Dying Light 2 Stay Human: Reloaded Edition - jakub.kurowski
Good Night – Night changes
The day and night cycle has always been a fundamental element in the Dying Light series, introducing both visual and, more importantly, gameplay changes to our zombie-infested world. In this update, we aimed to enhance the nighttime aspect of this unique feature by introducing heightened tension, horror, and the presence of roaming Volatiles. To achieve this, we are implementing a series of modifications,
  • Ensuring that the night has a heavy, almost horror-like feel.
  • A new color grading called “Darker Nights” reduces player visibility exponentially, making your experience more terrifying.
  • Updated flashlight rendering that creates more dynamic shadows and better corresponds to the darker environment.
  • Improved audio gameplay solidifies the nocturnal atmosphere. Music takes a backseat to sound effects.
  • HUD improvements support an immersive nighttime experience.
  • Volatiles roam across the rooftops, ensuring you will never feel safe at night.
  • The night population of zombies have been reworked to create more unexpected moments while exploring both streets and building interiors
  • Chase sequences are less arcade-like and more unpredictable.

Good Luck – Parkour changes
With the initial release of Dying Light 2, we managed to make the complex mechanics of parkour accessible to all players. However, we cannot ignore the voices of real traceurs like you, who desire fewer assists, more physicality, better control, and less hand-holding. In response, we have introduced a new set of parkour settings called 'Physical' specifically designed to cater to seasoned veterans of Dying Light 1 and new Pilgrims who want to experience the real deal when traversing The City.
  • Several animations have been improved to reduce floatiness.
  • Personalize your sprinting experience with the option to switch between auto and manual mode, giving you complete control over how you sprint in the game.
  • Keep your momentum while performing a series of parkour moves.
  • Regain air control in mid-flight, allowing for reactive maneuvers.
  • Added variety of vault animations.
  • Tweaked afterboost mechanics now allow for its use after a number of parkour moves, with improved responsiveness and a balanced duration and cooldown.
  • Accelerate down ziplines and during pipe slides for a thrilling descent.
  • Bid farewell to ghost walking; wall run and roll animations halt when reaching the end of a surface.
  • Enjoy smoother wall running with improved starting animations.
  • Improved jumping, active landing, and balancing animations.
  • Elevator and landing bags animations are sped-up.
  • The active landing skill can be performed while paragliding – safety landings!
  • Head-bob animation is adjustable in the settings, allowing players to increase camera movement while running. A new default value is set to 50.
  • Car safety landing animation duration shortened, and VFX feedback improved.
  • We’ve refined gameplay mechanics for the following skills, enhancing their overall feeling: Slide Jump, Bash, Crown Runner, Sleek Runner.

On top of those changes, we are introducing improved parkour actions and animations, and two main options that you can pick. To change between those, head to the Game sub-menu in Options.
  • Assisted Parkour: Perfect for beginners, maintaining the original Dying Light 2 experience.
  • Physical Parkour: Enable this setting for a grounded, physical, and intense journey. A more grounded and ruthless experience. The ability to disable "jump magnets" for more authentic gameplay.

As a cherry-on-top, we're introducing the ability to slide down billboards with a knife, giving you more immersive gameplay.

Mod.io in-game integration
Parkour across a multiverse of possibilities with a new section in the main menu – Community Maps! PC players can delve into a treasure trove of custom maps crafted by fellow Pilgrims using our Developer Tools. This is just the first step, and we plan to further develop this feature in the future. Expand your horizons within the vast world of Dying Light!

Before diving into the immersive world of Community Maps, please keep the following in mind:
  • Each map is a standalone experience, separate from the main campaign and its progression.
  • Custom maps must be completed in a single playthrough, as progress cannot be saved.
  • Presently, co-op integration is not available for Community Maps.
  • Currently, "script" mods that modify gameplay are not supported.

For the time being, Community Maps feature is available only on PC. Mod.io integration for PlayStation, Xbox, and Steamdeck is set to arrive on these platforms later this year!

