KARDS - The WW2 Card Game - Elin


A new Skirmish event is live now until June 16th!

Here’s everything you need to know.

Skirmish is a special game mode, easily accessible from the main screen, where you play with a different set of rules. These rules vary between the Skirmishes - you’ll face something different at every new Skirmish event.

Get ready for thrilling matches with this Skirmish rule
  • Each player randomly gets 1 of 5 decks to battle with.
  • There is one deck per main nation.
  • Each deck is a new Battle Ready deck from the Covert Operations expansion.



In addition to the exciting and unique battle experience you’ll get with this Skirmish ruleset, you’ll also get a free random card pack as your first win reward in this Skirmish!

Access the Skirmish event from the game's main screen or from the battle screen to get a detailed overview of the game mode, rules and prize.

This Skirmish is available from Friday, June 14th (12:00 GMT) until Sunday, June 16th at 18:00 GMT. Join this special event and win your Skirmish to claim victory and the spoils!

Please let us know what you think of the event in the comments below or on the KARDS Discord.

See you in the Skirmish this weekend!
KARDS - The WW2 Card Game - Thomas


Covert Operations, the KARDS Summer expansion, arrived on June 11, 2024, and heralds a thrilling new era on the battlefield.

Covert Operations revolves around the intricacy of covert operations and the (hidden) development of your military forces. This release delivers 87 brand new cards, two exciting new abilities, new game mechanics, card balance changes, and selected cards returning from the reserve pool to active duty!

This massive expansion introduces completely new tactical and strategic features to the battlefield and adds new depths of gameplay and deck building to KARDS. Behind-the-scenes improvements and bug fixes complete this large summer expansion.


New Keywords and Abilities



The new abilities “Covert” and “Develop” evolve the gameplay to previously unknown finesse.

  • “Covert” deploys a unit face down and hidden to the opponent until it is attacked or attacks. While being covert, the unit is unaffected by regular orders, countermeasures, or unit abilities.

  • “Develop” allows you to choose 1 of 3 cards randomly chosen from a specified pool of cards. This pool can vary from card to card.

New Game Mechanics

The new game mechanics work in conjunction with, but also beyond, the new Covert and Develop abilities and are carefully tuned to allow for the emergence of completely new tactics and potentially whole new deck archetypes. These new mechanics include:

  • [h4]Reveal[/h4]

    Triggers when a previously covert unit gets revealed. Some cards have specific actions tied to this trigger.

  • [h4]Retribution[/h4]

    A spawn-only pool of "Retribution" cards that you can draw from via the new "Develop" ability and the new order "Outrage."

  • [h4]Dynamic Turn Counting[/h4]

    This mechanism adjusts certain card or unit stats—like attack/defense bonuses—based on the number of turns that have passed. It also enables the display of dynamic values on the card that change according to in-battle events (e.g number of cards you draw from RESERVES).

  • [h4]Unit Subtypes[/h4]

    This feature allows for more precise actions and clearer event descriptions during battles. Some cards feature a unit subtype; for example: all Spitfire fighters belong to the "Fighter" type and carry the new subtype "Spitfire," which then can be referenced by specific other cards (e.g., REFIT).

Covert Operations - Nation overview

87 brand new collectible cards arrive with Covert Operations. Each of the five major nations receives 15 new cards: 3 Elite, 3 Special, 4 Limited, and 5 Standard rarity cards. Additionally, the four minor nations receive three new cards each: 1 Special, 1 Limited, and 1 Standard rarity card.

Read ahead and explore how each nation contributes to Covert Operations in their own specific way aligned to their historical role in WW2!

[h4]USA[/h4]

Covert units are a major theme for the USA with this summer expansion. Furthermore, we see the completely new “Retribution” theme with 13 spawn-only cards that you can either develop or receive from other cards.



For those eager to engage in the thrilling Retribution-theme, we recommend the battle-ready deck “Angry Mob”: Generate Retribution to fuel your way to victory!

