KARDS - The WW2 Card Game - Thomas


Hello Kards community!

The monthly KARDS Open series returns With Kards Open 6!

1939 Games presents the KARDS Open VI powered by our partner 983 Media. A $1000 open tournament for all KARDS Players to enter. This time around we are making some changes to the format of the Open tournament based on player feedback. These changes are aimed at making the whole process less time intensive and more entertaining for all. The addition of allowing free-for-all decks in the swiss stage means that newer players can jump into the competitive pool without having to pre-submit multiple decks. Entrance is free and it’s sure to be a lot of fun so we encourage everyone to play!

In this open, you will compete in three levels of increased challenge - now presented all-in-one weekend!

Sign up for free now

STAGE ONE
Starting Saturday, May 29th with the swiss qualifiers, you will compete in a best of 3 free-for-all deck format. This means you can bring any deck you want and play it as many times as you'd like. No deck submissions and no deck restrictions!

STAGE TWO
Then, if you finish in the Top 16 from the swiss day, you will be qualified for the next stage - Sunday, May 30th to compete in the single elimination best of 3 conquest. In this stage, you will submit four of your best decks from four different main nations. (you will only use three of these decks for the first half of this bracket) You will ban one deck from your opponent and play a best of 3.

STAGE THREE
If you've made it to the Top 4 on Sunday, May 30th, you've made it to stage 3. In this stage you will break out your 4th submitted deck and play in a best of 5 single elimination with one ban. These games will be recorded for the main event stream taking place on Monday, May 31st.

Join the 983 Discord: https://discord.gg/dAbfkYF

PRIZE POOL

  • 1st: $400 USD
  • 2nd: $250 USD
  • 3rd: $200 USD
  • 4th: $150 USD
  • 5th-16th: In-game Gold

Sign up for free now
KARDS - The WW2 Card Game - Thomas


Exciting news from the KARDS team about the upcoming summer expansion KARDS Legions. It is time to reveal the first of two new keywords and two new cards - brand new arriving with KARDS Legions on May 31st.

Already you have seen several of the new cards arriving with the summer expansion, but now is the time to go big and reveal one of the new core game mechanics.

The expansion pre-orders are still available in-game and give you early access one week before the release. Pre-order now!

Now, let's dive right into the reveal! First we explain the mechanics, then illustrate it with several card reveals.

Exile - Get your cards into different nations

Exile cards can fight for two nations, their home nation Poland and their exile nation.

Exile allows you to add the card to a specific additional nation when constructing a deck. This Exile nation is pre-determined for each Exile card. See some examples below in the reveal section.

Exile considerably increases the card's flexibility; it dramatically expands its potential use without the need to lock down your deck to Poland as an ally nation.

This use of Exile has, of course, deep roots in Poland's WW2 history. When first overrun by Nazi Germany, Poland and their forces didn't stop the fight - quite the contrary. Many soldiers and intellectual capabilities went into exile, where they fought with a passionate vigor, providing awe-inspiring support to the ally nations in many areas.

To illustrate this exile mechanic, let's have an exclusive look at two new cards arriving with Legions!

Spitfire Mk V PL



The Supermarine Spitfire was a British fighter aircraft that was used in WWII and the only fighter that was in service from the start of the war in 1939 and until it ended in 1945. The Mk V variant came in three versions and had several sub-variants, and was produced in 1941. It was equipped with a Merlin 45 series engine and had several improvements that increased the aircraft maneuverability. Several Spitfire Mk V variants were flown by the Polish fighter squadrons in the RAF, most famously by Squadrons No. 303 and No. 302 who had a distinguished combat record and received several battle honours.

Again being inspired by its historical counterpart, you can use this Spitfire in any deck that has Britain as main or ally nation - additional to its use in decks with Poland as ally, of course. That is the power of the Exile keyword.

T-34 76 PL



The T-34 was a Soviet medium tank that was produced and used during WWII by the Red Army and their Allies. Quite a few T-34 tanks were provided to the armored formations of the Polish Armed Forces in the East. For example, the 1st Polish Army, aka Berling’s Army, which was formed in 1944 was equipped with Soviet armored vehicles T-34’s. This unit fought many hard battles which ended with the capture of Berlin in May 1945.

Following the historical origins of the T-34 76 PL, thanks to the Exile keyword, you can use this tank in any deck that has Soviet as main or ally nation - additional to its use in decks with Poland as ally, of course.

Stay tuned for more card reveals the coming days and weeks. We also have another keyword reveal (teaser: it will affect your potential information about the match) lined up for next week!
KARDS - The WW2 Card Game - Thomas


Hello KARDS Community!

We are extremely excited to announce a brand new set of tournaments open to all KARDS players! The Weekday Skirmish!

The Weekday Skirmish will happen twice each month and will be a single elimination tournament in two timezones to accommodate as many players as possible. Each tournament will have a unique set of rules, challenging not only your play ability but deckbuilding as well!

So without further ado welcome to the FIRST Weekday Skirmish!
The rules for this Skirmish: Pauper

In this tournament, you bring two of your best PAUPER decks from two different main nations to the battlefield and fight for the top for some gold.

Who will reign supreme as the ultimate limited format tactician?

Join the fight with two bracket start times. Join one, or join both for a chance to double profit!

Join the 983 Discord: https://discord.gg/dAbfkYF

What does Pauper mean?

Pauper is a limited form of deck building where you can only use common and uncommon cards. In KARDS terms, this means your deck must only contain cards labeled as standard or limited. Special and elite cards are NOT allowed in your deck.

