Battlestar Galactica Deadlock - Alberto


Her medals sat on the coffee table between them; dull, dusty.
“Do you miss it?”
Eleanor held her coffee close. The warmth was comforting, unlike this turn in the conversation. “Do I miss it? Do I miss watching my wingmen get shot out from my peripheral? Is that what you’re asking?”
“That’s not what I meant—”
“Do I miss the feeling of my blood draining down to my legs, so I’m borderlining blackout and near helpless while hundreds of bullets zip by?”
“I was hoping you’d talk about the thrill of a career as a—”
“The thrill of discovering a new hemorrhoid every other day because Fleet wouldn’t buy us proper g-suits? That’s the scoop you’re after.”
The journalist pushed a button on his notepad, and the screen dimmed. “Look, if this is a bad time, I can come back another day. Maybe next week.”
Eleanor snorted, and put her coffee down on the table. She knew exactly what he wanted; a romantic look back on the very worst parts of her life. He wasn’t interested in a real profile of a soldier. He wanted the propaganda of a war hero. She was reminded of something her old Leonid CAG used to say to her; you can’t recruit the targets until you convince them all they’re the gun.
She sighed, and wiped a drop of coffee from her Medal of Distinction. “Sure. Come back next week. Maybe the Cylons won’t have killed us all by then.”



The next Battlestar Galactica Deadlock update is currently in beta, and it has a name – The Veterancy Update!

Today we want to introduce one of the great new headline features that will be part of the update - the crew veterancy system.

In real life, as a team of people work together, they (generally) get better at what they do. It’s natural that practice and experience lead to improvements in the ability of a crew and the results they get.





In the Veterancy Update, a new campaign option will enable this effect to be modelled in the campaign. When active, crews will gain XP for a number events, such as surviving a battle or taking out an enemy ship. As the XP increases, the crew will gain levels that will give passive bonuses to some stats on the ship. Each class of ship will have a different set of boosted stats. For example, the Manticore gets bonuses to Max Speed and Turret Accuracy, whilst the Atlas receives improvements to Squadron Repairs and Damage Reduction.

Of course, it wouldn’t be fair if the Colonials were the only ones that had this particular upgrade. Any Cylon fleet that lasts long enough will also gain XP and get additional bonuses as well.

That’s an quick introduction to the new Crew Veterancy system, part of the Veterancy Update that is currently in beta and will be released shortly. We’ll give you an exact release date as soon as we can. Until next time, good hunting!

https://store.steampowered.com/app/544610/Battlestar_Galactica_Deadlock/
Battlestar Galactica Deadlock - contact@rockpapershotgun.com (Dominic Tarason)

Freespace 2 remains one of the best space combat sims around thanks to its dedicated modding scene, mostly centred around the Hard Light Productions forums. Fans have been polishing up and fine-tuning Volition’s old workhorse for nearly two decades, and have been exceptionally organised about it. Your one-stop shop for space dogfights is now Knossos, a fan-made launcher app just for Freespace 2 mods and free standalone fan-games. Here’s some the best that you can play today, plus a quick guide on where to start for absolute rookies and old aces alike.

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Battlestar Galactica Deadlock - Alberto
Lately we've been noticing some amazing artists emerging in the Battlestar Galactica Deadlock community. In particular, we were granted permission by ghostinthecamera to share his awesome work!

















You can admire more of ghostinthecamera's work on his social media profiles:


Flickr: https://www.flickr.com/photos/ghostinthecamera/

Twitter: https://twitter.com/ghostinthecam

Instagram: https://www.instagram.com/ghostinthecamera/


If you have amazing artwork you made yourself that you would like to share, let us know on the forum or on Battlestar Galactica Deadlock's facebook page!
Battlestar Galactica Deadlock - Alberto


The gym was often empty during this particular shift. Lucinda’s presence in the room was enough to keep the rest of the battered equipment vacant. She played old Tauron music whenever she was here alone; raunchy lyrics from teenage mops of hair and guitars, borne of a time when she was young enough to care about such things. She adjusted her footing, squared up the bag once more, and released one one two, her left foot tapping the floor on both jabs before the cross. The bag wavered dutifully.
Footwork had always been her strong point. No point throwing your hands up if you didn’t have the balance and stamina to match. She’d made some quick cubits back in the academy flooring some of the flyboys. Most of them were dead now.
A junior lieutenant awkwardly sidled in to the entrance. Lucinda made sure to unleash on the bag once more - tap tap cross - before turning to him.
“Sir. We’ve just received a Virgon scout in bay four. They want to report directly to Actual.”
“OBC?” she asked. Tap tap cross.
“Yes sir.”
Stefan’s couriers never wasted time with chain of command. “Tell them I’ll be up in an hour.”
“Sir.”
The colonies weren’t on fire yet. Stefan’s scout could wait. She turned back to the bag, shifted her feet, and prepared for another round. Tap, tap, cross, repeat.



One of the (many) things that made the reimagined series of Battlestar Galactica great was the soundtrack. We’d seen this mentioned a lot during the course of Battlestar Galactica Deadlock’s development. When we started development of the game (almost 3 years ago now!) we knew we wanted the music of the game to be fitting of the style of the TV show, whilst catering to the different needs of a dynamic game soundtrack.

