Exciting news from the KARDS team: After a most thrilling spoiler season, KARDS Legions Early Access is available now!
Simply log in to your KARDS account on Steam and enjoy the fantastic new strategic and tactical opportunities, which are now available with Legions Early Access.
As a reminder, if you have purchased the Legions Early Access bundle, you have received Early Access packs on May 25th (10:00 UTC time):
1 Legions Officer Pack for the Standard Legions Pre-Order bundle
3 Legions Officer Packs for the Legions Pre-Order "Captain Edition" bundle
6 Legions Officer Packs for the Legions Pre-Order "General Edition" bundle
The remaining Legions Officer packs, together with the unique Legions card back and the special emote "First to Fight", will be delivered with the expansion itself on May 31st.
If you are wondering, you can still purchase pre-order bundles and receive the new Legions packs as outlined above.
KARDS Legions
KARDS Legions introduces the Polish fighting forces along with 84 new playable cards and advanced gameplay mechanics in this summer offensive.
Completely new on the battlefield is the unique Exile ability, which allows units to be played as part of their exiled nation. Intel is another new ability that enables you to get intelligence on your opponent's hand and see part of your opponent's card(s), providing an edge to the coming conflict.
KARDS: Legions also continues to deliver fresh frontline reinforcements for players to devise new strategies continually.
See you on the battlefields of KARDS.
Patch notes for KARDS Legions Early Access
Additional to the introduction of KARDS Legions Early Access, we have also a couple card changes and a sizable number of bug fixes. Check the patch notes below for details!
Card changes
Effects put on cards no longer stack (Mare Nostrum, Greater Purpose and Yamato).
The cost for Mare Nostrum has been increased to 2 Kredits.
Bug fixes
The countermeasure "Evasive Action" was sometimes triggered after "Panther A" was played. Fixed.
The "TYPE 89 Chi Ro" still had "Smokescreen" info text. Fixed.
The HQ still has "Smokescreen" after a stolen "F4F-4 Wildcat" is returned to the hand. Fixed.
An enemy unit is sometimes returned to the frontline after "Confusion" order effect, even if the frontline is already captured by another player. Fixed.
The passive effect of "Panzer III-F" is sometimes affecting ally units after "Panzer III-F" is destroyed. Fixed.
The trigger effect of "Type 89 Chi-Ro" is triggered even when HQ doesn't get defense due to "Kagoshima Regiment". Fixed.
"73e Regiment D'infanterie" gets a buff after HQ receives damage from "Type 89 Chi-Ro". Fixed.
In some cases the cost to deploy "34th Guards" is increasing by 1 each time a friendly card damages HQ after enemy "Raid" order is played. Fixed.
"Aichi D3A-2" gets additional buff when taken control of. Fixed.
The deployment effect of "H75-C1" sometimes triggered when "Petlyakov Pe-2FT" is on the game board. Fixed.
“RAF Ground Crew” sometimes buffs enemy Spitfires. Fixed.
The countermeasure "Dowding System" sometimes doesn't counter enemy order with increased cost. Fixed.
The damage from "Bombing Raid" to adjacent targets doesn't increase with the "Imperial Decree" order. Fixed.
A unit affected by the "Juggernaut" order sometimes isn’t destroyed at the end of a turn in which it doesn't attack. Fixed.
In some cases, HQ is still immune to damage after "15th Motor Rifles" is returned to the hand. Fixed.
In some cases "Ki-61-II Tony" was discarded from hand at the start of turn when it shouldn’t have been. Fixed.
In some cases, units affected by the "Long Range Desert Group" order don’t destroy enemy units that receive damage from it. Fixed.
"Seaforth Highlanders" attack buff is doubled after playing "Minority Recruits". Fixed.
Confirm/Cancel buttons sometimes had wrong text. Fixed
Effects added to cards were displayed incorrectly in some cases for languages other than English. Fixed.
Rewards were sometimes stuck on screen. Fixed.
The card count in decks was sometimes incorrect when choosing not to have gold cards on top. Fixed.
Visuals and UI improvements
Gold cards have received an overhaul. Their look is now much improved. Shiny!
A button has been added to switch between gold cards and regular cards when constructing a deck.
Hot news about the upcoming summer expansion KARDS Legions. It is time to reveal the second new keyword of KARDS Legions and unveil new game mechanics arriving on May 31st (Early Access starts on May 25th already).
In the previous weeks, you have seen new cards of all nations for the upcoming expansion and the new keyword Exile. Now is the time to go even bigger and reveal the second new keyword and new core game mechanics.