Format and Rules
  • Bring two decks from two different main nations
  • Decks must ONLY contain standard and limited cards. NO special or elite cards allowed!
  • Win with both of your decks to win the round. NO BANS.
  • Best of Three Conquest

Sign up now!

Bracket One starts at 15:00 UTC on May 12th
Sign up for Bracket One

Bracket Two starts at 21:00 UTC on May 12th
Sign up for Bracket Two

Have fun and let us know how you like these new tournament events!
KARDS - The WW2 Card Game - Thomas


KARDS Legions Spoiler Season Kickoff

With the upcoming KARDS summer expansion Legions, we will get a new ally nation and 84 new cards along with new game mechanics.

The road to Legions is spiced with reveals and exciting info about the new game mechanics. New cards are revealed almost every day now, either by the community or directly by the KARDS dev team.

In this article, we will present the first card reveal and also keep track of following reveals. We recommend bookmarking this article and to check it regularly.

Also subscribe to the channels listed below to stay up to date and never miss any reveals, especially KARDS Facebook, KARDS YouTube, and Twitter.


Spoiler season starts now: First Legions card reveal

We kick off the spoiler season with the iconic M3 Grant medium tank!



The M3 GRANT is a British tank of standard rarity and 4 deployment cost. It comes with Guard, 2 attack, and 5 defense. When your HQ has 25 HP or more, it will get +2+2 on deployment.

Historical context

Produced by the US, the M3 was delivered to ally nations. It saw first action by the British in North Africa. The Soviet Union also received large numbers of M3s as part of the Lend-Lease program.

While this unit is quite solid in itself, it truly shines with its potential +2+2 buff. This connects very well to its historical role - if the situation was right, the M3 was an adversary not to be taken lightly!

Potential use and synergies

The M3 is an excellent addition to Commonwealth decks. With a bit of defense increase on your HQ in the early game, it can be a powerful Guard and even becomes a threat with a 4/7 body for your enemy. M3 may also be beneficial in Mobilization decks, as it can provide Guard to Mobilization units and deals with the threat in the enemy support line in the same turn.

What are your thoughts about the M3? Let us know in the comments and on Discord.

More card reveals

The next card reveal is the German 136. Gebirgsjäger


The 136. Gebirgsjäger is a German standard card that costs 3 Kredits to deploy and 1 Kredit to operate. It has 4 attack, 3 defense, and as a unique ability, the Alpine keyword.

Historical context
The 136. Gebirgsjäger Regiment had its roots in the Tyrol Jäger-Regiment of the Austrian Army. It soon saw action in Poland in September 1939 and then got assigned to tasks in Scandinavia where it also engaged in static warfare. At the end of the war, it got withdrawn back onto the continent.
The Gebirgsjäger have the Alpine keyword based on their origin from Tyrol. When an Alpine unit is deployed or added, it gets +1+1 for each other Alpine unit you control.

Potential use and synergies
As a low-cost Alpine unit, it provides more options for Alpine aggro decks. There is a possibility of forming more variations of Alpine decks with Germany and even Soviet or Japan.

What do you think about this unit?

Card reveal May 5th: 2B2C Helldiver


The SB2C Helldiver is a US 2K Bomber with 2K operating cost, base stats of 2 attack, and 2 defense. The Helldiver has a unique ability. "When you gain an extra Kredit slot, add a copy of this unit to your hand."

Historical context
The Curtiss SB2C Helldiver was an American carrier-based dive bomber in the United States Navy service in the Pacific theater during WWII. Its initial poor performance led to many accidents, instantly causing the crew to dislike the aircraft, so much that it earned the nickname "The Beast" and "Son of a bitch 2nd class". However, in 1944 the SB2C-3 variant introduced significant upgrades boosting this bomber's role at the end of the fight in the Pacific theater.

The SB2C Helldiver has the unique ability to add another copy of itself to the player's hand when they gain an extra credit slot. Together with the initial 2K deployment cost, this ability reflects the bombers' initial struggle on the battlefield and its subsequent significant improvements.

Potential use and synergies
The Helldiver is a natural fit in the ramp strategy that characterizes one of the core playstyles the US has to offer. Establishing a Helldiver early and then proceeding to ramp might just help you get the card advantage needed to secure victory!

What uses do you see for this new bomber?

Card reveal May 6th: Ki-43-IIb Otsu


The Ki-43-IIb Otsu is a Japanese 3K fighter unit with a 2K operating cost, 3 attack, and 3 defense. It also gets a +2 attack on your turn if the enemy controls no air units, showing the importance of air dominance for the card.

Historical context
The Ki-43-IIb Otsu was a variant of the Nakajima Ki-43 Hayabusa, a Japanese fighter aircraft in service of the Imperial Japanese Army Air Force between 1941 and 1945. Despite early flaws, it gained the upper hand in the battle for the skies early on and found a lot of success from a superior position, but later they struggled against the newer Allied aircraft such as the Hellcat, P-51 Mustang, and the F4U Corsair.

Strategic impact and potential gameplay
The Ki-43-IIb Otsu provides solid base stats of 3 Attack and 3 Defense, but its power shines if your opponent makes the mistake of not bringing enough flying firepower to the fight. With no enemy air units, onboard the Ki-43-IIb Otsu wields a formidable 5 attack that can make light work of the enemy forces and HQ.

Japanese air decks have been popular for a while, primarily relying on quick burst attacks to obliterate the opposing HQ within a few turns. With the addition of the Ki-43, there are more rewards for establishing aerial supremacy early and maintaining it throughout the battle.

