Stationeers - rocket2guns
Happy Holidays! No content in this update, just some much needed bug fixes. Most of these come from really good bug reports via the discord - so thank you to everyone for helping us find the bugs. There is still plenty to do, and we'll have more updates coming out over the holidays.

Focus over the next few weeks will continue to be bug fixes to get the game more stable, then we will look at some more content.

Version 0.1.1078.5476
  • Fixed solar panel seperate data variant also allowed power from the data cable, as well as data, effectively doubling the power output. Now power is only allowed through the power connection.
  • Fixed Jetpack not stabilizing when Text Input Panel was visible. Characters in Jetpack modes should now have their velocity slowed when Text Input Panel is visible.
  • Fixed ToggleInfo Keybind (F4 Default) sometimes breaking the GameMenu from appearing. Game Menu should now appear when ToggleInfo panel is displayed
  • Fixed issue with Character rotating 90* in slot when Chat panel was active
  • Fixed being able to jump while cursor is visible
  • Fixed airlock control circuitboard reassigns exterior and interior airlock doors when they loose connection, resulting in confusing setups when the wires have been cut. Circuitboard will continue to remember interior/exterior doors but release them if they are not usable.
  • Fixed stacker caused ingots passed through it to not be saved. Now correctly initializes new stacks so that they are saved (and then loaded) correctly.
  • Added recipe number to tutorial, so that places know which recipe they need to find as there are a lot of recipes.
  • Fixed reversed transformer variant doesnt change the input/output and is actually the same as the master variant. Now correctly swapped inputs and outputs.
  • Fixed bug with labeller causing out of range exception when dropped while entering input. Now if the labeller is dropped or the device being renamed is destroyed, the input window will be automatically closed.
  • Fixed possible bug with centrifuge when importing "bad" stacks. If the stack had an error, could result in massive stacks in the game.
  • Fixed game locks up when deconstructing device that has extremely high number of reagents in it. Devices will now drop a maximum of 200 stacks when being deconstructed. Some "bad" stacks were causing huge reagent mixes, and then these broke the centrifuge.
  • Fixed able to put items inside their own slots, causing the game to lock up. Now cannot put items inside other items.
Stationeers - rocket2guns
Happy Holidays! No content in this update, just some much needed bug fixes. Most of these come from really good bug reports via the discord - so thank you to everyone for helping us find the bugs. There is still plenty to do, and we'll have more updates coming out over the holidays.

Focus over the next few weeks will continue to be bug fixes to get the game more stable, then we will look at some more content.

Version 0.1.1078.5476
  • Fixed solar panel seperate data variant also allowed power from the data cable, as well as data, effectively doubling the power output. Now power is only allowed through the power connection.
  • Fixed Jetpack not stabilizing when Text Input Panel was visible. Characters in Jetpack modes should now have their velocity slowed when Text Input Panel is visible.
  • Fixed ToggleInfo Keybind (F4 Default) sometimes breaking the GameMenu from appearing. Game Menu should now appear when ToggleInfo panel is displayed
  • Fixed issue with Character rotating 90* in slot when Chat panel was active
  • Fixed being able to jump while cursor is visible
  • Fixed airlock control circuitboard reassigns exterior and interior airlock doors when they loose connection, resulting in confusing setups when the wires have been cut. Circuitboard will continue to remember interior/exterior doors but release them if they are not usable.
  • Fixed stacker caused ingots passed through it to not be saved. Now correctly initializes new stacks so that they are saved (and then loaded) correctly.
  • Added recipe number to tutorial, so that places know which recipe they need to find as there are a lot of recipes.
  • Fixed reversed transformer variant doesnt change the input/output and is actually the same as the master variant. Now correctly swapped inputs and outputs.
  • Fixed bug with labeller causing out of range exception when dropped while entering input. Now if the labeller is dropped or the device being renamed is destroyed, the input window will be automatically closed.
  • Fixed possible bug with centrifuge when importing "bad" stacks. If the stack had an error, could result in massive stacks in the game.
  • Fixed game locks up when deconstructing device that has extremely high number of reagents in it. Devices will now drop a maximum of 200 stacks when being deconstructed. Some "bad" stacks were causing huge reagent mixes, and then these broke the centrifuge.
  • Fixed able to put items inside their own slots, causing the game to lock up. Now cannot put items inside other items.
Stationeers - rocket2guns


Recycling

Now you can pass your waste products through a recycler to regain some of the components back. These will come out as generic mixes of reagents, that you generally need to pass back through the centrifuge to convert into their component parts.

As always, you can connect the recycler up to other machines using chutes.

Power Rework

There were a lot of bugs with the electricity system. This has been reworked. Previously APCs, Batteries, and Transformers did not work well together but their behavior should now be much more consistent. Two batteries connected to a solid generator will now each take 50% of the provided power.

Watch out! Batteries will take/give as much energy as they can - but they will blow wires in the process.



Bugfixing

As with all our previous updates, the focus has continued to be bugfixing so there is a lot to see below. We are still working on a couple more serious dedicated server bugs, but we did manage to increase their stability and also the ability to connect much easier.

We have even more fixes now to thermodynamics, and some other weird edge cases (such as put an open canister in your waste slot). Check out the changelog below for full details.

