In honor of the 2nd Anniversary celebrations of Dying Light 2 Stay Human, each week you can complete Anniversary Bounties available on Pilgrim Outpost to win exclusive rewards like the Scorpio weapon, Nocturnal Tribal Machete, and the Acolyte Outfit. Long-time fans of Dying Light will recognize them.
To kick off the launch of Dying Light 2 Stay Human: Reloaded Edition, we're going in all guns blazing by offering a Free Weekend to everyone who wants to experience the ultimate zombie game.
Grab your free welcome pack! Get a head start in Dying Light 2 Stay Human with a collection of items which may keep you alive another day! Visit Pilgrim Outpost to find more goodies, including the Welcome Bonus and more: https://pilgrimoutpost.techlandgg.com/goodie
There's no better time to hop into the game than now. The new edition contains all the best and past updates, the first story DLC called Dying Light 2 Stay Human: Bloody Ties, firearms, board quests, Survivor Missions and so much more! Players who start playing during the Free Weekend will get to keep all their progress after it ends. They'll be able to carry over their save files if they later decide to buy the game, which is also currently on sale at 50% off!
Travel to humanity's last bastion, experience a thrilling narrative of a wandering Pilgrim set on finding his long-lost sister, and discover fast-paced parkour and combat.
Free Weekend ends on Feb 26, 19:00 CET. Don't miss it!
The 2nd Anniversary with Firearms Update is here and boy, oh boy, what an update it is! We are delighted to announce that it’s our biggest content pack yet. So without further ado — let’s jump into the details.
Firearms Pilgrims, you have been heard! Finally, we are adding firearms to Dying Light 2 with Firearms Update. Any player who logs into the game before 7 March will be able to claim a free Harran Pistol from their stash! If you want to follow the story, and earn more firearms-related goodies, simply complete the “Lost Armory” quest, meet Jai, the Watcher, and learn how they reappeared in Villedor. We have prepared four types of these weapons for you (each with its own unique type of ammo):
Pistols — when things go wrong, a reliable sidearm can save the day. It’s your basic firearm;
SMGs — high firepower and capacity, harness its recoil to seize the edge in close quarters combat;
Rifles — the perfect package of precision and power;
Shotguns — deadly in point-blank range, your go-to crowd control tool.
Raise your reputation rank with the newest Agent and get access to the other firearms (learn more in the Survivor missions paragraph)! Keep in mind that as powerful as they are, they are still rare in Villedor — ammo doesn’t grow on trees (though you can find some bullets stashed around the world, look carefully in the convoys), so you’ll have to be smart about when to go in with guns blazing. If you want to try this out right away, we have special Firearms Challenges and community maps dedicated to firearms.
New board quests, including one with old friends Be sure to visit one of the boards with this Update, as we have prepared some new quests there. Next week, you’ll even be able to meet fan favourites from the first Dying Light — Tolga and Fatin! You must check what they’re cooking this time…
Survivor missions & Elite missions With the Firearms Update we have prepared something new for CO-OP enthusiasts — Survivor Missions and Elite Missions! Embark on this activity with your friends (or solo, if you really, really dare…) and earn Watcher Tokens that you can use to buy exclusive items, including new firearms! This feature is unlocked alongside your first pistol, so be sure to complete the “Lost Armory” mission — upon completion, for the next 3 weeks, you’ll get access to 3 additional missions each week. Be sure to complete Bounties based on Survivor missions to raise your reputation with the new character — Jai, the Watcher — and unlock new items!
Anniversary Bounties There is no anniversary without the celebration! This time around, you’ll need to complete special Anniversary Bounties to earn festive rewards that honour the whole history of the Dying Light franchise — Acolyte Outfit, Nocturnal Tribal Machete, and Scorpio! The infamous hybrid weapon will be the very first reward, so there will be plenty of time for everyone to get their hands on it, as we’ve prepared a total of 12 bounties to fulfill over the next three weeks. Complete all of them to get 50 Pilgrim Tokens! Remember, you'll still need a Pilgrim Outpost account to unlock these fabulous rewards, as well as to grab a free Welcome Pack containing a pack of crafting materials and an Extinguisher. Be sure to head to the Pilgrim Outpost to start the Bounties and learn more: https://pilgrimoutpost.com/events/anniversary-bounties
Environmental upgrades It's a good idea to dress up for an anniversary, so we'll be visually enhancing various aspects of Dying Light 2! Some bigger, some smaller — be sure to find them all! These enhancements will be available for all the platforms:
Improvements to foliage system — trees and grass models were upgraded,
added variety to building interiors in Region 2,
visual changes to some of the locations in the city —for more realistic look,
car improvements — some car models have been replaced with new ones and others have been improved. The logic for vehicles placement on the roads has also been revised.,
more environmental storytelling,
various environmental assets upgraded (eg. crates, furniture, mailboxes),
new skybox textures,
fixes to lighting system,
Biters and Virals look overhaul — upgraded models and clothing,
hair quality improvements,
water reaction improvements.
