KARDS - The WW2 Card Game - Thomas
Season 12 in KARDS ends on March 31st (at 23'59'59 GMT). The more ranks you have gained, the bigger and better the reward. Extra rewards for those who have reached the Officer Club!

Use remaining time to gain as many ranks as you can to get a big payout! You gain ranks by winning PVP matches. This is the perfect opportunity to get a nice boost.



Reward details

With the end of the season, you will receive rewards like card packs and cards. After you have received the rewards, your ranks will be lowered a bit.

As a reminder, you can check the rewards you will get currently and what you need to do to reach the next better rewards. Simply log into KARDS and go to PROFILE -> RANKS.

Currently, AriBigBehn is leading the Officer Club with around 140 points. There are several challengers behind, but will they have enough time left to catch up and beat AriBigBehn?

The best player of the season will get a special, physical reward including a KARDS seasonal certificate (delayed due to the current pandemic situation though).

Have fun and best of luck for the rest of the season!

Next season
The next Season 13 starts on April 1st! From Season 13 onward till September, the best 10 players in the Officer Club will directly qualify for the KARDS World Championship 2020. Keep in mind, this direct championship qualification starts with Season 13 and doesn't apply for the current Season 12.

For direct feedback to the dev team please use KARDS Discord. You are also welcome to use the comment section below.

Stay up to date and follow us on Facebook and Twitter for the latest news.


KARDS - The WW2 Card Game - Thomas
Great news for all KARDS players and enthusiasts!

The qualification period for the KARDS World Championship 2020 starts this April and goes through the summer into early fall.



The finals will then be held again in Iceland this winter, bringing together the best players from all over the globe to decide the 2020 KARDS World Champion.

Read on and learn more about the qualification period and how to secure an early spot in the championship.

Qualifiers, Elimination Rounds, and the Finals
The previous KARDS World Championship 2019 and the Finals - held at the KARDS HQ here in Iceland - were a huge success. Building upon this success, we are going to keep a similar approach for the 2020 event with the Qualifier and Elimination rounds - but with several exciting tweaks such as a pre-qualification stage.

The KARDS World Championship 2020 has four main stages:

Stage 1
6 seasons from April to September, during which 60 players will qualify for the tournament.

Stage 2
Everyone who hasn't qualified can fight for the remaining 64 spots of the tournament.

Stage 3
This is the elimination round which will see the 128-player tournament cut down to just the best of the best.

Stage 4
We will hold the Finals in Iceland.

The tournament has 128 spots:
  • 4 spots are reserved for the finalists of the KARDS World Championship 2019: Gearbot, GKZhukov, Fenrir, and Drogear
  • 60 spots are reserved for players from the pre-qualifiers
  • The remaining 64 spots will be filled with the winners of the elimination stage


The pre-qualification: Be on the safe side!

The pre-qualification stage kicks off this April and will run through summer until the end of September.

A successful pre-qualification guarantees a spot in the championship tournament and allows you to skip the elimination stage in order to avoid any risk of not making the cut.

An early pre-qualification is the safest way into the championship tournament.

Pre-qualification through the Officer Club

For the next six months, starting at the end of April, all of the top ten Officer Club players of each season will receive a guaranteed spot in the World Championship tournament.

Place in the top-10 of an Officer Club season from April to September and you are qualified for the KARDS World Championship Tournament!

We expect to have at least a few people reach a top-10 position in multiple seasons. This will open extra spots which will be distributed between the next best players.

As we progress through the seasons together, we will provide further details and relevant information. For now, we are very excited to kick-off the KARDS World Championship 2020!






KARDS - The WW2 Card Game - Thomas
This patch brings a good number of bug fixes to KARDS. The patch was published on March 27th.



