It is time for an update on our World Championship Grand Finals!
On October 31st we qualified four players for the Grand Finals, and the following day started working to bring them over to Iceland for the final showdown.
Unfortunately, due to the state of covid in the world, our Chinese competitors were unable to travel to Iceland for the period of the Grand Finals, a prerequisite for competing for the world championship. As such, we have had to replace three competitors from the top 4. For more information on how we are rewarding these players, please see the end of the article.
Instead the runners up in the elimination bracket will take their place. This means our top four players traveling to Iceland, competing for the title of World Champion and their share of the $10.000 prize pool are….. Drumroll please!
The Champions of the 2021 KARDS World Championship
Viebator
Viebator is a veteran of the game, having placed 2nd in the first two seasons of KARDS ever held. Viebator stormed his way to a decisive season win during the third season of KARDS in June 2019. Having reached the pinnacle of the game at the time, Viebator took an extended break only returning recently, “just in time to win worlds” as he says in his own words.
Jking7
Jking7 is a familiar name for anyone that has followed KARDS for the past couple of years. Having won 15 seasons of KARDS or around 48% of all KARDS seasons that have been played, no player wants to stare across the battlefield and see Jking7 as his opponent. He has also proven himself in a tournament setting and is currently tied for the most Officer Club Championship wins in KARDS history, having secured the title four times.
Darkness
Darkness is another long standing veteran of the KARDS scene, having placed near the top of the ladder more often than not and has secured himself three season wins. Darkness is a decorated tournament player as well, having won back to back KARDS Opens when they first began and secured himself in the top 8 of the Officers Club Championship on multiple occasions. Darkness is a prolific streamer www.twitch.tv/darkness4gaming and one of the more popular content creators in KARDS, allowing those interested to peak inside the brain of a top KARDS player.
Bison
Bison is the “youngest” player of the four in terms of time spent in KARDS, having played since February 2020 but he has been a regular near the top of the ladder in recent months. Bison might not have a season or tournament win under his belt, but this fired up Frenchman is coming for the win in the World Championship Grand finals.
Date and Time
The Grand Finals for the KARDS 2021 World Championship will be played live from Iceland on the 4th and 5th of December. The action will commence at 13:00 each day with every second of it broadcast live on our Twitch channel www.twitch.tv/kardsccg
Make sure you tune in and catch the epic finale of the 2021 KARDS World Championship.
Chinese invitational
With Covid-19 ramping up again and increased restrictions starting to take effect, our fantastic finalists from China were unable to make the trek to Iceland and participate in the Grand Finals. We are, however, extremely impressed by their achievements and don’t want them to go unrecognized!
This is why we will be hosting a special edition invitational tournament on January 26th for the top World Championship candidates from the Chinese community with a prize pool of $5000!
The invitational will feature the three players unable to make it to Iceland for the WC Grand Finals, as well as, a legend of the game from the Chinese community in Fenrir, a back to back World Championship quarter finalist! With this, the field is set for the ultimate showdown within the Chinese community.
Invitational Participants
CCMS-031
CCMS-031 is our reigning World Champion haven risen from relative obscurity during the last World Championship in 2020, CCMS proved himself as one of the top minds in KARDS through his dominant performance in the 2020 Grand Finals, securing him the coveted title of World Champion. He’ll be looking to extend his winning streak by taking home first place in the invitational.
cu元素收集大师
cu元素收集大师 has become a staple of the KARDS competitive scene, securing multiple appearances in tournament playoffs and securing a back to back spot in the semi-finals of the KARDS World Championship. Cu元素收集大师 is ready to secure his name in the history books for KARDS with a win during the invitational.
孙笑川258
孙笑川258 is a veteran of the draft queue, having conquered most challenges in the draft queue 孙笑川258 has relatively recently started making a splash within the competitive scene but from his appearances it is clear this is a talented player. He is now on the quest of building his legacy within the KARDS community and a win during the invitational would be the perfect start.
Fenrir
Fenrir is a longstanding KARDS player having started playing well before the game released. He appeared in the Grand Finals top 4 in Iceland for the 2019 KARDS World Championship and qualified for the Grand Finals again in 2020. Fenrir primarily plays draft, but when he makes the venture over to constructed people are bound to be shaking in their boots. Having been fairly inactive over the recent months, it will be interesting to see how the Chinese veteran, Fenrir, fares against the young and hungry competitors waiting for him in the invitational.