Card reveal May 7th: 2nd Marines Battalion


The 2nd Marines Battalion is a 2K infantry unit with a 0K operation cost, the blitz keyword, and the healthy stat line of 2 attack and 4 defense. They do, however, come with a twist. Combat damage against this unit is doubled, so suffering 2 damage will cause the unit to take 4 damage and be off the field.

Historical context
The Red Army Marines performed several important landings during WWII and contributed to the defense of Odessa, Moscow, Leningrad, Sevastopol, Stalingrad, Novorossiysk, and Kerch. The 2nd Battalion of the 2d Marine Regiment is best known for its participation in the Yevpatoria assault in 1942, which was an amphibious assault on Yevpatoria in Crimea where the aim was to divert German troops attacking Sevastopol and the Kerch peninsula. An uprising in Yevpatoria during the battle resulted in many citizens joining the fight against the Germans. The operation was a success since it managed to distract the German forces from Sevastopol, but it came at a very high cost. Of the 700 marines participating in the battle, almost all lost their lives. The few remaining survivors, along with 3000 civilians, were taken prisoner by the Germans and executed.

Strategic impact and potential gameplay
Weak in combat due to taking double damage, the 2nd Marines aren't likely to stick around for long on the battlefield, but with 0K operation cost, they can be counted on to do their job even though it comes with the ultimate price. Like during battle, the 2nd Marines Battalion will lay everything on the line to fight for victory.

The 2nd Marines offer a rare cheap blitz unit for the Soviets. Furthermore, as infantry, this unit finds a good home in soviet token decks, securing the frontline or defending against early aggression.


Card reveal May 8th: 1st Gurkha Rifles


The 1st Gurkha Rifles is a Special British 2K Infantry unit with Fury ability. They come with the base stats of 1 attack and 4 defense. While a 1 attack unit with Fury might not sound scary, the 1st Gurkha Rifles genuinely shine when they make good use of their deployment effect "Gets +1 attack for each order you have given this turn."

Historical context
The 1st Gurkha Rifles, also known as The Malaun Regiment, was first formed in 1815 and had since then participated in many conflicts, including WWI and WWII, and is today a regiment of the Indian Army.

During WWII, the regiment grew from 2 to 5 battalions which all participated in fierce fighting against the Japanese forces, mainly in Malaya and Burma. The Gorkhas have a reputation for military valor and skill. They are often associated with the kukri, a forward-curved machete used both as a melee weapon or a cutting tool.

Strategic impact and gameplay
The 1st Gurkha rifles fit in well with the British collection of high HP and low attack units. But it can become a formidable foe when used in combination with the myriad of low-cost British orders. Who knows, we might see the Ghurka Rifles as an alternative win condition in commando decks or even unlock a whole new British playstyle.

The 1st Gurkha Rifles can be used in Naval Support decks, where a good defense unit can turn into a high-damage one. It may also be seen in Commando decks. With a lot of orders, this unit can be buffed to deal some severe damage with Fury.

Card reveal May 9th: B7A2 Ryusei

The B7A2 Ryusei is a 2K Japanese bomber unit of limited rarity with Blitz ability. It has 2 attack and 1 defense. With a 1K operation cost it can be established and operated early on, but has the limitation that it cannot attack the enemy HQ.

Historical context
The Aichi B7A2 Ryusei (Ryusei means "Shooting Star" in Japanese) was a Japanese carrier-borne torpedo dive bomber that was produced during WWII for the Imperial Japanese Navy Air Service. The B7A Ryusei was a big and powerful aircraft and was intended to be used on a new type of carrier (Taihō-class) which could handle larger aircraft.

However, once the B7A entered production and was ready for service in 1944, only one carrier was modern enough to handle this aircraft, the Taihō. To worsen the situation, the Taihō was sunk during the Battle of Philippine Sea, before any of the B7A’s embarked. After this, some of the B7A’s operated from land, but saw limited service until the war ended in 1945. A total of 105 B7A2 Ryusei were produced, plus a handful of other variants.

Strategic impact and gameplay
The B7A2 Ryusei can be extremely helpful in removing small units in early game. It can be added into mid range decks to strengthen the ability of surviving against aggro decks, or it may also be a part of aggro decks as well.

Do we see a new Japan Air archetype on the horizon?

Card reveal May 10th: JU 88 G6


The JU 88 G6 is a 5K Special German Fighter unit with an already threatening stat line of 4 attack and 6 defense. It operates for 2K and comes with a particular rule: "When this unit destroys a unit, add a copy of the destroyed unit to your hand." This allows you to turn your opponent's greatest strengths against them.

Historical context
The Junkers Ju 88 was a German aircraft used by the Luftwaffe in various roles during WWII. It served as a bomber, dive bomber, torpedo bomber, night fighter, heavy fighter, and reconnaissance aircraft. The Ju 88 G6 variant served as a night fighter and was fitted with an MHz frequency radar. Some of them were equipped with "Schräge Musik," which was slang for upwards firing autocannons or machine guns used against bombers. A total of 15,183 Junkers Ju were built throughout the war, including many variants.

Strategic impact and gameplay
The JU 88 G6 joins the line of 5K German Fighters that are formidable foes on the battlefield. The JU 88 G6 has a robust body and a powerful effect that will work well in German control decks, helping the player gain card advantage by stealing different units. This is a nod to the impressive diversity of roles the JU 88 G6 assumed during the war.


Card reveal May 11th: RED DAWN

Red Dawn is a Soviet 1K order that allows you to choose between dealing 3 damage to a unit and your own HQ or to add a "From The People" order to your hand.

Historical context
The red flag is often associated with left-wing politics, and which symbolizes socialism, dates back to the French Revolution in the 18th century. The red flag of the Soviet Union, also known as The Red Banner or Hammer & Sickle, first emerged during the Russian Revolution. The red color symbolizes the workers that have died in their struggle against Capitalism.

