D-Day was the largest seaborne invasion and started with the Normandy landings on Tuesday, June 6th, 1944. D-Day began the liberation of France (and later western Europe) and laid the foundation for the Allied victory on the Western Front.
Commemorate this historical event in KARDS with free double XP every day and a special wildcard!
This in-game event starts on June 3rd with a free Medkit booster, continues over the weekend, and culminates on the 6th with a free special wildcard.
Before we go into further details, let’s refresh a bit the historical background of D-Day.
Historical background
D-Day, June 6th, 1944, represents the most immense sea, land, and air operation ever undertaken in the history of mankind. It marked the beginning of the end of Nazi tyranny across Europe, the victorious turning point of the Allies in the Second World War.
One 160,000 soldiers landed in Normandy during D-Day. 200,000 naval personnel, 7,000 ships, 24,000 airborne troops, and 12,000 aircraft were involved.
The Normandy beaches were chosen by planners because they lay within the range of air cover and were less heavily defended than the obvious objective of the Pas de Calais, the shortest distance between Great Britain and the Continent. Airborne drops at both ends of the beachheads were to protect the flanks and open up roadways to the interior. Approximately 156,000 Allied troops had successfully stormed Normandy's beaches by day's end.
Less than a week later, on June 11th, the beaches were fully secured, and over 326,000 troops, more than 50,000 vehicles, and some 100,000 tons of equipment had landed at Normandy.
By the end of August 1944, all of northern France was liberated. The invading forces reorganized for the drive into Germany, where they would eventually meet with Soviet forces advancing from the east to end the Nazi Reich.
D-Day in KARDS
Commemorate this historical event in KARDS! Leading from June 3rd to the day of the invasion, you can ramp up your forces every day with free double XP.
Then, on D-Day itself, you are ready to hammer down your opponents and take the victory with a free Special Wildcard.
👉 To get the free XP booster, go to the in-game KARDS Shop and get the D-Day XP booster there. You can get one for free per day!
With great delight, we released a new patch on May 27, 2022, to bring introduce the new KARDS Medkits (Double XP boosters), prebuilt decks that become available for free to everyone at level 12 of the national progression tracks, and bug fixes.
All feedback is appreciated and most welcome. Please use the comments below or join us on the KARDS Discord.
IMPROVEMENTS & CHANGES
Medkits, the KARDS Double XP Boosters, are now available in game. Read more about the Medkits in our recent blog.
Prebuilt decks have been introduced. Five free prebuilt decks, one per each major nation, will unlock for everyone who has reached level 12 in the according national progression track. Read more about Prebuilt decks in the latest dev blog.
As part of the new free prebuilt decks, everyone who has already reached level 12 in the national progression tracks, have received almost a couple hundred cards all for free! If you already own some of these cards to the maximum amount, then the excess has added to your crate. If you already own all of the free cards, the crate has been insta-filled up to 175%. Each full crate contains 1 elite wildcard, 1 special wildcard, a draft ticket and several limited and standard wildcards.
BUG FIXES
General bug fixes
In rare cases 85 PIONEER COMPANY would not update the Kredit cost of orders in hand when more than one of them were destroyed with AoE effects. Fixed.
Marder III H doesn't draw cards when it is destroyed by enemy Akita Regiment's destruction effect. Fixed.
YAMATO and GREATER PURPOSE are not working with 114TH INFANTRY REGIMENT. Fixed.
The game history bar didn't show cards that have been affected by set/gain defense. Fixed.
We welcome your feedback! Please use the comments below or join us on the KARDS Discord.
Are you having a bit of a hard time getting your first deck together? Do you want to go beyond the starter decks but don’t know how to take the initial steps? Have you ever wanted to get a good, cohesive deck but lacked one specific card and ran out of wildcards?
Then our latest feature might interest you! On May 27th, prebuilt decks arrive in KARDS.
WHAT PREBUILT DECKS ARE
Prebuilt decks are precisely what the name suggests they are. Decks that are prebuilt and ready to use.
When you acquire a prebuilt deck, all cards of this deck are automatically added to your collection. That means you can immediately use the deck after you have obtained it. All cards coming with prebuilt decks can be used for other decks, too, as they become part of your collection.
No more fiddling around with missing cards! The prebuilt deck is battle-ready!
Prebuilt decks are a fantastic way to get you deeper into KARDS and the exciting world of deck building; they are a great stepping stone, especially for players that are thrilled about the WW2 and strategic setting of KARDS but have limited CCG or deck-building experience.