The expansion pre-orders are still available in-game to give you early access one week before the release. Don't miss out and pre-order now!
Now, let's dive right into the reveal! First, we explain the mechanics, then illustrate it with several card reveals.
Intel - Uncover your opponent's cards
Intel is the new keyword in KARDS that allows you to get a peek into your opponent's hand and see which card(s) exactly your opponent has ready in hand.
Intel comes in three different variations, Intel 1 to 3, which reveals one random card in the opponent's hand per Intel level. Intel 1 reveals 1 card, Intel 2 reveals 2 cards, and so on. Intel always selects from cards that are not yet known to you.
I know that you know - Intel mechanics
Once you have revealed enemy cards via Intel, a new eye icon below the enemy hand becomes accessible during your turn. Hovering over that icon will show the known cards in the enemy's hand. On the other side, if your cards have been revealed to the opponent, you will also see a symbol indicating the reveal. This way, you know that your secrets have been revealed.
Intelligent intel - Known cards revealed
Seeing known cards in enemy hands now goes beyond just Intel reveals: Any card added to the enemy hand that you know will be shown. For instance, Resistance cards, units sent back to hand, chosen research path cards, etc.
History revealed
This use of Intel as a new keyword has, of course, deep roots in the history of WW2. Before and during WW2, Polish intel gathering and crypto-analysis experts of the Polish Cipher Bureau significantly contributed to cracking the famous Enigma code. Cracking the Enigma code provided the Allies with a significant advantage in WW2; some even go so far and call it the deciding factor. We pay tribute to that important aspect with the introduction of Intel.
To illustrate the new Intel mechanic, let's have an exclusive look at two new cards arriving with Legions!
SECTION II
AGENCY AFRICA
Intel opens up entirely new areas of gameplay and interaction with your opponent during the battle itself. But that is not all; there is more to it! Have a look at the brand new LEGIONS units.
LEGIONS units - New spawnable-only units
In addition to the new Intel keyword and ability, we also introduce a new, spawnable-only Polish unit and thrilling new related gameplay: Welcome the new LEGIONS units.
A solid 2/2 Guard Infantry with 2 Kredits deployment cost and 1 Kredit operation costs. These units are tightly interwoven with Intel: When you play a card with Intel, your LEGIONS units will get +1+1.
LEGIONS units can be spawned only, similar to the Soviet LIGHT INFANTRY, but are considerably stronger and have much more potential.
Several new cards further strengthen this interaction between LEGIONS and Intel. Let's look at some of these cards now and discover potential synergies between Intel and LEGIONS.
PLAN WEST
PZL.23 KARAS
16th Tarnow Regiment
That's it for now! We hope you enjoy these new game mechanics and abilities. If you have any questions, please use the comments below and check out our KARDS Discord.
Stay tuned for more card reveals in the coming days and the start of KARDS Legions Early Access on May 25th.
The Weekday Skirmish happens twice each month and is a single elimination tournament in two timezones to accommodate as many players as possible. Each tournament will have a unique set of rules, challenging not only your play ability but deckbuilding as well!
We are extremely excited to announce the next weekday skirmish! This time it’s Main Nation only, no allied cards allowed!
👉 Start building your decks now as the action commences on May 26th!
In this tournament, you bring two of your best decks that only includes cards from the main nation from two different main nations to the battlefield and fight for the top for some gold.
Who will reign supreme as the ultimate limited format tactician?
Join the fight with two bracket start times. Join one, or join both for a chance to double profit!
Main nation only means that when creating the deck the player has to put all the cards in from the main nation. No cards from the allied nation can be included in the deck. There is no restrictions on the rarity or number of copies for each card brought.
Format and Rules
Bring two decks from two different main nations
Decks must ONLY contain cards from the main nation
Win with both of your decks to win the round. NO BANS.
Best of Three Conquest
Bracket One starts at 1500 GMT on May 26th - Signup:
The monthly KARDS Open series returns With Kards Open 6!
1939 Games presents the KARDS Open VI powered by our partner 983 Media. A $1000 open tournament for all KARDS Players to enter. This time around we are making some changes to the format of the Open tournament based on player feedback. These changes are aimed at making the whole process less time intensive and more entertaining for all. The addition of allowing free-for-all decks in the swiss stage means that newer players can jump into the competitive pool without having to pre-submit multiple decks. Entrance is free and it’s sure to be a lot of fun so we encourage everyone to play!
In this open, you will compete in three levels of increased challenge - now presented all-in-one weekend!
