KARDS - The WW2 Card Game - Elin


Hello everyone!

We’re thrilled to share with you more details about the upcoming Spring Release!

In this dev blog, we’ll review one of the main features arriving with the Spring Release: friends panel enhancements.

Stay tuned for more dev blogs about the main features arriving with the Spring Release this March.

Friends Panel Enhancements
The friends panel is one we will be bringing the first of many updates to in the upcoming Spring Release. We feel that at the moment, there isn’t much encouragement for players to interact with one another in the game and build in-game connections with fellow KARDS players. This is something we are prioritizing over the course of the next several months and are bringing the first steps on this path in this Spring Release.

https://youtu.be/Fbq3O_6hVIk

Last Played Opponents
We’re excited to bring more opportunities for you to interact with your opponents in the upcoming release. Going forward, you’ll be able to see the last opponents that you played with in your friends panel. The last 3 opponents you played against will be listed in the friends panel, and from this list you’ll be able to send them a friend request, and/or copy the deck they played against you with.

Copy Opponent’s Deck
Many players have found themselves facing an incredibly powerful or particularly entertaining deck, wondering what secret spices make up their opponent’s deck and how they can achieve similar results. The ability to copy an opponent’s deck is a significant new feature which will bring some KARDS players closer to the answer to that question.

Going forward, you’ll be able to copy any deck from an opponent who plays against you. Copying an opponent’s deck works in the exact same way as you copy your own deck code from the game, where you’ll be able to directly import it into a new, free deck slot in your own library, or paste it into a text document to get the full breakdown of what’s in the deck.

Note that you’ll only have access to your opponent’s deck after the battle - you won’t be able to copy an opponent’s deck at the start of a battle, for example. You’ll only be able to copy a deck from the last 3 opponents you faced, and only the deck that you fought against. You’ll also need to own every copy of every card in the opponent’s deck in order to be able to bring it to battle yourself.

Copying a deck from an opponent is only part of the battle. While this can give great insight into the opponent’s strategy, it’ll be up to the deck copier to figure out how best to play the deck to see success and lead their forces to victory!

We see the new ability to copy an opponent’s deck as an accessible way for many players who struggle with building a deck from the ground up and have difficulty with finding decks on the KARDS deck builder website to seek inspiration from the community directly through the game client.

These friends panel changes are the first of many we hope to introduce in the coming months to improve the overall experience of players in interacting and engaging with one another through the game client. We’re thrilled to keep working with the community to enhance in-game opportunities for interactions and engagement and are looking forward to hearing your feedback about these changes, as well as sharing with you more about what we have in store for the future in the coming months.

We’d also like to note that the possibility to send an invite to a friend out-of-game was recently added to the game. Simply navigate to the Friends panel on the top-right corner of the game’s main screen and click the “Invite Friend” button on the bottom of the panel to forward an invite to one of your friends out-of-game.

We’re incredibly excited to bring you the Spring Release with all the thrilling things it will bring. Make sure to keep an eye out on the KARDS newsfeed for the full patch notes for the Spring Release later this month!
KARDS - The WW2 Card Game - Elin


Hello everyone!

We’re thrilled to share with you more details about the upcoming Spring Release!

In this dev blog, we’ll review one of the main features arriving with the Spring Release this March: battle ready decks.

Stay tuned for more dev blogs about the main features arriving with the Spring Release this March.

Battle Ready Decks
Battle ready decks, previously known as pre-built decks, are returning to KARDS!

https://www.youtube.com/watch?v=64ZXqFfgFGA

What Are Battle Ready Decks?
Battle ready decks are hand-built by KARDS’s game designers. These decks can either be earned through national progression, or purchased through the in-game shop.

Once you’ve earned or purchased a deck, you’ll always be able to create the deck list from the “Battle Ready Decks” menu (previously pre-built decks menu) in the deck creation screen. Gain information about the deck through the deck creation interface, including a full interactable list of cards in the deck, and a description of the key points of the deck.

