Two Point Hospital

There was ectoplasm everywhere. The only janitor was engaged in a battle of wits with a clogged toilet, and he wasn’t winning. Nearby, a queue of sick people relieved themselves in the corridor. Outside the doctor’s office, patients had been waiting for over a year; they too were relieving themselves. I couldn’t afford more staff, and even with my skeleton crew I was hemorrhaging money. I wouldn’t have to worry for too long. My plummeting reputation would ensure that I’d stop getting patients eventually. Two Point Hospital’s Duckworth-upon-Bilge, one of the management game’s trickiest missions, is my white whale. Hopefully you can learn from my mistakes.

Achieving the coveted three-star rating in every one of Two Point Hospital's chaotic missions can be a meaty challenge, but if you just want to muck around, curing fictional illnesses and abusing clowns, you can muddle your way through the game without encountering too many road bumps. Netting your first star in each hospital is the easiest part, and that’s all you need to move onto the next mission. Duckworth-upon-Bilge, a struggling public hospital, is an exception, and if you're looking for specific or general advice, the lessons I learned there should help you improve your administrative chops.

Making money 

Cash flow is Two Point Hospital’s main safety net. Whatever disasters might befall you, a fat bank balance will usually help you make a startling comeback, and you’ll rarely be short of cash. Patients have to pay for their treatments even if you’ve done a terrible job, and the whole time they’re waiting to be seen by the doctors and nurses, they’re spending money in cafes and newsagents.

There are countless ways to inflate your bank balance. If you’ve got your eye on a gold-plated swimming pool, you might want to start filling your hospitals with vending machines full of salty snacks, placing them near your pricey drink vending machines. For an initial cost, marketing campaigns can also make a huge difference, turning your hospital into the place to be if you’ve got Mock Star or Night Fever or whatever weird ailment you want to focus on. As administrator your job is equal parts accumulating wealth and making sure your staff are curing people on death’s door. And throughout the missions, the game reinforces this, giving you more ways to get fat off your patients’ wallets. Duckworth-upon-Bilge sets fire to this safety net. 

Balancing your budget

Patients visiting Duckworth-upon-Bilge don’t have to pay a penny for their treatments, and even the vending machines are free. Every little trick to bleed these people dry ceases to work the moment you take over. So while you start with a healthy bank account, that rapidly shrinks, and beyond taking out costly loans, there’s not much you can do from stopping that. Instead, you’ve got to hit public targets—essentially an extra set of challenges—netting you a cash reward. This is on top of doing the regular challenges and completing the mission goals, as well as trying to make sure your hospital doesn’t burn down.

It’s a functioning hospital right away. Sort of. The basics are all in place for diagnosing patients, and some staff are already working away. It looks quite nice, too. Instead of pokey little boxes, the rooms are spacious and stylish, with props and extra items adding a bit of personality to them and increasing the prestige of the hospital. So much for all that. When you’ve got money to burn, large, well-decorated rooms are a luxury you can afford, but in an underfunded public hospital where you’ll see more puke than cash? Start shrinking them down to a more reasonable size. 

I got too attached too soon, building on the broken foundations instead of actually getting stuck in and fixing the problems. Then I expanded quickly, squeezing a few small rooms into the first building before dumping a big wad of cash on a whole new wing. I burned through my initial budget in a flash, and while the rewards from meeting public targets initially kept me above water, my costs were getting out of control. 

None of this is to say that expansion shouldn’t be a priority. As a general rule, you should always be looking to add new rooms and staff, along with improving existing ones, to raise your hospital’s level. This is even more important in Duckworth-upon-Bilge, as the prerequisites for your first star include reaching level 8 and increasing your reputation, both of which mean more rooms and more treatment methods need to be plonked down.

So while you’re doing a reshuffle and a renovation, maximising the space of your first building, you should also be looking towards the future, to what you can do with all this extra space. You don’t want to be too merciless with the demolition, though. You might look at the staff room and wonder if your doctors, nurses and janitors really need all that leisure time, but another mission prerequisite is keeping morale high, so you can’t ignore your hospital’s attractiveness or ancillary rooms. It’s worth going through the staff list to see what their top complaints are. You don’t need to tackle all of them right away, so you should prioritise the ones that are genuinely unhappy. Spending your meager funds on props might sting, but it’s a lot cheaper than doling out huge raises to staff who are threatening to quit. The key is balance. You should build nice rooms that people want to work in, but they should be compact.