Starting Saturday, May 29th with the swiss qualifiers, you will compete in a best of 3 free-for-all deck format. This means you can bring any deck you want and play it as many times as you'd like. No deck submissions and no deck restrictions!
STAGE TWO
Then, if you finish in the Top 16 from the swiss day, you will be qualified for the next stage - Sunday, May 30th to compete in the single elimination best of 3 conquest. In this stage, you will submit four of your best decks from four different main nations. (you will only use three of these decks for the first half of this bracket) You will ban one deck from your opponent and play a best of 3.
STAGE THREE
If you've made it to the Top 4 on Sunday, May 30th, you've made it to stage 3. In this stage you will break out your 4th submitted deck and play in a best of 5 single elimination with one ban. These games will be recorded for the main event stream taking place on Monday, May 31st.
Exciting news from the KARDS team about the upcoming summer expansion KARDS Legions. It is time to reveal the first of two new keywords and two new cards - brand new arriving with KARDS Legions on May 31st.
Already you have seen several of the new cards arriving with the summer expansion, but now is the time to go big and reveal one of the new core game mechanics.
The expansion pre-orders are still available in-game and give you early access one week before the release. Pre-order now!
Now, let's dive right into the reveal! First we explain the mechanics, then illustrate it with several card reveals.
Exile - Get your cards into different nations
Exile cards can fight for two nations, their home nation Poland and their exile nation.
Exile allows you to add the card to a specific additional nation when constructing a deck. This Exile nation is pre-determined for each Exile card. See some examples below in the reveal section.
Exile considerably increases the card's flexibility; it dramatically expands its potential use without the need to lock down your deck to Poland as an ally nation.
This use of Exile has, of course, deep roots in Poland's WW2 history. When first overrun by Nazi Germany, Poland and their forces didn't stop the fight - quite the contrary. Many soldiers and intellectual capabilities went into exile, where they fought with a passionate vigor, providing awe-inspiring support to the ally nations in many areas.
To illustrate this exile mechanic, let's have an exclusive look at two new cards arriving with Legions!
Spitfire Mk V PL
The Supermarine Spitfire was a British fighter aircraft that was used in WWII and the only fighter that was in service from the start of the war in 1939 and until it ended in 1945. The Mk V variant came in three versions and had several sub-variants, and was produced in 1941. It was equipped with a Merlin 45 series engine and had several improvements that increased the aircraft maneuverability. Several Spitfire Mk V variants were flown by the Polish fighter squadrons in the RAF, most famously by Squadrons No. 303 and No. 302 who had a distinguished combat record and received several battle honours.
Again being inspired by its historical counterpart, you can use this Spitfire in any deck that has Britain as main or ally nation - additional to its use in decks with Poland as ally, of course. That is the power of the Exile keyword.
T-34 76 PL
The T-34 was a Soviet medium tank that was produced and used during WWII by the Red Army and their Allies. Quite a few T-34 tanks were provided to the armored formations of the Polish Armed Forces in the East. For example, the 1st Polish Army, aka Berling’s Army, which was formed in 1944 was equipped with Soviet armored vehicles T-34’s. This unit fought many hard battles which ended with the capture of Berlin in May 1945.
Following the historical origins of the T-34 76 PL, thanks to the Exile keyword, you can use this tank in any deck that has Soviet as main or ally nation - additional to its use in decks with Poland as ally, of course.
Stay tuned for more card reveals the coming days and weeks. We also have another keyword reveal (teaser: it will affect your potential information about the match) lined up for next week!
We are extremely excited to announce a brand new set of tournaments open to all KARDS players! The Weekday Skirmish!
The Weekday Skirmish will happen twice each month and will be a single elimination tournament in two timezones to accommodate as many players as possible. Each tournament will have a unique set of rules, challenging not only your play ability but deckbuilding as well!
So without further ado welcome to the FIRST Weekday Skirmish! The rules for this Skirmish: Pauper
In this tournament, you bring two of your best PAUPER decks from two different main nations to the battlefield and fight for the top for some gold.
Who will reign supreme as the ultimate limited format tactician?
Join the fight with two bracket start times. Join one, or join both for a chance to double profit!
Pauper is a limited form of deck building where you can only use common and uncommon cards. In KARDS terms, this means your deck must only contain cards labeled as standard or limited. Special and elite cards are NOT allowed in your deck.
Format and Rules
Bring two decks from two different main nations
Decks must ONLY contain standard and limited cards. NO special or elite cards allowed!
Win with both of your decks to win the round. NO BANS.