[h4]Britain[/h4]

During WW2, Britain developed and heavily utilized Commando Units to sabotage, disrupt and infiltrate. We honour this by introducing a new commando unit to KARDS and adding more cards to lift the British Commando-theme into a prominent spotlight. In accordance with the prominent role of the Royal Air Force during WW2, Britain receives support for their air force. Furthermore, an intriguing new twist supports the second actions of a kind (e.g. second order given during a turn).



A new battle-ready British deck “Going Commando” is available if you want to quickly get into the clandestine world of Command operations to win the world!

[h4]Germany[/h4]

With Covert Operations, Germany receives solid support for their countermeasures. We see several new cards supporting this theme, providing interesting fresh approaches. Additionally and in accordance with the historical development in WW2, we see support for rapid deployment into the frontline. The German theme this summer is completed with a bit of anti-covert support and some stand-alone boosts.



The new German battle-ready deck “Counter Argument” allows you to win through the power of countermeasures.

[h4]Japan[/h4]

Japan receives a major boost to their strategic arsenal with Covert Operations. Several new cards revolve around sacrificing kredit slot(s) to gain boosts on other fronts in the hope that this exchange will pay off with a victory. This perfectly aligns with Japan's major strategies during WW2. Additionally, we get several thrilling covert cards with this release.



Are you ready to experience the thrilling high-risk, high-reward kredit loss aggro theme? Then you should check out the Japanese battle-ready deck “Go For Broke” !

[h4]Soviet Union[/h4]

The major theme for the Soviet Union this summer release revolves around Covert units and supporting them in various ways. The namesake card for this release “Covert Operations” is therefore Soviet.



If you are thrilled by the covert ops theme, then you should try out “Hide & Seek”, the new Soviet battle-ready deck !

[h4]Allied Nations[/h4]



The new cards for the allied nations Finland, France, Italy, and Poland have in common that they are control-natured, thus perfectly complementing the overall theme of the Covert Operations expansion.

[h4]Spawn-only cards[/h4]



The following cards are not collectable and cannot be added to decks. They can only be spawned from other cards during a match. While spawn-only cards exist in the game since the early days (e.g. Light Infantry), the new Retribution theme contains more than a dozen unique spawn-only cards.

[image to be added]

Balance Changes

Together with the introduction of new cards and game mechanics, we have adjusted the balance of 13 existing cards.

These balance changes take into account the significant number of new cards and new game mechanics arriving on the battlefield and further support the fine-tuning of the overall card balance in Covert Operations.

BALANCE DETAILS

Reserve Pool Cards

Finally, 24 cards are returning to active duty from the reserve pool while 96 cards are retired into the reserve pool.

The continuous cycling of cards into and out of the reserve pool with each expansion supports the overall accessibility and longevity of KARDS for years to come.

RESERVE POOL CARDS

For all the nitty-gritty technical details and to pick up all the delightful intricacies of this release, dive into the Covert Operations Release Patch Notes.

PATCH NOTES

Enjoy Covert Operations and see you on the battlefields of KARDS!
KARDS - The WW2 Card Game - Thomas


Covert Operations, the KARDS Summer expansion, arrived on June 11, 2024, and heralds a thrilling new era on the battlefield.

Covert Operations revolves around the intricacy of covert operations and the (hidden) development of your military forces. This release delivers 87 brand new cards, two exciting new abilities, new game mechanics, card balance changes, and selected cards returning from the reserve pool to active duty.

Let’s dig into the details!

New Features and Improvements

Covert Operations Main Features


Card balance Changes

  • 13 existing cards have been updated and their balance adjusted.
  • This balance change is additional to the new cards from Covert Operations and ensures top-notch experience in KARDS with a well-counted, fresh and diverse card pool.
  • Read more about these latest card balance changes here

Reserve Pool Cards

  • Alongside the Covert Operations expansion and card balance changes,we also have 24 cards return to active duty from the reserve pool while 96 cards are retired into the reserve pool.
  • The Reserve pool of cards supports a balanced and dynamic experience for all our players over a long period of time. With the reserve pool we avoid issues such as power creep and inaccessibility for newer players, which can develop into significant problems without a card rotation.
  • Read more about the Reserve Pool Cards here

In Addition to Covert Operations’ new cards, new features and improvements, we also have a sizable amount of bug fixes.

