fixed: sagittarius should attack chain/rope with swing attack, not shooting arrows
fixed: sagittarius weapon range fixed when picking up dropped single arrow (will shoot it, rather than run towards opponent for melee stike)
BRVTAL FIGHTS - fall-through damage can be toggled (depending on setting, either 100%, 50%, or 0% of remaining damage after shield absorbs HP will hurt gladiator, even during a successful block)
BRVTAL FIGHTS - multiple strikes per attack can be disabled (doctore emeritus training to enable damage to multiple targets with a single attack is disabled.)
updated events: snake bites and sun stroke should no longer kill gladiators who have private rooms.
fixed - wonky spectators being stretched, green bars across battle screen because we can't have nice things
fixed: naked gladiators (another crippling bug since launch, should be vanquished! never trust an opengl driver when it says it can give you an 8192x8129 pixel texture on shared video RAM hahahaahaha stick to 2048x2048!)
fixed: rope/net/equipment particles slowly floating through the firmament (an oldie but a goodie)
fixed: Gladiator Upgrades: special equipment upgrades should NOT be blocked IF the item is in stock in inventory, just because player doesnt have required employee.
fixed: behemoths should NOT throw guys on his own team from now on...
new: medicus emeritus can train faster heal speed for praesidio trained gladiators, (healing 100k health was too slow.)
fixed: naked gladiators (another crippling bug since launch, vanquished! never trust an opengl driver when it says it can give you an 8192x8129 pixel texture on shared video RAM hahahaahaha stick to 2048x2048!)
fixed: inventory reset scroll position when selling an item.
new: inventory info panel shows [in-stock / owned] now
fixed: "inventory full" notification should only happen every 3 days now, insead of spamming each day
fixed: rope/net/equipment particles slowly floating through the firmament (an oldie but a goodie)
fixed: Gladiator Upgrades: special equipment upgrades should NOT be blocked IF the item is in stock in inventory, just because player doesnt have required employee.
fixed: behemoths should NOT throw guys on his own team from now on...
note: Domina_Low_RAM.exe has been renamed to Domina_MINIMAL.exe (it is a minimal ram build, but there are a number of performance improvements, not related to RAM hence, name change.) ] (if you've had problems running the game previously this is a 'lite' version which works better on a large number of chipsets (*mainly those with shared system/video RAM, which aren't officially supported*))
should be fixed (again fffffffml): Gladiators in the hall of heroes are still asking to be released
fixed: gladiator selection / info boxes: HP impediments not correctly displayed!
fixed (hopefully... life is suffering. why do bad bugs happen to good people? i dont know.): opponent with -HP in pit fight
balancing: chance of a prestige level opponent lowered from [80% after 15 years] to [50% after 15 years] (other restrictions still apply: must be endless game, after 1 year of play, and only if player has Praesidio)
fixed: lion attack range too low
fixed: prestige AI doesn't detect weapons available for pickup (just stands there)
fixed: prestige AI doesn't find new target (just stands there - infinite loop)
fixed: domina gfx glitch while defending turns her into a common slave
UI update: gladiator info defense/attack training points total and tooltips. attack/defense point breakdown for each piece of equipment now show TOTAL attack/defense for equipment and (in brackets, the equipment's contribution of points, to that total)
balancing: gladiators who have private room or train in Hall of Heroes will not appeal for release.
new: Doctore Emeritus will auto train gladiators in Hall of Heroes (Doctore still only trains men who are in ludus, not expanded areas)