KARDS - The WW2 Card Game - Thomas


This June patch improves some fundamental systems in KARDS to ensure that we are ready for the future including mobile.

While this patch doesn’t change any cards, the general look & feel, or the behavior of the client in general, it is important that we keep updating core systems so that we can KARDS keep running and improving for years to come.

Updates and improvements

Update on June 24, 2022

Following the recent reports of issues with the graphic performance, our investigation revealed that the graphic settings in KARDS were automatically set to the highest value for everyone. This was a fault in the update and resulted in degraded graphics performance in some cases (GPUs running too hot, visual defects in the game, animation stuttering etc.). We also identified an issue with the fullscreen mode not actually covering the entire screen.

On June 23 at 18:00 UTC, we updated the KARDS game client with a bug fix for the above mentioned issues.


Update on June 22, 2022

We have received several reports of issues:
  • Inability to use use fullscreen and/or window mode
  • Irregularly high GPU usage
We are looking into these issues with high priority and will provide an update as soon as we have further information on this.

As usual, we welcome all feedback in the comments below and on KARDS Discord.
KARDS - The WW2 Card Game - Thomas


Following the announcement of this month’s card balance changes a few days ago (details of the balance update), we have deployed these changes on June 9th.

We also thank all of our engaged players and the KARDS community in general for reporting bugs and discussing the game balance.

If you want to get involved, please join us on Discord!

Card balance changes

A total of 10 cards have been updated, one was toned down in power, two got adjusted for strategic reasons, and seven received an upgrade to their power.

Please read the following dev blog for all the details and background info: Consistency

Strategic Changes

WELLINGTON


Old: Costs 1 less to deploy for each order you’ve given this battle.

New: If in your hand, this unit costs 2 less each time you give an order.

34th GUARDS


Old: Reduce cost by 1 each time a friendly card damages your HQ.
New: If in your hand, this unit costs 2 less each time your HQ takes friendly damage.

MIG 3


Old: Costs 2 kredits to deploy if an enemy countermeasure triggered this battle.
New: If in your hand, this unit costs 2 less each time an enemy countermeasure triggers.

39th BOLOGNA REGIMENT


Old: Costs 1 more to deploy if you have lost a unit this battle.
New: If in your hand, this unit costs 1 more each time you lose a unit.

Adjusted down in power

2nd PARA C




HENSCHEL HS 126


Old: Deployment: Give a friendly tank +1+1 for each unit type in the same line.
New: Deployment: Give a friendly tank +1+1 for each other unit type in the same line.

UNITED WE STAND


Old: Deal 2 damage to a unit. If this destroys it, gain 1 extra kredit slot.
New: Deal 2 damage to a unit. If this destroys it, all players gain 1 extra kredit slot.

Adjusted up in power

SORTIE



Old: Target unit with Mobilize gets Fury this turn. At end of turn, fully repair the unit.
New: Choose one - Give a friendly unit Mobilize OR add a FRAPPE to your hand.

D4Y SUISEI


Old: Destruction: Pin all enemy ground units.
New: Deployment: Pin target enemy unit and its adjacent units.

ZHUKOV


Old: Draw a random Soviet infantry from your deck. It costs 3 less this turn.
New: Draw a random Soviet infantry. It gets +1+1 and Blitz when deployed.

As always, if you have recently created one of these cards with wildcards, you get the option to recycle them back into a wildcard if you don't like the above changes.

We also welcome more feedback in the comments below and on KARDS Discord.
Jun 3, 2022
KARDS - The WW2 Card Game - Thomas

Hello everyone!

It’s time for a new balance patch.

In all games, players always have to learn something new when they start playing. KARDS, as a free-to-play World War II-themed CCG, is very easy for players to understand due to its close connection with the history. However, there are still some ambiguous cards, mainly because of the length limit of card texts. We also need to keep a reasonable balance between being attractive and being complicated. Through this patch, we hope to reduce the amount of such cards, before they become too many. As usual, some nerfs and buffs are also included.

