KARDS - The WW2 Card Game - Thomas


Hello friends!

This June will see our summer expansion drop for KARDS - Covert Operations. As we have done for the past two expansions, we will also rotate out cards to the Reserved Pool, with a few returning from it. So, a bunch of new cards coming, lots of beloved (and not so loved) cards leaving and old favorites returning, what more could we need to shake the meta to its foundation? Why, a balance patch, of course! In for a penny, in for a pound, as they say. So, when Covert Operations sneaks upon you on June 11th, a few cards are seeing some changes.

The balance changes this time around can be divided into three groups. The first one consists of 3 cards we are adjusting for the upcoming meta. Another three changes are to returning cards.

The final 7 cards are changes to some olden goldies to help out newer player. We are using the opportunity now to adjust the starter and level 12 decks and want to brush up on some of the older cards that have fallen a bit by the wayside power level wise. But without further ado, let’s take a look at what is changing in the upcoming patch.

Card Balance Changes


Old: Smokescreen. Your orders cost 1 less kredit, to a minimum of 1.
New: Smokescreen. The first order you play each turn costs 1 less.

The 85 Pioneer Company can generate a lot of value, especially late in the game when you are sitting on a lot of kredits. This can be problematic in certain decks, so we want to curb its power a little bit. The new version means players will now have to gain incremental value from the card over the course of several turns. Note however that the card no longer has the minimum of 1 clause, so a 1k order can now be played for free if it is the first order that turn. For instance, if the enemy starts and deploys a 15th Cavalry Regiment, it is now possible to deploy a pioneer and immediately use Naval Power/United We Stand/Through the Breach/etc. on the first turn. The loss of the explosive turns in the late game means this can be deemed an overall nerf, but the slightly stronger early play makes up for it a bit.


Old: Alpine. Your LIGHT INFANTRY units have Alpine.
New: Your LIGHT INFANTRY units have Alpine.

The 67th “Muad’Dib” Baranovichi has single-handedly elevated a rag-tag army of tiny fighters into fearsome killing machines with a special penchant for killing black-clad bald men. His revolutionary days may not be over, but we are curbing his enthusiasm a little bit.


Now that winter is over and summer is upon us, we enter that time of the year where we can collectively hate our social-media friends for all the “see-how-fit-and-active-I-am” selfies they post of their mountaineering exploits. Meanwhile, us mere mortals can now launch our own Mountain Offensives more easily in our make-belief but oh-so important virtual wars.

Next up are three changes to returning cards. Specifically, these are three changes to research options. The three Research cards (Royal Research, Reich Research and US Military Research) are returning with Covert Operations. Each one can lead to 4 unique research options. These cards were heavily played the last time they were in the active pool and this highlighted that some of the research options were slightly subpar. So in order to balance the research package a bit better and make each research decision more interesting, we are buffing the three research options we felt the most needed it.


Old: Gain 10 additional kredits next turn.
New: Gain 10 additional kredits and draw an extra card next turn.

There certainly were cases where this option could lead to blowouts the next turn, but sadly these cases were rare. So to make the option slightly more enticing we are tagging an extra draw in there as well.


Old: Destroy all enemy units.
New: Destroy all enemy units. Gain 1 kredit for each unit destroyed.

It always felt a bit of a shame that a card with such a cool art and visual effect when played saw so little play. Partly this was because the other high-level research option for Germany (Type XXI U-Boat) is so strong, but mainly because spending your whole turn on this was usually too little too late. Now you gain a few kredits, providing an opportunity to get some key plays in alongside clearing the enemy board.


Old: Add a B-29 SUPERFORTRESS and HIGH ALTITUDE BOMBING to hand.
New: Add a B-29 SUPERFORTRESS to hand. Destroy a random enemy unit.

This option was mostly chosen for its removal option when you were in a tight spot and didn’t have time to build towards the nukes. But it was too slow and clunky, so now the removal is built right into the option. It has less effect, but you don’t have to spend an extra 8 kredits. The B-29 is then just a bonus that sometimes can come in clutch in the late game in certain matchups.


Finally, here are the 7 changes to spruce up the starter and level 12 decks a bit.