With the upcoming KARDS summer expansion Legions, we will get a new ally nation and 84 new cards along with new game mechanics.
The road to Legions is spiced with reveals and exciting info about the new game mechanics. New cards are revealed almost every day now, either by the community or directly by the KARDS dev team.
In this article, we will present the first card reveal and also keep track of following reveals. We recommend bookmarking this article and to check it regularly.
Also subscribe to the channels listed below to stay up to date and never miss any reveals, especially KARDS Facebook, KARDS YouTube, and Twitter.
Spoiler season starts now: First Legions card reveal
We kick off the spoiler season with the iconic M3 Grant medium tank!
The M3 GRANT is a British tank of standard rarity and 4 deployment cost. It comes with Guard, 2 attack, and 5 defense. When your HQ has 25 HP or more, it will get +2+2 on deployment.
Historical context
Produced by the US, the M3 was delivered to ally nations. It saw first action by the British in North Africa. The Soviet Union also received large numbers of M3s as part of the Lend-Lease program.
While this unit is quite solid in itself, it truly shines with its potential +2+2 buff. This connects very well to its historical role - if the situation was right, the M3 was an adversary not to be taken lightly!
Potential use and synergies
The M3 is an excellent addition to Commonwealth decks. With a bit of defense increase on your HQ in the early game, it can be a powerful Guard and even becomes a threat with a 4/7 body for your enemy. M3 may also be beneficial in Mobilization decks, as it can provide Guard to Mobilization units and deals with the threat in the enemy support line in the same turn.
What are your thoughts about the M3? Let us know in the comments and on Discord.
More card reveals
The next card reveal is the German 136. Gebirgsjäger
The 136. Gebirgsjäger is a German standard card that costs 3 Kredits to deploy and 1 Kredit to operate. It has 4 attack, 3 defense, and as a unique ability, the Alpine keyword.
Historical context
The 136. Gebirgsjäger Regiment had its roots in the Tyrol Jäger-Regiment of the Austrian Army. It soon saw action in Poland in September 1939 and then got assigned to tasks in Scandinavia where it also engaged in static warfare. At the end of the war, it got withdrawn back onto the continent. The Gebirgsjäger have the Alpine keyword based on their origin from Tyrol. When an Alpine unit is deployed or added, it gets +1+1 for each other Alpine unit you control.
Potential use and synergies
As a low-cost Alpine unit, it provides more options for Alpine aggro decks. There is a possibility of forming more variations of Alpine decks with Germany and even Soviet or Japan.
What do you think about this unit?
Card reveal May 5th: 2B2C Helldiver
The SB2C Helldiver is a US 2K Bomber with 2K operating cost, base stats of 2 attack, and 2 defense. The Helldiver has a unique ability. "When you gain an extra Kredit slot, add a copy of this unit to your hand."
Historical context
The Curtiss SB2C Helldiver was an American carrier-based dive bomber in the United States Navy service in the Pacific theater during WWII. Its initial poor performance led to many accidents, instantly causing the crew to dislike the aircraft, so much that it earned the nickname "The Beast" and "Son of a bitch 2nd class". However, in 1944 the SB2C-3 variant introduced significant upgrades boosting this bomber's role at the end of the fight in the Pacific theater.
The SB2C Helldiver has the unique ability to add another copy of itself to the player's hand when they gain an extra credit slot. Together with the initial 2K deployment cost, this ability reflects the bombers' initial struggle on the battlefield and its subsequent significant improvements.
Potential use and synergies
The Helldiver is a natural fit in the ramp strategy that characterizes one of the core playstyles the US has to offer. Establishing a Helldiver early and then proceeding to ramp might just help you get the card advantage needed to secure victory!
What uses do you see for this new bomber?
Card reveal May 6th: Ki-43-IIb Otsu
The Ki-43-IIb Otsu is a Japanese 3K fighter unit with a 2K operating cost, 3 attack, and 3 defense. It also gets a +2 attack on your turn if the enemy controls no air units, showing the importance of air dominance for the card.
Historical context
The Ki-43-IIb Otsu was a variant of the Nakajima Ki-43 Hayabusa, a Japanese fighter aircraft in service of the Imperial Japanese Army Air Force between 1941 and 1945. Despite early flaws, it gained the upper hand in the battle for the skies early on and found a lot of success from a superior position, but later they struggled against the newer Allied aircraft such as the Hellcat, P-51 Mustang, and the F4U Corsair.