To be specific, we are focusing on cost reduction this time. This ability provides interesting strategies, by making cards much more flexible. For example, the cost of 34th Guards is reduced if your HQ takes damage from a friendly card. The cost of Wellington is reduced if you give an order. Nevertheless, they also function a bit differently. The cost of 34th Guards is reset, if the card is returned to hand, while Wellington is not. In addition, it is not explicit for players that the cost reduction also works while the card is in the deck. After a lot of debate, we have decided to simplify these cards. Meanwhile, their stats are also adjusted according to their respective performances. What is more, the costs of all such units will always be reset if they are sent to hand or deck.

Let’s take a look at these cards and other balance cards.

Strategic Changes

WELLINGTON


Old: Costs 1 less to deploy for each order you’ve given this battle.

New: If in your hand, this unit costs 2 less each time you give an order.

This bomber has been performing very well since its previous change. The attack and the defense are swapped so that it fits the role of a powerful bomber better. Reducing its cost will not be as easy as it was. The increased operation cost will also keep this unit checked.

34th GUARDS


Old: Reduce cost by 1 each time a friendly card damages your HQ.

New: If in your hand, this unit costs 2 less each time your HQ takes friendly damage.

This big boy got a lot of likes for a short while when the ability was introduced. However, it did not really shatter the battlefield and slowly faded into part of a meme deck. With this new version, the cost can be reduced faster, but it will only work while in your hand. As compensation, the operation cost is also reduced. We expect a slightly better performance for this card.

MIG 3


Old: Costs 2 kredits to deploy if an enemy countermeasure triggered this battle.

New: If in your hand, this unit costs 2 less each time an enemy countermeasure triggers.

This fighter was designed to be a good counter card against countermeasures. The role will remain the same. The basic stats are adjusted a bit in hope that it can find a place in a Soviet control or air deck. The cost can be reduced to 0 if you trigger two or more countermeasures with this unit in your hand.

39th BOLOGNA REGIMENT


Old: Costs 1 more to deploy if you have lost a unit this battle.

New: If in your hand, this unit costs 1 more each time you lose a unit.

This unit has a fixed spot in any control deck with Italy as the ally. The new ability looks a bit similar to its earlier version, where the cost can be increased to 10 or even higher. However, it only triggers if the card is in your hand. Aa a Guard unit in a control deck, this unit is often played as early as possible once in hand, without seeing many friendly units being destroyed. As such, this unit is actually expected to be played at the cost of 3 in most cases. Its defense is reduced to 6, based on its overwhelming performance.

Adjusted down in power

2nd PARA C


This parachute unit has been the most popular and powerful card since it was released, also the most troublesome one. The Pincer effect can turn any friendly unit into a very efficient removal. We would like to keep its efficiency and amplify its weakness. The defense is reduced to 2 so that breaking the pincer effect is much easier. It also makes more sense for a parachute unit to have a low defense, as airborne operations are always very risky.

HENSCHEL HS 126


Old: Deployment: Give a friendly tank +1+1 for each unit type in the same line.

New: Deployment: Give a friendly tank +1+1 for each other unit type in the same line.

As mentioned in our previous balance blog, we are closely monitoring the combined arms deck. In general, it is a very fun deck, with various types of units but focusing on tanks. However, the ladder is a bit swamped with this deck, especially for middle and lower ranks. We hope this deck will remain strong and popular, while it does require a small break. Different versions of this card and other related cards were tested. In the end, this new version is deemed to be the most suitable break for the deck. The new equation will not count the tank itself. In other words, this fighter won’t give any buff to a tank in the frontline, if you only have tanks at that line.

UNITED WE STAND


Old: Deal 2 damage to a unit. If this destroys it, gain 1 extra kredit slot.

New: Deal 2 damage to a unit. If this destroys it, all players gain 1 extra kredit slot.

This card was the least used card and ascended as the most used one since its change in March. Improving ramp and control decks was its initial intention. Midrange aggro decks also became better, such as Brit Air deck and US frontline deck. Many versions were tested with the same initial intention. Increasing the cost would surely work as a nerf, but ramp and control deck will likely suffer more. Dealing 2 damage with only 1 cost is very efficient. However, the ability is a double edge sword, which is much less harmful for ramp and control decks.

Adjusted up in power

SORTIE



Old: Target unit with Mobilize gets Fury this turn. At end of turn, fully repair the unit.