HOW TO USE PREBUILT DECKS
A new tab in the deck builder lists all the prebuilt decks you currently own. Your decklist will not be cluttered, and valuable deck slots not blocked.
You can click on each prebuilt deck in this new window to get more information about them, key aspects, and valuable gameplay hints.
You also can copy your prebuilt decks to your decklist. From there, you can use it like any other deck when you start a match (PVP, AI, Challenge, etc.).
When you have copied the prebuilt deck to your decklist, you can also modify and fine-tune it to your liking.
Regardless of whether you change the deck in your decklist, the original prebuilt deck always stays the same; you can always copy this original version back into your decklist. So, don’t worry; you can’t mess up prebuilt decks!
FREE PREBUILT DECKS
Prebuilt decks are great for everyone, but especially in the early days, you can benefit from a helping hand in the form of guidance and hints on strategy.
Therefore we have added a new reward to the National Progression system at Level 12.
There are five premade decks, each with 39 cards (plus one HQ), entirely for free!
Ranging from aggro to control playstyles, these decks are well-suited for new players who would like to explore more of KARDS while receiving some guidance. Those decks can be finetuned and improved as you collect more cards and refine your skills.
Prebuilt decks become available on May 27th, 2022. We really would like to hear your feedback on this and what you think about prebuilt decks.
The previous KARDS Open saw a large and competitive pool of players and after three tournament stages we saw the Chinese player Noein5, the previous champion, being defeated his countryman 钟离梓 (TangTang), in a nail biting finals that went all 5 games.
In this coming Open tournament, players will have two chances to make it into the top 16 through one of the two Swiss Qualifiers held on May 28th and June 4th.
The KARDS Open is all about gathering together, meeting new people, having fun, and playing KARDS. To that end, we will be doing a random giveaway between all those that sign up and play in the KARDS Open XII qualifiers, where three lucky players will receive 4 officer packs once the qualifiers are complete.
Read on for a detailed breakdown of the different tournament stages.
STAGE ONE
Starting Saturday, May 28th with the swiss qualifiers, you will compete in a best of 3 free-for-all deck format. This means you can bring any deck you want and play it as many times as you'd like. No deck submissions and no deck restrictions! If you make the top 8 in this stage, you will advance to stage two. The Last Chance Qualifier will be Saturday, June 4th. This swiss bracket is open to any player who has not already made the top 8 cuts
STAGE TWO
If you finish in the Top 8 from either stage one weekend, you will be qualified for the next stage - Saturday, June 25th to compete in the single elimination best of 5 conquest. In this stage, you will submit four of your best decks from four different main nations. You will ban one deck from your opponent and play a best of 5.
STAGE THREE
If you've made it to the Top 4 on June 25th, you've made it to stage 3! These games will be played and broadcast LIVE on June 26th.
For all questions about participating in the Open and all things related to KARDS Tournaments, please join our KARDS competitive Discord: https://discord.gg/288DQexmng
FORMAT & SCHEDULE
Swiss Qualifiers
Compete in one or both qualifier swiss bracket weekends.
Top 8 from each weekend bracket moves on to Top - Cuts weekend
Closed deck lists with no deck restrictions! Play whatever you want, whenever you want!
Best of Three matchups
Swiss Bracket with 128 player maximum (7 swiss rounds)
Swiss Qualifier Bracket A May 28th @ 0900 GMT
Swiss Qualifier Bracket B June 4th @ 1300 GMT
Top Cuts
Bring three decks from three different main nations
A fourth deck must be submitted, which will only be used if you make it to top 4
Top 16 Conquest format best of 3 with open deck lists and one ban
Top 4 conquest format best of 5 with open deck lists and one ban
Top 16 Bracket June 25th @ 1300 GMT
DECK LIST SUBMISSION DEADLINE: June 25th @ 1200 GMT
Top 4 Bracket & Live Stream June 26th @ 1400 GMT
Prizes
The KARDS Open has a prize pool of $1500 that is split the following way:
Have you ever wanted more free stuff in KARDS? Thought you were not progressing fast enough? Be in control and trigger a boost of extra rewards?
Then rejoice and celebrate the arrival of the brand new KARDS Medkit on May 26th to help you out of this plight!
Read on and explore the exciting details of these new items, what they are and how to get them.
MEDKITS - WHAT ARE THEY?