Strategic impact and potential gameplay
The Ki-43-IIb Otsu provides solid base stats of 3 Attack and 3 Defense, but its power shines if your opponent makes the mistake of not bringing enough flying firepower to the fight. With no enemy air units, onboard the Ki-43-IIb Otsu wields a formidable 5 attack that can make light work of the enemy forces and HQ.
Japanese air decks have been popular for a while, primarily relying on quick burst attacks to obliterate the opposing HQ within a few turns. With the addition of the Ki-43, there are more rewards for establishing aerial supremacy early and maintaining it throughout the battle.
Card reveal May 7th: 2nd Marines Battalion
The 2nd Marines Battalion is a 2K infantry unit with a 0K operation cost, the blitz keyword, and the healthy stat line of 2 attack and 4 defense. They do, however, come with a twist. Combat damage against this unit is doubled, so suffering 2 damage will cause the unit to take 4 damage and be off the field.
Historical context
The Red Army Marines performed several important landings during WWII and contributed to the defense of Odessa, Moscow, Leningrad, Sevastopol, Stalingrad, Novorossiysk, and Kerch. The 2nd Battalion of the 2d Marine Regiment is best known for its participation in the Yevpatoria assault in 1942, which was an amphibious assault on Yevpatoria in Crimea where the aim was to divert German troops attacking Sevastopol and the Kerch peninsula. An uprising in Yevpatoria during the battle resulted in many citizens joining the fight against the Germans. The operation was a success since it managed to distract the German forces from Sevastopol, but it came at a very high cost. Of the 700 marines participating in the battle, almost all lost their lives. The few remaining survivors, along with 3000 civilians, were taken prisoner by the Germans and executed.
Strategic impact and potential gameplay
Weak in combat due to taking double damage, the 2nd Marines aren't likely to stick around for long on the battlefield, but with 0K operation cost, they can be counted on to do their job even though it comes with the ultimate price. Like during battle, the 2nd Marines Battalion will lay everything on the line to fight for victory.
The 2nd Marines offer a rare cheap blitz unit for the Soviets. Furthermore, as infantry, this unit finds a good home in soviet token decks, securing the frontline or defending against early aggression.
Card reveal May 8th: 1st Gurkha Rifles
The 1st Gurkha Rifles is a Special British 2K Infantry unit with Fury ability. They come with the base stats of 1 attack and 4 defense. While a 1 attack unit with Fury might not sound scary, the 1st Gurkha Rifles genuinely shine when they make good use of their deployment effect "Gets +1 attack for each order you have given this turn."
Historical context
The 1st Gurkha Rifles, also known as The Malaun Regiment, was first formed in 1815 and had since then participated in many conflicts, including WWI and WWII, and is today a regiment of the Indian Army.
During WWII, the regiment grew from 2 to 5 battalions which all participated in fierce fighting against the Japanese forces, mainly in Malaya and Burma. The Gorkhas have a reputation for military valor and skill. They are often associated with the kukri, a forward-curved machete used both as a melee weapon or a cutting tool.
Strategic impact and gameplay
The 1st Gurkha rifles fit in well with the British collection of high HP and low attack units. But it can become a formidable foe when used in combination with the myriad of low-cost British orders. Who knows, we might see the Ghurka Rifles as an alternative win condition in commando decks or even unlock a whole new British playstyle.
The 1st Gurkha Rifles can be used in Naval Support decks, where a good defense unit can turn into a high-damage one. It may also be seen in Commando decks. With a lot of orders, this unit can be buffed to deal some severe damage with Fury.
Card reveal May 9th: B7A2 Ryusei
The B7A2 Ryusei is a 2K Japanese bomber unit of limited rarity with Blitz ability. It has 2 attack and 1 defense. With a 1K operation cost it can be established and operated early on, but has the limitation that it cannot attack the enemy HQ.
Historical context
The Aichi B7A2 Ryusei (Ryusei means "Shooting Star" in Japanese) was a Japanese carrier-borne torpedo dive bomber that was produced during WWII for the Imperial Japanese Navy Air Service. The B7A Ryusei was a big and powerful aircraft and was intended to be used on a new type of carrier (Taihō-class) which could handle larger aircraft.
However, once the B7A entered production and was ready for service in 1944, only one carrier was modern enough to handle this aircraft, the Taihō. To worsen the situation, the Taihō was sunk during the Battle of Philippine Sea, before any of the B7A’s embarked. After this, some of the B7A’s operated from land, but saw limited service until the war ended in 1945. A total of 105 B7A2 Ryusei were produced, plus a handful of other variants.
Strategic impact and gameplay
The B7A2 Ryusei can be extremely helpful in removing small units in early game. It can be added into mid range decks to strengthen the ability of surviving against aggro decks, or it may also be a part of aggro decks as well.