New enemy variant Two years in the Villedor is plenty of time for enemies to adapt to Aiden’s new arsenal and techniques, so we decided to add a new enemy to the roster — Renegade Grenadier! With the Firearms Update, we’re also improving already existing enemies, which will now be smarter and have a more balanced damage output:
Electric Biters and Virals elemental effects are now less lethal and can be avoided with a timely dash;
Identified and fixed Spitters toxic damage pool stacking and balanced Spitters mortar attack frequency;
The duration of Elemental Goons’ elemental puddles has been reduced and now allows for melee attacks when approached from a right angle;
Banshees now make use of the Goon Caller’s size.
Nocturnal weapons Nocturnal is on returnal! The occasion is unique, so we'll be adding even more Nocturnal Weapons to the game, and now you can really feel how powerful they are - as we rebalanced them as you asked! 11 new ones are waiting for you to find them:
Nocturnal Medieval Mace
Nocturnal Engine Bludgeon
Nocturnal Verbum
Nocturnal Ishmael
Nocturnal Heavy Duty
Nocturnal Monarch
Nocturnal Reliable Axe
Nocturnal Stud
Nocturnal Enso Katana
Nocturnal Smash
Nocturnal Construction Hammer
Remember, don't feel too safe with them at night, it might fool you!
Legend Levels improvements The "Good Night, Good Luck” patch was a step towards making Legend Levels more challenging. We gathered feedback from our fantastic community and influencers and decided to introduce a number of improvements based on that! The Legend Levels are now more accessible than ever now, with a rebalanced progression as we tie them into the natural end-game activities. From now on, you’ll keep your Legend Level XP when resurrected by Survivors. But that’s not all! We’ve added another 50 levels, so you can now reach a Platinum Tier and try out five brand new upgrades:
Master — reduces stamina cost of all weapons attacks;
Immortal — heal on damage dealt to enemies with melee weapons;
Expert — increases damage done with skills;
Tank — reduces damage taken;
Hero — gives a chance to land critical hits with all weapon attacks.
Due to this addition, we’ve adjusted the price of the respec for lvl 250 and above — it’s now 50 000 gold coins. Moreover we have added the effects of the Sniper upgrade to the Hunter upgrade, and Sniper upgrade will be now solely for firearms. The Survivor upgrade has also been reworked to increase the stamina damage dealt by all weapon attacks.
Think we are done here? We are also adding Legendary Bounties (which would only be given after completing a weekly bounty), Legend Levels XP as a reward from upcoming event bounties, and an additional XP multiplier for New Game+!
Game Updates Apart from all the big news from the Firearms Update above, we’ve also introduced the following fixes and improvements to the game:
CO-OP
Fixed a duplication glitch allowing players to pick up DLC items they did not own — including event and shop items;
Fixed an issue that sometimes prevented the use of Nightrunner Tools after joining a host session.
