ENDLESS™ Space 2 - Frogsquadron
Hey guys and gals!




This announcement has been a long time coming.
Starting in 2012 with the first Games2Gether  contest that brought the Automatons to Endless Space, and subsequently the Cultists of the Eternal End to Endless Legend, our community faction creation contests have always been extravagant displays of imagination. 




We're happy to bring this contest back for Endless Space 2! This faction's theme is Pacifist diplomats!












Now that we've got your attention, the contest will be split in three phases. The phases will work this way:



Phase 1: Game Design
Gameplay & biography
What is the faction affinity that makes this Pacifist diplomatic faction unique to play? 
- Cravers eat up Minor Factions, consume planets and can never be at peace, Sophons are crazy explorers and get a huge science bonus if they're the first to research a technology. How is yours different?
What is the story behind this faction?
- Give us, in 200 words or less, a description of the faction. How did they get to that point? What's their society like? What's its goal?



Phase 2: Visual Design
Hero & Ship visuals
What do the leaders of the faction look like?
- Now that we have the basics down, let's focus on appearances. Heroes are our main visual cue on the population's appearance. What do they look like?
What do their ships look like?
- You can offer either one or several visual concepts, or even doodles with a bunch of reference pictures. Try new things, impress us!



Phase 3: Narrative Design
Storytime
What is life like in this faction? Who are the people who inhabit it?
-  Write a short story (500 words or less) showcasing one or more of the heroes, and setting up or referencing the faction quest. Inspiration will be drawn from the winning story for hero biographies and the faction-related quest.




Finalists for each phase will be selected by the community in a popular vote among all receivable entries, with the top three entering a final vote on our new voting platform.




We reserve the right to alter submissions or work with their author to fit our design and specifications. Full rules for the contest are available here







Prizes

The winners of each phase will receive the following:
  • Their names in the game credits for ultimate bragging rights.
  • An Endless Space 2 t-shirt. "What's that?" people will say. "Just a game I helped create", you'll reply.
  • An exclusive badge showcasing your achievements.
  • Two copies of the game when it hits Early Access, for you and a friend!
  • A trip to Paris to visit the studio and meet the team!



We're starting straightaway with Phase 1, Gameplay & Bio. Head over to this post in our Contests section to find out more about the specific rules of this phase, and other advice. The deadline for this step of Phase 1 is two weeks from now, Thursday 25th, 6pm CEST. You can already start voting for your favorite submissions, and the three finalists for the vote will be the three most popular receivable submissions. Make sure you get your submission in before that!





Get your thinking caps on, and have fun!










ENDLESS™ Space 2 - Frogsquadron
Hey guys and gals!




This announcement has been a long time coming.
Starting in 2012 with the first Games2Gether  contest that brought the Automatons to Endless Space, and subsequently the Cultists of the Eternal End to Endless Legend, our community faction creation contests have always been extravagant displays of imagination. 




We're happy to bring this contest back for Endless Space 2! This faction's theme is Pacifist diplomats!












Now that we've got your attention, the contest will be split in three phases. The phases will work this way:



Phase 1: Game Design
Gameplay & biography
What is the faction affinity that makes this Pacifist diplomatic faction unique to play? 
- Cravers eat up Minor Factions, consume planets and can never be at peace, Sophons are crazy explorers and get a huge science bonus if they're the first to research a technology. How is yours different?
What is the story behind this faction?
- Give us, in 200 words or less, a description of the faction. How did they get to that point? What's their society like? What's its goal?



Phase 2: Visual Design
Hero & Ship visuals
What do the leaders of the faction look like?
- Now that we have the basics down, let's focus on appearances. Heroes are our main visual cue on the population's appearance. What do they look like?
What do their ships look like?
- You can offer either one or several visual concepts, or even doodles with a bunch of reference pictures. Try new things, impress us!



Phase 3: Narrative Design
Storytime
What is life like in this faction? Who are the people who inhabit it?
-  Write a short story (500 words or less) showcasing one or more of the heroes, and setting up or referencing the faction quest. Inspiration will be drawn from the winning story for hero biographies and the faction-related quest.




Finalists for each phase will be selected by the community in a popular vote among all receivable entries, with the top three entering a final vote on our new voting platform.