Do we see a new Japan Air archetype on the horizon?
Card reveal May 10th: JU 88 G6
The JU 88 G6 is a 5K Special German Fighter unit with an already threatening stat line of 4 attack and 6 defense. It operates for 2K and comes with a particular rule: "When this unit destroys a unit, add a copy of the destroyed unit to your hand." This allows you to turn your opponent's greatest strengths against them.
Historical context
The Junkers Ju 88 was a German aircraft used by the Luftwaffe in various roles during WWII. It served as a bomber, dive bomber, torpedo bomber, night fighter, heavy fighter, and reconnaissance aircraft. The Ju 88 G6 variant served as a night fighter and was fitted with an MHz frequency radar. Some of them were equipped with "Schräge Musik," which was slang for upwards firing autocannons or machine guns used against bombers. A total of 15,183 Junkers Ju were built throughout the war, including many variants.
Strategic impact and gameplay
The JU 88 G6 joins the line of 5K German Fighters that are formidable foes on the battlefield. The JU 88 G6 has a robust body and a powerful effect that will work well in German control decks, helping the player gain card advantage by stealing different units. This is a nod to the impressive diversity of roles the JU 88 G6 assumed during the war.
Card reveal May 11th: RED DAWN
Red Dawn is a Soviet 1K order that allows you to choose between dealing 3 damage to a unit and your own HQ or to add a "From The People" order to your hand.
Historical context
The red flag is often associated with left-wing politics, and which symbolizes socialism, dates back to the French Revolution in the 18th century. The red flag of the Soviet Union, also known as The Red Banner or Hammer & Sickle, first emerged during the Russian Revolution. The red color symbolizes the workers that have died in their struggle against Capitalism.
Strategic impact and gameplay
This order can be highly effective when combined with selecting Soviet units that are buffed when your HQ takes damage. This playstyle needs to be balanced with plenty of healing.
The flexibility of Red Dawn being able to be used without taking damage is extremely useful if you find yourself low on health but high on kredits and need to adapt on the fly.
Card reveal May 12th: PB4Y-2 PRIVATEER
The PB4Y-2 Privateer is a Special US 5K Bomber unit with Heavy Armor 1 and a healthy stat line of 4 attack and 4 defense. It is however even tougher than it looks due to it's unique ability where it costs the enemy +2 kredits to target or attack the unit making it deceptively durable.
Historical context
The Consolidated PB4Y-2 Privateer was an American patrol bomber that was introduced in 1943 and used by the US Navy during WWII. The Privateer flew its first missions in 1944 in the Pacific Theater and took on a variety of roles such as reconnaissance, search and rescue, anti-shipping, electronic countermeasures and communication rely. Its armament included 12 M2 Browning machine guns and it could carry up to 5800 kg of bombs, mines, or torpedoes. A total of 739 Priveteers were built, including a few variants that were produced after the war.
Strategic impact and gameplay
This amazing bomber fits any midrange and control deck. It is a perfect bridge for ramp decks and holds the battlefield to your advantage until larger units are deployed. The +2 kredit effect even applies to the deployment cost if your enemy tries to target it with a unit deployment effect. As a tough bomber, it will also be a strong addition to Britain/USA air decks.
Card reveal May 12th: 1st TEXAS INFANTRY
The 1st TEXAS INFANTRY is a US card of limited rarity with 3 deployment and 2 operation costs. It comes with 1/1 attack & defense, which appears to be relatively weak. However, this infantry doubles its attack and defense each time you gain an extra kredit slot!
Historical context
The 1st Texas Infantry, officially known as 141st Infantry Regiment, is a regiment of the US Army and traces its origin back to the Texas Revolution in 1836. During WWII, the regiment was assigned to the 36th Infantry Division of the US Army, which fought several battles and campaigns on the Western Front. The 1st Texas Infantry was often literally first. Among the first American troops to land in Europe, among the first Allied troops to enter Rome, the first infantry regiment to land on the coast of Southern France, and the first troops of the 36th Division to enter Germany.
Strategic impact and gameplay
Ramp decks are well known with large units, like B-17 and Pershing. What would happen if an infantry unit like this is blended with them? The double effect will turn this unit into a colossal monster while you are increasing the kredit slots. If your enemy can't or doesn't take care of this unit, it can easily tear apart anything.
Card reveal May 13th: KIKKA
The KIKKA Japanese Elite Fighter comes with 7K deployment and 3K operation cost. It brings a strong 6/5 attack/defense to the battlefield and Blitz ability. When the KIKKA gets destroyed, you shuffle 4 Kamikaze cards into your deck.
