Stationeers - Heightmare
Consuming Food Changes
With Hunger mechanics in the wild for a few weeks now, we got a lot of feedback on how the hunger system has been to work with. One common complaint was that food was often wasted, as when consumed it used up a preset 'chunk' of food whether the character needed it or not. We changed it to instead consume food items the same way Duct Tape is consumed when repairing your suit. When using the item, it will only consume as much as you need. If you cancel the interaction before the progress bar is complete, it will award a percentage of whatever full-amount was able to be consumed.

Improving Old Systems
As we progress through development we're able to revisit old systems that have proven themselves to be a permanent fixture to the game and fill in any glaring omissions from their original implementation. This month, power cables got that treatment. There are now 8 different power cable configurations, available in both normal and heavy, all with damaged versions for when you accidentally wire up batteries in the wrong configuration or are not careful when welding around wiring. Basic manufacturing machines now properly save/load their current job and progress and the Network Analyser reports individual device power usage, even for variable devices like battery chargers or heaters.



Coming Soon to the Beta Branch
As always, much of the content we're building gets pushed to the beta branch every weekday. Here's some examples of the features that are in progress and should be available on the beta branch in the coming weeks.

Custom Worlds: More control over the aspects of your world outside of the Mars/Moon/Space presets.

Mothership Docking: Ability to construct a ship-dock, allowing you to create a simple airlock between your base and your mothership.


Graphics Improvements: New Skybox - now with moving stars!


More Cosmetic Building Options:



Version 0.1.1234.6112
  • Added New food consumption system based on player feedback.
  • Added Missing normal and heavy cable variants (4-way and 5-way corners). Cable variant construction list order is now shared across both cable types.
  • Added Serialization of manufacturing machines current recipe and job progress (now persist through save/load).
  • Added Random rotation to plants when they are planted to make for more interesting grow-rooms.
  • Added Power used by individual devices to network analyser display in place of the 'Powered' message.

  • Removed Deprecated video assets from old main menu scene.
  • Fixed issue with plants showing all growth states at once in storage or when dropped in world.
  • Fixed Issue using chutes with Furnaces, Simple Fabricators and Stackers occasionally causing them to get jammed due to incorrect execution order. [Credit: Kamuchi]
  • Fixed Issue where machines could occasionally output incorrectly sized stacks due to a rounding error. [Credit: Risu]
  • Fixed missing burnt cable reference for Heavy Cable 5-Way Junction.
  • Fixed several errors in localization text XMLs.
  • Fixed flagging of items as out of bounds, reducing instances where items that have fallen through the world are not properly 'cleaned up'.
  • Fixed Rocket Engines gauge needle rotating around the wrong axis. Needles on the rocket engine gauge should no longer rotate into its face.
  • Fixed some inconsistencies around cable configuration and rotation restrictions.
  • Fixed performance problem with ConsoleDebug - added an additional check before setting _fadingOut to true as it was always being set back to true.
  • Fixed Issue where Solar Panels were re-calculating their grid bounds every tick, resulting in the allocation of a lot of memory greatly contributing to garbage collection frame drop issue.
  • Fixed Network Analyser now reports correct power usage values including draw from heating or battery charging etc. rather than just the base usage of the device itself.
  • Fixed Issue loading some save files that had incorrectly saved items with duplicate reference IDs of objects.
  • Fixed problem where stackers would occasionally back up by changing their order of execution.
  • Fixed Skeletons will no longer decompose if flagged as Indestructible.
  • Fixed Removed superfluous raycast on solar panels to improve performance.
  • Fixed issue calculating correct nutrition values to give from eating items.
  • Fixed issue where consuming a whole piece of food at once would reward no nutrition.
  • Fixed Milk to now work with food consumption changes.
  • Fixed power usage value of reversed stacker so it uses as much as the default version.
  • Fixed issue where the logic computer was unable to write values to most devices.
  • Fixed issue where clients would have issues joining dedicated servers running the Mars map.
  • Fixed over stacking plants when harvesting, now they drop in the world instead.
  • Fixed issue with Disable Particles on Menu checkbox behaviour being inverted and not applying correctly on load.
  • Fixed issue where manually entering a decimal value on a settings slider would result in an error.
  • Fixed bug where the quantity of food consumed would be removed from the item twice, resulting in consuming a full item rewarding no nutrition.
Stationeers - Heightmare
Consuming Food Changes
With Hunger mechanics in the wild for a few weeks now, we got a lot of feedback on how the hunger system has been to work with. One common complaint was that food was often wasted, as when consumed it used up a preset 'chunk' of food whether the character needed it or not. We changed it to instead consume food items the same way Duct Tape is consumed when repairing your suit. When using the item, it will only consume as much as you need. If you cancel the interaction before the progress bar is complete, it will award a percentage of whatever full-amount was able to be consumed.

Improving Old Systems
As we progress through development we're able to revisit old systems that have proven themselves to be a permanent fixture to the game and fill in any glaring omissions from their original implementation. This month, power cables got that treatment. There are now 8 different power cable configurations, available in both normal and heavy, all with damaged versions for when you accidentally wire up batteries in the wrong configuration or are not careful when welding around wiring. Basic manufacturing machines now properly save/load their current job and progress and the Network Analyser reports individual device power usage, even for variable devices like battery chargers or heaters.



Coming Soon to the Beta Branch
As always, much of the content we're building gets pushed to the beta branch every weekday. Here's some examples of the features that are in progress and should be available on the beta branch in the coming weeks.

Custom Worlds: More control over the aspects of your world outside of the Mars/Moon/Space presets.

Mothership Docking: Ability to construct a ship-dock, allowing you to create a simple airlock between your base and your mothership.


Graphics Improvements: New Skybox - now with moving stars!


More Cosmetic Building Options:



Version 0.1.1234.6112
  • Added New food consumption system based on player feedback.
  • Added Missing normal and heavy cable variants (4-way and 5-way corners). Cable variant construction list order is now shared across both cable types.
  • Added Serialization of manufacturing machines current recipe and job progress (now persist through save/load).
  • Added Random rotation to plants when they are planted to make for more interesting grow-rooms.
  • Added Power used by individual devices to network analyser display in place of the 'Powered' message.

