KARDS - The WW2 Card Game - Thomas

Hello everyone!

Earlier this month, we released information about upcoming balance changes in our latest dev blog. These changes have now been deployed in the January patch. We also include some bug fixes with this patch.

Read on for all the intel on what is included in this patch.

Card Balance Changes
A total of 8 cards have been updated in this patch.

64. PANZERGRENADIER
Old: Veteran. When this unit becomes Veteran gain 3 additional kredits.
New: Veteran. When this unit becomes Veteran gain 2 additional kredits.



JET PROTOTYPE
Old: Deployment: Remove the top 6 cards of your deck. Gets +1 attack for each with even cost.
New: Deployment: Remove 6 cards from your deck. -1 operation cost for each with even cost.



H39 sWG


FROZEN ASSETS


LINE OF ENGAGEMENT
Old: Add a LIGHT INFANTRY to your hand, support line and frontline, if possible.
New: Add two LIGHT INFANTRY units to the battlefield, one in the frontline if possible.



PRODUCTION ORDER


B-24D
Old: Heavy Armor 1. Costs 3 less to deploy if you control a unit with 3 or more operation cost.
New: Blitz, Heavy Armor 1. Costs 3 less to deploy if you control a unit with 3 or more operation cost.

B-24J
Old: Blitz, Heavy Armor 1. Deployment: Suppress all enemy units.
New: Heavy Armor 1. Deployment: Suppress all enemy units.



WINTER REGIMENT


DETACHED BATTALION 4
Old: Salvage. Deployment: Destroy target enemy unit with cost 2 or less.
New: Smokescreen, Salvage. Deployment: Destroy target enemy unit with cost 2 or less.



Bug Fixes
Battle
  • When HOME DEFENSE was in the opponent’s hand, and the opponent’s HQ had 10 or less defense, the game would get stuck when playing the A6M2-21 ZERO. Fixed.
  • Fixed multiple broken interactions with SNOWSTORM resulting in incorrect operation cost in certain circumstances.
  • When an exile unit was suppressed and retreated to hand, after playing the same exile unit from hand, the exile keyword was not correctly acknowledged by other units, such as when a unit providing an exile-related buff was played. Fixed.
  • When COLD TRAP was active and triggered, if the support line was full, SISSI was not added to the frontline. Fixed.
  • If a P-38 LIGHTNING was on the board when a HALIFAX B Mk I was played, the damage dealt by the HALIFAX B Mk I on deployment was not correctly buffed by the P-38 LIGHTNING. Fixed.
  • When BREAKTHROUGH was played on the 50. INFANTRY REGIMENT (Veteran), the Ambush ability was not correctly removed. Fixed.
  • When an artillery unit pincered to KING’S OWN SCOTTISH attacked an opponent’s unit, an attack animation was incorrectly displayed on KING’S OWN SCOTTISH. Fixed.
  • Fixed issue causing the ranked battle win streak to be reset when a game was lost in unranked or classic battle modes.
  • When OUT OF THE MIST was played on a unit with 1 defense that had the “immune to damage” effect on it (e.g. through LIGHTNING CONQUEST), the game would get stuck. Fixed.
  • A golden NO SURRENDER did not spawn golden LIGHT INFANTRY units. Fixed.
  • Fixed broken interaction between certain orders that buff a unit and then destroy it at the end of your turn (e.g. HONOR) and suppression.
  • Fixed broken interactions between guarded units and cards that grant guard ability (e.g. STRONG BOND), as well as cards that remove guard ability (e.g. BREAKTHROUGH).

Campaigns
  • In starter campaigns, sometimes the opponent’s name was missing. Fixed.
  • In the first starter campaign, sometimes pop-ups did not correctly disappear. Fixed.
  • In some Theaters of War campaigns, on mobile devices, in specific circumstances, cards in the mulligan could become invisible when put into hand. Fixed.