We reserve the right to alter submissions or work with their author to fit our design and specifications. Full rules for the contest are available here







Prizes

The winners of each phase will receive the following:
  • Their names in the game credits for ultimate bragging rights.
  • An Endless Space 2 t-shirt. "What's that?" people will say. "Just a game I helped create", you'll reply.
  • An exclusive badge showcasing your achievements.
  • Two copies of the game when it hits Early Access, for you and a friend!
  • A trip to Paris to visit the studio and meet the team!



We're starting straightaway with Phase 1, Gameplay & Bio. Head over to this post in our Contests section to find out more about the specific rules of this phase, and other advice. The deadline for this step of Phase 1 is two weeks from now, Thursday 25th, 6pm CEST. You can already start voting for your favorite submissions, and the three finalists for the vote will be the three most popular receivable submissions. Make sure you get your submission in before that!





Get your thinking caps on, and have fun!










ENDLESS™ Space 2 - Frogsquadron
Hey guys and gals,




We've got some cool news for you! This year again, we'll be attending Gamescom! We will have a booth both in the business and public areas. Our public booth will be in Hall 10.1, we hope to see you there!


This year, you will get to meet AmpliMath, Marcelo, Meedoc, Skamaks, SpaceTroll, Steph, and myself, Frogsquadron! We'll be showcasing Endless Space 2, and you'll be able to get your hands on the game! We have a few surprises by the booth so make sure to pay us a visit.


In accordance to the tradition, we will be hosting a Beer2Gether event on Friday evening, at our usual venue. Since seats will be limited, we ask that those of you who want to join sign up to the Beer2Gether using this event page.


Let us know in the comments if you plan on attending!

The Amplicrew
ENDLESS™ Space 2 - Frogsquadron
Hey guys and gals,




We've got some cool news for you! This year again, we'll be attending Gamescom! We will have a booth both in the business and public areas. Our public booth will be in Hall 10.1, we hope to see you there!


This year, you will get to meet AmpliMath, Marcelo, Meedoc, Skamaks, SpaceTroll, Steph, and myself, Frogsquadron! We'll be showcasing Endless Space 2, and you'll be able to get your hands on the game! We have a few surprises by the booth so make sure to pay us a visit.


In accordance to the tradition, we will be hosting a Beer2Gether event on Friday evening, at our usual venue. Since seats will be limited, we ask that those of you who want to join sign up to the Beer2Gether using this event page.


Let us know in the comments if you plan on attending!

The Amplicrew
ENDLESS™ Space 2 - Steph(✿◠‿◠)


Hey everyone,

Endless Space 2 is coming to Steam Early Access and usual, you're all welcome to give your feedback. While we haven't announced a release date yet, we've published all our game design documents on the official Amplitude forum.

You can read those documents and give us feedback; our game designers will often interact with you. You can indeed discuss features and game mechanics now, before the game is even out, so don't hesitate a minute:

  1. Background Story
  2. Overview
  3. Galaxy & Exploration
  4. Battle
  5. Politics & Senate
  6. Population
  7. Empire Management
  8. Heroes
  9. Narration
  10. Diplomacy
  11. Ship Design
  12. Marketplace
  13. Trade
  14. Ground Battle

Enjoy!
Amplitude Studios
ENDLESS™ Space 2 - Steph(✿◠‿◠)


Hey everyone,

Endless Space 2 is coming to Steam Early Access and usual, you're all welcome to give your feedback. While we haven't announced a release date yet, we've published all our game design documents on the official Amplitude forum.

You can read those documents and give us feedback; our game designers will often interact with you. You can indeed discuss features and game mechanics now, before the game is even out, so don't hesitate a minute:

  1. Background Story
  2. Overview
  3. Galaxy & Exploration
  4. Battle
  5. Politics & Senate
  6. Population
  7. Empire Management
  8. Heroes
  9. Narration
  10. Diplomacy
  11. Ship Design
  12. Marketplace
  13. Trade
  14. Ground Battle

Enjoy!
Amplitude Studios
ENDLESS™ Space 2 - Steph(✿◠‿◠)


Hi everyone,

Time to move forward with the Quest creation contest!


Quest Creation Contest, Part Deux

The first question we asked you to answer in order to narrow down the scope of the contest was: what type of quest do you want to create? The vote was clear, all you space explorers were interested in creating a Solo quest!