New: Choose one - Give a friendly unit Mobilize OR add a FRAPPE to your hand.

The version of this card was tested some time ago. When 2E RIMA was introduced, the current version was expected to be seen in more battles. Nevertheless, it is simply not happening, based on our internal statistics for this card. As such, we would like to proceed with this entirely new direction, which gives more versatility for Mobilize decks, instead of only low cost Mobilize units and Potez.

D4Y SUISEI


Old: Destruction: Pin all enemy ground units.

New: Deployment: Pin target enemy unit and its adjacent units.

We have been pondering on how to improve Pin decks and Japan control decks for a long time. This version of D4Y SUISEI could be the solution. The positions of units will matter more, with the advent of more cards affecting adjacent cards. So will the number of units in the support line. For example, you probably want to move more units into the frontline if possible, instead of fulfilling the whole support line.

ZHUKOV


Old: Draw a random Soviet infantry from your deck. It costs 3 less this turn.

New: Draw a random Soviet infantry. It gets +1+1 and Blitz when deployed.

ZHUKOV is a very powerful order. However, it is mostly used in the combo with 4TH KUBAN COSSACKS, with the unit being the only infantry in the deck. Otherwise, it is much less reliable, not even in the T34 deck with the purpose of drawing 214TH AMUR. This new version is expected to be more diverse, as players can include different infantry units into the deck and get to choose when to deploy the drawn infantry to maximize its value.

That is all, these changes will be live soon. Please continue giving us your feedback, which is very valuable to us. We are checking your feedback, as always.

Thanks and see you on the battlefield, commanders!
KARDS - The WW2 Card Game - Thomas


D-Day was the largest seaborne invasion and started with the Normandy landings on Tuesday, June 6th, 1944. D-Day began the liberation of France (and later western Europe) and laid the foundation for the Allied victory on the Western Front.

Commemorate this historical event in KARDS with free double XP every day and a special wildcard!

This in-game event starts on June 3rd with a free Medkit booster, continues over the weekend, and culminates on the 6th with a free special wildcard.

Before we go into further details, let’s refresh a bit the historical background of D-Day.

Historical background

D-Day, June 6th, 1944, represents the most immense sea, land, and air operation ever undertaken in the history of mankind. It marked the beginning of the end of Nazi tyranny across Europe, the victorious turning point of the Allies in the Second World War.

One 160,000 soldiers landed in Normandy during D-Day. 200,000 naval personnel, 7,000 ships, 24,000 airborne troops, and 12,000 aircraft were involved.

The Normandy beaches were chosen by planners because they lay within the range of air cover and were less heavily defended than the obvious objective of the Pas de Calais, the shortest distance between Great Britain and the Continent. Airborne drops at both ends of the beachheads were to protect the flanks and open up roadways to the interior. Approximately 156,000 Allied troops had successfully stormed Normandy's beaches by day's end.

Less than a week later, on June 11th, the beaches were fully secured, and over 326,000 troops, more than 50,000 vehicles, and some 100,000 tons of equipment had landed at Normandy.

By the end of August 1944, all of northern France was liberated. The invading forces reorganized for the drive into Germany, where they would eventually meet with Soviet forces advancing from the east to end the Nazi Reich.

D-Day in KARDS

Commemorate this historical event in KARDS! Leading from June 3rd to the day of the invasion, you can ramp up your forces every day with free double XP.



Then, on D-Day itself, you are ready to hammer down your opponents and take the victory with a free Special Wildcard.

👉 To get the free XP booster, go to the in-game KARDS Shop and get the D-Day XP booster there. You can get one for free per day!

If you want to learn more about Double XP and how those boosters work, check out our recent dev blog: Double XP for You - Introducing the KARDS Med Kit!

To get the free Special Wildcard, on June 6th, the actual D-Day, go to the in-game KARDS Shop and claim your free wildcard there!



⚠️
The free daily D-Day items are available each only for one day, so make sure that you log in every day and claim your item from the KARDS shop!
KARDS - The WW2 Card Game - Thomas


Best KARDS community,

With great delight, we released a new patch on May 27, 2022, to bring introduce the new KARDS Medkits (Double XP boosters), prebuilt decks that become available for free to everyone at level 12 of the national progression tracks, and bug fixes.

