KARDS - The WW2 Card Game - Thomas


Thrilling news from the KARDS battlefield: The new update "Global Conflict" was released on May 10 and is live now!

Global Conflict focuses on the wars in the colonies in SouthEast Asia and has Japan and Great Britain as main antagonists; it also brings some support to the colonial powers France and Italy.

This fifth installment in our series of historically themed updates delivers reinforcements to the battlefield with 7 unique new cards (18 in total), card balance changes, general improvements, bug fixes, and alternate art.

Additionally, a unique, time-limited event with alternate game rules lets you explore all the new cards, even if you don't own them.

Join now and check it out!

A new update: Global Conflict

Highlights of this update are the Elite and two Special cards, while the standard and limited-rarity cards are valuable additions to the theme.



As the new Elite card of this update, the Japanese 114th Infantry Regiment is truly a force to be reckoned with. Already, its Ambush and Smokescreen effect turns it into a formidable opponent on the battlefield, but then it comes with an additional effect!

We also honor New Zealand's contributions alongside Great Britain during WW2. As one of the new special cards, we see the RNZAF variant of the legendary Kittyhawk arriving.

All of the cards, effects and strategic background are rooted in WW2 history (see below).

This update comes with 7 unique new and several handpicked existing cards to support the theme (18 cards in total). The premium version includes:

  • Our highly popular alternate art
  • A new Japanese HQ and battlefield
  • Gold versions of the "Global Conflict" cards
  • The traditional Japanese Pith helmet as a new board item
  • A sizable number of wildcards of all rarities

KARDS is entirely free to play and stays like this.

You can obtain the new cards in many ways, for example, by using wildcards or purchasing the "Global Conflict" bundles for gold or diamonds.

Card details

This update adds 7 new cards to the collection; all of them are themed around the Global Conflict and allow you to improve existing decks or create new deck variants.

SUNRISE DIVISION



The 23rd Division, aka Sunrise Division, of the Imperial Japanese Army was formed in 1938 during the outbreak of the Second Sino-Japanese War (1937-1945). The division participated in the Battle of Khalkhin Gol against the Red Army in 1939, where it suffered a staggering loss of 12,000 men, which was about 80% of their combat strength. Following the devastating defeat the remnants of the division returned to Japan to assist with the border defense force, but was later reformed as a mechanized infantry division and sent to Taiwan for garrison duties in 1944. That same year the Sunrise Division was sent to the Philippines where it participated in the Battle of Luzon, against the US and Philippine Commonwealth forces, where it lost 24,508 men out of a total strength of 29,636 men. After the Battle of Luzon the Sunrise Division ceased to exist.

EDGE OF THE EMPIRE



The Greater East Asia Co-Prosperity Sphere, also known as the “New Order in East Asia”, was a concept where the idea was to liberate Asia from the Western colonial powers and create a bloc of Asian nations which would be led by Japan. This concept served as a front for Japan's expansion in Asia during WWII, but the controversy was that Japan replaced the Western powers with a ruthless administration and drained the resources in most of their conquered nations in order to achieve their own imperial ambitions. At the height of WWII, the Empire of Japan was one of the largest in history, its sovereignty reached 8,510,000 km2 and its occupied regions and territories population accounted for 20% of the world's population. However, following Japan’s surrender to the Allies in September 1945 its governance was restricted to Japan and its islands and as a result the Co-Prosperity Sphere ceased to exist.

2e RIMa



The 2nd Marine Infantry Regiment (French: 2e Régiment d'Infanterie de Marine or 2e RIMa) is a regiment of the Troupes de marine in the French Army which has been active from 1831 to the present day. During WWII, the regiment took part in the Battle of France and resisted the German invasion forces at Amiens, but was dissolved following the fall of France in 1940. The 2e RIMa was restored with the Free French Forces in 1941 and participated in the Battle of Keren during the East African Campaign, as part of the Free French Brigade of the Orient. In 1942 the regiment joined the 2nd Free French Brigade, which in 1943 became part of the 1st Free French Division (1re Division Française Libre or 1re DFL). They were involved in operations and campaigns in Libya and Tunisia, including the Battle of El Alamein and the Battle of Takrouna. The 1re DFL joined the Italian Campaign in April 1944 where it fought in the Battle of Pontecorvo, and landed in Provence during Operation Dragoon, which was the Allied landing in Southern France. Finally in 1945, as part of the French First Army, the division fought German forces in the Colmar Pocket and participated in the city’s liberation.

MONSOON ROT



The Burma Campaign (1941-1944) was very much affected by the geographical characteristics of the region and the tropical climate was particularly extreme during the 1940s. From May to November the heat was blistering and painful, and then the monsoon season came with extreme thunderstorms that soaked the soldiers and their equipment, followed by insects that attacked them ruthlessly and tropical diseases that spread like wildfire among the troops. This made logistics extremely difficult for both friends and foe, but this hit the Japanese harder than the Allies and by 1944 the Japanese forces suffered their greatest military defeat up to that point. In total the Japanese suffered 200,000 casualties and losses in Burma, and some claim that 78% of these losses were from non-combat causes such as starvation and disease.

ATTACK IN THE COLONIES



Following the footsteps of their German ally, Italy declared war on Britain in June 1940. Their goal was to occupy British and French colonies in Africa as well as seizing control of the Suez Canal from the British. Initially the Italian forces managed to seize control of the upper Nile Valley in Sudan and British Somaliland. More troops were sent to capture the Northern part of the British colony of Kenya and to advance into Egypt in the hopes of reaching the Suez Canal. However, by this time the British managed to execute three counter offensives, and with great help from the RAF they managed to push back the Italians. What followed was a series of battles for control of Libya and regions of Egypt, and despite being reinforced by the Germans, the last Italian troops in East Africa were defeated at the Battle of Gondar in November 1941. However, several thousand Italian troops continued to wage a guerrilla war until September 1943, when Italy surrendered to the Allies.

RNZAF KITTYHAWK



The Curtiss P-40 Kittyhawk was the backbone of Royal New Zealand Air Force fighter squadrons from 1942 to 1944 when they were replaced by Corsairs. 297 Kittyhawks equipped eight squadrons of the RNZA during WWII, mostly in operations in the South West Pacific. By the end of the war, there were only 124 Kittyhawks remaining, 20 were lost in combat, 152 were lost in accidents overseas and in New Zealand. During the time the RNZAF Kittyhawks were used in front line service they accounted for at least 99 Japanese aircraft destroyed in air combat.