Highlights
In addition to the aforementioned changes, we are thrilled to introduce several significant features:

Enhanced Graphics:
Experience a series of graphical improvements, including a new graphics option on PC: SSR Ultra (Screen Space Reflections – Ultra setting).
SSR Ultra dramatically enhances the drawing distance of reflections, immersing you in a more realistic and detailed world.
LOD range multiplier being extended from 100 to 140 for Quality and RT presets.
  • Immerse yourself in the nostalgia of Kyle Crane's era with a new color grading option called "Harran Sunset".
  • Unleash your inner yeet-master with the ability to throw weapons and retrieve them later.
  • Enjoy improved UI changes at the beginning and end of the Dynamic Challenges.
  • An additional menu option to auto-skip opening movies on PC, saving you time and getting you into the action faster.
  • Preserve your unique character aesthetic by hiding your helmet using the new transmog options, allowing you to flaunt your signature Dying Drip.

Game Update
Apart from all the big news from the Good Night Good Luck update above, we’ve also introduced the following fixes and improvements to the game:

Weapons that were claimable in the stash are now blueprints available to be crafted at Craftmaster.

Co-op
  • Rewards for Dynamic Challenges should be received properly.
  • The game will no longer crash for users upon entering the inventory while going to sleep after being teleported.

Gameplay
  • Fixed ability to grab the ledge of some objects.
  • Fire from burning bodies render correctly from a further distance.
  • During the Getting Stronger quest, Virals will no longer spawn directly in Aiden's position during the chase sequence, blocking further progress.
  • The user is no longer able to use the "Afterboost" parkour skill without being active.
  • Anna's sentences during the Stolen Goods quest are louder.
  • The sound effect played when Aiden is punching while jumping is fixed.
  • Fixed an issue where the player could remain stuck inside the metro station during the Prometheus main quest.
  • Chase can be no longer be triggered during the Prometheus quest.
  • Waltz behavior improved during the chase sequence in the Veronica quest.
  • Volatile health bars should be visible again upon enabling that feature in the settings.
  • Removed improperly placed parkour and environment objects in the world.
  • Lieutenants in the Heron Renegados bandit camp will spawn correctly.
  • Dismembered body parts will no longer instantly disappear.
  • Renegade zones have their own characteristic sound of night coming.
  • 1H-weapon attack animations are faster than before.

Technical
  • Corrupted particles in the distance were fixed during the Catch Hubert objective.
  • Fixed missing materials in various locations.
  • Removed invisible walls that occurred in various locations.
  • Motion Blur settings in the game should stick to the set values.
  • Synchronization of some voice over lines with subtitles.
  • The game will no longer receive both inputs from mouse and keyboard while having two options selected.
  • Fixed an issue with textures that allowed players to go outside the map.
  • Spike pathing is fixed during the prologue.
  • The music does not stop in some regions of the map.
  • Fixed water shaders when swimming underwater.
  • Fixed crashes that might occur when entering water.
  • Fixed the position of NPCs during some dialogues.
  • Dockets will correctly appear in Aiden's Stash.

UI
  • Player will no longer be stuck in an empty screen upon closing the pop-up about too many save slots being occupied while starting a New Game.
  • The Military Bundles description balloon is fixed and no longer contains Gunslinger Bundle content text in the In-game Store tab.
  • News is no longer duplicated in the main menu.
  • The chase indicator no longer overlaps with XP gained icons.
  • Gunslinger Bundle is present in the in-game shop.
  • A typo was present in the "new arena unlocked" message in the Bloody Ties DLC – it's gone now, forever.
  • Left Stick Forward UI prompt was misplaced during prologue tutorials.
  • Main menu options were not highlighted correctly when the cursor was hovering over them.
  • Removed an improper shadow in the co-op menu.

- Fixed an issue with NG+ and NG++ options not showing up after completing the story.




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https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/
Dying Light 2 Stay Human: Reloaded Edition - jakub.kurowski
The new update for Dying Light 2 Stay Human is just around the corner! Join our special live stream with game developers and community managers for a deep dive into the latest Dying Light 2 Stay Human news.

Watch here: http://twitch.tv/techland, on June 29th 8 PM CEST / 1 PM PDT / 11 AM PT

Let's talk about everything new that we have added to the game for you with this update.

The night experience is getting a lot darker and dangerous. Now, the Volatiles will roam the city and you will never feel safe again. Movement is the key to survival, so, we made it even better. You can traverse the city in a new, more liberating way after you activate the advanced parkour mode in settings.

But that’s not all! Are you afraid of the dark? You should be! With the Bloody Nights event, as the nights pass, the danger, thrills and Volatiles escalate in equal measure. This will be the perfect opportunity to check out all the changes introduced with Good Night, Good Luck Update. Available until 4PM CEST on July 13.



