Jul 4, 2023
Dying Light 2 Stay Human: Reloaded Edition - jakub.kurowski
Pilgrims! We've just introduced Hotfix 1.11.3, which resolves the following issues:

  • Implemented a proper fix for the missing items in the stash.
  • Melee weapons will now properly appear as blueprints, avaliable to be crafted at craftmasters. Other items (like paragliders, outfits) will remain as they were.



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https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/
Jun 30, 2023
Dying Light 2 Stay Human: Reloaded Edition - jakub.kurowski
  • Fixed crashes related to inventory/stash and transmog.
  • Fixed crashes that could happen during map load.
  • Temporary solution for most of the missing items - players can now find them in their stash.

Please note: With this hotfix, Players can claim most of the missing items in their stash, but blueprints for them are not yet usable. We are aware that some items might still be missing. The issue is under investigation with the intention to be fully resolved within the next week.
Jun 29, 2023
Dying Light 2 Stay Human: Reloaded Edition - jakub.kurowski


Are you afraid of the dark? You should be! With the Bloody Nights event, as the nights pass, the danger, thrills and Tyrants escalate in equal measure.

Available until 4PM CEST on July 13.

Participation Goal: Loot 1 Valuables during the Night
Reward: 3 Huntress’ Regular Mission Tickets

Pilgrim Outpost Warm-Up Goal: Loot 40 Valuables during the Night
Reward: 3 Huntress' Elite Mission Tickets

Personal Goal: Loot 250 Valuables during the Night
Reward: Crossbow + Bolts Blueprint

Community Goal: Loot 25 000 000 Valuables during the Night
Reward: The Prick's Outfit

With each night, there’s a possibility that some of the regular Volatiles may be replaced with Tyrants, just to give you an extra challenge when navigating The City after dark. You wanted it to be scary, didn't you?

*Participation and personal rewards will appear in your in-game stash once the goal is reached. After completing the global goal, head to the Pilgrim Outpost and sign in to your account to claim the reward.


Bloody Nights Event



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https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/
Dying Light 2 Stay Human: Reloaded Edition - jakub.kurowski
Techland’s Good Night, Good Luck update is poised to bring about considerable changes in Dying Light 2 Stay Human gameplay, with improvements to the parkour systems and an overhaul of the night experience.



In the dead of night
The day and night cycle has always been at the heart of Dying Light franchise. This update aims to emphasize the differences in gameplay by ensuring that the night has a heavier, almost horror-like feel. To accomplish that, the visibility is significantly reduced, making the player more reliant on the upgraded flashlight that casts dynamic shadows. The sound design also enhances the atmosphere, with music taking a backseat to effects. What is more, the infected show up in more locations, like Volatiles roaming the rooftops, making no place truly safe after sundown.

Give it a good run
Sometimes the only way to survive is to run away. Not only are the chase sequences more immersive now, but there are also further improvements introduced to the parkour. Other additions include animations, increased control in the air, and maintaining momentum.

While parkour is the highlight of Dying Light 2 Stay Human, some experienced players wanted it to be more challenging. Techland responded to this feedback by introducing a new parkour style, specifically designed to cater to these wishes. Now, players can select in the Settings menu whether they’d like to exercise more control over their movement, for a grounded and intense journey, or go with the assisted gameplay.



Adventures across the map
The third pillar of the update are the Community Maps[/url]. Techland is cooperating with mod.io and giving the players a rare opportunity to access maps created by modders right from the game – without the need of downloading any additional applications or editors. This means a lot of new levels and content to play, demonstrating the unbridled creativity of Dying Light fans. Currently, this feature is supported on PC only, however, it will be coming to consoles and Steam Deck later this year.

Ride off into the (Harran) sunset
The other noteworthy additions include boosted graphics on ultra mode for PC, and a new color grading option called “Harran Sunset”. Additionally, the player will now be able to throw weapons and retrieve them later. The developer also included some modifications to the user interface and added more transmog options.

Zombie days of summer
Good Night, Good Luck ushers in the Summer of Horrors – a series of events, crossovers, and updates spanning the entire season, all the way into September. To celebrate this launch, Techland calls all Nightrunners to test their skills against Volatiles in a Bloody Nights event, starting 29th of June 16:00 CEST until 13th of July 16:00 CEST. The rewards for completing the challenge are: 3 Huntress' Regular & 3 Elite Mission Tickets, Crossbow and Bolts Blueprint, along with The Prick's Outfit. On top of that, Dying Light 2 Stay Human will be on sale for the duration of the event.

Fans of the living dead will be thrilled to find out what Summer of Horrors will bring next. There is a collaboration brewing between Dying Light 2 Stay Human and The Walking Dead that is bound to pique interest. It was first teased during Summer Game Fest – watch this space for further updates.



Do what you must to survive the night – and stop by the Pilgrim Outpost to find out more.

