant that shoots explosive spore pods at intruders.
  • Cave Vine - inquisitive polyps hanging from the ceilings.
  • Deeptora Swarm - swarms of stinging, angry insects. Destroy their hive to get rid of them.
  • The Dreadnought - the biggest and meanest Glyphid to date. You see the Dreadnaught coming at you, you better be prepared for a tough fight!
Improved Creature Behavior
  • Better Pathfinding
  • More Responsive Behavior
New Mission
  • Go on an entirely new mission for Deep Rock Galactic, codenamed “Lost Overhang”.
Biomes
  • Ongoing work on enhancing underlying systems, allowing for more diverse biomes in future - much more to come
  • Tweaked basic biome to support the new features
Razer Chroma Support
  • Different Color Scheme based on which class you play
    • The numpad keys lights up in the colors of the corresponding Character Class
  • F button lights up when you are able to throw Flares
    • Throwing a Flare makes a ripple effect
  • Health represented from F1 - F12
    • All keys blink red when taking damage to health
  • Shield represented on PrtScn, Scroll Lock and Pause buttons.
    • All keys blink blue when taking damage to shield
  • R lights up green while reloading
  • WASD are red, indicating the basic movement list
Audio
  • Tons of new or overhauled Sound Effects
  • Loads of new ambient Music
    • For Extraction
    • For Mini boss
    • General Gameplay
  • Lines for Dwarf Salutes
Dwarf Stuff
  • New Running Animations (in first person view)
  • New idle animations for all weapons
  • The dwarves now bust a move when there’s music playing nearby on the space rig
  • Salute your fellow dwarves using the V key ingame
Deep Rock Galactic - Cookiemann
Hello Miners!

Update 5 is here for the Closed Alpha! But what's in it? Here's the list of everything that's been added and/or changed:



Complete Overhaul of Glyphids!
  • New Models
  • New Animations
  • Overhauled sound
  • Enhanced Shaders
New Creatures!
  • Maggot - harmless critters that just hang around in the caves. So squishy.
  • Loot Bug - big fat grub full of tasty resources. Once you Pop, as they say...
  • Spitballer - a towering, sentient plant that shoots explosive spore pods at intruders.
  • Cave Vine - inquisitive polyps hanging from the ceilings.
  • Deeptora Swarm - swarms of stinging, angry insects. Destroy their hive to get rid of them.
  • The Dreadnought - the biggest and meanest Glyphid to date. You see the Dreadnaught coming at you, you better be prepared for a tough fight!
Improved Creature Behavior
  • Better Pathfinding
  • More Responsive Behavior
New Mission
  • Go on an entirely new mission for Deep Rock Galactic, codenamed “Lost Overhang”.
Biomes
  • Ongoing work on enhancing underlying systems, allowing for more diverse biomes in future - much more to come
  • Tweaked basic biome to support the new features
Razer Chroma Support
  • Different Color Scheme based on which class you play
    • The numpad keys lights up in the colors of the corresponding Character Class
  • F button lights up when you are able to throw Flares
    • Throwing a Flare makes a ripple effect
  • Health represented from F1 - F12
    • All keys blink red when taking damage to health
  • Shield represented on PrtScn, Scroll Lock and Pause buttons.
    • All keys blink blue when taking damage to shield
  • R lights up green while reloading
  • WASD are red, indicating the basic movement list
Audio
  • Tons of new or overhauled Sound Effects
  • Loads of new ambient Music
    • For Extraction
    • For Mini boss
    • General Gameplay
  • Lines for Dwarf Salutes
Dwarf Stuff
  • New Running Animations (in first person view)
  • New idle animations for all weapons
  • The dwarves now bust a move when there’s music playing nearby on the space rig
  • Salute your fellow dwarves using the V key ingame
Jun 28, 2017
Deep Rock Galactic - GhostShip
A few more quick fixes to the current build

- Added filtering options on server list
- Added pad lock icons for password protected servers on server list
- Fix for not being able to die while carrying gem
- Ammo counter less confusing for some weapons/items
- Fixed sentry gun build text always visible after late join


--------

Note: Most of the development team is now taking a few weeks of summer-vacation, so this will be the last Hot Fix for now.