Old: Deployment: Gains Blitz and Fury if you have more units than the enemy. Otherwise it gains Guard.
New: Deployment: Gains Blitz if you control an infantry.

The Italian M13/40 is seeing the biggest change. Its old form had a lot of words but saw little play. We are hoping this new incarnation, with a lot less words, sees a lot more play. In a sense it can be regarded as the big brother of Panzer 35(t) and could fit well in Combined Arms shells.


Artillery is always dangerous at lower levels, so we want to be careful about buffing such units. This change makes the card slightly better for new players (and in draft), but we do not anticipate any big ripples with this change.


Old: Deployment: Gains +2+1 if you control the frontline.
New: Deployment: Gains +1+1 if you control the frontline.

The same does not apply to the M7 Priest, it is now much more aggressively statted and has a decent chance to see some play at higher levels. We want this card to be at a similar level as the German Nebelwerfer and the two should be a lot more comparable now.


A long, long time ago this was one of the key cards in aggro decks, but after its defense was nerfed to 2 it disappeared into obscurity for the most part. It is now regaining its third defense back, but there are a lot more aggro tools (and anti-aggro tools) now available, so only time can tell if this card manages to regain its glory days. At the very least it will be a lot more solid options for new players taking their first steps.


Another old staple faded into obscurity is also getting a slight facelift. The extra attack does make the Hayabusa a lot stronger, but probably does not compensate for the extra kredit cost now encumbering it since its heyday. We could still see this sneak into some very dedicated destruction based burn decks.


Historically, Dewoitine was actually quite a decent fighter that performed very well. We want to reflect this a bit better by improving it slightly. French air decks as a viable thing is still far away from reality, but they now have one more decent body to fill out the roster.


Last but not least we have For Freedom, one of these iconic cards that has never really gotten its time in the sun. That might be about to change, as reducing the cost to 1 makes this a much more appealing package. A cheap draw with a small buff can improve a lot of decks and you can expect to see people fighting for their freedom a lot more in the near future.

That’s it for the balance patch coming out alongside the Covert Operations expansion on June 11th. Keep an eye out on our Discord channel, where we are smack in the middle of spoiler season for the new set. Keep the feedback coming and we’ll see you on the battlefield, commander!
KARDS - The WW2 Card Game - Elin


A new Skirmish event is live now until June 2nd!

Here’s everything you need to know.

Skirmish is a special game mode, easily accessible from the main screen, where you play with a different set of rules. These rules vary between the Skirmishes - you’ll face something different at every new Skirmish event.

Get ready for exciting matches with these Skirmish rules:
  • Choose your own deck to battle with.
  • Your deck must contain exactly 6 of each type (infantry, tank, artillery, fighter and bomber), 6 orders and 3 countermeasures.

In addition to the thrilling and unique battle experience you’ll get with this Skirmish ruleset, you’ll also get a free 1-day Medkit as your first win reward in this Skirmish! Activate the medkit in your national progression interface to enjoy a full day with a double XP boost.

Access the Skirmish event from the game's main screen or from the battle screen to get a detailed overview of the game mode, rules and prize.

This Skirmish is available from Friday, May 31st (12:00 GMT) until Sunday, June 2nd at 18:00 GMT. Join this special event and win your Skirmish to claim victory and the spoils!

Please let us know what you think of the event in the comments below or on the KARDS Discord.

See you in the Skirmish this weekend!
KARDS - The WW2 Card Game - Elin


KARDS has always thrived on a blend of strategy, unpredictability, and the element of surprise. Among the myriad strategies players can employ, Covert mechanics will stand out as a particularly intriguing option. Covert decks offer a fun approach to gameplay, utilizing hidden units and deception to gain an upper hand. This article delves into the core aspects of covert mechanics and how they shape deck-building strategies, particularly focusing on Soviet, USA, and Japanese themes.

Covert Mechanics: The Art of Hidden Warfare
The essence of covert mechanics lies in the ability to place units face down on the battlefield, rendering them immune to most orders and abilities until they are revealed through combat. This mechanic introduces several strategic advantages.

