KARDS - The WW2 Card Game - Thomas
This patch introduces several bug fixes for KARDS in preparation for the release on April 15th. The patch was published on April 10th.



Improvements
  • Cards retreating or sent to hand will now be shown in the history.
  • The visuals and description for the German HQ have been updated.
  • The audio and sound effects have been improved.

Bug Fixes
  • ARGYLLSHIRE HIGHLANDERS were sometimes not losing additional damage when its guard was destroyed by an attack. Fixed.
  • Units were sometimes landing on weird locations on board when getting killed on deployment by countermeasures. Fixed.
  • Draft achievements were not always updated. Fixed.
  • New Daily missions wouldn't always work after rejecting other daily missions. Fixed.
  • UNEXPECTED RESISTANCE was pinning units without triggering. Fixed.
  • STRANGLEHOLD and INTERCEPTION were not showing up in the history. Fixed.
  • Some French emotes were not correct. Fixed.
  • Mistakes in the Chinese translation of several card texts (M4A1, P-40 Kittyhawk, P-40 P-5, National Fire Service, Home Defense) have been fixed.


Please report bugs on KARDS Discord, thank you!
Apr 9, 2020
KARDS - The WW2 Card Game - Thomas
The time has come!

KARDS - The World War II Card Game - is leaving early access on April 15th.



KARDS’ ongoing development roadmap includes free expansions and events. Future updates will bring additional card sets, tournaments and new game modes, guaranteeing fresh and exciting experiences to novice and veteran players alike.

Development of the mobile version for Android and iOS is well-underway and scheduled to be ready in Q3, it will bring full cross-platform experience to the battlefield.

All Early Access players will receive a special 1939 Games Award Kit containing an exclusive in-game item and other valuables.

Join us in the fray on the frontline!
Apr 7, 2020
KARDS - The WW2 Card Game - Thomas
Hello friends!

With spring and deadly pathogens in the air, what better time to tweak cards for improved balance? None, we say!



On April 7th we will update the game with a few balance changes, alongside some bug fixes. For a full list of the changes, check out the full patch notes, but in this dev blog we are going to take a look at the balance changes coming.

The British have been suffering a bit according to our data, so we’re giving them a lot of love this patch. Let’s start with them.

26 ENGINEER REGIMENT

The 26 Engineer Regiment sees a fair amount of play and supports one of the most popular British strategy well. However, it suffers a bit statwise, so we’re giving it a bit stronger backside.

HURRICANE Mk IIA

Months ago, when we increased the operation cost of all air units, the Hurricane Mk IIA disappeared completely off the radar. We’re hoping a cost reduction brings this fun little plane back from obscurity.

CARPET BOMBING

As the format has taken better shape, Carpet Bombing, the bane of aggro decks for so long, has started to show its age. Not only have decks become faster, but there are now more strong midrange units that survive it, like 42nd Rifles, 1st Marines and Flammpanzer. So bringing the cost down by 1 we’re hoping Carpet Bombing gets back some of its old mojo.

GLADIATOR ESCORT

The Gladiator Escort, bastard offspring of the Stirling Mk I S3, has been slack in its escorting duties in the past, resulting in Stirling appearances on the battlefield being few and far between. Well, the Gladiator Escort is now taking its duty a bit more seriously, providing more protection for its parent.

CROMWELL Mk IV

The Cromwell hasn’t really found a home yet, let alone being strong enough to spawn an archetype all of its own. More love may be required to bring it fully into the limelight, but this is a good first step.

German midrange has been showing very strong results, while German aggro has been struggling a bit. So we are making a couple of adjustments to German cards.

PANTHER A

First up is Panther A, the backbone of German midrange and control decks. As these decks were really struggling before the Allegiance expansion, we are happy they are now again on the map, but the Panther A can feel a bit oppressive in some situations. So we’re scaling it back a little bit by increasing the cost by one.

WIRBELWIND

The other change is to boost an aggressive German blitz tank that sees a bit too little play in our opinion. Let’s see what this change does for German aggressive decks.