Strategic impact and gameplay
This order can be highly effective when combined with selecting Soviet units that are buffed when your HQ takes damage. This playstyle needs to be balanced with plenty of healing.

The flexibility of Red Dawn being able to be used without taking damage is extremely useful if you find yourself low on health but high on kredits and need to adapt on the fly.

Card reveal May 12th: PB4Y-2 PRIVATEER


The PB4Y-2 Privateer is a Special US 5K Bomber unit with Heavy Armor 1 and a healthy stat line of 4 attack and 4 defense. It is however even tougher than it looks due to it's unique ability where it costs the enemy +2 kredits to target or attack the unit making it deceptively durable.

Historical context

The Consolidated PB4Y-2 Privateer was an American patrol bomber that was introduced in 1943 and used by the US Navy during WWII. The Privateer flew its first missions in 1944 in the Pacific Theater and took on a variety of roles such as reconnaissance, search and rescue, anti-shipping, electronic countermeasures and communication rely. Its armament included 12 M2 Browning machine guns and it could carry up to 5800 kg of bombs, mines, or torpedoes. A total of 739 Priveteers were built, including a few variants that were produced after the war.

Strategic impact and gameplay

This amazing bomber fits any midrange and control deck. It is a perfect bridge for ramp decks and holds the battlefield to your advantage until larger units are deployed. The +2 kredit effect even applies to the deployment cost if your enemy tries to target it with a unit deployment effect. As a tough bomber, it will also be a strong addition to Britain/USA air decks.


Card reveal May 12th: 1st TEXAS INFANTRY


The 1st TEXAS INFANTRY is a US card of limited rarity with 3 deployment and 2 operation costs. It comes with 1/1 attack & defense, which appears to be relatively weak. However, this infantry doubles its attack and defense each time you gain an extra kredit slot!

Historical context

The 1st Texas Infantry, officially known as 141st Infantry Regiment, is a regiment of the US Army and traces its origin back to the Texas Revolution in 1836. During WWII, the regiment was assigned to the 36th Infantry Division of the US Army, which fought several battles and campaigns on the Western Front. The 1st Texas Infantry was often literally first. Among the first American troops to land in Europe, among the first Allied troops to enter Rome, the first infantry regiment to land on the coast of Southern France, and the first troops of the 36th Division to enter Germany.

Strategic impact and gameplay

Ramp decks are well known with large units, like B-17 and Pershing. What would happen if an infantry unit like this is blended with them? The double effect will turn this unit into a colossal monster while you are increasing the kredit slots. If your enemy can't or doesn't take care of this unit, it can easily tear apart anything.

Card reveal May 13th: KIKKA


The KIKKA Japanese Elite Fighter comes with 7K deployment and 3K operation cost. It brings a strong 6/5 attack/defense to the battlefield and Blitz ability. When the KIKKA gets destroyed, you shuffle 4 Kamikaze cards into your deck.

Historical context

The Nakajima Kikka, aka Kōkoku Nigō Heiki, was the first Japanese jet aircraft. It was developed late in the war for the Imperial Japanese Navy and intended for ground attacks and anti-shipping. The first flight tests took place in August 1945, and overall it performed well, but before it could ever be used in frontline service, the Japanese had surrendered to the Allies.

The idea to develop the Kikka came after the Japanese military attaché in Germany witnessed the trials of the Messerschmitt Me 262 in 1942, so it’s no coincidence that the design is similar.

Card reveal May 13th: 125th RIFLE REGIMENT


The 125th RIFLE REGIMENT is a Soviet unit of Special rarity. It has 4 deployment and 1 operation cost. The 125th Rifles come with 3/4 attack/defense and Guard. Additionally, it has the special ability that the enemy HQ gets damaged by 1 each time the enemy draws a card.

Historical context

The 125th Rifle Regiment was part of the 2nd formation of the 6th Rifle Division of the Red Army. The division fought numerous battles and campaigns on the Eastern Front, including Operation Barbarossa, 3rd Battle of Kharkov, Battle of Debrecen and finally the Soviet invasion of Manchuria.

The division took part in the liberation of Ukraine, Romania, Hungary, and Czechoslovakia from German occupation and received several honorifics for its service, including the Order of the Red Banner. The 6th Rifle Division was disbanded in the fall 1945.

Card reveal May 14th: Spitfire Mk V PL



The Supermarine Spitfire was a British fighter aircraft that was used in WWII and the only fighter that was in service from the start of the war in 1939 and until it ended in 1945. The Mk V variant came in three versions and had several sub-variants, and was produced in 1941. It was equipped with a Merlin 45 series engine and had several improvements that increased the aircraft maneuverability. Several Spitfire Mk V variants were flown by the Polish fighter squadrons in the RAF, most famously by Squadrons No. 303 and No. 302 who had a distinguished combat record and received several battle honours.

Again being inspired by its historical counterpart, you can use this Spitfire in any deck that has Britain as main or ally nation - additional to its use in decks with Poland as ally, of course. That is the power of the Exile keyword.

Card reveal May 14th: T-34 76 PL



The T-34 was a Soviet medium tank that was produced and used during WWII by the Red Army and their Allies. Quite a few T-34 tanks were provided to the armored formations of the Polish Armed Forces in the East. For example, the 1st Polish Army, aka Berling’s Army, which was formed in 1944 was equipped with Soviet armored vehicles T-34’s. This unit fought many hard battles which ended with the capture of Berlin in May 1945.

