Today July 23 at 11 am [CEST] we will roll out CU 1.5.3. The Amazon Version will be released tomorrow.
New feature:
• Turntimer in Rivals of Catan was set to 120 sec.
Fixed issues:
● Seafarer tutorial now progresses past chapter 3 ● Metropolis is now displayed again when using the standard board pieces ● Players can now be reported via the report button in the statistics screen ● Unlocking “Rivals” with a Scroll will no longer result in only 2 theme set stacks available in “Duel of the Prices” ● The second last remaining player of a match will no longer get displayed a wrong message (game canceled) when all players except one got kicked by the kicktimer ● Edge case of Duel scout card fixed ● A second “create guild” button will no longer get shown in the interface where it shouldn’t ● Rivals: “traveling merchant” now will allow to trade 2 gold ● Rivals: “Gudrun” card could cause the AI to be stuck in case the AI owned a gold cache which was full already ● Fixed an issue where it wasn´t possible for certain accounts to create his own custom match lobby
Please note that it make take a while until the newest version is available in your store to download.
Catan Universe 1.5.2 brings further optimizations and fixes:
Fixed Issues:
• Building via the game pieces below the board once again works as intended when placing cities. • Rivals card game victory screen now always displays the correct Elo changes • Rivals tutorials chapter 6 “Heroes” updated • Post-Match screen (board game) updated • Fixed unintended card rotations in Rivals when trying to discard cards in the draw phase
We published Catan Universe 1.5.1 which includes fixes for issues we unfortunately had with 1.5.0:
Fixed Issues:
• Optimizations of the communication between server and client to prevent users from being held in the “you are offline” state and/or getting frequent “offline messages” • Password recovery now works again as intended • Resource tiles now rotate correctly in Rivals multiplayer games and indicate the correct amount of resources • Server messages are functional again Known Issue: • When trying to build via the game pieces on the bottom of the game board the pieces won’t get placed correctly on the board. Please use the other possibilities to build or upgrade • PC/Mac: Use the Quick-Build option by clicking on the board/intersection or village directly Mobile: Use the Quick-Build option by clicking on the board/intersection or village directly or drag and drop the game pieces from the left side of your screen
We are already working on a fix for that issue. Thank you for your patience.
● The full version of Rivals of Catan (Catan Cardgame) can be purchased in the ingame shop ● Rivals theme sets “Era of Gold”, “Era of Progress”, “Era of Turmoil” and “Duel of the Princes” are now available ● Rivals of Catan now offers all play modes (Singleplayer / Free match / Auto-Match / Custom Match) ● Rivals of Catan now offers a tutorial ● New Free to Play Content: Additional Quest and unlocks for “Arrival on Catan” ● GDPR addition to Catan Universe
Fixed issues
● Searching the card stack and playing the scout card is now possible again • Large Tradeship can now be used as intended ● Drag and drop with the right mouse button is now disabled (drag&drop still works using the left mousebutton) ● Double-clicking the autopay button in Rivals will no longer crash the WebGL version
● (Rivals) Basic turn timer for Rivals which kicks players from the match when it runs out to penalize stalling ● (Rivals) Consistent system to show currently played Event & Action cards (notifications are also displayed longer now) ● (Rivals) Users can now click on draw stacks to draw in all situations (dragging still only works when drawing a single card) ● (Rivals/Mobile) Automatic camera movement when drag & dropping a card to the screen edges ● (Rivals) Almanac extended ● Added badges for treasure chests (Hint: No badge is displayed if the player needs to choose resources found in the treasure, in this case the trade/selection menu is displayed) ● Optimized error handling when a multiplayer game is corrupted during initialization, e.g. when a player disconnects while loading. In these cases, players are moved back to the main menu (also doesn’t decrease ELO & Karma, and doesn’t increase experience level) ● (Mobile) Added notifications if a game session is closed and the user is kicked to main menu while app is closed / minimized ● Dozens of new loading screen hints
Fixed issues
● Complete kick timer stability overhaul • Offline Mode available again ● Many multiplayer session bugs fixed and systems optimized ● Reworked the longest road calculation to fix a counting bug with circular roads ● Users couldn’t re-enter their very own name in “Arrival on Catan” ● Guild request were not shown (instead infinite loading circle) ● ‘Arrival on Catan’ rewards didn’t activate in certain cases ● Game session was closed if player lost game (could not view the statistics) ● Some users could not create custom matches in certain cases ● Fixed trade-board flickering ● Fixed scenario info overlay in multiplayer games not being shown ● Removed double scenario info in almanac ● Chat input fields are now limited to 512 characters ● Fixed Avatar and game table overlapping when switching between categories in player profile ● Fixed starting a tutorial while being neither logged in nor a guest could result in an infinite loading screen ● Cities & Knights) Fixed Medicine card and turn timer edge case could cause a match to be stuck
● (Cities & Knights) Fixed ‘progress card’ tooltip ● (Cities & Knights) The AI should no longer give commodities away which are still needed
● (Mobile) Fixed keyboard opened automatically when entering in game chat ● (Mobile) Fixed display of wrong Viking tooltip when entering a category in the player profile ● (Mobile) Removed cancel button from merchant fleet screen ● (Mobile) Fixed rare custom match lobby corruption error ○ If lobby creator leaves the lobby ○ for the creator himself, if (s)he re-opens the lobby ● (Mobile) Chatting (opened virtual keyboard) on mobile devices could trigger the kick timer ● (Mobile) The application could crash after resuming it from minimized state
● (WebGL/Browser) Fixed cursor issues when email tab was selected in login.
Version 1.4.5 of Catan Universe will be rolled out May 16th 11 AM [CEST]. Servers will go into maintenance mode for about 2 hours to ensure a smooth roll out.
Please note that the update may take some time to get distributed to your countries Appstore. The Steam and Browser Version of Catan Universe 1.4.5 will be available right away.
We are very excited for you to get your hands on CU 1.4.5. The version includes lots and lots of fixes and it will bring a turn timer to Catan Rivals.
• Multiplayer-state synchronization: Server-Sync when game states on different clients aren´t in sync anymore; The loading screen will appear shortly • Login overhauled: Added additional version checks upon login to ensure smooth matchmaking only with players using the same client version (most recent client version 1.4.4)
Fixed issues:
• Rework of the network code • Turn-Timer: edge cases identified and ironed them out • Kick-Timer: We made the communication for that info (when to start and end the timer) more robust, especially when players had a bad or unreliable connection. • AI taking over: We found some edge cases in which that didn´t work properly and fixed them • Store/Friend list etc. searches have been optimized • Kick-Timer position on mobile devices was changed to prevent action buttons being blocked/overlapped by Kick-Timers
Others:
Claymore (Sword) available for free for every player at level 4
• Multiplayer-state synchronization: Server-Sync when game states on different clients aren´t in sync anymore; The loading screen will appear shortly • Login overhauled: Added additional version checks upon login to ensure smooth matchmaking only with players using the same client version (most recent client version 1.4.4)
Fixed issues:
• Rework of the network code • Turn-Timer: edge cases identified and ironed them out • Kick-Timer: We made the communication for that info (when to start and end the timer) more robust, especially when players had a bad or unreliable connection. • AI taking over: We found some edge cases in which that didn´t work properly and fixed them • Store/Friend list etc. searches have been optimized • Kick-Timer position on mobile devices was changed to prevent action buttons being blocked/overlapped by Kick-Timers
Others:
Claymore (Sword) available for free for every player at level 4