114th INFANTRY REGIMENT



The 114th Infantry Regiment was a regiment of the 56th Division of the Imperial Japanese Army during WWII. In 1942, during the Pacific War, the division was sent to Burma and landed in Rangoon as an attachment to the 25th Army. In Burma the division participated in the Battle of Toungoo in March 1942 where it defeated the defending Chinese forces. Later the division would advance to the Karenni States of Burma where it defeated the Chinese 6th Corps and forced them to retreat. From May 1942 the 56th Division mostly performed garrison duties on the Yunnan border to China, but in 1944 heavy fighting against the Allied forces resumed. During the fighting the 114th Infantry Regiment was credited with defeating Merrill’s Marauders during the Siege of Myitkyina and managed to delay and inflict heavy casualties to superior Chinese forces during the Battle of Mount Song. During these battles the 56th Division suffered heavy losses and was removed from the front line and ended the war on the border between South Burma and Thailand.

Card balance changes

Additionally to the arrival of exciting new cards, we have also changed the balance of several cards.

The prominent 2nd California is among the changed cards. Several air-themed cards have received some changes as well. Have a look below at the exact details and get more in-depth info in the blog dedicated to these changes: Improvement













Special Launch Event

To celebrate the arrival of this update, we will also have a special in-game event ready.

In this event, you can enjoy all the new "Global Conflict" cards for free - even if you don't have them in your collection. A set of special rules spices up this event.



Participation is entirely free; hop in and enjoy.

Bug Fixes included

With all the above new features and updates, the war on bugs continued, resulting in several bug fixes. We thank the community for their engagement. If you happen to encounter one of the rare bugs, we welcome all reports on our KARDS Discord.

  • Gold rewards, for example from daily missions, were sometimes displayed incorrectly. Fixed.
  • In some cases, the number of wildcards was not displayed correctly in the menu. Fixed.
  • Issues with some in-game translations have been fixed.
  • Issues with board items after reconnecting to a game have been fixed.
  • B-29 SUPERFORTRESS didn't update the cost correctly when sent to hand and redrawn while controlling frontline. Fixed
  • HENSCHEL 126 wasn't counting Savoia Cavalleria as 2 unit types. Fixed.
  • Giving cards -0 attack was not working correctly. Fixed.
  • A bug with RESERVES during AI matches has been fixed.
  • Instances where Para C effect was not triggering have been fixed.
  • In some cases, Dive Bombing was not returning the attack correctly. Fixed.

We hope you enjoy this update and the new tactical options it brings. Let us know what you think in the comments below or chat with us directly on the KARDS Discord.
KARDS - The WW2 Card Game - Thomas


Welcome to the first card reveal of "Global Conflict," our upcoming update on May 10, 2022.

This fifth installment in our series of historically themed updates delivers reinforcements to the battlefield with 7 unique new cards (18 in total) and focuses on the wars in the colonies in SouthEast Asia.

The Southeast Asia Theater of War during WW2 encompassed multiple campaigns and military operations carried out between Japan and the colonial powers of the region, especially the United Kingdom. "Global Conflict" also brings some support to the colonial powers France and Italy.

Global Conflict

Spoiler season starts now: First new "Global Conflict" card

We kick off the spoiler season with the Japanese SUNRISE DIVISION.

SUNRISE DIVISION

This unit of limited rarity shines with its interesting deployment effect: If your HQ has 10 or less hitpoints, then the Sunrise Division gets +6 attack and +6 defense.



The 23rd Division, aka Sunrise Division, of the Imperial Japanese Army was formed in 1938 during the outbreak of the Second Sino-Japanese War (1937-1945). The division participated in the Battle of Khalkhin Gol against the Red Army in 1939, where it suffered a staggering loss of 12,000 men, which was about 80% of their combat strength. Following the devastating defeat the remnants of the division returned to Japan to assist with the border defense force, but was later reformed as a mechanized infantry division and sent to Taiwan for garrison duties in 1944. That same year the Sunrise Division was sent to the Philippines where it participated in the Battle of Luzon, against the US and Philippine Commonwealth forces, where it lost 24,508 men out of a total strength of 29,636 men. After the Battle of Luzon the Sunrise Division ceased to exist.

EDGE OF THE EMPIRE



The Greater East Asia Co-Prosperity Sphere, also known as the “New Order in East Asia”, was a concept where the idea was to liberate Asia from the Western colonial powers and create a bloc of Asian nations which would be led by Japan. This concept served as a front for Japan's expansion in Asia during WWII, but the controversy was that Japan replaced the Western powers with a ruthless administration and drained the resources in most of their conquered nations in order to achieve their own imperial ambitions. At the height of WWII, the Empire of Japan was one of the largest in history, its sovereignty reached 8,510,000 km2 and its occupied regions and territories population accounted for 20% of the world's population. However, following Japan’s surrender to the Allies in September 1945 its governance was restricted to Japan and its islands and as a result the Co-Prosperity Sphere ceased to exist.

2e RIMa



The 2nd Marine Infantry Regiment (French: 2e Régiment d'Infanterie de Marine or 2e RIMa) is a regiment of the Troupes de marine in the French Army which has been active from 1831 to the present day. During WWII, the regiment took part in the Battle of France and resisted the German invasion forces at Amiens, but was dissolved following the fall of France in 1940. The 2e RIMa was restored with the Free French Forces in 1941 and participated in the Battle of Keren during the East African Campaign, as part of the Free French Brigade of the Orient. In 1942 the regiment joined the 2nd Free French Brigade, which in 1943 became part of the 1st Free French Division (1re Division Française Libre or 1re DFL). They were involved in operations and campaigns in Libya and Tunisia, including the Battle of El Alamein and the Battle of Takrouna. The 1re DFL joined the Italian Campaign in April 1944 where it fought in the Battle of Pontecorvo, and landed in Provence during Operation Dragoon, which was the Allied landing in Southern France. Finally in 1945, as part of the French First Army, the division fought German forces in the Colmar Pocket and participated in the city’s liberation.

MONSOON ROT



The Burma Campaign (1941-1944) was very much affected by the geographical characteristics of the region and the tropical climate was particularly extreme during the 1940s. From May to November the heat was blistering and painful, and then the monsoon season came with extreme thunderstorms that soaked the soldiers and their equipment, followed by insects that attacked them ruthlessly and tropical diseases that spread like wildfire among the troops. This made logistics extremely difficult for both friends and foe, but this hit the Japanese harder than the Allies and by 1944 the Japanese forces suffered their greatest military defeat up to that point. In total the Japanese suffered 200,000 casualties and losses in Burma, and some claim that 78% of these losses were from non-combat causes such as starvation and disease.