Historical context
The Nakajima Kikka, aka Kōkoku Nigō Heiki, was the first Japanese jet aircraft. It was developed late in the war for the Imperial Japanese Navy and intended for ground attacks and anti-shipping. The first flight tests took place in August 1945, and overall it performed well, but before it could ever be used in frontline service, the Japanese had surrendered to the Allies.
The idea to develop the Kikka came after the Japanese military attaché in Germany witnessed the trials of the Messerschmitt Me 262 in 1942, so it’s no coincidence that the design is similar.
Card reveal May 13th: 125th RIFLE REGIMENT
The 125th RIFLE REGIMENT is a Soviet unit of Special rarity. It has 4 deployment and 1 operation cost. The 125th Rifles come with 3/4 attack/defense and Guard. Additionally, it has the special ability that the enemy HQ gets damaged by 1 each time the enemy draws a card.
Historical context
The 125th Rifle Regiment was part of the 2nd formation of the 6th Rifle Division of the Red Army. The division fought numerous battles and campaigns on the Eastern Front, including Operation Barbarossa, 3rd Battle of Kharkov, Battle of Debrecen and finally the Soviet invasion of Manchuria.
The division took part in the liberation of Ukraine, Romania, Hungary, and Czechoslovakia from German occupation and received several honorifics for its service, including the Order of the Red Banner. The 6th Rifle Division was disbanded in the fall 1945.
Card reveal May 14th: Spitfire Mk V PL
The Supermarine Spitfire was a British fighter aircraft that was used in WWII and the only fighter that was in service from the start of the war in 1939 and until it ended in 1945. The Mk V variant came in three versions and had several sub-variants, and was produced in 1941. It was equipped with a Merlin 45 series engine and had several improvements that increased the aircraft maneuverability. Several Spitfire Mk V variants were flown by the Polish fighter squadrons in the RAF, most famously by Squadrons No. 303 and No. 302 who had a distinguished combat record and received several battle honours.
Again being inspired by its historical counterpart, you can use this Spitfire in any deck that has Britain as main or ally nation - additional to its use in decks with Poland as ally, of course. That is the power of the Exile keyword.
Card reveal May 14th: T-34 76 PL
The T-34 was a Soviet medium tank that was produced and used during WWII by the Red Army and their Allies. Quite a few T-34 tanks were provided to the armored formations of the Polish Armed Forces in the East. For example, the 1st Polish Army, aka Berling’s Army, which was formed in 1944 was equipped with Soviet armored vehicles T-34’s. This unit fought many hard battles which ended with the capture of Berlin in May 1945.
Following the historical origins of the T-34 76 PL, thanks to the Exile keyword, you can use this tank in any deck that has Soviet as main or ally nation - additional to its use in decks with Poland as ally, of course.
Card reveal May 15th: 4e Brigade
The 4e Brigade is a 3K French Infantry unit of the standard rarity. It comes with 2 attack and 5 defense. The unit operates for 1K and truly shines when it makes full use of it's deployment effect of gaining +1 attack for every non-french unit the player controls on the board.
Historical context
The 4th Brigade was a unit of the 1st Free French Division which was part of the Free French Forces (FFL) during WWII. The division was one of the first units to join FFL after the fall of France and it consisted of personnel from both France and its colonies. The 1st Division participated in numerous battles and campaigns against the Axis forces, mostly in Africa, Middle East, Italy and France and was one of the most decorated French divisions of WWII.
Card reveal May 15th: Il-2M PL
The Il-2M PL is a Polish Bomber of limited rarity with 4 deployment and 2 operation costs. It comes with 3/3 attack/defense and Heavy Armor 1. Its Exile keyword allows this bomber to be used in decks with Soviet cards. The special effect of the Il-2 gives a friendly unit with heavy armor +1+1 when it survives combat.
Historical context
The Ilyushin Il-2, also known as Shturmovik, was a Soviet ground-attack aircraft that was produced in large numbers from 1941 to 1945 and used extensively during WWII. The aircraft was nicknamed “The Flying Tank” or “Flying Infantryman” due to its thick armor and firepower that could neutralize almost any ground target. The Air Force of the Polish Army was a formation that was formed in the Soviet Union in 1943 and served as part of the Polish Armed Forces in the East. Hundreds of Ilyushin Il-2’s were issued to the Polish units which were mainly used for ground attack missions, but also for reconnaissance missions and sometimes air-to-air combat.
