Dying Light 2 Stay Human: Reloaded Edition - pelikn_techland


Tower Raid is back, but this time with a spooky vibe! Nightmarish creatures have awoken under the All Hallows' Eve moon and stormed the Tower. Now, it's your job to take them on with your friends. You'll be duly rewarded for doing so with Halloween Candies that can be used to get all the items from the brand new Van Aiden Bundle and more!



Baka also makes his return, you can find him hanging out outside the Bazaar and he’s fully restocked his assortment, including items from last year’s Halloween event. It’s also here that you can enter the Tower, via the bulletin board. If you had any leftover (and now likely stale) candies from last Halloween, we'll convert them into new, fresh ones to spend at Baka's. And you'll want to spend every single one you have as after the event, they'll magically disappear.

Once you’ve made your way in, you’ll be asked to choose one of four themed-characters. So unlike the Open Beta, you will get a preset loadout based on which character you pick. Each of them have their own traits and weapons, so try them all out and find the one that best suits your style! These spooky characters are:
- Scarecrow
- Van Aiden
- Plague
- Cursed Pirate

And don’t panic if you fall at the first hurdle, Tower Raid is meant to be hard. But with each death, you have the opportunity to get stronger with the perks system. Some are personal, while others will affect everyone in your session if you are the host!

For those of you who have leftover (and probably stale) Treats from last year, we'll be converting them to fresh Halloween Candies for you to spend at Baka's. You'll receive 1 Halloween Candy for every 5 Treats, up to a maximum of 1000 Halloween Candies. Any Treats left over after that will be converted to Mutation Samples at a rate of 1 Mutation Sample for every 4 Treats.

After familiarizing yourself with the event, you might decide you want even more of a challenge. Ask and you shall receive! From November 6, you'll be able to take on Elite Mode, where enemies are harder to kill and deal more damage, but you'll have access to certain special bounties! And from November 13, we'll be introducing a new group of bounties which will be available to all players, no matter whether you're playing Elite Mode or not.

So go out there and test your might against the Tower.

Tower Raid: Halloween Run will be available until November 20.



https://store.steampowered.com/app/3008130/Dying_Light_The_Beast/
Dying Light 2 Stay Human: Reloaded Edition - Ponto_Techland


It is that time of the year when Villedor gets eerie! The Tower Raid’s doors are open once again, and this time it’s going to be spooky! Get ready for new weapons, a new final boss, and a brand new Halloween event! So without further ado, let’s see what we’ve cooked up for you!

Dying 2 Know More: Halloween… And Beyond

We just dropped a new episode of Dying 2 Know More, in which we sat down with the director of this year’s Halloween event, Alexandre Breault. We also delved into the future of Dying Light 2: Stay Human with the Franchise Director, Tymon Smektała, and Franchise Executive Producer, Bruno Guerin. Check it out below:



While on the topic of Tower Raid: Halloween Run, let’s take a look at more of the details!

Tower Raid: Halloween Run

Tower Raid returns, but this time the scare factor has been increased! But what does that mean exactly? New rewards and new candies. But don’t worry, good ol’ Baka’s will be waiting for you outside the Bazaar, accessible right after you’ve completed the prologue.

Wait, what was that about new candies? Yes! At the start of the event, we’ll convert all your leftover Treats from last year’s event into fresh Halloween Candies (it’s not good to be eating stale candy, even in a post-apocalyptic world). For every 5 Treats, you’ll be gifted 1 Halloween Candy, up to a maximum of 1000 Halloween Candies. If you’ve got more than 5000 Treats, don’t panic. Any Treats you have left over from the conversion to Halloween Candies will be transformed into Mutation Samples, at a rate of 1 per 4 Treats.

That was a bit heavy on the math, so let’s get into what you can expect from the event:

New Levels

Tower Raids are ever-growing, so we’ve prepared for you 3 brand new hotel-themed floors (making it a total of 12 you can now explore). The floors are now divided into 4 sub-themes with 3 floors for each.
Every run will pick 2 random floors per sub-theme, making a total of 8 you’ll have to conquer before reaching the rooftop, where the new final boss will be waiting. To spice things up, each floor will have a random gameplay modifier, so expect each run to be different from the last!

But we might be getting ahead of ourselves, after all, you’ll need to pick a character before any of this!

Characters

Halloween is all about playing a character, but your choice here goes a bit deeper than that. You won’t be picking a mere costume, but a loadout, trait and playstyle. So let’s take a look at the brand new character system.