PARADE

Soviet value decks continue to be among the strongest and Parade gives a great value at a low price. It fits especially well as an early play, so bringing the cost up by one makes it a bit more commitment to get its benefits.

P-38 LIGHTNING

We want to emphasize the bomber theme better for the USA, they have many solid mid-level bombers and we want to strengthen their use a bit. The way we are going about it now is to give the P-38 Lightning, an iconic US fighter, a bit of a boost. Let’s see what this does for this under-played archetype.

1st YOKOSUKA

The 0-operation cost archetype for the Japanese has really taken off since the Allegiance expansion, as we intended. The 1st Yokosuka is the showcase elite of the strategy, but it has a couple of problems. The main one is that it is very very good. A little too good according to our data, so we’re slowing it down a bit. This also helps solve the other small problem it has, which is the confusing wording when it has 0 operation cost itself.


That’s it for this update. Remember to check out the full patch notes to see bug fixes and other small adjustments coming this update. Also, if you have recently created one of the cards listed above and don’t feel like using them anymore, feel free to contact us and we will remove the card and give a full resource refund. Keep giving us your invaluable feedback and see you on the battlefield!

KARDS - The WW2 Card Game - Thomas
This patch introduces several card balance updates and bug fixes for KARDS in preparation for the release on April 15th. The patch was published on April 7th.



Card Balance Updates
Check out the dev blog for all details!
  • 26 ENGINEER REGIMENT: Increased defense by 1 from 2 to 3.
  • HURRICANE Mk IIA: Decreased deployment cost by 1 from 4 to 3.
  • CARPET BOMBING: Decreased deployment cost by 1 from 8 to 7.
  • GLADIATOR ESCORT: This unit now absorbs damage dealt to its "parent" STIRKLING Mk I S3.
  • CROMWELL Mk IV: This unit receives an attack bonus of +2 (was +1) when a pinned enemy unit is destroyed.
  • PANTHER A: Increased deployment cost by 1 from 5 to 6.
  • WIRBELDWIND: Increased defense by 1 from 2 to 3.
  • PARADE: Increased deployment cost by 1 from 2 to 3.
  • P-38 LIGHTNING: This unit gives friendly bombers +2 attack bonus (was +1).
  • 1st YOKOSUKA: Increased operation cost by 1 from 0 to 1.
  • NIGHT RAID does not trigger any more the Commando that gets added on Night Raid.

Bug Fixes
  • DIVE BOMBING will now lower the target's max defense by 1 instead of lowering it to always be equal to its defense.
  • PAK 38 wasn't dealing correct damage if attacked by AI's tank. Fixed.
  • 37 mm ANTI-AIRCRAFT GUN was increasing the operation cost of air units after being sent to hand by AIRSTRIKE. Fixed.
  • RETALIATION now always deals its damage after the HQ receives damage and will not trigger if the HQ was destroyed.
  • When all 20 decks slots are filled, it is not possible to switch deck pages in the collection view. Fixed.
  • The daily mission "Win 4 games against the AI" now also counts in AI "Battle" matches.
  • Cards are sometimes not shown in the correct order on the board (resulting in issues with guarded units). Fixed.
  • When AI Played no surrender with 10th ENGINEERS BATTALION in the support line, the LIGHT INFANTRY units adjacent to the 10th ENGINEERS would not get bonus attack. Fixed.
  • Game stops responding in the "Collection" section after recycling golden card and choosing next one. Fixed.
  • The Achievement for reaching 3 times the Officer Club yields only 1 card pack. Fixed.
  • The Profile window overlaps with the menu items in square resolutions (like 1920x1440). Fixed.


Please report bugs on KARDS Discord or to KARDS Support.

When you report bugs, please include your player name and a meaningful description of the bug, ideally a screenshot or short video. Thank you!
KARDS - The WW2 Card Game - Thomas
Following 12 months in Early Access and over 1.5 million hours of battle-hardened playtesting, 1939 Games is delighted to announce the release date of KARDS, The World War II Card Game.

KARDS will leave Early Access on Wednesday, April 15th, to be officially released on PC on Steam.



