- Fixed gems not showing in team inventory - Credits in end screen - Exit to Desktop instead of Quit Game - Serverlist scrollbar should now work - Increased attenuations for Molly and speaks - Space Rig asset tweaks, Find Team consoles moved slightly - Tweaked console placement and misc. - GFX - Consoles for cabins updated - Lowered volume on droppod - Nitra gfx slight udpate
Deep Rock Galactic - Soren - Captain of Ghost Ship
Here is the list of changes:
- Fixed gems not showing in team inventory - Credits in end screen - Exit to Desktop instead of Quit Game - Serverlist scrollbar should now work - Increased attenuations for Molly and speaks - Space Rig asset tweaks, Find Team consoles moved slightly - Tweaked console placement and misc. - GFX - Consoles for cabins updated - Lowered volume on droppod - Nitra gfx slight udpate
Update 4 is here for the Closed Alpha! But what's in it? Here's the list of everything that's been added and/or changed:
First pass on Progression & Upgrade systems!
Completing a mission earns you XP and Credits.
XP gained counts towards two tiers of progression at the same time - account - wide and per character.
Credits can be spent on upgrades for your equipment and weapons.
Playing on higher difficulties gives you a bonus to both XP and Credits
Gems!
The caves now have gems embedded in the walls! Learn to identify the clues, dig the gems out, and deposit them into your MULE. Each gem gives you bonus credits on mission completion.
Orbital Space Rig!
The Space Rig serves as the place to select your mission, set up the team, select which character to play, as well as perform upgrades to your loadout.
In your personal cabin is two terminals:
The Select Character terminal allows you to switch which class to play, as well as buy upgrades your gear.
The Find Team terminal allows you to find and join missions already in progress
To setup a new mission, activate the large Planet Hologram right next to the Drop Pod
To depart and start the mission, head in to the Drop Pod when you are done
New mineral to dig: Nitra!
This is the new currency used for calling down Resupply Drops from orbit.
Identify Nitra in the caves by its red and matte look.
New Support Drops!
Use Gold to call down two new types of Orbital Drops:
Flood Light: Good to light up areas in the caves, when you are out of flares.
Auto Turret: Great assistants if you are low on ammo, but have a lot of gold to spend.
New map: Green Depth!
Biggest map until now, and it takes about 40-60 min to complete!
Reworked HUD and Menus!
New unified look for all menus
The ingame HUD has been cleaned up
Context-sensitive personal mineral inventory
The Item Bar fades out when not in use
All HUD and Menus should be considered works-in-progress still - we are absolutely not done
Gameplay Changes:
Enemies:
Enemies now have support for weak points as well as armor.
The Praetorian is no longer staggered by weapons.
The Swarmers slow the player for a short duration when attacking
Support & Resupply Pods:
The Resupply Pod now comes equipped with only 2 ammo and health refills, instead of the previous 4 - do you grab it for yourself or leave it for someone more needy?
The UI element of the pods are not in the HUD anymore, but the button to choose it is still 5.
To toggle through the different pods, press R while having the Pod selected.
New Zipline Controls:
Using the Zipline no longer requires you to hold E down.
Walk up to the Zipline and press E once to attach to it.
Press E again while on the Zipline to change direction.
Press Jump to detach.
Inventory Caps:
Mining beyond what you can carry will make the overflow drop on to the floor.
Other players can pick your leftovers up, or you can deposit your current inventory and return to pick it up yourself.
Update 4 is here for the Closed Alpha! But what's in it? Here's the list of everything that's been added and/or changed:
First pass on Progression & Upgrade systems!
Completing a mission earns you XP and Credits.
XP gained counts towards two tiers of progression at the same time - account - wide and per character.
Credits can be spent on upgrades for your equipment and weapons.
Playing on higher difficulties gives you a bonus to both XP and Credits
Gems!
The caves now have gems embedded in the walls! Learn to identify the clues, dig the gems out, and deposit them into your MULE. Each gem gives you bonus credits on mission completion.
Orbital Space Rig!