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https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/
Dying Light 2 Stay Human: Reloaded Edition - jakub.kurowski
Good Night – Night changes
The day and night cycle has always been a fundamental element in the Dying Light series, introducing both visual and, more importantly, gameplay changes to our zombie-infested world. In this update, we aimed to enhance the nighttime aspect of this unique feature by introducing heightened tension, horror, and the presence of roaming Volatiles. To achieve this, we are implementing a series of modifications,
  • Ensuring that the night has a heavy, almost horror-like feel.
  • A new color grading called “Darker Nights” reduces player visibility exponentially, making your experience more terrifying.
  • Updated flashlight rendering that creates more dynamic shadows and better corresponds to the darker environment.
  • Improved audio gameplay solidifies the nocturnal atmosphere. Music takes a backseat to sound effects.
  • HUD improvements support an immersive nighttime experience.
  • Volatiles roam across the rooftops, ensuring you will never feel safe at night.
  • The night population of zombies have been reworked to create more unexpected moments while exploring both streets and building interiors
  • Chase sequences are less arcade-like and more unpredictable.

Good Luck – Parkour changes
With the initial release of Dying Light 2, we managed to make the complex mechanics of parkour accessible to all players. However, we cannot ignore the voices of real traceurs like you, who desire fewer assists, more physicality, better control, and less hand-holding. In response, we have introduced a new set of parkour settings called 'Physical' specifically designed to cater to seasoned veterans of Dying Light 1 and new Pilgrims who want to experience the real deal when traversing The City.
  • Several animations have been improved to reduce floatiness.
  • Personalize your sprinting experience with the option to switch between auto and manual mode, giving you complete control over how you sprint in the game.
  • Keep your momentum while performing a series of parkour moves.
  • Regain air control in mid-flight, allowing for reactive maneuvers.
  • Added variety of vault animations.
  • Tweaked afterboost mechanics now allow for its use after a number of parkour moves, with improved responsiveness and a balanced duration and cooldown.
  • Accelerate down ziplines and during pipe slides for a thrilling descent.
  • Bid farewell to ghost walking; wall run and roll animations halt when reaching the end of a surface.
  • Enjoy smoother wall running with improved starting animations.
  • Improved jumping, active landing, and balancing animations.
  • Elevator and landing bags animations are sped-up.
  • The active landing skill can be performed while paragliding – safety landings!
  • Head-bob animation is adjustable in the settings, allowing players to increase camera movement while running. A new default value is set to 50.
  • Car safety landing animation duration shortened, and VFX feedback improved.
  • We’ve refined gameplay mechanics for the following skills, enhancing their overall feeling: Slide Jump, Bash, Crown Runner, Sleek Runner.

On top of those changes, we are introducing improved parkour actions and animations, and two main options that you can pick. To change between those, head to the Game sub-menu in Options.
  • Assisted Parkour: Perfect for beginners, maintaining the original Dying Light 2 experience.
  • Physical Parkour: Enable this setting for a grounded, physical, and intense journey. A more grounded and ruthless experience. The ability to disable "jump magnets" for more authentic gameplay.

As a cherry-on-top, we're introducing the ability to slide down billboards with a knife, giving you more immersive gameplay.

Mod.io in-game integration
Parkour across a multiverse of possibilities with a new section in the main menu – Community Maps! PC players can delve into a treasure trove of custom maps crafted by fellow Pilgrims using our Developer Tools. This is just the first step, and we plan to further develop this feature in the future. Expand your horizons within the vast world of Dying Light!

Before diving into the immersive world of Community Maps, please keep the following in mind:
  • Each map is a standalone experience, separate from the main campaign and its progression.
  • Custom maps must be completed in a single playthrough, as progress cannot be saved.
  • Presently, co-op integration is not available for Community Maps.
  • Currently, "script" mods that modify gameplay are not supported.

For the time being, Community Maps feature is available only on PC. Mod.io integration for PlayStation, Xbox, and Steamdeck is set to arrive on these platforms later this year!

Highlights
In addition to the aforementioned changes, we are thrilled to introduce several significant features:

Enhanced Graphics:
Experience a series of graphical improvements, including a new graphics option on PC: SSR Ultra (Screen Space Reflections – Ultra setting).
SSR Ultra dramatically enhances the drawing distance of reflections, immersing you in a more realistic and detailed world.
LOD range multiplier being extended from 100 to 140 for Quality and RT presets.
  • Immerse yourself in the nostalgia of Kyle Crane's era with a new color grading option called "Harran Sunset".
  • Unleash your inner yeet-master with the ability to throw weapons and retrieve them later.
  • Enjoy improved UI changes at the beginning and end of the Dynamic Challenges.
  • An additional menu option to auto-skip opening movies on PC, saving you time and getting you into the action faster.
  • Preserve your unique character aesthetic by hiding your helmet using the new transmog options, allowing you to flaunt your signature Dying Drip.