User Interface
  • In UI scale 0.8, the history text on the TUNIS HQ, SUPPLY CHAIN and JAGDPANTHER jittered in the Russian language. Fixed.
  • Fixed several issues with text in the Collection interface not showing up correctly in certain circumstances, or not fitting correctly into the intended fields.
  • Fixed issues with completed starter campaign text not correctly fitting into intended fields.
  • Sometimes, a salvaged Veteran card would show the incorrect national symbol on the image displayed when the card was hovered over in battle or the Collection interface. Fixed.

Visual
  • If all gold copies of a Reserved card were recycled, the crate progress could appear to reset until the game was relaunched. Fixed.

That’s all for now. We thank all of our players and the KARDS Community in general for reporting bugs and discussing the game balance. If you want to get involved, join us on Discord!
KARDS - The WW2 Card Game - Elin


Hello friends!

What a fabulous year 2023 was in Kards, here’s hoping 2024 will be even better. The first step in making that happen is addressing some of the balance issues Winter War brought along. Winter War gave us a lot of new toys and we’ve been thrilled seeing you guys explore and experiment with them. On the whole, the expansion can be deemed a success, in the sense that it had a marked impact on the meta. We tried to make sure the new strategies and mechanics found in Winter War were powerful enough for people to embrace them, but as always, the danger in reaching for the sky is that you sometimes reach too far. There are several cards and strategies that have come out since the expansion released that are a bit overtuned. So we are doing a small balance patch now, and then aiming for a bigger release in March to shake up the meta.

This January patch is intentionally limited in scope - we are only adjusting cards from the new set and only 8 in total. The reason being that we only want to adjust cards that have clear balance issues in the new set and wait with any bigger picture changes until March. We feel this is fine because even if the meta is too narrow for our taste (in the sense that a few cards/strategies are a bit too prevalent), there are no big red flags that require drastic changes.

Without further ado, let's look at the changes coming on the 18th of January.

64. PANZERGRENADIER
Old: Veteran. When this unit becomes Veteran gain 3 additional kredits.
New: Veteran. When this unit becomes Veteran gain 2 additional kredits.



The 64. Panzergrenadier can give explosive starts and an almost insurmountable lead, if the stars align. And it doesn’t take a lot for them to align, leading to these veteran wannabes to show up in a wide variety of shells. We do like that it encourages fights for the frontline, but dislike how ubiquitous the unit has become. So we like for the unit to continue to be viable, but a bit less explosive, hence we are reducing the Kredits it gives to 2 instead of 3.

JET PROTOTYPE
Old: Deployment: Remove the top 6 cards of your deck. Gets +1 attack for each with even cost.
New: Deployment: Remove 6 cards from your deck. -1 operation cost for each with even cost.



It is always fun to see new deck archetypes, but the fun can quickly turn unfun if the new archetype ends up stomping you repeatedly, followed by stealing your lunch money and giving you a wedgie. Such bullying is unbecoming a respectable archetype and requires a firm slap on the wrist. In this case, the wrist-slapping comes in the form of an increased operation cost, increased attack and a changed ability to now reduce operation cost instead of increasing attack. The expected result is that the unit can still function in the same decks as before, but is capped at an attack of 5 instead of 7, and running any odd-cost cards can risk the unit not being able to attack the turn it comes down, if played on 6 kredits. Sometimes you just need to beat some sense into these new kids on the block, you know.

H39 sWG


The SwG has swaggered into several powerful decks since its arrival. Alongside its primary accomplice 101. Infantry Regiment, it has been known to make grown men cry and opponents Furious (pun intended). It mainly shines when it comes out early, getting to work before the enemy has a real chance to deal with it. By increasing its cost to 4, delaying its arrival by a turn, players now have a much better chance of being able to deal with this menace on sight.

FROZEN ASSETS


Frozen Assets offers a lot of value for a low cost - often being able to kill the best the enemy has to offer and then copy it just to rub it in a little. We do like the overall concept of the card and do not want to nerf it too heavily, but bumping the cost to 4 seems like a no-brainer.

