“Four new DRADIS contacts. They’ve just launched torpedoes. The Cerastes are moving to port to harass the freighter.” “We’ve got nothing left. Frak! We have to go now. Aim for the abandoned colony.” “Not yet, Asteria and Pamir are still spooling!” “We don’t have an option, Helena. Go!” “Sam!” “GO!” “... all units, register jump Tango-Four. Jumping in three, two one…”
Attention on deck!
By now I’m sure you’ve all heard the news; Operation Anabasis is coming to all platforms on October 18th.
With the new Anabasis survival mode, new munitions, new maps and missions, there’s a lot to take in! So today, we’re going to take some time to highlight a handful of the new skirmish maps and resource missions coming in the DLC.
A Whole New World
With the new Environmental Hazards coming in the the free Infinity Update (launches same time as Anabasis on October 18th), it was a great opportunity to create some new battlefields. There are 11 new skirmish maps, available to use in the single-player Skirmish Mode, Multiplayer modes, and also feature during Operation Anabasis.
Some of the new maps will feature our new environmental hazards, like the turgid cloudbanks of Niflheimr, or the breathtaking anomalies of Scylla & Charybdis. Others will feature man-made hazards, like the Imperial-era Hedgehog minefields, or the satellite strewn wasteland in the aptly named Space Junk.
A Kick In The Logistics
Also featured in the Anabasis DLC are twelve new resource missions. Not only do these resource missions provide new tactical challenges and insight into the lore of the Twelve Colonies, but they also offer a host of new rewards and bonuses for Colonial Fleet.
Do you risk your fleet to save a Quorum trade coordinator’s nephew? You might earn a permanent boost to your income from the grateful colony. Or maybe you get the opportunity to take out a Cylon tylium refinery, which will temporarily slow the FTL cooldown of all Cylon fleets on the table. Sometimes it can be a choice between bettering your coffers, or sabotaging the Cylons for a moment of respite.
We are really excited for you all to discover the new opportunities, big and small, available in Operation Anabasis and the Infinity Update. This is our biggest release yet, and can’t wait to hear your stories.
Until next time, just hold one for one more minute; home is only a jump away.
A siginificant new expansion for Battlestar Galactica Deadlock is launching later this month. Battlestar Galactica Deadlock: Anabasis introduces a new game mode, 11 new skirmish maps, four new munition types and 12 new resource missions.
In the new skirmish mode, players will be in command of a single fleet, comprising of both military and civilian ships. Their task is to flee and survive while leading their soldiers and colonists back to Caprica. Players will be hunted relentlessly and find no reprieve.
Resources will be limited, but players have the option to repair their ships and salvage resources after every jump. Each playthrough will be unique and completely randomized: players can choose the location of their next jump and every location will have a different set of potential bonuses and penalties. Players can customize their fleet, but they must remember: to flee is to survive, and time is working against them. The Cylons will keep coming.
Details about the other new features are below:
- 11 new thematic maps: Available in all single player and multiplayer modes.
- 4 new munition types: To increase the number of tactical options,these new munition types have been added providing Colonial and Cylon admirals with more tools at their disposal than ever before.
- 12 new resource missions: Compelling new missions are now available in the campaign.
Battlestar Galactica Deadlock: Anabasis will be released on Steam, PlayStation 4 and Xbox One on October 18. So say we all!
About Battlestar Galactica Deadlock
BATTLESTAR GALACTICA Deadlock takes you into the heart of the First Cylon War, to fight epic 3D battles that will test your tactical prowess.
Take control of the Colonial Fleet from the bridge of the mobile shipyard, Daidalos, and free the Twelve Colonies from the Cylon threat. Build your fleets, protect the Quorum alliance and prepare to dig deeper into the conspiracies of this heroic conflict.
“I’d feel a lot better if you were over here, ‘Lena. I don’t like you out there on that dinky tub.” Helena smiled, and held the old radio closer. “Then next time hire a competent quartermaster, and I won’t have to ride your supply ship.” The little jab felt good. Working with Sam like this, on something this important, was better. Even if it meant being cooped up in the radio control room of some research ship, while her big sister headed the CIC of an Artemis battlestar. For all of their years in service, this was the first time the Agathon sisters had worked together. Sam had always been traveling somewhere, doing classified operations for some organisation or other. And since Cain had transferred to Daidalos, Helena hadn’t had a chance to go planetside back home, let alone visit her nephew on Tauron. She wondered how little Zach was doing. “Sam?” she called out over the wireless. “You... you didn’t go back home, did you? Between Marathon and this?” There was a long silence. “His father is looking after him,” Sam replied eventually. Short. Flat. The connection between them broke up. Helena sighed. That feeling of belonging quickly, quietly flitted away. She looked up at the low dirty ceiling of the Celestra’s radio room, and wondered how long before the next contact.