ATTACK IN THE COLONIES



Following the footsteps of their German ally, Italy declared war on Britain in June 1940. Their goal was to occupy British and French colonies in Africa as well as seizing control of the Suez Canal from the British. Initially the Italian forces managed to seize control of the upper Nile Valley in Sudan and British Somaliland. More troops were sent to capture the Northern part of the British colony of Kenya and to advance into Egypt in the hopes of reaching the Suez Canal. However, by this time the British managed to execute three counter offensives, and with great help from the RAF they managed to push back the Italians. What followed was a series of battles for control of Libya and regions of Egypt, and despite being reinforced by the Germans, the last Italian troops in East Africa were defeated at the Battle of Gondar in November 1941. However, several thousand Italian troops continued to wage a guerrilla war until September 1943, when Italy surrendered to the Allies.

RNZAF KITTYHAWK



The Curtiss P-40 Kittyhawk was the backbone of Royal New Zealand Air Force fighter squadrons from 1942 to 1944 when they were replaced by Corsairs. 297 Kittyhawks equipped eight squadrons of the RNZA during WWII, mostly in operations in the South West Pacific. By the end of the war, there were only 124 Kittyhawks remaining, 20 were lost in combat, 152 were lost in accidents overseas and in New Zealand. During the time the RNZAF Kittyhawks were used in front line service they accounted for at least 99 Japanese aircraft destroyed in air combat.

114th INFANTRY REGIMENT



The 114th Infantry Regiment was a regiment of the 56th Division of the Imperial Japanese Army during WWII. In 1942, during the Pacific War, the division was sent to Burma and landed in Rangoon as an attachment to the 25th Army. In Burma the division participated in the Battle of Toungoo in March 1942 where it defeated the defending Chinese forces. Later the division would advance to the Karenni States of Burma where it defeated the Chinese 6th Corps and forced them to retreat. From May 1942 the 56th Division mostly performed garrison duties on the Yunnan border to China, but in 1944 heavy fighting against the Allied forces resumed. During the fighting the 114th Infantry Regiment was credited with defeating Merrill’s Marauders during the Siege of Myitkyina and managed to delay and inflict heavy casualties to superior Chinese forces during the Battle of Mount Song. During these battles the 56th Division suffered heavy losses and was removed from the front line and ended the war on the border between South Burma and Thailand.
KARDS - The WW2 Card Game - Thomas


A new KARDS update is on the horizon! We continue to expand our series of historically themed updates with a new chapter “Global Conflict” arriving on May 10th.

Global Conflict focuses on the wars in the colonies and the far east, with support coming to Japan, Britain, France and Italy.

Before we go further into the details of this update, let’s have a quick look at the history.

Brief history

The Southeast Asia Theater of War during WW2 encompasses multiple campaigns and military operations carried out between Japan and the colonial powers of the region, especially the United Kingdom.

  • The fighting can be divided into four stages:
  • Asian occupation of French Indochina
  • Japanese campaign in Southeast Asia
  • Operations in the Indian Ocean
  • Campaigns in Burma and India

After the Allied defeat at the Battle of France in June 1940, Japan turned to the unprotected French (and Dutch) colonies.

The conflict began with Japan's attack on French Indochina in September 1940. After the United States, the United Kingdom, and the Netherlands imposed an economic blockade on the Japanese to limit their expansion, the war drastically intensified with simultaneous attacks on Hong Kong, the Philippines, Thailand, Singapore, and Malaya on 7 and 8 December 1941. At the same time, literally only hours after the main landing on Singora, Thailand, the bombing of Pearl Harbor took place.

The Allies suffered many defeats in the first half of the war. Especially the swift fall of Singapore was a major early victory for Japan; it also marked the largest surrender for the British military in history.

After destroying most of the Allied naval forces in Southeast Asia in the Battle of the Java Sea, the Japanese fleet set sail on February 26 for the Indian Ocean to destroy the British fleet in the region and thus secure the waters for the following Burma campaign.

In early 1942, Japanese forces drove the British out of Burma (then a British colony) and cut off the main route for supplies to China. Burma remained relatively pacified until early 1944, when the Japanese, supported by the Indian National Army, attempted unsuccessfully to capture two provinces of colonial India. Shortly after that, a Sino-British offensive would capture northern Burma and later the rest of Burma.

Global Conflict - A new KARDS update

With the history of Global Conflict in place, we will see new cards that fit the theme. Think of the dreadful monsoon season or the attack on the colonies.



Global Conflict comes with 18 total cards, of which 7 are entirely new. Similar to the previous updates in this cycle, there are several options to receive the new cards:

  1. Get the standard bundle for in-game gold or diamonds
  2. Get the premium bundle with diamonds
  3. Use wildcards to create some or all of the cards you want

The premium version arrives, as usual, with a bunch of goodies, such as a new Headquarter together with a new battlefield, alternate card art, and a new unique board item. Included in the premium version is also a sizable amount of wildcards.

In-game event

Global Conflict arrives with an exciting in-game event, similar to what we have seen in previous updates. This event is based on general excitement for in-game events and great feedback from the community. Of course, the event is free and open for everyone!

As a highlight, we have some special rules for this event.

Participation is entirely free; have some extra fun with a new format. Just hop in and enjoy!

Spoiler Season ahead

We will reveal the new Global Conflict cards in the coming days as we get closer to the release date.



You can find spoiler cards in various places such as our Social Media channels (follow us on Facebook & Twitter).

Especially keeping an eye on our popular KARDS Discord: https://discord.com/kards
Apr 27, 2022
KARDS - The WW2 Card Game - Thomas


Hello everyone!

It’s time for another balance patch. Since the release of Battle of Bulge and the last balance patch, the meta has been changing. The new star is obviously the combined arms deck. There are a few different versions on the ladder and the Britain ally version seems to be the most popular. Britain Air, Japan aggro and Ramp decks all remain strong.

In previous dev blogs, we usually only discuss the upcoming changes. This time, we would like to elaborate on what the team has been thinking about and the reasons for those changes. In general, we are always checking our internal statistics and the feedback from the community. Some cards are especially monitored. Even though only a few changes are released each time, much more changes are tested.

Sometimes, the community will react accordingly and the meta will be different. Sometimes, we have to tune down some cards so that such decks are a bit less powerful. SPITFIRE MK IIA is a very good example. Sometimes, we need to make some strategic changes so that the game can be improved in the long term. Reducing the amount of cards that send units back to hand directly from the frontline is one of those strategic changes. So was nerfing draw denial that happened last year. We are still monitoring the performance of such decks and may want to shift draw denial towards discard a bit more.

It is expected that the combined arms will become a T1 deck. We have tested a few versions already to adjust the combined arms deck, but decided not to change anything to the deck this time.