BUG FIXES

Battle

  • The wrong side drew the cards when STEALTH MISSION’s affected unit was under control by the enemy. Fixed.
  • SEABEES’s ability triggered when enemy units were repaired. Fixed.
  • The operation cost buff from BLITZKRIEG was not removed correctly if the affected unit was moved out of the frontline. Fixed.
  • M4 SHERMAN PL’s ability did not trigger correctly when it was spawned. Fixed.
  • When a salvaged unit was destroyed and RESCUE MISSION triggered, non-salvage copies were added. Fixed.
  • When a salvaged unit was returned by RAPID ENGAGEMENT, a non-salvage copy was added. Fixed.
  • ME BF 109 G’s ability also triggered when a unit was destroyed by non-combat damage. Fixed.
  • When a unit was salvaged, its deployment cost was not affected by RAID correctly. Fixed.
  • When a unit with Smokescreen was added to the frontline directly and got buffs from P1Y1 MODEL 11, its stats were not visually correct.
  • 122ND KORSUN’s ability did not work correctly when PANZER III-H was deployed. Fixed.
  • SISSIOSASTO 5.D did not get the buff when a unit was deployed and triggered EVASIVE ACTION. Fixed.
  • When a destruction event was added to a unit that was already suppressed, it only triggered once even though DUTY IS A MOUNTAIN was in play. Fixed.
  • ASW PATROL’s extra ability worked as long as DEVIL'S BRIGADE was in the deck, even though the USA was not the ally. Fixed.
  • T-34-85 1944 appeared in battle history sometimes even when it was in hand. Fixed.
  • CODE OF BUSHIDO and CLAIM THE SKIES were not working. Fixed.

Visuals

  • When the kredit slot was increased to more than 24, it might be shown as 25 visually even though it was maximized as 24. Fixed.
  • The attack value was not green for a salvage unit when it was buffed. Fixed
  • When WOLFPACK discarded the unit that was returned, the board was not arranged correctly. Fixed.
  • 4th KUBAN COSSACKS has the wrong header on the board with its alternative art. Fixed.
  • When VICTORY MARCH was played, the HQ did not have the texts for the increased defense, like other cards that can increase defense for the HQ. Fixed.
  • Entries in the history are not sorted correctly after reconnection. Fixed.

UI/UX

  • After a free card was claimed in the shop, the Crate might be visually reset to the base when it was claimable. Fixed.
  • The Convert To Gold Card button was disabled incorrectly sometimes. Fixed.
  • The + button did not work correctly sometimes after the volume slide was dragged. Fixed.
  • The alternative switch button did not work in the draft menu. Fixed.
  • The pop up card was displayed a bit incorrectly sometimes for the top card in the deck builder. Fixed.
  • The effect volume setting did not affect the sound effect of some board items. Fixed.
  • After a card was converted to gold, the quantity icon might not be updated correctly. Fixed.
  • When the last gold copy of a card was recycled, the card detail widget was stuck. Fixed.
  • Recruit mission Annihilation had the wrong image. Fixed.
  • The PLAY button did not fit in some UI scales. Fixed.
  • The previous national icon was shown in the deck builder sometimes. Fixed.
  • Clear Filters did not reset Show All. Fixed.
  • The alternative art button did not work in the shop menu. Fixed.
  • The NEW mark might have different brightness in the collection. Fixed.
  • Emotes might appear on the wrong side in some rare cases. Fixed.
KARDS - The WW2 Card Game - Thomas


Hello friends!

This June will see our summer expansion drop for KARDS - Covert Operations. As we have done for the past two expansions, we will also rotate out cards to the Reserved Pool, with a few returning from it. So, a bunch of new cards coming, lots of beloved (and not so loved) cards leaving and old favorites returning, what more could we need to shake the meta to its foundation? Why, a balance patch, of course! In for a penny, in for a pound, as they say. So, when Covert Operations sneaks upon you on June 11th, a few cards are seeing some changes.

The balance changes this time around can be divided into three groups. The first one consists of 3 cards we are adjusting for the upcoming meta. Another three changes are to returning cards.

