4. The Lord of the Hunt rode with snakes twin of fang. 5. Because of them, His sister refused, for their venom made Her prey inedible. 6. “Why do you not hunt with us?” asked the brother. “The game is fair, and the exercise vigorous.” 7. Artemis held her brother in contempt. “The nature of the long hunt is survival. The envenomed meat you bring is waste. 8. “Cavort with devils, and yours will be famine while others find abundance.” - Book of Dodona 21:4-8
Hopefully, by now, you are all caught up on our announcement for Resurrection , the new DLC that kicks off Season Two and will be released at the same time as the Command Update . (If you haven’t seen it yet, go check out the announcement here). As well as a new campaign set 3 years after the events of Sin & Sacrifice, Resurrection features a number of new ship designs. In this dev diary, we’ll talk about two of the new ships that will be available.
Colonial Jupiter MkII Battlestar
As the Cylon War has progressed, both Colonial and Cylon technology has advanced. When launched, the Jupiter-class battlestars represented the pinnacle of Colonial warship design. However, with the war entering its tenth year, advancements in Cylon technology meant a new and upgraded iteration of the Jupiter was required.
The Jupiter MkII has a redesigned hull that should look instantly familiar to anyone who has seen the re-imagined Battlestar Galactica TV-series - although due to being freshly launched from the shipyards, it’s still sporting all of its armour. Improvements in FTL technology mean that 2 pylons are sufficient to hold the flight pods, instead of the 3 required by the original Jupiter. The armour plating is stronger, the weapons loadout has been upgraded, and she’s also sporting an additional utility squadron slot.
Cylon Vespid Bomber Squadron
The Cylons continue to invent new methods to remove Colonial Fleet from the skies over the Twelve Colonies. The Vespid bomber is their latest attack vector, and introduces a new mechanic into the game...bombing runs. Vespids are armed with high impact close-range armaments. A squadron of Vespids will be given a capital ship to target, and then move in close and release its payload. The results are pretty unpleasant for anyone unlucky enough to be on the ship they attack.
Gif by SirWagglepuss
That’s a quick look into two of the new ships that will be available in Resurrection, which will be available on PC, Xbox One and PlayStation 4 on August 29.
Battlestar Galactica Deadlock: Resurrection marks the beginning of the game’s Season Two and introduces a plethora of new features and content. It will be available for PC, PS4 and Xbox One on August 29th!
The new content provides players with two new ships (including the much-awaited Jupiter MK II Battlestar), two new squadrons and a new story campaign told from the CIC deck of the Galactica itself.
The brand new story campaign kicks off Season Two of Battlestar Galactica Deadlock. Players will face Cylon threats old and new, and battle side-by-side with the CIC crew of the Galactica. They can play through ten fully-voiced story missions, and thirteen Resource Missions that can be scouted for intel before committing your forces. The campaign features four new tracks from composer Ash Gibson Greig, two story cinematics, and voices of both new and familiar voices.
New war room
The Ministry of Defense relies on Galactica to lead the counter-offensive against the Cylons. Players can organize and command BSG-75 from a meticulous reconstruction of the famous Galactica CIC. The Season Two strategy layer has been revamped to get fans straight into the fights that matter, while the new Cylon Threat mechanic measures overall impact on the First Cylon War.
New ships
The Jupiter-class Battlestar players know and love has been overhauled. The Jupiter Mk II boasts enough firepower and armor to become the most impressive vessel yet fielded in the war, with that authentic familiar look fans have been waiting for.
The Cylons have not been idle during the ceasefire either. When taking the field, Cylon Command have begun to exploit the raw firepower of the rare Cratus-class basestar, an impressive behemoth of a ship that serves as a mobile operational base.
New squadrons
The Colonials have retrofitted an ancient fighter design with a mysterious origin. Dubbed the Taipan, these hardy fighters are heavy hitting anti-capital strike vehicles. Meanwhile, the Cylons have developed the Vespid, a swarm of dedicated bombers that quickly close the distance and release high yield explosives on their targets.
Season Two – New content
Battlestar Galactica Deadlock: Resurrection marks the beginning of Season Two for the game and it is accompanied by the Command Update. This is a massive free update for anyone who owns the base game Battlestar Galactica Deadlock. Internet connection is required for download.
The Command Update delivers a huge number of quality of life improvements to Battlestar Galactica Deadlock, including:
The game-changing multi-select control scheme for keyboard and mouse users
User Interface Improvements to make giving orders to players’ fleet faster and easier
A revamp of the projectiles (bullet) systems
A new full-screen effects system that refreshes the look of the game battles
And much more!
We will be unveiling more of the expansion in the weeks to come, so stay tuned! Players can wishlist the game and follow it on Steam to be notified of news related to this expansion.
Furthermore, there will be two preview streams in the next few days! On 12th August, Lambert and Arumba will face each other in a pvp game on Twitch, using the new Resurrection ships! On 14th August, Spacedock will be streaming the first part of the new campaign on Twitch! Don’t miss it!