Because this quest type involves a little less interaction and should present fewer implementation challenges, we've decided to give you more leeway, with a quest comprising up to three chapters. What's a chapter? A chapter is basically a step, it has objectives that you need to accomplish, sometimes gives you choices. Let's look at an example:


Title
The Price of Freedom
Description
"In the midst of a small asteroid belt, your scouts have discovered a tiny, abandoned space station. You find no clue as to the identity of its creators, but as your ships approach, you discover that the station is repeatedly broadcasting a single, cryptic, message.
The message is a crude holographic star chart, indicating a distant point in the galaxy. The point is labelled ""Free Rocks Here.""

Free rocks here?"
Objective01
Reveal the indicated Node.
Outcome
You've reached the location marked on the map. As promised, there are free rocks available. Hooray?
Gain 10 Titanium
Title
The Price of Freedom: Part 2
Description
"While loading up on free rocks, your crew decrypted another signal--this time originating from a nearby barren planet. Take Rocks And Go Away, it reads.
Something tells you not to stick your nose where it doesn't belong, but your scanners are picking up strange signs of activity on the planet. Perhaps you owe it to your crew to find out who these mysterious rock philanthropists are."
Objective02
Send an Expedition to the indicated Curiosity on [target planet]… if you think it right.
Outcome
Searching the planet has proved rewarding: you find a small cache of Dust, but the barren landscape appears to hold nothing else of interest.
Gain 200 Dust
Title
The Price of Freedom: Part 3
Description
"As your expedition party prepares to leave, your camp is finally approached--by a solitary, eight-foot-tall Plume. As your men and women gather around, the friendly Plume reveals that the planet is home to a vast subterranean population of Plumes, only a decade or two into space flight. He explains the largest ecological issue facing their generation: they believe that the growing population of Plumes is making the planet too heavy, causing it to inch closer to the sun. Plume climate-change activists are urging for increased offloading of the planet's heaviest rocks.

Before he can finish, a loud rumbling heralds the arrival of more Plumes--and these don't seem nearly as friendly.

""Get off... my… PLANET!"" bellows the leader. He hefts a large boulder and hurls it at you, scattering your crew."
Objective03
Survive the battle… if you can!
Outcome
Your forces have slain a few of the most aggressive Plumes and driven off the rest, but your friendly Plume seems to have slipped away in the confusion. You depart the planet in a pensive mood, your ship laden with an extremely heavy "metal thing" that your friendly Plume left you as a parting gift.
Gain 150 Hyperium

This is a fairly straightforward type of quest, with linear narration. You can choose other types of scenarios, up to a limit of 2 choices per chapter in 2 chapters.


The event above follows the narrative structure of the picture on the left.


YOUR SUBMISSION MUST HAVE
  • A name (50 characters max). The name will be the same from one chapter of the quest to the other, like Event X, Event X Part 2, etc.
  • A description (500 characters max).
  • Up to three chapters, comprised of only one step (objective) each
  • An objective, or a choice between two objectives to accomplish per chapter. The objective is a descriptive text ("Explore planet X") (150 characters max per objective)
  • A description for the outcome of each objective, with a target and duration if applicable (instant, or X turns; on hero, system, planet, fleet, empire, etc.), eg: +X approval on System for 10 turns (250 characters max)
  • Please provide a graphical representation of your event showing its narrative structure. Feel free to inspire yourself from the two structures shared above. It doesn't need to be pretty, we just want to make sure we don't misunderstand what's going on. :)

GUIDELINES & ADVICE
  • You are limited to one submission. Please also note that we will only accept submissions posted in English.
  • If you want to modify your submission, please edit your post (don't repost your submission)
  • This quest can have several possible outcomes. If you offer several outcomes, make sure there isn't an obvious "worse" choice!
  • KEEP THE CHAPTERS AS SIMPLE AS POSSIBLE! If your quest is convoluted because you're trying to fit in an 8 chapters quest in 3 chapters, it won't work.
  • It's a solo quest. Outcomes should only involve the recipient of the quest (no "eliminate X population on random enemy system").
  • Outcomes should be limited to one per step of the quest. Find what your event is about and make it count.
  • You cannot participate if you have already won a previous Endless Space 2 creation contest. The list of winners so far is o0ber and Epikuros. Feel free to give feedback on one another's events!

DEADLINE
Submit your ideas before June 22nd. We’ll be closing the thread at midday (CEST). We will then put all submissions that meet the required criteria to a multi-entry vote (where you can support several ideas), from which the three most popular will be selected for the G2G vote.