The Space Rig serves as the place to select your mission, set up the team, select which character to play, as well as perform upgrades to your loadout.
In your personal cabin is two terminals:
The Select Character terminal allows you to switch which class to play, as well as buy upgrades your gear.
The Find Team terminal allows you to find and join missions already in progress
To setup a new mission, activate the large Planet Hologram right next to the Drop Pod
To depart and start the mission, head in to the Drop Pod when you are done
New mineral to dig: Nitra!
This is the new currency used for calling down Resupply Drops from orbit.
Identify Nitra in the caves by its red and matte look.
New Support Drops!
Use Gold to call down two new types of Orbital Drops:
Flood Light: Good to light up areas in the caves, when you are out of flares.
Auto Turret: Great assistants if you are low on ammo, but have a lot of gold to spend.
New map: Green Depth!
Biggest map until now, and it takes about 40-60 min to complete!
Reworked HUD and Menus!
New unified look for all menus
The ingame HUD has been cleaned up
Context-sensitive personal mineral inventory
The Item Bar fades out when not in use
All HUD and Menus should be considered works-in-progress still - we are absolutely not done
Gameplay Changes:
Enemies:
Enemies now have support for weak points as well as armor.
The Praetorian is no longer staggered by weapons.
The Swarmers slow the player for a short duration when attacking
Support & Resupply Pods:
The Resupply Pod now comes equipped with only 2 ammo and health refills, instead of the previous 4 - do you grab it for yourself or leave it for someone more needy?
The UI element of the pods are not in the HUD anymore, but the button to choose it is still 5.
To toggle through the different pods, press R while having the Pod selected.
New Zipline Controls:
Using the Zipline no longer requires you to hold E down.
Walk up to the Zipline and press E once to attach to it.
Press E again while on the Zipline to change direction.
Press Jump to detach.
Inventory Caps:
Mining beyond what you can carry will make the overflow drop on to the floor.
Other players can pick your leftovers up, or you can deposit your current inventory and return to pick it up yourself.
We were live in Microsoft's E3 press conference for Xbox!
And yes, that is right, this means Deep Rock Galactic is now officially also coming in Game Preview as an "Xbox Play Anywhere" title for Xbox One & Windows 10 Store.
What does this mean for Deep Rock Galactic?
The game is set to release in Steam Early Access on Steam & in Game Preview on Xbox One & Windows 10 store in early 2018
Update 4 for Closed Alpha has been a bit delayed (due to the creation of the E3 reveal trailer), but it is almost ready.
Closed Alpha is still running for the Steam platform.
The new Deep Rock Galactic landing page is now live! Check it out here If you didn't see the reveal trailer in the E3 press conference, you can see it here. Enjoy :-)
We were live in Microsoft's E3 press conference for Xbox!
And yes, that is right, this means Deep Rock Galactic is now officially also coming in Game Preview as an "Xbox Play Anywhere" title for Xbox One & Windows 10 Store.
What does this mean for Deep Rock Galactic?
The game is set to release in Steam Early Access on Steam & in Game Preview on Xbox One & Windows 10 store in early 2018
Update 4 for Closed Alpha has been a bit delayed (due to the creation of the E3 reveal trailer), but it is almost ready.
Closed Alpha is still running for the Steam platform.
The new Deep Rock Galactic landing page is now live! Check it out here If you didn't see the reveal trailer in the E3 press conference, you can see it here. Enjoy :-)
We are sailing with new ships, on social media! We now have dedicated pages for Deep Rock Galactic, go over and like and follow us!: Facebook and Twitter. Oh as well, we also have a new website, which is soon ready for you. Stay tuned!
Newsletter #6
Recently we have sent out our latest newsletter, which tells about our newest crew member - the Unreal Dev Grant and more. Head over to the newsletter here
We are sailing with new ships, on social media! We now have dedicated pages for Deep Rock Galactic, go over and like and follow us!: Facebook and Twitter. Oh as well, we also have a new website, which is soon ready for you. Stay tuned!
