Sep 12, 2024
Dying Light 2 Stay Human: Reloaded Edition - tech_skopyt
Hey again!

It’s Tymon, Dying Light Franchise Director at it once again... It has already been a few weeks since we announced Dying Light: The Beast at gamescom (the picture below was taken during our official reveal at Opening Night Live), but I’m still shaking with the excitement of everything that happened there. I’d like to use this episode of our Dying Light dev blog to share some behind the scenes memories. Grab a bite of that Harran halva - and let’s go!


So most of you probably know this already but there is a new Dying Light game in production - Dying Light: The Beast. What exactly is Dying Light: The Beast? Well it’s a chunky, stuffy standalone zombie adventure in the world of Dying Light offering 18+ hours of our best gameplay in its most evolved form. The game brings back one of our most beloved characters - the legendary Kyle Crane. In terms of scope and feature set expect a fully fledged narrative that will answer some of the most burning, canonical questions from both Dying Light and Dying Light 2 Stay Human, a new open world environment unlike any we did before - set in the forestry, gloomy, rural valley of Castor Woods full of secrets (and easter eggs) to discover.

On top of that the game brings a set of new gameplay mechanics like a new skill tree of Kyle’s beast-like powers, driveable vehicle and Freaks battles all of which enhance our classic take on survival gameplay. You can also expect new features and improvements, like weather system improvements (and a general increase in fidelity and the tech behind it) and a smaller set of additional gameplay additions (weapons! enemies!). Quite a package, right?

How Dying Light: The Beast came to life
I think you deserve a little origin story - what led us to make Dying Light: The Beast. This game can be traced back to the second DLC for Dying Light 2 Stay Human, which we worked on for part of 2022 and the most of 2023. In the second half of that year we experienced some story leaks and had to decide whether we wanted to push further, ignoring the leaks, or react somehow. And ignoring could mean the narrative would be ruined for our most dedicated players. We spent some time discussing different scenarios, including one really leftfield idea of redesigning the game with Kyle Crane as a protagonist. Well, we love the guy as much as you so he always pops up in our creative discussions.

It sounded interesting enough to explore, but we instantly realized this would work only if we got Roger Craig Smith on board, because you can’t really have Kyle Crane without him. We reached out to Roger, and he was quite surprised - “Hey, didn’t you do a nasty thing to me at the end of the Following?” - but the challenge of returning to a character he worked on before (and our high-school level of excitement) got to him. He said “yes”, we said “YES!” and… got back to work. The next week was spent trying to define what it means for this new project. And it was something special, like jumping inside a hadron collider. Every department - art, narrative, programming, audio, etc. - got into it, bringing new ideas each day, paying homage to Kyle’s return. At the end of the second week we created a production overview for this new approach and realized we’re looking at something much bigger than we initially anticipated - a new game, maybe more compact than a numbered Dying Light game, but no less powerful!

Announcing Dying Light: The Beast at this year’s gamescom made our presence there a memory that will stay with us for long. Aside from a reveal trailer aired during Opening Night Live we were presenting a 30 minute demo of the Dying Light: The Beast to journalists in a booth that was trying to capture the feel and gameplay of the game - full of forest foliage, stylized to look like a safe zone (with a crafting table and Kyle’s signature bag as a stash). Take a look at the pictures below - looks dope, right?



Dying Light: The Beast demo was presented by the game’s director Nathan Lemaire and its producer Michał Broda, and played live by Jakub Paleń and Damian Golik from our QA team (the unsung heroes of game development). We did numerous interviews, exchanged hundreds of high fives and talked about the game to everyone within reach for 3 days straight. And it all was made even more special because we were also joined by Roger Craig Smith himself and for many of us - including me - it was a great opportunity to meet the man in person. (just take a look at the photo below—Paulina (PR Manager), Katarzyna (Art Director), and I are all smiles! :)



Behind the scenes of recording the trailer
We spent a lot of time with Roger discussing how it feels to become Kyle again and what I can reveal to you right now is that you can expect quite a voice performance in Dying Light: The Beast. It is a great actor’s challenge fitting for a great voice actor Roger is - returning to a more mature version of a character you played before, having an opportunity to present the growth in your own acting skills, do it all “just” through voice and satisfy millions of Dying Light fans. When playing please pay attention to it, it surely deserves it.