Make sure to keep your eyes peeled for further updates on the 2021 KARDS World Championship Grand Finals as well as the Chinese Invitational!
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Thrilling news from KARDS: New cards, improvements, card balance changes, and alternate art have arrived on the battlefield in KARDS with the latest World at War - Battle of Britain update on November 18th!
World at War: Battle of Britain
Our first World at War update is themed around the famous Battle of Britain and focuses on air operations - just like its historical counterpart.
Explore new options and strategies with our new Battle of Britain cards such as the iconic Eagle Day and honor the war efforts of the Observer Corps by giving them a new home in your decks.
This first World at War update comes with 7 unique new cards (35 in total). Included in the premium version is also the first alternate art in KARDS!
Get your new Battle of Britain cards
KARDS is entirely free to play and stays like this. You can obtain the new Battle of Britain cards in many ways:
Create the new Battle of Britain cards with wildcards (nation-specific or all-purpose type)
Get the standard Battle of Britain bundle for in-game gold
Get the standard Battle of Britain bundle for real currency
Upgrade your existing standard Battle of Britain bundle to the premium version with real currency
Get the premium Battle of Britain version for real currency
The premium version of the Battle of Britain also contains our first alternate art for some of our most iconic cards, such as Carpet Bombing.
Card balance included
We also include a nifty card balance revamp that incorporates your good community feedback.
Some notoriously underused cards, especially of elite rarity (e.g., C47 Skytrain), got an overhaul and subsequently a considerable boost.
Other cards that have been more on the naughty side have been closely examined and then received modifications (e.g., 2nd California or Obice da 75/13).
This World at War - Battle of Britain update was the first in a series of updates stretching over the next half year. We bring regular updates now: A new update will arrive almost every month now!
With the World at War updates, we want to satisfy several demands:
Release new cards more often
Provide strong, coherently themed, and history-aligned bundles to ease access to KARDS
Deliver regular exciting content for new and veteran players alike
Trying out new methods to deliver precisely defined content (additional to the current card draws from packs)
Each of the World at War updates focuses on a specific historical theme and comes with a bundle of new and existing cards to support each theme.
The Battle of Britain was our first World at War update; the next one will follow in January.
Let us know what you think of our new World at War - Battle of Britain and use the comments below or chat with the developers on our KARDS Discord!
Battle of Britain is about to begin and we want to launch it with some extra fireworks. A balance patch fits the bill, alongside Battle of Britain giving a good mix of new and old to shake things up.
Overall, the meta has been fairly stable over the last month or two. Brit Air and Alpine remain top dogs and a new hound, Katy OTK, is causing some chewing damage. As a response, control decks, especially German and British based, have been on the rise. On the side we have several more decks putting up good numbers, such as US aggro, Commandos and Jap Resistance. All these decks, and more, are performing well, but none to the point of breaking the format. Still, shaking the antfarm a bit is always good to encourage players to experiment some more.
We have also collaborated with the community to get suggestions on a few elites that see little or no play to receive some facelift. There is one elite buff for each main nation, all based on suggestions from the community. Thank you for your feedback!
With all this in mind, let’s take a look at the changes coming your way next Thursday, November 18th. As usual, we will start going through the cards we are nerfing, then a couple of sections of card buffs, first for cards that see little play and then cards we want to change for strategic reasons.
Cards We Are Nerfing
Being able to infuriate anyone will inevitably cause issues at some point, my mom used to tell me. Well, for 5. Panzergrenadier, that point has arrived. Instead of limiting the Fury giving capabilities of the unit, we instead opted to make it into something that encouraged people to play as many Pincer units as possible. Who knows? Maybe down the road more goodies will arrive to make this deck a real contender.
The Alpine deck has truly reached the summit of the meta in recent weeks and when it curves out it can be a steep hill to climb back into the game for the opponent. While we like the new ability of the Obice, we do acknowledge that dealing with a huge artillery unit to boot is a bit too much to ask for many decks. So we are keeping the ability the same, but the Obice no longer has the Alpine keyword.
The US aggro/midrange deck centered around cards, such as 32nd Infantry Regiment, M4 Sherman and 507th PIR, has been gaining momentum lately and they all use the super effective Catalina as backup. The bomber does a little too much for its stats, so we are scaling the defense back a bit to make it easier to deal with.