All feedback is appreciated and most welcome. Please use the comments below or join us on the KARDS Discord.


IMPROVEMENTS & CHANGES
  • Medkits, the KARDS Double XP Boosters, are now available in game.
    Read more about the Medkits in our recent blog.

  • Prebuilt decks have been introduced. Five free prebuilt decks, one per each major nation, will unlock for everyone who has reached level 12 in the according national progression track.
    Read more about Prebuilt decks in the latest dev blog.

  • As part of the new free prebuilt decks, everyone who has already reached level 12 in the national progression tracks, have received almost a couple hundred cards all for free!
    If you already own some of these cards to the maximum amount, then the excess has added to your crate.
    If you already own all of the free cards, the crate has been insta-filled up to 175%. Each full crate contains 1 elite wildcard, 1 special wildcard, a draft ticket and several limited and standard wildcards.

BUG FIXES

General bug fixes

  • In rare cases 85 PIONEER COMPANY would not update the Kredit cost of orders in hand when more than one of them were destroyed with AoE effects. Fixed.
  • Marder III H doesn't draw cards when it is destroyed by enemy Akita Regiment's destruction effect. Fixed.
  • YAMATO and GREATER PURPOSE are not working with 114TH INFANTRY REGIMENT. Fixed.
  • The game history bar didn't show cards that have been affected by set/gain defense. Fixed.


We welcome your feedback! Please use the comments below or join us on the KARDS Discord.
KARDS - The WW2 Card Game - Thomas


Are you having a bit of a hard time getting your first deck together? Do you want to go beyond the starter decks but don’t know how to take the initial steps? Have you ever wanted to get a good, cohesive deck but lacked one specific card and ran out of wildcards?

Then our latest feature might interest you! On May 27th, prebuilt decks arrive in KARDS.

WHAT PREBUILT DECKS ARE

Prebuilt decks are precisely what the name suggests they are. Decks that are prebuilt and ready to use.

When you acquire a prebuilt deck, all cards of this deck are automatically added to your collection. That means you can immediately use the deck after you have obtained it. All cards coming with prebuilt decks can be used for other decks, too, as they become part of your collection.

No more fiddling around with missing cards! The prebuilt deck is battle-ready!

Prebuilt decks are a fantastic way to get you deeper into KARDS and the exciting world of deck building; they are a great stepping stone, especially for players that are thrilled about the WW2 and strategic setting of KARDS but have limited CCG or deck-building experience.

HOW TO USE PREBUILT DECKS

A new tab in the deck builder lists all the prebuilt decks you currently own. Your decklist will not be cluttered, and valuable deck slots not blocked.

You can click on each prebuilt deck in this new window to get more information about them, key aspects, and valuable gameplay hints.

You also can copy your prebuilt decks to your decklist. From there, you can use it like any other deck when you start a match (PVP, AI, Challenge, etc.).

When you have copied the prebuilt deck to your decklist, you can also modify and fine-tune it to your liking.

Regardless of whether you change the deck in your decklist, the original prebuilt deck always stays the same; you can always copy this original version back into your decklist. So, don’t worry; you can’t mess up prebuilt decks!

FREE PREBUILT DECKS

Prebuilt decks are great for everyone, but especially in the early days, you can benefit from a helping hand in the form of guidance and hints on strategy.

Therefore we have added a new reward to the National Progression system at Level 12.

There are five premade decks, each with 39 cards (plus one HQ), entirely for free!



Ranging from aggro to control playstyles, these decks are well-suited for new players who would like to explore more of KARDS while receiving some guidance. Those decks can be finetuned and improved as you collect more cards and refine your skills.


Prebuilt decks become available on May 27th, 2022. We really would like to hear your feedback on this and what you think about prebuilt decks.
KARDS - The WW2 Card Game - Thomas


Get ready for some more KARDS Open action as it returns this May with KARDS Open XII!

SIGN UP NOW

The previous KARDS Open saw a large and competitive pool of players and after three tournament stages we saw the Chinese player Noein5, the previous champion, being defeated his countryman 钟离梓 (TangTang), in a nail biting finals that went all 5 games.