Following the historical origins of the T-34 76 PL, thanks to the Exile keyword, you can use this tank in any deck that has Soviet as main or ally nation - additional to its use in decks with Poland as ally, of course.


Card reveal May 15th: 4e Brigade


The 4e Brigade is a 3K French Infantry unit of the standard rarity. It comes with 2 attack and 5 defense. The unit operates for 1K and truly shines when it makes full use of it's deployment effect of gaining +1 attack for every non-french unit the player controls on the board.

Historical context

The 4th Brigade was a unit of the 1st Free French Division which was part of the Free French Forces (FFL) during WWII. The division was one of the first units to join FFL after the fall of France and it consisted of personnel from both France and its colonies. The 1st Division participated in numerous battles and campaigns against the Axis forces, mostly in Africa, Middle East, Italy and France and was one of the most decorated French divisions of WWII.

Card reveal May 15th: Il-2M PL


The Il-2M PL is a Polish Bomber of limited rarity with 4 deployment and 2 operation costs. It comes with 3/3 attack/defense and Heavy Armor 1. Its Exile keyword allows this bomber to be used in decks with Soviet cards. The special effect of the Il-2 gives a friendly unit with heavy armor +1+1 when it survives combat.

Historical context
The Ilyushin Il-2, also known as Shturmovik, was a Soviet ground-attack aircraft that was produced in large numbers from 1941 to 1945 and used extensively during WWII. The aircraft was nicknamed “The Flying Tank” or “Flying Infantryman” due to its thick armor and firepower that could neutralize almost any ground target. The Air Force of the Polish Army was a formation that was formed in the Soviet Union in 1943 and served as part of the Polish Armed Forces in the East. Hundreds of Ilyushin Il-2’s were issued to the Polish units which were mainly used for ground attack missions, but also for reconnaissance missions and sometimes air-to-air combat.



Legions card reveal summary

KARDS Legions arrives with 84 new cards in total. As we move further into the spoiler season, more and more cards will be revealed and uncovered.

Here we keep track of the reveals and give you regular updates and summaries. The list of revealed cards will be updated daily, the overview image receives weekly updates.



If you like these reveals and want more, give us a thumbs up on Steam!

Pre-orders available now



Pre-orders for the Legions expansion are available now!

This pre-order comes with a significant discount of up to 25% on card packs. Included in all pre-orders is the unique emote "First to Fight", a common saying amongst the Polish soldiers, and the special Legions card back.

Additionally, all pre-order bundles include early access pack(s) that can be opened on May 25th, six days before the official release.

We have three different pre-order bundles available for you; there is something for everyone. Head over to the KARDS in-game store and pre-order your Legions bundle now!

Stay tuned, there are card reveals now almost every day!
KARDS - The WW2 Card Game - Thomas


KARDS Legions, the next summer expansion, arrives on May 31st!

KARDS Legions introduces the new ally nation Poland, delivers fresh reinforcements with 84 new cards, and enhances the gameplay with new unique keyword abilities. Legions will arrive on May 31st.

The additional ally adds a new flavor, enables interesting new battlefield tactics, and significantly increases the game's strategic depth. Legions not only introduces another ally nation but also reinforces the existing nations with new cards.

Poland as a new ally nation is motivated by actual historical events, and the significant role Polish forces played inside and especially outside their home country throughout the war. Again, we are proud to galvanize history, artwork, and exciting card gaming into a unique expansion with KARDS Legions.

KARDS Legions arrives on May 31st. Pre-orders are available now!

Spoiler Season ahead

The road to Legions and its release on May 31st is spiced with thrilling card reveals and exciting info about new game mechanics. Starting next week on May 3rd, new cards will be revealed almost every day.

The card reveals and in-depth discussions will be done either by the community or the KARDS team. We keep track of the reveals here on Steam (in a separate post) and a new overview poster (which we will update every few days).

Get ready for the first cards reveal in a couple of days!

Subscribe to the channels and stay up to date: Facebook, YouTube, Twitter, and Discord.

Bunker Chat with KARDS Legions

Get a first, exclusive insight of the new Legions expansion and join the Bunker Chat at 16:00 UTC on Friday, April 30th.

The hot topic of this Bunker Chat is, of course, the new expansion. We will go into the details and provide background information on the expansion, how it relates to the historical events, and what else you can expect in the coming weeks till the launch.

Don't miss this one!

Pre-orders available now

Pre-orders for the Legions expansion are available now!

This pre-order comes with a significant discount of up to 25% on card packs. Included in all pre-orders is the unique emote "First to Fight", a common saying amongst the Polish soldiers, and the special Legions card back.

Additionally, all pre-order bundles include early access pack(s) that can be opened on May 25th, six days before the official release.

We have three different pre-order bundles available for you; there is something for everyone. Head over to the KARDS in-game store and pre-order your Legions bundle now!

Stay tuned; there is a lot more to come. Keep an eye out for the beginning of the spoiler season and more info!
KARDS - The WW2 Card Game - Thomas


Card Balance Changes

  • MARE NOSTRUM
    You can target only you own units with Mare Nostrum now.

    Now, the card description reads:
    Give a friendly unit +1+1 and: "Combat damage dealt by this unit adds equal defense to your HQ."

    It was:
    Give a unit +1+1 and: "Combat damage dealt by this unit adds equal defense to your HQ."

Bug Fixes
  • Sneak Attack was not working correctly, it didn't remove the copy of the destroyed unit. Fixed.
  • Some issues and inconsistencies with the French card translation have been fixed.
  • Several other, minor issues have been fixed.
KARDS - The WW2 Card Game - Thomas


Greetings KARDS players,

We are excited to announce changes to the monthly Officer Club Championship (OCC)! The OCC is a monthly tournament for the best players to compete for all the glory and sizable prizes, including a pot of $1000.