PRIZE
The lucky winner will receive the following:
  • Your name in the game credits.
  • An Endless Space 2 t-shirt that will be the envy of your friends.
  • Two copies of the game when it comes to Early Access, for you and a friend!

CLIK HERE TO SUBMIT YOUR QUEST!


Warning: Please note that Amplitude reserves the right to modify the proposals and will work with the winners to finalize the design and adapt it to development constraints. Modifications might affect descriptions, scope or effects.

Good luck to everyone!
~Amplitude Studios
ENDLESS™ Space 2 - Steph(✿◠‿◠)


Hi everyone,

Time to move forward with the Quest creation contest!


Quest Creation Contest, Part Deux

The first question we asked you to answer in order to narrow down the scope of the contest was: what type of quest do you want to create? The vote was clear, all you space explorers were interested in creating a Solo quest!



Because this quest type involves a little less interaction and should present fewer implementation challenges, we've decided to give you more leeway, with a quest comprising up to three chapters. What's a chapter? A chapter is basically a step, it has objectives that you need to accomplish, sometimes gives you choices. Let's look at an example:


Title
The Price of Freedom
Description
"In the midst of a small asteroid belt, your scouts have discovered a tiny, abandoned space station. You find no clue as to the identity of its creators, but as your ships approach, you discover that the station is repeatedly broadcasting a single, cryptic, message.
The message is a crude holographic star chart, indicating a distant point in the galaxy. The point is labelled ""Free Rocks Here.""

Free rocks here?"
Objective01
Reveal the indicated Node.
Outcome
You've reached the location marked on the map. As promised, there are free rocks available. Hooray?
Gain 10 Titanium
Title
The Price of Freedom: Part 2
Description
"While loading up on free rocks, your crew decrypted another signal--this time originating from a nearby barren planet. Take Rocks And Go Away, it reads.
Something tells you not to stick your nose where it doesn't belong, but your scanners are picking up strange signs of activity on the planet. Perhaps you owe it to your crew to find out who these mysterious rock philanthropists are."
Objective02
Send an Expedition to the indicated Curiosity on [target planet]… if you think it right.
Outcome
Searching the planet has proved rewarding: you find a small cache of Dust, but the barren landscape appears to hold nothing else of interest.
Gain 200 Dust
Title
The Price of Freedom: Part 3
Description
"As your expedition party prepares to leave, your camp is finally approached--by a solitary, eight-foot-tall Plume. As your men and women gather around, the friendly Plume reveals that the planet is home to a vast subterranean population of Plumes, only a decade or two into space flight. He explains the largest ecological issue facing their generation: they believe that the growing population of Plumes is making the planet too heavy, causing it to inch closer to the sun. Plume climate-change activists are urging for increased offloading of the planet's heaviest rocks.

Before he can finish, a loud rumbling heralds the arrival of more Plumes--and these don't seem nearly as friendly.

""Get off... my… PLANET!"" bellows the leader. He hefts a large boulder and hurls it at you, scattering your crew."
Objective03
Survive the battle… if you can!
Outcome
Your forces have slain a few of the most aggressive Plumes and driven off the rest, but your friendly Plume seems to have slipped away in the confusion. You depart the planet in a pensive mood, your ship laden with an extremely heavy "metal thing" that your friendly Plume left you as a parting gift.
Gain 150 Hyperium

This is a fairly straightforward type of quest, with linear narration. You can choose other types of scenarios, up to a limit of 2 choices per chapter in 2 chapters.


The event above follows the narrative structure of the picture on the left.


YOUR SUBMISSION MUST HAVE
  • A name (50 characters max). The name will be the same from one chapter of the quest to the other, like Event X, Event X Part 2, etc.
  • A description (500 characters max).
  • Up to three chapters, comprised of only one step (objective) each
  • An objective, or a choice between two objectives to accomplish per chapter. The objective is a descriptive text ("Explore planet X") (150 characters max per objective)
  • A description for the outcome of each objective, with a target and duration if applicable (instant, or X turns; on hero, system, planet, fleet, empire, etc.), eg: +X approval on System for 10 turns (250 characters max)
  • Please provide a graphical representation of your event showing its narrative structure. Feel free to inspire yourself from the two structures shared above. It doesn't need to be pretty, we just want to make sure we don't misunderstand what's going on. :)