Gameplay With the arrival of firearms, we reimagined how bows and crossbows should work. We rebalanced them, so now they will fit into a different niche:
Buffed bows — longer charged shots will deal more damage, bullet speed is increased, greater damage dealt to distant enemies;
Adjusted crossbows — comparable damage to firearms at close range, magazine size changed to 4, and headshot multiplier has increased to x3.2
Tweaked Aiden’s scream frequency when taking toxic damage;
Fixed an issue with crystal cores missing while looting chemical crystal containers;
Removed the invisible wall that sometimes appeared in elevator shaft during “Honey” quest;
Resolved bug which made throwing knives and shurikens show incorrect values;
Adjusted the guards from the “The Show Must Go On” quest blocking the entrance even after finishing the mission;
Tweaked the issue which caused sometimes double kick execution from one activation;
Fixed an issue with dropkicks sometimes causing the player to clip through the door, leaving the player stuck in a room;
Fixed an issue with objective marker sometimes being placed improperly in the “Bloody Ties” DLC;
Fixed an issue with the Pilgrim Missions pop-up window sometimes randomly appearing during gameplay;
Fixed an issue with human enemies sometimes not running away from ignited gas tank on Biter's back;
Cleaned some elevator shafts from floating terrains. Now you’ll be able to climb seamlessly;
Fixed the knife power attack sometimes not consuming stamina;
Fixed Infected ability to chase the player even through the walls of inactive electrical stations;
Fixed visibility of UV flares smoke;
Destroyed Biter’s gas tanks now disappear properly after the explosion.
Tweaked the bug disallowing new weapons to be constructed with inventory full, but available space in the stash.
Technical
Fixed multiple instances of meshes not showing properly or missing textures in Trinity, Houndfield, Garrison, and Downtown districts;
Fixed an issue with assets sometimes clipping through each other in the Houndfield and Trinity districts;
Fixed an issue where the natural light was present inside the Water Tower during the day, despite there being no windows or doors;
Tweaked Jack Matt to be properly displayed during the dialogue in one of the missions;
Various environmental assets are now properly displayed;
Fixed the crash that sometimes happened when progressing to the second region;
Tweaked textures that sometimes were missing on barricades and towers;
Removed cables improperly displayed on the antenna;
Fixed an issue sometimes spawning player behind the walls of Metro Station after unlocking that location;
Fixed an issue sometimes spawning player inside the atrium after respawning;
Tweaked the possibility to get stuck while climbing on a top of a fireplace;
The lighting is now displayed properly while changing visual quality from Low to Raytracing;
Updated and fixed the textures of cars around the game;
Fixed an issue causing game to freeze after clicking large miniature Appearance table in Gear section;
Tweaked the lighting display in various structures, rooms, and elevator shafts;
Tweaked the problem when players were able to get stuck outside Bazaar during NG+;
Removed part of the roof sometimes floating incorrectly in Garrison region;
Fixed an issue with no mesh asset sometimes showing up in Maya’s hideout;
Fixed an issue with Aiden’s voice sometimes being quieter outside of cinematic dialogues;
Fixed an issue where sometimes gas tanks and electric boxes appeared floating in the second region;
Fixed the issue with objective "Get inside the chapel" sometimes not updating after reaching the chapel;
Tweaked an issue with windmills sometimes not being displayed properly during cutscene;
Patched an issue, where dropped weapons could not be picked up;
Fixed some instances where the player can sometimes get stuck in assets;
Fixed the issue with thy skybox sometimes not showing textures during storm weather;
Tweaked the dock floor, which sometimes becomes invisible when viewed from below;
Fixed the problem with sound not triggering during picking up various heavy objects;
Patched various crashes and FPS drops;
Tweaked an issue with player sometimes being stuck between PK’s in the VNC Tower;
Fixed the title crashes when quickly pressing ”Change user” while having a guest account connected.
UI
Sorting by damage when advanced weapon view is active now takes into consideration base damage, legend affixes and gear bonus, instead of base damage only;
Updated the visuals of the UI in the menu;
Fixed rectangle above the completed quest details;
Tweaked improper phasing in the Metro Stations tutorial;
Tweaked the issue removing text and description displayed for the Grappling Hook Crosshair setting in the HUD Menu;
Tweaked the issue where certain polearm names and descriptions were missing;
Enhanced the visuals of tutorials throughout the game.
We're in the middle of our Year of the Dragon celebrations, and today is the day you don't want to miss: Fortune God's Blessing day! And not only will you not want to miss it, but you'll want to make the most of it, too!
From 12PM CET today until 11:59AM CET tomorrow, you'll earn more Red Envelopes from every Encounter and each one will be full of even more loot! So, get out there and start saving some PKs and Survivors. No matter your loyalty, you'll be rewarded!