The final 7 cards are changes to some olden goldies to help out newer player. We are using the opportunity now to adjust the starter and level 12 decks and want to brush up on some of the older cards that have fallen a bit by the wayside power level wise. But without further ado, let’s take a look at what is changing in the upcoming patch.

Card Balance Changes


Old: Smokescreen. Your orders cost 1 less kredit, to a minimum of 1.
New: Smokescreen. The first order you play each turn costs 1 less.

The 85 Pioneer Company can generate a lot of value, especially late in the game when you are sitting on a lot of kredits. This can be problematic in certain decks, so we want to curb its power a little bit. The new version means players will now have to gain incremental value from the card over the course of several turns. Note however that the card no longer has the minimum of 1 clause, so a 1k order can now be played for free if it is the first order that turn. For instance, if the enemy starts and deploys a 15th Cavalry Regiment, it is now possible to deploy a pioneer and immediately use Naval Power/United We Stand/Through the Breach/etc. on the first turn. The loss of the explosive turns in the late game means this can be deemed an overall nerf, but the slightly stronger early play makes up for it a bit.


Old: Alpine. Your LIGHT INFANTRY units have Alpine.
New: Your LIGHT INFANTRY units have Alpine.

The 67th “Muad’Dib” Baranovichi has single-handedly elevated a rag-tag army of tiny fighters into fearsome killing machines with a special penchant for killing black-clad bald men. His revolutionary days may not be over, but we are curbing his enthusiasm a little bit.


Now that winter is over and summer is upon us, we enter that time of the year where we can collectively hate our social-media friends for all the “see-how-fit-and-active-I-am” selfies they post of their mountaineering exploits. Meanwhile, us mere mortals can now launch our own Mountain Offensives more easily in our make-belief but oh-so important virtual wars.

Next up are three changes to returning cards. Specifically, these are three changes to research options. The three Research cards (Royal Research, Reich Research and US Military Research) are returning with Covert Operations. Each one can lead to 4 unique research options. These cards were heavily played the last time they were in the active pool and this highlighted that some of the research options were slightly subpar. So in order to balance the research package a bit better and make each research decision more interesting, we are buffing the three research options we felt the most needed it.


Old: Gain 10 additional kredits next turn.
New: Gain 10 additional kredits and draw an extra card next turn.

There certainly were cases where this option could lead to blowouts the next turn, but sadly these cases were rare. So to make the option slightly more enticing we are tagging an extra draw in there as well.


Old: Destroy all enemy units.
New: Destroy all enemy units. Gain 1 kredit for each unit destroyed.

It always felt a bit of a shame that a card with such a cool art and visual effect when played saw so little play. Partly this was because the other high-level research option for Germany (Type XXI U-Boat) is so strong, but mainly because spending your whole turn on this was usually too little too late. Now you gain a few kredits, providing an opportunity to get some key plays in alongside clearing the enemy board.


Old: Add a B-29 SUPERFORTRESS and HIGH ALTITUDE BOMBING to hand.
New: Add a B-29 SUPERFORTRESS to hand. Destroy a random enemy unit.

This option was mostly chosen for its removal option when you were in a tight spot and didn’t have time to build towards the nukes. But it was too slow and clunky, so now the removal is built right into the option. It has less effect, but you don’t have to spend an extra 8 kredits. The B-29 is then just a bonus that sometimes can come in clutch in the late game in certain matchups.


Finally, here are the 7 changes to spruce up the starter and level 12 decks a bit.


Old: Deployment: Gains Blitz and Fury if you have more units than the enemy. Otherwise it gains Guard.
New: Deployment: Gains Blitz if you control an infantry.

The Italian M13/40 is seeing the biggest change. Its old form had a lot of words but saw little play. We are hoping this new incarnation, with a lot less words, sees a lot more play. In a sense it can be regarded as the big brother of Panzer 35(t) and could fit well in Combined Arms shells.


Artillery is always dangerous at lower levels, so we want to be careful about buffing such units. This change makes the card slightly better for new players (and in draft), but we do not anticipate any big ripples with this change.


Old: Deployment: Gains +2+1 if you control the frontline.
New: Deployment: Gains +1+1 if you control the frontline.