Medkits are consumable in-game items that, once activated, will double the national XP you receive at the end of a match. Medkits have a specific duration, after which they expire and become void.
The duration of the current Medkits is set to 2 hours. We have decided to go with 2 hours because it matches pretty well with a good session length and because we don’t want to encourage some unhealthy grind.
HOW TO USE MEDKITS
Using Medkits couldn’t be easier! Simply go to your progression window to find the new Medkit Booster tab.
There you see the amount of Medkits you own and a big “activate” button if you have any available. This will activate the Medkit and start the 2-hour boost period. And that’s all you need to do!
Once a booster is active, a large countdown will appear on the main screen, showing you when the booster expires.
A few more details about Medkits:
Boosting effects don’t stack. You can’t activate two Medkits simultaneously to get a 4x XP boost. You can only have one Medkit active at any given time.
Countdowns don’t stack. You also can’t activate two Medkits at the same time to get 4 hours continuously. You need to activate them one after the other.
No cooldown period between Medkit activations. Once an active Medkit runs out of time, you can activate another one.
No expiry date. Medkits don’t expire (similar to draft tickets); you keep them on your account. You can own as many Medkits as you want.
HOW TO GET MEDKITS
With all that being said, you might wonder where you can get the KARDS Medkits. There are several ways to get them.
Medkits are available in the KARDS Shop for 10 Diamonds. You can also quick-purchase them directly from the progression tab for your convenience.
In-game events and special rewards will provide free Medkits from time to time. As mentioned above, you can either use them right away then or collect them for a later date if that would be more convenient for you (a major advantage over our traditional double XP events that left quite some people losing out because they lacked time to play during that specific event - no more!).
The next event is right around the corner, and it will provide free Medkits for everyone. Can you guess which event that will be?
Medkits will become available in KARDS with the next patch on May 26th.
We are looking forward to your feedback and possible questions which we gladly will answer!
We have a small but convenient update from the KARDS team for you:
We have introduced 40 local currencies to the KARDS store. You will see Diamond bundle prices in your local currency (if supported by Steam) instead of the default USD.
How it was in the past
In the past, you saw the price of Diamond bundles in the KARDS store (Diamond bundles are our only real-money items) in USD even though your local currency was different. On the actual checkout and the payment screen, Steam shows you your local currency (assuming Steam supports your local currency).
This was quite inconvenient as you always had to convert the USD price shown in the client to your local currency that you actually pay.
How it is now
From today (May 12, 2022), the KARDS store will show the price of Diamond bundles in your local currency and no longer in USD as default. You will see the same currency in the game client and on your actual payment screen.
No more hassle trying to figure out how much the item will cost in your own currency. We believe that this makes things more straightforward.
All prices have been converted with the latest exchange rates and are as close as possible to the USD price.
List of local currencies
Following Steam, the following local currencies will be shown in the client and the checkout screen.
USD - United States Dollar AED - UAE-Dirham AUD - Australia Dollar BGN - Bulgaria Lev BRL - Brazil Real CAD - Canada Dollar CHF - Switzerland Franc CLP - Chile Peso CNY - China Yuan Renminbi COP - Colombia Peso CRC - Costa Rica Colon CZK - Czech Republic Koruna DKK - Denmark Krone EUR - Euro Member Countries GBP - United Kingdom Pound HKD - Hong Kong Dollar HUF - Hungary Forint IDR - Indonesia Rupiah ILS - Israel Shekel INR - India Rupee JPY - Japan Yen KRW - Korea (South) Won KZT- Kazakhstan Tenge MXN - Mexico Peso MYR - Malaysia Ringgit NOK - Norway Krone NZD - New Zealand Dollar PEN - Peru Sol PHP - Philippines Peso PLN - Poland Zloty QAR - Qatar Riyal RON - Romania Leu SAR - Saudi Arabia Riyal SEK - Sweden Krona SGD - Singapore Dollar THB - Thailand Baht TRY - Turkey Lira TWD - Taiwan New Dollar UAH - Ukraine Hryvnia UYU - Uruguay Peso VND - Viet Nam Dong ZAR - South Africa Rand
Thrilling news from the KARDS battlefield: The new update "Global Conflict" was released on May 10 and is live now!
Global Conflict focuses on the wars in the colonies in SouthEast Asia and has Japan and Great Britain as main antagonists; it also brings some support to the colonial powers France and Italy.
This fifth installment in our series of historically themed updates delivers reinforcements to the battlefield with 7 unique new cards (18 in total), card balance changes, general improvements, bug fixes, and alternate art.