2ND CALIFORNIA was on the top of our change list for a long time. With the first nerf, it was performing decently as its attack was reduced quickly. With the buff of a few ramp cards, it is much easier and quicker for this unit to enter the frontline. In some cases, it ends up being a road blocker, which is not fun. As such, we are limiting its ability to combat damage only.

We are also constantly checking what cards are not being played and trying to come up with interesting changes. The community has requested some buffs for Soviet air units for a long time. Those medium USA bombers are not played at all. Therefore, we are changing the HAVOC. These changes are probably not enough to make great decks. But the community is always very creative. We believe some interesting decks will appear after those changes.

When a balance patch is released, we always check the feedback from the community. Some changes are welcome and some are not, especially nerfs. However, changes have to be made for fresh and different gaming experiences. We really hope you can understand that. Balance changes will go on, based on the statistics and your feedback. Our ultimate goal is making KARDS the most interesting and exciting card game with the theme of World War II.

Adjusted down in power

2ND CALIFORNIA



Old: When this unit is damaged, give it -2-1 instead.
New: Combat damage dealt to this unit is reduced to 1.

This bad boy had a lot of fun on the battlefield. Now it is time to give him a bit of a slap. The unit will still be very potent for exchange in combat, as its attack will not be reduced and it can be repaired. However, it will be very vulnerable to damages from orders. Now, it can also be destroyed by 83RD NAVAL BRIGADE and other cards that have the same ability.

SPITFIRE MK IIA



Old: Deployment: +1+2 if the enemy controls an air unit.
New: Deployment: +2+2 if your enemy controls an air unit. Gains Fury if not.

This Spitfire is a huge threat once deployed, being capable of dealing a lot of damage. The new version will still be powerful. Buff or Fury, which one is better? The enemy can also try to affect which one you will get. It requires more strategic thinking for both players.

UNDERGROUND STATE



Old: Send target enemy unit to owner's hand. Add a LEGIONS to your support line.
New: Target enemy unit Retreats. Add a LEGIONS to your support line.

As mentioned in previous dev blogs, we want to reduce the amount of cards that can send units back to hand directly from the frontline. The potential value from this card is huge. In case of targeting a unit in the supportline, the value of this new version remains the same, which means capturing the frontline is important!

Strategic Changes

A-20 HAVOC



Old: Deployment: Random enemy unit has +2 operation cost.
New: Deployment: Your bombers operate for 2 less this turn.

The statistics have proved that increasing the operation cost of a single enemy unit is not working very well. As such, we would like to try this new ability, in hope of seeing a middle range bomber deck.

P-61 BLACK WIDOW



Old: When BLACK WIDOW attacks, your air units operate for free this turn.
New: At the start of your turn, give a random friendly air unit immune for this turn.

This card is one of the least used Elite cards, almost as low as the old Skytrain. While the new HAVOC will reduce the operation cost, we need to change this card. BLACK WIDOW, such a cool name, deserves a very cool ability. It’s not a big threat on deployment, but it will be if it stays on the battlefield.

Adjusted up in power

222ND GUARD RIFLES



Old: Pincer: At the start of your turn, fully repair this unit.
New: Pincer: At the end of your turn, fully repair this unit.

High cost infantry units usually don’t see much play unless they have very strong deployment effects. With Guard, it can at least protect your HQ. If it is deployed late in the game, the Pincer-ed unit can exchange for free. It can also enter the battlefield earlier by Machines of War. In addition, it can be a very good combo card with URAL FACTORIES, on the condition that your HQ doesn’t need to be Guarded.

LA-5



As promised, we will make Soviet air units better. With the defense increased by 1, LA-5 is still a bit worse than its counterparts from other nations. However, Soviet does have BLOOD RED SKY and the recently changed VETERAN PILOTS. We really look forward to seeing a decent Soviet air deck created by the community.

YAK 9



Old: Destruction: Draw a Soviet card from your deck.
New: Destruction: Draw a random Soviet card.

Hopefully, this +1 attack change can improve the Soviet air deck and make it a bit better bit.The ability stays the same. We have decided to keep the texts as concise as possible. Drawing cards, by default, means drawing from your own deck. It is unlikely that you can draw cards from the enemy’s deck in any card game.

MACCHI C.202



Old: At the end of your turn, if your HQ has less defense than the enemy HQ, destroy this unit.
New: Takes 2 damage at the end of your turn, if your HQ has less defense than the enemy

This fighter has the best body as a 2-cost fighter. However, it can be stuck in hand for the whole game due to its drawback. With this new version, it will always have a chance of affecting the battlefield.

FIAT C.R.42



Old: Can only be deployed if you control more units than the enemy.
New: Deployment: Gets +1 attack if you control more units than the enemy.

This fighter is in a very similar situation to MACCHI C.202. It can be very good if you control more units than the enemy. However, it can also be a dead card in hand in most cases. The new version is based on the same direction. It gains a buff and becomes a better fighter, if you control more units. Otherwise, you can still use it.

That is all, these changes will be live soon. Please continue giving us your feedback, which is very valuable to us. We are checking your feedback, as always.

Thanks and see you on the battlefield, commanders!
KARDS - The WW2 Card Game - Thomas


Hello wonderful KARDS community!

Celebrate the 2nd anniversary of KARDS and have a good time with some specials from the team!

  • DOUBLE XP - Get them all
  • 90% DISCOUNT on all DLCs
  • Super specials in the KARDS shop with amazing discounts


Besides these celebrations, we continue to build up cards as we prepare for the mobile version, new content updates, and improved game features.

DOUBLE XP - GET THEM ALL

🎉We kick off the celebrations with a double XP day on April 15th! 🎉

Simply log in, play as much as you want, and get twice as many XP in the national progression between 00:01 UTC on April 15th and 11:59 UTC on April 16th.

Get your rewards twice as fast - or twice as many rewards during the same time!

90% DISCOUNT ON ALL DLCs

Another boon on April 15th is the massive 90% discount on all KARDS DLCs. With such an enormous discount, the DLCs give you by far the best value - they cost only around $1 each during the celebration!

If not now, when else?!

https://store.steampowered.com/app/1471390/KARDS__Starter_Pack/

https://store.steampowered.com/app/1597920/KARDS__Anniversary_Edition/

https://store.steampowered.com/app/1869350/KARDS__US_Starter_Pack/

SUPER SPECIALS IN THE KARDS SHOP

The team has also prepared several anniversary specials in the KARDS shop with amazing discounts - available for a short time only!



Celebrate a fantastic year in KARDS and treat yourself with something special. Have a look!