The same does not apply to the M7 Priest, it is now much more aggressively statted and has a decent chance to see some play at higher levels. We want this card to be at a similar level as the German Nebelwerfer and the two should be a lot more comparable now.


A long, long time ago this was one of the key cards in aggro decks, but after its defense was nerfed to 2 it disappeared into obscurity for the most part. It is now regaining its third defense back, but there are a lot more aggro tools (and anti-aggro tools) now available, so only time can tell if this card manages to regain its glory days. At the very least it will be a lot more solid options for new players taking their first steps.


Another old staple faded into obscurity is also getting a slight facelift. The extra attack does make the Hayabusa a lot stronger, but probably does not compensate for the extra kredit cost now encumbering it since its heyday. We could still see this sneak into some very dedicated destruction based burn decks.


Historically, Dewoitine was actually quite a decent fighter that performed very well. We want to reflect this a bit better by improving it slightly. French air decks as a viable thing is still far away from reality, but they now have one more decent body to fill out the roster.


Last but not least we have For Freedom, one of these iconic cards that has never really gotten its time in the sun. That might be about to change, as reducing the cost to 1 makes this a much more appealing package. A cheap draw with a small buff can improve a lot of decks and you can expect to see people fighting for their freedom a lot more in the near future.

That’s it for the balance patch coming out alongside the Covert Operations expansion on June 11th. Keep an eye out on our Discord channel, where we are smack in the middle of spoiler season for the new set. Keep the feedback coming and we’ll see you on the battlefield, commander!
KARDS - The WW2 Card Game - Elin


A new Skirmish event is live now until June 2nd!

Here’s everything you need to know.

Skirmish is a special game mode, easily accessible from the main screen, where you play with a different set of rules. These rules vary between the Skirmishes - you’ll face something different at every new Skirmish event.

Get ready for exciting matches with these Skirmish rules:
  • Choose your own deck to battle with.
  • Your deck must contain exactly 6 of each type (infantry, tank, artillery, fighter and bomber), 6 orders and 3 countermeasures.

In addition to the thrilling and unique battle experience you’ll get with this Skirmish ruleset, you’ll also get a free 1-day Medkit as your first win reward in this Skirmish! Activate the medkit in your national progression interface to enjoy a full day with a double XP boost.

Access the Skirmish event from the game's main screen or from the battle screen to get a detailed overview of the game mode, rules and prize.

This Skirmish is available from Friday, May 31st (12:00 GMT) until Sunday, June 2nd at 18:00 GMT. Join this special event and win your Skirmish to claim victory and the spoils!

Please let us know what you think of the event in the comments below or on the KARDS Discord.

See you in the Skirmish this weekend!
KARDS - The WW2 Card Game - Elin


KARDS has always thrived on a blend of strategy, unpredictability, and the element of surprise. Among the myriad strategies players can employ, Covert mechanics will stand out as a particularly intriguing option. Covert decks offer a fun approach to gameplay, utilizing hidden units and deception to gain an upper hand. This article delves into the core aspects of covert mechanics and how they shape deck-building strategies, particularly focusing on Soviet, USA, and Japanese themes.

Covert Mechanics: The Art of Hidden Warfare
The essence of covert mechanics lies in the ability to place units face down on the battlefield, rendering them immune to most orders and abilities until they are revealed through combat. This mechanic introduces several strategic advantages.

  • Covert Immunity: Covert units, being face down, are protected from almost all types of orders and deployment effects. This makes them invulnerable to targeted attacks, debuffs, or control effects that typically plague visible units. The only way to reveal and interact with these units is through direct attack.
  • Strategic Deception: Covert decks often feature multiple covert units, allowing players to use these hidden cards to bait opponents into attacks. The uncertainty of what lies beneath each face-down card can force opponents into making suboptimal moves, thus giving the player a strategic edge. The longer these units remain face down, the greater the potential advantage, as they can be revealed at opportune moments to turn the tide of battle.

While many decks will feature several covert units, there are a few specialized cards designed to interact directly with covert units. These will be explored in future articles, offering deeper insights into enhancing covert strategies. The first of these articles will be posted on May 28 so stay tuned!