Additionally, a unique, time-limited event with alternate game rules lets you explore all the new cards, even if you don't own them.
Join now and check it out!
A new update: Global Conflict
Highlights of this update are the Elite and two Special cards, while the standard and limited-rarity cards are valuable additions to the theme.
As the new Elite card of this update, the Japanese 114th Infantry Regiment is truly a force to be reckoned with. Already, its Ambush and Smokescreen effect turns it into a formidable opponent on the battlefield, but then it comes with an additional effect!
We also honor New Zealand's contributions alongside Great Britain during WW2. As one of the new special cards, we see the RNZAF variant of the legendary Kittyhawk arriving.
All of the cards, effects and strategic background are rooted in WW2 history (see below).
This update comes with 7 unique new and several handpicked existing cards to support the theme (18 cards in total). The premium version includes:
Our highly popular alternate art
A new Japanese HQ and battlefield
Gold versions of the "Global Conflict" cards
The traditional Japanese Pith helmet as a new board item
A sizable number of wildcards of all rarities
KARDS is entirely free to play and stays like this.
You can obtain the new cards in many ways, for example, by using wildcards or purchasing the "Global Conflict" bundles for gold or diamonds.
Card details
This update adds 7 new cards to the collection; all of them are themed around the Global Conflict and allow you to improve existing decks or create new deck variants.
SUNRISE DIVISION
The 23rd Division, aka Sunrise Division, of the Imperial Japanese Army was formed in 1938 during the outbreak of the Second Sino-Japanese War (1937-1945). The division participated in the Battle of Khalkhin Gol against the Red Army in 1939, where it suffered a staggering loss of 12,000 men, which was about 80% of their combat strength. Following the devastating defeat the remnants of the division returned to Japan to assist with the border defense force, but was later reformed as a mechanized infantry division and sent to Taiwan for garrison duties in 1944. That same year the Sunrise Division was sent to the Philippines where it participated in the Battle of Luzon, against the US and Philippine Commonwealth forces, where it lost 24,508 men out of a total strength of 29,636 men. After the Battle of Luzon the Sunrise Division ceased to exist.
EDGE OF THE EMPIRE
The Greater East Asia Co-Prosperity Sphere, also known as the “New Order in East Asia”, was a concept where the idea was to liberate Asia from the Western colonial powers and create a bloc of Asian nations which would be led by Japan. This concept served as a front for Japan's expansion in Asia during WWII, but the controversy was that Japan replaced the Western powers with a ruthless administration and drained the resources in most of their conquered nations in order to achieve their own imperial ambitions. At the height of WWII, the Empire of Japan was one of the largest in history, its sovereignty reached 8,510,000 km2 and its occupied regions and territories population accounted for 20% of the world's population. However, following Japan’s surrender to the Allies in September 1945 its governance was restricted to Japan and its islands and as a result the Co-Prosperity Sphere ceased to exist.
The Burma Campaign (1941-1944) was very much affected by the geographical characteristics of the region and the tropical climate was particularly extreme during the 1940s. From May to November the heat was blistering and painful, and then the monsoon season came with extreme thunderstorms that soaked the soldiers and their equipment, followed by insects that attacked them ruthlessly and tropical diseases that spread like wildfire among the troops. This made logistics extremely difficult for both friends and foe, but this hit the Japanese harder than the Allies and by 1944 the Japanese forces suffered their greatest military defeat up to that point. In total the Japanese suffered 200,000 casualties and losses in Burma, and some claim that 78% of these losses were from non-combat causes such as starvation and disease.
ATTACK IN THE COLONIES
Following the footsteps of their German ally, Italy declared war on Britain in June 1940. Their goal was to occupy British and French colonies in Africa as well as seizing control of the Suez Canal from the British. Initially the Italian forces managed to seize control of the upper Nile Valley in Sudan and British Somaliland. More troops were sent to capture the Northern part of the British colony of Kenya and to advance into Egypt in the hopes of reaching the Suez Canal. However, by this time the British managed to execute three counter offensives, and with great help from the RAF they managed to push back the Italians. What followed was a series of battles for control of Libya and regions of Egypt, and despite being reinforced by the Germans, the last Italian troops in East Africa were defeated at the Battle of Gondar in November 1941. However, several thousand Italian troops continued to wage a guerrilla war until September 1943, when Italy surrendered to the Allies.