Build a training room first

The first room you should build is the training room. You start with two doctors, but both of them are crap. You’ll also only have room for one of them until you build another GP’s office, or any other room that requires a doctor. For reasons that I confess I’ve entirely forgotten, I put both of them into a general practice training programme at the same time, leaving my hospital entirely absent doctors. It should go without saying: don’t do that. On my second attempt I considered firing one of them, but it’s not worth the brief savings. You’ll need a psychiatrist for both diagnosis and treatment, a second GP and eventually a doctor to run the Resolution Lab. It deals with a new illness sweeping through the area, pixelating unsuspecting people. The jobs start piling up at an alarming rate. 

Find your bottlenecks

Turning away patients is a great way to tank your hospital’s reputation, so there’s a constant pressure to invest in more expensive facilities. You absolutely don’t want to go whole hog, however, slapping down new wards and treatment rooms full of pricey (and not remotely safe) doohickeys. If you’ve built your diagnosis rooms, you’ll be able to see what illnesses are more common, letting you build rooms only to deal with the big ticket ailments. Yes, it’s very sad that Dave Casserole’s head has shrunk, turned green and sunk into his neck, but if he’s the only one, he’ll have to wait.

If you’ve got treatment rooms that aren’t being used very often, you might be tempted to chuck them and get rid of the staff members running them. That could be the ruthless decision that keeps the hospital running for another year. When I noticed a doctor had only seen a handful of patients, curing only one of them, in 10 months, I was ready to give him the boot. So I did. I demolished the room, too. The next week I parted with 30 grand for a new room and another three to recruit a doctor to run the place. The dearth of patients, it turned out, was due to a blockage on the other side of the hospital. 

People were getting sent to the GP for a diagnosis, and that just became their life. Shuffling around hospital corridors, subsisting on snacks from vending machines, learning about the outside world from decade-old magazines—dozens of them were living like this for hundreds of days. So you might actually have a hospital full of people who need that treatment, but who instead find themselves waiting in purgatory, unable to even get a diagnosis. When there’s a blockage like this, GPs are almost always the source. It’s not their fault. Every patient visits the GP’s office, often multiple times, and queues are inevitable.

Even when you build your second GP’s office, the waiting area will keep filling up. You could buy a third, and if you’re in it for the long haul and aiming for a three-star rating, you might need to build a few more, but you really don’t want that drain early on. The list of rooms you’ll need to build and staff is long enough, and any additional doctors you hire will have their hands full. That’s why the training room is such a handy early investment. Get skills like motivation, which increases speed, and all the general practice and diagnosis skills. Once one of your staff has learned these skills from an expensive outside consultant, they can teach everyone else for free. 

The point of all this training is to make sure patients get sent to treatment as swiftly as possible. If a doctor fails to make a successful diagnosis the first time, the patient will need to go to another diagnosis room, where a nurse or a psychiatrist will take over. The patient will then need to return to the GP’s office, where the doctor will then choose the next step, which could be yet another trip to a diagnosis room, or maybe, finally, treatment. A well-trained doctor can sidestep all of that rigmarole, allowing the patient to go straight to treatment, then home. 

Micromanage where needed

Big queues mean there’s a greater chance of patients keeling over and dying. This is why I had that aforementioned ectoplasm problem. Fixing the source by training better staff takes time, but there are also ways to alleviate some of the symptoms. If someone’s health is dangerously low, you can bump them to the top of the queue using their chart. Duckworth-upon-Bilge is also a bit on the chilly side, so some radiators in the waiting areas are a necessity. Most missions have a temperature quirk, so you should get used to bringing up the temperature overlay and placing radiators or air conditioning units where people linger. 

Hit those public targets

While you’re busy fighting with queues, training doctors and pinching pennies, you still be beholden to your government overlords. The public targets are arbitrary tasks like generating 200 research points or unclogging eight toilets, and as your only source of income, you’ll want to do them all as quickly as possible. The 50 grand you get for meeting your targets won’t last for very long, turning Two Point Hospital’s normally easy-going pace (despite all the disasters) into a frantic dash. 

When you need to unclog toilets, fill vending machines, or some other kind of busy work to hit a goal, you don’t need to wait until they require maintenance. As long as they’ve not been filled up or unclogged recently, you should be able to order your janitors to get to work. With all the research goals, you’ll need a room for that, too. Keeping a research room running full-time shouldn’t be necessary, though. Since research is persistent, you can do it in earlier missions, letting you use Duckworth-upon-Bilge’s researcher as a surgeon, GP or some other role. Resist the temptation to do that with all of your staff, however. You don’t want your doctors and nurses running all over the hospital, jumping between jobs. Thankfully, you can control their assignments from the staff list.