We hired the very talented award-winning composer, Ash Gibson Greig , to compose the game’s score. Ash has a lot of experience composing scores for film and TV, and was looking to do some work in games. Working with Ash has been a great decision – we frequently see the game’s soundtrack praised in both critic and user reviews.

In the next free feature update, we’ll be giving more access to the soundtrack as a means to further customise and enhance your battles.

As you progress through a campaign, tracks from the game’s soundtrack will unlock. Then, when starting a skirmish, campaign resource mission, campaign roaming encounter or multiplayer match, you’ll be able to select any music track that has been unlocked. There will also be an option to randomly select a track each battle. The only time you won’t be able to change the music will be during story missions, as the score is designed to suit the mission.





And don’t worry if you’ve already started a campaign when the update hits - loading a saved game will cause all tracks from previous campaign battles to be unlocked and usable.

There is also a handy media player-like interface on the main menu, so you can listen to any unlocked track at any time.





So, that’s a look at the new music features that will be arriving soon with the next free feature update. As we get closer to release of the update, we’ve got some great, often-requested features to talk about… but we’ll leave that until next time.

Good hunting!
Battlestar Galactica Deadlock - Alberto



The oracles say it is impossible for a machine to live.
“DRADIS contact, unidentified marks. They’re giving off some weird readings.”
But what is the machine actually missing? Breath? Knowledge? Experience is just a glorified probability matrix; this path was safe yesterday, and nothing appears to have changed, so it should be safe today. Complex, but not unsolvable. Just maths and learning.
“Revenant bearing to port, carom one two four. Approach is faster than expected.”
Consciousness, then? An informed sense of self, asking that one big question over and over.
“Plating’s taking a beating, sir! They’re giving us a hell of a storm.”
Except we know what the machine fundamentally is. Why assume it can’t know itself? The questioning of one’s self is an idle luxury at best. A slug can survive a long and prosperous life without once asking the stars and sky what its grand purpose is. It is not a necessary burden for living.
“Frak, these raiders are slippery! Switching gunnery to manual, the system can’t keep up with these ones.”
So if they are missing nothing, why must we declare the Cylons as unliving? And if one machine can be said to have lived, why not other machines, smaller, larger?
“Green leader, you see this? They’re back! The whole frakking squadron is back!”
At what point do we stop arguing the existence, and instead question the weight of the machine’s soul?


Attention on deck! It’s time for another dev diary, to let you all know about some of things we’ve been working on as we prepare for another big Battlestar Galactica Deadlock update next year.

One of the upgrades we’ve been working on is an improvement to the Blueprints screen.

Presently, you can only see information about ships that have been unlocked. That means you’ll don’t get stats on ships that are automatically unlocked, such as the Manticore or Viper MKI.

Soon, you will be able to view stats and information about Cylon ships you have encountered in the campaign, as well as Colonial ships already unlocked when the campaign starts, via a new Codex. With respect to Cylons, the more you’ve encountered a particular class of ship, the more information will be displayed.

There is also a handy ship viewer!





We’ve also got a number quality of life improvements in the works. Some players have asked for the ability to delete save files, so we’ve added that. To make targeting easier and faster, we’ve made the focus fire command on capital ships pick other capitals instead of fighter squadrons that are closer. We’ve updated the video recorder feature to make it a bit more reliable and performant. We are also looking into improvements to squadron AI to prevent them venturing into friendly flak fields.

We’ve got a lot more features and improvements to talk about, but we’ll save them for another diary.

Finally, we are putting out a call for beta testers. We’ll be starting a beta test of these and some other great features early in the new year. If you’d like to participate, just visit the signup form right here: click me!

Until next time, good hunting!
Battlestar Galactica Deadlock - Alberto
We are releasing a new update for Battlestar Galactica Deadlock, and its main feature is introducing new difficulty levels for the survival mode called Operation Anabasis.

We received some feedback on the new mode, and although some players like the challenge that Operation Anabasis brings, others found it a bit too harsh. That's why the team has decided to introduce the option to set your preferred difficulty level when starting Operation Anabasis.





As usual we do our best to read and consider all kinds of feedback, so don't hesitate to let us know how you feel about the game, our changes and future updates!

The update is accompanied by a number of changes and tweaks, and you can read the full changelog here.

Stay tuned, there will be more news soon! Until then, we hope you'll enjoy the update and that now the game can provide the right level of challenge for everyone's tastes.


https://store.steampowered.com/app/879240/Battlestar_Galactica_Deadlock_Anabasis/
Battlestar Galactica Deadlock - Alberto
It's time to announce our winner for the Anabasis Survival Challenge.

Are you ready?





With a great score of 1.677.696 Sektoid is the champion! He wins a $30 discount coupon code for our store, the next expansion for free, plus exclusive first access to the closed beta for it. Sproge and Furaha, having finished 2nd and 3rd, also win access to the closed beta.

Congratulations to the winner and a big thanks for everyone who took part in this competition.

