Shen Xiu has made quite a reputation for herself in The City. As her services are in high demand, she is contracted to find another deadly Infected — a mutated Demolisher. Rumor has it that this one is a former Peacekeeper Sergeant Ryan now rampaging around the city at night.
It is yet to be confirmed if that tale is true, but what is certain is that this Demolisher is much tougher than a regular one. He has already taken down multiple PK squads that tried to stop its reign of terror. Shen Xiu realizes this is not going to be an easy job so she asks Aiden for help.
Features: Foes Are Tougher to Kill — during Chapter 2 Missions, some of the Infected and bandits within the abandoned metro will be armored PK Infected. New Mutated Infected — instead of fighting against the Hag, players will hunt down a new dangerous Demolisher variant, Sgt. Ryan. Bigger, stronger and more resistant.
Take part in the event for must-have rewards: Participation Goal: Kill Sgt. Ryan once Reward: Hunter's Token
Personal Goal: Kill Sgt. Ryan 3 times Reward: RebarBar
TGG Global Goal: Kill Sgt Ryan 500 000 times Reward: Avocado Charm and 3x Hunter's Token
For every 50K kills over the global goal, you will receive an additional Hunter’s Token at the end of the event - up to 3 times.
**Participation and personal rewards will appear in your in-game stash once the goal is reached. After completing the global goal, head to the TechlandGG website and sign in to your account to claim the reward
Today marks an important date in the history of Dying Light 2 Stay Human. Along with our partners at mod.io - we are proud to launch developer tools as a free DLC on PC.
From today, players can create, download, and share custom maps in the PC version of the game and take part in the ‘Shape your City’ contest featuring the chance to win a share of a $50,000 USD prize pool, for more information and entry requirements visit: https://techlandgg.com/goodies/shapeyourcity
“Over 700 custom maps were created for the first Dying Light game. Working with Techland to bring the next iteration of custom maps for Dying Light 2 Stay Human to PC and console, we aim to unlock a wider audience for UGC than ever before. UGC is too good for players to miss, making official mod support accessible to all is an ambition we’re excited to share with Techland, and their creator community.” - Scott Reismanis, CEO and Co-Founder of mod.io.
The release of developer tools on PC is just the beginning of our joint efforts. The main goal is to create official mod support for Dying Light 2 Stay Human. This includes mods available in-game for all players, and on all platforms.
"We know that you liked Developer Tools in Dying Light, and we are excited alongside our partners at mod.io to announce that Dying Light 2 Stay Human now includes this incredible feature. Our players now have even more content and possibilities to create maps and create user-generated stories on them. It’s time to step up and show off your skills! So… what are you waiting for?” — Rafał Polito, Technology Producer at Techland
Have any questions about this feature? Make sure to check out our FAQ!
Nine months have already passed since the release of Dying Light 2 Stay Human. We are thrilled that you are here with us and that you appreciate our game which we have been working on for the last few years. Thanks to you, Dying Light 2 Stay Human was on Steam's bestseller list for many months.
If you liked Dying Light 2 Stay Human and are a fan of the game, vote for it at the Steam Awards. Here are the categories - Game of the Year, Best Soundtrack, Best Game You Suck At, Outstanding Visual Style, and Labor of Love for the first Dying Light game.
Game of the Year: Dying Light 2 Stay Human
Dying Light 2 Stay Human succeeds in perfecting every major aspect of its predecessor’s gameplay mechanics, technical performance, artistic expression, and storytelling.
It expands the lore of the first game by presenting a difficult, morally complex human drama during the modern dark ages. It also allows players to shape this story into something that reflects their own beliefs. Moreover, Dying Light 2 Stay Human introduces gamers to a brand new level of quality in terms of Techland’s technical and artistic achievements in a variety of fields, such as animation, game design, visual design, or music design.
Our 5-year support plan proves the entire team’s devotion towards this game. We want to expand it even further and to make it an even better experience for all gamers. Dying Light 2 Stay Human remains an absolute stand-out in a genre of fast-paced games that offer copious amounts of action while also trying to tell a deeper story.
Nine months have already passed since the release of Dying Light 2 Stay Human. We are thrilled that you are here with us and that you appreciate our game which we have been working on for the last few years. Thanks to you, Dying Light 2 Stay Human was on Steam's bestseller list for many months.
If you liked Dying Light 2 Stay Human and are a fan of the game, vote for it at the Steam Awards. Here are the categories - Game of the Year, Best Soundtrack, Best Game You Suck At, Outstanding Visual Style, and Labor of Love for the first Dying Light game.
Best Game You Suck At: Dying Light 2 Stay Human
Exploring the City at night among a large group of the Infected is not an easy task. Running out of stamina, lack of medkits, Volatiles roaring just behind you - that is the stuff of nightmares that can give you goosebumps. To be able to survive in Villedor, you need to know the mechanics of efficiently moving around the city full of obstacles and opponents. Parkour has always been one of the focal points in the DNA of the Dying Light franchise. You must master this style of running around the city. Otherwise, you simply won’t survive.
Villedor and its traps have defeated many survivors. Techland has specifically designed the City to be a challenge for players, whether it's related to parkour activities or defeating opponents. Dying Light 2 Stay Human is not an easy game, but once you master the mechanics of moving and fighting - you might be able to survive and learn more about the story we want to show you.
Just remember to never look back while running away… that’s how they get you.
Nine months have already passed since the release of Dying Light 2 Stay Human. We are thrilled that you are here with us and that you appreciate our game which we have been working on for the last few years. Thanks to you, Dying Light 2 Stay Human was on Steam's bestseller list for many months.
If you liked Dying Light 2 Stay Human and are a fan of the game, vote for it at the Steam Awards. Here are the categories - Game of the Year, Best Soundtrack, Best Game You Suck At, Outstanding Visual Style, and Labor of Love for the first Dying Light game.