BIGGEST YEAR AHEAD

While we are excited to celebrate this 2nd anniversary together with you, our biggest year so far is just ahead!

Already, we are running the first beta test of the upcoming KARDS mobile version. If you have missed the signup or couldn’t participate, simply sign up for the second beta test! The more, the merrier.



Besides the mobile version, we continue bringing new content to KARDS and will add more features and functionalities to the client throughout the rest of the year.

https://www.kards.com/mobile_beta

Plenty of reasons to celebrate KARDS today and in the future!

See you on the battlefield of KARDS (maybe you will play against one of the developers during the anniversary celebrations).
KARDS - The WW2 Card Game - Thomas




Following the announcement of this month’s card balance changes a few days ago (details of the balance update), we have deployed these changes on April 6th.

We also thank all of our engaged players and the KARDS community in general for reporting bugs and discussing the game balance.

If you want to get involved, please join us on Discord!

Card balance changes

A total of 10 cards have been updated, two were toned down in power, five got adjusted for strategic reasons, and three received an upgrade to their power.

Please read the following dev blog for all the details and background info:Capture the frontline

Adjusted down in power

15 CM AUTOKANONE



Old: When you deploy a unit, deal 2 damage to the enemy HQ.
New: When you deploy a unit, deal 1 damage to the enemy HQ.

RUSH PRODUCTION



Old: When you deploy a unit this turn, deal 1 damage to it and gain 1 kredit.
New: When you deploy a German unit this turn, it gets +2-1.

Strategic Changes

CARRIER COVER



Old: [Cost 3] Choose one - send a unit to owner's hand OR gain 1 extra kredit slot.
New: [Cost 1] Choose one - Your fighters get +1+1 OR are moved into the frontline, if possible.

FORTIFIED POSITION



Old: [Cost 2] Pin target unit. Increase its operation cost by +2.
New: [Cost 1] Pin an enemy unit. If it is in the frontline, it Retreats.

FRENCH 75



Old: [Attack 1, Defense 1] Can only attack enemies in next front while Mobilized.
New: [Attack 3, Defense 3] [Mobilize] If the enemy controls the frontline, this unit can only attack targets there.

HENSCHEL HS 126



Old: Deployment: Give friendly ground units in the frontline +1 attack.
New: Deployment: Give a friendly tank +1+1 for each unit type in the same line.

MARDER III H



Old: MARDER III H gets +1 attack each time another unit is destroyed.
New: When a friendly unit destroys an enemy unit, draw a random unit.

Adjusted up in power

YAK 3



Old: [Cost 4] [Attack 3, Defense 5] Costs 1 less to deploy if you control a French unit.
New: [Cost 3] [Attack 3, Defense 3] [Ambush] Deployment: Gains +1 attack and Ambush if you control a non-Soviet unit.

VETERAN PILOTS



Old: This turn, give a fighter +1 attack and fully repair it if it destroys a unit in combat.
New: Choose One - Give a Soviet air unit +1+2 OR immune this turn.

ROYAL WEST KENTS



Old: [Cost 5] [Attack 2, Defense 5]
New: [Cost 4] [Attack 2, Defense 4]




New features and updates

Icons and card art
  • As you may have noticed, we have done an overhaul of our card artwork and user interface by replacing all visible instances of the rising sun and swastika symbols.

    These symbols are, of course, part of the shared human history, and we would like to think we did in no way glorify them in our designs. Yet they remain very sensitive in many parts of the world. As such, most social media, gaming platforms, and several countries have strict rules and/or restrictions when it comes to those symbols. This is a severe liability and, if unchanged, can considerably reduce the visibility of our game on the platforms we are about to join (mobile stores) and/or cause our players issues when they post images or videos from the game online.

    While we realize some of you who are interested in the historical aspect of the game may not welcome this change, we hope you understand our reasoning.

User Interface
  • Alternative art on cards can now be toggled.

Bug Fixes
Visual bugs
  • The amount of gold and diamond update was not always displayed correctly after matches (the amount itself was correct). Fixed.
  • Sometimes, the purchase confirmation was wrong or duplicated in the shop. Fixed.
  • Some cards were displayed wrong in shop. Fixed.

Card bugs
  • Excess damage is increased by J1N1 GEKKO's effect. Fixed.
  • You could get stuck with "can't play order this turn". Fixed.
  • BYPASS was not showing damage to deal when hovering over target. Fixed.
  • There was an error in the message which sometimes appeared when targetting smokescreen units. Fixed.

Give us a thumbs up if you like this update. We also welcome more feedback in the comments below and on KARDS Discord.
KARDS - The WW2 Card Game - Thomas


Hello everyone!

These days a lot is happening in KARDS, and for some, it might even be too much to keep track of! That only means one thing: It’s time for another Bunker Chat!

Join us this Thursday, the 7th of April, at 16:00 GMT, where we will discuss everything happening in KARDS, what’s coming up, and answer your most burning questions!

http://www.twitch.tv/kardsccg

So what’s on the agenda?

In this bunker chat, we will talk about all of the major developments in the past few months and give a glimpse into what’s to come in the future. This means we will cover topics like:

  • Hard currency - How did the transition go, and are we happy with where we are?
  • Mobile - When and how do I join the beta group, and when will it be out?
  • World At War updates
  • State of the competitive scene and upcoming tournaments

Once we have talked about the above, we will turn our attention to answering your top questions!

Instead of these questions coming through Twitch chat as we have done in the past, this time around, we invite you to pre-submit your questions through the below Reddit thread!

ASK YOUR QUESTIONS

If we don’t get to your question, don’t worry! We will go through the thread and answer any questions that we don’t address during the bunker chat in the thread itself.
Apr 4, 2022
KARDS - The WW2 Card Game - Thomas


Hello everyone!

A new era has come to KARDS, with the advent of KING TIGER. A lot of players are really excited by this behemoth, along with all the other new cards from Battle of the Bulge. The meta has changed a lot since the last balance patch and Behind Enemy Lines. Ramp decks are performing much better with reasonable win rates. They were also seen in the last Officier Club Championship tournaments. Many other archetypes are also spotted in the ladder, Soviet T-34 for example. The Britain Air remains to be a T1 deck, with a new version allied with the USA.

What changes are we going to have for April then? The frontline is our unique feature in KARDS. We would like to see more units on the battlefield fighting for the frontline, all types of units, small and big.

Now let’s take a look at the changes.

Adjusted down in power

15 CM AUTOKANONE



Old: When you deploy a unit, deal 2 damage to the enemy HQ.
New: When you deploy a unit, deal 1 damage to the enemy HQ.