We're looking forward to seeing what the future holds for Battlestar Galactica Deadlock and I'm sure you do as well, so stay tuned! So say we all!
Battlestar Galactica Deadlock - SlithFox


“Tell me, corporal; have you ever run from a fight?”

“No, ma’am.”

Sashenka eyed the young soldier, rigid, wooden, staring into the distance above her left ear. He was trying so very hard to hide his shaking hands. “You enjoy throwing yourself into danger?”

“No, ma’am, ”repeated the soldier. “I’m not a coward. I follow orders.”

The minister sneered. “Obedience is for the unimaginative.”

“I trust my superior officers have been trained by Canceron’s best. I trust that they respect the well-being of their command. A soldier’s life is a calculated risk.” Wenutu held up the assault rifle and looked down the sights at the young man. “You like to visit the big card tables while on leave. All those drinks and flashing lights. I suppose that’s why you’re here. Lots of money owed to men with very long lists. Was that a calculated risk, as well?”

The soldier faltered. “Ma’am, I’m here because I was told you had work that needed—” “You do not run from a challenge, soldier, because a challenge is fair and equitable. You may not win. You may not even live. But you can die knowing that the table was not rigged.” Sashenka pulled the trigger. Nothing happened. She let the man see the disappointment on her face before she threw the weapon to the floor. “That’s why I do not gamble, corporal. You will do. Report to the squad lead in two hours. I expect we will not ever see each other again.”


The Infinity Update and Anabasis DLC has been out for a couple of weeks now, so we wanted to let you all know about what we’ve been working on, and some of what’s coming up soon.

It’s been very interesting to hear the feedback about Operation Anabasis. One thing that we are hearing a lot is that many players are finding it too difficult. Whilst Anabasis was intended to be challenging and more intense than the campaign - and requires a different play-style to succeed - we didn’t mean for it to be impossible.



We value what our players have to say, so we are working in implementing difficulty levels in Operation Anabasis. Soon, when you start the operation, you’ll be able to choose how challenging the operation will be, similar to the story campaign.

Beyond that, we’ve also started work on a number of new features and improvements to the game, many of which are requests from the community. We’ll talk more about those features in future diaries as we get them into the game.

In the meantime, you can join our Discord channel to talk fleet compositions and tactics with other BSG fans. And don’t forget about the Anabasis Survival Challenge, which ends this week!

Until next time.
Battlestar Galactica Deadlock - Alberto


Last week we have released the new expansion of Battlestar Galactica Deadlock, called Anabasis.

It is the largest expansion pack so far, adding tons of new mission types, plenty new maps, new munition types as well as the brand new Operation Anabasis survival mode.

In Operation Anabasis you will need to lead a fleet and survive numerous encounters with the Cylons. Your task? Rescuing 10,000 colonists, and bringing them home. It's not easy; you'll be constantly harassed by Cylon attackers, and you can forget reinforcements as you'll be deep in enemy territory. You can only rely on your strategical skills and your leadership.

Well, we have a surprise for you!

It's time for the first Anabasis Survival Challenge, starting today!

From today onwards you'll have the chance to send us your highest score at Operation Anabasis. The competition will last two weeks, ending on Thursday, November 8th at 11.59 pm BST. The highest ranking will snag the winner with a $30 coupon code for our store, the next expansion for Battlestar Galactica Deadlock for free plus exclusive access to the closed beta for it. The second and third highest ranked players will also get exclusive early access to the closed beta.

We only need you to send us a screenshot of your highest score, plus your Anabasis “save game”, which is located on PC on the Slitherine version in C:\Users\{username}\Documents\Black Lab Games\BSG (it is called "survival.bsgsave"). On Steam it is located in the C:\Program Files (x86)\Steam\userdata[UserID]\544610\remote\ folder. On console (PS4 or Xbox One) please refer to this guide.

Send your submission to anabasis@slitherine.co.uk.

Let's recap the rules:

- You need to send us: 1) A screenshot of your final score; 2) Your save game file;

- There can only be one submission per user so make sure to send us your highest score;

- Please send us your nickname (this will be listed in the final ranking);

- The contest will end on November 8th at 11.59 pm BST;

- We will publish the final ranking and announce the winner on Monday, November 12th;

- The winner will receive a $30 coupon code for the Slitherine store, the next expansion for Battlestar Galactica Deadlock for free plus exclusive access to the closed beta for it.

- Avoid using a fleet size of 8000, as this will result in 0 points and is a current known issue that we're fixing now, sorry!

Are you ready? Bring them home!
Battlestar Galactica Deadlock - contact@rockpapershotgun.com (Dominic Tarason)

Much as Black Lab have improved on their strategic Battlestar Galactica Deadlock with patches and expansions, until today’s DLC – Anabasis – it lacked the TV show’s sense of looming dread. While the new addon also expands the game’s main strategic campaign, its most exciting feature is a new survival mode inspired by the TV series. An isolated fleet retreats back to Caprica from deep space, pursued constantly by Cylon forces across a random series of losing encounters. Below, a launch trailer fresh enough to make me forget for a moment that the show is 14 years old.

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