This upcoming OCC will mark the one year anniversary of the tournament, and to celebrate we are bringing it to a whole new level!

We also have a special celebration this weekend, so read on and get ready for exciting fun.

The new Officer Club Championship - What is new?

Well, first off, we are massively increasing the number of players that qualify for the OCC from the top 12 on the ladder to the top 36!

In the new system the top 4 players will immediately qualify for the Top 8 broadcast, with the following 32 players qualifying for a tournament to decide the 4 remaining spots in the top 8.

The tournament will be played over several days and players will have freedom to schedule the matches at a time that suits them, as long as that time is before the default match time of that round. With this we hope to keep a tight schedule while still allowing the players the flexibility to accommodate different timezones and schedules.

We are happy to announce that our long term community tournament partner 983 Media will be joining us in leveling up the OCC. So in addition to adding more players we are doing a full overhaul of our OCC production and expanding our casting team, more information on that later!

Mess Hall Brawl - A special celebration!

To celebrate a year of tournaments in KARDS we will be hosting a fun invitational event with some of the best known faces and talented players in the game.

Introducing the Mess Hall Brawl, a “King of the Hill” style event filled with fun, combos and of course commandos! Join Olikrummi along with past KARDS Open and OCC winners and casters for a fun afternoon of KARDS on Sunday April 25th, at 15:00 GMT on www.twitch.tv/kardsccg

We look forward to many more years of KARDS tournaments!
KARDS - The WW2 Card Game - Thomas


Following the fantastic and very successful first anniversary of KARDS the previous weekend, we now have another goodie for you: Card balance updates, bug fixes, and the new recycle feature!

Alongside the card balance changes, we introduce the new "recycle" feature. The recycle feature allows you to recycle cards that you have recently created with a wildcard and that are changed with the update. The result of the recycling is a generic wildcard of the same rarity as the recycled card. Check your collection, the cards eligible for recycling are marked with a "recycle" tag.

If you like these changes, please consider a recommendation on Steam - that is always a great help for KARDS. 👉 Support KARDS with a review.

Now, onto the patch details!

Card Balance Changes

We start with the card balance changes. Read our latest dev blog, dive into the details and learn more about the reasons behind these changes. The dev blog contains also a special message from our Create Director about the direction of KARDS and certain archetypes. 📜 Check out the dev blog

  • Supply Chain

    New: Draw a card. If SUPPLY CHAIN is discarded, add 2 copies to your hand with cost of 1.
    Was: Draw a card. If SUPPLY CHAIN is discarded, add 2 copies to your hand with cost 1 less.

  • Counter Offensive

    New: Target infantry or tank gets +2+1 for each damaged unit on the battlefield.
    Was: Target infantry or tank gets +2+2 for each damaged unit on the battlefield.

  • Panther A

    New: When this units moves into the frontline, the enemy does not draw a card next turn.
    Was: Deployment: The enemy does not draw a card next turn.

  • Lightning Strike

    New: When the enemy draws an extra card, deal 4 damage to the enemy HQ.
    Was: When the enemy draws an extra card, deal 3 damage to the enemy HQ.

  • Avro Anson

    Deployment cost decreased from 3 to now 2. Operation cost increased from 1 to now 2.

  • Aichi D3A-2

    New: Has +2 attack for each other AICHI D3A you control.
    Was: Has +2 attack for each other AICHI D3A-2 you control.

  • Panzer 38(t)

    Defense increase from 2 to now 3.

  • 2e Brigade

    Deployment cost reduced from 5 to now 4.

  • Imperial Strength

    New: Discard all activated countermeasures. Deal 2 damage to the enemy HQ.
    Was: Discard all activated countermeasures. Deal 1 damage to the enemy HQ.

  • 1st Rifles

    New: Destruction: Add a 2nd RIFLES to your support line.
    Was: Destruction: Shuffle two copies of 1st RIFLES into your deck.

  • Mig 3

    New: Costs 2 kredits to deploy if an enemy countermeasure triggered this battle.
    Was: Costs 2 kredits to deploy if an enemy countermeasure triggered this turn.

  • Order 227

    New: Give your damaged Soviet units +2 attack and fully repair them.
    Was: Give your damaged Soviet units +2 attack.

  • 34th Guards

    Attack and defense reduced from 8 to 6.
    New effect: Reduce cost by 1 each time a friendly card damges your HQ.
    Was: At the start of your turn, if this card is in hand, deal 1 damage to your HQ.

  • Type 89 Chi-Ro

    Attack / defence changed from 4/1 to 3/2.
    Smokescreen removed. New effect added "When a HQ gains defense, it takes that much damage instead."

Bug Fixes

  • Dowding system wasn't countering low cost orders that had cost increased. Fixed.

  • Bombing Raid's damage to adjacent targets wasn't increased by Imperial Decree. Fixed.

  • Units that hadn't attacked and were affected by Juggernaut weren't destroyed at the end of turn if it had switch owners with Minority Recruits or Confusion. Fixed.

  • 73e Regiment d'Infanterie was sometimes triggering when KAGOSHIMA was on board to cancel the defense gain. Fixed.

  • No. 10 Commando affected by Long Range Desert group didn't destroy units with heavy armor when damaging them in same cases. Fixed.

  • When Pz. Befehlswagen 35t got sent directly from hand to frontline it was triggering "move to frontline" effects such as Unexpected Resistance. Fixed.

  • AI was sometimes not removing immunity from HQ correctly after destroying 15th Motor Rifles. Fixed.