Before each run, you’ll have to choose from four Halloween-inspired characters:

  • Scarecrow (Tank) - Perfect for those who want to be in the thick of the action, thanks to his trusty scythe and increased HP pool
  • Plague (Brawler) - Show the zombies that YOU are the plague infesting Villedor. Deliver a different type of medicine with your cane and your increased one-handed damage.
  • Van Aiden (Ranger) - Don’t want to get your hands dirty? Then don’t! Grab your crossbow and wreak havoc from afar with increased ranged damage.
  • Cursed Pirate (Specialist) - The seven seas are nothing compared to the Tower. Make your foes walk the plank, and if they resist, give them a little kick with increased parkour damage!

Unlike the Tower Raid Open Beta, what you have on you when you head to the Tower won’t matter as you’ll be given a preset loadout based on the character you choose. And, don’t hoard what you find in the Tower as it will be removed once you finish your run. And you’ll want to test out each of the characters, not just for a different experience, but you’ll receive a special weapon the first time you complete a run as that character. So, in total, there’s 4 unique items for you to get your hands on!

But wait, there’s more!

New Shop and Rewards

Baka’s back, alright! And so is his shop. Alongside the rewards from last year, he’s also stocked up on a fresh batch, too! The highlight of his wares this year is the Van Aiden Bundle items, so you can grab the outfit, his weapons and everything else for Halloween Candies. You’ll also want to pick up some bounties from Baka as they’ll reward you with more than a handful of Halloween Candies.

If you find yourself struggling with Tower Raid, you can pick up some perks to give you advantages when in the Tower. There are two types of Perks:

  • Session Perks: These are purchased with Halloween Candies, but only one can be active during a Tower Raid run, so choose wisely. If you’re playing in co-op, only the host will be able to select which Session Perk will be active.
  • Character Perks: These are special modifiers that are available for Perk Points only and will permanently affect your runs, granting some unique benefits (e.g. faster healing). Utilize their power and battle to the top! Perk Points are obtained by leveling up Baka and each level increase rewards you with a Perk Point. Baka can be leveled up to Level 25, meaning there’s a maximum of 24 Perk Points to earn this way. You will also gain an extra Perk Point at Level 5, 10, 15, 20 and 25. So, in total, you can get a maximum of 29, but you can also re-spec them at any time to try out different setups.

    So that’s it for Tower Raid: Halloween Run. Now, let’s break down Update 1.19!
New Control Scheme


Alongside the standard one, we have introduced a Firearms layout for controllers, which you can activate in the Controls menu (via Options). The new layout will allow you to use LT/L2 to aim your guns and block when using melee weapons. So get ready, sharpshooters.
There are also other small adjustments to controls. Make sure to check them in-game from the Controls menu and select the mapping you want to use.

Game Updates

Aside from all the big news from Update 1.19 above, we’ve also introduced the following fixes and improvements to the game:

Tower Raid
  • Lobby: fixed overlapping meshes
  • Fixed getting stuck in obstacles in Floors 5, 10, 11 and 20
  • Fixed visual issues with Floors 17
  • Fixed clipping items and assets on Floors 9 and 19
  • Roof: The window that allowed you to escape out-of-bounds is now closed and assets positioning is adjusted
  • Volatile Tyrant can no longer trap you between objects to get you stuck
  • Adjusted “Raid Failed” screen to show without delay
  • Fixed progress tracking for several bounties
  • Fixed minor issues with modifiers
Co-op

  • Fixed co-op spawning in Tower Raid
  • Fixed co-op soft locks in Tower Raid
  • Players will no longer get stuck on the “Waiting for Host” screen
Gameplay

  • Infected around Military Convoys will attack when approached
  • Lola’s mink stole will no longer get stuck in “Diva” quest
  • Fixed issues with AI collision (Biters will now respect your personal space)
  • Volatile Hives return to their GRE Vaccine Lab spawn
  • Fixed soft locks on Pilgrim Missions
  • Fixed issues with soft-locking caused by NPCs
  • Video previews for both Bash and Crowd Runner skills were updated to reflect this mechanic in-game
  • Improved physics for Bash and Crowd Runner skills
  • Patched unlimited balls bug (picked-up Game Ball will remain in your inventory)
  • Fixed the issue of being unable to pick some droppable items
Technical

