Police Stories - SushiRice


Hey, officers!

It’s been awhile since we last shared details on our development process. But rest assured, we’ve been working hard on making sure that Police Stories is worth the wait.

The most important and time-consuming part of the development lately was the story. We’ve been working day and night to think of the best way to tell you the stories of John Rimes and Rick Jones. A lot of the ideas got scrapped because they were not good enough for our players. We want to give you the best experience with our game and now we’re finally on the right track.

Of course, our team was also working on improving the game from the inside. We improved our AI for both Rick and enemies. Now they’re doing a much better job at finding their way around with our improved pathfinding system. Also we’ve added the ability to shoot through the doors.



Additionally we worked on polishing the visual effects. Melee combat is now way more impactful as we’ve added blood splats. We’ve updated the explosion effect and some of the animations, for example the one for the stunned enemies.

And most importantly, we’ve decided to update our Free Alpha next week!

We know that a lot of players want to try out some of the cool features they saw in all the new Police Stories gameplay videos. We heard you and we will deliver. We’re adding a new mission for you to play, some new items you’ve probably seen on the videos and some other Closed Beta content. But no Co-op – this part stays exclusive for the Kickstarter backers.

Unfortunately, we can’t give you a release date of the full version yet. At the moment there are still so many aspects affecting the timeframe at which we’ll be able to deliver you the full version of Police Stories.

That’s all for now! Of course, all the feedback, opinions and bug reports are highly appreciated. Join our Discord channel to take a part in the discussion.
Police Stories - SushiRice


Hello, officers!

We’re happy to announce that, starting now, all Kickstarter backers can try out Online Multiplayer in Police Stories Beta!

All of the tactical equipment works online - so you can heal and revive your partner, use C4 and other types of tactical gear to successfully complete even the toughest missions, together with a friend!

If you’re searching for someone to partner up with, there’s no better place to look than the official Police Stories Discord Server! Also we’re really looking forward to getting feedback about multiplayer’s online stability, as well as the game in general - so in any case, be sure to post your thoughts in Steam Discussions.
Police Stories

ABOVE: Raw gameplay footage of a hospital level.

I like it when action games like Metal Gear Solid and Dishonored challenge me to minimize how much violence I dish out. One of my recent favorites, Watch Dogs 2, gives me every opportunity to tackle fun action scenarios with non-lethal melee and a stun gun. Other times, I have to be more creative or simply give up the playstyle altogether.

But with Police Stories, that constraint is the game. It’s a cop game that looks and plays like Hotline Miami but has more in common with the slower, more tactical first-person SWAT series in practice. To achieve the best score in a given level, not a single shot should be fired, nor a single body dropped. Instead, it’s about arresting suspects while utilizing a kit of police gadgets, like tactical cameras, stun grenades, pepper spray, and breaching charges.

It s a strong concept backed up by some solid mechanics, but the preview build I played still has plenty of kinks to be sorted out.

Yes, you and your partner have guns. Yes, you may have to use them when a suspect tries to kill you. But you don’t just shoot first and ask questions later. Killing a suspect without first tapping E to shout “HANDS UP, GET ON THE GROUND” will dock you with an “unauthorized use of force” penalty. The same goes for a suspect that’s carrying a gun but has yet to raise it to you. I commanded an armed drug dealer to stand down, and they replied with “I’m not afraid,” creating a high-tension standoff. My instinct was to shoot. He wasn’t shooting at me, but he had a gun and wasn’t putting it down. Then I remembered a loading screen tooltip—something about “warning shots.”

I lit up the room with full-auto fire. Not at the guy, but into the wall right next to him. He dropped to his knees and pushed the gun away. I commanded my partner to cuff him. Finding a way to solve that scenario without bloodshed felt cool, but that’s not how it always turned out. Sometimes after multiple failed attempts I would burst into a room impatiently, see a suspect, and panic. A few times, I shot someone who was in the process of putting down their weapon, mistaking them for trying to shoot. Every time, my heart sank. The way they fell, screamed, and bled out was crushing. I expected to fail the mission. I wanted to, even. I wanted the game to tell me, “This is not OK. You’re done.” But instead, I just got a little penalty on my score. 

Police in the United States killed 1,129 people in 2017, but just 12 officers were charged with a crime related to a shooting death. For how much Police Stories aims to make your actions matter, it's unfortunate that it doesn't better represent the consequences of needlessly taking a person's life. I might have gotten an “F” grading, but I still got a high score and a "mission complete." 

Gearing up

Most action games like this build their depth from a variety of weapons, powerups, or whatever it may take to make its action more exciting. Police Stories pulls off that same depth by making guns a worst-case option and keeping all the real fun in the non-lethal gadgets. You can only see what’s within your line-of-sight, so the tactical camera that lets you peek under doorways is essential. If the next room had a suspect with a gun already pointed at a hostage, I knew there would be no time to detain them like normal. Instead, I commanded Rick to open the door while I immediately tossed in a stun grenade. After it exploded, I rushed in, pepper-sprayed them to the ground, and cuffed them.

Little anecdotes like this are what makes Police Stories work so well. It’s a strong concept backed up by some solid mechanics, but the preview build I played still has plenty of kinks to be sorted out. The controls for commanding Rick around are a little buggy. Sometimes when asking him to use the camera on a door, he’d simply walk right in instead, often getting him or a hostage killed in the process. He can also only use his grenades on doors, even though it’s often useful to toss one around a corner or through a window. But these are pretty minor things in a game that’s shaping up really well.