RNZAF KITTYHAWK
The Curtiss P-40 Kittyhawk was the backbone of Royal New Zealand Air Force fighter squadrons from 1942 to 1944 when they were replaced by Corsairs. 297 Kittyhawks equipped eight squadrons of the RNZA during WWII, mostly in operations in the South West Pacific. By the end of the war, there were only 124 Kittyhawks remaining, 20 were lost in combat, 152 were lost in accidents overseas and in New Zealand. During the time the RNZAF Kittyhawks were used in front line service they accounted for at least 99 Japanese aircraft destroyed in air combat.
114th INFANTRY REGIMENT
The 114th Infantry Regiment was a regiment of the 56th Division of the Imperial Japanese Army during WWII. In 1942, during the Pacific War, the division was sent to Burma and landed in Rangoon as an attachment to the 25th Army. In Burma the division participated in the Battle of Toungoo in March 1942 where it defeated the defending Chinese forces. Later the division would advance to the Karenni States of Burma where it defeated the Chinese 6th Corps and forced them to retreat. From May 1942 the 56th Division mostly performed garrison duties on the Yunnan border to China, but in 1944 heavy fighting against the Allied forces resumed. During the fighting the 114th Infantry Regiment was credited with defeating Merrill’s Marauders during the Siege of Myitkyina and managed to delay and inflict heavy casualties to superior Chinese forces during the Battle of Mount Song. During these battles the 56th Division suffered heavy losses and was removed from the front line and ended the war on the border between South Burma and Thailand.
Card balance changes
Additionally to the arrival of exciting new cards, we have also changed the balance of several cards.
The prominent 2nd California is among the changed cards. Several air-themed cards have received some changes as well. Have a look below at the exact details and get more in-depth info in the blog dedicated to these changes: Improvement
Special Launch Event
To celebrate the arrival of this update, we will also have a special in-game event ready.
In this event, you can enjoy all the new "Global Conflict" cards for free - even if you don't have them in your collection. A set of special rules spices up this event.
Participation is entirely free; hop in and enjoy.
Bug Fixes included
With all the above new features and updates, the war on bugs continued, resulting in several bug fixes. We thank the community for their engagement. If you happen to encounter one of the rare bugs, we welcome all reports on our KARDS Discord.
Gold rewards, for example from daily missions, were sometimes displayed incorrectly. Fixed.
In some cases, the number of wildcards was not displayed correctly in the menu. Fixed.
Issues with some in-game translations have been fixed.
Issues with board items after reconnecting to a game have been fixed.
B-29 SUPERFORTRESS didn't update the cost correctly when sent to hand and redrawn while controlling frontline. Fixed
HENSCHEL 126 wasn't counting Savoia Cavalleria as 2 unit types. Fixed.
Giving cards -0 attack was not working correctly. Fixed.
A bug with RESERVES during AI matches has been fixed.
Instances where Para C effect was not triggering have been fixed.
In some cases, Dive Bombing was not returning the attack correctly. Fixed.
We hope you enjoy this update and the new tactical options it brings. Let us know what you think in the comments below or chat with us directly on the KARDS Discord.
Welcome to the first card reveal of "Global Conflict," our upcoming update on May 10, 2022.
This fifth installment in our series of historically themed updates delivers reinforcements to the battlefield with 7 unique new cards (18 in total) and focuses on the wars in the colonies in SouthEast Asia.
The Southeast Asia Theater of War during WW2 encompassed multiple campaigns and military operations carried out between Japan and the colonial powers of the region, especially the United Kingdom. "Global Conflict" also brings some support to the colonial powers France and Italy.
Spoiler season starts now: First new "Global Conflict" card
We kick off the spoiler season with the Japanese SUNRISE DIVISION.
SUNRISE DIVISION
This unit of limited rarity shines with its interesting deployment effect: If your HQ has 10 or less hitpoints, then the Sunrise Division gets +6 attack and +6 defense.
The 23rd Division, aka Sunrise Division, of the Imperial Japanese Army was formed in 1938 during the outbreak of the Second Sino-Japanese War (1937-1945). The division participated in the Battle of Khalkhin Gol against the Red Army in 1939, where it suffered a staggering loss of 12,000 men, which was about 80% of their combat strength. Following the devastating defeat the remnants of the division returned to Japan to assist with the border defense force, but was later reformed as a mechanized infantry division and sent to Taiwan for garrison duties in 1944. That same year the Sunrise Division was sent to the Philippines where it participated in the Battle of Luzon, against the US and Philippine Commonwealth forces, where it lost 24,508 men out of a total strength of 29,636 men. After the Battle of Luzon the Sunrise Division ceased to exist.