  • Updated “Gritty” Filter preset (“Gritty Dark” stays the same with no changes)
  • Restored some missing materials in the environment
  • Added missing SFX and VFX (e.g., for EXPcalibur or grenade splash)
  • Minor fixes to water splash behavior (e.g., for throwable items, accessories, and traps)
  • Vegetation will behave according to the weather (lowered reaction to the wind)
  • Fixed LODs in the Wharf area and Garrison Electrical Station
  • Adjusted Aiden’s reactions if he enters and leaves a UV area quickly
  • Changing outfits in a player’s stash no longer resumes dialogue playback
  • Adjusted direction Aiden is facing when dialogue is finished
  • Fixed game freeze when you open a map while changing locations
  • Fixed issue with pop-up about missing DLC if the previous session was offline
  • Patched issues occurring when changing some visual settings
  • Adjusted calibration when upscale options are selected
  • Addressed the issue with redirect buttons in the Steam overlay
  • Fixed issues with DL Points purchase if logged on both PS4 and PS5
  • Adjusted bonus from Vigilant Jackal Charm
UI

  • Fixed some subtitle inconsistencies in side quests
  • Fixed occasionally missing dialogue options with the Colonel
DevTools

  • New slums prefabs added
  • Missing terrain bug fixed
  • LoD bugs fixed

https://store.steampowered.com/app/3008130/Dying_Light_The_Beast/

Dying Light 2 Stay Human: Reloaded Edition - pelikn_techland
"Can you smeeeeellll what we’ve been cooking?” Who says you need to limit these moves to the squared circle?! This is a ‘falls count anywhere’ match: Go out into the streets and put your punches and kicks to the test as they have been made even more powerful! How powerful? Well, see for yourself!

The Wrestlemaniac Alteration will have the following effects:
  • MASSIVE increases to punch and kick damage
  • Ram and Dropkick damage are also increased
  • Legend Level gain is increased
  • Block attacks with your fists!

The Wrestlemaniac Alteration will runs until October 28, 12 PM CEST
Dying Light 2 Stay Human: Reloaded Edition - pelikn_techland


We heard your feedback.
Going forward, all future Dying Light: The Beast news and announcements posted on Steam will be on the Dying Light: The Beast page only. And what’s more, we’ll continue to publish our Dev Blog series there so we can give you insight into the behind-the-scenes process, screenshots and first looks of the game. So far, we’ve released two entries about our announcement at Gamescom and Olivier Deriviere’s music enhances Crane’s journey.

These changes will ensure our Dying Light 2: Stay Human page remains a place for Dying Light 2: Stay Human and nothing else. These are two very different games with their own unique identities and we want our Steam pages to reflect that.

So wishlist Dying Light: The Beast now to never miss an update!

https://store.steampowered.com/app/3008130/Dying_Light_The_Beast/
Dying Light 2 Stay Human: Reloaded Edition - tech_skopyt
With the Double XP Alteration, you will be able to max out all your skills and Legend Levels faster as well as more efficiently. So don’t wait around! Run around rooftops, smash those zombie heads in with a firm weapon, and push yourself to reach new heights.

The Double XP Alteration will have the following effects:

  • Double Parkour Points
  • Double Combat Points
  • Double Legend Points
The Double XP Alteration will run until October 14.

Remember about wishlisting Dying Light: The Beast
https://store.steampowered.com/app/3008130/Dying_Light_The_Beast/
Dying Light 2 Stay Human: Reloaded Edition - tech_skopyt
Hi, can you spare a moment? 👋

We would love to hear your thoughts on the recently announced standalone game from the Dying Light franchise — Dying Light: The Beast.

Simply click the link and leave your feedback: https://go.dyinglight.com/DLTB_Steam_Survey 👈

https://store.steampowered.com/app/3008130/Dying_Light_The_Beast/
Dying Light 2 Stay Human: Reloaded Edition - pelikn_techland
So anyway, I started blasting!” This weekend, keep pulling that pistol trigger without using any ammo! It’s as if every time you reload, the bullets magically replenish. Good thing there’s an influx of Virals currently in Villedor! Take aim or just fire at will, it’s up to you! And if you don't have a pistol, have no fear: the Harran Pistol is waiting for you in your stash! Grab it and it'll be yours forever! Please note: The Harran Pistol will only be in your stash if you didn't claim it previously.