Soviet Covert Strategies
The Soviets are the masters of covert operations in this game, with several mini-themes and support cards tailored to bolster covert decks. Here are some highlights:
  • Support Cards: Soviet decks are rich with support cards that enhance the effectiveness of covert units, providing buffs, additional protection, or secondary effects when covert units are revealed.
  • SU-100 Blitz Tank: A notable unit in Soviet decks, the SU-100 blitz tank benefits from the Counter Offensive archetype but also grows stronger when damaged. This mechanic encourages players to take calculated risks, using the tank’s status to absorb hits and then counterattacking with increased power. While this is not a covert card, it is one of several mini themes in the Soviet arsenal



USA Retribution Mechanic
The USA introduces the retribution mechanic, which synergizes well with a reactive playstyle:
  • Outrage: When an opponent destroys your unit, you can become ‘Outraged,’ triggering the retribution mechanic. This generates retribution, which can be used to summon powerful cards.
  • Retribution Cards: There are 12 unique cards that can be spawned through the retribution mechanic. Upon activation, players can develop three cards and choose one to play.



This mechanic turns the opponent’s aggression against them, providing the USA player with strong countermeasures and strategic options.

Japanese Kredit Loss Deck
The Japanese faction offers a unique twist with their Kredit Loss Deck, emphasizing strategic sacrifices:
  • Sacrificing Kredit Slots: Japanese decks include cards that benefit from losing kredit slots, allowing players to exchange these slots for powerful effects or units. This introduces a complex layer of strategy, as players must balance resource management with immediate tactical gains.
  • Powerful Trade-Offs: By sacrificing kredit slots, players can play stronger or more strategic cards, creating opportunities to outmaneuver opponents despite the apparent disadvantage of reduced resources.



This theme encourages experimentation and mastery, rewarding players who can effectively manage their resources and anticipate the flow of battle. It is important to note that this can be a high risk, high reward deck and requires sequencing plays very carefully.

Stealth and Strategy
Covert mechanics add a rich, strategic dimension to tactical card games, where hidden units and deception play pivotal roles. The Soviet, USA, and Japanese Nations each offer unique takes on this mechanic, providing diverse strategies and playstyles. Whether you prefer the protective mystery of covert units, the reactive power of retribution, or the strategic depth of kredit loss decks, these mechanics ensure a dynamic and engaging gameplay experience.

KARDS - The WW2 Card Game - Elin


A new Skirmish event is live now until May 19th!

Here’s everything you need to know.

Skirmish is a special game mode, easily accessible from the main screen, where you play with a different set of rules. These rules vary between the Skirmishes - you’ll face something different at every new Skirmish event.

Get ready for thrilling matches with these Skirmish rules:
  • Choose your own deck to battle with.
  • Players do not gain a kredit slot or draw a card at start of turn.
  • Players start with 6 kredit slots.
  • Every 4th turn, draw 4 cards.

In addition to the exciting and unique battle experience you’ll get with this Skirmish ruleset, you’ll also get a free random card pack as your first win reward in this Skirmish!

Access the Skirmish event from the game's main screen or from the battle screen to get a detailed overview of the game mode, rules and prize.

This Skirmish is available from Friday, May 17th (12:00 GMT) until Sunday, May 19th at 18:00 GMT. Join this special event and win your Skirmish to claim victory and the spoils!

Please let us know what you think of the event in the comments below or on the KARDS Discord.

See you in the Skirmish this weekend!
KARDS - The WW2 Card Game - Elin


A new dawn approaches in the world of KARDS. Brace yourselves, card warriors, for the arrival of Covert Operations! Set to go live on June 11th, this expansion heralds a thrilling era of espionage, countermeasures, and retribution. Arriving this summer are 87 new cards, 2 new keywords, and several additional thrilling themes set to redefine the battlefield. With 96 cards shifting to the reserve pool and 24 reservists marching back onto the active duty roster, the stage is set for unprecedented tactical warfare.

https://www.youtube.com/watch?v=9Ye0kWrMiO0

A Sneak Peek into Covert Mechanics
Central to the Covert Operations expansion are two game-changing mechanics: Covert and Develop. These mechanics add layers of strategic depth, inviting players to outmaneuver their opponents through cunning tactics and calculated risks.