  • Removed Deprecated video assets from old main menu scene.
  • Fixed issue with plants showing all growth states at once in storage or when dropped in world.
  • Fixed Issue using chutes with Furnaces, Simple Fabricators and Stackers occasionally causing them to get jammed due to incorrect execution order. [Credit: Kamuchi]
  • Fixed Issue where machines could occasionally output incorrectly sized stacks due to a rounding error. [Credit: Risu]
  • Fixed missing burnt cable reference for Heavy Cable 5-Way Junction.
  • Fixed several errors in localization text XMLs.
  • Fixed flagging of items as out of bounds, reducing instances where items that have fallen through the world are not properly 'cleaned up'.
  • Fixed Rocket Engines gauge needle rotating around the wrong axis. Needles on the rocket engine gauge should no longer rotate into its face.
  • Fixed some inconsistencies around cable configuration and rotation restrictions.
  • Fixed performance problem with ConsoleDebug - added an additional check before setting _fadingOut to true as it was always being set back to true.
  • Fixed Issue where Solar Panels were re-calculating their grid bounds every tick, resulting in the allocation of a lot of memory greatly contributing to garbage collection frame drop issue.
  • Fixed Network Analyser now reports correct power usage values including draw from heating or battery charging etc. rather than just the base usage of the device itself.
  • Fixed Issue loading some save files that had incorrectly saved items with duplicate reference IDs of objects.
  • Fixed problem where stackers would occasionally back up by changing their order of execution.
  • Fixed Skeletons will no longer decompose if flagged as Indestructible.
  • Fixed Removed superfluous raycast on solar panels to improve performance.
  • Fixed issue calculating correct nutrition values to give from eating items.
  • Fixed issue where consuming a whole piece of food at once would reward no nutrition.
  • Fixed Milk to now work with food consumption changes.
  • Fixed power usage value of reversed stacker so it uses as much as the default version.
  • Fixed issue where the logic computer was unable to write values to most devices.
  • Fixed issue where clients would have issues joining dedicated servers running the Mars map.
  • Fixed over stacking plants when harvesting, now they drop in the world instead.
  • Fixed issue with Disable Particles on Menu checkbox behaviour being inverted and not applying correctly on load.
  • Fixed issue where manually entering a decimal value on a settings slider would result in an error.
  • Fixed bug where the quantity of food consumed would be removed from the item twice, resulting in consuming a full item rewarding no nutrition.
Stationeers - rocket2guns


Much of the work for the last few weeks has continued towards our Mars scenario. This has included a lot of fixes to the previous content as well as fixes to the mothership system - which allows you to build rockets and ships to get around in future. These will form the end of the Mars scenario.

Mars Awakes



We've enabled Mars as a world type on the main menu, but it's functionality is still pretty basic. What this means is that you have a world that has the atmosphere like the real mars, but we haven't finished adding content to help with the unique tasks of running Martian base. A good example is that the airlock controller assumes a vacuum on the outside for the moment.

Portable Solar

As shown in the gif above, you can now make a portable solar for charging batteries in those really rough situations! It is constructed on the Electronics printer, with a recipe similar to that of the Solar Panels themselves.

Improved Art



Petr has slowly been improving the art, including now the Active and Passive Vents, as well as the heavy cables. There is even a few new heavy cable variants in there that the community has been requesting. More of this will continue!

Version 0.1.1203.6028
  • Fixed another couple of instances where sounds had incorrect MaxDistance values set and as a result could be heard much further away than intended.
  • Fixed a bug with room data was not cleaned up when session ended.
  • Fixed an issue atmosphere would exit when deleting Sleeper.
  • Fixed bug with Scrubber not venting air when set to Open due to exceeded pressure error state. Now will vent even when completely full, if the lever is open.
  • Added Portable Solar. When placed outside of inventory, the panels will open. A battery can be placed inside, and available sunlight will be used to slowly charge the battery. Can be constructed using the Electronics Printer, using similar resources to the large solar panel.
  • Added Heavy Cable variant for 4-way corner piece. Constructable from Heavy Cable Coil.
  • Changed heavy cable to models which were more distinct and fitting with aesthetic of the game.
  • Added 3-way corner heavy cable model, in line with normal cable coil corner.
  • Fixed out of focus main menu
  • Added DOF to be removed when enabling menu lite option
  • Fix construction cursor flickering when building walls and windows.
  • Added Soy Oil that can be produced in the Reagent Processor from Soy Beans.
  • Added Fries that can be made in the microwave using a Potato and a small quantity of Soy Oil. Provides a lot of calories.
  • Added Baked Potato recipe. One potato can now be turned into a baked potato in the microwave, for more nutrition.
  • Changed Portable Scrubber. Now will suck in all atmosphere when no filter is installed. Also added a level, when open, the internal atmosphere of the scrubber will be ejected into the world. This makes the scrubber more useful for different functions, such as clearing all of an atmosphere from a room on a planet.
  • Added an option in misc settings to enable a bare bones menu with no particles
  • Fixed issue with on/off sounds on Wall Heaters/Coolers MaxDistance setting, meaning they were always playing at full volume no matter where the player was in relation to them. Let us know if you notice any other objects behaving in a similar way.
  • Fixed Clients joining servers with custom global atmosphere. Client now receives the global gas mix during the joining phase
  • Fixed items and structures occluding when moving too fast. Things no longer flicker on and off when moving quickly on a mothership.
  • Fixed self collision for all things in thing Awake
  • Fixed construction tooltip while building on moving mothership
  • Fixed motherships velocity is now correctly clamped. This value will probably change but it's set to the same as the player for now.
  • Fixed motherships constantly pitching/yawing before snapping back to upright after collision.
  • Fixed being unable to build on mothership while it's moving. Still some problems when the ship is rotating that need fixing.
  • Fixed tooltips jittering on motherships.
  • Fixed Active Vent missing box collider so could not be deconstructed. Now has correct collider.
  • Fixed dynamic scrubbers not working in global atmospheres. Dynamic Scrubbers should now be able filter and trap gasses from global (e.g. Martian) atmospheres.
  • Reverted global atmosphere per AtmosphericsController back to a single global atmosphere
  • Fixed most interactions on moving motherships - Now using the interpolated RigidBody position with the camera offset added. Camera position wont work properly while the player is moving
  • Added sun fading out at night time to reduce the occurrences of seeing the sun through the terrain and the terrain not casting shadows on objects
  • Fixed HandleCollision doing excessive work - HandleCollisionsWith was being called multiple times on each structure and was doing it for each other structure. Removed pointless checks and added a magnitude distance check using the bounds of both objects to see if they could potentially be touching.
  • Fixed items jittering when being pushed by a mothership. When their grid controller is changed to a mothership interpolation is enabled.
  • Fixed issue where Asteroids in space were not visible after loading from save.
  • Changed Active Vent model to new model, in line with other atmospheric item changes.
  • Added first pass of new New World Menu including custom world settings screen. Customizing some settings not yet supported, so consider it a work-in-progress for now.
  • Fixed motherships using the main global atmosphere to using their own copy - still more work to be done on the mothership AtmosControl
  • Fixed Tanks dynamic tanks in tank connectors colliding with motherships affecting the motherships movement
  • Made Mothership be affected by Gravity
  • Fixed NRE when fail to join server.
  • Added new localization strings for Workshop page
  • Fixed creative mode setting not applying correctly from map presets.
  • Fixed broken scene reference to Speech Recognizer.
  • Changed Mars temperature to -60
  • Fixed issue where world settings were not being properly initialized if you started a second game without restarting the client.
  • Fixed issue where world name was not being set correctly when loading a game.
  • Disabled custom world parameters temporarily while a couple of server issues get resolved.
  • Changed automatically assigned tags for workshop saved game submissions.
  • Fixed stuttering introduced in 5919 by reverting some bad logic in WorldManager
  • Fixed error when pressing the create world button without selecting an option. It now defaults to the moon world if no button was selected
  • Fixed hunger no longer applies to characters inside a sleeper.
  • Fixed holes in terrain caused by registering with incorrect neighbours
  • Fixed incorrect mars atmosphere composition
  • Fixed items falling through terrain when loading a saved game caused by terrain not loading in properly around things
  • Added World Settings are now saved out when the world is in worldsettings.xml. When loading a game, if this file is not found it will fall back to the old method/presets.
  • Moved world settings to XML. All world settings are now exposed in XML. This allows for adding custom world types and exposing the settings in game
  • Added custom world generation parameters. It is now possible to define your own world terrain generation via XML
  • Improved speed of terrain generation significantly through micro optimisations and removing unnecessary bounds checking when setting voxel.
  • Fixed NRE by checking that CurrentBuildState is set before attempting to access its renderer.
  • Fixed will now display default image if no mod preview image is provided.
  • Replaced Passive Vent model with new model.
  • Fixed cast bar getting stuck when consuming cereal bars too quickly.
  • Fixed airlocks leaking atmosphere when internal doors are open. 1x1 rooms should no longer leak atmosphere.
  • Missing material for baked potatoes.
  • Fixed ore smelting gas always being output into world atmosphere. Now smelting gases in furnaces should output into connected pipe network again instead of world atmosphere.
  • Added egg carton recipe for the fabricator
  • Added Baked Potato.
Stationeers - rocket2guns