Game Update
Apart from all the big news from the Good Night Good Luck update above, we’ve also introduced the following fixes and improvements to the game:

Weapons that were claimable in the stash are now blueprints available to be crafted at Craftmaster.

Co-op
  • Rewards for Dynamic Challenges should be received properly.
  • The game will no longer crash for users upon entering the inventory while going to sleep after being teleported.

Gameplay
  • Fixed ability to grab the ledge of some objects.
  • Fire from burning bodies render correctly from a further distance.
  • During the Getting Stronger quest, Virals will no longer spawn directly in Aiden's position during the chase sequence, blocking further progress.
  • The user is no longer able to use the "Afterboost" parkour skill without being active.
  • Anna's sentences during the Stolen Goods quest are louder.
  • The sound effect played when Aiden is punching while jumping is fixed.
  • Fixed an issue where the player could remain stuck inside the metro station during the Prometheus main quest.
  • Chase can be no longer be triggered during the Prometheus quest.
  • Waltz behavior improved during the chase sequence in the Veronica quest.
  • Volatile health bars should be visible again upon enabling that feature in the settings.
  • Removed improperly placed parkour and environment objects in the world.
  • Lieutenants in the Heron Renegados bandit camp will spawn correctly.
  • Dismembered body parts will no longer instantly disappear.
  • Renegade zones have their own characteristic sound of night coming.
  • 1H-weapon attack animations are faster than before.

Technical
  • Corrupted particles in the distance were fixed during the Catch Hubert objective.
  • Fixed missing materials in various locations.
  • Removed invisible walls that occurred in various locations.
  • Motion Blur settings in the game should stick to the set values.
  • Synchronization of some voice over lines with subtitles.
  • The game will no longer receive both inputs from mouse and keyboard while having two options selected.
  • Fixed an issue with textures that allowed players to go outside the map.
  • Spike pathing is fixed during the prologue.
  • The music does not stop in some regions of the map.
  • Fixed water shaders when swimming underwater.
  • Fixed crashes that might occur when entering water.
  • Fixed the position of NPCs during some dialogues.
  • Dockets will correctly appear in Aiden's Stash.

UI
  • Player will no longer be stuck in an empty screen upon closing the pop-up about too many save slots being occupied while starting a New Game.
  • The Military Bundles description balloon is fixed and no longer contains Gunslinger Bundle content text in the In-game Store tab.
  • News is no longer duplicated in the main menu.
  • The chase indicator no longer overlaps with XP gained icons.
  • Gunslinger Bundle is present in the in-game shop.
  • A typo was present in the "new arena unlocked" message in the Bloody Ties DLC – it's gone now, forever.
  • Left Stick Forward UI prompt was misplaced during prologue tutorials.
  • Main menu options were not highlighted correctly when the cursor was hovering over them.
  • Removed an improper shadow in the co-op menu.

- Fixed an issue with NG+ and NG++ options not showing up after completing the story.




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https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/
Dying Light 2 Stay Human: Reloaded Edition - jakub.kurowski
The new update for Dying Light 2 Stay Human is just around the corner! Join our special live stream with game developers and community managers for a deep dive into the latest Dying Light 2 Stay Human news.

Watch here: http://twitch.tv/techland, on June 29th 8 PM CEST / 1 PM PDT / 11 AM PT

Let's talk about everything new that we have added to the game for you with this update.

The night experience is getting a lot darker and dangerous. Now, the Volatiles will roam the city and you will never feel safe again. Movement is the key to survival, so, we made it even better. You can traverse the city in a new, more liberating way after you activate the advanced parkour mode in settings.

But that’s not all! Are you afraid of the dark? You should be! With the Bloody Nights event, as the nights pass, the danger, thrills and Volatiles escalate in equal measure. This will be the perfect opportunity to check out all the changes introduced with Good Night, Good Luck Update. Available until 4PM CEST on July 13.



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https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/
Dying Light 2 Stay Human: Reloaded Edition - jakub.kurowski
With regret, we would like to announce our decision to postpone the release of Dying Light 2 Stay Human DLC2 until next year. The choice to spend more time on development concerns our commitment to delivering the best story expansion possible, with a new map and systems.

As you can probably tell from the ongoing updates, we are still working on enhancing and improving Dying Light 2. Our main goal is to ensure that the game meets and exceeds expectations – yours and ours. We just have a few more things to add to the game to achieve that before releasing DLC2.

Please stay tuned for more information over the next few months, starting with our livestream on June 29th, when we will shed more light on the upcoming events and game-changing updates.

For more immediate concerns, join our Discord community to send in your questions for an AMA with Tymon Smektała – Franchise Director on June 16th, at 4pm CEST. Post them in #DLC2-questions channel by Wednesday, June 14th.