The love/hate relationship people have with this unit proves that all’s fair in love and war, but the Flower Power of the 2nd California is turning the dream of playing Kards into a nightmare for many. As a company, we of course want people to make war rather than love, or we would be out of business, so the flower boy is being pruned a bit. While it still packs a punch, it now has a harder time dominating the battlefield than before.
Scorched Earth staked its claim as the poster child of non-interactive decks a long time ago. These decks have tended to fly under the radar a bit, but their recent resurgence have cast the spotlight on Scorched Earth at last. The main issue with the old version was when a unit was hit multiple times by one, effectively taking it out of the battle. So we are changing the card so that stacking no longer is an issue. This new version may also lead to Scorched Earth seeing its number bolstered in other archetypes.
Cards That Nobody Loves
One drops are always tricky to balance, they tend to be either really good or horribly bad. The 28th is still hunting for a home and we are providing it with some solid ammunition in its quest.
The Skytrain saw few takers when it flew around distributing candy and kredits. Now that it is distributing small Americans hungry for a fight, things may change. Some of them may even be carrying candy to boot.
The fabled Foreign Legion has turned out to be foreigners to most decks, which is a shame for such an iconic unit. They have agreed to go on a diet to be cheaper to maintain, so you can now operate them more easily. Is this a lean, mean fighting machine in the making? Or are they resistant to change?
Here is another iconic unit that rarely sees play except when rolling out of some factories in the Urals. This change should strike fear into anyone facing them on the battlefield, as history dictates it should. And with their fancy new cost they still have a healthy relationship with their Ural overlords.
Wellington? More like Not-Well-ington, right? Ok, ok. The old Wellington suffered from too narrow of a scope of a single turn, the new one has broadened its horizon to the whole battle. And it has Blitz. Beware of Blitz.
The new Panzerzug is now finally ready to deliver real pain to where it belongs - your face! While this may not be everyone’s cup of tea and not find a home in every deck, do not be surprised to see it disrupt some tea parties down the road every now and then.
It is likely that the illusionary Japan air deck needs more pieces than just a Rule the Skies overhaul to become reality, but this is a good step in the right direction and certainly makes this card more of a contender.
Cards Receiving Some Love
Straight up traditional tokens have been taking the backseat for awhile now and we want to give them a bit of a handout and see if they can be revived.
This change is not going to shake up the top tier meta much, but at lower levels and in draft, a 2/7 Churchill is a tough beast to fight through, especially when paired with something like Naval Support.
The Coastal Gun is right on the fringe of being a decent finisher in lower-tier British mid-range/control decks (and even some higher-tier deck lists). The newer version deals slightly less damage, but it is both more resilient and works better with any kinds of buffs, like the aforementioned Naval Support.
The ATS can provide constant card advantage for very specific decks, like burn or bomber/artillery based decks. While these decks are not very viable at the moment, a cheaper ATS can help enable them.
Root Out The Enemy sees a decent amount of play, but its current iteration suffers from being a bit too situational. The new version is on the whole a lot stronger, so expect to see even more of it in the future. Note that one change we are making alongside this is to allow units with 0-attack to attack.
Target Acquired can be a solid option in certain decks, that either can attack easily (bomber/artillery decks or small unit decks) or have a problem dealing with large units. It will not fit into every deck, but can be a good choice in some.
Zero-attack units
Please note that, as mentioned above, we also allow units with 0-attack to attack now.
That is all, these changes will hit the live server alongside the Battle of Britain cards on November 18th. Keep your eye out for the full patch notes at that time. Please continue giving us your feedback, it is very valuable to us. Thanks and see you on the battlefield, commander!
Dear KARDS players, friends, and WWII enthusiasts,
It is with great pleasure and excitement that we present the freshly updated KARDS roadmap.
What the roadmap is and what it is not
The roadmap is a regularly updated, high-level overview of the milestones and important events for KARDS. The roadmap contains only the highest level of features.
Not on the roadmap are regular updates and improvements, seasonal in-game events, the esports calendar with monthly and bi-monthly opportunities, and general KARDS refinements. Balancing changes are also not listed on the roadmap, even though they are integral to our continuous work on KARDS.
World at War
World at War is a new series of updates that stretches over the next half year and brings regular updates rapidly: Five updates will arrive from now to next summer.
Each of the World at War updates focuses on a specific historical theme and comes with a bundle of new and existing cards to support each theme.
Read more about this new series of updates in our World at War announcement blog.