Like the previous missions, everything from the hygiene levels of your hospital to the mood of your janitor still needs to be managed and juggled, and without cash there’s significantly less room for mistakes. The looming threat of bankruptcy means you’ll have to dig through the game’s menus and figure out how everything links together, creating a hospital that’s efficient, not just functional. It’s micromanagement intensive, but that’s when Two Point Hospital is at its very best, when it’s all about obsessing over nurse schedules and hand-crafting uber-doctors. 

Counter-Strike 2 - contact@rockpapershotgun.com (John Walker)

I imagine in direct response to all my moaning insightful criticism, everyone in the world has upped their game and started buying some more interesting games from Steam. Such that this week’s Steam Charts, with an extraordinary four new entries, barely resembles those of the last couple of months! Hurrah! And you clickbait won’t believe clickbait where Playerunknown’s Battlegrounds falls this week! CLICKBAIT!

(more…)

Two Point Hospital - contact@rockpapershotgun.com (Nic Rueben)

One of the many malicious maladies that can befall your patients in Two Point Hospital is 8-bitten . You ll know when you ve got an epidemic on your hands, because you ll start to notice dozens of low-res, pixel-stricken ill flickering about your corridors. To treat them, you ll need to research and build a Resolution Lab complete with Debugger. As with many of your accomplishments, the local radio will inform the people of Two Point County of the new advancement. Patients are promised drones a pitch-perfect parody of every radio host ever smushed up together in a partridge-esque, play-doh monstrosity they ll feel totally next-gen

There s a subtle, almost sarcastic reluctance in these words. A weary, wry sigh from the Bullfrog and Lionhead vets heading up Two Point Studios. Good natured, but with just a hint of sardonic self-awareness at the oddness of strapping down a twenty year old comatose classic for a thorough defibrillation. If it is reluctance, though, you wouldn t know it from playing Two Point Hospital. It s been given a fresh coat of paint in most of the places that count, but as someone who grew up with Theme Hospital, sitting down with this excellent game (viewed by many as a spiritual successor to Theme Hospital) was just like reuniting with an old friend. Who I then infected with flu, killed during treatment, sucked their ghost up with a Hoover, and charged them a few grand for the privilege. (more…)

Two Point Hospital

The latest of a number of nostalgia-laden spiritual (or some in cases, actual) sequels to much-loved 90s games is here in the form of Two Point Hospital. Johnny's already given us his glowing review of the game - which if you haven't read, you should - so you probably have a good idea of whether or not this game sounds like something you're going to gel with. If it does, you're in luck - it's currently discounted to its lowest ever price.

Starting at 4pm (BST) today and finishing at 9pm (BST), you can pick up a Steam copy of Two Point Hospital for 13.38 / $19.84 / €18.30, when you enter the code 2PHVOIDU at checkout.

This five-hour offer comes on launch day, too, so it's an extra treat for all of you who have been waiting to see how the game panned out before purchasing. As it turns out, it seems to be pretty good - based on the little bit of it I've managed to play so far and as Johnny said in his review, it somehow manages to build upon its predecessor Theme Hospital. That, and it's littered with little references to Theme Hospital - keep an ear out for the receptionist's voice, for example.

Read more…

Two Point Hospital

Two Point Hospital is a game that makes absolutely no bones about being a nostalgia trip for anybody who played Theme Hospital in the late 90s. I should know, since it's aimed squarely at me. When Theme Hospital launched, I was nine and my parents, a doctor and a nurse, thought it was hilarious. They were delighted by it; even now, in fact, my father occasionally refers to his work as a Consultant Parasitologist as 'doctor required in inflator room'.

Theme Hospital is very fresh in my mind, in other words, and I started playing it with a sense of trepidation - was I in for a shallow reskin, or would Two Point Hospital prove to be a welcome reinvention of a childhood classic? The answer, I am glad to say, is the latter.

That's not to say Two Point Hospital isn't familiar, of course - in many ways it feels like coming back to an old classic. From the building mechanics and hiring processes to the sudden crises and tannoy announcements, this is built unashamedly on old foundations by those who laid them in the first place. The introductory level is even structured like the first level of Theme Hospital, causing me to place a near identical reception desk in its accustomed place before building the GP's office in the same corner I always do because I am nine years old and that's where the GP's office goes.