And in case you haven't experienced some of the other dragon's blessings yet... well, we won't spoil them, but give you a hint of what you can expect: Metal Dragon’s Blessing: Your melee weapons will be as tough as titanium, no matter what you hit or throw Wood Dragon’s Blessing: Just like a tree after it’s cut and trimmed, you heal up like nothing ever happened Water Dragon’s Blessing: No need to slow down at all when you’re in the heat of battle or escaping from danger Fire Dragon’s Blessing: When you feel that fire inside you, you leap higher and deal more damage Earth Dragon’s Blessing: Bring your enemies back down to earth and be more likely to finish them off
Below, you can find the rest of the Blessing Schedule: February 13: Fortune God Blessing February 14: Metal Dragon Blessing February 15: Wood Dragon Blessing February 16: Water Dragon Blessing February 17: Fire Dragon Blessing February 18: Earth Dragon Blessing
Jump into Dying Light franchise with the latest bundle encompassing both installments.
The bundle contains:
Dying Light: Enhanced Edition The game whose uncompromising approach to gameplay set new standards for first-person zombie games. Dying Light: Enhanced Edition is all you need to start your adventure in the post-apocalyptic world ruled by zombies. Featuring an expansion with the buggy—your new ride, an additional game mode, two extra quarantine zones, and two bundles, it takes the gameplay experience to a brand new level.
Dying Light 2 Stay Human Get ready for an adventure filled with open world activities, the electrifying colors of the modern dark ages where your actions will affect the future of The City. Determine the balance of power with your choices amid the growing conflict and forge your own experience! Use 200+ weapons, 20+ weapon mods, and dozens of power moves to learn, practice, and master. Show no mercy, for it will not be shown to you.
We're kicking off our month of celebrations for our 2nd anniversary right now! From now until February 19, each 24-hour period from 12PM CET will bring new blessings to Villedor. Log in each day to see just how the world has been altered! Plus, we've got some great rewards for you to earn!
During our celebrations, you'll be rewarded for saving Survivors and PKs in trouble throughout The City. For saving these citizens, you'll be gifted Red Envelopes which may contain anything from Old World Money to mutation samples.
Additionally, for completing each of the goals, you'll be rewarded with great and valuable items from the Dragon Warrior Bundle, so you’ll be able to earn the entire bundle for free before it even arrives in the Store later this month! So what do you need to do? Let’s take a look:
Participation Goal: Collect 1 Red Envelope Reward: 3 Red Envelopes
Warm-up Goal: Collect 25 Red Envelopes Reward: Sky Piercer Ji + Blueprint Weapon Description: Shock your foes with this weapon’s effect or deal more damage by throwing it at them .
Personal Goal: Collect 50 Red Envelopes Reward: Legendary Dragon Warrior Outfit
Community Goal: Collect 4,000,000 Red Envelopes Reward: Tigerwing Paraglider + Chi-Tu Charm Charm Description: Affix this to your weapon and take advantage of the decreased stamina usage when fighting.
Additionally, you’ll be able to claim the Azure-edged Dragon Mask through Pilgrim Outpost for free during our Year of the Dragon celebrations, so don't miss out!
And finally, even though we're getting ready to see out winter, you may notice that Villedor's been hit by one last cold snap. Enjoy the snowy conditions while you can, Pilgrims!
Hello everybody! Let’s give Tymon a break this time – I’m Rafał Polito, Techland’s Technology Producer. I’m mainly involved in creating and maintaining tools used by our developers. One of my current focuses is also on user-generated content (UGC). My goal is making sure that content creation is as easily accessible as possible, not only for developers but also for gamers.
We’re very lucky to have a community that’s really creative, and this ingenuity naturally lends itself to building maps. But usually it’s more or less a niche interest, available only to those who dig deep into dev functionalities – both for the game creators and those who like to play them. This is why I’ve spent hundreds of hours buried in developer tools to make them more approachable for our players. On top of that, we partnered with mod.io, which was a huge step in terms of opening UGC up to a wider audience. Now, you can access the maps by just pressing a button in the main menu, on PC and consoles alike.
But that’s playing, what about the creating part of the equation? Our (and mine, personally) never-ending love for UGC and teaching other people resulted in the first ever Community Workshops related to our Community Maps project! We invited top creators from all over the world to our headquarters in Wrocław to pass on our knowledge, discuss, brainstorm, and learn about their expectations regarding the future of Developer Tools and UGC.