Providing a battlefield away from the typical high-fantasy setting of many CCG’s, KARDS enables its players to command a diverse range of units from seven of the major Second World War Powers. Players construct their decks from historically accurate infantry, tanks, artillery and aircraft which are then brought to life through period-appropriate art, sound effects and music designed to appeal to CCG fans and history buffs alike.

KARDS’ ongoing development roadmap includes free expansions and events. Future updates will bring additional card sets, tournaments and new game modes, guaranteeing fresh and exciting experiences to novice and veteran players alike.

Development of the mobile version for Android and iOS is well-underway and scheduled to be ready in Q3, it will bring full cross-platform experience to the battlefield.

All Early Access players will receive a special 1939 Games Award Kit containing an exclusive in-game item and other valuables.

Join the party!
KARDS - The WW2 Card Game - Thomas
Welcome to the third Codebreaker Challenge!

In this third KARDS puzzle we challenge you to solve a battlefield situation. You need to carefully inspect the battlefield, weigh your options and then come up with a sequence of winning moves. This challenge is of moderate difficulty.

This puzzle was created by Gearbot, the current KARDS World Champion.

So, without further ado let's head over to the briefing!



The scenario
It is looking grim! The enemy is in firm control of the battlefield and control over the frontline. Your enemy has ample troops in the supply line ready to attack you the next turn: you are in trouble! To make things worse, your enemy's HQ is currently covered by a smokescreen. You also need to keep an eye on the enemy 329th Engineer Battalion.

Find the winning move this turn before your opponent can attack you with superior forces. Do you have it what it takes to win?

It is your turn and you have 12 Kredits available.

Your mission
Win this turn! The enemy HQ must be destroyed before your turn is over!


(Click image for a larger version)

Battlefield
You (left to right)
HQ (20 HP) --- Ki-51 SONIA --- 85 PIONEER COMPANY --- HUMBER Mk II

Enemy (left to right)
T-80 --- HQ (7 HP) & smokescreen --- T-80 --- 329th ENGINEER BATTALION

Enemy frontline
1st MARINES

Hand
You
HUDSON Mk III
BOMBING RAID
NAVAL SUPPORT
FINEST HOUR
SUPPLY DROP

Enemy
-

Deck
You
Empty (Fatigue 1)

Enemy
Empty (Fatigue 1)



Post your solution in the comments below!
KARDS - The WW2 Card Game - Thomas
Collect your well-deserved rewards from Season 12!

The season has ended on March 31st, 23-59-59 UTC, and now your rewards are waiting for your in the KARDS client.

Simply log into KARDS - the rewards have been automatically delivered to your account.

We also celebrate the winner of Season 12.



After a thrilling battle between the top players in the Officer Club - just a few hours before the end of the season the first and second placed were literally even - we saw the winner emerging.

So, after this super exciting finish we celebrate 塞雷娅 (Saria) as champion of season 12!
This is the second time that Saria won a season, double congratulations on this.

Congratulations also to AriBigBehn for the second place and for putting up a super strong and thrilling fight.

As a reminder: The next season (and all following seasons till September), the top ten of the Officer Club will automatically qualify for the World Championship 2020 Tournament later this year.
KARDS - The WW2 Card Game - Thomas
This patch is all about bug fixes for KARDS. The patch was published on March 31st.



Bug Fixes
  • 85th PIONEERS's passive icon was blinking when an order was drawn, revealing to the opponent that the player was drawing an order. Fixed.
  • If both a KATYUSHA and L6/40 are destroyed at the same time, the KATYUSHA will remain stuck on the board. Fixed.
  • IN THE NAVY wasn't showing up in the card history. Fixed.
  • RESCUE MISSION is not activating. Fixed.
  • TYPE 93 attack buff is not removed after destroying it with DIVE BOMBING. Fixed.
  • M8 GREYHOUND attack buff is not removed after destroying it with DIVE BOMBING. Fixed.
  • AKITA REGIMENT destruction effect does not trigger after destroying it with DIVE BOMBING. Fixed.
  • I-16 ISHAK is guarded after your I-15 CHAIKA is destroyed and KV-1 1939 is placed on the opposite side to I-16 ISHAK. Fixed.
  • In some cases when cards gained defense and were dealt damage at the same time, the defense value of the card would show an incorrect number. Fixed.
  • Ranking up sometimes showed the stars incorrectly. Fixed.
  • All activated UNEXPECTED RESISTANCE were activated when AI moved a non-blitz unit to the frontline. Fixed.