Newsletter #6
Recently we have sent out our latest newsletter, which tells about our newest crew member - the Unreal Dev Grant and more. Head over to the newsletter here
This is Robert the Art Director, with another short update on just what’s going down on board the Ghost Ship these days. We’re hard at work on Update 4 for Deep Rock Galactic, which will mostly be about implementing first versions of a few big things the game is currently missing: A better menu flow, persistence and character upgrades, better ways to set up missions and customizing your character, as well as a place to hang out between missions (for now simply called The Space Rig). For Update 4, it’s our intention to have the first draft of these things in the game, getting it into your hands as quickly as possible so we can start collecting feedback and improve the designs.
At the center of Update 4 is the Space Rig - one of many small space stations in orbit around the planet Hoxxes, and owned by the interstellar mining corporation Deep Rock Galactic. Basically, it is where you players will team up before missions, customize your characters, and unlock upgrades and new weapons. It will also be a very handy place for us to start shedding more light on the setting the game takes place in, through news terminals and monitors, as well as hidden within the station itself. This first version will be light on the lore and graphics, but it is absolutely something we intend to put more work into later. Right now it’s VERY basic, but we artists are practically salivating at the thought of skinning that place at a later date. ːsteamhappyː
On the Space Rig will be many things, but to begin with it will primarily be about the first version of the Terminal - your one-stop place for joining or hosting games, as well as setting difficulty, rules, and other parameters for missions. For now, we still offer missions from a predefined list, but in time the missions will be fully randomly generated each time you play.
From the terminal, you’ll also be able to select which character you want to play, customize the basic loadout, as well as unlock upgrades and new items.
For Update 4, this will all only be a sort of “first taste” - a basic version, without a ton of content. Right now our focus remains on getting the underlying systems in place. Once that is mostly done, THEN we can really start filling them out and really get into the meat of making the game the most fun it can possibly be. It’s gonna be awesome. We can’t wait. And, as always, we couldn’t do it without you guys - your input, feedback, videos, all of that is immensely helpful and a fantastic motivator. Keep being awesome, all. ːsteamhappyː
This is Robert the Art Director, with another short update on just what’s going down on board the Ghost Ship these days. We’re hard at work on Update 4 for Deep Rock Galactic, which will mostly be about implementing first versions of a few big things the game is currently missing: A better menu flow, persistence and character upgrades, better ways to set up missions and customizing your character, as well as a place to hang out between missions (for now simply called The Space Rig). For Update 4, it’s our intention to have the first draft of these things in the game, getting it into your hands as quickly as possible so we can start collecting feedback and improve the designs.
At the center of Update 4 is the Space Rig - one of many small space stations in orbit around the planet Hoxxes, and owned by the interstellar mining corporation Deep Rock Galactic. Basically, it is where you players will team up before missions, customize your characters, and unlock upgrades and new weapons. It will also be a very handy place for us to start shedding more light on the setting the game takes place in, through news terminals and monitors, as well as hidden within the station itself. This first version will be light on the lore and graphics, but it is absolutely something we intend to put more work into later. Right now it’s VERY basic, but we artists are practically salivating at the thought of skinning that place at a later date. ːsteamhappyː
On the Space Rig will be many things, but to begin with it will primarily be about the first version of the Terminal - your one-stop place for joining or hosting games, as well as setting difficulty, rules, and other parameters for missions. For now, we still offer missions from a predefined list, but in time the missions will be fully randomly generated each time you play.
From the terminal, you’ll also be able to select which character you want to play, customize the basic loadout, as well as unlock upgrades and new items.
For Update 4, this will all only be a sort of “first taste” - a basic version, without a ton of content. Right now our focus remains on getting the underlying systems in place. Once that is mostly done, THEN we can really start filling them out and really get into the meat of making the game the most fun it can possibly be. It’s gonna be awesome. We can’t wait. And, as always, we couldn’t do it without you guys - your input, feedback, videos, all of that is immensely helpful and a fantastic motivator. Keep being awesome, all. ːsteamhappyː