Covert:
Cannot be affected by orders, countermeasures or unit abilities. Can operate for 1 kredit. Is revealed on attack or attacked.

Develop:
Choose 1 of 3 cards randomly chosen from the specified pool and add it to your hand.

Nation Spotlight: Discover New Tactics Every Tuesday
In the weeks leading up to the launch of Covert Operations, prepare to delve deeper into each nation's arsenal. Every Tuesday, our blogs will shine a spotlight on a different nation, unveiling the new cards that Covert Operations brings to the table. From the Axis powers to the Allied forces, explore a diverse array of strategies and tactics that will shape the future of KARDS warfare.

Daily Card Reveals: Uncover Secrets on Discord and Socials
We'll have daily reveals for you throughout the spoiler season and until the expansion launch on June 11th! Join us on Discord and across social platforms to make sure you don't miss a thing.

Discord
TikTok
Facebook
Instagram
X/Twitter
YouTube
Twitch

Card Reveals
COMMANDO RAID
A British order of Limited rarity, COMMANDO RAID costs 3 Kredits to play. Play it to pin a unit, and add a No. 10 COMMANDO to your support line.



BAKER STREET IRREGULARS
A British order of Special rarity, BAKER STREET IRREGULARS cost 1 Kredit to play, and has the effect to develop a British special force unit. If you control a British Commando, also Develop a British order.



HMS TALBOT
The HMS TALBOT is an Elite rarity British countermeasure. It costs 1 Kredit to activate and, when activated, if your hQ is about to receive lethal damage, give it +6 defense first.



STURM-BRIGADE RHODOS
STURM-BRIGADE RHODOS is a German infantry unit of Standard rarity with 7 attack and 7 defense. It costs 7 Kredits to play, 1 Kredit to operate, and has the effect that if the unit is in your hand, it costs 2 less each time your countermeasure triggers.



FOILED PLANS
A German countermeasure of Standard rarity, FOILED PLANS costs 1 Kredit to activate, and has the effect that when the enemy gives an order, deal damage to the enemy HQ equal to its cost.



96. INFANTRY REGIMENT
96. INFANTRY REGIMENT is an Elite rarity German infantry unit with 4 attack and 4 defense. It costs 2 Kredits to play, 1 Kredit to operate, has Blitz, and the effect that when you deploy another unit, destroy this unit.



38TH GUARD RIFLES
A Soviet infantry unit of limited rarity, the 38th GUARD RIFLES costs 3 Kredits to play and 1 Kredit to operate. It has 3 attack, 4 defense, and has the Covert keyword. Once revealed, add a T-34 1942 to your support line if the unit was Covert for 3 or more turns.



COVERT OPERATION
COVERT OPERATION is a Soviet Order of Standard rarity that costs 4 Kredits to play. When played, add the top Covert unit of your deck to your support line.



GRUMMAN GOOSE
A US Fighter of Special rarity, the GRUMMAN GOOSE costs 3 Kredits to play and 1 Kredit to operate. It has 2 attack, 3 defense, has the Covert keyword and, on Reveal, when a friendly unit damages the enemy HQ this turn, draw a card.



BOMBER MAFIA
BOMBER MAFIA is a US order of Special rarity that costs 2 Kredits to play. Once played, Develop a US bomber. Deal 2 damage to all enemies if you have 6 or more unspent Kredits.



AMERICA AT WAR
A US order of standard rarity, AMERICA AT WAR costs 3 kredits to play. When played, gain an extra Kredit slot, and draw a card if you have 2 or more unspent Kredits.



5TH REGIMENT
5th REGIMENT is a Japanese infantry unit of standard rarity that costs 4 Kredits to play and 0 Kredits to operate. It has 4 attack, 4 defense, and the effect that when you lose a Kredit slot, this unit gets +2 +2 if on the battlefield or -2 cost if in hand.



AIR, LAND & SEA
AIR, LAND & SEA is a Japanese order of Limited rarity that costs 1 Kredit to play. When played, Develop a card in your deck, and lose a Kredit slot.



