We are working with full force on finishing Draft mode (expect more news in the next couple weeks), but we still have steam for a small balance update!
Let’s have a look at the twelve newly updated cards and see what has been changed.
Cards with improvements
Overwhelming Force introduces interesting tactical options which we want to promote a bit more. The cost has been changed from 1 to 0.
For Freedom was a bit too expensive. The cost has been lowered from 3 to 2.
B-26 Marauder is a bit underwhelming and has been improved so that enemy units now are +2 more expensive to operate instead of +1 when attacking the enemy HQ.
Hudson Mk III could use some improvements. The operation costs have been lowered from 3 to 2.
88 mm Flak needed some improvement (especially due to its Ambush ability). Defense has been increased from 3 to 4.
Card with nerfs
Blackout was a bit too efficient for its cost and rarity. Reduction to pin only a targeted air unit (enemy needs to have an air unit on the board) from pinning all air units.
33rd Recon Regiment was a bit too strong. Defense has been lowered from 3 to 2.
Aichi D3A-2 and B5N Kate were too strong and have their defense lowered from 3 to 2.
B-17 Flying Fortress is still too strong. Attack and Defense have been lowered from 6 to 5 each.
10.5 cm leFH was a bit too effective as burn unit. The damage to the enemy HQ on deployment has been lowered from 3 to 2.
Cards with neutral changes
Panzer 35(t) effect has been changed from an ongoing dynamic effect to a static, on-deployment effect. Now, the operation cost is reduced by 1 if you control an infantry unit at deployment. Previously, the operation cost was calculated at every change on the board which was not very clear and caused confusion.
Please let us know in the comments below what you think and how you like these changes. Your feedback helps us tremendously!
The first win of the day will give you 500% more gold: 10 Gold instead of 2! This one-time bonus is available between Thursday and Sunday.
Discount on Nation sets: 2-for-1
We offer a time-limited 2-for-1 with USA and Britain Nation sets. The set contains card backgrounds, special emotes, and battlefield decorations of both nations. A sizable discount of 50% awaits you this week only.
Battle the Devs
“Battle the Devs” and win matches against the KARDS developers! If you are available on June 6th between 1pm and 5pm GMT, sign up for a dev match.
This event is aimed for new players and veterans alike! Please check the forum thread DDay75 - Battle the Devs for more info.
Rejoice as your rewards for KARDS Season #2 will arrive on June 1: Gold Cards, Packs, and physical items.
Play KARDS and maximize your rewards for this season!
The second season in KARDS ends on Friday, May 31st, at 23:59:59 GMT. Then, three things are going to happen:
You will receive rewards based on the number of ranks you have gained
Officer Club members and top players will receive extra rewards
We will adjust the ranks with the start of the next season
Check out the rewards and see how we will adjust the ranks.
Your rewards are based on the total number of ranks you have climbed up combined for all five nations in KARDS. The more ranks you have climbed up, the better the rewards.
Officer Club members and the top ten players will get special rewards, more about that in a bit.
For each nation, you can gain up to six ranks - that means you can gain up to a total of 30 ranks. The reward distribution is as follows (you need to have won at least five games to be eligible):
Additionally, for each Field Marshal rank, you get an extra National Pack for that nation!
Officer Club Rewards
Members of the elite Officer Club (you need to be Field Marshal in at least 3 nations) will receive extras, so try to get into the Officer Club if you are not a member already:
Better Gold Card reward
One extra pack
Members of the Officer Club will get Gold Cards that are one rarity better The regular Gold Card reward for members of the Officer Club will be buffed up by one rank.
For example, if a member of the Officer Club has received 26 rank promotions, they will get an Elite Gold card instead of a Special Gold card.
Physical rewards for top players
The best five players of the second season in KARDS will get additional a special physical reward! Make sure that you have your emails updated so that we can contact you.
The first place will receive an extra reward including an aluminum plaque with the player’s name engraved on it and the season. Check out the rewards for SoraTsukishima, winner of the first season in KARDS.
The second to fifth place will receive a KARDS canteen and a KARDS pack with physical cards. The top ten players will get 5 extra packs.
With the start of Season #3 on June 1, 00:00:01 GMT, we will adjust the ranks. Three things will happen:
For each nation, you will drop one rank.
You will retain any stars you already had at your previous highest rank (e.g. you were a Major with 3 stars for Germany then in the new season you will be a Captain with 3 stars).
Your Field Marshal ranks will get adjusted to Major at 4 stars.