Attention, nuggets! In today’s Developer Diary, we’re going to have a deeper look into the Environment Generator, the entity that is responsible for the procedural map generation in Battlestar Galactica Deadlock!
Mapping New Frontiers
In the singleplayer campaign of Deadlock, there are two instances where your environments are procedurally generated; during a resource mission, and a roaming battle with a Cylon fleet. Previously the generator only had asteroids and inert dust clouds to play with. With the new environmental hazards coming in the next update (see Developer Diary #10 - Hostile Environments), there’s a whole lot more for the generator to use and create interesting environments with.
A number of factors are used by the generator to determine what is used to create an environment, and how it gets shaped. First, the generator looks at the location where the battle is located.
If the battle is taking place over a settled colony, the environment will reflect a calmer, more civilised space, with inert dust clouds and network satellites. The further out from civilised space, the more dangerous the environment becomes with ionised nebulas and asteroid clouds. Over some colonies you may even find forgotten Imperial War era minefields!
Additionally, the location determines the type of skybox used to surround the environment. Each of the four star systems, as well as Helena’s starlane coordinates, have their own distinct sky to differentiate where you’re currently battling.
Daidalos in an environment from v1.0.41, and Daidalos in a new environment.
Once the generator knows what to make the environment out of, it takes great pains to construct shapes and bodies that provide interesting gameplay choices, while providing a sense of scale to the battling fleets. The generator has been balanced to avoid blanketing an environment with hostile terrain, and provide both the player and the Cylon AI with new and interesting tactical choices to make.
We’re also taking care to make sure that even with all of these updates to the mechanics and visuals, the game remains performant for our minimum spec players. And with that insight into our updated Environment Generator, we wrap up another Developer Diary. Stay tuned, as we’ll have news about this update and more in the coming weeks.
In the meantime, keep toasters at bay and the colonies safe. So say we all!
“I can’t do that, Lucinda. You understand why I need you here.” Arthur McKennelly was sincere, soft, and perhaps the only person in the Admiralty Lucinda Cain could foster a kind thought for. He strolled the hallways of Daidalos like a kindly uncle, sharing smiles and half salutes to the personnel they passed. Even the overbearing presence of Ragnar’s storm clouds couldn’t shake his good nature. Cain wanted nothing more right now than to knock him to the floor. One right hook ought to do it. “Tell me where Sarkis is,”she said. “We don’t know.” “And Lampros?” “He…he is not getting better, no.” “What does this pin on my uniform mean, if not that I’m the most qualified person to be in Picon right now.” Arthur at least had the decency to look embarrassed. “We need this Jupiter Project online if we want to keep the Quorum onside.” “Babysitting mechanics in the back end of nowhere, just so we can hand the frakking ships over to a bunch farmers and politicians! Some of them don’t even think the Cylons are a real threat!” The outburst sent a couple of deck crew scurrying out of the hallway. McKennelly wandered aside into a shadowy alcove. “I get it, Lucinda. I do. Just give me time to get the transition plan in order.” Cain did not follow him into the dark corner. “Get me off this spinning coffin, Arthur.” “I will, I will. HQ isn’t going anywhere, I promise.”
We are well into development of the next update for Battlestar Galactica Deadlock, and have some great new additions coming to the game. Today we want to share some information about one of the new additions - environmental hazards.
As the game is now, the locations where battles take place have a limited impact on the result. There are asteroids and gas clouds, but they are mostly cosmetic, and unless your ships collide with an asteroid, the environment has little bearing on who wins the battle.
With the next update, that will change. We will be introducing a number of environment elements that will open up new strategic possibilities when engaging the enemy.
Dust Nebula
Dust nebula interfere with guidance systems on missiles, and targeting systems of capital ships. A capital ship that enters a dust nebula can’t be targeted with guided munitions, and might be harder to hit with guns. However whilst inside the Nebula that same ship can’t target enemies and has reduced accuracy firing with its own weapons.
Asteroid Clouds
Asteroid clouds are clusters of tiny rocks that aren’t big or dense enough to affect capital ships, but will impede squadrons and missiles. Squadron speed and evasion is reduced, and missiles can potentially detonate prematurely.
Ionized Nebula
Somewhat similar to the storm clouds of Ragnar, ionized nebula crackle with lightning and ionised gas. A more dangerous version of the dust nebula, ionized nebula will damage subsystems on capitals, and cause hull damage to squadrons.