  • Covert Immunity: Covert units, being face down, are protected from almost all types of orders and deployment effects. This makes them invulnerable to targeted attacks, debuffs, or control effects that typically plague visible units. The only way to reveal and interact with these units is through direct attack.
  • Strategic Deception: Covert decks often feature multiple covert units, allowing players to use these hidden cards to bait opponents into attacks. The uncertainty of what lies beneath each face-down card can force opponents into making suboptimal moves, thus giving the player a strategic edge. The longer these units remain face down, the greater the potential advantage, as they can be revealed at opportune moments to turn the tide of battle.

While many decks will feature several covert units, there are a few specialized cards designed to interact directly with covert units. These will be explored in future articles, offering deeper insights into enhancing covert strategies. The first of these articles will be posted on May 28 so stay tuned!



Soviet Covert Strategies
The Soviets are the masters of covert operations in this game, with several mini-themes and support cards tailored to bolster covert decks. Here are some highlights:
  • Support Cards: Soviet decks are rich with support cards that enhance the effectiveness of covert units, providing buffs, additional protection, or secondary effects when covert units are revealed.
  • SU-100 Blitz Tank: A notable unit in Soviet decks, the SU-100 blitz tank benefits from the Counter Offensive archetype but also grows stronger when damaged. This mechanic encourages players to take calculated risks, using the tank’s status to absorb hits and then counterattacking with increased power. While this is not a covert card, it is one of several mini themes in the Soviet arsenal



USA Retribution Mechanic
The USA introduces the retribution mechanic, which synergizes well with a reactive playstyle:
  • Outrage: When an opponent destroys your unit, you can become ‘Outraged,’ triggering the retribution mechanic. This generates retribution, which can be used to summon powerful cards.
  • Retribution Cards: There are 12 unique cards that can be spawned through the retribution mechanic. Upon activation, players can develop three cards and choose one to play.



This mechanic turns the opponent’s aggression against them, providing the USA player with strong countermeasures and strategic options.

Japanese Kredit Loss Deck
The Japanese faction offers a unique twist with their Kredit Loss Deck, emphasizing strategic sacrifices:
  • Sacrificing Kredit Slots: Japanese decks include cards that benefit from losing kredit slots, allowing players to exchange these slots for powerful effects or units. This introduces a complex layer of strategy, as players must balance resource management with immediate tactical gains.
  • Powerful Trade-Offs: By sacrificing kredit slots, players can play stronger or more strategic cards, creating opportunities to outmaneuver opponents despite the apparent disadvantage of reduced resources.



This theme encourages experimentation and mastery, rewarding players who can effectively manage their resources and anticipate the flow of battle. It is important to note that this can be a high risk, high reward deck and requires sequencing plays very carefully.

Stealth and Strategy
Covert mechanics add a rich, strategic dimension to tactical card games, where hidden units and deception play pivotal roles. The Soviet, USA, and Japanese Nations each offer unique takes on this mechanic, providing diverse strategies and playstyles. Whether you prefer the protective mystery of covert units, the reactive power of retribution, or the strategic depth of kredit loss decks, these mechanics ensure a dynamic and engaging gameplay experience.

KARDS - The WW2 Card Game - Elin


A new Skirmish event is live now until May 19th!

Here’s everything you need to know.

Skirmish is a special game mode, easily accessible from the main screen, where you play with a different set of rules. These rules vary between the Skirmishes - you’ll face something different at every new Skirmish event.

Get ready for thrilling matches with these Skirmish rules:
  • Choose your own deck to battle with.
  • Players do not gain a kredit slot or draw a card at start of turn.
  • Players start with 6 kredit slots.
  • Every 4th turn, draw 4 cards.

In addition to the exciting and unique battle experience you’ll get with this Skirmish ruleset, you’ll also get a free random card pack as your first win reward in this Skirmish!

Access the Skirmish event from the game's main screen or from the battle screen to get a detailed overview of the game mode, rules and prize.

This Skirmish is available from Friday, May 17th (12:00 GMT) until Sunday, May 19th at 18:00 GMT. Join this special event and win your Skirmish to claim victory and the spoils!

Please let us know what you think of the event in the comments below or on the KARDS Discord.