We would also like to express gratitude towards the amazing community we have – without you and your feedback, our game would not continue evolving and constantly improving with each update. Thank you!

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https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/
May 31, 2023
Dying Light 2 Stay Human: Reloaded Edition - jakub.kurowski
Celebrate the 10th anniversary of Call of Juarez: Gunslinger in Dying Light 2 Stay Human with the Undead or Alive event and get your hands on must-have Western-inspired items with the Gunslinger bundle



It’s time to bring back some of the old ways to The City. Put on the cowboy hat, try on the red poncho, roll up your sleeves, and go in guns blazing. The Infected won’t even know what hit them as you cut through hordes, drop dynamite, or better, drop from the sky by using the new paraglider. Bet your cold-steel blade is the only thing the Infected will be getting a taste of.

This bundle contains:
Silas Greaves Outfit

— vengeance will lead the way on this one. With the stench of death not far behind.

The Gunslinger
— leave your horse at the stables. Travel with a paraglider that bears an image of the famous bounty hunter instead.

Bowie Knife
— even a cowboy needs one for the road. You never know when you’ll run out of bullets.

Bowie Knife Blueprint
— the key to building and upgrading your weapon. Sharper, stronger, and to the point.

Dynamite Blueprint
— mine through walls of Infected. Go wild with a throwable that is bound to send shockwaves.



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https://store.steampowered.com/app/2370480

https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/
May 31, 2023
Dying Light 2 Stay Human: Reloaded Edition - jakub.kurowski
Celebrate the 10th Anniversary of Call of Juarez® Gunslinger with the Undead Or Alive Event.

Vengeance ought to cleanse this world. Our Wild West hunt begins with a bunch of Infected overrunning the town of Villedor. Find Mean-Ass Guns by looting Infected or postal vans, ambulances and military trucks. Aim for the heads of enemies, make use of some dynamite while you’re at it, and do right by Silas Greaves’ legacy when all is said and done.



EARN MUST-HAVE REWARDS

Participation Goal:
Headshot 1 enemy using a Mean-Ass Gun
Reward:
x12 Dynamite

Pilgrim Outpost Warm-Up Goal:
Headshot 80 enemies using a Mean-Ass Gun
Reward:
x3 Dynamite + Ray McCall's Charm

Personal Goal:
Headshot 420 enemies using a Mean-Ass Gun
Reward:
Bowie Knife + Weapon Blueprint

Pilgrim Outpost Global Goal:
Headshot 20 000 000 enemies using a Mean-Ass Gun
Reward:
x25 Pilgrim Token

Undead Or Alive event ends on June 7 at 4 PM CEST

*Participation and personal rewards will appear in your in-game stash once the goal is reached. For the Pilgrim Outpost Warm-Up Goal and the Pilgrim Outpost Global Goal, head over to the https://pilgrimoutpost.techlandgg.com/events/undead-or-alive. Learn more by signing in to your account and claiming rewards once you complete the goals.





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https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/


https://store.steampowered.com/app/2370480
Dying Light 2 Stay Human: Reloaded Edition - jakub.kurowski
Techland celebrates the 10th anniversary of Call of Juarez: Gunslinger with a bundle of exclusive, Old West-themed items and a week-long sharpshooting Undead or Alive event playable in Dying Light 2 Stay Human.



10 years have passed since the legendary Call of Juarez: Gunslinger, Techland’s flagship Wild West series of yore. This epic adventure of a ruthless bounty hunter on the trail of the West’s most notorious outlaws captured the attention of millions of gamers worldwide.

To celebrate, Techland is bringing the western style to Dying Light 2 Stay Human. During the Undead or Alive event starting 31st of May 16:00 CEST until 7th of June 16:00 CEST, players will need to keep their aim sharp and nerves cool to dispense legendary justice with the help of a Gunslinger-themed Boomstick AKA Mean-ass gun.

The aforementioned Boomstick can be discovered only during the event, when players will have a chance to come across it around Special Infected (except Virals), Postal Vans, Ambulances, and Military Trucks.

Players who channel their inner Billy the Kid can complete certain goals during the week-long event and get the opportunity to unlock exclusive items that hark back to Call of Juarez: Gunslinger, including the likes of Ray McCall’s charm, Dynamite, machete-like Bowie Knife (both weapon and blueprint), along with 25 Pilgrim Tokens to exchange for gear at the Pilgrim Outpost website.

Techland is also releasing more select items - such as Silas Greaves Outfit, the Gunslinger Paraglider, and Dynamite blueprint along with Bowie Knife weapon and blueprint mentioned above - in the Gunslinger Bundle ($6.99), the West’s finest addition to a notorious outlaw’s inventory.



Do right by Silas Greaves’ legacy when all is said and done… and head to the Pilgrim Outpost to find out more.
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