The Viral Rush: Fully Loaded Alteration will have the following effects:

  • Unlimited Pistol ammo
  • Viral spawning chance has increased
  • Some Special Infected, like Suiciders, Banshees and even Chargers, might join the Virals trying to take you down


Remember about wishlisting Dying Light: The Beast
https://store.steampowered.com/app/3008130/Dying_Light_The_Beast/
Sep 12, 2024
Dying Light 2 Stay Human: Reloaded Edition - tech_skopyt
Hey again!

It’s Tymon, Dying Light Franchise Director at it once again... It has already been a few weeks since we announced Dying Light: The Beast at gamescom (the picture below was taken during our official reveal at Opening Night Live), but I’m still shaking with the excitement of everything that happened there. I’d like to use this episode of our Dying Light dev blog to share some behind the scenes memories. Grab a bite of that Harran halva - and let’s go!


So most of you probably know this already but there is a new Dying Light game in production - Dying Light: The Beast. What exactly is Dying Light: The Beast? Well it’s a chunky, stuffy standalone zombie adventure in the world of Dying Light offering 18+ hours of our best gameplay in its most evolved form. The game brings back one of our most beloved characters - the legendary Kyle Crane. In terms of scope and feature set expect a fully fledged narrative that will answer some of the most burning, canonical questions from both Dying Light and Dying Light 2 Stay Human, a new open world environment unlike any we did before - set in the forestry, gloomy, rural valley of Castor Woods full of secrets (and easter eggs) to discover.

On top of that the game brings a set of new gameplay mechanics like a new skill tree of Kyle’s beast-like powers, driveable vehicle and Freaks battles all of which enhance our classic take on survival gameplay. You can also expect new features and improvements, like weather system improvements (and a general increase in fidelity and the tech behind it) and a smaller set of additional gameplay additions (weapons! enemies!). Quite a package, right?

How Dying Light: The Beast came to life
I think you deserve a little origin story - what led us to make Dying Light: The Beast. This game can be traced back to the second DLC for Dying Light 2 Stay Human, which we worked on for part of 2022 and the most of 2023. In the second half of that year we experienced some story leaks and had to decide whether we wanted to push further, ignoring the leaks, or react somehow. And ignoring could mean the narrative would be ruined for our most dedicated players. We spent some time discussing different scenarios, including one really leftfield idea of redesigning the game with Kyle Crane as a protagonist. Well, we love the guy as much as you so he always pops up in our creative discussions.

It sounded interesting enough to explore, but we instantly realized this would work only if we got Roger Craig Smith on board, because you can’t really have Kyle Crane without him. We reached out to Roger, and he was quite surprised - “Hey, didn’t you do a nasty thing to me at the end of the Following?” - but the challenge of returning to a character he worked on before (and our high-school level of excitement) got to him. He said “yes”, we said “YES!” and… got back to work. The next week was spent trying to define what it means for this new project. And it was something special, like jumping inside a hadron collider. Every department - art, narrative, programming, audio, etc. - got into it, bringing new ideas each day, paying homage to Kyle’s return. At the end of the second week we created a production overview for this new approach and realized we’re looking at something much bigger than we initially anticipated - a new game, maybe more compact than a numbered Dying Light game, but no less powerful!

Announcing Dying Light: The Beast at this year’s gamescom made our presence there a memory that will stay with us for long. Aside from a reveal trailer aired during Opening Night Live we were presenting a 30 minute demo of the Dying Light: The Beast to journalists in a booth that was trying to capture the feel and gameplay of the game - full of forest foliage, stylized to look like a safe zone (with a crafting table and Kyle’s signature bag as a stash). Take a look at the pictures below - looks dope, right?



Dying Light: The Beast demo was presented by the game’s director Nathan Lemaire and its producer Michał Broda, and played live by Jakub Paleń and Damian Golik from our QA team (the unsung heroes of game development). We did numerous interviews, exchanged hundreds of high fives and talked about the game to everyone within reach for 3 days straight. And it all was made even more special because we were also joined by Roger Craig Smith himself and for many of us - including me - it was a great opportunity to meet the man in person. (just take a look at the photo below—Paulina (PR Manager), Katarzyna (Art Director), and I are all smiles! :)



Behind the scenes of recording the trailer
We spent a lot of time with Roger discussing how it feels to become Kyle again and what I can reveal to you right now is that you can expect quite a voice performance in Dying Light: The Beast. It is a great actor’s challenge fitting for a great voice actor Roger is - returning to a more mature version of a character you played before, having an opportunity to present the growth in your own acting skills, do it all “just” through voice and satisfy millions of Dying Light fans. When playing please pay attention to it, it surely deserves it.