Version 0.1.1062.5426
  • Fixed bug with Area Power Controller using increasing amounts of power when operating off battery. Caused batteries to drain completely very fast.
  • Fixed Logic Compare NotEquals always reporting false. Was not implemented, so always returning 0. Now returns 1 if values are not approximately equal (within float variant).
  • Fixed Reconnecting players spawning inside of grids. Now players position is reset client side if there has been a delay taking control.
  • Fixed OnThreadUpdate not running on dedicated servers. Dedicated servers should now work correctly with Daylight Sensors
  • Added text display to slots for Circuitboards, Motherboards, and Cartridges as a temporary solution so you know what they are instead of needing to drop them.
  • Reduced the cost of steel frames and sheets. Players using steel as a construction material will be rewarded by not needing to use as many resources.
  • Fixed issue where players would put open gas canisters into portable tanks, welders, etc..., and the canisters would leak all the air out. Now when a gas canister is inserted into something, it will be automatically closed.
  • Added recycler recipe to autolathe and fabricator.
  • Fixed glass recipe on fabricator to match that of autolathe
  • Fixed suit atmospherics will continue to use a gas canister when it is open. Now the suit will close tanks when using atmospheres, to avoid putting gas into waste tanks when they are open.
  • Added Recycler. Made from Kit (Recycler). Put things into this and receive resources back. Resources come out as generic reagent mixes, and will usually need to be placed into the Centrifuge to separate out into component ores for smelting. Also useful for turning ingots into ore again.
  • Changed Reagent mixtures from floats to double, to avoid floating point issues.
  • Draggable items now require you to be closer then 3 meters to interact with
  • Fixed bug where power usage for circuits reset to defaults.
  • Fixed signs not dropping kits on deconstruct, and large sign now uses 2 kits.
  • Fixed items spawned from stackers not saving.
  • Fixed floating point errors for reagents causing ratio issues with furnace. This meant that despite looking like you had the ratios, it was possible to not produce anything.
  • Added small screws to Logic Memory. Large screws provide increments of 100 (10 if holding ALT). Small screws provide increments of 1 (0.1 if holding ALT).
  • Fixed Power Controller abnormal behavior. They were discharging one tick, and then recharging the next. Now they will follow a steady state. Also, power controllers without a battery will act as a passthrough if there is any power available in the upstream network.
  • added LogicSwitch recipe to fabricator
  • Fixed stuck in loading screen when failed to join server on steam client.
  • Adjusted logic unit models so they will be hidden when a wall is placed over them. Cleaned up corrupted geometry on sides and back of model.
  • Fixed furnace arrows rotating weirdly. Furnace pressure arrow should no longer rotate out of the furnace.
  • Fixed asteroids not being rendered on load making them very hard to find. Space now renders all chunks on load.
  • Fixed players lungs were heating up to fast due to increased oxygen requirements. Now energy released due to heat is not scaled based on oxygen usage of the entity. This fixes players overheating very fast when suit air conditioning is turned off.
  • Fixed more circumstances of welders exploding, and players thermodynamics not making sense. Now solar heating is a seperate value. When suit AC is turned off, players suit will get hotter in the sun, and cooler in the shade (due to radiation of heat). Welders will still not heat up in the sun, but will allow quite a lot of heat convection/radiation. This means that they will radiate any excess heat away over time. But it does mean if doing lots of welding in a hot environment, you need to make sure the welder tank does not overpressurize.
  • Fixed batteries requesting more power than they can store. Batteries will now request up to their maximum power delta (difference between their storage capacity, and their current power stored). This means they will stop requesting power when they are full. Batteries will take and provide up to their maximum power delta in on tick, however, so use transformers to regulate this or you will blow wires.
  • Updated Ore Coal material with new textures
  • Fixed gas mask would retain its atmosphere when not worn. It could heat up and cause huge issues with atmosphere around it. Now when you are not wearing it, it will share its contents with the atmosphere so that this can't happen.
  • Fixed, in almost all cases, the sun casting light through terrain. Sun light and flare fade out as it hits the horizon on planets. Not changed in space.
  • Fixed issue with PlayerCharacters occasionally dropping through ground when loading a large world
  • Fixed transformers would always try to meet the entire demand of their child networks. This mean that they would overuse power. Now they will work together to meet a child networks power requirements.
  • Fixed transformers would not work unless their entire power requirement was met (which was usually the entire network load). Now they will flow through even part of their power requirement. They will be considered powered if they meet the network requirement, even if they don't meet their own setting. This means you only need to set the maximum requirement on a transformer, and not the exact amount.
  • Fixed Batteries (and other power storage) would not evenly charge. Now two (or more) batteries will split the charge available between them. Previously a bug meant that many devices would request infinite amounts of power during a power tick, forcing the use of transformers. Now if you place two batteries off a single solid generator, 10kW per battery will be applied. Previously the first battery would take all 20kW.
  • Added Required power info to the Network Analyser. This value is how much the network wants, versus potential which is how much it can provide, and actual which is how much it is providing. Helps with debugging power networks.
  • Fixed solar panels giving tiny amounts of power when they should not. This was due to floating point errors.
  • Fixed linux dedicated server fails to start when Blocked.txt doesn't exist.
  • Fixed broken dedicated server on linux. It couldn't load world data.
  • Fixed rooms not loading back in after save. This resulted in atmospheric loss, and zero gravity (in space) in places that were previously rooms.
  • Added flare recipe to the tool manufactory.
Stationeers - rocket2guns


Recycling

Now you can pass your waste products through a recycler to regain some of the components back. These will come out as generic mixes of reagents, that you generally need to pass back through the centrifuge to convert into their component parts.

As always, you can connect the recycler up to other machines using chutes.