See you in the Skirmish this weekend!
KARDS - The WW2 Card Game - Elin


A new dawn approaches in the world of KARDS. Brace yourselves, card warriors, for the arrival of Covert Operations! Set to go live on June 11th, this expansion heralds a thrilling era of espionage, countermeasures, and retribution. Arriving this summer are 87 new cards, 2 new keywords, and several additional thrilling themes set to redefine the battlefield. With 96 cards shifting to the reserve pool and 24 reservists marching back onto the active duty roster, the stage is set for unprecedented tactical warfare.

https://www.youtube.com/watch?v=9Ye0kWrMiO0

A Sneak Peek into Covert Mechanics
Central to the Covert Operations expansion are two game-changing mechanics: Covert and Develop. These mechanics add layers of strategic depth, inviting players to outmaneuver their opponents through cunning tactics and calculated risks.

Covert:
Cannot be affected by orders, countermeasures or unit abilities. Can operate for 1 kredit. Is revealed on attack or attacked.

Develop:
Choose 1 of 3 cards randomly chosen from the specified pool and add it to your hand.

Nation Spotlight: Discover New Tactics Every Tuesday
In the weeks leading up to the launch of Covert Operations, prepare to delve deeper into each nation's arsenal. Every Tuesday, our blogs will shine a spotlight on a different nation, unveiling the new cards that Covert Operations brings to the table. From the Axis powers to the Allied forces, explore a diverse array of strategies and tactics that will shape the future of KARDS warfare.

Daily Card Reveals: Uncover Secrets on Discord and Socials
We'll have daily reveals for you throughout the spoiler season and until the expansion launch on June 11th! Join us on Discord and across social platforms to make sure you don't miss a thing.

Discord
TikTok
Facebook
Instagram
X/Twitter
YouTube
Twitch

Card Reveals
COMMANDO RAID
A British order of Limited rarity, COMMANDO RAID costs 3 Kredits to play. Play it to pin a unit, and add a No. 10 COMMANDO to your support line.



BAKER STREET IRREGULARS
A British order of Special rarity, BAKER STREET IRREGULARS cost 1 Kredit to play, and has the effect to develop a British special force unit. If you control a British Commando, also Develop a British order.



HMS TALBOT
The HMS TALBOT is an Elite rarity British countermeasure. It costs 1 Kredit to activate and, when activated, if your hQ is about to receive lethal damage, give it +6 defense first.



STURM-BRIGADE RHODOS
STURM-BRIGADE RHODOS is a German infantry unit of Standard rarity with 7 attack and 7 defense. It costs 7 Kredits to play, 1 Kredit to operate, and has the effect that if the unit is in your hand, it costs 2 less each time your countermeasure triggers.



FOILED PLANS
A German countermeasure of Standard rarity, FOILED PLANS costs 1 Kredit to activate, and has the effect that when the enemy gives an order, deal damage to the enemy HQ equal to its cost.



96. INFANTRY REGIMENT
96. INFANTRY REGIMENT is an Elite rarity German infantry unit with 4 attack and 4 defense. It costs 2 Kredits to play, 1 Kredit to operate, has Blitz, and the effect that when you deploy another unit, destroy this unit.



38TH GUARD RIFLES
A Soviet infantry unit of limited rarity, the 38th GUARD RIFLES costs 3 Kredits to play and 1 Kredit to operate. It has 3 attack, 4 defense, and has the Covert keyword. Once revealed, add a T-34 1942 to your support line if the unit was Covert for 3 or more turns.



COVERT OPERATION
COVERT OPERATION is a Soviet Order of Standard rarity that costs 4 Kredits to play. When played, add the top Covert unit of your deck to your support line.



GRUMMAN GOOSE
A US Fighter of Special rarity, the GRUMMAN GOOSE costs 3 Kredits to play and 1 Kredit to operate. It has 2 attack, 3 defense, has the Covert keyword and, on Reveal, when a friendly unit damages the enemy HQ this turn, draw a card.



BOMBER MAFIA
BOMBER MAFIA is a US order of Special rarity that costs 2 Kredits to play. Once played, Develop a US bomber. Deal 2 damage to all enemies if you have 6 or more unspent Kredits.