You can catch all the action in the VOD here: https://youtu.be/FcVNIhV-Qo4

In this coming Open tournament, players will have two chances to make it into the top 16 through one of the two Swiss Qualifiers held on May 28th and June 4th.

The KARDS Open is all about gathering together, meeting new people, having fun, and playing KARDS. To that end, we will be doing a random giveaway between all those that sign up and play in the KARDS Open XII qualifiers, where three lucky players will receive 4 officer packs once the qualifiers are complete.

Read on for a detailed breakdown of the different tournament stages.

STAGE ONE

Starting Saturday, May 28th with the swiss qualifiers, you will compete in a best of 3 free-for-all deck format. This means you can bring any deck you want and play it as many times as you'd like. No deck submissions and no deck restrictions! If you make the top 8 in this stage, you will advance to stage two.
The Last Chance Qualifier will be Saturday, June 4th. This swiss bracket is open to any player who has not already made the top 8 cuts

STAGE TWO

If you finish in the Top 8 from either stage one weekend, you will be qualified for the next stage - Saturday, June 25th to compete in the single elimination best of 5 conquest. In this stage, you will submit four of your best decks from four different main nations. You will ban one deck from your opponent and play a best of 5.

STAGE THREE

If you've made it to the Top 4 on June 25th, you've made it to stage 3! These games will be played and broadcast LIVE on June 26th.

For all questions about participating in the Open and all things related to KARDS Tournaments, please join our KARDS competitive Discord: https://discord.gg/288DQexmng

FORMAT & SCHEDULE

Swiss Qualifiers

  • Compete in one or both qualifier swiss bracket weekends.
  • Top 8 from each weekend bracket moves on to Top - Cuts weekend
  • Closed deck lists with no deck restrictions! Play whatever you want, whenever you want!

Best of Three matchups

  • Swiss Bracket with 128 player maximum (7 swiss rounds)
  • Swiss Qualifier Bracket A May 28th @ 0900 GMT
  • Swiss Qualifier Bracket B June 4th @ 1300 GMT

Top Cuts

  • Bring three decks from three different main nations
  • A fourth deck must be submitted, which will only be used if you make it to top 4
  • Top 16 Conquest format best of 3 with open deck lists and one ban
  • Top 4 conquest format best of 5 with open deck lists and one ban
  • Top 16 Bracket June 25th @ 1300 GMT
  • DECK LIST SUBMISSION DEADLINE: June 25th @ 1200 GMT
  • Top 4 Bracket & Live Stream June 26th @ 1400 GMT

Prizes

The KARDS Open has a prize pool of $1500 that is split the following way:

  • 1st: $600 USD
  • 2nd: $450 USD
  • 3rd: $250 USD
  • 4th: $200 USD
  • 5th-16th - 1000 Gold

Sign ups are open now! -https://www.start.gg/tournament/kards-open-xii/details
KARDS - The WW2 Card Game - Thomas


Have you ever wanted more free stuff in KARDS? Thought you were not progressing fast enough? Be in control and trigger a boost of extra rewards?

Then rejoice and celebrate the arrival of the brand new KARDS Medkit on May 26th to help you out of this plight!

Read on and explore the exciting details of these new items, what they are and how to get them.

MEDKITS - WHAT ARE THEY?

Medkits are consumable in-game items that, once activated, will double the national XP you receive at the end of a match. Medkits have a specific duration, after which they expire and become void.

The duration of the current Medkits is set to 2 hours. We have decided to go with 2 hours because it matches pretty well with a good session length and because we don’t want to encourage some unhealthy grind.

HOW TO USE MEDKITS

Using Medkits couldn’t be easier! Simply go to your progression window to find the new Medkit Booster tab.



There you see the amount of Medkits you own and a big “activate” button if you have any available. This will activate the Medkit and start the 2-hour boost period. And that’s all you need to do!

Once a booster is active, a large countdown will appear on the main screen, showing you when the booster expires.