Power Rework

There were a lot of bugs with the electricity system. This has been reworked. Previously APCs, Batteries, and Transformers did not work well together but their behavior should now be much more consistent. Two batteries connected to a solid generator will now each take 50% of the provided power.

Watch out! Batteries will take/give as much energy as they can - but they will blow wires in the process.



Bugfixing

As with all our previous updates, the focus has continued to be bugfixing so there is a lot to see below. We are still working on a couple more serious dedicated server bugs, but we did manage to increase their stability and also the ability to connect much easier.

We have even more fixes now to thermodynamics, and some other weird edge cases (such as put an open canister in your waste slot). Check out the changelog below for full details.

Version 0.1.1062.5426
  • Fixed bug with Area Power Controller using increasing amounts of power when operating off battery. Caused batteries to drain completely very fast.
  • Fixed Logic Compare NotEquals always reporting false. Was not implemented, so always returning 0. Now returns 1 if values are not approximately equal (within float variant).
  • Fixed Reconnecting players spawning inside of grids. Now players position is reset client side if there has been a delay taking control.
  • Fixed OnThreadUpdate not running on dedicated servers. Dedicated servers should now work correctly with Daylight Sensors
  • Added text display to slots for Circuitboards, Motherboards, and Cartridges as a temporary solution so you know what they are instead of needing to drop them.
  • Reduced the cost of steel frames and sheets. Players using steel as a construction material will be rewarded by not needing to use as many resources.
  • Fixed issue where players would put open gas canisters into portable tanks, welders, etc..., and the canisters would leak all the air out. Now when a gas canister is inserted into something, it will be automatically closed.
  • Added recycler recipe to autolathe and fabricator.
  • Fixed glass recipe on fabricator to match that of autolathe
  • Fixed suit atmospherics will continue to use a gas canister when it is open. Now the suit will close tanks when using atmospheres, to avoid putting gas into waste tanks when they are open.
  • Added Recycler. Made from Kit (Recycler). Put things into this and receive resources back. Resources come out as generic reagent mixes, and will usually need to be placed into the Centrifuge to separate out into component ores for smelting. Also useful for turning ingots into ore again.
  • Changed Reagent mixtures from floats to double, to avoid floating point issues.
  • Draggable items now require you to be closer then 3 meters to interact with
  • Fixed bug where power usage for circuits reset to defaults.
  • Fixed signs not dropping kits on deconstruct, and large sign now uses 2 kits.
  • Fixed items spawned from stackers not saving.
  • Fixed floating point errors for reagents causing ratio issues with furnace. This meant that despite looking like you had the ratios, it was possible to not produce anything.
  • Added small screws to Logic Memory. Large screws provide increments of 100 (10 if holding ALT). Small screws provide increments of 1 (0.1 if holding ALT).
  • Fixed Power Controller abnormal behavior. They were discharging one tick, and then recharging the next. Now they will follow a steady state. Also, power controllers without a battery will act as a passthrough if there is any power available in the upstream network.
  • added LogicSwitch recipe to fabricator
  • Fixed stuck in loading screen when failed to join server on steam client.
  • Adjusted logic unit models so they will be hidden when a wall is placed over them. Cleaned up corrupted geometry on sides and back of model.
  • Fixed furnace arrows rotating weirdly. Furnace pressure arrow should no longer rotate out of the furnace.
  • Fixed asteroids not being rendered on load making them very hard to find. Space now renders all chunks on load.
  • Fixed players lungs were heating up to fast due to increased oxygen requirements. Now energy released due to heat is not scaled based on oxygen usage of the entity. This fixes players overheating very fast when suit air conditioning is turned off.
  • Fixed more circumstances of welders exploding, and players thermodynamics not making sense. Now solar heating is a seperate value. When suit AC is turned off, players suit will get hotter in the sun, and cooler in the shade (due to radiation of heat). Welders will still not heat up in the sun, but will allow quite a lot of heat convection/radiation. This means that they will radiate any excess heat away over time. But it does mean if doing lots of welding in a hot environment, you need to make sure the welder tank does not overpressurize.
  • Fixed batteries requesting more power than they can store. Batteries will now request up to their maximum power delta (difference between their storage capacity, and their current power stored). This means they will stop requesting power when they are full. Batteries will take and provide up to their maximum power delta in on tick, however, so use transformers to regulate this or you will blow wires.
  • Updated Ore Coal material with new textures
  • Fixed gas mask would retain its atmosphere when not worn. It could heat up and cause huge issues with atmosphere around it. Now when you are not wearing it, it will share its contents with the atmosphere so that this can't happen.
  • Fixed, in almost all cases, the sun casting light through terrain. Sun light and flare fade out as it hits the horizon on planets. Not changed in space.
  • Fixed issue with PlayerCharacters occasionally dropping through ground when loading a large world
  • Fixed transformers would always try to meet the entire demand of their child networks. This mean that they would overuse power. Now they will work together to meet a child networks power requirements.
  • Fixed transformers would not work unless their entire power requirement was met (which was usually the entire network load). Now they will flow through even part of their power requirement. They will be considered powered if they meet the network requirement, even if they don't meet their own setting. This means you only need to set the maximum requirement on a transformer, and not the exact amount.
  • Fixed Batteries (and other power storage) would not evenly charge. Now two (or more) batteries will split the charge available between them. Previously a bug meant that many devices would request infinite amounts of power during a power tick, forcing the use of transformers. Now if you place two batteries off a single solid generator, 10kW per battery will be applied. Previously the first battery would take all 20kW.
  • Added Required power info to the Network Analyser. This value is how much the network wants, versus potential which is how much it can provide, and actual which is how much it is providing. Helps with debugging power networks.
  • Fixed solar panels giving tiny amounts of power when they should not. This was due to floating point errors.
  • Fixed linux dedicated server fails to start when Blocked.txt doesn't exist.
  • Fixed broken dedicated server on linux. It couldn't load world data.
  • Fixed rooms not loading back in after save. This resulted in atmospheric loss, and zero gravity (in space) in places that were previously rooms.
  • Added flare recipe to the tool manufactory.
Stationeers - rocket2guns


Connection Bugfixing

Today we focused on putting together many fixes that we had been working on to help players joining large worlds and servers with higher latency. Two key fixes are in this build: no requirement to have all world chunks on game load, and room checking on load/save to reduce junk in save files.