AMERICA AT WAR
A US order of standard rarity, AMERICA AT WAR costs 3 kredits to play. When played, gain an extra Kredit slot, and draw a card if you have 2 or more unspent Kredits.



5TH REGIMENT
5th REGIMENT is a Japanese infantry unit of standard rarity that costs 4 Kredits to play and 0 Kredits to operate. It has 4 attack, 4 defense, and the effect that when you lose a Kredit slot, this unit gets +2 +2 if on the battlefield or -2 cost if in hand.



AIR, LAND & SEA
AIR, LAND & SEA is a Japanese order of Limited rarity that costs 1 Kredit to play. When played, Develop a card in your deck, and lose a Kredit slot.



E13A JAKE
A Japanese Bomber of Elite rarity, the E13A JAKE has 2 attack and 3 defense. It costs 3 Kredits to play, 2 Kredits to operate, and has the effect that when you lose a Kredit slot, your units get +1 +1.



51e RÉGIMENT
The 51e RÉGIMENT is a French infantry unit of Limited rarity with 2 attack and 3 defense. It costs 3 Kredits to play, 1 Kredit to operate and, on Deployment, Choose One - Gain +3 attack and Blitz OR gain +3 defense and Guard.



LUBLIN R-XIII
The LUBLIN R-XIII is a Polish fighter of Limited rarity unit that costs 3 Kredits to play and 1 Kredit to operate. IT has 2 attack, 3 defense, and the effect that Cards you play have Intel 1. Additionally, on Deployment, reveal target Covert unit.



Pre-Sales: Secure Your Place in History
Enlist early to secure:
  • 14 Covert Operations Officer Packs,
  • an exclusive Covert Operations card back, only available within the pre-order
  • enjoy a summer discount of 20%!
All contents of the pre-orders will be added to your account on June 11th.



Don't miss your chance to be part of KARDS history! Pre-sales for Covert Operations are now live, offering early access to this groundbreaking expansion. Secure your place on the front lines and be among the first to experience the thrill of covert warfare. Rally your forces, assemble your decks, and prepare for battle like never before.

Join the Covert Revolution
As the world of KARDS evolves, so too must its warriors. Embrace the challenge of Covert Operations and embark on a journey of intrigue, deception, and redemption. The stage is set, the cards are dealt, and the battlefield awaits. Will you seize victory through covert cunning, or will you fall victim to the retribution of your adversaries? The choice is yours.
KARDS - The WW2 Card Game - Elin


A new Skirmish event is live now until May 5th!

Here’s everything you need to know.

Skirmish is a special game mode, easily accessible from the main screen, where you play with a different set of rules. These rules vary between the Skirmishes - you’ll face something different at every new Skirmish event.

Get ready for exhilarating matches with these Skirmish rules:
  • Choose your own deck to battle with.
  • Only Standard rarity cards are allowed.
  • Each player starts with an extra kredit slot.
  • Every third turn, choose 1 of 3 elite cards (of any nation) from a pool of 20 to add to your hand.

In addition to the unique battle experience you’ll get with this Skirmish ruleset, you’ll also get a free 1-day Medkit as your first win reward in this Skirmish! Activate the medkit in your national progression interface to enjoy a full day with a double XP boost.

Access the Skirmish event from the game's main screen or from the battle screen to get a detailed overview of the game mode, rules and prize.

This Skirmish is available from Friday, May 3rd (12:00 GMT) until Sunday, May 5th at 18:00 GMT. Join this special event and win your Skirmish to claim victory and the spoils!

Please let us know what you think of the event in the comments below or on the KARDS Discord.

See you in the Skirmish this weekend!
KARDS - The WW2 Card Game - Elin

A new Skirmish event is live now until April 21st!

Here’s everything you need to know.

Skirmish is a special game mode, easily accessible from the main screen, where you play with a different set of rules. These rules vary between the Skirmishes - you’ll face something different at every new Skirmish event.

Get ready for thrilling matches with these Skirmish rules:
  • Choose your own deck to battle with.
  • Only Infantry, Tanks, Fighters and Countermeasure cards are allowed in the deck.
  • When you destroy an enemy unit during your turn, gain 1 kredit and draw a card.