This is how Roger Craig Smith sees it himself: “Stepping back into Kyle Crane's shoes feels like meeting up with an old friend again. I was surprised but really excited when the Techland team contacted me. I have great memories from recording the first Dying Light, and seeing how many fans love Kyle over the years made me sure I really need to be part of it again. And even though he’s gone through a terrible time, there’s still plenty of legendary hero left in him. I'm really eager to explore it. "

To give you a little look behind the scenes I can reveal that our initial recording sounded very like the Dying Light 1 Kyle but we quickly realized that they didn’t really work - neither for us nor for Roger. We did numerous takes trying to capture a new voice print of the character - representing the years that have passed, the brutal experiments he has been through, adding an element of discovery to his voice, as everything that he sees in Dying Light: The Beast is new to him, even the world and the evolved zombies.

“I jumped into the recording studio, ready to bring Kyle back. But I quickly understood it was going to be more challenging than I had imagined.”- says Roger Craig Smith - “At first, I recorded a few lines in the style of the old Kyle - young, sarcastic, and more talkative - but something felt not right here. It's been many years, and Kyle has gone through terrible times; he's no longer the funny guy he used to be. He's become more serious, darker, and more mature. So together with the Techland team, we worked to connect the Kyle from the first Dying Light with the Kyle in Dying Light: The Beast. Finding this new side of Kyle is an exciting journey, and I can't wait for you to meet him. And don't worry, I haven't let the younger Kyle disappear completely—I'm finding ways to mix his sarcasm and irony into The Beast's dialogue.”

During these sessions we were helped by Oliviere Deriviere, our favorite French composer, who returns to the Dying Light series creating a soundtrack to Dying Light: The Beast, who used his amazing ear to come up with small nuances that really add to Roger’s performance.

Where Dying Light: The Beast fits on the franchise timeline
Oh, I didn’t explain the story yet, right? Dying Light: The Beast takes place right after the events of Dying Light 2 Stay Human, and begins with Kyle Crane's escape from captivity. He had been held for 13 years by a villain known as the Baron, who subjected him to brutal experiments. When Kyle manages to break free (with the help of a new character, Olivia) he’s focused only on revenge (and getting some answers), but soon he realizes there’s more at stake as Baron’s planning something really sinister. This obviously makes Kyle even more determined to stop him.

Now if you’re a hardcore Dying Light fan you probably realized that there’s a longer, 20-year gap between the events of Dying Light: The Following and Dying Light: The Beast, but so far we’re sharing the knowledge of those 13 years, during which Kyle was held in captivity - the rest of his fate remains unknown, but rest assured, this mystery will surely be revealed in time. To give you a better understanding how Dying Light: The Beast fits Dying Light’s timeline please check the graph below:


As you can see Dying Light: The Beast has its place in the series… but we’re definitely not forgetting about other entries in the franchise. But trust that if you’re playing Dying Light 2 Stay Human we’re sticking to our 5 years support plan, so expect more updates to the game coming soon, some of which will still be released this year.

So stay tuned and watch this space for more behind the scenes looks at the Dying Light franchise, including Dying Light 2 Stay Human and Dying Light: The Beast. See ya!

https://store.steampowered.com/app/3008130/Dying_Light_The_Beast/
Dying Light 2 Stay Human: Reloaded Edition - tech_skopyt
Send your enemies flying all weekend long with the Hypermode Alteration. Hit, blow up and kick anything that stands in your way and watch these ragdolls go flying like a home run ball out of the park. Plus, we’re increasing the XP you earn through the night, so you have even more reason to head into the darkness.

The Hypermode Alteration will have the following effects:
  • Ramped-up ragdolling
  • 2x multiplier for Night XP (instead of 1.5x)

The Hypermode Alteration will run until 12PM CEST on September 16th.

Dying Light 2 Stay Human: Reloaded Edition - radoslaw.maj
Did you see what we just dropped at gamescom Opening Night Live? If you missed it, Dying Light: The Beast is coming and will see the return of legendary hero, Kyle Crane!