LINE OF ENGAGEMENT
Old: Add a LIGHT INFANTRY to your hand, support line and frontline, if possible.
New: Add two LIGHT INFANTRY units to the battlefield, one in the frontline if possible.



Soviet Tokens was the first deck to explode into the top tier post-Winter War. Though its performance has stabilized a bit since then, it is still putting up respectable numbers. The main culprit for putting tokens back on the map is Line of Engagement, it not only could give 3 tokens total, but could also allow the deck to contest the frontline as early as turn 2, something previous incarnations of the deck had struggled with. This gave tokens a much better game against aggressive strategies. We don’t want to remove this possibility from the card, so we are instead removing the unit you get in hand. Note that there is a slight upside to the card - you will always get 2 units on board, even if the frontline is unavailable - a slight uptick on the older version. So the card is now slightly worse if the frontline is empty or owned by you, but slightly better if the frontline is enemy controlled.

PRODUCTION ORDER


This card is exactly the same as before. But the two brats it spawns are seeing some change.

B-24D
Old: Heavy Armor 1. Costs 3 less to deploy if you control a unit with 3 or more operation cost.
New: Blitz, Heavy Armor 1. Costs 3 less to deploy if you control a unit with 3 or more operation cost.

B-24J
Old: Blitz, Heavy Armor 1. Deployment: Suppress all enemy units.
New: Heavy Armor 1. Deployment: Suppress all enemy units.



Essentially, we are swapping the Blitz around, from the already very-powerful B-24J to the much less used B-24D. This change is intended to reduce the power level of the B-24J, which was on the higher side, buff the B-24D - and possibly indirectly 3-operation cost matters deck - and on the whole give players a more interesting choice on which version to pick.

WINTER REGIMENT


By now many of you may already have had enough of all these lame nerfs. Fear not! We are ending on a bit more of a positive note, with a couple of buffs to round things out. Salvage has performed pretty well, both on the ladder and in draft, but we do want to push it slightly to allow it to shine some more. The first of these is an improvement to the Winter Regiment, giving it an extra defense. Coupled with its inherent repair ability, this unit is now much better suited to take on all comers on the battlefield, especially common sights such as 5th Rangers and 7. Schützen. Winter Regiment was already a pretty strong unit, our hope is that by pushing it some more it can become the lynch pin in either Japan-based Salvage decks or Japanese midrange decks.

DETACHED BATTALION 4
Old: Salvage. Deployment: Destroy target enemy unit with cost 2 or less.
New: Smokescreen, Salvage. Deployment: Destroy target enemy unit with cost 2 or less.



Finally, we want to push another already strong unit in Detached Battalion 4. Smokescreen is a very useful ability for a unit with the Salvage ability as it increases the chance of being able to attack profitably and thus utilize the Salvage ability. On the whole, Finland is used to a decent success in various different shells, ranging from a British control shell to air decks and German blitz strategies. We are happy that it is generally performing well and is supporting various different archetypes, but are slightly sad that none of them have really taken off. By buffing one of their better Salvage units we are hoping to see Finland bloom even further. Whether that will happen or not is up to you, dear reader.

That’s it for the changes. The patch is currently scheduled to go live on January 18th, make sure to keep an eye out for the full patch notes.

Finally, it is worth mentioning that there are more cards we are monitoring than just the ones being changed now. Specifically, we are aware of the potential highroll issues with War Production decks and we are also keeping a close eye on the British Push deck. We decided it was not necessary to change anything in it this time around, but if it becomes more problematic we are sure to address it in March. Until then, keep giving us your wonderful feedback, it is always appreciated and valued.

See you on the battlefield, commander!
KARDS - The WW2 Card Game - Elin


A new Skirmish event is live now until January 14th!

Here’s everything you need to know.

Skirmish is a special game mode, easily accessible from the main screen, where you play with an alternate set of rules. These rules vary between the Skirmishes; you’ll face something different at every new Skirmish event.