Much of the work for the last few weeks has continued towards our Mars scenario. This has included a lot of fixes to the previous content as well as fixes to the mothership system - which allows you to build rockets and ships to get around in future. These will form the end of the Mars scenario.

Mars Awakes



We've enabled Mars as a world type on the main menu, but it's functionality is still pretty basic. What this means is that you have a world that has the atmosphere like the real mars, but we haven't finished adding content to help with the unique tasks of running Martian base. A good example is that the airlock controller assumes a vacuum on the outside for the moment.

Portable Solar

As shown in the gif above, you can now make a portable solar for charging batteries in those really rough situations! It is constructed on the Electronics printer, with a recipe similar to that of the Solar Panels themselves.

Improved Art



Petr has slowly been improving the art, including now the Active and Passive Vents, as well as the heavy cables. There is even a few new heavy cable variants in there that the community has been requesting. More of this will continue!

Version 0.1.1203.6028
  • Fixed another couple of instances where sounds had incorrect MaxDistance values set and as a result could be heard much further away than intended.
  • Fixed a bug with room data was not cleaned up when session ended.
  • Fixed an issue atmosphere would exit when deleting Sleeper.
  • Fixed bug with Scrubber not venting air when set to Open due to exceeded pressure error state. Now will vent even when completely full, if the lever is open.
  • Added Portable Solar. When placed outside of inventory, the panels will open. A battery can be placed inside, and available sunlight will be used to slowly charge the battery. Can be constructed using the Electronics Printer, using similar resources to the large solar panel.
  • Added Heavy Cable variant for 4-way corner piece. Constructable from Heavy Cable Coil.
  • Changed heavy cable to models which were more distinct and fitting with aesthetic of the game.
  • Added 3-way corner heavy cable model, in line with normal cable coil corner.
  • Fixed out of focus main menu
  • Added DOF to be removed when enabling menu lite option
  • Fix construction cursor flickering when building walls and windows.
  • Added Soy Oil that can be produced in the Reagent Processor from Soy Beans.
  • Added Fries that can be made in the microwave using a Potato and a small quantity of Soy Oil. Provides a lot of calories.
  • Added Baked Potato recipe. One potato can now be turned into a baked potato in the microwave, for more nutrition.
  • Changed Portable Scrubber. Now will suck in all atmosphere when no filter is installed. Also added a level, when open, the internal atmosphere of the scrubber will be ejected into the world. This makes the scrubber more useful for different functions, such as clearing all of an atmosphere from a room on a planet.
  • Added an option in misc settings to enable a bare bones menu with no particles
  • Fixed issue with on/off sounds on Wall Heaters/Coolers MaxDistance setting, meaning they were always playing at full volume no matter where the player was in relation to them. Let us know if you notice any other objects behaving in a similar way.
  • Fixed Clients joining servers with custom global atmosphere. Client now receives the global gas mix during the joining phase
  • Fixed items and structures occluding when moving too fast. Things no longer flicker on and off when moving quickly on a mothership.
  • Fixed self collision for all things in thing Awake
  • Fixed construction tooltip while building on moving mothership
  • Fixed motherships velocity is now correctly clamped. This value will probably change but it's set to the same as the player for now.
  • Fixed motherships constantly pitching/yawing before snapping back to upright after collision.
  • Fixed being unable to build on mothership while it's moving. Still some problems when the ship is rotating that need fixing.
  • Fixed tooltips jittering on motherships.
  • Fixed Active Vent missing box collider so could not be deconstructed. Now has correct collider.
  • Fixed dynamic scrubbers not working in global atmospheres. Dynamic Scrubbers should now be able filter and trap gasses from global (e.g. Martian) atmospheres.
  • Reverted global atmosphere per AtmosphericsController back to a single global atmosphere
  • Fixed most interactions on moving motherships - Now using the interpolated RigidBody position with the camera offset added. Camera position wont work properly while the player is moving
  • Added sun fading out at night time to reduce the occurrences of seeing the sun through the terrain and the terrain not casting shadows on objects
  • Fixed HandleCollision doing excessive work - HandleCollisionsWith was being called multiple times on each structure and was doing it for each other structure. Removed pointless checks and added a magnitude distance check using the bounds of both objects to see if they could potentially be touching.
  • Fixed items jittering when being pushed by a mothership. When their grid controller is changed to a mothership interpolation is enabled.
  • Fixed issue where Asteroids in space were not visible after loading from save.
  • Changed Active Vent model to new model, in line with other atmospheric item changes.
  • Added first pass of new New World Menu including custom world settings screen. Customizing some settings not yet supported, so consider it a work-in-progress for now.
  • Fixed motherships using the main global atmosphere to using their own copy - still more work to be done on the mothership AtmosControl
  • Fixed Tanks dynamic tanks in tank connectors colliding with motherships affecting the motherships movement
  • Made Mothership be affected by Gravity
  • Fixed NRE when fail to join server.
  • Added new localization strings for Workshop page
  • Fixed creative mode setting not applying correctly from map presets.
  • Fixed broken scene reference to Speech Recognizer.
  • Changed Mars temperature to -60
  • Fixed issue where world settings were not being properly initialized if you started a second game without restarting the client.
  • Fixed issue where world name was not being set correctly when loading a game.
  • Disabled custom world parameters temporarily while a couple of server issues get resolved.
  • Changed automatically assigned tags for workshop saved game submissions.
  • Fixed stuttering introduced in 5919 by reverting some bad logic in WorldManager
  • Fixed error when pressing the create world button without selecting an option. It now defaults to the moon world if no button was selected
  • Fixed hunger no longer applies to characters inside a sleeper.
  • Fixed holes in terrain caused by registering with incorrect neighbours
  • Fixed incorrect mars atmosphere composition
  • Fixed items falling through terrain when loading a saved game caused by terrain not loading in properly around things
  • Added World Settings are now saved out when the world is in worldsettings.xml. When loading a game, if this file is not found it will fall back to the old method/presets.
  • Moved world settings to XML. All world settings are now exposed in XML. This allows for adding custom world types and exposing the settings in game
  • Added custom world generation parameters. It is now possible to define your own world terrain generation via XML
  • Improved speed of terrain generation significantly through micro optimisations and removing unnecessary bounds checking when setting voxel.
  • Fixed NRE by checking that CurrentBuildState is set before attempting to access its renderer.
  • Fixed will now display default image if no mod preview image is provided.
  • Replaced Passive Vent model with new model.
  • Fixed cast bar getting stuck when consuming cereal bars too quickly.
  • Fixed airlocks leaking atmosphere when internal doors are open. 1x1 rooms should no longer leak atmosphere.
  • Missing material for baked potatoes.
  • Fixed ore smelting gas always being output into world atmosphere. Now smelting gases in furnaces should output into connected pipe network again instead of world atmosphere.
  • Added egg carton recipe for the fabricator
  • Added Baked Potato.
Stationeers - Heightmare
Due to the scope of the changes we pushed yesterday, a couple of significant bugs were found and have been addressed today in this hotfix.

