Unit gets +1+1 at start of its turn. Unit loses Mobilize when damaged.This means that as long as the unit with Mobilize hasn’t received any damage, it will grow by +1+1 at the start of every one of your turns. The units with Mobilize are generally priced in such a way that if they are damaged immediately, they are underwhelming for their cost, if they get the bonus once they are generally on par and if they get it two or more times they are starting punch above their weight.
When an Alpine unit is deployed or added it gets +1+1 for each other Alpine unit you control.So the first one you play gets no bonus, the second one gets +1+1, the third one +2+2 and so on. This means that they can quickly snowball a basic unit into something very strong if left unchecked.
A is for Alphabetised wargame and sim news. Every four weeks or so I hang up a streamer of industrial strength fly paper in The Flare Path dunny and see what wargame and simulation news stories adhere to it. Below is this month’s bag – 25 bite-size stories involving virtual vehicles and surrogate slaughter. If you wince when someone calls a locomotive a train, and can put these three battles – Trenton, Turnham Green, Trafalgar – in chronological order, you should probably click where it says… (more…)