Battlestar Galactica Deadlock - Alberto
Our friend Spacedock just published a new video about one of the new ships coming with The Broken Alliance, the new expansion for Battlestar Galactica Deadlock.

The ship is the Argos Class Basestar, a true Cylon behemoth.

https://www.youtube.com/watch?v=rLobStuPaLM

The Broken Alliance is bound for release on PC on May 29th.

https://store.steampowered.com/app/726560/Battlestar_Galactica_Deadlock_The_Broken_Alliance/
Battlestar Galactica Deadlock - Alberto


We have news that will thrill all Battlestar Galactica Deadlock players: the new expansion, The Broken Alliance, will be available on PC on May 29th!

The DLC greatly expands on the single player experience, adding 8 brand new story missions filled with intrigue and deceit to the single player campaign. Delve in Colonial politics and learn about a plot that could shatter the Quorum alliance...

The Broken Alliance also comes with a new range of ships available to both Cylon and Colonials. Command the new mighty Minerva class Battlestar, face the new dangerous Cylon Argos class Basestar, send new types of squadrons into battle and much more!

If you want to see more of the ships coming with The Broken Alliance then look no further: Spacedock has been making some amazing videos about them.

https://www.youtube.com/watch?v=zLlVMQbvNRU


The Broken Alliance will be released alongside a new sizeable update, one that we have already covered in a number of Developer Diaries. This update will bring new free features available to everyone.

We will release the Steam and PC version on May 29th. We are now focusing on the console version, which will be released a bit later. Stay tuned for more information.

https://store.steampowered.com/app/726560/Battlestar_Galactica_Deadlock_The_Broken_Alliance/

Battlestar Galactica Deadlock - SlithFox
Watch Spacedock as he unfolds the light Cylon Hydra Resupply Ship, one of the new ships coming in Battlestar Galactica Deadlock: The Broken Alliance!

https://youtu.be/FtBYl908pkI
Battlestar Galactica Deadlock - Alberto
“You’d think they’d be better shots,”said Tobias. There were slugs littered throughout the plating beneath him, but the belt armour had taken most of it. It was like the Cylons hadn’t even tried to aim anywhere else. “Y’know, for sentient calculators.”

Emaline crested the hull a few metres further down, the headlamps of her helmet lost in the flood lighting of the yard’s dock. “Why should they be any better? Field ballistics requires intuition just as much as calculations.”

“You’ve seen their fire control systems. That processing power alone--”

“Still doesn’t match gut instinct. Doesn’t matter what they try, the toasters will never be able to rival the power of the human brain.”There was something about the way she sounded so damn patriotic all the time that made him want to groan. “Anyway, no signs of penetration on fore dorsal. I'm ready to pass this one through to the replating team.”

“Yeah, nothing on this side either.”Tobias sighed and kicked off from the hull, aiming for the station’s airlock. “Maybe tomorrow we’ll see a proper repair job come through.”

He winced, and turned to look back at Emaline as he drifted away. She had her hand over her shoulder, her thumb pointing out beyond the glow of the floodlights, feet planted firmly on the scorched hull of the warship. “For their sake, you’d better not mean that.”



Attention, nuggets! By now, you should have all the intel on our next DLC, The Broken Alliance, and the accompanying free update. We look forward to finally sharing everything we’ve been working on, and hope to see some more great stories from the First Cylon War from you all.
We’ve already revealed some big new features in the upcoming patch, but today let’s talk about some more that we haven’t yet had a chance yet to talk about! These features and upgrades will be available to all players as of the patch release.


Blueprint For Success

A long awaited request from many members of the community, the Blueprint screen has beengiven a significant update!




To start with, under the wireframe we have the basic data; hull points, armour and available slots. Easy on-hand information to determine which ships have the better armour ratings, and which units provide the firepower or squadron support.

However, it’s the new information panel on the right that gives us the deep dive on each individual ship. Here we display a breakdown of every bit of info a Commander needs, including build data, turret battery placements, and a quick reference for all of the unit’s unique subsystem advantages and penalties.


Pieces On The Board




We’ve updated the war room table and surrounding UI elements for usability and functionality. The highlighting system is now more intuitive; the Planet Info UI has had some of its troublesome elements refactored for easier reading; and perhaps most importantly, the little fleet pieces move across the table! It’s now much easier to track fleet movements each round, and plan out your strategy for the Twelve Colonies accordingly.