This artillery is a very good unit in KARDS. Nevertheless, it is almost only utilized in combo decks, OTK AUTOKANONE. While in other decks, this unit does not perform well on the battlefield except dealing some damage to the enemy HQ by deploying a couple of units. Having only 2 defense makes it very difficult to survive. As such, we are increasing its defense to 3 and lowering the damage ability to 1, in hope that it can stay on the battlefield as a strong supporting artillery in various decks.

RUSH PRODUCTION



Old: When you deploy a unit this turn, deal 1 damage to it and gain 1 kredit.
New: When you deploy a German unit this turn, it gets +2-1.

This card has never seen much play other than OTK decks. In addition, it is possible to reverse kredits by playing two or more RUSH PRODUCTION in one turn. Kredits are supposed to limit what and how many cards can be played. Reversing kredits will always be problematic. While 15 CM AUTOKANONE is changed, we do not want to see this card become a dead one. Let’s see what impact this new ability could bring to the battlefield.

Strategic Changes

CARRIER COVER



Old: [Cost 3] Choose one - send a unit to owner's hand OR gain 1 extra kredit slot.
New: [Cost 1] Choose one - Your fighters get +1+1 OR are moved into the frontline, if possible.

This card does see some play and is not bad at all. As mentioned some time ago, we are not quite satisfied with cards that can send units directly back to hand from the frontline at a low cost. As a side note, this cool image doesn’t have much to do with kredit slot or sending units back to hand. The two new options are more thematic. In KARDS, fighters can keep your HQ safe while being in the frontline, especially against aggro decks. P-39 AIRACOBRA is a perfect example. Moving fighters into the frontline also keeps them away from some AOE orders and gives space for more units in the support line.

FORTIFIED POSITION



Old: [Cost 2] Pin target unit. Increase its operation cost by +2.
New: [Cost 1] Pin an enemy unit. If it is in the frontline, it Retreats.

There are a few cards that can increase the operation cost in KARDS. Most of them do not see much play. Fighting for the frontline is more interesting and retreating an enemy unit in the frontline is more valuable in most cases.

FRENCH 75



Old: [Attack 1, Defense 1] Can only attack enemies in next front while Mobilized.
New: [Attack 3, Defense 3] [Mobilize] If the enemy controls the frontline, this unit can only attack targets there.

The Mobilize deck is becoming a bit better because of new cards and balance changes. However, FRENCH 75 has never been a member of the deck. Mobilize is removed from this card, but the new stats make it one of the best standard artillery units. However, it does come with a drawback. We hope this card can find its home in a different archetype, along with other non-Mobilizie French cards.

HENSCHEL HS 126



Old: Deployment: Give friendly ground units in the frontline +1 attack.
New: Deployment: Give a friendly tank +1+1 for each unit type in the same line.

We have seen many archetypes in KARDS, infantry, tank, air and artillery, all the unit types available in the game. Combined arms was a fundamental part of the German Blitzkrieg in WWII. It’s time to make this iconic strategy shine in the game.

MARDER III H



Old: MARDER III H gets +1 attack each time another unit is destroyed.
New: When a friendly unit destroys an enemy unit, draw a random unit.

The bonus of +1 attack for each destroyed unit is obviously not affecting the battlefield. One more unit will be a completely different story. We hope this new ability can bring more units into the battlefield and intensify the battles in KARDS.

Adjusted up in power

YAK 3



Old: [Cost 4] [Attack 3, Defense 5] Costs 1 less to deploy if you control a French unit.
New: [Cost 3] [Attack 3, Defense 3] [Ambush] Deployment: Gains +1 attack and Ambush if you control a non-Soviet unit.

Soviet air units in KARDS have been underperforming for a long time. It is time for some changes. YAK 3 were indeed operated by French pilots, but an ability that is tied with controlling a French unit seems to be too restrictive. Ambush is removed from the card itself. Getting +1 attack and Ambush for controlling a non-Soviet unit should be much more practical. It is also an Exile unit with France.

VETERAN PILOTS



Old: This turn, give a fighter +1 attack and fully repair it if it destroys a unit in combat.
New: Choose One - Give a Soviet air unit +1+2 OR immune this turn.

It’s very difficult to get a good value from this card. As such, those veteran pilots have been staying in the hangar all the time. Piloted by veterans, air units are supposed to have a better performance. Let’s see if these two options can make Soviet air decks stronger.

ROYAL WEST KENTS



Old: [Cost 5] [Attack 2, Defense 5]
New: [Cost 4] [Attack 2, Defense 4]

As we are adjusting some cards that could send units in the frontline back to hand, Guard units are seen on the battlefield a bit more, especially those British ones. Maybe this buff can make those units hold their ground on the battlefield stronger and longer.

That is all, these changes will be live soon. We look forward to seeing intense battles with all the new cards and the changes. Please continue giving us your feedback, which is very valuable to us.

Thanks and see you on the battlefield, commanders!
KARDS - The WW2 Card Game - Thomas


Massive news from the KARDS battlefield: The famous Battle of the Bulge, Germany's last major offensive on the Western front, has arrived on the battlefield with this latest update on March 31st.

https://store.steampowered.com/app/544810/KARDS__The_WWII_Card_Game/

True to its historical counterpart, this update focuses on Germany and the USA; most of the new cards will be ground units.

This fourth installment in our series of historically themed updates brings reinforcements to the battlefield with 7 unique new cards (18 in total), general improvements, and alternate art.

Additionally, a special, time-limited event with alternate game rules lets you explore all new cards, even if you don't own them.

Join now and check it out!

Battle of the Bulge in KARDS


This update focuses on the late war at the western front and the clash between German units and the advancing USA.

Highlights of this update are the Elite and two Special cards, while the standard and limited-rarity cards are valuable additions to the theme.

Without a doubt, the biggest and most iconic card of this update is the legendary German King Tiger panzer. A behemoth in its own right, this elite card will be a pride to any collector. Not every unit needs to be such a monster. As history shows, even seemingly weaker units can turn the tide of the battle. For example, the US 112th Infantry Regiment saw heavy action during the Battle of the Bulge and was in the center of the attack.

All of the cards, effects and strategic background are deeply rooted in WW2 history.

This update comes with 7 unique new cards (18 in total). Included in the premium version is also highly popular alternate art, a new German HQ and battlefield, gold versions of the Battle of the Bulge cards, a medic helmet as a new board item, and a sizable number of wildcards of all rarities.

KARDS is entirely free to play and stays like this. You can obtain the new cards in many ways, for example, by using wildcards or purchasing the Battle of the Bulge bundles for gold or diamonds.