Bug Fixes
  • MEDITERRANEAN RAID could be used against HQ. Fixed
  • PATTON was increasing the cost of cards drawn by 22. Infantry. Fixed
  • When dragging JOINT OPERATION, invalid targets didn’t gray out. Fixed.
  • Some orders could target units that were already dying. Fixed.
  • Sd KFz 222 was giving double bonus when played out if the enemy had RADAR ALERT active. Fixed.
  • TYPE 96 AA GUN was sometimes reducing enemy air units health after their deployment effect. Fixed.
  • TYPE 96 AA GUN wasn't reducing ISHAK's defense to 1 if spawned by CHAIKA on enemy's turn. Fixed.
  • When pressing "Cut communications" the End Turn button would disappear. Fixed.
  • Have something in history, close it and open it again. When hovering below the history it will blur everything. Fixed.
  • Kredits for countermeasure activating is taken away and countermeasure does not activate after using it before the start of the round icon appears. Fixed.
  • The Chinese translation of SUPPLY FRONT is incorrect. Fixed.
  • Player's order cost wasn't reduced by 85 PIONEER if it was drawn on AI's turn. Fixed.
  • Opening card packs sometimes resulted in a visual error with a card was not displayed correctly or not displayed at all even though it was present. Fixed.

Please report bugs on KARDS Discord or to KARDS Support.

When you report bugs, please include your player name and a meaningful description of the bug, ideally a screenshot or short video. Thank you!
KARDS - The WW2 Card Game - Thomas
This patch introduces additional deck slots and a large amount of bug fixes. The patch was published on March 25th.



Improvements
  • The number of deck slots has been increased. You can have up to 20 decks now.
  • The cardback for the KARDS Relief Package is available.
  • The animation timing when drawing multiple cards has been improved.
  • The tutorial UI got a face lift.

Bug Fixes
  • PANZER III-H was disappearing for some time when played out. Fixed.
  • NATIONAL FIRE SERVICE was sometimes triggering when not activated. Fixed.
  • Fighter with fury ability and which attacked twice would behave incorrectly Fixed.
  • 35th RIFLE REGIMENT would sometimes cost 0 the turn after a friendly unit died from an END OF TURN trigger. Fixed.
  • Countermeasures were sometimes not activating correctly. Fixed.
  • CARELESS TALK could trigger after the unit was sent back to hand by AIRSTRIKE. Fixed.
  • CARELESS TALK will now trigger after unit’s deployment effect, making 12th infantry able to survive it.
  • In some cases when countermeasures triggered, the enemy would see the Kredit info change into a yellow square. Fixed.
  • If multiple MISSING were activated they all triggered on the same unit when it moved to the frontline. Fixed
  • ULTRA and ELUSIVE FORCE were not stopping SPOILS OF WAR from being played correctly. Fixed.
  • Guarded icon was sometimes not shown correctly after a card got destroyed. Fixed.
  • Guarded icon was not updating when AI played from hand. Fixed.
  • Chinese translation of various cards were not correct, for example JUGGERNAUT. Fixed.
  • The attack arrow is shown in the battle mode after unit death. Fixed.
  • When infantry attacked and there was 0 damage (due to heavy armor, ambush etc.) there was no animation shown. Fixed.
  • AIR SUPERIORITY animation was sometimes coming from the wrong side. Fixed.
  • Players could drag the MAGIC card around after it was played. Fixed.
  • Orders in hand had sometimes yellow Kredit cost when the enemy's ELUSIVE FORCE was activated. Fixed.
  • The enemy deck does not look empty after discarding all cards from it with B-26 GROUPE BRETAGNE bomber. Fixed.
  • SUPPRESSION was sometimes giving attack to cards that were removed from the board temporarily. Fixed.
  • Ability/status icon had an incorrect size on HQ. Fixed.
  • The passive icon on TYPE 96 AA GUN was missing. Fixed.
  • Dragging a card with the "new" icon on it to a deck shows the new icon on the deck card. Fixed.
  • Sounds were missing for some card deployments. Fixed.
  • The Recycle window was showing wrong numbers for Limited and Standard rarity cards. Fixed.
  • Dragging a card with the "new" icon on it to a deck shows the new icon on the deck card. Fixed.
  • After removing the "new" icon from the card in the library, the area which the icon occupied still blocked hover for the card. Fixed.
Mar 20, 2020
KARDS - The WW2 Card Game - Thomas
The current situation of our society with lockdowns and quarantines requires extraordinary measures. Everyone here at 1939 Games stands with you!



Even though we can do very little to change the overall situation, we want to help to the best of our abilities to provide relief in this dire situation. Every little helps and we are stronger together.

With this in mind, we are launching three in-game initiatives. Each of these initiatives is designed to help Kards fans get more from the game during this period, regardless of background and experience.

This relief effort will last for two weeks; starting on March 20th (Friday) and ending on April 5th (Sunday).