Have a nice summer :-)

Jun 28, 2017
Deep Rock Galactic - Soren - Captain of Ghost Ship
A few more quick fixes to the current build

- Added filtering options on server list
- Added pad lock icons for password protected servers on server list
- Fix for not being able to die while carrying gem
- Ammo counter less confusing for some weapons/items
- Fixed sentry gun build text always visible after late join


--------

Note: Most of the development team is now taking a few weeks of summer-vacation, so this will be the last Hot Fix for now.

Have a nice summer :-)

Jun 27, 2017
Deep Rock Galactic - GhostShip
Here is the list of changes:

- Fixed gems not showing in team inventory
- Credits in end screen
- Exit to Desktop instead of Quit Game
- Serverlist scrollbar should now work
- Increased attenuations for Molly and speaks
- Space Rig asset tweaks, Find Team consoles moved slightly
- Tweaked console placement and misc.
- GFX - Consoles for cabins updated
- Lowered volume on droppod
- Nitra gfx slight udpate
Jun 27, 2017
Deep Rock Galactic - Soren - Captain of Ghost Ship
Here is the list of changes:

- Fixed gems not showing in team inventory
- Credits in end screen
- Exit to Desktop instead of Quit Game
- Serverlist scrollbar should now work
- Increased attenuations for Molly and speaks
- Space Rig asset tweaks, Find Team consoles moved slightly
- Tweaked console placement and misc.
- GFX - Consoles for cabins updated
- Lowered volume on droppod
- Nitra gfx slight udpate
Deep Rock Galactic - Cookiemann
Hello Miners!

Update 4 is here for the Closed Alpha! But what's in it? Here's the list of everything that's been added and/or changed:



First pass on Progression & Upgrade systems! 
  • Completing a mission earns you XP and Credits.
  • XP gained counts towards two tiers of progression at the same time -
    account - wide and per character.
  • Credits can be spent on upgrades for your equipment and weapons.
  • Playing on higher difficulties gives you a bonus to both XP and Credits
Gems! 
  • The caves now have gems embedded in the walls! Learn to identify the clues, dig the gems out, and deposit them into your MULE. Each gem gives you bonus credits on mission completion.
Orbital Space Rig! 
  • The Space Rig serves as the place to select your mission, set up the team, select which character to play, as well as perform upgrades to your loadout.
  • In your personal cabin is two terminals: 
    • The Select Character terminal allows you to switch which class to play, as well as buy upgrades your gear.
    • The Find Team terminal allows you to find and join missions already in progress
  • To setup a new mission, activate the large Planet Hologram right next to the Drop Pod
  • To depart and start the mission, head in to the Drop Pod when you are done
New mineral to dig: Nitra!
  • This is the new currency used for calling down Resupply Drops from orbit.
  • Identify Nitra in the caves by its red and matte look.
New Support Drops! 
  • Use Gold to call down two new types of Orbital Drops:
    • Flood Light: Good to light up areas in the caves, when you are out of flares.  
    • Auto Turret: Great assistants if you are low on ammo, but have a lot of gold to spend.
New map: Green Depth!
  • Biggest map until now, and it takes about 40-60 min to complete!
Reworked HUD and Menus!
  • New unified look for all menus
  • The ingame HUD has been cleaned up
  • Context-sensitive personal mineral inventory
  • The Item Bar fades out when not in use
  • All HUD and Menus should be considered works-in-progress still - we are absolutely not done
Gameplay Changes:
  • Enemies:
    • Enemies now have support for weak points as well as armor.
    • The Praetorian is no longer staggered by weapons.
    • The Swarmers slow the player for a short duration when attacking

  • Support & Resupply Pods:
    • The Resupply Pod now comes equipped with only 2 ammo and health refills, instead of the previous 4 - do you grab it for yourself or leave it for someone more needy?
    • The UI element of the pods are not in the HUD anymore, but the button to choose it is still 5.
      • To toggle through the different pods, press R while having the Pod selected.

  • New Zipline Controls:
    • Using the Zipline no longer requires you to hold E down.
    • Walk up to the Zipline and press E once to attach to it.
    • Press E again while on the Zipline to change direction.
    • Press Jump to detach.

  • Inventory Caps:
    • Mining beyond what you can carry will make the overflow drop on to the floor.
    • Other players can pick your leftovers up, or you can deposit your current inventory and return to pick it up yourself.
...