“Can I sit next to the window? I get no frakking light in there. Look, I know why you’re here. You ditched her upside down, so the first thing to go was the nose. Armour all gets stripped away, but the ribbing stays put. The collar gets destroyed; those quarters are gone. The spine gets ripped back, severed the arms. It’s basically done from the snout along the head, all down the neck and the spine. Except the engines. They stayed intact, I’m guessing. “And now you want to know how I can fix her.”
Sinon Quade, interview from 16B4, Virgon Administrative Maximum Facility
First, a warm welcome to all of the new players that have joined the Battlestar Galactica Deadlock community lately. We have had an influx of new players resulting from the recent Steam Summer Sale - it’s good to have you aboard in the ongoing fight against the toasters.
Since the release of Sin & Sacrifice, the development team has been hard at work developing the Command Update, the first feature update for Season Two currently in closed beta. We’ve previously talked about the changes to the interface to streamline giving orders to your ships. In this post, we’ll take a look at how we run betas, and the progress we’ve made in recent months.
Since putting out the call for beta testers, 117 players have signed up and assisted with testing the latest improvements. Combined, these testers have reported over 150 bugs and made dozens of suggestions. When a bug is submitted, it’s given a priority based on the impact it has on players. An issue that prevents playing the game is more important to address than a minor graphical glitch. We then work through the list, fixing the most important/impactful issues first.
“PCMs” by SirWagglepussIII
We also ask beta testers for feedback and suggestions for improvements - both for new features and the changes we make to existing functionality. As developers, we spend all day every day looking at the game, so getting an outside perspective can be really helpful. Whilst we have plenty of ideas for the game, where possible, we also want to fulfil community requests.
An example is a new search feature we’re adding to the fleet builder screen. Commanders that play a lot of skirmishes or multiplayer tend to make a lot of fleets. One of our testers made a request to add a search feature to the fleet list to help with this. As part of developing the Command Update, we assessed this request and its impact as a QoL improvement. Once we decided we’d like to pursue the feature, we wrote up a design spec for the addition, and spent some time creating the component and adjusting the appropriate UIs. Not all requests are as easy to implement, but we are proud of the improvements we have made, and continue to strive to make this the best Battlestar Galactica experience possible.
“Viper Flyby” by TeacherGalante
We’ll let you know when the Command Update will be available as soon as we can! Good hunting.
As you might have read in this dev diary, we are working on new exciting content for Battlestar Galactica Deadlock.
A new expansion is in the works, alongside a massive update, opening the much anticipated Season 2. We are in need of beta testers willing to work with us in improving the game. If you'd like to contribute you can sign up to the beta here.
Your wits, your bravery, and your humanity can help us beat the Cylon threat.
New recruitment slots have opened for Colonial Defense Army and Colonial Fleet Shore roles. Aptitude tests are available for prior colonial service.
You aren’t just another number in the system. Show the toasters you’re alive. Visit your local Ministry of Defense recruitment center today!
In the last Dev Diary, we discussed some of the changes we are looking to make in Season Two of Battlestar Galactica Deadlock. In particular, we introduced some of the ideas we have around improvements to the user experience when giving your fleet orders. In this Dev Diary, we’ll go into a bit more detail about some of the changes we are working on.
A feature that we’ve seen requested a number of times is the ability to select multiple ships at once and give them all orders simultaneously. In the not-too-distant future, you will be able to do exactly that.
Either by shift-clicking or drag-selecting multiple ships, any common orders will be available to multiple ships. Want a formation to focus fire on a single enemy target? No problem, just select the ships in the formation and give them a single focus fire command.
Want to quickly launch every fighter squadron in your fleet? Soon, you’ll be able to press Ctrl+A to select the entire fleet and issue a single Launch All Squadrons command...then watch the battlefield fill up with fighters.
Commands like firing missiles will be applied to any ships that have missiles.
You will also be able to move a single projection from a selection group and have all of the selected ships projections move at the same time. This will make moving formations a lot easier and faster.
Work on the first update for Season Two is advancing well, so we are putting out a call for beta testers. If you’d like to help us test the new interface enhancements, and some other stuff we haven’t announced yet, you can sign up here.
“Private.” The First Sergeant grimaced as the explosion rocked the narrow interior. “Medes once posited that if you discarded a single grain of sand for every dollar of bad debt created by this godsforsaken city, Canceron would run out of beaches within ten years.”
Walls groaned, and fine concrete dust fell in gentle spirals to the floor. Sandstone concrete creaked, but the church interior held firm.
The private was young, local, and shuffled uncomfortably. “Illumination has tagged toasters three blocks to the south. The trajectories match.”
“How many?” asked the Sergeant, not looking up from the map. He flicked to the left, causing the fuzzy 3D meshes of the city skyline to jolt sideways.
The private licked his lower lip. Nervous. “Eighty percent. We still can’t account for every fifth shell.”
“Then we don’t move.” The Sergeant tapped a confirmation notification that came through from Civ.Eng.14423B. They’d picked up a dozen civil workers four weeks ago, people who knew the underhive of cable tunnels and mouseholes that infested the subsurface of Psammos. They guided the engie units through the subterranean mazes, were handy with a spanner themselves, some even with a gun. This city was pockmarked with their work; fortifications in some places, sabotage in others.