KARDS Mobile
Highly anticipated, we are working full steam ahead on the mobile version of KARDS for iOS and Android. The mobile version introduces full cross-platform play and allows you to connect and play KARDS anywhere and anytime.
We will start with a closed Alpha version and then increasingly expand its accessibility as we march closer to the release date planned for this summer. We will have, of course, special announcements on mobile development and how you can participate before the official release.
Keep in mind that this roadmap is a living document and that the events further in the future will receive more info as time passes.
Without further ado, let's have a look at what we can expect in the coming months!
KARDS Living Roadmap
November 18: World at War - Battle of Britain
One of the highlights this winter is the first World at War update. This is the first update in our World at War series and focuses on the famous Battle of Britain as its theme.
December: World Championship Finals
The second highlight this winter is the KARDS World Championship! Like the previous World Championships, we will enjoy a grand final in Iceland with our four champions.
January: Release: World at War
After the holidays and fresh in the new year comes the second World at War update. Like the first World at War update, this release revolves around a specific theme inspired by real WW2 history.
January: KARDS Mobile: Alpha
A milestone highlight for KARDS is the mobile alpha release in January. As this is the first step towards the release, the alpha version will have some restrictions (to be gradually relaxed over time).
February: Release: World at War
Our third World at War update introduces new cards and brings new visual excitement.
March: Release: World at War
The World at War series continues with new cards, a new theme, and more goodies.
Q2: 2nd KARDS Anniversary
On April 15th, 2022, we celebrate the second anniversary of KARDS. Expect goodies and extra fun!
Q2: Release: World at War
The final World at War update before the mobile release! Get your troops ready for some major action.
Summer: KARDS Mobile: Release
The KARDS mobile release for Android and iOS is planned for Summer 2022. The mobile version introduces full cross-platform play and allows you to connect and play KARDS anywhere and anytime you want.
This roadmap is painted in broad strokes and shows only the highest level of what we have planned. There are many smaller features and improvements which will come along the road.
The whole team is thrilled about the future and would love to hear your feedback! Join our KARDS Discord or use the comments below.
Thrilling news from the KARDS development front: New cards and other excitement will arrive in KARDS much faster and more continuously!
Enter World at War.
The World at War Series
With World at War, we introduce a new series of updates that stretches over the next half year and brings regular updates rapidly: A new update will arrive almost every month now!
Let’s go over the why and the what: Why are we switching to the World at War update cycle, and what will you get from it?
With the World at War updates, we want to satisfy several demands:
Release new cards more often
Provide strong, coherently themed, and history-aligned bundles to ease access to KARDS
Deliver regular exciting content for new and veteran players alike
Trying out new methods to deliver exactly defined content (additional to the current card draws from packs)
Each of the World at War updates focuses on a specific historical theme and comes with a bundle of new and existing cards to support each theme.
The reason to also include already existing cards in the World at War bundle is twofold.
KARDS already has a good variety of cards that align well with a historical theme. Providing these cards strengthens the theme and supports the bundle.
A strong bundle with a mix of new and existing cards will help especially new players (but not only those), a lot more than a bundle with only new cards. We want players to be able to see a specific theme, fall in love with it, and then get the cards for that theme without the need to look through all the various different sets one by one and pick all the individual cards one after another. This should also help with getting competitive decks more efficiently..
World at War bundles will be available in different flavors: A standard version (available for gold) with all the cards, and a premium version that includes all the cards plus exciting additional goodies like new board decorations and alternative art.
The reason to offer standard and premium versions is also straightforward:
The standard version is perfect if you just want the cards (you can either use gold or real currency to get the standard version).
The premium version is ideal for those who love to have exciting extras to further enjoy KARDS and stand out from the crowd with exclusive decorations and items. Additionally, the premium version comes with a sizable number of wildcards providing additional value.
If this got you excited, then there is even more good news!
World at War: Battle of Britain
Our first World at War update is themed around the famous Battle of Britain and focuses on air operations - just like its historical counterpart.
This first World at War update comes with 18 unique cards (35 in total), which are 7 completely new (18 in total). Included in the premium version will also be the first alternative art in KARDS!
We will reveal World at War cards in the coming days as we get closer to the release date. You can find spoiler cards in various places; we recommend especially keeping an eye on our popular KARDS Discord!
World at War: Battle of Britain will be released on November 18.
Let us know what you think of our new World at War updates in general and the update with the Battle of Britain on the 18th of November!