  • AI's spitfires were getting buffs from enemy RAF Ground Crew. Fixed.

  • Countermeasures were triggering in rare cases on AI's turn when C6N Saiun was on board. Fixed.

  • Long Range Desert Group was working incorrectly on AI's turn. Fixed.

  • Player's Ki-61-II Tony was getting discarded from hand in some cases against the AI when it's support line was full. Fixed.

Give us a thumbs up if you like this update. We also welcome more feedback in the comments below and on KARDS Discord!
KARDS - The WW2 Card Game - Thomas


Hello friends!

We have a balance patch coming this week for you guys. Better late than never, some of you may say, but we decided to delay the patch a bit because of many high profile tournaments going on that we didn’t want to upset those with balance changes a few days prior. We did do a booboo though by not announcing this delay to you guys in a timely manner, we are sorry for this booboo and will try to make sure to avoid said booboo in the future, as booboos are bad.

We are adding an important feature with this patch - you can now choose to recycle changed cards, as long as you crafted that card previously. So if you have spent your hard earned wildcards on crafting something that we then change into something you no longer like, you can choose to recycle the card and get your wildcard back. You will get several weeks to decide whether to recycle a card or not, the exact timeframe is something we will tweak going forward based on user feedback and data. Recycling a card will for now give a generic wildcard of that rarity (we may re-evaluate this later).

With that out of the way, it is time to look at a few cards we hate with a vengeance and a few cards we want to shower with love (in layman terms, some nerfs and buffs).

Cards receiving hate

Supply Chain


I helped my brother restock his store the other day and I sprained my back. Moral of the story: moving supplies is hard and there is no such thing as a free lunch-slash-supply chain. On a more serious note - with more powerful discard options in recent sets, players have discovered the power of the Supply Chain, especially in the omnipresent Soviet Artillery deck. A nerf is needed and a free Supply Chain was deemed the most heinous offender in the deck.

Counter Offensive


This is another card many find offensive, especially because how hard it is to counter a huge unit early on. Thus, by reducing the defense counters the most offensive part of the card, while retaining the offensive nature it provides. A counter argument is that offense is often the best defense, but that is neither here nor there.

Panther A


What would a 1939 balance patch be without 1939 doing something crazy? Not a 1939 patch, that’s what, so welcome to this month’s craziness. Panther A is a very popular card and a lynchpin of the German draw denial/discard decks. Performance wise, these decks are solid, but not overpowered. However, the draw denial part can easily lock people completely out of a game and creates huge frustration to play against. Because of this, we have decided to scale back the power of draw denial a bit. Having that part be conditional on moving into the frontline gives the opponent an opportunity to deal with the Panther A before it triggers its powerful ability, but do note that if the unit withdraws from the frontline and then moves into it again, the ability will trigger a second time. Let us know what you think about nerfing draw denial in general (more changes are likely down the road) and this change in particular.

Cards receiving love because we want to see more of them

Lightning Strike


Lightning Strike offers a tasty amount of damage for its cost, but because of the uncertainty of it ever triggering, it sees little play. Making the damage even tastier will hopefully delight the palate of players enough for them to dish out some strikes.

Avro Anson

The Avro can be a powerful tool in a dedicated Spitfire deck, but with a cost of 3, it can be a bit tricky to trigger. We are reducing the cost to make triggering it a bit easier, but because we don’t want it to become a tool in small air or naval support style decks, we are also increasing the operation cost to 2.

Aichi D3A-2

This is a fairly innocuous change mainly aimed to make the card a bit cleaner to read. But it does give Japan a couple of more Aichi units to trigger the +2 attack clause and if more Aichi variants come in the future, this card has the potential to become quite dangerous.

Panzer 38(t)

The Panzer 38(t) once cost 2 kredits and was in every German deck, ever. After we raised the cost to 3, the tank has fallen a bit out of fashion, especially at higher levels. But we want it to be a solid tool in the German tank tool kit, so we are raising the defense to 3, making it much stronger against early threats.

2e Brigade

The 2e Brigade has very much been a 2eh Brigade so far, except occasionally in draft. In our ongoing effort to make mobilize a more interesting option for France, we are improving this marquee mobilize unit. A defensive mobilize deck may not be in the cards at the moment, but this change moves us closer to that reality.

Cards receiving love because of meta

Imperial Strength

One thing we are doing in this patch is to strengthen the anti-countermeasure cards in the game, the current ones see very little play. Upping the damage of Imperial Strength may look like a minor tweak, but there is a huge difference between 1 and 2 face damage, making Imperial Strength much more appealing in many decks, especially decks that can buff the damage even more.

1st Rifles

Now this card is a bit of an imposter here, because this is not intended to be a nerf or a buff, but rather a rework. We want to move away from cards that can fill the deck endlessly, essentially avoiding ever taking fatigue damage. Fatigue damage is an important aspect of making sure games are not prolonged too much, so anything that avoids that is something we want to fix in the long run. At the same time, we want to keep the strength level of 1st Rifles the same as before, so this is what we ended up with. It will of course play out quite differently from before, but should over all be at a similar power level.

Mig 3

This is the other anti-countermeasure card we are buffing, threatening a big 2 cost fighter if an enemy countermeasure triggered at any point in the game at any point in the game. While we are not foreseeing this becoming a staple in every Soviet deck, we want it to be a stronger tool for players to adapt if the meta requires.

Order 227

This card and the next one are both intended to give alternative options for the damage matters decks. Now that these decks are no longer dominated by Counter Offensive (though CO is still a potent threat), we want to explore other options for players because we want the damage matters decks to continue living despite the CO change.