Read more…

Two Point Hospital - lauran.carter


*EDIT - PLEASE POST ALL BUGS HERE: https://steamcommunity.com/app/535930/discussions/1/ *


HELLO SCRUBS!

Say 'aaaaaah', because the day is finally here: Two Point Hospital is live and ready to play! If you've booked an appointment in Two Point County, you can load the game up now!

If you do happen to stumble across any bugs, could I ask that you report them in this thread so we can easily collate them and send them to the devs.

Thank you - Happy Launch Day everyone, have fun! We promise it won't hurt a bit ;)
Two Point Hospital - Valve
Two Point Hospital is Now Available on Steam and is 10% off!*

Design stunning hospitals, cure peculiar illnesses and manage troublesome staff as you spread your budding healthcare organisation across Two Point County.

*Offer ends September 5 at 10AM Pacific Time
Two Point Hospital - SEGA Developer


Hello Scrubs!

I'm afraid it's me, Craig, on posting duty today as the mighty Lauran is away in Germany working her butt off at Gamescom in Cologne.

Meanwhile I've got a little bit of news to update you on and a quick tip for those of you who are keen to figure out how to get your hands on the Golden Toilet.

So, first things first: news!

* Two Point Hospital will be available to pre-load on August 28th
* We're extending the 10% discount to September 5th

Why? Well we're really keen to ensure you can play the game right away on the second of release, so, thanks to your feedback, we're letting you pre-load in order to allow that to happen.

Secondly, we're really keen for everyone to have a chance to decide what they think of the game before committing to buy it - so if the live streams and Let's Plays aren't enough, you'll be able to consume a wealth of community coverage AND still get your 10% discount right up to September 5th.

Next up... the Golden Toilet

A few people have been asking us how they can get their hands on the Golden Toilet. Just to be clear, you do not have to pre-order to get it. If you've signed up to Hospital Pass at www.twopointhospital.com, you'll get the Golden Toilet for free. No strings attached!

You'll also get rad emails when we're about to announce stuff, like we did today, and you'll be able to access special videos on the website too.

Check out our streams!

Finally, if you haven't seen much of Two Point Hospital being played live yet, then you should totally watch our streams! We've been doing these on the SEGA Twitch, but you can find an archive of them at www.youtube.com/twopointhospital - just look for "Past Live Streams".

We've got everything from the first 1.5 hours of the game right through to the crazy industrial levels of Smogley and Melt Downs.



Thanks for reading! Catch you later :)

^Craig
SEGA
Two Point Hospital - lauran.carter


Afternoon, Scrubs!

It's been a little while since I added some badass choons to our playlist, so here I am with another update!

As I'm sure you're all aware, our launch date is speeding towards us so not every request for playlist additions is answered - and I'm totally OK with that, the team have far more important things to do than answer my emails asking for music ;), but as such you may find that this is a shorter playlist addition than usual!

Let's get to it!:

Chris Knott, Lead Animator:
Too Many Zooz - Warriors
Galantis - Satisfied
Black Label Society - Trampled Down Below

Gary Carr, Founder:
Therapy - Screamager
L7 - Pretend We're Dead

These are summer holiday songs to me! I may not be on holiday, but it is summer!


Rich Brooks, Coder:
Foster The People - Torches - Don't Stop
Foster The People - Sacred Hearts Club - Doing It for the Money
OneRepublic - Oh My My - Kids
OneRepublic - Native - Life In Color

I love Foster the People. They're brilliant live and have similarities to OneRepublic. They're quite 'pop', but that's not always a bad thing :). And they both have great lead singers.

Mark Smart, Lead Artist

Chilled list this month, to try and combat the stress of landing a game.

Miserable Strangers – King Creosote
From the soundtrack From Scotland With Love. What a beautiful tune. Not as miserable as you may think. Has a lovely uplifting refrain at the end. See also Desperadoes Under The Eaves by Warren Zevon.


Ramblin’ Man – Lemon Jelly
No not blues, as the title would kind of suggest. A magnificent list of all the places the “Ramblin’ Man” has been to, over a sublime laid back groove track. The way the places are announced gives a real exotic feel to them, Kentish Town and Sudbury included.