Get ready for exhilarating matches with these unique Skirmish rules:

  • Choose your own deck to battle with.
  • All units have Deployment: Destroy a random unit with lower cost.

In addition to the exciting and completely different battle experience you’ll get with this Skirmish ruleset, you’ll also get a random card pack with your first win in this Skirmish!

Access the Skirmish event from the game's main screen or from the battle screen to get a detailed overview of the game mode, rules and prize.

This Skirmish is available from Friday, January 12th (12:00 GMT) until Sunday, January 14th at 18:00 GMT. Join this special event and win your Skirmish to claim victory and the spoils!

Please let us know what you think of the event in the comments below or on the KARDS Discord.

See you in the Skirmish this weekend!
KARDS - The WW2 Card Game - Elin


A new Skirmish event is live now until December 31st!

Here’s everything you need to know.

Skirmish is a special game mode, easily accessible from the main screen, where you play with an alternate set of rules. These rules vary between the Skirmishes; you’ll face something different at every new Skirmish event.

Get ready for thrilling matches with these unique Skirmish rules:

  • Choose your own deck to battle with.
  • Shuffle six 114th INFANTRY REGIMENT into each player’s deck at the start of the battle.
  • All units that are added or deployed have an operation cost of 3.
  • Each player starts with an extra kredit slot.

In addition to the unique and engaging battle experience you’ll get with this Skirmish ruleset, you’ll also get a random card pack with your first win in this Skirmish!

Access the Skirmish event from the game's main screen or from the battle screen to get a detailed overview of the game mode, rules and prize.

This Skirmish is available from Friday, December 29th (12:00 GMT) until Sunday, December 31st at 18:00 GMT. Join this special event and win your Skirmish to claim victory and the spoils!

Please let us know what you think of the event in the comments below or on the KARDS Discord.

See you in the Skirmish this weekend!
KARDS - The WW2 Card Game - Elin


A new Skirmish event is live now until December 24th! Join now and get a free card pack for your first Skirmish win!

Here’s everything you need to know.

Skirmish is a special game mode, easily accessible from the main screen, where you play with an alternate set of rules. These rules vary between the Skirmishes; you’ll face something different at every new Skirmish event.

Get ready for exhilarating matches with these unique Skirmish rules:

  • Choose your own deck to battle with.
  • Each turn, add 1 of 3 0-cost cards to your hand.

In addition to the exciting and completely different battle experience you’ll get with this Skirmish ruleset, you’ll also get a random card pack with your first win in this Skirmish!

Access the Skirmish event from the game's main screen or from the battle screen to get a detailed overview of the game mode, rules and prize.

This Skirmish is available from Friday, December 22nd (12:00 GMT) until Sunday, December 24th at 18:00 GMT. Join this special event and win your Skirmish to claim victory and the spoils!

Please let us know what you think of the event in the comments below or on the KARDS Discord.

See you in the Skirmish this weekend!
KARDS - The WW2 Card Game - Elin


Hello everyone!

It’s been an exhilarating year for KARDS, with the arrival of KARDS mobile, two major expansions: Brothers in Arms and Winter War, and a plethora of other bigger and smaller features and updates. We look back on the year that has just passed with a huge amount of gratitude to all our players who have been with us through these major upgrades and all the new players that have joined us along the way. With that, we’re excited to move into the holiday season and celebrate with all of you, our wonderful players!

The holiday cheer is arriving in KARDS with special holiday themed music and battlefield snow that will last throughout the holiday season. Coming up we have some special daily gifts from the KARDS team for everyone to enjoy!

🎁 Daily Holiday Gifts 🎁
Celebrate the winter holidays with KARDS and enjoy daily holiday gifts from the KARDS team!

Between December 22nd and the 31st, you’ll be able to claim your daily free gift in the in-game shop or with your first win of the day. The gifts include temporary seasonal cosmetic items, card packs, wildcards, gold and more. Make sure to log in every day to claim all your holiday gifts!

⚔ Double Skirmish Holiday ⚔
During the holiday season, we will have two skirmishes for you to enjoy with special rulesets!