Squadron Updates

Two new abilities have been added to existing squadrons from the base game. Colonial Raptor Squadrons will now have the ability to board enemy ships; and the Cylon Wardrivers can actively jam the area around them.





Similar to the Heavy Raider, the Colonial Raptor board command deposits a team of marines on the enemy ship, which starts the process of boarding combat. Unlike Cylon centurions, however, the Colonial marine squadrons are accompanied by an ECM tech team that use their proximity to the enemy to wreak havoc with their systems. While an enemy ship has a Colonial marine presence on board, the ship suffers penalties to subsystem repair speed and turret accuracy. Additionally, if the enemy is a Cylon ship, the tech team can disrupt the core processing system, effectively reducing the amount of energy the ship can distribute between subsystems.



On the other hand, Clothos has been improving the field ECM technology of the Wardriver units. While not hacking, these agile tech utilities can activate jamming mode, which disrupts the navigation systems of all hostile squadrons in its local area. Additionally, the Wardriver can attempt to hack any guided munition that enters its jamming radius, giving it a chance to redirect the munition back at the cruiser that originally launched the missile.

That’s everything for now, nuggets. We can’t wait to share all of these updates with you, and appreciate your patience. So say we all!
Battlestar Galactica Deadlock - SlithFox
Watch Spacedock as he breaks down the Minerva Class Light Battlestar, new from BSG Deadlock's 'Broken Alliance' Expansion.

https://youtu.be/zLlVMQbvNRU

https://store.steampowered.com/app/726560/Battlestar_Galactica_Deadlock_The_Broken_Alliance/
Battlestar Galactica Deadlock - Alberto


Tensions are rising during the First Cylon War.

Anti-Caprican sentiment threatens the Quorum alliance. Discontent and pessimism spreads throughout the colonies. While politicians and diplomats frantically negotiate to keep the alliance together, Colonial Fleet receives a strange request from Aquaria. It’s the start of a chain of events that could change the tide of the war…



Battlestar Galactica Deadlock™ is back with a new expansion: The Broken Alliance!

With a new story, new missions and plenty new ships The Broken Alliance is a must-have for every Deadlock fan. Explore the new plot coming with the expansion, a story of intrigue and betrayal, and meet new characters taking part in Colonial politics.

Command new ships like the Minerva-class Battlestar and fight against a new powerful Cylon vessel, the Argos-class Basestar. On top of that, the addition of a new class of support ships for both the Colonials and the Cylon broaden your tactical possibilities.

The Broken Alliance is due to release in Q2 2018. Battlestar Galactica Deadlock continues to improve: we’ve only just started! Stay tuned, the best is yet to come.

Last but not least: a very special guest will be streaming The Broken Alliance today, on Twitch: Spacedock! Stay with us at 9 pm CEST on Spacedock's Twitch channel and don't miss the chance to get an exclusive first look at the expansion.






https://store.steampowered.com/app/726560/Battlestar_Galactica_Deadlock_The_Broken_Alliance/
Battlestar Galactica Deadlock - Alberto


We have exciting news for all Battlestar Galactica Deadlock fans out there: this Thursday we will be streaming and announcing the new expansion!

They have been months of hard work for the developers Black Lab Games. They kept releasing a steady stream of dev diaries showcasing free updates, but we're now able to show you something completely new, and something much more ambitious.

Be with us this Thursday: we will be announcing the brand new expansion for Battlestar Galactica Deadlock and Spacedock, the one and only, will stream it live in an exclusive preview stream on Twitch! Live on his Twitch channel at 9 pm CEST on Thursday May 10th!

Don't miss it, Spacedock will show some really cool things coming with the expansion.

So say we all!
Battlestar Galactica Deadlock - Muso;
Our latest Tournament, Caprica Cup, has come to an end.

It was a lot of fun for us, and we hope that the participants had fun as well. Every single one did their best, but in the end only one of them came out victorious.
The winner is Sir Wagglepuss III, who took the title after a long fight against IamgRiefeR7 in the finals. You can watch the broadcast of the event HERE[/b]. Of course, our winner will receive prizes as well as glory:- Waggle's name will be added to the list of Captains' names for the Multiplayers ships- A 50$ voucher to buy games from our store- Every DLC that will come out for Battlestar Galactica Deadlock. Thank you guys for partecipating, GGWP everyone!
Battlestar Galactica Deadlock - twitch.tv/muso95
Our latest Tournament, Caprica Cup, has come to an end.