Following our recent update and the bug fixing bonanza on October 29 with more than 60 resolved bugs, we noticed a keen interest to learn more about our War on Bugs. How did we prepare for this major assault?
We would like to provide some insight here, especially since a significant share of our success stems from community bug reports.
Let’s together inspect the troops and arsenal ready at our hands to continue the war on bugs and the various stages, which involve the gathering of intel on the enemy, secret operatives, our war machine, and of course, glory.
Let’s dig in!
Long Range Intel
As in any war, the first step to success is gathering intel about the enemy and actually knowing what is going on. Therefore, we first must watch out for and collect bug reports.
We have several channels for reporting bugs, and we continuously monitor all of them. Think of internal reports within the team (we have recently expanded our QA team) and external channels such as Discord, QQ, Customer Support, Social Media, direct messages, etc.
Yet, missing in this arsenal is the ability to report bugs directly in the game client and some standardization. This is something we are looking into.
Secret Operatives
Even though we at 1939 Games have our own descent QA capabilities, bug reports from you, the player community, are invaluable!
Over time, we have received thousands of reports and reviewed them all. The most popular reporting methods are via the KARDS Discord #bug-reports channel and our QQ group, both closely monitored by our QA team. The next most popular method is via customer support tickets.
Not all reports there, however, are pointing to actual bugs. Sometimes, good gameplay gets mistaken as a bug (e.g., Countermeasures not triggering due to a C6N Saiun on the battlefield). But even in cases when a report was not pointing to a bug, we still get valuable information as those reports point us to general improvements (e.g., making players better aware of what is going on).
Many thanks to all of you for your constant support and passion for helping improve KARDS by reporting bugs and perceived issues.
The War Machine
Once we have received a report about an issue, the war machine kicks in!
In the first step, we examine the report and see if it actually points to a bug or, as mentioned above, is a misunderstood regular game mechanic.
Then, if the report describes a real issue, we categorize it and compare it with our internal list of unresolved bugs. If the bug hasn’t been reported before and is new, we prioritize it according to its potential severity and reach.
Investigating the bug (reproducing in a controlled environment such as a test server is a good step) and finding the root cause can be challenging. At other times, the investigation is straightforward. Each bug can be quite different and could lead down a rabbit hole (or not).
After a bug fix has been developed, it goes through several test cycles to ensure its correctness. All these individual bug fixes then get bundled together into a release to resolve all those issues.
For Glory
We earlier mentioned that many bug reports originate from within the community; they were not idle words. We are truly grateful for all the reports and the various pointers we receive.
The ideal bug report includes:
A screenshot of the issue (if possible)
A short description of what the situation was at the moment of the bug manifestation
The expected outcome, and
The actually observed outcome
A bug report doesn’t need to be long or complicated; it can be very brief and to the point. But even if you don’t write an ideal report, we still encourage you to join our War on Bugs.
Keep the reports coming!
We hope this short overview gave you some exciting insight into our ongoing War on Bugs. Our recent breakthrough effort with more than 60 resolved game issues left us with only a few more known bugs to wrangle with.
The round-robin in the KARDS 2021 World Championship has now concluded, and 32 elite players have reigned supreme! These players will now face off in a Double Elimination bracket to find out who among them will be one of the four to make it for the final face-off in Reykjavík, Iceland!
Your 32 contenders
Out of the field of 2000 players that played the open qualifiers, only 32 contenders remain fighting for their spot in the Grand Finals! These are your first-round matchups for the double-elimination bracket!
We congratulate them all on the incredible achievement of making it this far and wish them good luck for the rest of their journey!
Decider broadcast - October 31st
This Sunday, October 31st, we will broadcast all 4 deciding series for spots in the Grand Finals live for your viewing pleasure! This will be an extremely intense series as the winners will continue to compete in Iceland while the defeated player will exit the tournament.
Join Olikrummi, Admirable, Spooz, and Bubbles for all of the exciting World Championship action on our Twitch channel, www.twitch.tv/kardsccg starting at 13:00 GMT on October 31st!
Make sure to follow us on the following channels to never miss a beat!
This year's Halloween in KARDS has something special for everyone: Test your resolution with unique challenges on the Halloween-decorated battlefield between October 28th and November 1st!
Are you in for a treat, or will you get tricked?
Read on and dive into the details!
KARDS during Halloween
To honor the efforts at the homefront during Halloween (more about this below), we have a special battlefield ready for you and extra challenges.
