Vigilantes - Timeslip
Hi everyone,

We've had a couple of reports of issues around loading the home scene after combat during the first few missions. We couldn't re-create this until today. The problem has been fixed, and the version with the fix will be deployed in roughly one week, when we add one more feature and carry out testing on the new version.

This bug occurs when you fail the first mission, retry it, and succeed. It will then cause a crash if you fail mission 2 or 3, may cause issues like duplication of inventory items, and potentially other issues. This one slipped under the radar because all of the pre EA testers are highly familiar with Vigilantes, and none of us would have subsequently failed the early missions in a long (long) time.

Until the new version arrives, you can avoid this bug by exiting and restarting the game if you fail the first mission. Failing subsequent missions won't result in any issues, so once you progress beyond mission 1, you'll be in the clear.

Sorry for the oversight, but thanks for helping us locate this bug!
Vigilantes - Timeslip
Hi everyone,

We've had a couple of reports of issues around loading the home scene after combat during the first few missions. We couldn't re-create this until today. The problem has been fixed, and the version with the fix will be deployed in roughly one week, when we add one more feature and carry out testing on the new version.

This bug occurs when you fail the first mission, retry it, and succeed. It will then cause a crash if you fail mission 2 or 3, may cause issues like duplication of inventory items, and potentially other issues. This one slipped under the radar because all of the pre EA testers are highly familiar with Vigilantes, and none of us would have subsequently failed the early missions in a long (long) time.

Until the new version arrives, you can avoid this bug by exiting and restarting the game if you fail the first mission. Failing subsequent missions won't result in any issues, so once you progress beyond mission 1, you'll be in the clear.

Sorry for the oversight, but thanks for helping us locate this bug!
Vigilantes - Timeslip
Hi everyone!

We've been hard at work implementing your suggestions, fixing bugs, adding content and improving systems, and are making good progress on V21, which will be available in roughly 2 weeks. Here's a video outlining the key improvements so far:

https://www.youtube.com/watch?v=-1M-5Aw_aCk

You can find the complete notes on the work to date on V21 here

As always your comments, questions and observations are welcome!

Vigilantes - Timeslip
Hi everyone!

We've been hard at work implementing your suggestions, fixing bugs, adding content and improving systems, and are making good progress on V21, which will be available in roughly 2 weeks. Here's a video outlining the key improvements so far:

https://www.youtube.com/watch?v=-1M-5Aw_aCk

You can find the complete notes on the work to date on V21 here

As always your comments, questions and observations are welcome!

Oct 5, 2017
Vigilantes - Timeslip
Hi all,

Just a quick note to let you know that Vigilantes will release in 2 hours from now! Hope you enjoy playing :)
Oct 5, 2017
Vigilantes - Timeslip
Hi all,

Just a quick note to let you know that Vigilantes will release in 2 hours from now! Hope you enjoy playing :)
Vigilantes - Timeslip
Hi everyone,

We've refreshed the trailer for Vigilantes, to provide a better representation of the game's features and visuals as they stand. In case you haven't seen it, here you go!

https://www.youtube.com/watch?v=hsWupQCqyYo&lc=

Vigilantes will make its early access debut on 5th October with the V20 build, which we are currently finalising.

If anyone has a favourite let's player or streamer who plays turn based tactics, please consider letting them know about Vigilantes, or telling us who they are, so we can get in touch.

All the best,
Daithi
Vigilantes - Timeslip
Hi everyone,

We've refreshed the trailer for Vigilantes, to provide a better representation of the game's features and visuals as they stand. In case you haven't seen it, here you go!

https://www.youtube.com/watch?v=hsWupQCqyYo&lc=

Vigilantes will make its early access debut on 5th October with the V20 build, which we are currently finalising.

If anyone has a favourite let's player or streamer who plays turn based tactics, please consider letting them know about Vigilantes, or telling us who they are, so we can get in touch.

All the best,
Daithi
Vigilantes - Timeslip
Hello again!

Hope you're having a good weekend. Vigilantes version 19 has just gone live. This update is somewhat different from previous releases: rather than committing a considerable chunk of time to building new features, we've emphasised tweaking existing features, balancing and bugs fixes. If you'd like to get a detailed run down of the changes, you'll can find out more in the below development video.

https://www.youtube.com/watch?v=YsUQYR2xl9M



Improved Pacing & Character System Finalised
We've made the changes to the character system and number of enemies we discussed two updates back. Overall, the pacing is considerably better, there are less stat and perk points, but more powerful perks. Finally, by getting skill points, you have more control over how Sam and his allies develop.

Improved Interrogation
The interrogation system has had two key changes. First, if you encounter an enemy who can provide intel on gang lieutenants or rackets, you can choose which to get information on, and whether to get intel on a new or existing racket/lieutenant. Second, if all enemies have been killed, or are unconscious, you can now search their bodies for intel. This provides a slower route to locating each gang's leadership, but allows players who have opted for a more violent route to make progress.

Enhanced Armour Mechanics
The protection armour provides now degrades more quickly. The intention here is to introduce an additional layer to combat, by making damaging armour a potential strategy and allowing for an armour destroying melee character build, which will be useful for softening up tougher enemies. Blunt weapons do additional armour damage passively, and the effect can be enhanced by a new perk, wrecking ball.

Other Notable Additions
+Gang leaders and rackets can now be located and attacked
+Added Church of the Final Exodus Racket Map
+Restored weather conditions (rain and storm)
+Targeted attacks now cost +1AP, but their effects are more profound
+First 3 missions are now preset, and will introduce you to doc, cuda & a random ally
+Improved keyboard support

There's quite a lot more in the full release notes here
if you'd like to check them out, and if you'd like to chat about the update or Vigilantes in general, I'll be here, working on version 20 :)
Vigilantes - Timeslip
Hello again!

Hope you're having a good weekend. Vigilantes version 19 has just gone live. This update is somewhat different from previous releases: rather than committing a considerable chunk of time to building new features, we've emphasised tweaking existing features, balancing and bugs fixes. If you'd like to get a detailed run down of the changes, you'll can find out more in the below development video.

https://www.youtube.com/watch?v=YsUQYR2xl9M



Improved Pacing & Character System Finalised
We've made the changes to the character system and number of enemies we discussed two updates back. Overall, the pacing is considerably better, there are less stat and perk points, but more powerful perks. Finally, by getting skill points, you have more control over how Sam and his allies develop.

Improved Interrogation
The interrogation system has had two key changes. First, if you encounter an enemy who can provide intel on gang lieutenants or rackets, you can choose which to get information on, and whether to get intel on a new or existing racket/lieutenant. Second, if all enemies have been killed, or are unconscious, you can now search their bodies for intel. This provides a slower route to locating each gang's leadership, but allows players who have opted for a more violent route to make progress.

Enhanced Armour Mechanics
The protection armour provides now degrades more quickly. The intention here is to introduce an additional layer to combat, by making damaging armour a potential strategy and allowing for an armour destroying melee character build, which will be useful for softening up tougher enemies. Blunt weapons do additional armour damage passively, and the effect can be enhanced by a new perk, wrecking ball.

Other Notable Additions
+Gang leaders and rackets can now be located and attacked
+Added Church of the Final Exodus Racket Map
+Restored weather conditions (rain and storm)
+Targeted attacks now cost +1AP, but their effects are more profound
+First 3 missions are now preset, and will introduce you to doc, cuda & a random ally
+Improved keyboard support

There's quite a lot more in the full release notes here
if you'd like to check them out, and if you'd like to chat about the update or Vigilantes in general, I'll be here, working on version 20 :)
...