A change to how gas mixtures were being calculated from smelted ore meant that smelting stacks caused incredibly large quantities of gas to be produced. They should now be back to producing their expected amounts.

Another unexpected side-effect of the atmospherics changes was that Ice would no longer melt in a vacuum, even when under direct sunlight. Ice should now be back to its default behaviour.

A couple of other less impactful bugs were resolved as well and will be detailed below.

Thanks everyone for your patience, and a massive shout-out to everyone who submitted bug reports today. It really helps us get to the bottom of these things quickly.


Version 0.1.1178.5891
  • Fixed ice not melting in vacuum. Ice now melts either if it is in a warm enough atmosphere, or if it's in sunlight and not in a cold atmosphere - including vacuum.
  • Fixed Open Workshop button on Workshop page to correctly take you to the page for the currently selected mod rather than the Stationeers workshop.
  • Fixed bug where smelting would calculate the resulting gas mixture cumulatively for stacks of ore, resulting in huge quantities of gas being produced. [credit: Risu]
  • Fixed water spreading. Water was not spreading after the global atmos update but has now been reintroduced and made to work with the global atmosphere system.
  • Fixed labeller cancel button not doing anything.
  • Fixed Stairs being able to be built on top of eachother/other things - Stairs was overriding a wrapper method that wasn't being called wrapper method removed and override corrected.
  • Added an egg carton to the starting crate.
  • Added egg carton recipe for the fabricator.
  • Added Baked Potato. Can be spawned in creative mode, but no recipe yet.
  • Added Potatoes to starter crate.
  • Fixed DynamicGPR colliding with player when in an inventory slot - The item was tagged as "CollidersAlwaysVisible", should have been untagged.
  • Fixed some incorrect or missing localized text values.
Stationeers - Heightmare
Due to the scope of the changes we pushed yesterday, a couple of significant bugs were found and have been addressed today in this hotfix.

A change to how gas mixtures were being calculated from smelted ore meant that smelting stacks caused incredibly large quantities of gas to be produced. They should now be back to producing their expected amounts.

Another unexpected side-effect of the atmospherics changes was that Ice would no longer melt in a vacuum, even when under direct sunlight. Ice should now be back to its default behaviour.

A couple of other less impactful bugs were resolved as well and will be detailed below.

Thanks everyone for your patience, and a massive shout-out to everyone who submitted bug reports today. It really helps us get to the bottom of these things quickly.


Version 0.1.1178.5891
  • Fixed ice not melting in vacuum. Ice now melts either if it is in a warm enough atmosphere, or if it's in sunlight and not in a cold atmosphere - including vacuum.
  • Fixed Open Workshop button on Workshop page to correctly take you to the page for the currently selected mod rather than the Stationeers workshop.
  • Fixed bug where smelting would calculate the resulting gas mixture cumulatively for stacks of ore, resulting in huge quantities of gas being produced. [credit: Risu]
  • Fixed water spreading. Water was not spreading after the global atmos update but has now been reintroduced and made to work with the global atmosphere system.
  • Fixed labeller cancel button not doing anything.
  • Fixed Stairs being able to be built on top of eachother/other things - Stairs was overriding a wrapper method that wasn't being called wrapper method removed and override corrected.
  • Added an egg carton to the starting crate.
  • Added egg carton recipe for the fabricator.
  • Added Baked Potato. Can be spawned in creative mode, but no recipe yet.
  • Added Potatoes to starter crate.
  • Fixed DynamicGPR colliding with player when in an inventory slot - The item was tagged as "CollidersAlwaysVisible", should have been untagged.
  • Fixed some incorrect or missing localized text values.
Stationeers - rocket2guns


It's been four weeks now since our last main branch push, so it is a pretty big update. A key focus for this period has been the ground work towards our "Martian Scenario" update. This will see the first true scenario for players to tackle. You will be stranded on Mars, and need to survive and build a rocket to escape. In preparing for this, we'll be forced to fix a lot of bugs and work on the "why" in the game, as well as the UI to support this kind of content.