EDGE OF THE EMPIRE
The Greater East Asia Co-Prosperity Sphere, also known as the “New Order in East Asia”, was a concept where the idea was to liberate Asia from the Western colonial powers and create a bloc of Asian nations which would be led by Japan. This concept served as a front for Japan's expansion in Asia during WWII, but the controversy was that Japan replaced the Western powers with a ruthless administration and drained the resources in most of their conquered nations in order to achieve their own imperial ambitions. At the height of WWII, the Empire of Japan was one of the largest in history, its sovereignty reached 8,510,000 km2 and its occupied regions and territories population accounted for 20% of the world's population. However, following Japan’s surrender to the Allies in September 1945 its governance was restricted to Japan and its islands and as a result the Co-Prosperity Sphere ceased to exist.
The Burma Campaign (1941-1944) was very much affected by the geographical characteristics of the region and the tropical climate was particularly extreme during the 1940s. From May to November the heat was blistering and painful, and then the monsoon season came with extreme thunderstorms that soaked the soldiers and their equipment, followed by insects that attacked them ruthlessly and tropical diseases that spread like wildfire among the troops. This made logistics extremely difficult for both friends and foe, but this hit the Japanese harder than the Allies and by 1944 the Japanese forces suffered their greatest military defeat up to that point. In total the Japanese suffered 200,000 casualties and losses in Burma, and some claim that 78% of these losses were from non-combat causes such as starvation and disease.
ATTACK IN THE COLONIES
Following the footsteps of their German ally, Italy declared war on Britain in June 1940. Their goal was to occupy British and French colonies in Africa as well as seizing control of the Suez Canal from the British. Initially the Italian forces managed to seize control of the upper Nile Valley in Sudan and British Somaliland. More troops were sent to capture the Northern part of the British colony of Kenya and to advance into Egypt in the hopes of reaching the Suez Canal. However, by this time the British managed to execute three counter offensives, and with great help from the RAF they managed to push back the Italians. What followed was a series of battles for control of Libya and regions of Egypt, and despite being reinforced by the Germans, the last Italian troops in East Africa were defeated at the Battle of Gondar in November 1941. However, several thousand Italian troops continued to wage a guerrilla war until September 1943, when Italy surrendered to the Allies.
RNZAF KITTYHAWK
The Curtiss P-40 Kittyhawk was the backbone of Royal New Zealand Air Force fighter squadrons from 1942 to 1944 when they were replaced by Corsairs. 297 Kittyhawks equipped eight squadrons of the RNZA during WWII, mostly in operations in the South West Pacific. By the end of the war, there were only 124 Kittyhawks remaining, 20 were lost in combat, 152 were lost in accidents overseas and in New Zealand. During the time the RNZAF Kittyhawks were used in front line service they accounted for at least 99 Japanese aircraft destroyed in air combat.
114th INFANTRY REGIMENT
The 114th Infantry Regiment was a regiment of the 56th Division of the Imperial Japanese Army during WWII. In 1942, during the Pacific War, the division was sent to Burma and landed in Rangoon as an attachment to the 25th Army. In Burma the division participated in the Battle of Toungoo in March 1942 where it defeated the defending Chinese forces. Later the division would advance to the Karenni States of Burma where it defeated the Chinese 6th Corps and forced them to retreat. From May 1942 the 56th Division mostly performed garrison duties on the Yunnan border to China, but in 1944 heavy fighting against the Allied forces resumed. During the fighting the 114th Infantry Regiment was credited with defeating Merrill’s Marauders during the Siege of Myitkyina and managed to delay and inflict heavy casualties to superior Chinese forces during the Battle of Mount Song. During these battles the 56th Division suffered heavy losses and was removed from the front line and ended the war on the border between South Burma and Thailand.
A new KARDS update is on the horizon! We continue to expand our series of historically themed updates with a new chapter “Global Conflict” arriving on May 10th.
Global Conflict focuses on the wars in the colonies and the far east, with support coming to Japan, Britain, France and Italy.
Before we go further into the details of this update, let’s have a quick look at the history.
Brief history
The Southeast Asia Theater of War during WW2 encompasses multiple campaigns and military operations carried out between Japan and the colonial powers of the region, especially the United Kingdom.