E13A JAKE
A Japanese Bomber of Elite rarity, the E13A JAKE has 2 attack and 3 defense. It costs 3 Kredits to play, 2 Kredits to operate, and has the effect that when you lose a Kredit slot, your units get +1 +1.



51e RÉGIMENT
The 51e RÉGIMENT is a French infantry unit of Limited rarity with 2 attack and 3 defense. It costs 3 Kredits to play, 1 Kredit to operate and, on Deployment, Choose One - Gain +3 attack and Blitz OR gain +3 defense and Guard.



LUBLIN R-XIII
The LUBLIN R-XIII is a Polish fighter of Limited rarity unit that costs 3 Kredits to play and 1 Kredit to operate. IT has 2 attack, 3 defense, and the effect that Cards you play have Intel 1. Additionally, on Deployment, reveal target Covert unit.



Pre-Sales: Secure Your Place in History
Enlist early to secure:
  • 14 Covert Operations Officer Packs,
  • an exclusive Covert Operations card back, only available within the pre-order
  • enjoy a summer discount of 20%!
All contents of the pre-orders will be added to your account on June 11th.



Don't miss your chance to be part of KARDS history! Pre-sales for Covert Operations are now live, offering early access to this groundbreaking expansion. Secure your place on the front lines and be among the first to experience the thrill of covert warfare. Rally your forces, assemble your decks, and prepare for battle like never before.

Join the Covert Revolution
As the world of KARDS evolves, so too must its warriors. Embrace the challenge of Covert Operations and embark on a journey of intrigue, deception, and redemption. The stage is set, the cards are dealt, and the battlefield awaits. Will you seize victory through covert cunning, or will you fall victim to the retribution of your adversaries? The choice is yours.
KARDS - The WW2 Card Game - Elin


A new Skirmish event is live now until May 5th!

Here’s everything you need to know.

Skirmish is a special game mode, easily accessible from the main screen, where you play with a different set of rules. These rules vary between the Skirmishes - you’ll face something different at every new Skirmish event.

Get ready for exhilarating matches with these Skirmish rules:
  • Choose your own deck to battle with.
  • Only Standard rarity cards are allowed.
  • Each player starts with an extra kredit slot.
  • Every third turn, choose 1 of 3 elite cards (of any nation) from a pool of 20 to add to your hand.

In addition to the unique battle experience you’ll get with this Skirmish ruleset, you’ll also get a free 1-day Medkit as your first win reward in this Skirmish! Activate the medkit in your national progression interface to enjoy a full day with a double XP boost.

Access the Skirmish event from the game's main screen or from the battle screen to get a detailed overview of the game mode, rules and prize.

This Skirmish is available from Friday, May 3rd (12:00 GMT) until Sunday, May 5th at 18:00 GMT. Join this special event and win your Skirmish to claim victory and the spoils!

Please let us know what you think of the event in the comments below or on the KARDS Discord.

See you in the Skirmish this weekend!
KARDS - The WW2 Card Game - Elin

A new Skirmish event is live now until April 21st!

Here’s everything you need to know.

Skirmish is a special game mode, easily accessible from the main screen, where you play with a different set of rules. These rules vary between the Skirmishes - you’ll face something different at every new Skirmish event.

Get ready for thrilling matches with these Skirmish rules:
  • Choose your own deck to battle with.
  • Only Infantry, Tanks, Fighters and Countermeasure cards are allowed in the deck.
  • When you destroy an enemy unit during your turn, gain 1 kredit and draw a card.

In addition to the exciting and unique battle experience you’ll get with this Skirmish ruleset, you’ll also get a free random card pack as your first win reward in this Skirmish!

Access the Skirmish event from the game's main screen or from the battle screen to get a detailed overview of the game mode, rules and prize.

This Skirmish is available from Friday, April 19th (12:00 GMT) until Sunday, April 21st at 18:00 GMT. Join this special event and win your Skirmish to claim victory and the spoils!

Please let us know what you think of the event in the comments below or on the KARDS Discord.

See you in the Skirmish this weekend!
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