34th Guards

Same goes here as with the card above - we are taking a little used damage matters card and adjusting it to something a bit more interesting. Nothing can go wrong with a cost 6 6 6 unit, right? Note that the cost is reduced even if the card is in your deck.

Type 89 Chi-Ro

The final change is creating another anti-heal card for Japan. Kagoshima serves an important role here, but we wanted to give players the option of going even further if the meta requires. I think I speak for all of us when I say that punishing a player for all those Honeys in play gives a warm, fuzzy feeling inside. Do be careful though that the Chi-Ro will also punish your own health gains.

That’s it for this patch. The update will go live next Wednesday (April 21st), make sure you check the full patch notes for all the changes in the patch (including some bug fixes). The recycle feature will also go live in the update, so any cards in this patch that you have crafted will be eligible for being recycled back to wildcards. Also, keep an eye out for spoilers from the new set coming next month!

As always, continue to give us your excellent feedback on our social platforms, it helps us immensely. Thanks and see you on the battlefield!

A note from the Creative Director

Dear Kards players,

Just wanted to add a few words on the change of the PANTHER A and thereby the Discard/Draw Denial deck archetype.

We decided to go this way after a careful consideration and taking various viewpoints into account. It is our honest opinion at 1939 Games that it was a mistake on our own behalf to let draw denial become as prominent as it is in the game and that it is simply not in line with what we want the game experience to be like in Kards, regardless of its power level.

We decided to keep discard in the game early on as we feel it can be a fun mechanic if kept under control, but mostly because it is very thematic in a WWII game (sinking the resources of the enemy with U-boats before they reach the battlefield etc). With "regular discard" even if your hand gets completely emptied, there is always hope. You can always get lucky and get back into the game if you draw the right card. This is not the case when you get "choked" with draw denial as it is currently, especially when the denial cards are stacked together.

This change is not done specifically with the power level of the card, high level meta, competitive gameplay or veteran players in mind. We are doing this much more for newer and more casual players and mid tier gameplay. And to improve the profile and overall game experience in Kards. We also want to emphasize that this is not done as a result of us listening to some select, few “loud voices” from the community. We are doing this after analysing a lot of feedback from various sources and from our own experience of playing against and with these decks in various different positions in the ladder for some time now.

Some suggestions have been made to change other cards that play a role in these decks or use other methods to achieve the same goal, but we feel it is much better to change directly the source cards in question that have the direct denial ability, starting with the Panther A and then we will very likely be reworking Wolfpack at a later stage as well. The third card that has direct draw denial is Admiral Hipper, but that card is of Elite rarity and if it can't be stacked with the others, much less of an issue, so we might leave that as is. We know this is frustrating for some of you who like and have invested in the deck archetype, but we are confident this is for the greater long-term good of Kards. Hopefully the recycle feature that comes at the same time will soften the blow slightly for some players that have invested in these cards.

We know some of you may disagree with this decision but we really hope you understand our motivations at least. And finally, we are quite certain many of you will welcome these changes as well.

That’s it for now,

Gudmundur
Founder/Creative Director
1939 Games
KARDS - The WW2 Card Game - Thomas


On April 15th, 2021, KARDS turns 1 year old - hooray!

KARDS has come a long way from its first release (and before that, closed and open alpha/beta testing) until now. Even though a year is a long time and despite having evolved KARDS quite a lot with several expansions, tournaments, and great additions, we are still at the very beginning of the journey. There is so much more to come!

To celebrate this fantastic event together, we have free gifts and great events ready for you. Join in and have fun!

Here are the main goodies for you:
  • A new DLC with card packs from all major expansions and draft tickets, free for the anniversary!
  • Double XP anniversary celebration from 15th to 18th of April
  • A unique 1st-anniversary card back
We are proud and thankful for having such a great player community with us on all levels. Now it is time to give back double and extra!

Onto the many next years to come!

New DLC for KARDS - Free for you


We kick off the celebrations on April 15th to release a new DLC free for you during the anniversary celebrations.

The 1 Year Anniversary Edition contains the best from the first year of KARDS: Officer Packs from all major releases, draft tickets, and a unique card back.

  • 1 Officer Pack - Base Set, containing 7 cards from the Base set

  • 1 Officer Pack - Allegiance Set, containing 7 cards from the Allegiance set

  • 1 Officer Pack - Breakthrough Set, containing 7 cards from the Breakthrough set

  • 2 Draft tickets, allowing you to compete in draft mode and earn great rewards

Claim this DLC worth $14.99 for free during the celebrations from 15th to April 18th.

https://store.steampowered.com/app/1597920/KARDS__The_WWII_Card_Game/

Double XP anniversary celebration weekend

First of its kind, we give you double experience points on the national progression system during the anniversary weekend.

All experience points you earn between April 15th (UTC) and the end of April 18th will be doubled! This allows you to collect rewards from the national progression system twice as fast.

The national progression rewards span a total of 250 levels and include gold, wildcards, random cards of any rarity, card packs, and more!

Use this chance to buff your account with lots of free rewards.

Unique 1st anniversary card back

As a special gift and to celebrate the fantastic KARDS community, we have a unique 1st-anniversary card back ready for you as part of the Anniversary DLC.

This card back is available for free only for players that are playing KARDS between April 15th and 18th. Once the celebration period is over, this card back cannot be acquired for free anymore.

Log into KARDS, claim the DLC and this unique card back right away for free.

GET THE CARD BACK

A lot is going on, and we hope to see you in KARDS for this fantastic anniversary!

A toast and hooray: Enjoy the gifts and KARDS!
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