This patch brings a good number of bug fixes to KARDS. The patch was published on March 27th.
Bug Fixes
MEDITERRANEAN RAID could be used against HQ. Fixed
PATTON was increasing the cost of cards drawn by 22. Infantry. Fixed
When dragging JOINT OPERATION, invalid targets didn’t gray out. Fixed.
Some orders could target units that were already dying. Fixed.
Sd KFz 222 was giving double bonus when played out if the enemy had RADAR ALERT active. Fixed.
TYPE 96 AA GUN was sometimes reducing enemy air units health after their deployment effect. Fixed.
TYPE 96 AA GUN wasn't reducing ISHAK's defense to 1 if spawned by CHAIKA on enemy's turn. Fixed.
When pressing "Cut communications" the End Turn button would disappear. Fixed.
Have something in history, close it and open it again. When hovering below the history it will blur everything. Fixed.
Kredits for countermeasure activating is taken away and countermeasure does not activate after using it before the start of the round icon appears. Fixed.
The Chinese translation of SUPPLY FRONT is incorrect. Fixed.
Player's order cost wasn't reduced by 85 PIONEER if it was drawn on AI's turn. Fixed.
Opening card packs sometimes resulted in a visual error with a card was not displayed correctly or not displayed at all even though it was present. Fixed.
The current situation of our society with lockdowns and quarantines requires extraordinary measures. Everyone here at 1939 Games stands with you!
Even though we can do very little to change the overall situation, we want to help to the best of our abilities to provide relief in this dire situation. Every little helps and we are stronger together.
With this in mind, we are launching three in-game initiatives. Each of these initiatives is designed to help Kards fans get more from the game during this period, regardless of background and experience.
This relief effort will last for two weeks; starting on March 20th (Friday) and ending on April 5th (Sunday).
In this second KARDS puzzle we challenge you to solve a battlefield situation. You need to carefully inspect the battlefield, weigh your options and then come up with a sequence of winning moves. This challenge is of moderate difficulty.
This puzzle was created by Gearbot, the current KARDS World Champion.
So, without further ado let's head over to the briefing!
The scenario
Your advance on the battlefield has been stalled and you are running low on troops. The enemy HQ is guarded and you cannot directly attack.
You need to break through the guard and win this turn before your opponent can bring superior forces to the battlefield and drive you back. Can you succeed?
It is your turn and you have 12 Kredits available.
Your mission Win this turn! The enemy HQ must be destroyed before your turn is over!
This patch introduces a good amount of bug fixes and several UI improvements. The patch was published on March 19th.
Improvements
The battlefield has 3 different backgrounds now.
A new icon has been introduced to indicate units that are immune to damage.
Visuals when playing a unit from hand have been changed: bigger units are louder.. visually.
Toggling countermeasures timing is now better. The toggle happens instantly when activating and deactivating manually but waits until after the new turn message at the start of the turn.
Timing of some card visuals have been tweaked.
Translations, especially to Chinese, have been improved based on player feedback.
Several other small UI tweaks.
Bug Fixes
When starting a battle, the End Turn button sometimes showed an incorrect state. Fixed.
The defeat screen was sometimes shown too early if the attacking player played very fast. Fixed.
In draft mode, sometimes the wrong card back was being shown. Fixed.
Sometimes players could not claim their Achievements at the end of a match. Fixed.
When a challenge is accepted and a player clicks back, the player on the other end would get a "challenge canceled" message but see the deck selection blink and stay there. Fixed.
After using an order that killed their own 85 PIONEER COMPANY, the player would see the cost of the order used higher than what was paid. Fixed.
When having multiple AICHI D3A-2 on the board and one was then sent to hand and played again and then killed, it would lower the attack of the other AICHIs twice. Fixed.
M4A1 was missing the passive icon. Fixed.
YAK 3 deployment cost was sometimes wrong after being retreated. Fixed.
Damage dealt from guard units due to ROYAL WEST KENTS on units with heavy armor was not calculated correctly. Fixed.
STRANGLEHOLD was not triggering if the unit was killed by another countermeasure first. Fixed.
Few cards sometimes had their animation over a different card. Fixed.
In this first KARDS puzzle, we challenge you to solve a difficult battlefield situation. You need to carefully inspect the battlefield, weigh your options and then come up with a sequence of winning moves.
Let us know how you liked this puzzle and if you want to see some more (maybe of different difficulty?).
So, without further ado let's head over to the briefing!
The situation is looking grim: Your HQ is almost destroyed, and the enemy has superior units on the battlefield. To make things worse, your enemy’s HQ is a well-secured fortress and immune to your attacks right now.
Your only hope is to use fresh reinforcements and to outsmart your enemy. Do you have what it needs to be a military genius?