We are always #CommunityFirst, which we work hard to show in our daily actions and relationships we aim to build. Social media exchanges and meet-ups are great, but I’d like to take it a step further and interact with the members of our community in a tangible and productive way. This is why the goal of the workshops was to equip our guests with the literal and metaphorical tools for them to grow as creators – show them a way that could lead to becoming developers. We know some of them see a future in gamedev, so it’s really fantastic to be able to watch their work, how passionate and meticulous they are.
Me with our 9 happy workshoppers: The workshop crew, in alphabetical order: bub, Crex, Hank_Hill, HENeral, Liliannismo33, SrgRespawn, TheAhmetIbrahim, X_0, XAndUkarE + me
So, what exactly went into these workshops? For two full days, the top map creators had an opportunity to meet and talk to the developers in our office, particularly to Techland’s Developer Tools team.
Our devs were all praise: “I was surprised and excited to see that our guests had unique backgrounds and skills, suited to working in different areas and with diverse features. They gave the impression of one, united team that had been creating games of their own for years. Sometimes, I felt that they knew more about our tools than I do, or our developers! I also had a feeling that we’d known each other forever, even if our previous communication was only online.”
During the first part of the workshops, we focused on theory: what goes into designing a good map, and what aspects are extremely important to make it successful. For example, it turns out you don’t have to create a painstakingly perfect 20-hour-long scenario for people to want to play it. Sometimes, all it takes is a cool idea for 5 minutes of fun – if it’s executed well. We also had a discussion about the specific projects created by our community members and studied each case separately. Additionally, we discussed a few tips and tricks on how to save time and maximize results. Engrossed in map creation:
The second part was all about practice – our guests had to pick a random idea and inspiration, lottery style. Here are some examples: Pitch black: make a map where the infection progress is the primary threat; Gravity: make a map where a different gravity setting is the main gimmick; Picturesque: make a map where visual beauty is the main focus.
Then, we moved on to the game jam stage, when they got to create new maps. What followed was a conversation about individual progress and an idea sharing session. Towards the end of the day, we entered into brainstorming mode. We talked about Developer Tools, the future of this feature, and how to improve tools for the community. We showed some sneak peeks of upcoming updates, like mod support or new features in DevTools to support mod creation. We even showed our legendary City Builder, most requested by the community – but, in my opinion, it’s too complex and too big even for our developers to handle and so will remain our secret tool.
Just look what beauties our dev tools can help create*: * Photo contains a screengrab of a map made by one of the creators that is work in progress and does not occur in game – image not representative of final quality.
Let’s take a look at what one of our guests had to say about the entire experience: “The crew was awesome, very fun, charismatic, and positive people around. The plan for workshops was great, we had time to explore, time to chat, time to work and focus, then relax by the end of the day. The integration with other community map creators itself was something I think we all needed. There wasn't a moment where I felt lost.”
We strongly believe that community is the most important aspect of Dying Light. Meeting up with our map creators was a joy, an honor, and an inspiration all at the same time. Personally, I think that initiatives like the Community Workshops are the best thing that can come out of this symbiotic relationship between Techland and the folks that like our games enough to dedicate hours of their time to poke around the technical aspects. A lot of respect goes out to them and I hope we’ll be able to have a repeat experience next year. Let us know what you think about it on our reddit channel. To find more information on Community Maps, visit the dedicated area of Pilgrim Outpost. Who knows, maybe you’ll get inspired to create one as well!
Grab ""Hakon Bundle"" for free & become the fierce nightrunner hellbent on survival. Arm yourself with charm, wit, and the tools necessary to navigate through the treacherous nights of The City.
Channel Hakon’s signature style (and charm) then pop some Infected heads with his trademark bow. And if you wanna be a real hot shot, add a fire bolt; that way things will really start heating up. But don’t worry if you can’t handle the heat (or you run into an old flame), Hakon’s paraglider will make sure you can make a quick getaway!
This bundle contains:
Hakon’s Appearance — do whatever you need to survive, and look good while doing it.
Hakon's Crossbow — aim steady, and let them take an arrow to the knee... or the head.
Regular Bolts & Fire Bolts + Blueprints — become a proper firestarter with these special bolts. Just don’t forget to reload.
Hakon’s Paraglider — this paraglider may help you flee from a horde of Infected or… a romantic exploit gone bad.