These two things should address some of the more serious problems players were having connecting to games. Additionally, an old voice command still existed in the game that would disconnect players (even players in single player!) this was the primary cause of the "kick back to menu" that players were experiencing.

So this update should give many players a pretty big bump in stability - but as always we need to test and confirm this.

Logic unit tweaks

We also did some work with logic units. There is now a button, and a new switch, that can be used. We added some commands to the Math unit, and made a single input math unit capable of doing math operations such as ceil, floor, and more.

Already players have been able to create some pretty cool systems - such as solar auto trackers, load balancers, and much more!

Batch Writers

So one of the big problems was getting lots of devices to change, such as solars. Now there is a Batch Writer that will write a value (say vertical percent for a solar, or setting for a transformer, or On state for a light) to all of a selected type.

Here you can see an example of using this to make a light switch!



Version 0.1.1052.5350
  • Fixed null reference exception that could occur on save due to room thread changing and altering. This was caused by the fix that would stop large saves with invalid rooms being initialized.
  • Made visual crystals less strict so more crystals are visible
  • Fixed null reference exception on Atmospheric Manager when air tank is null but waste tank is full.
  • Colliders on thrown objects will no longer be turned off if there's an object close to it when it was thrown. This should help prevent items being thrown through objects
  • Updated new ore types. New Uranium, copper, gold, silver, and coal models.
  • Added applying chunk progress in loading screen.
  • Added Unary Math unit to logic system. Able to perform Abs, Ceil, Floor, Round, Exp, and Log functions on input numbers.
  • Added chat fade delay which will auto-hide chat and console text after a delay. Default 10 seconds, set to max to disable.
  • Clamped auto-save interval values between 60 - 3600 (1-30 minutes, default 2 minutes).
  • Added revised community French and Spanish translations. Added new language for Portuguese translations.
  • Added a new Logic Switch and a Logic Button variant on the Kit (Logic Switch).
  • Added Batch Writer to logic system. This allows you to write values to all types of an object on the output network. Note that this only writes to objects of the exact same type, so variants of the same type will be considered different objects. The use example is that one batch writer will allow you to write to every single solar on a given network.
  • Fixed bug with Logic Writer network message not being received when switching logic writer type due to wrong network header being sent.
  • Fixed splitting stackable items. When splitting, the new stack would sometimes clip thought the floor and be lost. Split item/s now fall in front of the player
  • If the player has a free hand, splitting a stackable will now place the new stack in the free hand.
  • Fixed exception when opening loading screen with too few saves.
  • Fixed host not regenerating and applying mesh when terrain was mined outside of the chunk render distance. The host needs up to date collision mesh for all chunks.
  • Fixed minables being rendered when out side of chunk render distance on the server
  • Added sign recipe to autolathe.
  • Allowed atmosphere analyser cartridge to read small gas canisters.
  • Fixed analyzer text of water to H2O instead of HO2
  • Fixed huge world saves when saving rooms.
  • Disabled Frustrum culling for computers. Possible cause of FPS drops when looking away from a logic motherboard computer setup. This was because sometimes the computer was being hidden/rendered multiple times in a frame, forcing many position updates for the UI below.
  • Added Mod command to Math Processor. Allows the % math function to be applied. Format is Input1 % Input2.
  • Fixed bug where construction blueprint cursor is not correctly cleared upon quitting a game.
  • Fixed drop position. Item will now drop where the player is looking.
  • Reimplemented chunk streaming changes using the existing chunk IsRendered system and reduced the number of mesh and minable regenerations. Result is improved joining times and faster chunk generation.
  • Fixed network problem when joining server which has large chunk data and high latency.
Stationeers - rocket2guns


Connection Bugfixing

Today we focused on putting together many fixes that we had been working on to help players joining large worlds and servers with higher latency. Two key fixes are in this build: no requirement to have all world chunks on game load, and room checking on load/save to reduce junk in save files.

These two things should address some of the more serious problems players were having connecting to games. Additionally, an old voice command still existed in the game that would disconnect players (even players in single player!) this was the primary cause of the "kick back to menu" that players were experiencing.

So this update should give many players a pretty big bump in stability - but as always we need to test and confirm this.

Logic unit tweaks

We also did some work with logic units. There is now a button, and a new switch, that can be used. We added some commands to the Math unit, and made a single input math unit capable of doing math operations such as ceil, floor, and more.

Already players have been able to create some pretty cool systems - such as solar auto trackers, load balancers, and much more!

Batch Writers

So one of the big problems was getting lots of devices to change, such as solars. Now there is a Batch Writer that will write a value (say vertical percent for a solar, or setting for a transformer, or On state for a light) to all of a selected type.

Here you can see an example of using this to make a light switch!