Keep an eye out and be sure to wishlist the game to keep up to date! Get ready to UNLEASH THE BEAST!
Dying Light 2 Stay Human: Reloaded Edition - radoslaw.maj
You’ll be screaming “say hello to my little friend” with this weekend’s Alteration. Viral Rush: Fully Loaded is back with a twist: this time it’s focusing on SMGs! So grab yours and fill anything that gets in your way full of lead! And if you don’t have an SMG, don’t worry. Head to your Stash to find the Blazing Fury waiting for you!

The Viral Rush: Fully Loaded Alteration will have the following effects:
  • Unlimited SMG ammo
  • Viral spawning chance has increased
  • Some Special Infected, like Suiciders, Banshees and even Chargers, might join the Virals trying to take you down

The Viral Rush: Fully Loaded Alteration will run until 12PM on August 19.
Dying Light 2 Stay Human: Reloaded Edition - radoslaw.maj
"Can you smeeeeellll what we’ve been cooking?” Who says you need to limit these moves to the squared circle?! This is a ‘falls count anywhere’ match: Go out into the streets and put your punches and kicks to the test as they have been made even more powerful! How powerful? Well, see for yourself!

The Wrestlemaniac Alteration will have the following effects:
  • MASSIVE increases to punch and kick damage
  • Ram and Dropkick damage are also increased
  • Stamina consumption for both weapons and punches are increased (but not for parkour skills!)
  • Legend Level gain is increased
  • Block attacks with your fists!

The Wrestlemaniac Alteration will run until 12PM CEST on August 5.
Dying Light 2 Stay Human: Reloaded Edition - maciej.jalowiec
Due to popular demand we’re extending the Tower Raid Open Beta for two additional weeks until August 1 with all previous content unlocked. Grab your friends and storm the tower to unlock lots of loot!

When you’ve played Tower Raid Open Beta, consider sharing your feedback with us and help us improve Tower Raid. What did you enjoy the most, what were you missing and what would you suggest to improve Tower Raid further? Let us know!

Share feedback
Dying Light 2 Stay Human: Reloaded Edition - radoslaw.maj
Calling all wannabe Ricks, Michonnes and Negans, this is your last chance to get your hands on the The Walking Dead Bundle! Grab Lucille, Michonne’s iconic katana and much more before they leave the Store for good!

Also, this is your final opportunity to claim the The Walking Dead Memento, the Sheriff’s Hat and all 7 collectible comic covers! All of them will be available for Pilgrim Tokens until July 25. Now, let’s get back to the bundle!

This bundle contains:
  • Lucille + Blueprint — this bat is abso-...-lutely deadly, and ready to crack some Infected skulls.
  • Michonne's Katana + Blueprint — tap into your sword-wielding ways, arm yourself with this katana and the deadly skills to complement it.
  • Negan's Knife + Blueprint — to be used only when Lucille isn’t looking.
  • The Walking Dead Paraglider — if the streets are ruled by the undead, it’s better to stay above them.
  • Rick Grimes Outfit — every law-abiding individual should respect this uniform. Even the undead ones.
Jul 5, 2024
Dying Light 2 Stay Human: Reloaded Edition - radoslaw.maj
Pilgrims!
We are releasing Hotfix 1.17.2, which should address a number of issues on all platforms. Here are some of them:

  • Fixed a crash that sometimes occurred in co-op, when one player throws an explosive and another fires the Spitfire Shotgun at the same time
  • Fixed the issue with some POI icons for Downtown and the Floating Fortress Metro Stations disappearing from the map after sleeping in any bed
  • Fixed the issue blocking the Player from purchasing the Scorpio from Jai
  • Fixed the issue blocking the Player from claiming free items if the account never had any DL points
  • Fixed the occasional issue where dropping from a co-op session might lead to game progression not being saved until the save is reloaded
  • Fixed Jai's ending dialogue cutting off after completing a Tower Raid
  • Fixed the VO translation of the floor number in Tower Raid for several languages
  • Fixed several problematic bounties for Tower Raid
  • Fixed the issue with the Tower Raid intro quest missing localization in the journal in multiple languages
  • Fixed the incorrect description of The Black Scarab accessory (regarding its charging methods)
  • Fixed the issue with the guns that the Player finds in Tower Raid dealing the same damage as the ones that they can buy from Jai
  • Fixed the issue that caused the Black Scarab's status VFX to be different than the VFX for the Talon of Horus
  • Fixed a glitch that allowed to loot Tower Raid chest endlessly
  • Fixed the issue with the Tower Raid where sometimes the elevator doesn't stop its sound for the peer
  • Fixed the issue with players sometimes not being able to join each other using Quick join option in Main Menu on Xbox platforms
  • Fixed the issue with sometimes missing modifier on HUD in Tower Raid
  • Fixed an issue with Tower Raid extinguishers dealing too much damage
  • PK Hammerbasher now has the proper skin reflected when using 3d preview from the inventory