Card details

This update adds 7 new cards to the collection; all of them are themed around the Battle of the Bulge and allow you to improve existing decks or create new deck variants.

KING TIGER



The King Tiger (German: Königstiger), official designation Panzerkampfwagen Tiger Ausf. B, was a German heavy tank that first entered service in 1944. The tank saw action on the Eastern Front and in Europe and its 8.8cm KwK 43 gun and armor made it a formidable weapon. It could knock out any Allied tank that came up against it and its thick armor made it almost impenetrable for any Allied weapon. The main problem with King Tiger was its reliability and many crews were forced to abandon the tank when it either broke down or ran out of fuel. Luckily for the Allies the tank was produced late and under the most difficult circumstances, both the bombing of German factories and lack of materials caused a series of delays and limited the production capabilities. Only 489 King Tigers were manufactured.

442ND INFANTRY REGIMENT



The 442nd Infantry Regiment, or the 442nd Regimental Combat Team (RCT) was a fighting unit that was composed almost entirely of American soldiers of Japanese ancestry (Nisei). The unit was active from 1944 to 1946 and during that time it became the most decorated regiment of the US Army. The 442nd RCT was composed of the 1st, 2nd, 3rd Infantry Battalions, 522nd Field Artillery Battalion, 232nd Engineering Company, an Anti-Tank Company, Services Company, Medical Detachment, and a Headquarters Company. From 1944 to 1945 the 442nd fought mainly in the European Theater, mostly in Italy, Southern France and Germany, and participated in numerous operations and campaigns during their brief service time. What is special about the regiment apart from its distinguished combat performance, is that they were all volunteers, and while they were fighting, many of their families were held in internment camps on US soil.

BATTERY



An artillery battery is a grouping of artillery, mortars, rocket artillery, multiple rocket launchers, and in later years surface-to-surface missiles, ballistic missiles, cruise missiles, and other equipment designed to improve command and control of gunnery crews and their systems. General Patton often commented that the US artillery won the war for them, and one example of its importance was during the Battle of the Bulge. Due to bad weather Allied air superiority was out of the picture, which meant that the artillery had to fill the void. The US Army managed to amass around 350 guns of all calibers in the northern sector of the Bulge which was one of the largest concentrations of artillery in history. This massive firepower helped slow down the German advance and proved vital in the Allied defense of Elsenborn Ridge and Bastogne.

BYPASS



German military tactics during WWII focused on maneuverability, with combined air and mechanized and armored ground attacks at the center stage. In the opening battles of World War II, German forces ran over, through and around every enemy defensive position in their way. Today their military doctrine is known under the term “Blitzkrieg”, but this term was rarely used by the Germans at the time as the tactic was based on Bewegungskrieg (maneuver warfare), a traditional military tactic that was known to be used by Hannibal the Great and the Romans. This tactic focuses on defeating the enemy by incapacitating their decision-making through shock and disruption.

989. INFANTRY REGIMENT



The 989th Grenadier Regiment was a unit of the 277th Infantry Division of the Wehrmacht. The regiment was formed in 1943 in Croatia, and shortly after it was relocated to France, along with the 277th Division. In August 1944 the division participated in the Battle of Normandy where it was destroyed, but reformed in September 1944 and sent to defend against the Allied advance in Northern France and Rhineland. After that the regiment participated in the Ardennes Offensive where it fought with the 12th Volksgrenadier Division in an attempt to capture the Belgian villages of Rocherath-Krinkelt and Elsenborn, in what is now known as the Battle of the Bulge. During the battle the regiment suffered heavy losses and was forced to retreat into Germany where it continued fighting, mostly with new and inexperienced recruits, and by the end of March in 1944 the regiment had been defeated.

P-47D-25-RE



The P-47D-25-RE was a Republic P-47 Thunderbolt variant, an American fighter aircraft that was developed during WWII and used by the US States Army Air Forces (USAAF) and RAF. The P-47D-25-RE was the first Thunderbolt variant produced with a bubble canopy, a design that was based on the Hawker Typhoon. This improved the pilots rear vision, and so did the flatter rear fuselage needed to allow the new canopy to be installed. The P-47D series came first into service in 1943 and were used by the USAAF and RAF and were used in the roles of fighter-bombers, in ground-attacks and as short-to medium-range escort fighters. The P-47D’s came with an armament of eight .50 machine guns and could carry a 2,500lb bomb load, or ten 5-inch rocket projectiles. A total of 15,636 Thunderbolts were built, 385 of them were the P-47D-25-RE variant.

112TH INFANTRY REGIMENT



The 112th Infantry Regiment of the US Army dates back to the American Civil war and has since participated in several conflicts, including WWI and WWII. During WWII the regiment landed in Normandy in 1944, after D-Day, where it became the 112th Infantry Regimental Combat Team (RCT). Apart from the infantry the RCT included several support units, the 229th Field Artillery Battalion, the 103rd Engineer Battalion, Company C, 447th Antiaircraft Artillery Battalion, and Company C, 630th Tank Destroyer Battalion. After Normandy the 112th participated in the liberation of Paris and later the Battle of Hürtgen Forest (19 September to 16 December 1944) where the regiment was at one point reduced to 300 men during an engagement. The US soldiers nicknamed the Battle for Hürtgen Forest “the meat grinder”, and for good reason since it is the longest single battle US forces have ever fought and one of the bloodiest. Following Hürtgen Forest the 112th RCT fought in the Battle of the Bulge, where it defended a sector of 100 km where 9 German divisions concentrated their attacks. During the Battle of the Bulge the 112th RCT managed to inflict 1600 casualties and destroy 18 enemy tanks, for which it received the Distinguished Unit Citation which is rewarded for extraordinary heroism in action.

Special Launch Event

To celebrate the arrival of this update, we will also have a special in-game event ready. This event is open for everyone and runs from March 31st to April 2nd.

With this event, you can enjoy all the new Battle of the Bulge cards for free as you enter the battle on the side of Germany or the USA.


Participation is entirely free; have something special with a new format. Just hop in and enjoy!

We hope you enjoy this update and the new tactical options it brings. Don't forget to join the special event for some good fun!
KARDS - The WW2 Card Game - Thomas


We continue to expand our series of historically themed updates with a new episode on March 31st. This fourth installment focuses on the famous Battle of the Bulge and brings new cards for the main adversaries in this battle, Germany and the USA. The general theme is, as the name suggests, the last major offensive of the Germans in the West and the largest battle of the USA during World War 2.

Before we go further into the details of this update, let’s have a quick look at the historical Battle of the Bulge.