This patch is all about improvements! Non-scoring matches for Officer Clubs members, end-of-match screen with achievement progress, better daily missions, Discard adjustments, and a lot more!
Check out the dev blog for a deeper look at the new features, improvements and card changes!
Members of the Officer Club can now choose to play non-scoring matches. Experimenting with new decks and new styles is now much easier.
You’ll see a new window at the end of the match listing your achievement progress. On that window, you can also claim achievements you have completed with this match.
Changes and Improvements
Daily Missions are now 20-30% easier! Who doesn’t like free stuff?!
Entry-level Nation Achievements now yield useful cards for that Nation instead of simply handing out resources for later use. Especially useful for new players!
You can now increase the Max Kredits Slot above 12. Playing cards like The War Machine will continue increasing your Max Kredits Slot even if you are already at the regular maximum. Please note: This only applies when you are playing cards that increase your Kredits Slot, the automatic increase of Max Kredits from regular gameplay still stops once you have reached 12.
We have changed the strength of Discard cards. We want to have Discard as a viable option in KARDS, but not as a top-tier strategy. More details are in the section below and the dev blog.
All 158. Nachschub cards that have been crafted from resources (we have only a few instances where this has happened, but still want to compensate those cases - if you have questions, please check with Kards support) have been changed into Gold variants which can be recycled without loss. This follows the card changes outlined below.
158. NACHSCHUB now gives you two extra Kredits when a friendly unit destroys an enemy unit during your turn (old: You draw a card when the enemy discards a card).
WOLFPACK costs now 5 Kredits (old: 4 Kredits).
MI5 costs now 3 Kredits, your enemy puts a random card from hand to top of their deck, and you draw a card (old: 4 Kredits and enemy discards a card while you draw one).
17 POUNDER operation costs 1 Kredit and 2 attack (old: 2 Kredits operation costs and 3 attack).
BLACKBURN SKUA Mk II has 2 attack and 2 defense (old: 3 attack and 3 defense).
Ki-84 FRANK has a deployment cost of 5 Kredits (old: 6 Kredits deployment cost).
DEADLY DUTY costs 1 Kredit (old: 0 Kredits).
ORDER 227 now gives +1 attack for each unit in the frontline (old: +2 attack for each unit in the frontline).
THE EMPIRE STRIKES damages now the enemy HQ (old: only units were damaged).
IMPERIAL STRENGTH costs now 1 Kredit, deals 1 damage to enemy HQ, and disables Countermeasures for one turn (old: 0 Kredits cost, gain 1 Kredit for each enemy destroyed during the turn).
NATIONAL FIRE SERVICE reduces the damage to your HQ to 1 (old: HQ was immune to damage)
A unit pinned by SEXTON that had been moved to the hand was pinned the following turn and was impossible to play from hand. Fixed.
The daily missions "Play units that cost 2 or fewer Kredits" and "play units that cost 2 or more Kredits" counted orders as well. Fixed.
Self-destructing units (like from Siberian Transfer) didn’t trigger the 1st Signal Regiment damage effect a second time at the end of turn if they were destroyed earlier in the turn (like with Ural Factories). Fixed.
The B-4 203mm HOWITZER was decreasing attack on units when the damage was 0 (attacked by artillery, heavy armor etc.) Fixed.
The AI was occasionally removing passive effects twice. Fixed.
The AI sometimes surrendered when it triggered AIRSTRIKE. Fixed.
The AI was using GUNSHIP MISSION on frontline cards. Fixed.
The AI would wait for 10 seconds at end of the turn in unlocking matches. Fixed
In some cases when hovering over cards as they were being played you could see overly large previews of the card. Fixed.
The target arrow looping sound stopped. Fixed
In some cases, you were able to hear incorrect card sounds during Mulligan. Fixed.
Lot's of exciting stuff is coming to KARDS with the next patch later this week (Week 21)! Let's go over the top changes and then dig into the details.
Please share and use the comments below.
New: Non-scoring games for Officer Club members
Improved: Daily Missions
Improved: Rewards for entry-level achievements
Improved: Max Kredit slots
Nerfed: Discard decks
Thanks to feedback from the community (and our own stats and insight), we have identified several issues that requires improvement.
Non-scoring games for Officer Club members
Issue Members of the Officer Club (OC) are scored on the OC leaderboard according to their match results. This imposes a hard stop for everyone in the OC on experimenting with new decks. Any experiment and fun stuff would lead immediately to a drop in the OC score.