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https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/
Dying Light 2 Stay Human: Reloaded Edition - jakub.kurowski
With regret, we would like to announce our decision to postpone the release of Dying Light 2 Stay Human DLC2 until next year. The choice to spend more time on development concerns our commitment to delivering the best story expansion possible, with a new map and systems.

As you can probably tell from the ongoing updates, we are still working on enhancing and improving Dying Light 2. Our main goal is to ensure that the game meets and exceeds expectations – yours and ours. We just have a few more things to add to the game to achieve that before releasing DLC2.

Please stay tuned for more information over the next few months, starting with our livestream on June 29th, when we will shed more light on the upcoming events and game-changing updates.

For more immediate concerns, join our Discord community to send in your questions for an AMA with Tymon Smektała – Franchise Director on June 16th, at 4pm CEST. Post them in #DLC2-questions channel by Wednesday, June 14th.

We would also like to express gratitude towards the amazing community we have – without you and your feedback, our game would not continue evolving and constantly improving with each update. Thank you!

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https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/
May 31, 2023
Dying Light 2 Stay Human: Reloaded Edition - jakub.kurowski
Celebrate the 10th anniversary of Call of Juarez: Gunslinger in Dying Light 2 Stay Human with the Undead or Alive event and get your hands on must-have Western-inspired items with the Gunslinger bundle



It’s time to bring back some of the old ways to The City. Put on the cowboy hat, try on the red poncho, roll up your sleeves, and go in guns blazing. The Infected won’t even know what hit them as you cut through hordes, drop dynamite, or better, drop from the sky by using the new paraglider. Bet your cold-steel blade is the only thing the Infected will be getting a taste of.

This bundle contains:
Silas Greaves Outfit

— vengeance will lead the way on this one. With the stench of death not far behind.

The Gunslinger
— leave your horse at the stables. Travel with a paraglider that bears an image of the famous bounty hunter instead.

Bowie Knife
— even a cowboy needs one for the road. You never know when you’ll run out of bullets.

Bowie Knife Blueprint
— the key to building and upgrading your weapon. Sharper, stronger, and to the point.

Dynamite Blueprint
— mine through walls of Infected. Go wild with a throwable that is bound to send shockwaves.



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https://store.steampowered.com/app/2370480

https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/
May 31, 2023
Dying Light 2 Stay Human: Reloaded Edition - jakub.kurowski
Celebrate the 10th Anniversary of Call of Juarez® Gunslinger with the Undead Or Alive Event.

Vengeance ought to cleanse this world. Our Wild West hunt begins with a bunch of Infected overrunning the town of Villedor. Find Mean-Ass Guns by looting Infected or postal vans, ambulances and military trucks. Aim for the heads of enemies, make use of some dynamite while you’re at it, and do right by Silas Greaves’ legacy when all is said and done.



EARN MUST-HAVE REWARDS

Participation Goal:
Headshot 1 enemy using a Mean-Ass Gun
Reward:
x12 Dynamite

Pilgrim Outpost Warm-Up Goal:
Headshot 80 enemies using a Mean-Ass Gun
Reward:
x3 Dynamite + Ray McCall's Charm

Personal Goal:
Headshot 420 enemies using a Mean-Ass Gun
Reward:
Bowie Knife + Weapon Blueprint

Pilgrim Outpost Global Goal:
Headshot 20 000 000 enemies using a Mean-Ass Gun
Reward:
x25 Pilgrim Token

Undead Or Alive event ends on June 7 at 4 PM CEST

*Participation and personal rewards will appear in your in-game stash once the goal is reached. For the Pilgrim Outpost Warm-Up Goal and the Pilgrim Outpost Global Goal, head over to the https://pilgrimoutpost.techlandgg.com/events/undead-or-alive. Learn more by signing in to your account and claiming rewards once you complete the goals.





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https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/


https://store.steampowered.com/app/2370480
Dying Light 2 Stay Human: Reloaded Edition - jakub.kurowski
Techland celebrates the 10th anniversary of Call of Juarez: Gunslinger with a bundle of exclusive, Old West-themed items and a week-long sharpshooting Undead or Alive event playable in Dying Light 2 Stay Human.



10 years have passed since the legendary Call of Juarez: Gunslinger, Techland’s flagship Wild West series of yore. This epic adventure of a ruthless bounty hunter on the trail of the West’s most notorious outlaws captured the attention of millions of gamers worldwide.