Satellites
In more colonised locations, operational satellites networks may still be present. A networked satellite can be captured to give a subsystem boost to ship that secures it, but be aware; the Cylons are just as capable of securing the satellites themselves, and can use the network to coordinate their reinforcements sooner.
These new environmental elements will be present in the random encounters and resource missions, as well as in single-player and multiplayer skirmishes.
Making the environment (space) a more active element adds another dimension to the battles of Battlestar Galactica Deadlock. They will add to the dynamism of even the simplest encounters, and throw new opportunities and threats into the mix. There will be a lot more for commanders to take into account when slugging it out against the Cylons in the coming update. Until next time.
One year ago today we released Battlestar Galactica Deadlock on PC. It was extremely well received both from the press and the players, and we're glad to see so many people enjoy it.
Since then it's been expanded with several updates, two DLCs, and even a port to PlayStation 4 and Xbox One. We also have more content coming very soon (speaking of which, expect a dev diary next week), and we're very excited about it. But all in due time...
We have some free goodies to celebrate the anniversary: Wallpapers, featuring the cover artwork of Deadlock and its expansions. You can download the wallpapers simply by visiting the product page on our store.
Last but not least: commander Agrippa Maxentius is back! He's going to run the anniversary live stream of Battlestar Galactica Deadlock on our Twitch channel, today, at 7 pm CEST! You don't want to miss it - we'll be giving away free keys for Battlestar Galactica Deadlock to some lucky viewers!
We are approaching the one year anniversary for Battlestar Galactica Deadlock. It was released on PC on August 31st 2017 and since then we saw a port to PlayStation 4 and Xbox One, two DLCs and many free updates, adding tons of new content and features.
It's been a fun ride so far for everyone involved, one that is far from ending. If you've been following our dev diaries, you'll know that we are working on a new update, as well as something new... we'll have news soon.
But let's get to the heart of the matter: this Friday, on August 31st, we are going to celebrate one year of Battlestar Galactica Deadlock!
We will be live on Twitch for a special live stream of Agrippa Maxentius during which we will be running a Steam key give-away! Come for the keys and stay for the stream - get a chance to win a free key of Deadlock so you can play the game yourself in case you haven't, or give it to a friend for a new pal for multiplayer. Join us on Twitch on Friday August 31st at 7 pm CEST!
We'll also be releasing some free goodies on that day, just a token of appreciation for the players who supported Battlestar Galactica Deadlock. So say we all!
We're almost there: the two finalists in the Battlestar Galactica Deadlock Tournament are about to challenge each other for supremacy!
Who are the finalists? Well, none other than Sproge and Sir Wagglepuss III! They both won previous competitions and are absolute masters when it comes to fleet maneuvering and wiping out enemy ships.
They will fight each other in a live event on Twitch this Saturday on August 25th at 5 pm BST. Don't miss it - it'll be a best of three final.
The prize for the two finalists, as previously announced, will be a copy of the upcoming Battlestar Galactica tabletop game published by Ares Games called Starship Battles . The winner of this tournament will also receive two expansion packs for the game.
There's more, though. We have prepared something very special for the winner. As you might have heard, the producer of the game, known among the community as Shards, is retiring... but not before bestowing a special prize on the champion. He is going to give away his Battlestar Galactica Commander pins, the very ones he wore in the first ever Deadlock live stream. The champion will have the honour of wearing them and become a Commander of the Colonial Fleet.
Who is going to win? Come to Twitch for the final this Saturday and find out!
It’s quieter than you’d think. Even in the middle of the worst furball. “Open racks and engage.” No one else does what we do, out here in the quiet. One single pressure lock between life and a violent, cold, improbable death. “Thrusters nominal. RCS is green. I'm good to go.” Look at those big motherfrakkers. Debris means nothing to them. That armor could take a hundred salvos of heavy ordnance. Frak, on a bad day they’ll spill their tea after taking a nuke on the chin. “Turkey right four lower three. I'm committing.” In our world, one stray slug is all it takes. “Tin can on my tail, take it down take it down!” The difference between hearing your name whispered one more time, or never again. “Krypter, krypter, krypter! I’m winged! Krypter, krypt--“
Amongst a whole bunch of other updates, the Defend command for squadrons is getting an overhaul. We’ve read a number of comments about this command not working as expected, and will be making some changes to make it a more useful and intuitive option. The following is a brief look into what some of our internal decision making process looks like when we adjust, balance or refactor a mechanic in Battlestar Galactica Deadlock.