Join us during the weekend of December 22nd to the 24th, as well as December 29th to the 31st, to enjoy the holiday Skirmish fun and earn your first win reward. Keep an eye out on the latest news for more details on the upcoming Skirmishes!

🎄 Special Shop Offers 🎄
We’re thrilled to bring you some extra exciting offers in the in-game shop for the holiday season!

Make sure to check the shop regularly for the latest holiday offers at lucrative discounts.

We hope you all enjoy this year’s winter holidays in KARDS and have a great end of year 2023.

Happy holidays and merry KARDSMAS from the KARDS team!
KARDS - The WW2 Card Game - Elin


A new Skirmish event is live now until December 17th!

Here’s everything you need to know.

Skirmish is a special game mode, easily accessible from the main screen, where you play with an alternate set of rules. These rules vary between the Skirmishes; you’ll face something different at every new Skirmish event.

Get ready for a thrilling deck building challenge with these unique Skirmish rules:
  • Choose your own deck to battle with.
  • Your deck must contain at least 20 infantry units.
  • All infantry units have Blitz and gain attack and defense bonus equal to their operation cost when deployed.

In addition to the exciting and completely different battle experience you’ll get with this Skirmish ruleset, you’ll also get a random card pack with your first win in this Skirmish!

Access the Skirmish event from the game's main screen or from the battle screen to get a detailed overview of the game mode, rules and prize.

This Skirmish is available from Friday, December 15th (12:00 GMT) until Sunday, December 17th at 18:00 GMT. Join this special event and win your Skirmish to claim victory and the spoils!

Please let us know what you think of the event in the comments below or on the KARDS Discord.

See you in the Skirmish this weekend!
KARDS - The WW2 Card Game - Elin


The 2023 World Championship is over and the KARDS World Champion is Jking7!



Jking7 seized the title for the third straight year, etching his name in history as the inaugural three-time consecutive KARDS World Champion. We send our sincerest congratulations to Jking7 on his hard-fought victory after an incredible year in KARDS esports.

The 2023 KARDS World Championship runner up is Socialist, who lost 2-4 to Jking7 in the best-of-seven final series in Iceland after an incredibly impressive performance throughout the qualifiers, the Knockout stage, and two-day grand finals broadcast. He is followed by Thanatron in third place after his impressive run in the World Championship was brought to a halt by World Champion Jking7. Leo takes fourth place, whose World Championship run ended on the first day of the grand finals broadcast after being defeated by both Jking7 and Thanatron. Each of our players proved their abilities throughout the World Championship and have each earned their share of the 12,000 USD prize pool.



We are extremely grateful to all our players participating in the World Championship! From the thousands participating in the in-game open qualifiers in September and October, to the top 128 participating in the Knockout Stage, the final 6 who battled live on stream for their spot in the grand finals, and finally the top 4 who embarked on a journey to Reykjavík, Iceland, to fight for the title live from the bunker studio.

Relive The Action
You can already relive all the action of the KARDS 2023 World Championship on the KARDS YouTube channel. Immerse yourself in the recordings to experience the exhilarating highs and heart-wrenching lows of yet another unforgettable World Championship weekend!

KARDS 2023 World Championship Grand Finals Day 1

https://www.youtube.com/watch?v=szYsCJ2E1t8

KARDS 2023 World Championship Grand Finals Day 2

https://www.youtube.com/watch?v=Hw0x-iFIAqg

The 2023 World Championship Grand Finals were played using decks from the new Winter War expansion, with each player bringing one deck from each main nation. Check out the decks of the top 4 participants right here: KARDS 2023 World Championship Top 4 Decks.

More To Come!
But that’s not all for KARDS esports this year! On December 16th at 13:00 GMT we close out the competitive year with the finals of the December OCC: Clash! This is the first OCC which features the competitive changes announced in early November, where only the top 2 players on the in-game ladder are automatically qualified for the top 8 and the rest fight through Swiss rounds for one of 6 remaining spots.