In addition to the exciting and unique battle experience you’ll get with this Skirmish ruleset, you’ll also get a free random card pack as your first win reward in this Skirmish!

Access the Skirmish event from the game's main screen or from the battle screen to get a detailed overview of the game mode, rules and prize.

This Skirmish is available from Friday, April 19th (12:00 GMT) until Sunday, April 21st at 18:00 GMT. Join this special event and win your Skirmish to claim victory and the spoils!

Please let us know what you think of the event in the comments below or on the KARDS Discord.

See you in the Skirmish this weekend!
KARDS - The WW2 Card Game - Elin


A new Skirmish event is live now until April 7th!

Here’s everything you need to know.

Skirmish is a special game mode, easily accessible from the main screen, where you play with a different set of rules. These rules vary between the Skirmishes - you’ll face something different at every new Skirmish event.

Get ready for exhilarating matches with these Skirmish rules:
  • Choose your own deck to battle with.
  • Your deck can only contain units.
  • At the start of each turn, choose 1 of 3 removal orders from a pool of 12 to add to your hand.
  • Each player starts with an extra kredit slot.

In addition to the exciting and unique battle experience you’ll get with this Skirmish ruleset, you’ll also get a free random card pack as your first win reward in this Skirmish!

Access the Skirmish event from the game's main screen or from the battle screen to get a detailed overview of the game mode, rules and prize.

This Skirmish is available from Friday, April 5th (12:00 GMT) until Sunday, April 7th at 18:00 GMT. Join this special event and win your Skirmish to claim victory and the spoils!

Please let us know what you think of the event in the comments below or on the KARDS Discord.

See you in the Skirmish this weekend!
KARDS - The WW2 Card Game - Elin


A new Skirmish event is live now until March 24th!

Here’s everything you need to know.

Skirmish is a special game mode, easily accessible from the main screen, where you play with a different set of rules. These rules vary between the Skirmishes - you’ll face something different at every new Skirmish event.

Get ready for a thrilling and completely unique battle experience with these Skirmish rules:
  • Each player randomly gets 1 of 5 decks to battle with.
  • There is one deck per main nation.
  • The five decks are battle ready decks available for purchase in the shop.

Lead your forces to victory to claim your first win prize, the brand new card CLAIM THE SKIES!



CLAIM THE SKIES is a Soviet order of limited rarity that costs 1 Kredit to play, with the effect that your air unit with the highest attack gets +1 +2, then fights target enemy unit. Note that in this context, fighting indicates that each of the units deal damage equal to their attack to each other. This does not count as a regular combat attack. If two or more of your units have the same, highest attack, your unit will be selected at random from these.

Access the Skirmish event from the game's main screen or from the battle screen to get a detailed overview of the game mode, rules and prize.

This Skirmish is available from Friday, March 22nd (12:00 GMT) until Sunday, March 24th at 18:00 GMT. Join this special event and win your Skirmish to claim victory and the spoils!

Please let us know what you think of the event in the comments below or on the KARDS Discord.

See you in the Skirmish this weekend!
KARDS - The WW2 Card Game - Elin


The Spring Release has arrived!

This first major release of the year brings a bunch of new features and general enhancements, including:
  • Card balancing and reinforcements from reserves
  • Battle UI enhancements
  • Battle ready decks
  • Friends panel enhancements
  • …and many more things!
Check out the full breakdown below of all the thrilling things that have arrived with the Spring Release, as well as a comprehensive list of bug fixes included in this update.

Card Balancing and Reinforcements from Reserves
The Spring Release brings balance updates to 10 cards, as well as 17 cards returning to active duty from reserves in a reworked form.
  • Nerfs: Receiving nerfs in this balance update are the 20. PANZERGRENADIER, THE GLAMOUR BOYS, SCRAP METAL, and the B-24D and B-24J spawned by PRODUCTION ORDER.
  • Buffs: The No. 43 COMMANDO, 15th MOTOR RIFLES, 158th BUSHMASTERS, P1Y1 MODEL 11, 13. GEBIRGSJÄGER, and 1re BFL are all getting buffed in this update.
  • Returning reserve card reworks: Returning from the reserve pool in a reworked form are THE MERCHANT NAVY, QF 40mm Mk III, 22nd GUARDS BRIGADE, RAPID ENGAGEMENT, 33. PANZERGRENADIER, WOLFPACK, SU 152, 10th GUARDS REGIMENT, NO RETREAT, MOBILIZATION, EMBARGO, 47th INFANTRY REGIMENT, CODE OF BUSHIDO, Ki-21 SALLY, B5N KATE, B-26 GROUPE BRETAGNE, and MARE NOSTRUM.
Check out all the details in the announcement dev blog here: Spring Release: Card Balancing and Reserve Reinforcements Arriving Soon