Whether earned or purchased, battle ready decks can be incredibly useful for players just starting out in KARDS, players who want to jump straight onto the battlefield, and those who prefer to spend their time tweaking decks as opposed to building them from the ground up.

Earned Decks
The earned lists are the same ones you may know as the pre-built starter and level 12 decks. As such, there are currently 10 decks that can be earned through national progression - one for each nation after completing each starter campaign, and one for each nation once level 12 in the respective nation is reached.

The earned lists may be familiar, but their presence on the national progress line has been enhanced, with each deck now presented in a unique and exciting card container!

Purchased Decks
With the Spring Release, several battle ready decks arrive that can be purchased with diamonds from the in-game shop. Each of the purchasable decks falls into a popular current archetype and provides significant value through the cards it contains, as well as its composition.

In this initial introduction, we’ll be bringing two primary types of decks at different price points, one type which will be available for 200 diamonds, and the other available for 350 diamonds.

The 200 Diamond decks contain about 2 Elite cards, 4-6 Special cards, and a mix of Limited and Standard cards. These are excellent decks to kickstart your journey to the top, and may benefit from a bit of tweaking to best fit your playstyle and maximize their effectiveness.

The 350 Diamond decks include around 4-5 Elite cards and up to 8 Specials, and a mix of Limited and Standard cards. These are powerful decks designed to hit the ground running and support you in climbing the ladder to the top ranks.

Purchased decks will be available as part of regular shop rotation, and may be featured in limited-time bundles.

Note that any cards in purchased battle ready decks will not move to the reserve pool for an extended period after their purchase. A deck will be removed from the shop rotation months before any cards in it may move into the Reserve pool.

When Will the Battle Ready Decks Arrive?
The new battle ready decks arrive with the Spring Release in the latter part of March. You can also expect to see more battle ready decks added to the shop rotation in the coming months.

We’re incredibly excited to bring you the Spring Release with all the thrilling things it will bring. Make sure to keep an eye out on the KARDS newsfeed for the full patch notes for the Spring Release later this month!
KARDS - The WW2 Card Game - Elin


A new Skirmish event is live now until March 10th!

Here’s everything you need to know.

Skirmish is a special game mode, easily accessible from the main screen, where you play with a different set of rules. These rules vary between the Skirmishes - you’ll face something different at every new Skirmish event.

Get ready for thrilling matches with these Skirmish rules:
  • Choose your own deck to battle with.
  • Skip drawing a card at the start of turn.
  • When you destroy an enemy unit during your turn, draw a card.
  • Players start with an extra kredit slot.
  • At the start of your turn, choose M18 HELLCAT, PANZER III-H or KV-1 1941 to add to your hand and set its cost to 2.

In addition to the exciting and unique battle experience you’ll get with this Skirmish ruleset, you’ll also get a free 1-day Medkit as your first win reward in this Skirmish!

Access your Medkits on your National Progress line, by clicking your player name in the top bar, selecting the “Rewards” tab, and clicking the “Medkit” button on the top-right of the National Progress interface.

Access the Skirmish event from the game's main screen or from the battle screen to get a detailed overview of the game mode, rules and prize.

This Skirmish is available from Friday, March 8th (12:00 GMT) until Sunday, March 10th at 18:00 GMT. Join this special event and win your Skirmish to claim victory and the spoils!

Please let us know what you think of the event in the comments below or on the KARDS Discord.

See you in the Skirmish this weekend!
KARDS - The WW2 Card Game - Elin


Hello everyone!

We’re thrilled to share with you more details about the upcoming Spring Release!

In this dev blog, we’ll review one of the main features arriving with the Spring Release this March: battle enhancements.

Stay tuned for more dev blogs about the main features arriving with the Spring Release this March.

Battle Enhancements
Coming this March, we have several exciting new features and UI enhancements arriving to the battle scene. These include the brand new battle history rework, new end of battle interaction capabilities, and further UI enhancements. Read on for the full breakdown!

https://www.youtube.com/watch?v=2yPC6gy9mk4

Battle History Rework
The Battle History has been overhauled to significantly improve its usability for all players, and this will be arriving with our Spring Release.