A few more details about Medkits:

  • Boosting effects don’t stack. You can’t activate two Medkits simultaneously to get a 4x XP boost. You can only have one Medkit active at any given time.
  • Countdowns don’t stack. You also can’t activate two Medkits at the same time to get 4 hours continuously. You need to activate them one after the other.
  • No cooldown period between Medkit activations. Once an active Medkit runs out of time, you can activate another one.
  • No expiry date. Medkits don’t expire (similar to draft tickets); you keep them on your account. You can own as many Medkits as you want.

HOW TO GET MEDKITS

With all that being said, you might wonder where you can get the KARDS Medkits. There are several ways to get them.

Medkits are available in the KARDS Shop for 10 Diamonds. You can also quick-purchase them directly from the progression tab for your convenience.

In-game events and special rewards will provide free Medkits from time to time. As mentioned above, you can either use them right away then or collect them for a later date if that would be more convenient for you (a major advantage over our traditional double XP events that left quite some people losing out because they lacked time to play during that specific event - no more!).

The next event is right around the corner, and it will provide free Medkits for everyone. Can you guess which event that will be?

Medkits will become available in KARDS with the next patch on May 26th.

We are looking forward to your feedback and possible questions which we gladly will answer!
KARDS - The WW2 Card Game - Thomas
Dear community,

We have a small but convenient update from the KARDS team for you:

We have introduced 40 local currencies to the KARDS store. You will see Diamond bundle prices in your local currency (if supported by Steam) instead of the default USD.

How it was in the past

In the past, you saw the price of Diamond bundles in the KARDS store (Diamond bundles are our only real-money items) in USD even though your local currency was different. On the actual checkout and the payment screen, Steam shows you your local currency (assuming Steam supports your local currency).

This was quite inconvenient as you always had to convert the USD price shown in the client to your local currency that you actually pay.

How it is now

From today (May 12, 2022), the KARDS store will show the price of Diamond bundles in your local currency and no longer in USD as default. You will see the same currency in the game client and on your actual payment screen.

No more hassle trying to figure out how much the item will cost in your own currency. We believe that this makes things more straightforward.

All prices have been converted with the latest exchange rates and are as close as possible to the USD price.

List of local currencies

Following Steam, the following local currencies will be shown in the client and the checkout screen.

USD - United States Dollar
AED - UAE-Dirham
AUD - Australia Dollar
BGN - Bulgaria Lev
BRL - Brazil Real
CAD - Canada Dollar
CHF - Switzerland Franc
CLP - Chile Peso
CNY - China Yuan Renminbi
COP - Colombia Peso
CRC - Costa Rica Colon
CZK - Czech Republic Koruna
DKK - Denmark Krone
EUR - Euro Member Countries
GBP - United Kingdom Pound
HKD - Hong Kong Dollar
HUF - Hungary Forint
IDR - Indonesia Rupiah
ILS - Israel Shekel
INR - India Rupee
JPY - Japan Yen
KRW - Korea (South) Won
KZT- Kazakhstan Tenge
MXN - Mexico Peso
MYR - Malaysia Ringgit
NOK - Norway Krone
NZD - New Zealand Dollar
PEN - Peru Sol
PHP - Philippines Peso
PLN - Poland Zloty
QAR - Qatar Riyal
RON - Romania Leu
SAR - Saudi Arabia Riyal
SEK - Sweden Krona
SGD - Singapore Dollar
THB - Thailand Baht
TRY - Turkey Lira
TWD - Taiwan New Dollar
UAH - Ukraine Hryvnia
UYU - Uruguay Peso
VND - Viet Nam Dong
ZAR - South Africa Rand
KARDS - The WW2 Card Game - Thomas


Thrilling news from the KARDS battlefield: The new update "Global Conflict" was released on May 10 and is live now!

Global Conflict focuses on the wars in the colonies in SouthEast Asia and has Japan and Great Britain as main antagonists; it also brings some support to the colonial powers France and Italy.

This fifth installment in our series of historically themed updates delivers reinforcements to the battlefield with 7 unique new cards (18 in total), card balance changes, general improvements, bug fixes, and alternate art.

Additionally, a unique, time-limited event with alternate game rules lets you explore all the new cards, even if you don't own them.

Join now and check it out!

A new update: Global Conflict

Highlights of this update are the Elite and two Special cards, while the standard and limited-rarity cards are valuable additions to the theme.