Perhaps most importantly, the long awaited Ore Scanner is now in the game! Read about this and more in detail below.

Planetary Atmospheres

To bring Mars, and other, planets to life we needed to be able to allow them to have world atmospheres, instead of just vacuum like it is currently. This was a pretty major piece of work, refactoring how our atmospheric system worked, and also allowed us to find and fix a number of other bugs in the process.

Other than bugfixing, this doesn't have a major impact on the game at the moment but will have a profound effect on the game later with scenarios.

Hunger

We finally have our first new survival mechanics in, getting ready for that Mars survival scenario we talked about earlier. You need to eat to survive, and to eat you will need food, and to make food you will need to grow. We now have a new hydroponics tray, new plants (such as the potato), and new recipes. Much more will come with hydroponics in the next few weeks.



Gas Generator / Large Tanks

A gas generator has been added, allowing you to generate power from gas that you combust. This is a fixed device that functions in a similar way to the portable generator. It's still a work in progress, so expect some changes and new features, functions, and bugfixes for it in the coming weeks.



Ore Scanner

As shown in the gif at the top, you can use a ground penetrating radar device to scan areas. The ore below will then show up on an Ore Scanner Cartridge loaded into a tablet. Build both of these on the Electronics Printer.

Expanded Workshop Support



We're excited to take our first proper steps with mod support. Much of our core game data is already stored in XML, so we have started here for mod support. This means you can change and add things like recipes, ore generation settings, and some basic world data - but you can't add new objects to the game... yet! We have focused on the core mod architecture now, how they are loaded and how you can reorder them. We'll be continuing to expand modding to cover as much of the game as we can over the coming months.

Check out the #modding channel on our official Discord for up to date information about the progress of our mod support.