Battle history will be hidden by default and can be expanded by clicking the “History” button on the left side of the game board. This allows players to fully focus on the battle without any interruptions when the history is minimized, and also allows more space to be dedicated to displaying the battle history well when it is expanded.

The way that different events are displayed in battle history has been completely reworked. Events are now grouped separately, providing a much clearer look at the effects of each different event. For example, in the previous system, if a player played CARPET BOMBING and one of the affected cards had a destruction effect on it that affected other cards, this would all be displayed together in one big group. This would sometimes lead to a very large group in one event that could be difficult to read, especially quickly in the middle of a battle. In the new system, these are separated - that is, the CARPET BOMBING and all cards affected are in one event, with a new separate event listed for the destruction effect and all cards affected by that. This will significantly improve how quickly and easily a player can grasp everything that just occurred, especially when many effects trigger in a chain reaction. As before, you’ll be able to hover or tap on an event to gain more information about it and its effects.



Additionally, we’re introducing a scrollable battle history, allowing players to scroll back and review the last few turns of the match. This is another important step to make it easier for players to easily see and understand everything that’s happening in a battle before the battle history flies by.

This new battle history is also the same on both PC and mobile devices. This added consistency makes it easier for players to adapt to playing on different devices and ensures that mobile and PC players are having the same experience regardless of which device they’re playing on.

End of Battle Enhancements
Have you ever wanted to send that one final emote to your opponent before returning to the game’s main screen, or review the final board state one last time before going to search for another game?

Rejoice! We’re now adding a lot more functionality for players at game end. Instead of being immediately returned to the main screen, you’ll now have the opportunity to hang back, send a final emote to your opponent, explore the final state of the game board, and scroll through the battle history of the last turns and get all the details of what happened in those final turns of the match. Return to the main screen and queue up for another game at your leisure, once you’ve explored the final battle state to your heart’s content.

Battle UI Enhancements
We’re also introducing several enhancements to the battle UI.

A brand new kredit counter is arriving, clearly emphasized on the bottom-left of the game board. This rotating counter gives more depth and feeling to your kredits as they accumulate and are spent.

We’re also tweaking how player names appear on the board, to help these stand out a bit more.

We’re thrilled to bring you all these enhancements to the battle UI in the Spring Release, coming to your client in the latter half of March. All of these enhancements are things we’ve wanted to bring to the game since introducing the new UI to the game in 2023. The battle UI is something we will continue to iterate on as we go forward, to provide the best possible experience for all our players, with a special focus on our newest players.

Make sure to keep an eye out on the KARDS newsfeed for the full patch notes for the Spring Release later this month!
KARDS - The WW2 Card Game - Elin


A new Skirmish event is live now until February 25th!

Here’s everything you need to know.

Skirmish is a special game mode, easily accessible from the main screen, where you play with an alternate set of rules. These rules vary between the Skirmishes; you’ll face something different at every new Skirmish event.

Get ready for exhilarating matches with these Skirmish rules:
  • Choose your own deck to battle with.
  • Players start with 12 Kredits.
  • Cards cost a minimum of 4.

In addition to the exciting and unique battle experience you’ll get with this Skirmish ruleset, you’ll also get a random card pack with your first win in this Skirmish!

Access the Skirmish event from the game's main screen or from the battle screen to get a detailed overview of the game mode, rules and prize.

This Skirmish is available from Friday, February 23rd (12:00 GMT) until Sunday, February 25th at 18:00 GMT. Join this special event and win your Skirmish to claim victory and the spoils!

Please let us know what you think of the event in the comments below or on the KARDS Discord.

See you in the Skirmish this weekend!
KARDS - The WW2 Card Game - Elin


A new Skirmish event is live now until February 11th!

Here’s everything you need to know.

Skirmish is a special game mode, easily accessible from the main screen, where you play with an alternate set of rules. These rules vary between the Skirmishes; you’ll face something different at every new Skirmish event.