The fighting can be divided into four stages:
Asian occupation of French Indochina
Japanese campaign in Southeast Asia
Operations in the Indian Ocean
Campaigns in Burma and India
After the Allied defeat at the Battle of France in June 1940, Japan turned to the unprotected French (and Dutch) colonies.
The conflict began with Japan's attack on French Indochina in September 1940. After the United States, the United Kingdom, and the Netherlands imposed an economic blockade on the Japanese to limit their expansion, the war drastically intensified with simultaneous attacks on Hong Kong, the Philippines, Thailand, Singapore, and Malaya on 7 and 8 December 1941. At the same time, literally only hours after the main landing on Singora, Thailand, the bombing of Pearl Harbor took place.
The Allies suffered many defeats in the first half of the war. Especially the swift fall of Singapore was a major early victory for Japan; it also marked the largest surrender for the British military in history.
After destroying most of the Allied naval forces in Southeast Asia in the Battle of the Java Sea, the Japanese fleet set sail on February 26 for the Indian Ocean to destroy the British fleet in the region and thus secure the waters for the following Burma campaign.
In early 1942, Japanese forces drove the British out of Burma (then a British colony) and cut off the main route for supplies to China. Burma remained relatively pacified until early 1944, when the Japanese, supported by the Indian National Army, attempted unsuccessfully to capture two provinces of colonial India. Shortly after that, a Sino-British offensive would capture northern Burma and later the rest of Burma.
Global Conflict - A new KARDS update
With the history of Global Conflict in place, we will see new cards that fit the theme. Think of the dreadful monsoon season or the attack on the colonies.
Global Conflict comes with 18 total cards, of which 7 are entirely new. Similar to the previous updates in this cycle, there are several options to receive the new cards:
Get the standard bundle for in-game gold or diamonds
Get the premium bundle with diamonds
Use wildcards to create some or all of the cards you want
The premium version arrives, as usual, with a bunch of goodies, such as a new Headquarter together with a new battlefield, alternate card art, and a new unique board item. Included in the premium version is also a sizable amount of wildcards.
In-game event
Global Conflict arrives with an exciting in-game event, similar to what we have seen in previous updates. This event is based on general excitement for in-game events and great feedback from the community. Of course, the event is free and open for everyone!
As a highlight, we have some special rules for this event.
Participation is entirely free; have some extra fun with a new format. Just hop in and enjoy!
Spoiler Season ahead
We will reveal the new Global Conflict cards in the coming days as we get closer to the release date.
You can find spoiler cards in various places such as our Social Media channels (follow us on Facebook & Twitter).
It’s time for another balance patch. Since the release of Battle of Bulge and the last balance patch, the meta has been changing. The new star is obviously the combined arms deck. There are a few different versions on the ladder and the Britain ally version seems to be the most popular. Britain Air, Japan aggro and Ramp decks all remain strong.
In previous dev blogs, we usually only discuss the upcoming changes. This time, we would like to elaborate on what the team has been thinking about and the reasons for those changes. In general, we are always checking our internal statistics and the feedback from the community. Some cards are especially monitored. Even though only a few changes are released each time, much more changes are tested.
Sometimes, the community will react accordingly and the meta will be different. Sometimes, we have to tune down some cards so that such decks are a bit less powerful. SPITFIRE MK IIA is a very good example. Sometimes, we need to make some strategic changes so that the game can be improved in the long term. Reducing the amount of cards that send units back to hand directly from the frontline is one of those strategic changes. So was nerfing draw denial that happened last year. We are still monitoring the performance of such decks and may want to shift draw denial towards discard a bit more.
It is expected that the combined arms will become a T1 deck. We have tested a few versions already to adjust the combined arms deck, but decided not to change anything to the deck this time.
2ND CALIFORNIA was on the top of our change list for a long time. With the first nerf, it was performing decently as its attack was reduced quickly. With the buff of a few ramp cards, it is much easier and quicker for this unit to enter the frontline. In some cases, it ends up being a road blocker, which is not fun. As such, we are limiting its ability to combat damage only.
We are also constantly checking what cards are not being played and trying to come up with interesting changes. The community has requested some buffs for Soviet air units for a long time. Those medium USA bombers are not played at all. Therefore, we are changing the HAVOC. These changes are probably not enough to make great decks. But the community is always very creative. We believe some interesting decks will appear after those changes.