Version 0.1.1052.5350
  • Fixed null reference exception that could occur on save due to room thread changing and altering. This was caused by the fix that would stop large saves with invalid rooms being initialized.
  • Made visual crystals less strict so more crystals are visible
  • Fixed null reference exception on Atmospheric Manager when air tank is null but waste tank is full.
  • Colliders on thrown objects will no longer be turned off if there's an object close to it when it was thrown. This should help prevent items being thrown through objects
  • Updated new ore types. New Uranium, copper, gold, silver, and coal models.
  • Added applying chunk progress in loading screen.
  • Added Unary Math unit to logic system. Able to perform Abs, Ceil, Floor, Round, Exp, and Log functions on input numbers.
  • Added chat fade delay which will auto-hide chat and console text after a delay. Default 10 seconds, set to max to disable.
  • Clamped auto-save interval values between 60 - 3600 (1-30 minutes, default 2 minutes).
  • Added revised community French and Spanish translations. Added new language for Portuguese translations.
  • Added a new Logic Switch and a Logic Button variant on the Kit (Logic Switch).
  • Added Batch Writer to logic system. This allows you to write values to all types of an object on the output network. Note that this only writes to objects of the exact same type, so variants of the same type will be considered different objects. The use example is that one batch writer will allow you to write to every single solar on a given network.
  • Fixed bug with Logic Writer network message not being received when switching logic writer type due to wrong network header being sent.
  • Fixed splitting stackable items. When splitting, the new stack would sometimes clip thought the floor and be lost. Split item/s now fall in front of the player
  • If the player has a free hand, splitting a stackable will now place the new stack in the free hand.
  • Fixed exception when opening loading screen with too few saves.
  • Fixed host not regenerating and applying mesh when terrain was mined outside of the chunk render distance. The host needs up to date collision mesh for all chunks.
  • Fixed minables being rendered when out side of chunk render distance on the server
  • Added sign recipe to autolathe.
  • Allowed atmosphere analyser cartridge to read small gas canisters.
  • Fixed analyzer text of water to H2O instead of HO2
  • Fixed huge world saves when saving rooms.
  • Disabled Frustrum culling for computers. Possible cause of FPS drops when looking away from a logic motherboard computer setup. This was because sometimes the computer was being hidden/rendered multiple times in a frame, forcing many position updates for the UI below.
  • Added Mod command to Math Processor. Allows the % math function to be applied. Format is Input1 % Input2.
  • Fixed bug where construction blueprint cursor is not correctly cleared upon quitting a game.
  • Fixed drop position. Item will now drop where the player is looking.
  • Reimplemented chunk streaming changes using the existing chunk IsRendered system and reduced the number of mesh and minable regenerations. Result is improved joining times and faster chunk generation.
  • Fixed network problem when joining server which has large chunk data and high latency.
Stationeers - rocket2guns


New ore deposit models

We have a few of the new ore models in, not all, but we prioritized ones that looked very similar to other ones. We'll be continuing to tweak these, as well as the ore and ingot models, as we go.



LED displays

Use these as part of the logic system to display values you've created.



Important: Note that the solar logic values have changed. Logic systems may need to be updated to work with the new values, which make more sense.

More Server Browser options

Right click to bring these up.



Version 0.1.1042.5301
  • Improved scrollbars in menus and they now autohide.
  • Tweaked Join World menu overall. Now includes a new server info panel along with some other minor tweaks.
  • Reduced surface area scale of the radiator.
  • Reduced power usage of logic devices.
  • Increased power usage of the computer.
  • Reduced power usage of Tool Manufactory, Pipe Bender and suit storage.
  • Added new model and texture for Copper, Gold, Ice, Iron, and Volatile deposits.
  • Fixed Pipe Radiator was always radiating, and never convecting. This meant that a radiator would remove heat from a pipe network without even convecting it into their air around it. This was because it could never find an atmosphere.
  • Fixed Autosave was not pulling atmospheres in a thread-safe way and sometimes causing a collection modified error. Now serializes using a safe itteration through atmosphere data.
  • Area Power Controller now charges its battery even when it is turned off, and will work even if an output cable is not connected.
  • Added signs. You can now place 1x1 or 2x1 signs and write text to them with the labeller.
  • Made pipe labels transparent. Label text will now show up on the pipes without the white background of the label.
  • Added new option for solar panels. Now contains a variant that has a separate data connection. This provides better support for logic control.
  • Adjusted Pipe Radiator surface area x5 to provide more consistent radiation and convection.
  • Removed pipe radiator buff. They were x1000 times more effective than a normal pipe and it was causing weird math issues. Now they are x10 more effective than the same sized item.
  • Added three LED console displays. Can be written to using the Logic Writer and will display values. Constructable from the Console construction kit.
  • Added favorite popup menu to join panel and fixed black camera filter on main menu.
  • Fixed issues with certain MonoBehaviours being instantiated incorrectly. Causing occasional SetWorldEnvironments NRE when joining servers
  • Fixed wrong playtime in scoreboard.
  • Fixed label replacing menu background on failure to load/connect.
  • Added limited ability to bind keys to mouse actions and vice versa. Only supports 3-button mice for now.
  • Increased oxygen consumption for humans. Now consume oxygen at x10 the rate they used too. This means you are much more likely to run out of air. However, it also means you produce x10 the amount of CO2 that you used too.
  • Fixed pipe labels not drawing on load. Labels will no longer show up as blank when loading from a save.
  • Fixed Solar Panel read/write via logic uses different units. Now there is the base version (Vertical/Horizontal) that is in the master units (degrees, percent) and the ratio (0..1).
  • Fixed broken state on dedicated server. It wasn't updating state. It's related to Logic Motherboard, solar angle in Daylight Sensor, MotionSensor, Engine rotation. Now you can control solar panel with LogicMotherboard on dedicated server.
Stationeers - rocket2guns


New ore deposit models

We have a few of the new ore models in, not all, but we prioritized ones that looked very similar to other ones. We'll be continuing to tweak these, as well as the ore and ingot models, as we go.