Get ready for thrilling matches with these unique Skirmish rules:
  • Choose your own deck to battle with.
  • Your deck must contain at least 20 tanks.
  • Tanks are the only unit type allowed in the deck.

In addition to the exciting and completely different battle experience you’ll get with this Skirmish ruleset, you’ll also get a 1-day medkit with your first win in this Skirmish!

Access the Skirmish event from the game's main screen or from the battle screen to get a detailed overview of the game mode, rules and prize.

This Skirmish is available from Friday, February 9th (12:00 GMT) until Sunday, February 11th at 18:00 GMT. Join this special event and win your Skirmish to claim victory and the spoils!

Please let us know what you think of the event in the comments below or on the KARDS Discord.

See you in the Skirmish this weekend!
KARDS - The WW2 Card Game - Elin

A new Skirmish event is live now until January 28th!

Here’s everything you need to know.

Skirmish is a special game mode, easily accessible from the main screen, where you play with an alternate set of rules. These rules vary between the Skirmishes; you’ll face something different at every new Skirmish event.

Get ready for a completely different battle experience with these unique Skirmish rules:
  • Each player gets an identical 10-card deck.
  • At the start of each turn, choose 1 of 3 3-cost cards randomly chosen from a pool of 9.
  • Each player starts with three extra Kredit slots.

In addition to the one-of-a-kind battle experience you’ll get with this Skirmish ruleset, you’ll also get a random card pack with your first win in this Skirmish!

Access the Skirmish event from the game's main screen or from the battle screen to get a detailed overview of the game mode, rules and prize.

This Skirmish is available from Friday, January 26th (12:00 GMT) until Sunday, January 28th at 18:00 GMT. Join this special event and win your Skirmish to claim victory and the spoils!

Please let us know what you think of the event in the comments below or on the KARDS Discord.

See you in the Skirmish this weekend!
KARDS - The WW2 Card Game - Elin


Dear KARDS players, friends, and WWII enthusiasts,

We are thrilled to bring you a freshly updated KARDS roadmap!

What is the roadmap?
The roadmap is a regularly updated, high-level overview of the milestones and important events for KARDS: The roadmap contains only the highest level of features.

The roadmap does not display regular game updates and improvements, regular in-game events, official tournaments, and general KARDS refinements. Also not listed on the roadmap are card balance changes, even though they are a vital part of our ongoing work on KARDS.

Without further ado, let’s have a look at some of the exciting things we can look forward to in KARDS in the coming months!

KARDS Living Roadmap


In 2024, we plan on four major releases, two of which (summer and winter) bring you a ton of new cards and mechanics, while the other two (spring and fall) focus on new features, game modes and improvements.

March: Major Release
The March release is our big spring release, which focuses primarily on game improvements and some new features. Last year was a busy one for KARDS, where, among other things, we overhauled the UI, released KARDS on mobile, and brought two major expansions to the game. Throughout these times our focus was primarily on the bigger picture, making sure that the major points were delivered to our players. We’re looking at the March release as an opportunity to focus on a huge amount of polishing and introducing various smaller, and potentially some slightly larger, frequently requested features to improve players game experiences, as well as a meta shake-up through card balancing and reinforcements arriving from the Reserve pool. Keep an eye out for more details in an upcoming dev blog!

Summer: Major Expansion
A new major expansion is coming to KARDS this summer! Expect this major expansion to be of a similar size as the two major expansions in 2023, including a heap of new cards and new mechanics. Get ready to enjoy a bunch of new content in KARDS this summer!

Fall: Major Release
This fall we bring another major release focusing on new features, game modes and general improvements. We’re thrilled to share more details with you about the upcoming fall release in the coming months!

Winter: Major Expansion
This winter in KARDS, a new major expansion enters the battlefield! Estimated to be a similar size as previous recent major expansions, you can expect a boatload of new cards and mechanics with this expansion. We’re thrilled to bring an exciting strategic shakeup to KARDS next winter!