Legions card reveal summary
KARDS Legions arrives with 84 new cards in total. As we move further into the spoiler season, more and more cards will be revealed and uncovered.
Here we keep track of the reveals and give you regular updates and summaries. The list of revealed cards will be updated daily, the overview image receives weekly updates.
If you like these reveals and want more, give us a thumbs up on Steam!
Pre-orders available now
Pre-orders for the Legions expansion are available now!
This pre-order comes with a significant discount of up to 25% on card packs. Included in all pre-orders is the unique emote "First to Fight", a common saying amongst the Polish soldiers, and the special Legions card back.
Additionally, all pre-order bundles include early access pack(s) that can be opened on May 25th, six days before the official release.
We have three different pre-order bundles available for you; there is something for everyone. Head over to the KARDS in-game store and pre-order your Legions bundle now!
Stay tuned, there are card reveals now almost every day!
KARDS Legions, the next summer expansion, arrives on May 31st!
KARDS Legions introduces the new ally nation Poland, delivers fresh reinforcements with 84 new cards, and enhances the gameplay with new unique keyword abilities. Legions will arrive on May 31st.
The additional ally adds a new flavor, enables interesting new battlefield tactics, and significantly increases the game's strategic depth. Legions not only introduces another ally nation but also reinforces the existing nations with new cards.
Poland as a new ally nation is motivated by actual historical events, and the significant role Polish forces played inside and especially outside their home country throughout the war. Again, we are proud to galvanize history, artwork, and exciting card gaming into a unique expansion with KARDS Legions.
KARDS Legions arrives on May 31st. Pre-orders are available now!
Spoiler Season ahead
The road to Legions and its release on May 31st is spiced with thrilling card reveals and exciting info about new game mechanics. Starting next week on May 3rd, new cards will be revealed almost every day.
The card reveals and in-depth discussions will be done either by the community or the KARDS team. We keep track of the reveals here on Steam (in a separate post) and a new overview poster (which we will update every few days).
Get ready for the first cards reveal in a couple of days!
Get a first, exclusive insight of the new Legions expansion and join the Bunker Chat at 16:00 UTC on Friday, April 30th.
The hot topic of this Bunker Chat is, of course, the new expansion. We will go into the details and provide background information on the expansion, how it relates to the historical events, and what else you can expect in the coming weeks till the launch.
Don't miss this one!
Pre-orders available now
Pre-orders for the Legions expansion are available now!
This pre-order comes with a significant discount of up to 25% on card packs. Included in all pre-orders is the unique emote "First to Fight", a common saying amongst the Polish soldiers, and the special Legions card back.
Additionally, all pre-order bundles include early access pack(s) that can be opened on May 25th, six days before the official release.
We have three different pre-order bundles available for you; there is something for everyone. Head over to the KARDS in-game store and pre-order your Legions bundle now!
Stay tuned; there is a lot more to come. Keep an eye out for the beginning of the spoiler season and more info!
We are excited to announce changes to the monthly Officer Club Championship (OCC)! The OCC is a monthly tournament for the best players to compete for all the glory and sizable prizes, including a pot of $1000.
This upcoming OCC will mark the one year anniversary of the tournament, and to celebrate we are bringing it to a whole new level!
We also have a special celebration this weekend, so read on and get ready for exciting fun.
The new Officer Club Championship - What is new?
Well, first off, we are massively increasing the number of players that qualify for the OCC from the top 12 on the ladder to the top 36!
In the new system the top 4 players will immediately qualify for the Top 8 broadcast, with the following 32 players qualifying for a tournament to decide the 4 remaining spots in the top 8.
The tournament will be played over several days and players will have freedom to schedule the matches at a time that suits them, as long as that time is before the default match time of that round. With this we hope to keep a tight schedule while still allowing the players the flexibility to accommodate different timezones and schedules.
We are happy to announce that our long term community tournament partner 983 Media will be joining us in leveling up the OCC. So in addition to adding more players we are doing a full overhaul of our OCC production and expanding our casting team, more information on that later!
Mess Hall Brawl - A special celebration!
To celebrate a year of tournaments in KARDS we will be hosting a fun invitational event with some of the best known faces and talented players in the game.
Introducing the Mess Hall Brawl, a “King of the Hill” style event filled with fun, combos and of course commandos! Join Olikrummi along with past KARDS Open and OCC winners and casters for a fun afternoon of KARDS on Sunday April 25th, at 15:00 GMT on www.twitch.tv/kardsccg
We look forward to many more years of KARDS tournaments!