To celebrate, Techland is bringing the western style to Dying Light 2 Stay Human. During the Undead or Alive event starting 31st of May 16:00 CEST until 7th of June 16:00 CEST, players will need to keep their aim sharp and nerves cool to dispense legendary justice with the help of a Gunslinger-themed Boomstick AKA Mean-ass gun.

The aforementioned Boomstick can be discovered only during the event, when players will have a chance to come across it around Special Infected (except Virals), Postal Vans, Ambulances, and Military Trucks.

Players who channel their inner Billy the Kid can complete certain goals during the week-long event and get the opportunity to unlock exclusive items that hark back to Call of Juarez: Gunslinger, including the likes of Ray McCall’s charm, Dynamite, machete-like Bowie Knife (both weapon and blueprint), along with 25 Pilgrim Tokens to exchange for gear at the Pilgrim Outpost website.

Techland is also releasing more select items - such as Silas Greaves Outfit, the Gunslinger Paraglider, and Dynamite blueprint along with Bowie Knife weapon and blueprint mentioned above - in the Gunslinger Bundle ($6.99), the West’s finest addition to a notorious outlaw’s inventory.



Do right by Silas Greaves’ legacy when all is said and done… and head to the Pilgrim Outpost to find out more.
Dying Light 2 Stay Human: Reloaded Edition - jakub.kurowski
We've just dropped a quick hotfix for update 1.10.0!

  • Fixed a rare issue with co-op players getting stuck on the “Please Wait” communication error if the dialogue is triggered by both players at the same time.
  • Fixed the Viral Rush bounty counter increasing by 2 after performing a single action.
  • Fixed rare cases where the number of enemies from the Viral Rush event blocks story progression.
  • Fixed the issue with mods and charms not appearing on the Skullcut weapon.
  • Now AIs will have a proper ragdoll reaction after using the Grapple Throw skill.
  • Fixed the lack of distinction between slot types for weapon mods in the Craftmaster menu.
  • Optimized medium and high presets of volumetric fog, which caused performance drops.
  • Fixed an issue with multiple video settings being reset to the previous state after loading a save file.
  • Fixed several console freezes and hangs related to wrongly uploaded data.
  • Fixed a crash that could happen every time the player tried to enter the main menu after launching the game.
  • Fixed camera smoothing in run animation
  • Fixed Far Jump skill to provide with smoother experience



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https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/
Apr 21, 2023
Dying Light 2 Stay Human: Reloaded Edition - jakub.kurowski


The remaining human settlements are hundreds of kilometers apart. To travel between them, Pilgrims have created a network of hideouts where they can rest, refill on supplies, refine weaponry, and prepare for the next day. One of those Outposts is near Villedor — visit it at http://pilgrimoutpost.techlandgg.com

Create an account, connect it to the gaming platform of your choice, and take on weekly bounties!



Features:
An All-New Service: Pilgrim Outpost
— introducing the next dedicated online service for all fans, now a part of TechlandGG. It’s a place where you can experience the Dying Light world in a completely new way.

Spike Returns — the legendary Pilgrim is back to guide you through the murky waters you might encounter on the foray.

New Bounties — activate tasks in order to complete them in the game. Carry out all six of them in a week to receive additional rewards!

Rank System — Pilgrims have their very own reputation system. Complete bounties in order to receive Reputation Points and rank up to earn Pilgrim Tokens.

New Gear — Pilgrim Outpost has a special Armory where you can spend Pilgrim Tokens on new weapons, unique outfits, specialized tools and more.

Outpost Drop — one such item in the Armory can give you a chance to win exclusive weaponry, which are some of the rarest items any Pilgrim can have.

For new bounties, unique rewards, and more, visit http://pilgrimoutpost.techlandgg.com