The preview build I played featured four missions out of a total of 18 that are planned for launch. The objectives in the ones I played ranged from simple hostage rescue to drug busts and an eventual bomb defusal, which can be seen in the video above. The layouts of each level are set, but the placement of objectives, hostages, and suspects are random. This was definitely welcome as a way to keep a mission feeling fresh after multiple failures. There doesn’t seem to be any overall story, but each mission is introduced with a brief synopsis of the situation. A two-player online co-op mode allows a friend to take control of your partner.

Police Stories has the potential to be a cop game that handles its genre with some nuance. It's an action game that leverages the tension and finality of death and makes it the enemy. But when you do kill someone by error or otherwise, Police Stories doesn't go far enough to make you feel the consequence of that mistake.

Police Stories - contact@rockpapershotgun.com (John Walker)

When I last played Police Stories, I was pretty delighted by how much the two level alpha had to offer. So it was with somewhat mixed feelings that a year later I found myself playing a four level alpha – this feels like slow progress, albeit it with a graphical overhaul. And yet I am just as captured and occupied by the levels it has, and really impressed with the improvements made. (more…)

Police Stories - SushiRice


Greetings, officers!

Check the updated Closed Beta of Police Stories, which is now available to all Kickstarter backers. To find your key please check email from ib@hypetraindigital.com.

It includes the tactical tools which you can equip before starting a new level and use during the operation, new sprint mechanic, breakable windows and VHS effect (can be disabled in the settings). We unlocked first 3 missions, so that you can jump into new levels without having to play first two missions from Alpha again.



Here is a full list of available equipment:

Smoke Grenade
Motion Sensor
C4
Defibrillator
Pepper Spray
First Aid Kit

(we will add more tools in the full game, some mechanics will be updated as well)

Use [1], [2], [3], [4] buttons to select equipment while playing. We will be grateful for any feedback regarding the use of tactical equipment and any issues you might stumble upon while testing it. We want to make these items highly useful and fun so that player can rely more on a tactical approach rather than on the reaction time alone.

Please note that we’ve disabled multiplayer options for some time (couple of weeks) since it needs more polishing. We will unlock it back soon.

You can leave all your feedback in Police Stories Steam Discussions or Official Discord Server (Every backer will be given a special color theme there). We’ll be back soon with more news and updates.
Apr 15, 2018
Police Stories - SushiRice


Just a little note to keep you updated!

While improving player's interaction with AI mate, we finally decided to add an option to give him commands in a row.

For such an interaction we use holding SHIFT + RMB for now, but may change to something else. Maybe it should be a standard option – your thoughts are highly welcome. Also some UI visualization and changes to officers' speech are definitely needed.
Police Stories - B E L O U S O V


Stealth is what you’ll use in Police Stories a lot. We've also been pretty stealthy with the development lately. But let's put an end to this!

Today, we’d like to share some info about the use of tactical equipment in Police Stories.

With a few changes to the controls layout, the player can now use all equipment without the help of a partner: explode doors with a C4, throw motion sensors and smoke grenades, use pepper spray to neutralize suspects and many other equipment will be available at your disposal!



We did not reach the desired polish on both visuals and some in-game mechanics, but our final goal is to get the game to a point where the player can spend hours experimenting with different tactics for better results. Also, since all equipment will be unlocking gradually with your in-game progress, you’ll be able to replay old missions with new equipment - and maybe get a higher score!
Police Stories - SushiRice


Stealth is what you’ll use in Police Stories a lot. We've also been pretty stealthy with the development lately. But let's put an end to this!

Today, we’d like to share some info about the use of tactical equipment in Police Stories.

With a few changes to the controls layout, the player can now use all equipment without the help of a partner: explode doors with a C4, throw motion sensors and smoke grenades, use pepper spray to neutralize suspects and many other equipment will be available at your disposal!



We did not reach the desired polish on both visuals and some in-game mechanics, but our final goal is to get the game to a point where the player can spend hours experimenting with different tactics for better results. Also, since all equipment will be unlocking gradually with your in-game progress, you’ll be able to replay old missions with new equipment - and maybe get a higher score!
Police Stories - B E L O U S O V


After a successful Kickstarter campaign (thank you all once more!) we realized that before implementing any new features we needed to focus on proper online support since everything else needs to be properly synchronized with it.

It took a bit longer than expected, but online co-op in Police Stories finally works, and does it quite well! Which means that now you can host and join other players to complete the campaign together. We are so delighted with the results that we’re now thinking about special multiplayer modes as well. Yet there are no specific plans, so stay tuned for more news on that ;)

We hope to add "couch" co-op too since it won't take long but we need to add controller support first.

Co-op and 2 new levels will be available in Closed Beta for Kickstarter backers ($30+ tiers). We're going to send Beta keys on September 13.

[UPDATE: we need some more time to polish Beta. It won't take long, sorry]

See you!
Police Stories - SushiRice


After a successful Kickstarter campaign (thank you all once more!) we realized that before implementing any new features we needed to focus on proper online support since everything else needs to be properly synchronized with it.

It took a bit longer than expected, but online co-op in Police Stories finally works, and does it quite well! Which means that now you can host and join other players to complete the campaign together. We are so delighted with the results that we’re now thinking about special multiplayer modes as well. Yet there are no specific plans, so stay tuned for more news on that ;)

We hope to add "couch" co-op too since it won't take long but we need to add controller support first.

Co-op and 2 new levels will be available in Closed Beta for Kickstarter backers ($30+ tiers). We're going to send Beta keys on September 13.

[UPDATE: we need some more time to polish Beta. It won't take long, sorry]

See you!
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