Make sure to follow KARDS on Twitch to ensure that you don’t miss any of the action - including our stream giveaways!

TUNE IN ON TWITCH

TUNE IN ON BILIBILI

We look forward to bringing you even more competitive KARDS next year. Join us on Discord or QQ and follow us on social media to make sure you don’t miss a thing!

KARDS Discord
KARDS QQ
KARDS Facebook
KARDS X/Twitter
KARDS - The WW2 Card Game - Elin


A new Skirmish event is live now until December 3rd!

Here’s everything you need to know.

Skirmish is a special game mode, easily accessible from the main screen, where you play with an alternate set of rules. These rules vary between the Skirmishes; you’ll face something different at every new Skirmish event.

Get ready for thrilling (and chilling) games with a Winter War twist with these unique Skirmish rules:
  • Each player randomly gets 1 of 5 decks to battle with.
  • There is one deck per main nation.
  • Each deck contains a new card from the Winter War expansion.

In addition to the unique and exciting battle experience you’ll get with this Skirmish ruleset, you’ll also get a random card pack with your first win in this Skirmish!

Access the Skirmish event from the game's main screen or from the battle screen to get a detailed overview of the game mode, rules and prize.

This Skirmish is available from Friday, December 1st (12:00 GMT) until Sunday, December 3rd at 18:00 GMT. Join this special event and win your Skirmish to claim victory and the spoils!

Please let us know what you think of the event in the comments below or on the KARDS Discord.

Stay frosty in the Skirmish this weekend!
KARDS - The WW2 Card Game - Elin


❄ Winter is here! ❄

We are thrilled to bring you the Winter War expansion, an update packed full to the brim with exciting new additions to KARDS.

  • The Winter War expansion has arrived with 86 new cards, 2 new keywords, and Finland as a new ally nation!
  • The brand new crate system is here!
  • We welcome the new KARDS battle pass!
  • We introduce a new language to KARDS - Japanese has entered Beta!
  • A new low-end renderer mode has arrived to improve performance on lower performance PCs!
  • As always, we have a bunch of bug fixes and general improvements!

Read on to learn more about all the exciting things that have arrived with the November patch!

Winter War
The Winter War expansion has arrived in KARDS!

Finland takes center stage in the Winter War expansion, and joins the battlefield as a new ally nation. Explore tenacious Finnish units, unique Finnish tactics, and use everything in your arsenal to gain the upper hand against formidable foes.

Arriving with the expansion are 86 new cards, including 20 cards for the new Finnish ally nation, 12 new cards for each of the main nations, and 2 cards for each of the existing ally nations in KARDS. We also welcome two new keywords: Suppress and Salvage.

  • Salvage: When a card with salvage destroys a unit on your turn, add a 1/1 copy to your hand with a maximum cost of 3.
  • Suppress: Suppressed units lose all their keywords and abilities and have their attack and defense reset. Units lose their Suppressed status if they return to hand.

Read more about the Winter War expansion in our release dev blog: Winter Is Here: Winter War Has Arrived in KARDS!

New Crate
The new and revamped crate is here!

The new crate can be opened every week and offers tiered rewards. Level up your crate by playing the game and earn bigger and more exciting rewards at higher crate tiers!

Progress towards the next crate tier by:
  • Gaining a national level
  • Opening card packs
  • Recycling cards you own that are in the Reserve pool
  • Gaining surplus cards (duplicates)

The new crate has five tiers, granting the following rewards:
  • Tier 1: 1 standard wildcard and 30 gold
  • Tier 2: 2 standard wildcards, 2 random standard gold cards, and 80 gold
  • Tier 3: 1 limited wildcard, 2 standard wildcards, 2 random limited gold cards, and 150 gold
  • Tier 4: 1 special wildcard, 1 limited wildcard, 1 random special gold card, 2 random limited gold cards, and 250 gold
  • Tier 5: 1 elite wildcard, 1 special wildcard, 1 limited wildcard, 2 random special gold cards, and 350 gold

As we transition to the new crate system, we bid farewell to the old crate system and resolve all existing crate progress. Any crates, full or partial, will be opened for you and the contents automatically added to your account. Any full crates will be completely resolved, and incomplete crates will be resolved based on a point system, giving players a portion of crate rewards based on how high the crate completion percentage is.