There's plenty going on this winter in Villedor, and more than enough to keep you warm on these cold days and nights! Stay cozy in the warm, get on Santa's nice list, and earn some gifts! But don't be surprised if you see a military aircraft in the sky dropping presents rather than the red-nosed reindeer! Plus, a familiar face from Halloween is back in The City!
Let's give you a quick rundown on what to expect from Winter Tales: Gifts from Above:
Kill Naughty Infected & Loot Xmas Sweets – They decided to mess with The City’s holiday spirit again! Kill them and get those candies back!
Reclaim the Stolen Presents – Sweets aren't the only things you'll find on the Naughty Infected. They've stolen presents from those who really deserve them, so get them back!
Earn Winter Boons – Slay these festive-themed zombies, and get in the spirit with powerful effects.
Find Baka – Baka is here to make sure no naughty deed is overlooked, and the good ones are rewarded.
Santa’s Airdrops – Send letters to Santa and get your gifts. But be careful! Some zombies will try to take them for themselves!
Winter Elf Gear – Santa's filled some of his airdrops with unique Winter Elf Gear items. Each week will feature different items, so make sure to play each week to get your hands on everything!
Bazaar Christmas Tree – Trim some heads, spruce up the tree, and make sure to check for new presents under it every now and then.
Mischievous Helper Outfit – someone who helps spread holiday cheer needs to look the part, surely! Decorate the tree and get rewarded with this festive outfit!
Additionally, for completing each of the goals, you’ll be rewarded with:
Participation Goal: Collect 1 Winter Tales Present of any kind. Reward: 800 Christmas Sweets
Personal Goal: Collect 60 Winter Tales Presents of any kind. Reward: Dead of Winter Bow Blueprint and Deep Freeze Arrow Blueprint
Global Goal: Collect 9,000,000 Winter Tales Presents of any kind. Reward: Gingerbread Infected Charm Blueprint
The temperature might be dropping, but the last update of 2023 is coming in hot! Winter Tales is here to see you through the festive period and the first part is the update.
Gifts From Above - Event
Get ready for Winter Tales as Villedor becomes covered in winter's frost. Baka is back with new bounties and rewards for an upcoming event. Remember to write a letter to Santa because he is probably near the city, and gifts are falling from the sky. However, be wary, as they might be protected by Naughty Infected, who are invading the city again.
This year, snow has arrived in Villedor, so remember to visit your favorite spots in the City and prepare your camera for festive snaps. Be sure to check out the Bazaar, where survivors have started decorating the Christmas Tree. They may need some help with that.
Event will be available to you till 5th January
New Enemy Variants
With the Update, a new wave of enemy variants will show up on the streets of the City. Watch out for biters, carrying the deadly gas tanks on their backs. You can encounter three new variants:
Don't get too close to the Toxic one - he will release a deadly cloud around himself Stop your enemies where you want them - Freezing biter will prevent them from moving Watch incinerating biter throw fire puddles around him - but not from too close, or you will be engulfed in the fireball he turns into!
Virals also turn more vicious - some of them will spit in your direction to keep you away. You may also encounter them carrying gas tank.
Don't get surprised by the new Goon variant - their scream will alert banshees, waiting in the dark corners to attack you.
New Weapons - Polearms
Diversify your battlefield tactics with the arrival of Polearms! This new weapon type offers extended reach, allowing for strategic engagements and versatile playstyles. Pick them up from the cold dead hands of enemies that carried them before, or visit weapon vendors. Don't forget to visit Shen Xiu (Chapter 2 Agent) and Pilgrim Outpost! And of course, the new weapon type comes with its unique finisher.
Nocturnal Weapons
We are introducing a new type of weapon specifically designed for better effectiveness during night fights. Nocturnal Weapons come only in higher rarities - from unique to exotics, so just because of that they’re already quite formidable. But what sets these weapons apart are their special affixes (triggered during the night) and cool, fluorescent appearances. Some of these weapons are designed to focus on handling specific types of infected, so choose wisely which one you will bring into the night. However, keep in mind that, as powerful as they are, they also drain your immunity faster, so using them is a classic risk-and-reward mechanic. Participate in Night Encounters, and fight Volatiles, Backpack Biters, and several others to obtain them. Make sure to visit Harper and Pilgrim Outpost. Explore the night and discover your first Nocturnal Weapon.