Lauran Carter, Community Manager:
Elbow, Mirrorball

My brother got married last week and this was their first dance. I still can't listen to it without crying happy tears :')
Two Point Hospital - lauran.carter



Good Afternoon Scrubs!

Ahead of a special guest appearance that Tom and Phil will be making tomorrow on our live stream, we thought it would be the perfect time to introduce you to these fine fellows. The guys don't work alongside us in the studio, they have their own little hideaway where they busy themselves with everything they need to do to make Two Point sound fantastic! And they're doing a helluva job, I'm sure you'll agree!

LET'S GET TO KNOW TOM AND PHIL! WOOOO!



How long have you been in the games industry?

Tom: Working professionally.. about 3 years?

Phil: 3 learning curve filled years!


First game you worked on?

Tom: 'The Sexy Brutale' (made by the great guys down at Cavalier) was our first project together.

Phil: We also did some work on a smaller game called 'Upwards Lonely Robot' around that time too..

Fave game to play at home?

Phil: 'Don't Starve'.. i've been pretty obsessed with it since it coming out on the switch..

Tom: I wish it was 'Animal Crossing' for the switch, but currently I’ve been playing ‘Sea Of Thieves’ with Sam (from TwoPoint) and trying to convince him to not shoot every pirate we see..

Fave little person game?

Phil: 'Rollercoaster Tycoon 1', so many childhood memories… sacrilege I know.

Tom: My sister and I were obsessed with ‘Theme Park’, but we were the weird kids who played it on the PS1 rather than PC.

When you’re not slogging away at Two Point Studio, where can you be found?

Phil: Probably playing a guitar or piano or trying to make a sound out of something??

Tom: What Phil actually means is running around fighting gyms in ‘Pokemon Go’! He’s started going off for walks by himself on lunch breaks..

What’s your party trick?

Phil: I have got very pointy ballet feet which is quite amusing to some…

Tom: My party trick is pointing out how weird Phil’s feet are.


Now, the quick fire round! Answer these as quick as you can!

If you could buy ANY kind of food RIGHT NOW what would it be?


Phil: Mars Ice cream bar.

Tom: Melon?

Favourite movie quote?

Tom: “When life gives you lemons, just say **** the lemons and bail.” -Paul Rudd, Forgetting Sarah Marshall.

Phil: ...

What’s your fave 90s tv show?

Phil: Saved by the Bell

Tom: The Fresh Prince of Bel Air

In your opinion, where’s the worst place you could get stuck?

Phil: In a studio with tom all day…

Tom: A plane, and ouch.

If you worked in a hospital, what would you do?

Phil: Keep all the patients entertained by blasting some rock music through the tannoy.. When I got fired I would busk outside for loose change.

Tom: I’d be a janitor.

Day or Night?

Phil: Day

Tom: Night, (see why we’re a good match?)

Last film you watched?

Phil: Game Night

Tom: Magic Mike XXL (don’t ask).

Cats or Dogs?

Phil: Dogs

Tom: Dogs

Coffee or Tea?

Tom: Coffee

Phil: Tea for me

Who’s your fave member of Two Point and why?

Phil: Mark Webley as he has always had faith in us for some reason as we are so new to the industry he puts a lot of responsibility in our hands which we love! Everyone is great though.. must be hard being so nice to the sound guys who once almost deleted the build…

Tom: Mark Webley and Gary Carr have been great to us, but I’d be crazy not to say Ben Perry. He’s been putting up with my nonsense since day 1, but always manages to help us get the sound working the way we want it to.

What’s the most delightful word you can think of?

Phil: Pizza

Tom: Sofa

You’re going out to buy cheese, what cheese do you get?

Phil: Halloumi, Brie, mozzeralla balls and 2 multipacks of cheesestrings.. (cheese is great)

What’s the last thing you liked on social media?

Tom: an old man playing some really chilled blues in a guitar shop on Instagram..

You have to do a dance, what song will it be to?

Phil: Dead or alive - 'You Spin Me Right Round’

Tom: Taylor Swift - ‘Shake It Off'

You’re running for PM, what will be your campaign slogan?

Tom: ‘We’re gonna give renewable energy a proper go.. Who’s with us?'

We’re taking James Watt off the fifty pound notes, who will you replace him with? Why?

Tom: David Attenborough. I know he’s not revolutionary, but I’d just like to see his face more often.

Wanna know more about Cedar Studios? Check out their website! https://www.cedarstudios.co.uk/
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