LED displays

Use these as part of the logic system to display values you've created.



Important: Note that the solar logic values have changed. Logic systems may need to be updated to work with the new values, which make more sense.

More Server Browser options

Right click to bring these up.



Version 0.1.1042.5301
  • Improved scrollbars in menus and they now autohide.
  • Tweaked Join World menu overall. Now includes a new server info panel along with some other minor tweaks.
  • Reduced surface area scale of the radiator.
  • Reduced power usage of logic devices.
  • Increased power usage of the computer.
  • Reduced power usage of Tool Manufactory, Pipe Bender and suit storage.
  • Added new model and texture for Copper, Gold, Ice, Iron, and Volatile deposits.
  • Fixed Pipe Radiator was always radiating, and never convecting. This meant that a radiator would remove heat from a pipe network without even convecting it into their air around it. This was because it could never find an atmosphere.
  • Fixed Autosave was not pulling atmospheres in a thread-safe way and sometimes causing a collection modified error. Now serializes using a safe itteration through atmosphere data.
  • Area Power Controller now charges its battery even when it is turned off, and will work even if an output cable is not connected.
  • Added signs. You can now place 1x1 or 2x1 signs and write text to them with the labeller.
  • Made pipe labels transparent. Label text will now show up on the pipes without the white background of the label.
  • Added new option for solar panels. Now contains a variant that has a separate data connection. This provides better support for logic control.
  • Adjusted Pipe Radiator surface area x5 to provide more consistent radiation and convection.
  • Removed pipe radiator buff. They were x1000 times more effective than a normal pipe and it was causing weird math issues. Now they are x10 more effective than the same sized item.
  • Added three LED console displays. Can be written to using the Logic Writer and will display values. Constructable from the Console construction kit.
  • Added favorite popup menu to join panel and fixed black camera filter on main menu.
  • Fixed issues with certain MonoBehaviours being instantiated incorrectly. Causing occasional SetWorldEnvironments NRE when joining servers
  • Fixed wrong playtime in scoreboard.
  • Fixed label replacing menu background on failure to load/connect.
  • Added limited ability to bind keys to mouse actions and vice versa. Only supports 3-button mice for now.
  • Increased oxygen consumption for humans. Now consume oxygen at x10 the rate they used too. This means you are much more likely to run out of air. However, it also means you produce x10 the amount of CO2 that you used too.
  • Fixed pipe labels not drawing on load. Labels will no longer show up as blank when loading from a save.
  • Fixed Solar Panel read/write via logic uses different units. Now there is the base version (Vertical/Horizontal) that is in the master units (degrees, percent) and the ratio (0..1).
  • Fixed broken state on dedicated server. It wasn't updating state. It's related to Logic Motherboard, solar angle in Daylight Sensor, MotionSensor, Engine rotation. Now you can control solar panel with LogicMotherboard on dedicated server.
Stationeers - rocket2guns


Logic Units

We heard you! Stationeers have been seeking to automate as much of their stations as possible, and we've had a number of issues with the logic motherboard system. This system was very UI heavy, making it difficult to do, and it caused numerous performance issues.

This update has a first pass of a logic unit system allowing you to build computer controls within the game.

You can build some really complicated stuff but when using these please back up your saves as there are some potential bugs that could brick your save with them!





Bugfixing

Lots of bugfixes (see changelog below). There is now a button to clear disconnected players, until our respawn mechanics are in, as well as a RCON command for dedicated servers to clear disconnect players.