Battle UI Enhancements
https://www.youtube.com/watch?v=2yPC6gy9mk4

  • With this update, we’ve introduced several enhancements to the battle UI, including:
  • Battle history rework: the battle history is now hidden by default, and allows more focus when expanded. Event grouping has been reworked to provide a significantly improved overview of what has occurred. You can also scroll back in the battle history to review the last 3 turns of the battle.
  • End of battle enhancements: Return to the battlefield after the game has ended, review the final turns of the match, send a final emote, and review the board state.
  • Battle UI enhancements: A brand new kredit counter enhances the visual experience on the battlefield, as well as some tweaks to how player names appear on the board.
Check out our announcement dev blog for the full breakdown on the battle UI enhancements: Spring Release: Battle UI Enhancements

Battle Ready Decks
https://www.youtube.com/watch?v=64ZXqFfgFGA

Battle ready decks have arrived! These can be split into two main categories: earned and purchasable decks.
  • Earned: these decks are already present in the game, and can be earned after completing each of the starter campaigns, as well as reaching level 12 on each main nation’s national progress lines. Their appearance has been updated with a brand new card container.
  • Purchasable: these are new decks, hand-crafted by the game designers at KARDS. These decks provide significant value not only through the cards they contain, but also their composition. These decks currently come at two primary price points: 200 and 350 diamonds. These decks are made to support players in their journeys to the top ranks. Some may benefit from a bit of tweaking to best fit a player’s playstyle.
Any battle ready deck, both earned and purchasable, can be accessed and built from the Battle Ready Decks menu after it has been acquired. Access this menu from the “Create a New Deck” interface.

Check out our announcement dev blog for the full breakdown on the battle ready decks: Spring Release: Battle Ready Decks On the Way

Friends Panel Enhancements
https://www.youtube.com/watch?v=Fbq3O_6hVIk

The friends panel is receiving the first update of several planned for the months ahead in this release.

The Spring Release brings the ability to see the last 3 opponents listed in the friends list, as well as to either send a friend request to one of these opponents, and/or to copy the deck you just faced.

Check out our dev blog on the friends panel improvements for more details: Spring Release: Friends Panel Enhancements Coming

…and Many More Things
https://www.youtube.com/watch?v=Y44Zaknc6ls

Several further additions and improvements have arrived with the Spring Release, including:
  • National Progress Levels have increased from a maximum 350 to 500!
  • Officer Club Leaderboard Changes are now displayed immediately after completing a battle where your position on the leaderboard has changed.
  • Various new tooltips have been added, primarily in the deckbuilder/collection interface, increasing clarity of all the buttons and their functionality.
  • On PC, use the Escape key to return to the game’s main screen from any interface.
  • On mobile, in the deck builder interface, double tap to add a card to your deck.
  • Get a clear indication of when you’ve reached the maximum limit of decks with the max deck amount indicator.
  • The KARDS Account Login Screen has been enhanced.
  • The New Player Experience has been enhanced, including adding curated new player missions.
  • Some new music has been added to the rotation.
  • Some minor optimization tweaks have been added to improve overall performance.
  • Several additional behind-the-scenes tweaks to improve the overall KARDS experience.
See our dev blog for more information on these many more things: Spring Release: And Many More Things