As the new Elite card of this update, the Japanese 114th Infantry Regiment is truly a force to be reckoned with. Already, its Ambush and Smokescreen effect turns it into a formidable opponent on the battlefield, but then it comes with an additional effect!

We also honor New Zealand's contributions alongside Great Britain during WW2. As one of the new special cards, we see the RNZAF variant of the legendary Kittyhawk arriving.

All of the cards, effects and strategic background are rooted in WW2 history (see below).

This update comes with 7 unique new and several handpicked existing cards to support the theme (18 cards in total). The premium version includes:

  • Our highly popular alternate art
  • A new Japanese HQ and battlefield
  • Gold versions of the "Global Conflict" cards
  • The traditional Japanese Pith helmet as a new board item
  • A sizable number of wildcards of all rarities

KARDS is entirely free to play and stays like this.

You can obtain the new cards in many ways, for example, by using wildcards or purchasing the "Global Conflict" bundles for gold or diamonds.

Card details

This update adds 7 new cards to the collection; all of them are themed around the Global Conflict and allow you to improve existing decks or create new deck variants.

SUNRISE DIVISION



The 23rd Division, aka Sunrise Division, of the Imperial Japanese Army was formed in 1938 during the outbreak of the Second Sino-Japanese War (1937-1945). The division participated in the Battle of Khalkhin Gol against the Red Army in 1939, where it suffered a staggering loss of 12,000 men, which was about 80% of their combat strength. Following the devastating defeat the remnants of the division returned to Japan to assist with the border defense force, but was later reformed as a mechanized infantry division and sent to Taiwan for garrison duties in 1944. That same year the Sunrise Division was sent to the Philippines where it participated in the Battle of Luzon, against the US and Philippine Commonwealth forces, where it lost 24,508 men out of a total strength of 29,636 men. After the Battle of Luzon the Sunrise Division ceased to exist.

EDGE OF THE EMPIRE



The Greater East Asia Co-Prosperity Sphere, also known as the “New Order in East Asia”, was a concept where the idea was to liberate Asia from the Western colonial powers and create a bloc of Asian nations which would be led by Japan. This concept served as a front for Japan's expansion in Asia during WWII, but the controversy was that Japan replaced the Western powers with a ruthless administration and drained the resources in most of their conquered nations in order to achieve their own imperial ambitions. At the height of WWII, the Empire of Japan was one of the largest in history, its sovereignty reached 8,510,000 km2 and its occupied regions and territories population accounted for 20% of the world's population. However, following Japan’s surrender to the Allies in September 1945 its governance was restricted to Japan and its islands and as a result the Co-Prosperity Sphere ceased to exist.

2e RIMa



The 2nd Marine Infantry Regiment (French: 2e Régiment d'Infanterie de Marine or 2e RIMa) is a regiment of the Troupes de marine in the French Army which has been active from 1831 to the present day. During WWII, the regiment took part in the Battle of France and resisted the German invasion forces at Amiens, but was dissolved following the fall of France in 1940. The 2e RIMa was restored with the Free French Forces in 1941 and participated in the Battle of Keren during the East African Campaign, as part of the Free French Brigade of the Orient. In 1942 the regiment joined the 2nd Free French Brigade, which in 1943 became part of the 1st Free French Division (1re Division Française Libre or 1re DFL). They were involved in operations and campaigns in Libya and Tunisia, including the Battle of El Alamein and the Battle of Takrouna. The 1re DFL joined the Italian Campaign in April 1944 where it fought in the Battle of Pontecorvo, and landed in Provence during Operation Dragoon, which was the Allied landing in Southern France. Finally in 1945, as part of the French First Army, the division fought German forces in the Colmar Pocket and participated in the city’s liberation.

MONSOON ROT



The Burma Campaign (1941-1944) was very much affected by the geographical characteristics of the region and the tropical climate was particularly extreme during the 1940s. From May to November the heat was blistering and painful, and then the monsoon season came with extreme thunderstorms that soaked the soldiers and their equipment, followed by insects that attacked them ruthlessly and tropical diseases that spread like wildfire among the troops. This made logistics extremely difficult for both friends and foe, but this hit the Japanese harder than the Allies and by 1944 the Japanese forces suffered their greatest military defeat up to that point. In total the Japanese suffered 200,000 casualties and losses in Burma, and some claim that 78% of these losses were from non-combat causes such as starvation and disease.