Now you know what’s been changed, make sure you update to the latest version of the game!
Dying Light 2 Stay Human: Reloaded Edition - jakub.kurowski
We are unlocking the doors of the Tower as Tower Raid debuts with Update 1.17! Are you ready to venture into its abandoned floors to find long-forgotten riches? But that’s not all, you can also expect some changes to Jai and the in-game economy. So without further ado, let’s see what we’ve cooked up for you!



Tower Raid Open Beta
Tower Raid is a new type of activity, inspired by the VNC Tower mission in Dying Light 2 Stay Human. The goal is simple: reach the top and grab the special loot waiting for you there. Each time though, you’ll have to traverse different floor combinations with different obstacles and goals. To additionally spice things up, you’ll have different modifiers for each run. It will affect (positively or negatively) the Player, the enemies… or both!

Tower Raid can be started via Jai’s Board, which can be unlocked through the side quest “Lost Armory” (available automatically once you reach the Central Loop). When the Tower Raid is started, you (and your friends if you’re playing in co-op, which we highly recommend) are spawned inside the lobby of the Tower. Your adventure will take you from the ground floor all the way to the roof (if you make it that far)! It’s up to you how you deal with various encounters and if you search each floor for loot. The ultimate goal is to find your way to the roof, and what’s there? We won’t spoil the fun, you’ll have to find out for yourselves.

For completing the Tower Raid, you’ll be rewarded with Jai’s Reputation Points and Tokens, which can be used to buy new stuff from him (including the Tower Raid chest). Moreover, on top of the Tower, you’ll find an Airdrop that contains a large amount of loot and an Exotic Weapon. Additionally, when you complete the raid for the first time each week, you’ll get bonus Reputation Points and Tokens.

Important: This feature is still in development. We are releasing it for the next three weeks (June 27 - July 18), so you can try it out and give us feedback on how to make it the best experience possible! Each week, we’ll be adding some new things for you to try:

Phase 1: June 27
12 floors
20 modifiers
5 more levels at Jai’s to progress through and 5 new rewards to get

Phase 2: July 4
3 new floors (15 in total now)
10 new modifiers (30 in total now)
4 new rewards (up to a total of 9)
New "Elite Mode" difficulty - complete 4 (up from 3) floors against harder enemies and with tactical stamina on, but for better rewards

Phase 3: July 11 (till July 18)
6 new modifiers (up to a total of 36)
3 new rewards (up to total of 12)
2x Jai RP reward for completing Tower Raids

After July 18, Tower Raid will be removed as we dissect and analyze your feedback, so make sure to let us know what you think!
https://www.webankieta.pl/ankieta/1271634/tower-raid-open-beta-feedback.html

Economy Rebalance
Alongside the Tower Raid Open Beta, we are rebalancing the economy a bit. From now on, you’ll be able to earn more scraps and trophies from almost all sources. We want to make crafting more accessible and reduce the amount of time you'll spend rummaging for crafting parts. However, you’ll find more scraps on human enemies. We've also tidied up the blueprints to make them clearer in terms of resource variety!

Jai’s rework and new items
With this update, we’ve also reworked Jai’s Reputation and fixed the issue with progress going back to 1 in NG+. All sources of Jai’s Reputation Points now give more than before, and leveling is now more dynamic and streamlined. Moreover, we’ve also added 5 new levels, thus expanding his rewards. Now, you’ll be able to get some of your favorite weapons from him, like the Scorpio and the Tribal Machete!