Version 0.1.1176.5874
  • Fixed bug where status icons would not refresh properly when loading into a game where they should be visible.
  • Removed buggy bedrock texture - the bedrock level is not making it's way to the shader correctly. This data is already being reworked in a coming update.
  • Added decay state for chickens. Chicken corpses now disappear after a minute.
  • Added new Hydroponics Tray model.
  • Fixed accessing WorldAtmospheres adding a lock to GetAtmosphereLocal when accessing from outside the manager thread and redirecting all reading of WorldAtmosphere through GetAtmosphereLocal
  • Added warning for waste tank when it is broken, and therefore will leak air.
  • Added warning indicators and voice notification for Waste Tank. Now will disable warning when caution and critical, for either no waste tank existing, or over pressure. This helps avoid embarrassing instances where you have too much pressure in your waste tank and it explodes.
  • Added Ore Scanning. An item can be made called a "Ground Penetrating Radar". When activated, it scans the surrounding area. Using a Ore Scanner Cartridge in your tablet will allow you to view the scanned data. These items can be built on the Electronics Printer. This will help you locate different kinds of ores without having to directly mine. Different types of ores have different colors on the scan results.
  • Added voice notifications for Helmet Closed, and Helmet Opened. This will help avoid those embarrassing situations where you die because you pressed I and vented your breathing atmosphere into space, but didn't realize it was because your helmet was open.
  • Added Global Atmosphere system.
  • Added Hunger Rate to settings screen (temporarily). Allows you to scale how fast your character gets hungry by 0-4x. Not yet available for dedicated servers.
  • Added first pass of gas generator. Provides power from the gas combusted inside.
  • Added large tank, requiring 5x regular tank kits. Takes up 8 grid squares (vs 1) and has a volume of 50000 (vs 6000).
  • Added first pass of Hunger and Nutrition. If nutrition drops too low, player starts taking Starvation damage. Eat muffins or cereal bars to increase nutrition.
  • Added milk, muffin, cereal bar, egg, and wheat as edible types. These can be eaten using secondary action, or force feed to another human using primary action.
  • Added Corn calorie value. Now corn will provide a small amount of calories when eaten.
  • Added cereal bars to your uniform slots in case you're starting a new multiplayer game with lots of players.
  • Added new status icons for Hunger and Heath. Full, low, and critical food and health indicators appear and also include their current values.
  • Added Potato as growable (and edible) plant. Currently same growth stats as the wheat.
  • Added Skeleton's Ragdoll.
  • Added new filter options in Join World menu. Incompatible versions are now hidden by default, along with options to hide password protected and empty servers. Other improvements have also been added to stop it from locking up while refreshing the server list.
  • Added Workshop Menu.
  • Added ExampleMod.zip to the StreamingAssets folder. See the readme.txt contained within for basic instructions on current mod support.
  • Added tag support for Steam Workshop mods.
  • Added Mods now reload whenever you leave the workshop menu, allowing changes to be applied without relaunching the game.
  • Fixed Chutes ejecting contents during load. When a world was loaded chute contents (and possibly manufacturing devices as well) would eject their contents. Now they will continue to loop correctly. Note: this will only work with saves from now on. Old saves with items in chutes will eject their contents until they are resaved.
  • Fixed sounds of nearby structures in vacuum popping in and out while you're in a pressured room. Should no longer hear phantom sounds from machines in vacuum.
  • Fixed radiators not working in vacuum. Radiators should now begin radiating heat again on the moon.
  • Tweaked some values for the quest panel in the tutorial. This should be a bit easier to read now.
  • Fixed power connector not able to have portable generator wrenched onto it. Now can correctly wrench a portable generator to a power connector, to get generated power from it. Credit to Risu on Discord for solution.
  • Fixed unable to change dynamic air conditioner's mode while wrenched onto tank connectors.
  • Fixed duplicate atmosphere error causing atmospheric controller to crash
  • Fixed null error on atmospheric things when entering rooms with no Atmosphere
  • Fixed Soybeans never maturing and becoming harvestable.
  • Fixed ScreenFilter not clearing when loading mod data, preventing loading data more than once per launch.
  • Fixed bug where large batteries in the mining drill were rotated in a way that meant you couldn't see their charge level.
  • Fixed NRE in dedicated server when stop server and press ESC button.
  • Fixed some duplicate initializations when starting a new world.
  • Removed some unused ore game objects from WorldManager Prefab.
  • Removed old code for changing material on ores that was no longer needed.
  • Fixed data disk slots incorrectly oriented on StructureComputer. DataDisks placed in a computer should now be rotated correctly. (Thanks Risu!)
  • Fixed bug with APCs drawing more power than needed if charging nearly-full batteries. APC power draw now takes into account battery charge.
  • Fixed NRE in tracker on dedicated server.
  • Fixed issue where client didn't play WeldingTorch and MiningDrill sound when they activated.
  • Fixed bug with some operating systems where the game couldn't determine voice control compatibility.
  • Fixed bug where starting condition selection dropdown box could get into an infinite loop.
  • Fixed sync problem in out of sight objects. Client caches things information within 60m. When a thing is interpolating while entering occlusion range, it can get stuck if there is an obstacle between positions.
  • Fixed non-latin languages not working on signs and pipe labels. Signs and labels should now show non-latin text correctly if the right game language is selected.
  • Fixed missing nutrition warning voice messages and missing heath icons.
  • Fixed issue where workshop mods would not be tagged as such if they were disabled.
  • Fixed Loading now skips items saved with invalid locations.
  • Fixed saves loaded with dead characters were not given the option to respawn. Now the respawn dialogue correctly loads when player loads their game.
  • Increased calorie storage for humans. A full stomach will last over one hour of playtime.
  • Increased Muffin calorie value. Only two bites of a muffin will provide full calorie storage for a player.
  • Fixed Damage states not being serialized. Now damage values for all things are included in save file and are correctly deserialized when loaded.
  • Fixed total damage for entities incorrectly using body oxygen damage state when should use the brains oxygen damage state.
  • Fixed UnauthorizedAccessException when starting dedicated server in different path. It's caused by wrong initialization orders. You can run it in any path.
  • Fixed bug where resetting controls to defaults was not saving the new keys correctly.
  • Fixed wrong recipe index when server and client have different language settings. It's fixed in Autolathe, ElectronicsPrinter, HydraulicPipeBender, ToolManufactory, ScreenConstructionJob, ScreenFilter.
  • Fixed issue where new implementation of starting equipment did not include Duct Tape.
  • Fixed issue where any progress panel displayed after the first would have no background.
  • Updated upload progress prompt.
  • Fixed gas canisters disappearing when blown up. Canisters now remain in the world, in a blown up state.
  • Fixed Game Settings heading in settings page not having a localized key.
  • Changed StartingCrates definition to be generic for DynamicThings. Now includes definitions for AirConditioner and Scrubber.
  • Added support for custom name and custom color in InventoryData and DynamicThingData, used with the ConditionData custom starting condition systems.
  • Changed initial spawn items. Now air conditioner, scrubber, and beacon spawn with fully charged battery cells.
  • Changed Starting Inventory and Starting Crates to be combined as a Starting Condition type. Different Starting Conditions can be loaded and, for now, appear as options in the Gameplay settings menu. This will be expanded to affect only new worlds, but for now, will affect any world running on the host. These can be made as mods.
  • Updated Portuguese and Spanish localization files
  • Fixed Players now start with the correct number of Iron Frames.
  • Fixed Disconnecting from a game (or getting disconnected from a game) now closes any prompt that is up on screen.
  • Fixed NRE when respawning.
  • Fixed NRE when sending player state while disconnecting.
  • Fixed starting equipment now gives you the correct number of cables.
  • Reduced memory usages and connecting time. Client receives chunks data around own player when connecting. Explored chunks are cashed on client. It will be reset when you connecting. Server(host player, dedicated server) has all players' explored chunks.
  • Updated Simplified Chinese localization
  • Added XML game data for player starting inventory. The StartingInventory game data list from XML contains references for what all players will have as starting inventory. This allows servers to run custom starting inventories for players. This is currently a global value, but will be subject to change to support scenarios in future.
  • Fixed frames and other items spontaneously combusting when it shouldn't.
  • Added Starting Crate data to XML. Basic starting crate data will now be configurable based on data contained in the StreamingAssets/Data XML file contents. This might be shifted into scenario data XML classes in later updates however so is subject to change.
  • Added ReagentProcessor recipes to XML data format. Currently takes input prefab and output prefab. System to be extended to include quantity calculations in future.
  • Added duplicate recipe check to Autolathe, ElectronicsPrinter and PipeBender for recipe mod support.
  • Moved map upload progress bar to it's own window so more workshop functionality from map publishing can be used for mods.
  • Added Japanese localization files
  • Updated German, Spanish and Traditional Chinese localization files
  • Fixed Atmospherics error when picking atmosphere to emit visualizer particle from.
  • Fixed Large Gas Tank exceeding current maximum small grid allocation. Old max was 200 small grids, new max is 800 small grids.
Stationeers - rocket2guns


It's been four weeks now since our last main branch push, so it is a pretty big update. A key focus for this period has been the ground work towards our "Martian Scenario" update. This will see the first true scenario for players to tackle. You will be stranded on Mars, and need to survive and build a rocket to escape. In preparing for this, we'll be forced to fix a lot of bugs and work on the "why" in the game, as well as the UI to support this kind of content.

Perhaps most importantly, the long awaited Ore Scanner is now in the game! Read about this and more in detail below.

Planetary Atmospheres

To bring Mars, and other, planets to life we needed to be able to allow them to have world atmospheres, instead of just vacuum like it is currently. This was a pretty major piece of work, refactoring how our atmospheric system worked, and also allowed us to find and fix a number of other bugs in the process.

Other than bugfixing, this doesn't have a major impact on the game at the moment but will have a profound effect on the game later with scenarios.

Hunger

We finally have our first new survival mechanics in, getting ready for that Mars survival scenario we talked about earlier. You need to eat to survive, and to eat you will need food, and to make food you will need to grow. We now have a new hydroponics tray, new plants (such as the potato), and new recipes. Much more will come with hydroponics in the next few weeks.



Gas Generator / Large Tanks

A gas generator has been added, allowing you to generate power from gas that you combust. This is a fixed device that functions in a similar way to the portable generator. It's still a work in progress, so expect some changes and new features, functions, and bugfixes for it in the coming weeks.



Ore Scanner

As shown in the gif at the top, you can use a ground penetrating radar device to scan areas. The ore below will then show up on an Ore Scanner Cartridge loaded into a tablet. Build both of these on the Electronics Printer.