Throwable Weapons
New Throwing Knife - Want to wreak havoc among hordes of enemies while slashing through them? We have the perfect solution: throw a new PK tool, an exploding knife, at your enemies, watch out for a short beep beep beep, and enjoy the small explosion, giving yourself much-needed space in tight situations.
Shurikens - What's better than one shuriken? Three thrown simultaneously. Combine them with a katana, and you can be the one and only ninja in Villedor.
New Finishers Your enthusiasm for new features doesn't go unnoticed; we've heard you clearly. Get ready for a fistfight and check 2 new hands finishers, waiting to be mastered in the midst of battle. In addition, you can now get a chance to perform a finisher after successfully performing Perfect Dodge, Perfect Parry, X-Ray attack, and even when you release yourself from the Biter grab.
Nightrunner Tools in NG+ After completing a game and entering New Game+, all your Nightrunner Tools will stay with you. Players who already were in New Game + before this Update will receive missing Tools on level 2*
*The tools will be accessible in Open World free roaming, meaning several missions will prevent you from using them to ensure a smooth experience. Adequate information will be shown in those cases.
Game Update We’ve also introduced the following fixes and improvements to the game:
Gameplay
[PC] Players can now choose another key to bind the Expert grappling hook
We adjusted Korek Charm to 40% damage buff at 25% of weapon durability
Fixed an issue where Skullface will remain idle
Fixed issue when objective marker displays improper information
Fixed an issue where players could lure infected into Stamma’s Room
Carnage Manica Shield blueprint accessible from the vendor, Manica can now be dismantled.
Added new visual and audio effects showing elemental damage affecting the player
Adjusted knuckledusters attack animation to look more natural
Co-op
Fixed issue when Steam players couldn't join players that were using Epic Games Launcher
Fixed issue when Epic Players couldn't join Steam Players
Fixed the issue of the game crashing after joining coop sessions
Fixed an issue when the objective disappeared after a short time after starting the generator in the “Bridge the Gap” Mission
Fixed an issue when some infected could be seen walking in the air by the host in “Bridge the Gap” Mission
Fixed an issue when the objective won’t progress after killing all enemies
Fixed an issue where Volatile would ignore flashlights
Dev Tools
Over 600 Hellraid assets are added to the DevTools library
Implementation of LODs
UI
Fixed an issue where an unknown key appeared in the tutorial when toggle crouch was turned off
Fixed an issue where the challenge weapon had a red background icon and was shown as worn out in certain challenges
Implemented cosmetic changes to the Tooltip in the Inventory UI
Technical
Fixed issue with improper lighting on Howlers when they were standing in the sunlight
Updated animations for various aspects of the game (including cutscenes, NPC animations, and more) with re-mocap involved
Fixed issue with invisible collisions during “Kill the Renegades” objective
Fixed Infected noises
Fixed game crash after performing a quick resume
Fixed graphical issue after entering the hospital
Fixed issue for not getting trophies related to map activities
Fixed Volatile AI and patrolling routes near VNC Tower, Highway, and Hills
Fixed an issue with when GRE Aberration could be one-shot in spawning animation
Fixed Cricket Bat icon during challenges
Fixed Opera Machete balancing
Fixed VFX during the fights in the Opera Arena
Fixed an issue where a player could get stuck between textures
Fixed issue where AI was not reacting to players
Fixed an issue where the camera clips through the Kensei Outfit when healing
Fixed an issue where the Mission Canceled title does not appear after canceling the mission
Fixed visual effect of torches at the opera building entrance
Fixed sound when players are under the influence of ongoing elemental damage
Fixed an issue where players could get stuck on top of the ceiling near the Bazaar entrance
Fixed an issue where Anomaly could be seen passing through the environment when leaping
Fixed an issue where Cricket Bat, Scrapper Hammer, or Buccaneer failed to appear in the weapons wheel
Fixed gaps between buildings in the city
Fixed an issue where the map was blurred and shook while being affected by the howler’s scream
Fixed an issue where a dot indication of a new item reappears on all items in the stash
Fixed an issue where the trophy “Into the Unknown” was not chained to the rest of the main quest
Fixed an issue where the camera would jitter while opening certain doors in a Dark hollow zone
Fixed an issue where players were able to cut the enemy in half with knives
Improved Far-jump animation making it more immersive