The only thing that stopped the Sergeant from sending his unit to a building rigged to collapse from a single shell was this map, and their job notifications.
Another explosion, direct hit. The private picked himself up off the table, shook his head. The reinforcement work once more held the chapel walls up.
“You want to keep your hearing, private, I recommend you go tell illumination to find that last mortar crew. Until you have a tag, we continue to abuse the hospitality here of the Lord Apollo.”
“Sir.” The private ran out. The stone gazes of the Lords watched him retreat from their advantage above.
It’s been well over a month since the launch of Sin & Sacrifice and the Veterancy Update, and we hope you have been enjoying the new campaign, fleet chatter, crew veterancy system, and other new features.
You might have seen it mentioned that Sin & Sacrifice closed off Season One of Battlestar Galactica Deadlock. As we prepare for Season Two, the development team here Black Lab Games have been hard at work on more feature enhancements and improvements to the game. In this dev diary, we’ll talk about some of what we’ve been working on lately.
A common bit of feedback we’ve seen since launch is that for some users, the user interface for Battlestar Galactica Deadlock can be a barrier. Some players find it takes more time than they’d like to give orders to their ships.
When we started designing this game (over 3 years ago now!), we modelled it as a digital version of a tabletop miniatures game. The way units are controlled, and the way orders are given to your ships, were all designed with this paradigm in mind.
The game has changed a lot since those early days. Whilst the miniatures paradigm was a good starting point, it doesn’t completely reflect the game as it stands now.
With that in mind, we’ve taken a step back to look at what improvements we can make to the user experience, and how we can streamline the most common actions players use. Work is on-going, and we feel we are making some great improvements that will make commanding to your ships less work. We’ll share more details as these changes are further tested and developed.
Another change we are looking at is the handling of bullets at the end of the Simulation Phase. If you’ve ever watched a full battle replay, you’ve probably noticed that a ship’s guns will stop firing periodically. This happens because the combat model of the game doesn’t support having “live” bullets in play between rounds. That will change with the next major feature update.
We are overhauling the projectile system, and it will soon be able to handle bullets being “live” during the phase while you give your ships new orders. The result of this change is that there will be more bullets flying, and replays will look more natural as the periodic pause in firing will be eliminated.
These are just two of the upgrades we have in the works...we’ve got some really exciting additions to the game in the pipeline. Whether it’s delivering on long-time fan requests or new twists in the journey of the Galactica as the Cylon War progresses, we can’t wait to share them with you.
Hopefully it will become a place where all info about the game can be found, a guide which can be used as reference. Anyone can fill in the pages, so feel free to contribute and leave your mark on the Deadlock Wiki!
Following the rescue of Operation Anabasis, the war between the Cylons and the Twelve Colonies is about to reach its peak. There are rumours of a renewed Cylon offensive, of a change in leadership. The war toll climbs, and the Colonial Fleet holds fast. Soon it will be time to face their greatest threat yet.
Battlestar Galactica Deadlock Sin and Sacrifice is out!
The new expansion for Battlestar Galactica Deadlock marks the end of Season One: it introduces a brand-new story campaign with 11 story missions set after the original Deadlock campaign and Operation Anabasis. Telling the story of a pivotal point of the First Cylon War, the new campaign is a must-have for all Deadlock players. It will be the culmination of years of war for Lucinda Cain, the Agathon sisters and all the other members of the Daidalos crew. Will they endure the coming storm?
Sin and Sacrifice also adds a new Colonial Fleet radio chatter voice pack featuring over 1100 unique recordings. Its goal is to inject more drama and tension into the tactical battles, bringing your knife-edge encounters to life. Radio chatter is present both in combat, and during your cinematic replays, making your Battlestar Galactica fleet experience even more immersive.
On top of that, the expansion adds two new ships. On the Colonial side, you get the new Heracles Heavy gunship, dating back to the Imperial Wars, a heavy warship which emphasizes power over finesse. The Cylons get the new Gorgon, a mobile support carrier with advanced squadron repair and support functions.
You can read more about Sin and Sacrifice on its product page.
Sin and Sacrifice is being released alongside a new massive free update, called the Veterancy Update.
It includes a new option for single player campaigns, the Veterancy system for ships. You will get now the option to have ships gain experience as they fight and their crews become more efficient. The Veterancy Update also revamps the Ship inspector screen, adds a new music player (letting you listen to any track you unlocked, any time you want) and brings a plethora of new balance tweaks and improvements. You can read the full changelog here.
That's not all. We have a neat new sale on the Battlestar Galactica Deadlock franchise! Starting today and lasting 24 hours, you can get a 60% off discount on the base game, and 25% off on all DLCs minus Sin and Sacrifice. Sin and Sacrifice is getting a 10% off discount launch, so take advantage of it while you can!
Last but not least, admiral DasTactic will be leading the Colonial Fleet live on Twitch later today. Don't miss the Sin and Sacrifice release stream at 6 pm GMT on our Twitch channel.