Hotfix 0.1.1039.5262
  • Fixed null reference exception with LogicWriter when adding a cable that is about to be deleted. Also broke saves when this happened.
  • Fixed null reference exception when setting mode of an LED to a value that was not an acceptable color.
  • Fixed Arc Furnace chute bug. If the arc furnace was connected to a chute, when it finished its current stack it would grab the next without exporting the one inside it. Now the arc furnace will stop its current activity if it has finished the stack it is smelting.
  • Fixed machines not being able to drop solder ingots
  • Fixed broken AirlockControl on dedicated server. You can open/close airlock on dedicated server.
  • Fixed (possibly) double inventory bug - force panel to clear whether or not parent present. 'Split Half/Split All' interactions should no long show up doubled.
  • Added community provided French, Polish, and Spanish language translations. Added German tips file. Select a new language under the MISC settings header.
  • Added setting to adjust the transparency of tooltip and progress bar backgrounds (Tooltip Opacity on Game Options page).
  • Improved joining logic by changing conditions to complete loading data. It allows you to join high latency server.
  • Fixed occasional NRE when saving out LogicWriter configuration.
Version 0.1.1037.5245
  • Fixed Logic Min/Max and Logic Select button was not doing anything when interacted with screwdriver. Now you can correctly change this using a screwdriver.
  • Fixed cables burning forever. Cables will now extinguish if it's in vacuum or doesn't have a valid surrounding atmosphere.
  • Added logic unit Min/Max (has old select functionality). Logic Select now does proper select functionality. Takes a 0 and a 1 line, and outputs the result based on the select input.
  • Fixed broken map on space in dedicated server. When it loads saved world, it forced to set Moon type. It will use proper worldtype.
  • Added Field of View adjustment and wave emote hotkeys to the keybinding screen from hardcoded keys (numpad +/-).
  • Fixed Client side jittering of stationary objects
  • Added logic switch. Allows you to manually set a logic state of 1 or 0 without having any tools.
  • Fixed bug where logic writer could only write variables that it could also read from.
  • Fixed issue with Speech recognition initializing on non-supported operating Systems
  • Adjusted social media icons. They now highlight in their brand colors.
  • Enabled workshop button on the main menu, opens the community workshop page in the Steam overlay.
  • Exposed more thing states and values to logic system, such as Import and Export device slot state and stackable quantities.
  • Refactor of the new logic unit system to be unified with the Logic Motherboard system. Now exposed nearly all interactable states to logic units for read/write and ensured thread safe.
  • Fixed misaligned settings in Misc Settings menu
  • Fixed SolarPanel writing to actual rotation value not target when being set via a logic unit.
  • Fixed exception with solars when assessing vertical state.
  • Fixed error with Logic Processors not allow client changes.
  • Fixed incorrect button labelling on Logic Writer.
  • Fixed wrong blueprints showing for new logic items.
  • Fixed Logic Compare was not configured to have it's states and therefore could not power on.
  • Removed ItemSecurityCamera from spawnables. Old legacy asset and was crashing dedicated servers.
  • Added Logic device recipes
  • Synced recipes from smaller machines to the fabricator
  • Removed more invalid recipe reagents, replacing them with mainly iron.
  • Added new Kits for logic components. Kit (Logic Processor), Kit (Logic Memory), Kit (Logic I/O).
  • Added second pass of Logic Units. Now includes a Select Unit (takes two inputs and allows comparison operator. Selects input based on comparison and writes as setting), and Compare Unit (takes two inputs and allows comparison operator. Writes 1 or 0 as setting based on operation.
  • Fixed filtration machines bypassing second filter - now both filter slots should work. Previously we were adding the input atmosphere to the waste atmosphere after the first filter - only add after all filters run.
  • Added basic logic circuitry first pass. Includes Logic Reader (pulls selected values off devices, input and output network), Memory Unit (passive item that is used to store floats, can be accessed by two data networks), Math Unit (applies math operators to two selected inputs, and writes result as setting), and Logic Writer (applies setting value to devices). This allows you to apply very complex systems in the game.
  • Fixed Out of range exception on Eye colour when loading into game
  • Added option to invert the mouse wheel when scrolling through an item inventory (on Misc page of settings screen).
  • Fixed issue with clear disconnected players button not working after dedicated server command was added.
  • Fixed issue with main menu Stationeer not being able to breathe through his nose (his mouth is now closed).
  • Fixed NRE on Save/Load screen resulting in missing menu when exiting a game.
  • Adjusted collision of Airlock. Now allows pipes cables to be passed along the top of it, the same with other airlocks.
  • Added battery cells are renamable with a labeller, when it is powered and turned on.
  • Fixed broken LogicMotherboard, SolarControl, AirlockControl on dedicated server.
  • Fixed Motherboards.LogicState sync when deleting on connect.
  • Changed Tablet to be a tool so it can be inside the toolbelt.
  • Fixed Logic Motherboard condition and actions entered as floats had to be entered twice to register properly. This caused logic motherboards based on floats to not work correctly.
  • Updated clearall command
  • Added clearall remote command on dedicated server. It will delete disconnected players.
  • Fixed NRE KeyManager on dedicated server
  • Fixed Speech recognition changes preventing dedicated server from compiling successfully.
  • Enabled steam workshop
  • Small further improvements made to Client Side Physics
  • Fixed joining timeout in high latency
  • Fixed Beacon Recipe.
  • Fixed Changed default autosave time to 5 minutes.
  • Fixed Voice Recognition now disabled by default. Added extra checks to ensure it doesn't initialize if not running Windows 10.
  • Changed uniform, nuclear battery and rifle recipes temporarily to address carbon and uranium issues.
  • Added additional error message states to Portable Scrubber to tell you why it is not working.
  • Fixed further issues Ragdoll ReParenting killing fps
  • Fixed issue with Client side physics calling Unnecessarily
  • Fixed issue with Character Ragdoll Jittering client side
  • Character RagDoll should now correctly collides with its own joints
Stationeers - rocket2guns


Logic Units

We heard you! Stationeers have been seeking to automate as much of their stations as possible, and we've had a number of issues with the logic motherboard system. This system was very UI heavy, making it difficult to do, and it caused numerous performance issues.

This update has a first pass of a logic unit system allowing you to build computer controls within the game.

You can build some really complicated stuff but when using these please back up your saves as there are some potential bugs that could brick your save with them!





Bugfixing

Lots of bugfixes (see changelog below). There is now a button to clear disconnected players, until our respawn mechanics are in, as well as a RCON command for dedicated servers to clear disconnect players.