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https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/
Dying Light 2 Stay Human: Reloaded Edition - jakub.kurowski
Combat Improvements, including Brutality and Physicality
  • As the name of the update suggests, in this patch, we focus on the physical combat and brutality that revolves around it. Top up your slay-game, and brutalize both Infected and Human type enemies.
  • Cut Demolishers – and everything else – in half.
  • More dismemberment!
  • Every limb can be cut in 3 places.
  • New visualizations of damage done to enemies (visible bones, ribs, eyeballs, etc.).
  • VFX adjustments for blood and guts.
  • Players can rip out a chunk of flesh and leave a hole in the enemy’s body.
  • “Spill the beans” takes on a literal meaning with the possibility of ripping the guts from your foe.
  • New hit detection code for improved enemy reactions to being hit with a weapon.
  • More smashed head variants.
  • “Domino Ragdoll” introduced, where enemies can fall on each other, with a proper reaction to the force and weight that pushes them.
  • More ragdoll improvements for immersion and emergent gameplay.
  • Added an ability to dismember enemies through collisions with environment objects.
  • Support for Biters seamlessly falling from high ground, including rooftops.
  • Enemies can pass burning and electrocuted effects to each other.
  • Added new hit reactions and improved some of the existing ones.

Gear Transmog
We know how important it is to maintain the best stats in the game and look good while you do. That said, we have introduced a Gear Transmog feature that will help you slay enemies with style! You can now Modify the visuals of most of your gear pieces by using a new slot called “Appearance”.

Weapon Crafting
To slay enemies with style, you need the proper weapon, and we understand how durability makes you cycle through your arsenal and how hard it is to loot good weapons. With Weapon Crafting, we offer you full control over your loadout.
Crafting will happen with… Craftmasters (hooray!).
You will need to obtain weapon blueprints by exploring The City or claiming them as a reward. Then, you can find your claimed blueprints at the Craftmaster’s shop.
IMPORTANT: Blueprints are upgradable – the higher the blueprint level, the better the weapon quality you’ll get. A blueprint’s level dictates damage, durability, modification slots, and the number of affixes.
Affixes (additional stats like “Increased damage against Humans +20%”) are randomized when a weapon is created – so good luck, Pilgrims!
Crafting, as always, requires resources.

Pilgrim Outpost Introduction
Pilgrim Outpost is here! A new Hub for all Dying Light fans is open with some new, long-demanded features. Visit pilgrimoutpost.com, where the one and only Spike is already waiting for you. Activate bounties and complete them in game to receive new Pilgrim Reputation Points.
These points advance you through Pilgrim Reputation Ranks, and with each rank, you get Pilgrim Tokens.
You can spend them in the Armory, where you can buy unique weapons and outfits from a Pilgrim Outpost merchant. We regularly update the items on offer. With Pilgrim Tokens, you can also buy an Outpost Drop, where you can get random crafting materials and weapons. If you’re lucky, you can get one of five completely new Pilgrim Weapons that are exclusive to the Pilgrim Outpost.
The more bounties you complete, the better gear you can get. Every week, you get six unique bounties to complete. If you finish them all, you’ll get additional Reputation points.

In-game Bounties
For those thirsty for new challenges, we have new Daily and Weekly bounties:
Bounties are introduced after the prologue.
Bounties are divided into the following categories:
Daily – one simple Bounty per day.
Weekly – one challenging Bounty to be completed within a week.
Finishing Daily and Weekly Bounties will grant you in-game rewards (like experience points – or Legend points if you’re already playing Legend Levels).
For every 5 either Daily or Weekly Bounties completed, you’ll receive an additional reward – Bounty Bonus Box that has the possibility to drop exceptional weapons and other equipment.

Highlights
This update brings a number of major changes that will impact gameplay. Let’s take a look at some of the highlights in this update.

Teleporting to other players in co-op.
Players in a co-op session can gather teammates during common interactions (for example, to talk with an NPC or go to sleep).
Ability to dismantle weapons to receive crafting resources.
Two-handed weapons received some love with the ability to add mods to them.
Possibility to switch on/off in-game event participation.
Rebalance of the number of Howlers during the night.
Players can knock over enemies by sliding into them.
More special infected encounters during the day.

On top of that, we’ll be releasing a variety of skin bundles in the upcoming weeks. With those, you’ll look outstanding in The City

Game Update
Apart from all the big news from the Gut Feeling update above, we’ve also introduced the following changes to the game:

Co-op
Improved stability related to the host’s game crashing when another user attempts to connect.
Aiden’s head animation is now displayed properly when turning around while hanging from a pole or pipe.
Fixed a game crash for the host or peers upon finishing the Carriers 3 side quest.
Fixed an issue where the host could encounter a black screen during dialogues.
In-game music no longer stops playing when the player is downed in the Bloody Ties challenge.
Functionality of mines is fixed.
Adjusted the Respawn button prompt to be more intuitive for players.
Players are now able to see the distance to teammates when downed in co-op sessions.
Players will no longer see multiple icons when joining a co-op session.
Players in co-op are less likely to spawn in the model of an NPC after dialogue or a cutscene.
Notifications about inability to join co-op sessions have been improved to reflect more accurate information to players.