Please report bugs on KARDS Discord or to KARDS Support.

When you report bugs, please include your player name and a meaningful description of the bug, ideally a screenshot or short video. Thank you!
KARDS - The WW2 Card Game - Thomas
Season 12 in KARDS ends on March 31st (at 23'59'59 GMT). The more ranks you have gained, the bigger and better the reward. Extra rewards for those who have reached the Officer Club!

Use remaining time to gain as many ranks as you can to get a big payout! You gain ranks by winning PVP matches. This is the perfect opportunity to get a nice boost.



Reward details

With the end of the season, you will receive rewards like card packs and cards. After you have received the rewards, your ranks will be lowered a bit.

As a reminder, you can check the rewards you will get currently and what you need to do to reach the next better rewards. Simply log into KARDS and go to PROFILE -> RANKS.

Currently, AriBigBehn is leading the Officer Club with around 140 points. There are several challengers behind, but will they have enough time left to catch up and beat AriBigBehn?

The best player of the season will get a special, physical reward including a KARDS seasonal certificate (delayed due to the current pandemic situation though).

Have fun and best of luck for the rest of the season!

Next season
The next Season 13 starts on April 1st! From Season 13 onward till September, the best 10 players in the Officer Club will directly qualify for the KARDS World Championship 2020. Keep in mind, this direct championship qualification starts with Season 13 and doesn't apply for the current Season 12.

For direct feedback to the dev team please use KARDS Discord. You are also welcome to use the comment section below.

Stay up to date and follow us on Facebook and Twitter for the latest news.


KARDS - The WW2 Card Game - Thomas
Great news for all KARDS players and enthusiasts!

The qualification period for the KARDS World Championship 2020 starts this April and goes through the summer into early fall.



The finals will then be held again in Iceland this winter, bringing together the best players from all over the globe to decide the 2020 KARDS World Champion.

Read on and learn more about the qualification period and how to secure an early spot in the championship.

Qualifiers, Elimination Rounds, and the Finals
The previous KARDS World Championship 2019 and the Finals - held at the KARDS HQ here in Iceland - were a huge success. Building upon this success, we are going to keep a similar approach for the 2020 event with the Qualifier and Elimination rounds - but with several exciting tweaks such as a pre-qualification stage.

The KARDS World Championship 2020 has four main stages:

Stage 1
6 seasons from April to September, during which 60 players will qualify for the tournament.

Stage 2
Everyone who hasn't qualified can fight for the remaining 64 spots of the tournament.

Stage 3
This is the elimination round which will see the 128-player tournament cut down to just the best of the best.

Stage 4
We will hold the Finals in Iceland.

The tournament has 128 spots:
  • 4 spots are reserved for the finalists of the KARDS World Championship 2019: Gearbot, GKZhukov, Fenrir, and Drogear
  • 60 spots are reserved for players from the pre-qualifiers
  • The remaining 64 spots will be filled with the winners of the elimination stage


The pre-qualification: Be on the safe side!

The pre-qualification stage kicks off this April and will run through summer until the end of September.

A successful pre-qualification guarantees a spot in the championship tournament and allows you to skip the elimination stage in order to avoid any risk of not making the cut.

An early pre-qualification is the safest way into the championship tournament.

Pre-qualification through the Officer Club

For the next six months, starting at the end of April, all of the top ten Officer Club players of each season will receive a guaranteed spot in the World Championship tournament.

Place in the top-10 of an Officer Club season from April to September and you are qualified for the KARDS World Championship Tournament!

We expect to have at least a few people reach a top-10 position in multiple seasons. This will open extra spots which will be distributed between the next best players.

As we progress through the seasons together, we will provide further details and relevant information. For now, we are very excited to kick-off the KARDS World Championship 2020!






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