Expanded Workshop Support



We're excited to take our first proper steps with mod support. Much of our core game data is already stored in XML, so we have started here for mod support. This means you can change and add things like recipes, ore generation settings, and some basic world data - but you can't add new objects to the game... yet! We have focused on the core mod architecture now, how they are loaded and how you can reorder them. We'll be continuing to expand modding to cover as much of the game as we can over the coming months.

Check out the #modding channel on our official Discord for up to date information about the progress of our mod support.



Version 0.1.1176.5874
  • Fixed bug where status icons would not refresh properly when loading into a game where they should be visible.
  • Removed buggy bedrock texture - the bedrock level is not making it's way to the shader correctly. This data is already being reworked in a coming update.
  • Added decay state for chickens. Chicken corpses now disappear after a minute.
  • Added new Hydroponics Tray model.
  • Fixed accessing WorldAtmospheres adding a lock to GetAtmosphereLocal when accessing from outside the manager thread and redirecting all reading of WorldAtmosphere through GetAtmosphereLocal
  • Added warning for waste tank when it is broken, and therefore will leak air.
  • Added warning indicators and voice notification for Waste Tank. Now will disable warning when caution and critical, for either no waste tank existing, or over pressure. This helps avoid embarrassing instances where you have too much pressure in your waste tank and it explodes.
  • Added Ore Scanning. An item can be made called a "Ground Penetrating Radar". When activated, it scans the surrounding area. Using a Ore Scanner Cartridge in your tablet will allow you to view the scanned data. These items can be built on the Electronics Printer. This will help you locate different kinds of ores without having to directly mine. Different types of ores have different colors on the scan results.
  • Added voice notifications for Helmet Closed, and Helmet Opened. This will help avoid those embarrassing situations where you die because you pressed I and vented your breathing atmosphere into space, but didn't realize it was because your helmet was open.
  • Added Global Atmosphere system.
  • Added Hunger Rate to settings screen (temporarily). Allows you to scale how fast your character gets hungry by 0-4x. Not yet available for dedicated servers.
  • Added first pass of gas generator. Provides power from the gas combusted inside.
  • Added large tank, requiring 5x regular tank kits. Takes up 8 grid squares (vs 1) and has a volume of 50000 (vs 6000).
  • Added first pass of Hunger and Nutrition. If nutrition drops too low, player starts taking Starvation damage. Eat muffins or cereal bars to increase nutrition.
  • Added milk, muffin, cereal bar, egg, and wheat as edible types. These can be eaten using secondary action, or force feed to another human using primary action.
  • Added Corn calorie value. Now corn will provide a small amount of calories when eaten.
  • Added cereal bars to your uniform slots in case you're starting a new multiplayer game with lots of players.
  • Added new status icons for Hunger and Heath. Full, low, and critical food and health indicators appear and also include their current values.
  • Added Potato as growable (and edible) plant. Currently same growth stats as the wheat.
  • Added Skeleton's Ragdoll.
  • Added new filter options in Join World menu. Incompatible versions are now hidden by default, along with options to hide password protected and empty servers. Other improvements have also been added to stop it from locking up while refreshing the server list.
  • Added Workshop Menu.
  • Added ExampleMod.zip to the StreamingAssets folder. See the readme.txt contained within for basic instructions on current mod support.
  • Added tag support for Steam Workshop mods.
  • Added Mods now reload whenever you leave the workshop menu, allowing changes to be applied without relaunching the game.
  • Fixed Chutes ejecting contents during load. When a world was loaded chute contents (and possibly manufacturing devices as well) would eject their contents. Now they will continue to loop correctly. Note: this will only work with saves from now on. Old saves with items in chutes will eject their contents until they are resaved.
  • Fixed sounds of nearby structures in vacuum popping in and out while you're in a pressured room. Should no longer hear phantom sounds from machines in vacuum.
  • Fixed radiators not working in vacuum. Radiators should now begin radiating heat again on the moon.
  • Tweaked some values for the quest panel in the tutorial. This should be a bit easier to read now.
  • Fixed power connector not able to have portable generator wrenched onto it. Now can correctly wrench a portable generator to a power connector, to get generated power from it. Credit to Risu on Discord for solution.
  • Fixed unable to change dynamic air conditioner's mode while wrenched onto tank connectors.
  • Fixed duplicate atmosphere error causing atmospheric controller to crash
  • Fixed null error on atmospheric things when entering rooms with no Atmosphere
  • Fixed Soybeans never maturing and becoming harvestable.
  • Fixed ScreenFilter not clearing when loading mod data, preventing loading data more than once per launch.
  • Fixed bug where large batteries in the mining drill were rotated in a way that meant you couldn't see their charge level.
  • Fixed NRE in dedicated server when stop server and press ESC button.
  • Fixed some duplicate initializations when starting a new world.
  • Removed some unused ore game objects from WorldManager Prefab.
  • Removed old code for changing material on ores that was no longer needed.
  • Fixed data disk slots incorrectly oriented on StructureComputer. DataDisks placed in a computer should now be rotated correctly. (Thanks Risu!)
  • Fixed bug with APCs drawing more power than needed if charging nearly-full batteries. APC power draw now takes into account battery charge.
  • Fixed NRE in tracker on dedicated server.
  • Fixed issue where client didn't play WeldingTorch and MiningDrill sound when they activated.
  • Fixed bug with some operating systems where the game couldn't determine voice control compatibility.
  • Fixed bug where starting condition selection dropdown box could get into an infinite loop.
  • Fixed sync problem in out of sight objects. Client caches things information within 60m. When a thing is interpolating while entering occlusion range, it can get stuck if there is an obstacle between positions.
  • Fixed non-latin languages not working on signs and pipe labels. Signs and labels should now show non-latin text correctly if the right game language is selected.
  • Fixed missing nutrition warning voice messages and missing heath icons.
  • Fixed issue where workshop mods would not be tagged as such if they were disabled.
  • Fixed Loading now skips items saved with invalid locations.
  • Fixed saves loaded with dead characters were not given the option to respawn. Now the respawn dialogue correctly loads when player loads their game.
  • Increased calorie storage for humans. A full stomach will last over one hour of playtime.
  • Increased Muffin calorie value. Only two bites of a muffin will provide full calorie storage for a player.
  • Fixed Damage states not being serialized. Now damage values for all things are included in save file and are correctly deserialized when loaded.
  • Fixed total damage for entities incorrectly using body oxygen damage state when should use the brains oxygen damage state.
  • Fixed UnauthorizedAccessException when starting dedicated server in different path. It's caused by wrong initialization orders. You can run it in any path.
  • Fixed bug where resetting controls to defaults was not saving the new keys correctly.
  • Fixed wrong recipe index when server and client have different language settings. It's fixed in Autolathe, ElectronicsPrinter, HydraulicPipeBender, ToolManufactory, ScreenConstructionJob, ScreenFilter.
  • Fixed issue where new implementation of starting equipment did not include Duct Tape.
  • Fixed issue where any progress panel displayed after the first would have no background.
  • Updated upload progress prompt.
  • Fixed gas canisters disappearing when blown up. Canisters now remain in the world, in a blown up state.
  • Fixed Game Settings heading in settings page not having a localized key.
  • Changed StartingCrates definition to be generic for DynamicThings. Now includes definitions for AirConditioner and Scrubber.
  • Added support for custom name and custom color in InventoryData and DynamicThingData, used with the ConditionData custom starting condition systems.
  • Changed initial spawn items. Now air conditioner, scrubber, and beacon spawn with fully charged battery cells.
  • Changed Starting Inventory and Starting Crates to be combined as a Starting Condition type. Different Starting Conditions can be loaded and, for now, appear as options in the Gameplay settings menu. This will be expanded to affect only new worlds, but for now, will affect any world running on the host. These can be made as mods.
  • Updated Portuguese and Spanish localization files
  • Fixed Players now start with the correct number of Iron Frames.
  • Fixed Disconnecting from a game (or getting disconnected from a game) now closes any prompt that is up on screen.
  • Fixed NRE when respawning.
  • Fixed NRE when sending player state while disconnecting.
  • Fixed starting equipment now gives you the correct number of cables.
  • Reduced memory usages and connecting time. Client receives chunks data around own player when connecting. Explored chunks are cashed on client. It will be reset when you connecting. Server(host player, dedicated server) has all players' explored chunks.
  • Updated Simplified Chinese localization
  • Added XML game data for player starting inventory. The StartingInventory game data list from XML contains references for what all players will have as starting inventory. This allows servers to run custom starting inventories for players. This is currently a global value, but will be subject to change to support scenarios in future.
  • Fixed frames and other items spontaneously combusting when it shouldn't.
  • Added Starting Crate data to XML. Basic starting crate data will now be configurable based on data contained in the StreamingAssets/Data XML file contents. This might be shifted into scenario data XML classes in later updates however so is subject to change.
  • Added ReagentProcessor recipes to XML data format. Currently takes input prefab and output prefab. System to be extended to include quantity calculations in future.
  • Added duplicate recipe check to Autolathe, ElectronicsPrinter and PipeBender for recipe mod support.
  • Moved map upload progress bar to it's own window so more workshop functionality from map publishing can be used for mods.
  • Added Japanese localization files
  • Updated German, Spanish and Traditional Chinese localization files
  • Fixed Atmospherics error when picking atmosphere to emit visualizer particle from.
  • Fixed Large Gas Tank exceeding current maximum small grid allocation. Old max was 200 small grids, new max is 800 small grids.
Stationeers - rocket2guns
A quick hotfix to address some major bugfixes. Our team worked closely with community reports to identify and solve a major atmospheric issue. Atmospheres were "disappearing" still, due to a threading issue. This has been fixed! Additionally, improvements were made to terrain generation and water visualization.