We dare you to try the unique Halloween challenges between October 28th and November 1st. These challenges are fun and exciting tasks to complete for a yummy prize at the end. Check out the Mission tab and snatch your treats!
The Halloween challenges are, of course, sweetened by some fantastic offers available only during the Halloween festivities. Check out the KARDS Store and give yourself some extra treats!
As Halloween also marks the end of the month, you can further benefit from climbing up the ranks and earning bigger rewards from the ladder.
Historical background
Traditionally, Halloween is a night of great mischief from young and old alike.
The wartime Halloween, however, was very different. Halloween's focus changed during the critical period when all efforts were towards out-producing the enemy and surviving the harsh realities with food shortages and rationing of essential goods.
Some people considered the Halloween mischief to be sabotage and treason, helping the axis powers. Treat-or-trick activities were considerably reduced. Evening ringing doorbells to collect candy was not welcome: Government reasoning for this drastic change was that tired factory workers needed all the rest they could get; war efforts should not be disturbed by pranks.
Instead, there was a surge in organized activities, and the movies ran double shifts. Costumes and parades were wildly popular.
We hope you can join this extravaganza from October 28th to November 1st. There is a lot of fun waiting!
PS: The second round of the Community Emote event is live. Cast your vote!
Welcome to the latest KARDS patch and our Bug Fix Bonanza!
With great delight, we have released this newest patch full of bug fixes on October 28th. The team has waged a full-fledged war against bugs and rooted out a massive amount; more than 60 bugs of all sorts were crushed. We also made some minor improvements to the backend system.
Additionally to the bug fixes, we have made preparations for Halloween. More about the Halloween activities will follow shortly in a separate article.
All feedback is appreciated and most welcome. Please either use the comments below or join us on the KARDS Discord.
Important Changes
[h4]SAIUN DEPLOYMENT[/h4]
We have changed the deployment process of the C6N SAIUN. Until now, any activated countermeasure could trigger during the deployment process of the Saiun. This has changed. Now when you deploy the Saiun, it will disable the triggering of active countermeasures.
[h4]Example of the change[/h4]
Your opponent has an active CARELESS TALK countermeasure. You play Saiun in an attempt to deploy it.Old behaviorCareless Talk triggers. The Saiun gets damaged and destroyed, never reaches the battlefield.New behaviorCareless Talk doesn't trigger. The Saiun will get deployed and reaches the battlefield.
IMPROVEMENTS
When your opponent is choosing between 3 cards (e.g., using A FEW GOOD MEN), you will now see that he is choosing something (not what, of course).
Playing TYPE 98 KE-NI and ENCIRCLEMENT was incorrect. Fixed.
LONG RANGE DESERT GROUP wasn't working correctly when affected units were attacked by a No 1 COMMANDO. Fixed.
LONG RANGE DESERT GROUP was sometimes not triggering on affected units that dealt damage on destruction. Fixed
FIRST TO FIGHT effect was removed when the affected unit was being taken control by its enemy. Fixed.
When IMPERIAL STRENGTH was countered by ULTRA, the rest of the active countermeasures would still act as unactivated through the turn. Fixed.
YAMATO's effect would damage the wrong HQ when the affected unit was destroyed while being taken control by the enemy. Fixed.
845th RIFLES was adding the wrong amount of defense when attacking 756th REGIMENT. Fixed.
STUKA's and LANCASTER B.III's effect was triggering when ROYAL ULSTER RIFLES redirected all damage from the HQ. Fixed.
OBICE's was triggering cancel deployment effects but shouldn't. Fixed.
GROUNDED would put the card in the wrong deck if being controlled by the enemy. Fixed.
2nd CALIFORNIA's effect was being triggered by damage orders while affected by OUTMANUEVER. Fixed.
175th MOTORIZED was not working correctly with spawned tanks. Fixed
P-40 K was not correctly working when destroyed at the same time as a bomber. Fixed.
P1Y GINGA was triggering when removed by SENDAI REGIMENT. Fixed.
PARADE was not duplicating costs correctly in some cases. Fixed.
SPITFIRE MKII buff not removed when taken control of. Fixed.
RAF GROUND CREW was sometimes not lowering the cost of cards drawn in enemy turn. Fixed.
RAPID ENGAGEMENT effect sometimes did not leave the unit as intended. Fixed.
ROAD TO BERLIN was sometimes counting damage at the start of an enemy turn. Fixed.