ATTACK IN THE COLONIES



Following the footsteps of their German ally, Italy declared war on Britain in June 1940. Their goal was to occupy British and French colonies in Africa as well as seizing control of the Suez Canal from the British. Initially the Italian forces managed to seize control of the upper Nile Valley in Sudan and British Somaliland. More troops were sent to capture the Northern part of the British colony of Kenya and to advance into Egypt in the hopes of reaching the Suez Canal. However, by this time the British managed to execute three counter offensives, and with great help from the RAF they managed to push back the Italians. What followed was a series of battles for control of Libya and regions of Egypt, and despite being reinforced by the Germans, the last Italian troops in East Africa were defeated at the Battle of Gondar in November 1941. However, several thousand Italian troops continued to wage a guerrilla war until September 1943, when Italy surrendered to the Allies.

RNZAF KITTYHAWK



The Curtiss P-40 Kittyhawk was the backbone of Royal New Zealand Air Force fighter squadrons from 1942 to 1944 when they were replaced by Corsairs. 297 Kittyhawks equipped eight squadrons of the RNZA during WWII, mostly in operations in the South West Pacific. By the end of the war, there were only 124 Kittyhawks remaining, 20 were lost in combat, 152 were lost in accidents overseas and in New Zealand. During the time the RNZAF Kittyhawks were used in front line service they accounted for at least 99 Japanese aircraft destroyed in air combat.

114th INFANTRY REGIMENT



The 114th Infantry Regiment was a regiment of the 56th Division of the Imperial Japanese Army during WWII. In 1942, during the Pacific War, the division was sent to Burma and landed in Rangoon as an attachment to the 25th Army. In Burma the division participated in the Battle of Toungoo in March 1942 where it defeated the defending Chinese forces. Later the division would advance to the Karenni States of Burma where it defeated the Chinese 6th Corps and forced them to retreat. From May 1942 the 56th Division mostly performed garrison duties on the Yunnan border to China, but in 1944 heavy fighting against the Allied forces resumed. During the fighting the 114th Infantry Regiment was credited with defeating Merrill’s Marauders during the Siege of Myitkyina and managed to delay and inflict heavy casualties to superior Chinese forces during the Battle of Mount Song. During these battles the 56th Division suffered heavy losses and was removed from the front line and ended the war on the border between South Burma and Thailand.

Card balance changes

Additionally to the arrival of exciting new cards, we have also changed the balance of several cards.

The prominent 2nd California is among the changed cards. Several air-themed cards have received some changes as well. Have a look below at the exact details and get more in-depth info in the blog dedicated to these changes: Improvement













Special Launch Event

To celebrate the arrival of this update, we will also have a special in-game event ready.

In this event, you can enjoy all the new "Global Conflict" cards for free - even if you don't have them in your collection. A set of special rules spices up this event.



Participation is entirely free; hop in and enjoy.

Bug Fixes included

With all the above new features and updates, the war on bugs continued, resulting in several bug fixes. We thank the community for their engagement. If you happen to encounter one of the rare bugs, we welcome all reports on our KARDS Discord.

  • Gold rewards, for example from daily missions, were sometimes displayed incorrectly. Fixed.
  • In some cases, the number of wildcards was not displayed correctly in the menu. Fixed.
  • Issues with some in-game translations have been fixed.
  • Issues with board items after reconnecting to a game have been fixed.
  • B-29 SUPERFORTRESS didn't update the cost correctly when sent to hand and redrawn while controlling frontline. Fixed
  • HENSCHEL 126 wasn't counting Savoia Cavalleria as 2 unit types. Fixed.
  • Giving cards -0 attack was not working correctly. Fixed.
  • A bug with RESERVES during AI matches has been fixed.
  • Instances where Para C effect was not triggering have been fixed.
  • In some cases, Dive Bombing was not returning the attack correctly. Fixed.

We hope you enjoy this update and the new tactical options it brings. Let us know what you think in the comments below or chat with us directly on the KARDS Discord.
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