When a balance patch is released, we always check the feedback from the community. Some changes are welcome and some are not, especially nerfs. However, changes have to be made for fresh and different gaming experiences. We really hope you can understand that. Balance changes will go on, based on the statistics and your feedback. Our ultimate goal is making KARDS the most interesting and exciting card game with the theme of World War II.
Adjusted down in power
2ND CALIFORNIA
Old: When this unit is damaged, give it -2-1 instead. New: Combat damage dealt to this unit is reduced to 1.
This bad boy had a lot of fun on the battlefield. Now it is time to give him a bit of a slap. The unit will still be very potent for exchange in combat, as its attack will not be reduced and it can be repaired. However, it will be very vulnerable to damages from orders. Now, it can also be destroyed by 83RD NAVAL BRIGADE and other cards that have the same ability.
SPITFIRE MK IIA
Old: Deployment: +1+2 if the enemy controls an air unit. New: Deployment: +2+2 if your enemy controls an air unit. Gains Fury if not.
This Spitfire is a huge threat once deployed, being capable of dealing a lot of damage. The new version will still be powerful. Buff or Fury, which one is better? The enemy can also try to affect which one you will get. It requires more strategic thinking for both players.
UNDERGROUND STATE
Old: Send target enemy unit to owner's hand. Add a LEGIONS to your support line. New: Target enemy unit Retreats. Add a LEGIONS to your support line.
As mentioned in previous dev blogs, we want to reduce the amount of cards that can send units back to hand directly from the frontline. The potential value from this card is huge. In case of targeting a unit in the supportline, the value of this new version remains the same, which means capturing the frontline is important!
Strategic Changes
A-20 HAVOC
Old: Deployment: Random enemy unit has +2 operation cost. New: Deployment: Your bombers operate for 2 less this turn.
The statistics have proved that increasing the operation cost of a single enemy unit is not working very well. As such, we would like to try this new ability, in hope of seeing a middle range bomber deck.
P-61 BLACK WIDOW
Old: When BLACK WIDOW attacks, your air units operate for free this turn. New: At the start of your turn, give a random friendly air unit immune for this turn.
This card is one of the least used Elite cards, almost as low as the old Skytrain. While the new HAVOC will reduce the operation cost, we need to change this card. BLACK WIDOW, such a cool name, deserves a very cool ability. It’s not a big threat on deployment, but it will be if it stays on the battlefield.
Adjusted up in power
222ND GUARD RIFLES
Old: Pincer: At the start of your turn, fully repair this unit. New: Pincer: At the end of your turn, fully repair this unit.
High cost infantry units usually don’t see much play unless they have very strong deployment effects. With Guard, it can at least protect your HQ. If it is deployed late in the game, the Pincer-ed unit can exchange for free. It can also enter the battlefield earlier by Machines of War. In addition, it can be a very good combo card with URAL FACTORIES, on the condition that your HQ doesn’t need to be Guarded.
LA-5
As promised, we will make Soviet air units better. With the defense increased by 1, LA-5 is still a bit worse than its counterparts from other nations. However, Soviet does have BLOOD RED SKY and the recently changed VETERAN PILOTS. We really look forward to seeing a decent Soviet air deck created by the community.
YAK 9
Old: Destruction: Draw a Soviet card from your deck. New: Destruction: Draw a random Soviet card.
Hopefully, this +1 attack change can improve the Soviet air deck and make it a bit better bit.The ability stays the same. We have decided to keep the texts as concise as possible. Drawing cards, by default, means drawing from your own deck. It is unlikely that you can draw cards from the enemy’s deck in any card game.
MACCHI C.202
Old: At the end of your turn, if your HQ has less defense than the enemy HQ, destroy this unit. New: Takes 2 damage at the end of your turn, if your HQ has less defense than the enemy
This fighter has the best body as a 2-cost fighter. However, it can be stuck in hand for the whole game due to its drawback. With this new version, it will always have a chance of affecting the battlefield.
FIAT C.R.42
Old: Can only be deployed if you control more units than the enemy. New: Deployment: Gets +1 attack if you control more units than the enemy.
This fighter is in a very similar situation to MACCHI C.202. It can be very good if you control more units than the enemy. However, it can also be a dead card in hand in most cases. The new version is based on the same direction. It gains a buff and becomes a better fighter, if you control more units. Otherwise, you can still use it.
That is all, these changes will be live soon. Please continue giving us your feedback, which is very valuable to us. We are checking your feedback, as always.
Thanks and see you on the battlefield, commanders!