GUIDELINES & ADVICE
  • You are limited to one submission. Please also note that we will only accept submissions posted in English.
  • If you want to modify your submission, please edit your post (don't repost your submission)
  • This quest can have several possible outcomes. If you offer several outcomes, make sure there isn't an obvious "worse" choice!
  • KEEP THE CHAPTERS AS SIMPLE AS POSSIBLE! If your quest is convoluted because you're trying to fit in an 8 chapters quest in 3 chapters, it won't work.
  • It's a solo quest. Outcomes should only involve the recipient of the quest (no "eliminate X population on random enemy system").
  • Outcomes should be limited to one per step of the quest. Find what your event is about and make it count.
  • You cannot participate if you have already won a previous Endless Space 2 creation contest. The list of winners so far is o0ber and Epikuros. Feel free to give feedback on one another's events!

DEADLINE
Submit your ideas before June 22nd. We’ll be closing the thread at midday (CEST). We will then put all submissions that meet the required criteria to a multi-entry vote (where you can support several ideas), from which the three most popular will be selected for the G2G vote.


PRIZE
The lucky winner will receive the following:
  • Your name in the game credits.
  • An Endless Space 2 t-shirt that will be the envy of your friends.
  • Two copies of the game when it comes to Early Access, for you and a friend!

CLIK HERE TO SUBMIT YOUR QUEST!


Warning: Please note that Amplitude reserves the right to modify the proposals and will work with the winners to finalize the design and adapt it to development constraints. Modifications might affect descriptions, scope or effects.

Good luck to everyone!
~Amplitude Studios
ENDLESS™ Space 2 - Frogsquadron
Hey guys and gals!

The time has come to decide which of the three most popular dilemmas selected last week will make it into the game! The third spot in these finals was very contested, thanks to all participants and voters!


Here are the contenders (event effects have been preliminarily balanced by quaedam, the description of the winner will be edited by Slowhands):




Official announcement on our dev blog


First Contact by Hiyouren
Mysterious Plague Ship by electronben
Hear my last cry by Epikuros
An unknown fleet has just entered one of our systems, and their crescent models match no known Empire. Despite warnings they don’t show any signs of response, and are instead looming near an Endless wreck..
A ship is detected entering your system on a collision course with the sun. Your scientists discover that the ship contains a civilization who have been infected with a deadly plague, and are trying to destroy it before it spreads through the galaxy.
What looked like a huge asteroid approaching one of your system's stars turned out to be a fragment of an ancient planet that burst ages ago. What makes it different are the remains of strange alien structures over it. What will you do before the asteroid burns in the star?
Blast ‘em: After hailing them failed, the vessels were considered hostile and engaged. Unfortunately this led to a few new holes in the Endless wrecks. Though the fleet was recycled for Dust.
-5% science on Empire (10 turns)
+Minor Militarist Ideology increase (10 turns)
+10 dust on Empire (10 turns)
+10 Ship XP on existing ships
Leave the ship alone: Quarantine the system and allow the race to nobly sacrifice themselves to eradicate the plague. Your people celebrate their sacrifice throughout your empire.
Religious Ideology increase (10 turns)
+15% approval on Empire (10 turns)
-10% influence on Empire (10 turns)
No ship construction on system (10 turns)
Forgotten Science: Send a team of scientist to get as much as they can of that structure.
One science technology discovered
Message at the beep: In the end it was they who contacted us. Survivors of a dead marsupial race, only a few tens in number now. They offered to aid us in patrols in exchange for food.
+15% influence on Empire (10 turns)
-5% food on system (10 turns)
A Minor Faction fleet joins your Empire
Salvage the technology: Disassemble the vessel and learn from its secrets. A few people getting sick is nothing compared to the value contained inside.
Scientific Ideology Increase (10 turns)
+10% science on Empire (10 turns)
-10% food production across empire (10 turns)
+1 random technology
Pay respect to the past away: While is safe, make tours to visit and know more about who lived there. Also make some dust out of it.
+10% influence on Empire (10 turns)
+20 dust on Empire (10 turns)
Disabled Parking: After ordering the intercepting fleet’s commander to deal with the matter, they launched EMP torpedoes at the Aliens and called in some civilian tugs to haul the ships out of the system – someone else’s problem now.
+Moderate Pacifist Ideology increase (10 turns)
+ 20 XP on one Hero
+10% approval on Empire (10 turns)
Weaponize the ship against your enemies: Your enemies deserve no mercy! Re-route the ship's course to infect your enemy's empire.
Militarist Ideology Increase (10 turns)
+10% ship power on Empire (10 turns)
-10% approval on Empire (10 turns)
Let the dead rest in peace: What happened in that planet was not a natural thing. Some things are better left undisturbed and just learn of what we can observe from the distance.
+10% science on Empire(10 turns)
+10 approval on Empire(10 turns)