This is how Roger Craig Smith sees it himself: “Stepping back into Kyle Crane's shoes feels like meeting up with an old friend again. I was surprised but really excited when the Techland team contacted me. I have great memories from recording the first Dying Light, and seeing how many fans love Kyle over the years made me sure I really need to be part of it again. And even though he’s gone through a terrible time, there’s still plenty of legendary hero left in him. I'm really eager to explore it. "

To give you a little look behind the scenes I can reveal that our initial recording sounded very like the Dying Light 1 Kyle but we quickly realized that they didn’t really work - neither for us nor for Roger. We did numerous takes trying to capture a new voice print of the character - representing the years that have passed, the brutal experiments he has been through, adding an element of discovery to his voice, as everything that he sees in Dying Light: The Beast is new to him, even the world and the evolved zombies.

“I jumped into the recording studio, ready to bring Kyle back. But I quickly understood it was going to be more challenging than I had imagined.”- says Roger Craig Smith - “At first, I recorded a few lines in the style of the old Kyle - young, sarcastic, and more talkative - but something felt not right here. It's been many years, and Kyle has gone through terrible times; he's no longer the funny guy he used to be. He's become more serious, darker, and more mature. So together with the Techland team, we worked to connect the Kyle from the first Dying Light with the Kyle in Dying Light: The Beast. Finding this new side of Kyle is an exciting journey, and I can't wait for you to meet him. And don't worry, I haven't let the younger Kyle disappear completely—I'm finding ways to mix his sarcasm and irony into The Beast's dialogue.”

During these sessions we were helped by Oliviere Deriviere, our favorite French composer, who returns to the Dying Light series creating a soundtrack to Dying Light: The Beast, who used his amazing ear to come up with small nuances that really add to Roger’s performance.

Where Dying Light: The Beast fits on the franchise timeline
Oh, I didn’t explain the story yet, right? Dying Light: The Beast takes place right after the events of Dying Light 2 Stay Human, and begins with Kyle Crane's escape from captivity. He had been held for 13 years by a villain known as the Baron, who subjected him to brutal experiments. When Kyle manages to break free (with the help of a new character, Olivia) he’s focused only on revenge (and getting some answers), but soon he realizes there’s more at stake as Baron’s planning something really sinister. This obviously makes Kyle even more determined to stop him.

Now if you’re a hardcore Dying Light fan you probably realized that there’s a longer, 20-year gap between the events of Dying Light: The Following and Dying Light: The Beast, but so far we’re sharing the knowledge of those 13 years, during which Kyle was held in captivity - the rest of his fate remains unknown, but rest assured, this mystery will surely be revealed in time. To give you a better understanding how Dying Light: The Beast fits Dying Light’s timeline please check the graph below:


As you can see Dying Light: The Beast has its place in the series… but we’re definitely not forgetting about other entries in the franchise. But trust that if you’re playing Dying Light 2 Stay Human we’re sticking to our 5 years support plan, so expect more updates to the game coming soon, some of which will still be released this year.

So stay tuned and watch this space for more behind the scenes looks at the Dying Light franchise, including Dying Light 2 Stay Human and Dying Light: The Beast. See ya!

https://store.steampowered.com/app/3008130/Dying_Light_The_Beast/
Dying Light 2 Stay Human: Reloaded Edition - tech_skopyt
Send your enemies flying all weekend long with the Hypermode Alteration. Hit, blow up and kick anything that stands in your way and watch these ragdolls go flying like a home run ball out of the park. Plus, we’re increasing the XP you earn through the night, so you have even more reason to head into the darkness.

The Hypermode Alteration will have the following effects:
  • Ramped-up ragdolling
  • 2x multiplier for Night XP (instead of 1.5x)

The Hypermode Alteration will run until 12PM CEST on September 16th.

Dying Light 2 Stay Human: Reloaded Edition - radoslaw.maj
Did you see what we just dropped at gamescom Opening Night Live? If you missed it, Dying Light: The Beast is coming and will see the return of legendary hero, Kyle Crane!



Keep an eye out and be sure to wishlist the game to keep up to date! Get ready to UNLEASH THE BEAST!
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