We're still working on the content update, which some great new stuff coming! But we wanted to get these important fixes into your hands as soon as possible.

A big thank you to everyone in the community, without your support in the forums and on discord it would have been much harder for us to catch and solve this major atmospheric issue!

Version 0.1.1143.5721
  • Significantly improved terrain generation by splitting terrain features in to regions. Each voxel now only samples from close regions.
  • Fixed NullReferenceException in updating grid information.
  • Removed some unused calculations from the water shader
  • Fixed the water connectivity calculations for the water VisualizerExtents
  • Fixed water not dissipating in vacuum
  • Improved connecting time and added sync data progress. You might miss to progress it because small size of network messages are combined up to 100 messages.
  • Fixed Steam AuthTicket Exception. When it happens, game will proceed to join. You'd better to restart game. It already lost steam connection.
  • Updated New World menu thumbnails
  • Upgraded Gas Display Circuitboard to connect to Gas Tank Storage. Gas Display now shows temperature and pressure of gas canisters stored in Gas Tank Storage.
  • Added logic support to GasTankStorage. GasTankStorage now exposes it's held gas tank's atmosphere data (pressure, temperature etc) on the logic network.
  • Updated German, Spanish and Traditional Chinese localization files.
  • Fixed wall heaters not drawing enough power. Wall heaters now draw 1005w of power when working.
  • Fixed gas display displaying wrong values when it exceeded 999. Now updates the unity under the value to be correct.
  • Fixed Atmos leaking bug
  • Added support for localizing unmined mineral names.
Stationeers - rocket2guns
A quick hotfix to address some major bugfixes. Our team worked closely with community reports to identify and solve a major atmospheric issue. Atmospheres were "disappearing" still, due to a threading issue. This has been fixed! Additionally, improvements were made to terrain generation and water visualization.

We're still working on the content update, which some great new stuff coming! But we wanted to get these important fixes into your hands as soon as possible.

A big thank you to everyone in the community, without your support in the forums and on discord it would have been much harder for us to catch and solve this major atmospheric issue!

Version 0.1.1143.5721
  • Significantly improved terrain generation by splitting terrain features in to regions. Each voxel now only samples from close regions.
  • Fixed NullReferenceException in updating grid information.
  • Removed some unused calculations from the water shader
  • Fixed the water connectivity calculations for the water VisualizerExtents
  • Fixed water not dissipating in vacuum
  • Improved connecting time and added sync data progress. You might miss to progress it because small size of network messages are combined up to 100 messages.
  • Fixed Steam AuthTicket Exception. When it happens, game will proceed to join. You'd better to restart game. It already lost steam connection.
  • Updated New World menu thumbnails
  • Upgraded Gas Display Circuitboard to connect to Gas Tank Storage. Gas Display now shows temperature and pressure of gas canisters stored in Gas Tank Storage.
  • Added logic support to GasTankStorage. GasTankStorage now exposes it's held gas tank's atmosphere data (pressure, temperature etc) on the logic network.
  • Updated German, Spanish and Traditional Chinese localization files.
  • Fixed wall heaters not drawing enough power. Wall heaters now draw 1005w of power when working.
  • Fixed gas display displaying wrong values when it exceeded 999. Now updates the unity under the value to be correct.
  • Fixed Atmos leaking bug
  • Added support for localizing unmined mineral names.
...