The lucky winner will receive the following:

  • Your name in the game credits.
  • An Endless Space 2 t-shirt that will be the envy of your friends.
  • Two copies of the game when it comes to Early Access, for you and a friend!




That's it!



Vote here: GAMES2GETHER.


ENDLESS™ Space 2 - Frogsquadron
Hey guys and gals!

The time has come to decide which of the three most popular dilemmas selected last week will make it into the game! The third spot in these finals was very contested, thanks to all participants and voters!


Here are the contenders (event effects have been preliminarily balanced by quaedam, the description of the winner will be edited by Slowhands):




Official announcement on our dev blog


First Contact by Hiyouren
Mysterious Plague Ship by electronben
Hear my last cry by Epikuros
An unknown fleet has just entered one of our systems, and their crescent models match no known Empire. Despite warnings they don’t show any signs of response, and are instead looming near an Endless wreck..
A ship is detected entering your system on a collision course with the sun. Your scientists discover that the ship contains a civilization who have been infected with a deadly plague, and are trying to destroy it before it spreads through the galaxy.
What looked like a huge asteroid approaching one of your system's stars turned out to be a fragment of an ancient planet that burst ages ago. What makes it different are the remains of strange alien structures over it. What will you do before the asteroid burns in the star?
Blast ‘em: After hailing them failed, the vessels were considered hostile and engaged. Unfortunately this led to a few new holes in the Endless wrecks. Though the fleet was recycled for Dust.
-5% science on Empire (10 turns)
+Minor Militarist Ideology increase (10 turns)
+10 dust on Empire (10 turns)
+10 Ship XP on existing ships
Leave the ship alone: Quarantine the system and allow the race to nobly sacrifice themselves to eradicate the plague. Your people celebrate their sacrifice throughout your empire.
Religious Ideology increase (10 turns)
+15% approval on Empire (10 turns)
-10% influence on Empire (10 turns)
No ship construction on system (10 turns)
Forgotten Science: Send a team of scientist to get as much as they can of that structure.
One science technology discovered
Message at the beep: In the end it was they who contacted us. Survivors of a dead marsupial race, only a few tens in number now. They offered to aid us in patrols in exchange for food.
+15% influence on Empire (10 turns)
-5% food on system (10 turns)
A Minor Faction fleet joins your Empire
Salvage the technology: Disassemble the vessel and learn from its secrets. A few people getting sick is nothing compared to the value contained inside.
Scientific Ideology Increase (10 turns)
+10% science on Empire (10 turns)
-10% food production across empire (10 turns)
+1 random technology
Pay respect to the past away: While is safe, make tours to visit and know more about who lived there. Also make some dust out of it.
+10% influence on Empire (10 turns)
+20 dust on Empire (10 turns)
Disabled Parking: After ordering the intercepting fleet’s commander to deal with the matter, they launched EMP torpedoes at the Aliens and called in some civilian tugs to haul the ships out of the system – someone else’s problem now.
+Moderate Pacifist Ideology increase (10 turns)
+ 20 XP on one Hero
+10% approval on Empire (10 turns)
Weaponize the ship against your enemies: Your enemies deserve no mercy! Re-route the ship's course to infect your enemy's empire.
Militarist Ideology Increase (10 turns)
+10% ship power on Empire (10 turns)
-10% approval on Empire (10 turns)
Let the dead rest in peace: What happened in that planet was not a natural thing. Some things are better left undisturbed and just learn of what we can observe from the distance.
+10% science on Empire(10 turns)
+10 approval on Empire(10 turns)


The lucky winner will receive the following:

  • Your name in the game credits.
  • An Endless Space 2 t-shirt that will be the envy of your friends.
  • Two copies of the game when it comes to Early Access, for you and a friend!




That's it!



Vote here: GAMES2GETHER.


...