Looking at the Defend Command
The Defend ability was originally designed as an all-encompassing command to defend against missiles, squadrons and capitals; however, it is used almost exclusively for anti-missile defence. The most egregious behaviour of a squadron is when told to defend a friendly unit, it then moves away to engage a capital, and becomes ineffective at shooting at the fresh salvo of incoming missiles now heading straight for the ship they were supposed to be defending.
When looking at solutions to a circumstance like this, it’s useful for us to make decisions based on a number of use case assumptions:
- If you want to target a capital ship with a squadron, you’ll use the Select Target command. Squadrons are not considered the default anti-capital weapon, at least not until the board is clean of other squadrons. We can infer that if given the option, a player would prioritise automated targeting against a munition or squadron, over a capital ship. - You will not be happy for your squadron to idly circle it’s defend target while it is being attacked by AI squadrons. Squadrons are designed to fight other squadrons. Therefore, the player would expect a patrolling squadron to enter a dogfight when their defend target is attacked by AI squadrons. The command already achieves this, but it’s important to keep it in mind while changing other aspects of the ability. - You would prefer your fighter squadron to defend against high priority targets like Heavy Raiders and Wardrivers. It’s frustrating when Heavy Raiders are allowed to board your battlestar unchallenged by defending squadrons. - If the squadron is otherwise unengaged, it would not sit and watch missiles fly by to hit another friendly unit. This has been noted to cause some confusion for new players, who feel the single-mindedness of a squadron defending their single target is unintuitive.
As such, we will be implementing changes to the Defend command in the following ways:
1. Don’t engage capital ships. When a squadron is following a Defend command, it will not disengage from it’s defend patrol path to intercept a capital ship. When you need to target a capital ship, you can use the Select Target command. 2. Prioritise high value targets. Utilities (such as Wardrivers and Heavy Raiders) are arguably more of a threat than Raiders, so these will be given a higher priority when they attack your Defend target. 3. Intercept any hostile munition in range. Rather than only intercept missiles that are intended for the Defend target, defenders will go after any missiles that come within their Defend range. This will reduce some of the skill ceiling required to use the ability, so we will need to balance the defend range so that squadrons don’t become the primary anti-munition defence.
So that’s just a little bit of insight into some of our design process at Black Lab Games, and a look at just one of the many updates you can expect coming to Battlestar Galactica Deadlock. In the meantime, you can join our Discord channel at https://discordapp.com/invite/ZCQvdJp to discuss tactics, BSG, and find multiplayer opponents to test your skills against. So say we all!
“You shouldn’t be going out there!” “Who else will?” Sam turned on her sister. She needed to re-cage this anger, and made a conscious effort to unclench her bloodied fist. “Tell me who else can go out and do what I do.” Helena didn’t meet her sister’s glare. “Who else will go back to Tauron and look after Zach?” “That’s low, Helena.” “Whatever it takes to stop you from running this frakking suicide mission. No one else believes the Cylons can even go out that far.” “Do you trust your own data?” Helena looked up with an expression as if she’d been slapped. “You can’t put this on me.” Sam slammed her hands once again on the table. “Look me in the eye and tell me you got it wrong. Do the Cylons have a staging ground out there? Do you trust your data?” “Yes.” Helena replied quietly. That was all the evidence the Praetor needed. Sam turned and left, smashed glass crunching underfoot. Words wouldn’t do either of them any good now.
Welcome!
It’s been a while since the launch of The Broken Alliance and the Endurance update, and we wanted to stay a huge thanks to everyone who has bought and played the game recently. Seeing an influx of new players is very motivating to us as developers, and we are really excited to be able to continue to working on improvements and new features for the game. After each update, we always look at the feedback and requests, and use that information to inform what changes and improvements to work on next. We are already hard at work on a new update. The theme for the next update is increasing replayability. Battlestar Galactica Deadlock is a game of space battles at its core, and we’ll never move away from that as a focal point. We are looking at ways to make the random encounters, resource missions and skirmish modes more varied and interesting. Our aim is to make each battle be have a unique twist, so that no two battles are ever quite the same.
We’ll share more details about how we will do this as we progress through development.
AI
We are also making some improvements to the tactics used by the AI. From talking with players and checking some of the autocam footage that has been posted online, we’ve seen a number of tactics develop. We hope that creating possible counters for the AI will increase the challenge and interest for veteran players. The Cylons will evolve. They have a plan. Until next time, keep your Vipers in the air, and the Cylons out of your kill slot!
- Fixed an issues that causes the simulation phase to freeze after resuming a battle in story mission 8 after the Basestar has FTL'd away - Fixed an issue that prevented Caprican officers from generating during the single-player campaign - Fixed an issue that caused issues jumping the fleet group that contains the Galactica in some campaigns