Hotfix 0.1.1039.5262
  • Fixed null reference exception with LogicWriter when adding a cable that is about to be deleted. Also broke saves when this happened.
  • Fixed null reference exception when setting mode of an LED to a value that was not an acceptable color.
  • Fixed Arc Furnace chute bug. If the arc furnace was connected to a chute, when it finished its current stack it would grab the next without exporting the one inside it. Now the arc furnace will stop its current activity if it has finished the stack it is smelting.
  • Fixed machines not being able to drop solder ingots
  • Fixed broken AirlockControl on dedicated server. You can open/close airlock on dedicated server.
  • Fixed (possibly) double inventory bug - force panel to clear whether or not parent present. 'Split Half/Split All' interactions should no long show up doubled.
  • Added community provided French, Polish, and Spanish language translations. Added German tips file. Select a new language under the MISC settings header.
  • Added setting to adjust the transparency of tooltip and progress bar backgrounds (Tooltip Opacity on Game Options page).
  • Improved joining logic by changing conditions to complete loading data. It allows you to join high latency server.
  • Fixed occasional NRE when saving out LogicWriter configuration.
Version 0.1.1037.5245
  • Fixed Logic Min/Max and Logic Select button was not doing anything when interacted with screwdriver. Now you can correctly change this using a screwdriver.
  • Fixed cables burning forever. Cables will now extinguish if it's in vacuum or doesn't have a valid surrounding atmosphere.
  • Added logic unit Min/Max (has old select functionality). Logic Select now does proper select functionality. Takes a 0 and a 1 line, and outputs the result based on the select input.
  • Fixed broken map on space in dedicated server. When it loads saved world, it forced to set Moon type. It will use proper worldtype.
  • Added Field of View adjustment and wave emote hotkeys to the keybinding screen from hardcoded keys (numpad +/-).
  • Fixed Client side jittering of stationary objects
  • Added logic switch. Allows you to manually set a logic state of 1 or 0 without having any tools.
  • Fixed bug where logic writer could only write variables that it could also read from.
  • Fixed issue with Speech recognition initializing on non-supported operating Systems
  • Adjusted social media icons. They now highlight in their brand colors.
  • Enabled workshop button on the main menu, opens the community workshop page in the Steam overlay.
  • Exposed more thing states and values to logic system, such as Import and Export device slot state and stackable quantities.
  • Refactor of the new logic unit system to be unified with the Logic Motherboard system. Now exposed nearly all interactable states to logic units for read/write and ensured thread safe.
  • Fixed misaligned settings in Misc Settings menu
  • Fixed SolarPanel writing to actual rotation value not target when being set via a logic unit.
  • Fixed exception with solars when assessing vertical state.
  • Fixed error with Logic Processors not allow client changes.
  • Fixed incorrect button labelling on Logic Writer.
  • Fixed wrong blueprints showing for new logic items.
  • Fixed Logic Compare was not configured to have it's states and therefore could not power on.
  • Removed ItemSecurityCamera from spawnables. Old legacy asset and was crashing dedicated servers.
  • Added Logic device recipes
  • Synced recipes from smaller machines to the fabricator
  • Removed more invalid recipe reagents, replacing them with mainly iron.
  • Added new Kits for logic components. Kit (Logic Processor), Kit (Logic Memory), Kit (Logic I/O).
  • Added second pass of Logic Units. Now includes a Select Unit (takes two inputs and allows comparison operator. Selects input based on comparison and writes as setting), and Compare Unit (takes two inputs and allows comparison operator. Writes 1 or 0 as setting based on operation.
  • Fixed filtration machines bypassing second filter - now both filter slots should work. Previously we were adding the input atmosphere to the waste atmosphere after the first filter - only add after all filters run.
  • Added basic logic circuitry first pass. Includes Logic Reader (pulls selected values off devices, input and output network), Memory Unit (passive item that is used to store floats, can be accessed by two data networks), Math Unit (applies math operators to two selected inputs, and writes result as setting), and Logic Writer (applies setting value to devices). This allows you to apply very complex systems in the game.
  • Fixed Out of range exception on Eye colour when loading into game
  • Added option to invert the mouse wheel when scrolling through an item inventory (on Misc page of settings screen).
  • Fixed issue with clear disconnected players button not working after dedicated server command was added.
  • Fixed issue with main menu Stationeer not being able to breathe through his nose (his mouth is now closed).
  • Fixed NRE on Save/Load screen resulting in missing menu when exiting a game.
  • Adjusted collision of Airlock. Now allows pipes cables to be passed along the top of it, the same with other airlocks.
  • Added battery cells are renamable with a labeller, when it is powered and turned on.
  • Fixed broken LogicMotherboard, SolarControl, AirlockControl on dedicated server.
  • Fixed Motherboards.LogicState sync when deleting on connect.
  • Changed Tablet to be a tool so it can be inside the toolbelt.
  • Fixed Logic Motherboard condition and actions entered as floats had to be entered twice to register properly. This caused logic motherboards based on floats to not work correctly.
  • Updated clearall command
  • Added clearall remote command on dedicated server. It will delete disconnected players.
  • Fixed NRE KeyManager on dedicated server
  • Fixed Speech recognition changes preventing dedicated server from compiling successfully.
  • Enabled steam workshop
  • Small further improvements made to Client Side Physics
  • Fixed joining timeout in high latency
  • Fixed Beacon Recipe.
  • Fixed Changed default autosave time to 5 minutes.
  • Fixed Voice Recognition now disabled by default. Added extra checks to ensure it doesn't initialize if not running Windows 10.
  • Changed uniform, nuclear battery and rifle recipes temporarily to address carbon and uranium issues.
  • Added additional error message states to Portable Scrubber to tell you why it is not working.
  • Fixed further issues Ragdoll ReParenting killing fps
  • Fixed issue with Client side physics calling Unnecessarily
  • Fixed issue with Character Ragdoll Jittering client side
  • Character RagDoll should now correctly collides with its own joints
...