Winter: World Championship
As always, we are ecstatic to bring another World Championship to you this year, with the qualification process starting in the latter half of the year, culminating in an epic Grand Finals series this December. Keep an eye on the KARDS news feed for updates about this!

This roadmap provides a broad overview of what we have planned for KARDS. We will also bring you many smaller features, improvements and events throughout this period.

The whole team is incredibly excited for what’s ahead and we would love to hear your feedback! Please tell us what you think on the KARDS Discord or in the comments below.
KARDS - The WW2 Card Game - Thomas

Hello everyone!

Earlier this month, we released information about upcoming balance changes in our latest dev blog. These changes have now been deployed in the January patch. We also include some bug fixes with this patch.

Read on for all the intel on what is included in this patch.

Card Balance Changes
A total of 8 cards have been updated in this patch.

64. PANZERGRENADIER
Old: Veteran. When this unit becomes Veteran gain 3 additional kredits.
New: Veteran. When this unit becomes Veteran gain 2 additional kredits.



JET PROTOTYPE
Old: Deployment: Remove the top 6 cards of your deck. Gets +1 attack for each with even cost.
New: Deployment: Remove 6 cards from your deck. -1 operation cost for each with even cost.



H39 sWG


FROZEN ASSETS


LINE OF ENGAGEMENT
Old: Add a LIGHT INFANTRY to your hand, support line and frontline, if possible.
New: Add two LIGHT INFANTRY units to the battlefield, one in the frontline if possible.



PRODUCTION ORDER


B-24D
Old: Heavy Armor 1. Costs 3 less to deploy if you control a unit with 3 or more operation cost.
New: Blitz, Heavy Armor 1. Costs 3 less to deploy if you control a unit with 3 or more operation cost.

B-24J
Old: Blitz, Heavy Armor 1. Deployment: Suppress all enemy units.
New: Heavy Armor 1. Deployment: Suppress all enemy units.



WINTER REGIMENT


DETACHED BATTALION 4
Old: Salvage. Deployment: Destroy target enemy unit with cost 2 or less.
New: Smokescreen, Salvage. Deployment: Destroy target enemy unit with cost 2 or less.



Bug Fixes
Battle
  • When HOME DEFENSE was in the opponent’s hand, and the opponent’s HQ had 10 or less defense, the game would get stuck when playing the A6M2-21 ZERO. Fixed.
  • Fixed multiple broken interactions with SNOWSTORM resulting in incorrect operation cost in certain circumstances.
  • When an exile unit was suppressed and retreated to hand, after playing the same exile unit from hand, the exile keyword was not correctly acknowledged by other units, such as when a unit providing an exile-related buff was played. Fixed.
  • When COLD TRAP was active and triggered, if the support line was full, SISSI was not added to the frontline. Fixed.
  • If a P-38 LIGHTNING was on the board when a HALIFAX B Mk I was played, the damage dealt by the HALIFAX B Mk I on deployment was not correctly buffed by the P-38 LIGHTNING. Fixed.
  • When BREAKTHROUGH was played on the 50. INFANTRY REGIMENT (Veteran), the Ambush ability was not correctly removed. Fixed.
  • When an artillery unit pincered to KING’S OWN SCOTTISH attacked an opponent’s unit, an attack animation was incorrectly displayed on KING’S OWN SCOTTISH. Fixed.
  • Fixed issue causing the ranked battle win streak to be reset when a game was lost in unranked or classic battle modes.
  • When OUT OF THE MIST was played on a unit with 1 defense that had the “immune to damage” effect on it (e.g. through LIGHTNING CONQUEST), the game would get stuck. Fixed.
  • A golden NO SURRENDER did not spawn golden LIGHT INFANTRY units. Fixed.
  • Fixed broken interaction between certain orders that buff a unit and then destroy it at the end of your turn (e.g. HONOR) and suppression.
  • Fixed broken interactions between guarded units and cards that grant guard ability (e.g. STRONG BOND), as well as cards that remove guard ability (e.g. BREAKTHROUGH).