It is your turn and you have 14 Kredits available.
Your mission: Win this turn! The enemy HQ must be destroyed before your turn is over!
What would be a card game without friends? In KARDS you can engage with your friends, chat and challenge them to a match. Let’s have a closer look at how this works exactly!
Your friends, your enemies
You know what they are saying: Keep your enemies close, and your friends closer - or something along these lines.
The friend list in KARDS is important. You can challenge your friends to a match (and only them), and you can chat with them in the client.
You open the friend list and see your friends in KARDS by clicking the friend list icon in the top right corner of the main screen.
Adding a friend is easy! There are two ways to add a friend.
1) At the end of each match, you have the choice to add your opponent as a friend. Simply click “Add friend” at the end of the match.
2) Directly add someone to your friend list. All you need to know is their in-game name and their 4-digit ID.
In both instances, the invited player needs to accept the invitation to become your friend. Once the invitation is accepted, you will see a new friend on your friend list.
Once you have friends on your friend list, you can challenge them or chat with them.
You can, of course, always remove friends from your friend list. But who would be mean like that, right?
Challenges to accept
One of the most fun features is a challenge to your friends. This will invite your friend to a match against you. You can challenge your friends directly from the friend list.
Simply find your friend and click on the small crosshair icon behind your friend’s name.
That will send a challenge request. Your friend can now accept or decline this request.
To avoid spamming your friends with requests, you can send only one challenge request at a time.
If the request is accepted, you will engage in a challenge match! Please remember that challenge matches do not count towards achievements or rank improvements.
Challenges are a great way to try out some new decks, theorycraft, or to simply test your strength and wits in a controlled way.
Chat, chat away
The chat feature in KARDS is relatively new, introduced with patch 0.9.1240 (Early Access).
Similar to challenges, you can initiate chats with your friends directly from your friend list. Simply click on the chat bubble icon next to your friend’s name.
Clicking the chat-bubble initiates a chat with your friends and opens the chat window. This is straightforward.
You can also open the chat window by clicking the chat icon.
Happily chat away with your friends in 1-1 conversations!
Chat is available most of the time, however you cannot actively start a new chat when you are in a match. You can continue your existing chats though.
That’s it for now!
Please let us know how you like the chat and what other features you would like to see in the comments below.
This patch introduces a good amount of bug fixes and several small improvements. The patch was published on March 6th.
Improvements
Timing between when "your turn" message shows up until you draw a card has been shortened.
The gold and resources icons in the upper left corner have been slightly changed.
When opening packs you now see if a card is a gold card before you turn it over.
Several smaller UI and text tweaks.
Bug Fixes
C6N SAIUN and TYPE 88 AA GUN now have the passive effect icon.
STRANGLEHOLD now triggers after deployment effect.
Timing of coloring of kredits (showing if you can play a card or not) has been fixed.
The number of owned packs in the open-pack-scene could sometime show the wrong number. Fixed.
The projectile from BISMARCK had a wrong origin in some cases. Fixed
The projectile was coming from own headquarter when taking damage from enemy countermeasure. Fixed.
The coloring of active countermeasures was sometimes a bit off. Fixed. A6M3 ZEKE was making enemy countermeasures get permanent +2 cost when killed with countermeasures on deployment. Fixed.
When multiple countermeasures were active, they did not trigger at the correct moment in some cases. Fixed.
Players could see their enemy's kredit changes when using Countermeasures in rare cases. Fixed.
When NATIONAL FIRE SERVICE triggered, damage on both HQs was reduced to 1. Fixed.
HENSCHEL HS 123 attack value was sometimes not changing visually even though it should have. Fixed.
Collect your well-deserved rewards from Season 11!
The season has ended on February 29th, 23-59-59 UTC, and now your rewards are waiting for your in the KARDS client.
Simply log into KARDS - the rewards have been automatically delivered to your account.
We also celebrate the winner of Season 11.
After a thrilling three-way-battle between 塞雷娅, Darkness, and Drogear, we saw the winner emerging with an incredible small lead of 7 points only. Even the third placed was only 31 points behind. Compare that with the difference of 122 points between first and second place in the previous season.
So, after this super exciting finish we celebrate 塞雷娅 as champion of season 11!
Congratulations also to Darkness for the second place (the third time in a row now!) and Drogear for his third place (remember: Drogear was 4th placed in the KARDS World Championship 2019).
Will you make it to the top this month? And if not, what do you lack and what do you need to to know so that you can climb up all the way to the top? Let us know in the comments!
This patch introduces in-game chat, delivers several visual battlefield improvements, brings bug fixes and contains card balance updates. The patch was published on February 27th.