Read more about the new crate in our dev blog: The New and Improved Crate.

KARDS Battle Pass
The Battle Pass has arrived in KARDS and it’s packed with value!

The battle pass is a monthly pass that lasts from the first day of a month to the last day of that month. The battle pass comes with a range of perks that enhance your KARDS experience, from faster progression to a range of exclusive cosmetic items.

Purchase the Battle Pass to enjoy a number of benefits:
  • 30% XP boost: Enjoy 30% faster national progression, which you can combine with a medkit for a massive 130% XP boost!
  • Extra daily mission: Gain an extra mission every day for more fun and the opportunity to earn more gold every day!
  • Extra free daily card in the shop: Double the free cards every day, claimable from the in-game shop!
  • Crate tier level up: Your weekly crates throughout the month will automatically be one tier higher when opened (if not already max tier).
  • Exclusive alternative art: Get a brand new alternative art, exclusive (not available in the shop) for at least a year from the pass.
  • Exclusive board item: Get a brand new board item, exclusive (not available in the shop) for at least a year from the pass.
  • Exclusive extra style emote: Get a brand new special emote that pops out with extra style, exclusive (not available in the shop) for at least a year from the pass.
  • Exclusive card back: Get a brand new card back, exclusive (not available in the shop) for at least a year from the pass.

Purchase the battle pass for 11.99 USD to enjoy all the contents described above. The battle pass is sure to provide immense value at any time of the month, and especially for those that purchase the pass earlier in the month. Any cosmetics are added to your account immediately upon purchase. The XP boost, extra daily mission and extra free daily card can be collected throughout the period that the monthly battle pass lasts for - from the day that you purchase the pass and until the final day of that month.

Read more about the battle pass in our dev blog: The KARDS Battle Pass.

Japanese Language in Beta
We’re thrilled to bring KARDS to more players in different languages. The latest language we are introducing to KARDS is Japanese!

Change your language from the Options menu in-game to enjoy KARDS in Japanese. Note that Japanese localization is still in Beta and will continue to be improved in the coming months.

Low-end Renderer Mode
KARDS now has a brand new low-end renderer mode. The low-end renderer provides a significant boost to performance on lower-end machines, in particular those with integrated Intel GPUs.

On Steam, if you have an Intel GPU known to have issues with KARDS, your game will automatically launch using the low-end renderer. To manually opt into or out of the low-end renderer option, navigate to KARDS in your Steam library, right-click the item and select Properties. Under General, observe the "Launch Options" section and use the drop-down menu to select either "Play KARDS - The WWII Card Game" to play without the low-end renderer, or "Play using low-end renderer" to play using the low-end renderer.



Starter Campaign UI Overhaul
Starter campaigns for both Germany and the USA have received an overhaul, with various tweaks and polishes to improve the experience for new users both on PC and mobile devices. These tweaks are mainly to the UI in the starter campaigns, with adjustments to text windows, help arrows, and some music tweaks.

Bug Fixes
Battle
  • COMMITTED CREW did not correctly decrease deployment cost of SPITFIRE units in hand to 0 if BLOCKADE or RAID orders were used by the opponent. Fixed.
  • After reconnection in battle, player and opponent hands could show up in an incorrect location. Fixed.
  • The background color of the cost to activate a countermeasure was displayed as yellow after a countermeasure was not triggered. Fixed.
  • When a known card from Intel was played from the opponent’s hand, the Intel icon under the opponent’s hand did not correctly disappear. Fixed.
  • When a player had intel on cards in the opponent’s hand and the opponent did not draw on the next turn (for example due to WOLFPACK being played), the intel icon would disappear until the player’s next turn. Fixed.
  • When a card with a destruction effect was pincered with T-28 and an AoE order was used to destroy the pincered card, the next card drawn was stuck on the center of the screen. Fixed.
  • Sometimes, a card with a target selection ability could overlap other cards on the board. Fixed.