Co-op Improvements
In this round of Co-op Improvements, we focused on 3 features and enhancements for the co-op experience:
Joining Players from the Main Menu: To join from the Main Menu, you need to have unlocked co-op on your last save and can only join people that are currently in-game.
Quickly rejoining a lost session: Whenever a Player loses connection to a session, we have two ways to help them reconnect quickly. Remember this is only possible when the reason Players got disconnected is not directly caused by the host’s session dismissal. You can either reconnect directly through the “Lost Session” pop-up or “Join Last Player” option in the Online Menu.
Improving UX and UI of co-op sessions: When joining a game for the first time, you will receive an explanation on what to expect in terms of story progress saving and character progression saves. We have also added an on-screen notification informing when Players join or leave the session, and updated the visual representation of each Player (now in color). Moreover, you can now join sessions with your friends without them being on your favorites list.

New Level 5 Chase Music
The Nightmare Mode update introduced us to Level 5 chases, which are pretty hardcore by themselves! To make them stand out a little more, we decided to give them their own musical theme. So every time you hear this new tune, you'll know it's a little late for caution - time to run for your life!

Free Content
With this update, you must go and check out Pilgrim Outpost https://pilgrimoutpost.techlandgg.com/goodies/tower-raid/ as we have some awesome stuff for you there! First up - Vola-Toy! Yes, the charm you voted for during our Second Anniversary is finally here! Attach it to your weapon to decrease stamina consumption on attacks and have a handy counter for how many Volatiles you’ve killed with that weapon. It’ll look particularly charming on the other free item - the Pilgrim’s Weed Whacker available from July 2. Don’t wait around though, as the Pilgrim’s Weed Whacker will be free only until July 11. After that date, it will be sent to the Armory where it will be obtainable for Pilgrim Tokens. Last but not least, we’ve prepared a Peacekeeper’s Hammerbasher as a Twitch drop. Watch any Dying Light stream for at least 120 minutes by July 4 to get this new weapon!

Game Updates
Aside from all the big news from Update 1.17 above, we’ve also introduced the following fixes and improvements to the game:

Co-op
  • Fixed multiple issues with AI not working properly in co-op sessions - eg. doubling, idling, disappearing
  • Fixed the issue with Moe’s model still being present and improperly displayed in the Dark Zone after progressing the “True Friends” quest
  • Fixed the zipline audio loop sometimes not stopping in co-op
  • Fixed the issue when tapes only play under specific conditions in co-op
  • Fixed the issue where Players downed by 0 immunity are revived with 0 HP
  • Fixed the issue where the Water Tower unlock cinematic sometimes became blurry in co-op
  • Fixed the issue when Players can sometimes lock each other in unescapable locations
  • Fixed the issue with Dude still visible after the cutscene in the “Double Time” quest

Gameplay
  • Fixed the issue where ammo was sometimes blocking the inventory. Player can now drop ammo, bolts and arrows from their inventory
  • Fixed the issue with Hakon being idle if the Player dies and respawns during the chase in the “Getting Stronger” quest
  • Fixed the disappearing objective marker for “Track Down Renegade Officer” in the “Spy Game” quest, when the Player is more than 120m away from the church
  • Fixed the doors sometimes not opening after defeating Damien in the “Missing Persons” quest
  • Fixed the issue where the next group of board quests would not unlock after finishing the first four all at once
  • Fixed the issue with the objective location marker sometimes disappearing from the radar and map when approaching it from specific places when being asked to "Report to the PKs' HQ"
  • Fixed the issue with quest objective marker disappearing when the Player is less than 100m form the container during the “Den For Brigitte” quest
  • Fixed the issue where the objective location marker is missing from the radar and the map after talking to Horace for the first time during the “Perfume” quest
  • Fixed the challenge pop-up sometimes remaining displayed if the Player is killed and respawns while being AFK after completing the challenge
  • Fixed the issue sometimes showing multiple loading screens during all Water Tower activation cutscenes
  • Fixed the Infected disappearing when the Player turns around during the “The Only Way Out” quest
  • Fixed the exploit allowing the Player to take the weapons out from the Firearms challenges
  • Fixed the Poison Alice resistances for melee weapons not working in the “Toxic Work Environment” Survivor Mission
  • Fixed the issue with AI not reacting when the Player shoots next to them
  • Fixed missing blueprints for the Nutcracker, Chicken, and Brecken Bundles, and the Dead of Winter bow and Deep Freeze arrows
  • Fixed the crossbow firing rate sometimes lagging
  • Fixed the issue with two Sophie models sometimes appearing in the Bazaar during the “Veronica” quest
  • Fixed the issue where too many Volatiles are spawned in the 2nd Dark Zone in the “Twin Brothers” quest
  • Fixed the issue where Volatiles sometimes are sliding on the ground instead of walking/creeping
  • Fixed the issue where Volatiles in Dark Hollows are still present during the night in the “True Friends” quest
  • Fixed the issue with blocked or disappearing exits in GRE Quarantines after looting all inhibitors
  • Fixed the issue which blocked access and prevented fast travel to the Quarry End Metro Station
  • Fixed the issue where the Player is unable to pick up loot from the water in the “Prince of Thieves” quest by allowing reset of all heavy objects
  • Fixed the issue with improperly placed bars on the military barricade near the Fish Eye, making it impossible for the Player to use it
  • Fixed the issue with the disappearing book during the “Book Club X” quest
  • Fixed the hit reaction and knock down possibility on Renegades with two-handed weapons