Campaigns
  • In starter campaigns, sometimes the opponent’s name was missing. Fixed.
  • In the first starter campaign, sometimes pop-ups did not correctly disappear. Fixed.
  • In some Theaters of War campaigns, on mobile devices, in specific circumstances, cards in the mulligan could become invisible when put into hand. Fixed.

User Interface
  • In UI scale 0.8, the history text on the TUNIS HQ, SUPPLY CHAIN and JAGDPANTHER jittered in the Russian language. Fixed.
  • Fixed several issues with text in the Collection interface not showing up correctly in certain circumstances, or not fitting correctly into the intended fields.
  • Fixed issues with completed starter campaign text not correctly fitting into intended fields.
  • Sometimes, a salvaged Veteran card would show the incorrect national symbol on the image displayed when the card was hovered over in battle or the Collection interface. Fixed.

Visual
  • If all gold copies of a Reserved card were recycled, the crate progress could appear to reset until the game was relaunched. Fixed.

That’s all for now. We thank all of our players and the KARDS Community in general for reporting bugs and discussing the game balance. If you want to get involved, join us on Discord!
KARDS - The WW2 Card Game - Elin


Hello friends!

What a fabulous year 2023 was in Kards, here’s hoping 2024 will be even better. The first step in making that happen is addressing some of the balance issues Winter War brought along. Winter War gave us a lot of new toys and we’ve been thrilled seeing you guys explore and experiment with them. On the whole, the expansion can be deemed a success, in the sense that it had a marked impact on the meta. We tried to make sure the new strategies and mechanics found in Winter War were powerful enough for people to embrace them, but as always, the danger in reaching for the sky is that you sometimes reach too far. There are several cards and strategies that have come out since the expansion released that are a bit overtuned. So we are doing a small balance patch now, and then aiming for a bigger release in March to shake up the meta.

This January patch is intentionally limited in scope - we are only adjusting cards from the new set and only 8 in total. The reason being that we only want to adjust cards that have clear balance issues in the new set and wait with any bigger picture changes until March. We feel this is fine because even if the meta is too narrow for our taste (in the sense that a few cards/strategies are a bit too prevalent), there are no big red flags that require drastic changes.

Without further ado, let's look at the changes coming on the 18th of January.

64. PANZERGRENADIER
Old: Veteran. When this unit becomes Veteran gain 3 additional kredits.
New: Veteran. When this unit becomes Veteran gain 2 additional kredits.



The 64. Panzergrenadier can give explosive starts and an almost insurmountable lead, if the stars align. And it doesn’t take a lot for them to align, leading to these veteran wannabes to show up in a wide variety of shells. We do like that it encourages fights for the frontline, but dislike how ubiquitous the unit has become. So we like for the unit to continue to be viable, but a bit less explosive, hence we are reducing the Kredits it gives to 2 instead of 3.

JET PROTOTYPE
Old: Deployment: Remove the top 6 cards of your deck. Gets +1 attack for each with even cost.
New: Deployment: Remove 6 cards from your deck. -1 operation cost for each with even cost.



It is always fun to see new deck archetypes, but the fun can quickly turn unfun if the new archetype ends up stomping you repeatedly, followed by stealing your lunch money and giving you a wedgie. Such bullying is unbecoming a respectable archetype and requires a firm slap on the wrist. In this case, the wrist-slapping comes in the form of an increased operation cost, increased attack and a changed ability to now reduce operation cost instead of increasing attack. The expected result is that the unit can still function in the same decks as before, but is capped at an attack of 5 instead of 7, and running any odd-cost cards can risk the unit not being able to attack the turn it comes down, if played on 6 kredits. Sometimes you just need to beat some sense into these new kids on the block, you know.

H39 sWG


The SwG has swaggered into several powerful decks since its arrival. Alongside its primary accomplice 101. Infantry Regiment, it has been known to make grown men cry and opponents Furious (pun intended). It mainly shines when it comes out early, getting to work before the enemy has a real chance to deal with it. By increasing its cost to 4, delaying its arrival by a turn, players now have a much better chance of being able to deal with this menace on sight.