Collection
  • French accented letters did not work in the search bar in the Collection screen. Fixed.
  • Russian lowercase letters did not work in the search bar in the Collection screen. Fixed.
  • Collection search did not correctly identify all keywords in non-English languages. Fixed.
  • When a tab was expanded in the Collection Overview, the window did not correctly scroll down to the bottom of an expanded tab. Fixed.
  • In some languages, some of the text in the Collection interface went beyond intended areas. Fixed.
  • New cards claimed for free from the Shop were not correctly marked as New in the Collection menu. Fixed.

Decks
  • Fixed issue where deleting all decks could disable the Battle button until client restart, even after new decks were created.
  • In the deck builder, when adding cards by tapping the counter on the right-hand side of the deck builder interface, an image of the added card would be stuck overlaying the screen. Fixed.
  • In the deck builder, after right clicking several times in short succession, scrolling on the card selection would be disabled. Fixed.
  • After creating a deck with more than 40 cards and removing the excess cards, the deck could display the “Please Delete Deck” banner. Fixed.
  • Sometimes, when adding both Gold and non-Gold versions of a card to a deck and removing one of them, the incorrect version would be displayed in the card selection. Fixed.

Draft
  • Draft search screen sometimes showed art not matching draft nation. Fixed.
  • Draft rewards were sometimes not displayed correctly. Fixed.

Missions
  • In some cases, a player could receive a duplicate of a mission they already had which caused the mission not to appear correctly on their mission board. Fixed.

National Progression
  • The “Soviet Deck” image was shown on level 1-7 rewards in the “Rewards” menu after switching between nations. Fixed.
  • Reward popup on the game's main screen national progression preview would flicker and change. Fixed.
  • After reaching level 350, the national progression progress line overlapped the final reward. Fixed.
  • Sometimes, the exclamation point on the Rewards button did not correctly disappear after collecting all available rewards from national progression. Fixed.

Sound
  • Some effect sounds were still on when the Effect volume slider was set to 0. Fixed.

Starter Campaigns
  • In certain starter campaign missions, some tooltips were displayed in incorrect places. Fixed.
  • After ending a tutorial battle, tutorial pop-ups were sometimes not correctly removed. Fixed.
  • Sometimes players would not receive HQs as intended from starter campaigns. Fixed.

User Interface
  • Fixed various issues with text not fitting correctly into designated areas, when creating a KARDS account, on battle searching screen, in battle, in encyclopedia, and more.
  • In Ultrawide resolution, on the Japanese MANILA battlefield, the dragonfly was visible hiding in the corner of the screen. Fixed.
  • Some board items would overlap the edges of cards on the board. Fixed.
  • Streamer Mode option was shown in Settings during battle. Fixed.
  • Some long emote phrases did not fit correctly on the screen. Fixed.
  • When challenging a user to battle that was in the Campaigns menu, the correct UI was missing after accepting the challenge. Fixed.
  • On mobile devices, on the main screen of the game, when selecting a different carousel banner, the banner dots would flash. Fixed.
  • After clicking the “Home” and “Profile” buttons several times in short succession, they would appear as if they were pressed in. Fixed.
  • Some tooltips were not correctly displayed on mobile devices. Fixed.
  • After sending a message to a friend in the friends list, and then deleting the friend from the list before they read the message, they would receive an empty notification. Fixed.
  • Carousel transitions were sometimes not smooth and would link to the incorrect page. Fixed.
  • Parts of the Shop appeared in English in non-English language versions of the game. Fixed.

That’s all for now. We thank all of our players and the KARDS Community in general for reporting bugs and discussing the game balance. If you want to get involved, join us on Discord!
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