Solution Introduce non-scoring games for the OC.
Details As member of the OC, you can chose if you want to play a scoring or non-scoring match. Non-scoring matches will have no impact on your OC score. Keep in mind though, you still can lose stars in the nation you are playing if you lose the match etc. Matchmaking tries to match non-scoring games.
Better Daily Missions
Issue Daily Missions take too long to complete.
Solution Make Daily Missions easier to complete.
Details As Daily Missions are supposed to give some rewards even if you don't have that much time for completing achievements. Currently, the Daily Missions can take too long to complete so we make them a bit easier and faster to accomplish. Mission rewards stay the same, but most missions will become 20-30% easier with the same payout!
Rewards for entry-level achievements
Issue Early in the game you do not know which cards are good and which not. Earning resources as achievement rewards early in the game doesn't add much value and is often useless.
Solution Change the rewards for Early Achievements from resources to specific, useful cards that can be used in many decks.
Details Completing the early nation achievements will now yield useful cards from that nation. These cards are being considered cornerstones of many decks and will guide new players towards successful deck building.
Max Kredit slots XXL
Issue If you had already the maximum 12 Kredit slots, cards that were supposed to increase your Kredit slots didn't have any effect.
Solution Change the Max Kredit slot handling so that you can go beyond the maxium 12 Kredit slots if you play the according cards.
Details Cards like The War Machine will now give you additional Kredit slots even if you are already at 12 Kredit slots. This does not mean that your Kredit slots will automatically increase during game play beyond the maximum 12 Kredits. This will allow for interesting new card designs.
Weakening Discard decks
Issue Discard decks are still too strong.
Solution Reduce the number of discard cards and their power.
Details We want to have Discard as a viable game-play element in KARDS, especially because it feels so thematic to the economic/strategic warfare part of WW2. However, Discard should not be a top-tier strategy as it currently is.
We are completely changing the German Elite 158. Nachschub. Additionally, we are changing various other Discard cards.
Everyone who has spent resources to create the 158. Nachschub can rejoice! We are turning that card into a Gold card so that you can decide either to keep it or to get your full resources back you used for creating that Elite card (simply recycle that Gold card). This is only fair as we are fundamentally changing an Elite card here.
Gamescom 2019, one of the annual highlights for gamers, is approaching fast and the KARDS development team will be present there!
As we are all excited about this, we would thought this to be a perfect opportunity for a player gathering and meetup with the devs:
Are you interested in a player gathering with the devs during Gamescom?
We have thought of having a nice, fun player meeting with an open bar, good chats, and great fun with the devs. The event itself would take place on Friday, Aug 23, in Cologne not too far away from Gamescom.
We have some ideas how to spice up the event, but we would like to ask for your input as well and if there is anything you would like to see (battle a dev, real life swag, T-Shirt etc.).
That being said, keep in mind that this wouldn't be an expensive, crazy huge party as we prefer spending our main resources on KARDS itself. ːsteamhappyː
We are looking forward to your ideas and feedback!
We just finished the first ever KARDS season at end of April and what a blast it was! Let’s celebrate the winner, go over some info, and have a look at Season 2.
Winner of Season 1: SoraTsukishima
The winner of Season 1, Number One of the elite Officer Club, is SoraTsukishima! The reward for this amazing feat is an original Kards survival bag with a Kards flask, a real Kards booster card pack, and a special 1939 Games certificate (we keep a twin of that certificate at the 1939 Office on display). We also have some in-game reward.
At the end of the season and with the start of the new season on May 1, the in-game rewards have been directly added to your Kards account. Enjoy!
Now, that we have successfully closed Season 1, it is time to look ahead to Season 2 which started May 1st.
>>> Improved UI
As part of our ongoing improvements, we clarified the UI so that you can easily see what you need to do to get to the next level of rewards at the end of the season.
>>> Rank changes
We have adjusted all ranks to provide new challenges and to justify the good rewards that are waiting for you at the end of the season.
Except for Field Marshal rank, all ranks for all nations were lowered by 1 with start of Season 2. All stars earned in the rank so far were retained (e.g. a German Major with 3 stars became a German Captain with 3 stars).
The Field Marshal rank was lowered by two ranks down to Major 5 stars.
>>> Officer Club reset
Directly after the end of Season 1 and with the start of Season 2, we have removed everyone from the Officer Club as none matched the prerequisites of being Field Marshal in at least three nations (see above). We already see top players arriving joining the Officer Club for Season 2, are you one of them?