  1. A charity card back with 100% of the proceeds being donated to the UN Covid-19 Solidarity Response Fund.
  2. Random additional rewards for the win of the day, including double gold or draft tickets.
  3. 50% discount on a new time-limited bundle with 5 Standard packs and 5 Allegiance packs.
We hope that you and yours are healthy and will get through this quickly and well. Stay safe!

All the best,
The 1939 Games team
KARDS - The WW2 Card Game - Thomas
Welcome to the second Codebreaker Challenge!

In this second KARDS puzzle we challenge you to solve a battlefield situation. You need to carefully inspect the battlefield, weigh your options and then come up with a sequence of winning moves. This challenge is of moderate difficulty.

This puzzle was created by Gearbot, the current KARDS World Champion.

So, without further ado let's head over to the briefing!



The scenario
Your advance on the battlefield has been stalled and you are running low on troops. The enemy HQ is guarded and you cannot directly attack.

You need to break through the guard and win this turn before your opponent can bring superior forces to the battlefield and drive you back. Can you succeed?

It is your turn and you have 12 Kredits available.

Your mission
Win this turn! The enemy HQ must be destroyed before your turn is over!


(Click image for a larger version)

Battlefield
You (left to right)
HQ (9 HP) --- P-40 KITTYHAWK

Enemy (left to right)
HQ (8 HP) --- 89th INFANTRY REGIMENT

Hand
You
FINEST HOUR --- AA BARRAGE --- SPIRIT OF ROME

Enemy
-

Deck
You
Empty (Fatigue 1)

Enemy
Empty (Fatigue 1)
KARDS - The WW2 Card Game - Thomas
This patch introduces a good amount of bug fixes and several UI improvements. The patch was published on March 19th.



Improvements
  • The battlefield has 3 different backgrounds now.
  • A new icon has been introduced to indicate units that are immune to damage.
  • Visuals when playing a unit from hand have been changed: bigger units are louder.. visually.
  • Toggling countermeasures timing is now better. The toggle happens instantly when activating and deactivating manually but waits until after the new turn message at the start of the turn.
  • Timing of some card visuals have been tweaked.
  • Translations, especially to Chinese, have been improved based on player feedback.
  • Several other small UI tweaks.

Bug Fixes
  • When starting a battle, the End Turn button sometimes showed an incorrect state. Fixed.
  • The defeat screen was sometimes shown too early if the attacking player played very fast. Fixed.
  • In draft mode, sometimes the wrong card back was being shown. Fixed.
  • Sometimes players could not claim their Achievements at the end of a match. Fixed.
  • When a challenge is accepted and a player clicks back, the player on the other end would get a "challenge canceled" message but see the deck selection blink and stay there. Fixed.
  • After using an order that killed their own 85 PIONEER COMPANY, the player would see the cost of the order used higher than what was paid. Fixed.
  • When having multiple AICHI D3A-2 on the board and one was then sent to hand and played again and then killed, it would lower the attack of the other AICHIs twice. Fixed.
  • M4A1 was missing the passive icon. Fixed.
  • YAK 3 deployment cost was sometimes wrong after being retreated. Fixed.
  • Damage dealt from guard units due to ROYAL WEST KENTS on units with heavy armor was not calculated correctly. Fixed.
  • STRANGLEHOLD was not triggering if the unit was killed by another countermeasure first. Fixed.
  • Few cards sometimes had their animation over a different card. Fixed.
  • Various translation mistakes have been fixed.
KARDS - The WW2 Card Game - Thomas
Welcome to the first Codebreaker Challenge!

In this first KARDS puzzle, we challenge you to solve a difficult battlefield situation. You need to carefully inspect the battlefield, weigh your options and then come up with a sequence of winning moves.

Let us know how you liked this puzzle and if you want to see some more (maybe of different difficulty?).

This puzzle was created by Gearbot, the current KARDS World Champion.

So, without further ado let's head over to the briefing!



The situation is looking grim: Your HQ is almost destroyed, and the enemy has superior units on the battlefield. To make things worse, your enemy’s HQ is a well-secured fortress and immune to your attacks right now.

Your only hope is to use fresh reinforcements and to outsmart your enemy. Do you have what it needs to be a military genius?

It is your turn and you have 14 Kredits available.

Your mission: Win this turn! The enemy HQ must be destroyed before your turn is over!