Gameplay
Huge groups of Tyrants and Volatiles will no longer be spotted in the open world.
Fixed an issue where players couldn’t complete Achievements.
Players can no longer perform a Knife Takedown and instantly kill infected with a higher level than Aiden.
Fixed a bug where Biters would grab Aiden one after another.
It’s easier to aim for the head with a baseball bat.
Adjusted stamina consumption for higher-tier weapons.
Players will be able to escape from a Volatile if QTE Hold Mode is enabled.
The attack animation on some weapons is now faster, making all the attacks have the exact timing.
A proper light is present in multiple places between 10 a.m. and 12 p.m. and during specific weather conditions.
Fixed an issue where Hakon would become unresponsive, show improper behavior, or not follow the correct path in various quests.
Fixed an issue with loot missing from the Sunken Airdrop.
Human enemies no longer die instantly after removing their masks.
Improved Spitter’s damaging actions.
Added missing textures on The City map.
Fixed an issue where craft plans were missing, resulting in blocking game progress.
There will be a proper time change when the player dies during the “Get to the Safe Zone” objective.
Fixed multiple issues related to Aiden being respawned incorrectly.
The correct animation is played when the “Ground Pound” skill is used.
Aiden’s model will no longer lose collision upon jumping through certain points of the Artist Workshop, Trading post, and Rooftop School.
Players will no longer be moved under the map when changing to any of Legendary Level outfits.
Instant Escape stabbing audio fixed.
Fixed an issue where Play from Chapter was not available under some circumstances.
Players can no longer see what’s under the map during the X13 quest.
Players can no longer obtain an unlimited amount of spears during the last fight in the Bloody Ties DLC.
Improved sound for the taunt animation done by Renegades.
Shadows related to players’ movement will be rendered correctly.
No more Waltz waltzing around after the game is completed – he will no longer spawn randomly.
Dynamic Competitions won’t trigger near Hubs as often.
Blocked revealing discoverables and detectable zones during dynamic competitions.

Technical
Improvements to memory usage and performance in longer play sessions.
Updated XeSS to 1.1. XeSS is now the default upscaler on ARC.
Improved foliage lighting.
Improved dissolve dithering to better simulate transparency.
Improved water reflections, turbidity, and refraction.
Improved shadows with ray tracing enabled.
Improved specular reflections on chemicals.
Improved volumetric shadows.
Memory usage optimization.
Fixed mesh flickering on some models.
Fixes an issue where the game crashed when Photo Mode was spammed during the Windmill or Antenna panel animations.
Fixed left-hand grip animation.

UI
Fixed missing text from the Stash, Respawn, Bounty, Fast Travel menu, Inventory, Crafting, and Collectibles menus.
Fixed text translations when starting parkour challenges before acquiring the paraglider.
The health bar is now visible during the grab animation.
The stamina bar depletes as usual upon Aiden’s death and respawning.
Fixed minor typos and translation errors.

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https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/
Apr 20, 2023
Dying Light 2 Stay Human: Reloaded Edition - jakub.kurowski
The horrors of the night became even more terrifying! Virals have mutated out of control and they are now stronger than ever. They will pursue you mercilessly and this time, not even safety of the day will allow you to survive. Eliminate them to keep the mutation under control. And do it brutally.

EARN MUST-HAVE REWARDS
Participate in the event to complete the Rahim Bundle

Participation Goal:
Cut off / destroy at least one Viral
Reward:
one Token
one Pilgrim Token
one Hunter’s Token
one Harper’s Token

Participation Goal:
Cut off / destroy at least 100 Virals
Reward:
Pickaxe Weapon + Blueprint

Personal Goal:
Cut off / destroy at least 1000 Virals
Reward:
Rahim's Outfit + Rahim's Paraglider

Global Goal:
Cut off / destroy at least 80 000 000 Virals
Reward:
Viral Rahim's Outfit

*Participation and personal rewards will appear in your in-game stash once the goal is reached. After completing the global goal, head to the Pilgrim Outpost website and sign in to your account to claim the reward.

The event ends on 04.05 at 16:00 pm CET.





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https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/
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