The hand target selection of the PBY CATALINA was bugged when its owner was disconnected. Fixed.
Fury wasn't working correctly when given to non-tank units that can move and attack during the same turn. Fixed.
T-70 with "Destroyed at the end of the second turn on the battlefield." are no longer discarded when sent to hand and will not be destroyed until the end of the next turn after being played back from hand.
In some cases, after a card was played from hand due to another card's effect (for example, with Special Assignment), the next card that takes a target on deployment would target an incorrect card. Fixed.
Units that had attacked twice with Fury then lost Fury and gained it again, all during the same turn, could attack once more. Fixed.
JUGGERNAUT's death effect was being removed when the unit was taken control by the enemy. Fixed.
SENDAI REGIMENT returned the card it had removed when taken control by the enemy. Fixed.
There was an issue with EMBARGO and spawned units. Fixed.
There was an issue with Destruction and the T-28 Soviet tank. Fixed.
The tooltip of the T-60 didn't show the card it spawns on destruction (a T-34 1942). Fixed.
Countermeasures that had been activated while SAIUN was on board would not trigger the turn it was removed from the board. Fixed.
AI-specific
22. INFANTRY REGIMENT and Ki-83 were sometimes triggering when they shouldn't. Fixed.
STUKA and LANCASTER B.III were triggering when damage was redirected to ROYAL ULSTER RIFLES. Fixed.
LONG RANGE DESERT GROUP wasn't triggering on affected 152mm HOWITZER GUN's destroyed effect. Fixed.
In rare cases, the destruction effect from AKITA REGIMENT was triggering twice. Fixed.
When the AI attacked with No. 1 COMMANDO and killed it purely with the attack, it could sometimes trigger the destruction of the killed card twice. Fixed.
ARGYLLSHIRE HIGHLANDER did not lose its bonus attack immediately after guarding unit lost guard from T19 HOWITZER's attack by AI. Fixed
AI's damage orders weren't dealing damage to GLADIATOR ESCORT when it was defending a STIRLING. Fixed
QF 40mm Mk III wasn't correctly working on AI's turn. Fixed.
125th RIFLE REGIMENT's trigger effect dealt damage equal to its defense while ROYAL WEST KENTS was on board. Fixed.
YAMAGATA REGIMENT was not getting its passive effect when played by the AI as the last card in hand.
Visuals (gameplay function worked correctly)
The MIKAWA REGIMENT had a tooltip for Fury. Fixed.
The operation cost reduction of PANZER 35(t) didn't show after fast playing. Fixed.
The visual location when retreating multiple targets was sometimes wrong (e.g., guarded units not appearing adjacent to guards). Fixed.
When the opponent had connection issues, the "move to top of deck" visual was bugged. Fixed.
There was a visual bug on STARS & STRIPES. Fixed.
Countdown on Double XP events was showing the incorrect time. Fixed.
The WELLINGTON had a trigger icon. Fixed.
The 48e 48E RÉGIMENT D'INFANTERIE lacked the icon for passive effects. Fixed.
The frontline disappeared in some cases in lower graphic settings. Fixed.
Fixed match history bugs. For example, Countermeasures not showing or their actions, damage/destroy multiple units from indirect actions, and play directly from hand action not showing.
The title and text of the Polikarpov PO-2 were incorrect. Fixed.
Polish dates in the World Championship were incorrect. Fixed.
Some cards of the recent balance patch showed Polish text instead of Portuguese. Fixed
Card reward images for Theaters of War for Spanish and Italian used the English version. Fixed.
Various localization bugs for French and Polish have been fixed.
We welcome your feedback! Please either use the comments below or join us on the KARDS Discord.
HOTFIX ON OCTOBER 29th
We deployed a hotfix on October 29th to address some issues with the previous update. Here is what we worked on.
BUGFIXES
In rare cases, the game crashed at the end of the match. Fixed.
The effect bubble from cards like LONG RANGE DESERT GROUP was still showing when the card had retreated to hand and then got replayed. Fixed.
There were some issues with the card animation in hand. Fixed.
In some cases, the new animation for selecting 1 of 3 cards got stuck on the enemy; the three cards on screen then did not disappear and blocked the battlefield. Fixed.
In some cases, the drawn cards went to the wrong position in hand. Fixed.
Using Countermeasures left a blank space in hand where the countermeasure card initially had been. Fixed.