It was a lot of fun for us, and we hope that the participants had fun as well. Every single one did their best, but in the end only one of them came out victorious.
The winner is Sir Wagglepuss III, who took the title after a long fight against IamgRiefeR7 in the finals. You can watch the broadcast of the event HERE[/b]. Of course, our winner will receive prizes as well as glory:- Waggle's name will be added to the list of Captains' names for the Multiplayers ships- A 50$ voucher to buy games from our store- Every DLC that will come out for Battlestar Galactica Deadlock. Thank you guys for partecipating, GGWP everyone!
Battlestar Galactica Deadlock - Muso;


Jubal Sarkis pushed against the hand that held him in place. It did not move. “I’m unarmed, Clothos,” he said, gingerly talking around his bloodied lip. He side-eyed the Centurion holding him in place. “I couldn’t hurt you if I tried.”

“That was never my concern.” The IL stood at a workbench, an overflowing centrepiece in the otherwise spartan chamber. There was a slow, wet sound as the Cylon pulled something apart. “My concern for you is more … material.” Red dripped slowly to the floor.

“Let Galactica go. I will stay here as your hostage.”

Clothos turned. The mask watched him, unmoving. “You believe that is still a choice to be made.” The synthetic returned its attention to the meticulous work before it. “There will be no negotiation with Cylon Command. They are unaware of your presence aboard Avalon. They are unaware of Avalon, for that matter.”

Sarkis thought quickly. “You’re hiding.”

“I am working, Admiral. It would be best for us all that I continue to do so.”



Attention, nuggets! We’ve got fresh intel straight from SIGINT that you might want to cast your eyes over.

Instead of a broad overview of the forthcoming update, today we want to deep-dive into a new feature coming soon to Deadlock.

Persistent Damage.
The next time you start up a new campaign of Deadlock with the soon-to-be-released patch, you’ll notice some new features. One of these, as we alluded to in our previous Dev Diary #4 - Wear & Tear, is the concept of persistent damage.



The label beside the checkbox gives us a succinct description of the new system. Damage on capital units will persist between battles until repaired. Combined with the dramatic damage visualisations, this system is going to create a new experience for both long-time and new Battlestar Galactica Deadlock players.

Repairing the Damage

With the new Persistent Damage system, any capital ship that takes damage to armour or hull will have that damage carry over to the next battle if left unrepaired. Luckily for us, Colonial Fleet has one of the most effective mobile shipyards at its disposal.



Damage received by a unit will be repairable from the War Room with the new Repair Ship UI (under construction). Armour and hull are repaired by spending tylium. With this UI, you can choose which sectors to strategically repair if your coffers are a little low due to a less-than accommodating Quorum.

The cost of repairing a unit will vary depending on the fleet’s location. If the fleet is in proximity of the Daidalos station, it will have full access to the engineering crews and docks and repair costs will be minimal. Alternately, if the unit is part of an expeditionary force holding down one of Helena’s starlane locations, the repair bill will be higher due to the scarcity of resources and labourers.

Additionally, units assigned to Daidalos Fleet Group will receive an amount of repairs automatically for free. This adds a new strategic consideration about whether to keep Daidalos safe at Ragnar, or out on the front line amongst the colonies.

Another feature of this UI is the ability to adjust your munition and squadron slot loadouts from the War Room. This means you will no longer have to wait for the FTL Insertion screen before outfitting your fleets with your newly acquired MkIIs or nukes. Note: the resupply cost for the new loadout is still deducted at the start of a new mission.

Hardship Builds Character
As an optional feature for all new campaigns, Persistent Damage adds a new strategic element to the Deadlock campaign. But it’s about more than just keeping your ships afloat.

With this new persistency between battles, you will also be given more historical data about each unit’s performance. Confirmed kills will be recorded, as will each of the missions the unit has partaken in. This will help communicate the veterancy of your ships as you continue your story of Colonial Fleet during the First Cylon War.

We’re really looking forward to the release of this new feature with the next update, along with a whole swathe of bugfixes and balancing updates. In the meantime, keep the torpedoes and bullets flying! So say we all!
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