Technical
  • Fixed the improper rendering sometimes encountered for a few seconds during the “Priceless” Elite mission
  • Fixed the missing texture of bars visible in Online menu
  • Fixed the issue with the Sturdy SMG icon sometimes not showing properly
  • Fixed the pistol reload animation sometimes not working
  • Fixed the misplaced occluder which sometimes can be observed from a building in a Central Loop
  • Fixed the crash that sometimes happened during a GRE Aberration encounter
  • Fixed some performance issues sometimes happening in Old Villedor when Ray Tracing is on
  • Fixed the issue allowing the Player to get inside a specific building near the VNC Tower Metro Station
  • Fixed the missing texture of stairs on the other side of the lake during the Prologue
  • Fixed the issue with losing remaining ammo when the Player fills the entire ammo stack by moving the ammo from their stash to their inventory
  • Fixed the flashing lights sometimes present in the destroyed Bazaar
  • Fixed the incorrect lighting in parts of Colonel's Fortress during the “Assasination - Epilogue” quest
  • Fixed the high GPU render sometimes occurring when fighting a group of enemies under a status effect
  • Fixed the stage in the Fish Eye sometimes disappearing in free-roaming mode
  • Fixed the missing LOD on the Office Tower
  • Fixed the display of the Power Shot’s tooltip
  • Fixed the missing SFX of turning on or off flashlight during cutscenes and dialogues
  • Fixed the issue with lightning sometimes being tinted gray in various places
  • Fixed the issue with “Book Club” quest not being marked as a night quest
  • Fixed the issue with certain swing plate overlapping building in Central Loop
  • Fixed the improper rendering of Lower Dam Ayre
  • Fixed the issue with Sophie sometimes clipping through the table in “The Raid” quest

UI
  • Fixed the issue with the UI information about the bonus experience during the night sometimes does not change when affected by the Hypermode Alteration
  • Fixed the issue with the lack of information about consequences of switching difficulty mode from Nightmare to a lower level
  • Fixed the issue with Bounties sometimes not being displayed on the HUD when tracked

DevTools
  • Added Developer Menu for modders in DevTools
  • Added visual mods for Custom Maps
  • Minor fixes for the Community Maps menu
  • Added more prefabs to DevTools
  • Added Olympic Stadium meshes to DevTools - now you can create your own Stadium!
Dying Light 2 Stay Human: Reloaded Edition - radoslaw.maj
Where are you heading this summer: Harran or Villedor? Why not both with the Dying Light Franchise Sale! With up to 80% discounts, it’s a lot cheaper than a summer holiday!

And for the first time ever, we’re offering 60% off Dying Light 2: Reloaded Edition, so there’s never been a better time to jump in!

Whether you decide to become the Hero of Harran or go in search of your missing sister, there’s plenty to do when the weather lets you down.

The Dying Light Franchise Sale runs until July 15th, so don’t wait around!
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