Bug Fixes
Battle
  • When attempting to play OBSERVER CORPS on a card with cost 4 or less, the error notification displayed was incorrect. Fixed.
  • Fixed issue with a particular interaction in which a unit with Guard, attacked by a T19 HOWITZER, and impacted by Suppress, would incorrectly regain its Guard ability.
  • If a Countermeasure was activated, and then all cards in hand were discarded for example with TAKE LIBERTY, the Kredits spent on activating the Countermeasure were not returned to the player. Fixed.
  • Units did not correctly lose Mobilize if Suppressed while BLOCH MB.152 was located on the battlefield. Fixed.
  • When a gold card was returned to the deck and redrawn, it was drawn as a non-gold version. Fixed.
  • Fixed incorrect text on SPITFIRE popup when returned to hand if RAF GROUND CREW was located on the battlefield.
  • TYPE 93 passive ability did not correctly contribute to damage dealt by TSURUGA REGIMENT destruction effect. Fixed.
  • Fixed broken interaction between 158th BUSHMASTERS and unit with Repair ability, causing the 158th BUSHMASTERS ability to be incorrectly triggered on a destroyed unit.
  • Fixed visual issue causing operation cost buff not to be correctly displayed if a player disconnected and reconnected to a match.
  • Fixed visual issue where, in some cases, the kredits you spent in the first turn of a match would appear as if spent on the opponent’s kredit counter.
  • Fixed visual issue where it would appear that more damage than was intended was dealt to a 2nd CALIFORNIA unit attacked by the F6F HELLCAT.
  • When a salvaged version of a unit was destroyed, while hovering over SPECIAL REINFORCEMENTS, a non-salvaged version of the card was displayed in the pop-up. Fixed.
  • Fixed visual issue causing buffed defense on Salvaged units to not show up in the intended green color.
  • Fixed broken interaction between 1st AIRBORNE and B-24D causing the deployment cost of the B-24D not to be correctly updated after the 1st AIRBORNE had less than 3 operation cost.

Campaigns
  • Starter campaign mission text did not scroll correctly when a mission was opened for the first time. Fixed.
  • When a starter campaign was completed, the “Completed” text overlapped the mission description, making it difficult to read. Fixed.
  • In starter campaigns, the “HQ is being guarded” popup misbehaved when targeted by a unit. Fixed.

Localization
  • Fixed several issues with incorrect text being displayed in the Russian language, including in the shop and customization screen.
  • Japanese keywords are now correctly bold in card text.
  • Fixed issues with bold keywords in card text in Chinese.
  • Localization fixes and updates in various languages.

User Interface
  • Fixed issue where spamming the keyboard Spacebar key in the Officer Club list would cause the list to become stuck.
  • Fixed issue where, in some locales, when entering the Officer Club for the first time in a season, the exclamation mark in the “Congratulations!” text would show up too early.
  • In the deck builder, on mobile devices, the field to edit the deck name would only open after the second tap (not first). Fixed.
  • The “Activated Medkit” text on the national progression line medkit button went out of its intended bounds in some languages. Fixed.
  • Fixed issue where rewards in the Elite crate were not correctly centered on the screen.
  • When slightly over an hour was left on the Missions timer, it would switch too quickly to showing only minutes/seconds. Fixed.
  • On PC, after opening a shop item, if the Spacebar button was pressed multiple times the screen could become stuck. Fixed.
  • In the Collection or Deck Builder interface, when a card was selected, corners on the card were not correctly rounded. Fixed.
  • On mobile devices, when hovering over a card in the Draft selection, an unintended popup would appear. Fixed.
  • If all copies of a card were recycled, the card would completely disappear from the Collection interface, even when “Show unowned” was selected. Fixed.
  • Claiming a free card in the shop was missing a sound. Fixed.
  • In the Collection interface, after creating a gold version of an Elite card, it was not possible to create a non-gold version. Fixed.
  • Fixed missing reward animation when claiming Winter War pack with a redeem code.
  • Fixed issues with occasionally overlapping elements in the National Progression line.
  • Fixed incorrectly placed tooltips in the Deck Builder interface.
  • When all friends were removed from the friends list, an indication that 1/1 friends was online remained. Fixed.
  • In certain scenarios, on PC, when claiming a free card from the shop, the text on the card would shift slightly. Fixed.
  • In some cases, a black screen was displayed after clicking the shop button twice. Fixed.

That’s all for now. We thank all of our players and the KARDS Community in general for reporting bugs and discussing the game balance. If you want to get involved, join us on Discord!
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