FROZEN ASSETS


Frozen Assets offers a lot of value for a low cost - often being able to kill the best the enemy has to offer and then copy it just to rub it in a little. We do like the overall concept of the card and do not want to nerf it too heavily, but bumping the cost to 4 seems like a no-brainer.

LINE OF ENGAGEMENT
Old: Add a LIGHT INFANTRY to your hand, support line and frontline, if possible.
New: Add two LIGHT INFANTRY units to the battlefield, one in the frontline if possible.



Soviet Tokens was the first deck to explode into the top tier post-Winter War. Though its performance has stabilized a bit since then, it is still putting up respectable numbers. The main culprit for putting tokens back on the map is Line of Engagement, it not only could give 3 tokens total, but could also allow the deck to contest the frontline as early as turn 2, something previous incarnations of the deck had struggled with. This gave tokens a much better game against aggressive strategies. We don’t want to remove this possibility from the card, so we are instead removing the unit you get in hand. Note that there is a slight upside to the card - you will always get 2 units on board, even if the frontline is unavailable - a slight uptick on the older version. So the card is now slightly worse if the frontline is empty or owned by you, but slightly better if the frontline is enemy controlled.

PRODUCTION ORDER


This card is exactly the same as before. But the two brats it spawns are seeing some change.

B-24D
Old: Heavy Armor 1. Costs 3 less to deploy if you control a unit with 3 or more operation cost.
New: Blitz, Heavy Armor 1. Costs 3 less to deploy if you control a unit with 3 or more operation cost.

B-24J
Old: Blitz, Heavy Armor 1. Deployment: Suppress all enemy units.
New: Heavy Armor 1. Deployment: Suppress all enemy units.



Essentially, we are swapping the Blitz around, from the already very-powerful B-24J to the much less used B-24D. This change is intended to reduce the power level of the B-24J, which was on the higher side, buff the B-24D - and possibly indirectly 3-operation cost matters deck - and on the whole give players a more interesting choice on which version to pick.

WINTER REGIMENT


By now many of you may already have had enough of all these lame nerfs. Fear not! We are ending on a bit more of a positive note, with a couple of buffs to round things out. Salvage has performed pretty well, both on the ladder and in draft, but we do want to push it slightly to allow it to shine some more. The first of these is an improvement to the Winter Regiment, giving it an extra defense. Coupled with its inherent repair ability, this unit is now much better suited to take on all comers on the battlefield, especially common sights such as 5th Rangers and 7. Schützen. Winter Regiment was already a pretty strong unit, our hope is that by pushing it some more it can become the lynch pin in either Japan-based Salvage decks or Japanese midrange decks.

DETACHED BATTALION 4
Old: Salvage. Deployment: Destroy target enemy unit with cost 2 or less.
New: Smokescreen, Salvage. Deployment: Destroy target enemy unit with cost 2 or less.



Finally, we want to push another already strong unit in Detached Battalion 4. Smokescreen is a very useful ability for a unit with the Salvage ability as it increases the chance of being able to attack profitably and thus utilize the Salvage ability. On the whole, Finland is used to a decent success in various different shells, ranging from a British control shell to air decks and German blitz strategies. We are happy that it is generally performing well and is supporting various different archetypes, but are slightly sad that none of them have really taken off. By buffing one of their better Salvage units we are hoping to see Finland bloom even further. Whether that will happen or not is up to you, dear reader.

That’s it for the changes. The patch is currently scheduled to go live on January 18th, make sure to keep an eye out for the full patch notes.

Finally, it is worth mentioning that there are more cards we are monitoring than just the ones being changed now. Specifically, we are aware of the potential highroll issues with War Production decks and we are also keeping a close eye on the British Push deck. We decided it was not necessary to change anything in it this time around, but if it becomes more problematic we are sure to address it in March. Until then, keep giving us your wonderful feedback, it is always appreciated and valued.

See you on the battlefield, commander!
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