Battle of the Bulge - Brief history

The Battle of the Bulge in the Ardennes region of Belgium was Germany's last major offensive in World War II against the Western Front. This battle lasted for six weeks from December 16, 1944, to January 25, 1945.

Over one million troops were involved (some 500,000 German, 600,000 American, and 55,000 British troops): the Battle of the Bulge is known as one of the largest and bloodiest battles in the history of the USA.

The initial attack by Germany, with almost 410.000 troops, took the allies by surprise as the German battle preparations were conducted in utter secrecy. The attack was timed in favor of the Germans as the Allied forces were fatigued after the breakout from Normandy and southern landings in France, their supply lines were stretched far, and their supplies were running low. However, the Adennes with their hills and dense forests, gave the allied defenders a distinct advantage.

Even though the Allies were somewhat taken by surprise by the initial attack, their strong resistance, superior terrain, and logistical problems on the German side slowed down the advance of the attack. Still, at the peak of the attack, the Allied defensive lines were considerably bulged with German advances up to 70 miles into their territory, hence the name of the battle.

However, due to their stiff resistance, the Allies had enough time to relocate massive reinforcements to the battle. As a result, Germany lost the advantage and subsequently all their gains were erased one by one. The overall loss was immense with almost 200.000 casualties in total.

At the end, this final offensive depleted Germany of experiened troops, valuable war material, and accelerated the collapse of the Nazi Reich.

Battle of the Bulge - In KARDS

With this history in mind, this update focuses on the last major offensive of the Germans and will arrive with some beefy new units. The USA, of course, will see reinforcements as well - fitting to the theme.

The Battle of the Bulge update comes with 18 total cards, of which 7 are entirely new. Similar to the previous updates in this cycle, there are several options to receive the new cards:

  1. Get the standard Battle of the Bulge bundle for in-game gold or diamonds
  2. Get the premium Battle of the Bulge bundle for diamonds
  3. Use wildcards to create some or all of the cards you want

The premium version arrives, as usual, with a bunch of goodies, such as a new Headquarter together with a new battlefield, alternate card art, and a new unique board item. Included is also a sizable amount of wildcards.

In-game event

Following great feedback and general excitement towards the in-game event for Behind Enemy Lines, we will have an exciting in-game event for this update as well. This event is, of course, free and open for everyone.

Participation is entirely free; have some extra fun with a new format. Just hop in and enjoy!

Spoiler Season ahead

Every day until the release on the 31st, we will reveal new cards, their stats, and interesting background info.

We kick off the spoiler season with the German 989. Infantry Regiment, a unit responsible for some of the early success and territorial gains for Germany.

989. Infantry Regiment



The 989th Grenadier Regiment was a unit of the 277th Infantry Division of the Wehrmacht. The regiment was formed in 1943 in Croatia, and shortly after it was relocated to France, along with the 277th Division.

In August 1944 the division participated in the Battle of Normandy where it was destroyed, but reformed in September 1944 and sent to defend against the Allied advance in Northern France and Rhineland.

After that the regiment participated in the Ardennes Offensive where it fought with the 12th Volksgrenadier Division in an attempt to capture the Belgian towns of Rocherath-Krinkelt and Elsenborn, in what is now known as the Battle of the Bulge. During the battle the regiment suffered heavy losses and was forced to retreat into Germany where it continued fighting, mostly with new and inexperienced recruits, and by the end of March in 1944 the regiment had been defeated.


Battery

An artillery battery is a grouping of artillery, mortars, rocket artillery, multiple rocket launchers, and in later years surface-to-surface missiles, ballistic missiles, cruise missiles, and other equipment designed to improve command and control of gunnery crews and their systems.

General Patton often commented that the US artillery won the war for them, and one example of its importance was during the Battle of the Bulge. Due to bad weather Allied air superiority was out of the picture, which meant that the artillery had to fill the void.

The US Army managed to amass around 350 guns of all calibers in the northern sector of the Bulge which was one of the largest concentrations of artillery in history. This massive firepower helped slow down the German advance and proved vital in the Allied defense of Elsenborn Ridge and Bastogne.


Bypass

German military tactics during WWII focused on maneuverability, with combined air and mechanized and armored ground attacks at the center stage.

In the opening battles of World War II, German forces ran over, through and around every enemy defensive position in their way.

Today their military doctrine is known under the term “Blitzkrieg”, but this term was rarely used by the Germans at the time as the tactic was based on Bewegungskrieg (maneuver warfare), a traditional military tactic that was known to be used by Hannibal the Great and the Romans. This tactic focuses on defeating the enemy by incapacitating their decision-making through shock and disruption.


112th Infantry Regiment

The 112th Infantry Regiment of the US Army dates back to the American Civil war and has since participated in several conflicts, including WWI and WWII.

During WWII the regiment landed in Normandy in 1944, after D-Day, where it became the 112th Infantry Regimental Combat Team (RCT). Apart from the infantry the RCT included several support units, the 229th Field Artillery Battalion, the 103rd Engineer Battalion, Company C, 447th Antiaircraft Artillery Battalion, and Company C, 630th Tank Destroyer Battalion.

After Normandy the 112th participated in the liberation of Paris and later the Battle of Hürtgen Forest (19 September to 16 December 1944) where the regiment was at one point reduced to 300 men during an engagement. The US soldiers nicknamed the Battle for Hürtgen Forest “the meat grinder”, and for good reason since it is the longest single battle US forces have ever fought and one of the bloodiest.

Following Hürtgen Forest the 112th RCT fought in the Battle of the Bulge, where it defended a sector of 100 km where 9 German divisions concentrated their attacks. During the Battle of the Bulge the 112th RCT managed to inflict 1600 casualties and destroy 18 enemy tanks, for which it received the Distinguished Unit Citation which is rewarded for extraordinary heroism in action.


King Tiger

The King Tiger (German: Königstiger), official designation Panzerkampfwagen Tiger Ausf. B, was a German heavy tank that first entered service in 1944.

The tank saw action on the Eastern Front and in Europe and its 8.8cm KwK 43 gun and armor made it a formidable weapon. It could knock out any Allied tank that came up against it and its thick armor made it almost impenetrable for any Allied weapon.

The main problem with King Tiger was its reliability and many crews were forced to abandon the tank when it either broke down or ran out of fuel. Luckily for the Allies the tank was produced late and under the most difficult circumstances, both the bombing of German factories and lack of materials caused a series of delays and limited the production capabilities.

Only 489 King Tigers were manufactured.



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Especially join our 👉 KARDS Discord server! Get first-hand information, discuss the revealed cards and their potential use in existing and new decks, and speculate about unrevealed upcoming cards.

There are card reveals now every day!
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