(Click image for a larger version)

Battlefield
You (left to right)
HQ (1 HP) --- BT-7 --- T-80

Enemy (left to right)
13th Rifle Regiment --- HQ (4 HP) --- F4F-4 Wildcat --- 1st Rifles --- 8th Cavalry Regiment

Hand
You
Night Witches --- Final Push --- Burning Sky --- No Retreat --- Colonial Dreams --- Reserves --- Parade --- 35th Rifle Regiment

Enemy
Empty

Deck
You
KV-1 1941

Enemy
Empty (Fatigue 1)
KARDS - The WW2 Card Game - Thomas
Best KARDS friends,

What would be a card game without friends? In KARDS you can engage with your friends, chat and challenge them to a match. Let’s have a closer look at how this works exactly!



Your friends, your enemies
You know what they are saying: Keep your enemies close, and your friends closer - or something along these lines.

The friend list in KARDS is important. You can challenge your friends to a match (and only them), and you can chat with them in the client.

You open the friend list and see your friends in KARDS by clicking the friend list icon in the top right corner of the main screen.



Adding a friend is easy! There are two ways to add a friend.

1) At the end of each match, you have the choice to add your opponent as a friend. Simply click “Add friend” at the end of the match.


2) Directly add someone to your friend list. All you need to know is their in-game name and their 4-digit ID.



In both instances, the invited player needs to accept the invitation to become your friend. Once the invitation is accepted, you will see a new friend on your friend list.

Once you have friends on your friend list, you can challenge them or chat with them.

You can, of course, always remove friends from your friend list. But who would be mean like that, right?


Challenges to accept
One of the most fun features is a challenge to your friends. This will invite your friend to a match against you. You can challenge your friends directly from the friend list.



Simply find your friend and click on the small crosshair icon behind your friend’s name.

That will send a challenge request. Your friend can now accept or decline this request.



To avoid spamming your friends with requests, you can send only one challenge request at a time.

If the request is accepted, you will engage in a challenge match! Please remember that challenge matches do not count towards achievements or rank improvements.

Challenges are a great way to try out some new decks, theorycraft, or to simply test your strength and wits in a controlled way.


Chat, chat away
The chat feature in KARDS is relatively new, introduced with patch 0.9.1240 (Early Access).

Similar to challenges, you can initiate chats with your friends directly from your friend list. Simply click on the chat bubble icon next to your friend’s name.



Clicking the chat-bubble initiates a chat with your friends and opens the chat window. This is straightforward.

You can also open the chat window by clicking the chat icon.



Happily chat away with your friends in 1-1 conversations!



Chat is available most of the time, however you cannot actively start a new chat when you are in a match. You can continue your existing chats though.

That’s it for now!

Please let us know how you like the chat and what other features you would like to see in the comments below.
KARDS - The WW2 Card Game - Thomas
This patch introduces a good amount of bug fixes and several small improvements. The patch was published on March 6th.



Improvements
  • Timing between when "your turn" message shows up until you draw a card has been shortened.
  • The gold and resources icons in the upper left corner have been slightly changed.
  • When opening packs you now see if a card is a gold card before you turn it over.
  • Several smaller UI and text tweaks.

Bug Fixes
  • C6N SAIUN and TYPE 88 AA GUN now have the passive effect icon.
  • STRANGLEHOLD now triggers after deployment effect.
  • Timing of coloring of kredits (showing if you can play a card or not) has been fixed.
  • The number of owned packs in the open-pack-scene could sometime show the wrong number. Fixed.
  • The projectile from BISMARCK had a wrong origin in some cases. Fixed
  • The projectile was coming from own headquarter when taking damage from enemy countermeasure. Fixed.
  • The coloring of active countermeasures was sometimes a bit off. Fixed.
    A6M3 ZEKE was making enemy countermeasures get permanent +2 cost when killed with countermeasures on deployment. Fixed.
  • When multiple countermeasures were active, they did not trigger at the correct moment in some cases. Fixed.
  • Players could see their enemy's kredit changes when using Countermeasures in rare cases. Fixed.
  • When NATIONAL FIRE SERVICE triggered, damage on both HQs was reduced to 1. Fixed.
  • HENSCHEL HS 123 attack value was sometimes not changing visually even though it should have. Fixed.
...