May 19, 2017
Cold Waters - Killerfish Games
The wait is nearly over! Cold Waters is just about ready for release.

In the next weeks we'll be wrapping up testing, crushing the last few bugs as well as shooting new trailers, game play videos and finalising the tutorials and documentation. So keep an eye out for new screenshots and video content soon (we know you've been waiting).

Cold Waters is now feature complete, but some of the most recent features you may not have heard about are:

Land Strike Missions
We agree with the community that simply sailing to a point on the strategic map to launch a land strike felt pretty empty. So land attacks are now full combat missions where you will need to fire TLAMs into a designated area, from which they will be guided to their targets. After doing so, you'll need to clear datum, as enemy aircraft or escorts detecting your launch will come looking. Then reload TLAMs and repeat until you have launched the required number. Pictured is a TLAM salvo striking Murmansk during a dusk attack.



Minefields and Sonobarriers
Areas around enemy (or occupied) ports are now protected by minefields and sonobarriers making insertion missions all the more interesting and challenging. If approaching too close to a sonobarrier, enemy aircraft and escorts will investigate. If approaching too close to a mine... well, just see below.

May 19, 2017
Cold Waters - Killerfish Games
The wait is nearly over! Cold Waters is just about ready for release.

In the next weeks we'll be wrapping up testing, crushing the last few bugs as well as shooting new trailers, game play videos and finalising the tutorials and documentation. So keep an eye out for new screenshots and video content soon (we know you've been waiting).

Cold Waters is now feature complete, but some of the most recent features you may not have heard about are:

Land Strike Missions
We agree with the community that simply sailing to a point on the strategic map to launch a land strike felt pretty empty. So land attacks are now full combat missions where you will need to fire TLAMs into a designated area, from which they will be guided to their targets. After doing so, you'll need to clear datum, as enemy aircraft or escorts detecting your launch will come looking. Then reload TLAMs and repeat until you have launched the required number. Pictured is a TLAM salvo striking Murmansk during a dusk attack.



Minefields and Sonobarriers
Areas around enemy (or occupied) ports are now protected by minefields and sonobarriers making insertion missions all the more interesting and challenging. If approaching too close to a sonobarrier, enemy aircraft and escorts will investigate. If approaching too close to a mine... well, just see below.

Cold Waters - Killerfish Games
Its official. Two campaigns will ship with the initial release of Cold Waters, one set in the mid-80's and another in 1968.



The '68 campaign features earlier versions of Skipjack, Permit and Sturgeon class submarines at a time when Soviet ASW forces are less developed but US boats still have to make do with WW2-vintage anti-ship torpedoes and the slow Mk37 anti-submarine torpedo.



It plays quite differently from the '84 campaign in that engagement ranges are significantly shorter, due to poorer sonar technology and the absence of towed arrays. The lack of missiles and wire-guided anti-ship torpedoes results in heavy reliance on torpedo salvos to take down surface ships.

Cold Waters - Killerfish Games
Its official. Two campaigns will ship with the initial release of Cold Waters, one set in the mid-80's and another in 1968.



The '68 campaign features earlier versions of Skipjack, Permit and Sturgeon class submarines at a time when Soviet ASW forces are less developed but US boats still have to make do with WW2-vintage anti-ship torpedoes and the slow Mk37 anti-submarine torpedo.



It plays quite differently from the '84 campaign in that engagement ranges are significantly shorter, due to poorer sonar technology and the absence of towed arrays. The lack of missiles and wire-guided anti-ship torpedoes results in heavy reliance on torpedo salvos to take down surface ships.

Cold Waters - Killerfish Games
Just added configuration options for multiple resolutions, aspect ratios, windowed mode, multiple monitor displays as well as customisation of cameras and user interface.

Here is the result. Cold Waters on dual 27" 2560 x 1440 monitors in windowed mode for a final 5120 x 1440 resolution.



Kresta II escorting a Don class submarine tender. Note the left hand placement of the GUI. It is now possible to configure the combat HUD elements to be anywhere on the screen.



Don class submarine tender taking a harpoon hit to the far side.
Cold Waters - Killerfish Games
Just added configuration options for multiple resolutions, aspect ratios, windowed mode, multiple monitor displays as well as customisation of cameras and user interface.

Here is the result. Cold Waters on dual 27" 2560 x 1440 monitors in windowed mode for a final 5120 x 1440 resolution.



Kresta II escorting a Don class submarine tender. Note the left hand placement of the GUI. It is now possible to configure the combat HUD elements to be anywhere on the screen.



Don class submarine tender taking a harpoon hit to the far side.
Cold Waters - Killerfish Games
Nils has been busy testing the campaign. Here's what happened:

I was tasked with intercepting a landing force bound for Iceland. Having set up a nice forward position through the campaign map, I managed to inadvertently broach the sail getting to periscope depth. That got the attention of the escorts, but since losing Iceland was not an option I decided to brave the gauntlet of RBU barrages, air dropped torpedoes and SS-N-14's before finally managing to hide under this Alligator landing ship. The escorts can be seen in the background looking for me.



The AI will, upon detection, designate a pair of escorts, hunter and killer respectively, and they will work with any aircraft or helicopters that are present. The hunter will track you and relay targeting info to the killer, who will engage you with various weaponry.



We also see the effects of sonar masking where noise from the landing ship is drowning out noise from my Skipjack, providing a place to hide from the escorts.



Unfortunately it was all for nothing... Having lost the initiative and evading the escorts for so long, most landing ships escaped. Sorry Iceland.
Cold Waters - Killerfish Games
Nils has been busy testing the campaign. Here's what happened:

I was tasked with intercepting a landing force bound for Iceland. Having set up a nice forward position through the campaign map, I managed to inadvertently broach the sail getting to periscope depth. That got the attention of the escorts, but since losing Iceland was not an option I decided to brave the gauntlet of RBU barrages, air dropped torpedoes and SS-N-14's before finally managing to hide under this Alligator landing ship. The escorts can be seen in the background looking for me.



The AI will, upon detection, designate a pair of escorts, hunter and killer respectively, and they will work with any aircraft or helicopters that are present. The hunter will track you and relay targeting info to the killer, who will engage you with various weaponry.



We also see the effects of sonar masking where noise from the landing ship is drowning out noise from my Skipjack, providing a place to hide from the escorts.



Unfortunately it was all for nothing... Having lost the initiative and evading the escorts for so long, most landing ships escaped. Sorry Iceland.
Mar 2, 2017
Cold Waters - Killerfish Games
Just finished importing the new and improved ship models into the game and we're pleased to announce that the Narwhal class made it in as an additional playable submarine. This brings the final list of playable submarines to:

Skipjack
Permit (Thresher)
Sturgeon
Narwhal
Los Angeles

Here's a couple of screenshots of the Narwhal cruising the icy north.



Mar 2, 2017
Cold Waters - Killerfish Games
Just finished importing the new and improved ship models into the game and we're pleased to announce that the Narwhal class made it in as an additional playable submarine. This brings the final list of playable submarines to:

Skipjack
Permit (Thresher)
Sturgeon
Narwhal
Los Angeles

Here's a couple of screenshots of the Narwhal cruising the icy north.



...