Best Soundtrack: Dying Light 2 Stay Human
The music of Dying Light 2 Stay Human consists of over 3 hours of amazing compositions made by the multi-award-winning composer - Olivier Deriviere - and performed by the equally talented - London Contemporary Orchestra.
It’s a symphony about empowering yourself in the face of the biggest of adversities. The performance of London Contemporary Orchestra really encapsulates the tone and the textures Olivier has created to deliver a unique sound to the game. But ultimately, how the music reacts to the game’s environment is the most groundbreaking part. In Olivier’s opinion, it is the best music design he has ever done.
This soundtrack is a breakthrough in dynamic musical implementation that quickly reacts and seamlessly readjusts itself depending on the player’s actions. The breathtaking soundtrack equally enriches both the traversal-focused and the action-oriented aspects of the game.
Nine months have already passed since the release of Dying Light 2 Stay Human. We are thrilled that you are here with us and that you appreciate our game which we have been working on for the last few years. Thanks to you, Dying Light 2 Stay Human was on Steam's bestseller list for many months.
If you liked Dying Light 2 Stay Human and are a fan of the game, vote for it at the Steam Awards. Here are the categories - Game of the Year, Best Soundtrack, Best Game You Suck At, Outstanding Visual Style, and Labor of Love for the first Dying Light game.
Outstanding Visual Style: Dying Light 2 Stay Human
Some of the focal points of Dying Light 2 Stay Human are the day and night cycle, along with the duality of its world. The day belongs to humans, and the night belongs to the Infected. There’s also a certain, more vertical, division present in different areas of the City.
The streets are roamed by the Infected. Because of that - humans don't build any shelters on the street level. They instead create various structures on the rooftops. That’s why it was vital for us to come up with different ways of guiding players through this high-rise maze. The entire City is filled with very distinguishable details that instantly let you know where you are in relation to objects like monuments, characteristic buildings, churches, etc. We also aimed to convey this feeling of danger using a different color grading. On the street level, the colors suddenly change. It’s not as bright and not as colorful.
Celebrate with us the release of the first story-driven DLC for Dying Light 2 Stay Human. This time, the players will be able to visit the Carnage Hall - an old opera house turned fighting arena. The encounters will pose a real challenge, suitable for the most seasoned Pilgrims. However, this expansion is not only about a bloodsport tournament. Underneath the action-packed combat lies a deep narrative about power and revenge.
The dangerous show must go on Carnage Hall is home to all manner of conflicts. In one moment, you might find yourself participating in a relatively small brawl only for you to jump straight into the Spectacle. What are those? Just the biggest fighting performances imaginable where you will not only have to clash with the Infected and other contenders but also perform various tasks to rile up the crowd and properly tell the story - think of it as a very bloody stage play. One of those might even take you back to the days of the crisis in Harran.
Actors of destruction On your journey, you will meet a wide cast of characters with rich personalities and complicated relationships that drive everything around them. Discover the story of people such as - Astrid (Carnage Hall’s showrunner), Ciro (a young, enthusiastic fighter), and Skullface (the arena’s brutal champion).
Powerful loot In a place like this, flashy weapons and equipment aren’t just the means of survival. They’re also an important symbol of status. That’s why you’ll need some serious gear to impress the crowd, such as the magnificent Carnage Manica - a special shield capable of withstanding even the heaviest of blows.
Fierce foes You will also have to face a variety of new types of enemies. The wild Gorilla Demolisher, the dangerous Cataclysm, and the Molotov-throwing Grenadier. All of them, among an entire horde of the Infected and other fighters, will stand on your way to victory.
Bloody Ties DLC is here! (available on November 10th) Who doesn’t want hundreds of fans chanting their name in perfect unison? Or feel like they are loved and admired while obtaining unimaginable riches at the same time? But what if, to have it all, one must first pay the highest price?
Play The First Story DLC:
Discover a New Location — venture to Carnage Hall, the epicenter of splendor, death, fame, barbarity, fortune, and bloodshed. The place where the greatest fighters battle for glory!
Experience a New Narrative – secure a spot in the Pantheon of the best fighters, and make tough choices as the plot for power and revenge reaches its tipping point.
Behold… the Carnage Manica! — tap into the power barricade that is the Carnage Manica and take hold of new weapons to make creative combat that much more creative.
Fight the Freaks — face off against hordes of new Infected like the towering Gorilla Demolisher, fire-spewing Inferno, and many others!
X-Ray - First Phase The all-time loved feature from Dying Light is back! X-ray is available and will make your gameplay more memorable! Please keep in mind that this is the first phase of this feature, and we will work in the future to make it iconic for Dying Light 2 Stay Human - your feedback is appreciated, so smash some bones and let us know what you think about it!
Game Update In update 1.7.2, apart from introducing Bloody Ties DLC, we’ve worked on multiple QoL changes and major issues that did not allow you to enjoy the game to the fullest. Check the entire list below:
Gameplay Updates
The Nights in The City got darker! Overall darkness is way deeper than before
Throwable items trajectory implemented
Players can now run in the PK ship HUB
Outfits preview is available
Fixed an issue with the achievements not being granted to the players upon completion
Players will no longer be able to travel outside the playable area in Let’s Waltz quest
Waltz in Let’s Waltz quest will no longer be idle
You can no longer get stuck in a car during the Let’s Waltz quest
During the Let’s Waltz quest, toxic chemicals will reduce the player’s infection as usual
Fixed an issue where UV Safezone in Main Terminal Station was not fully functional
Hakon won’t fall asleep on the mattress in the Getting Stronger quest, allowing players to progress with the quest
The toxic area near Downtown and The Wharf will deal damage again
Howler’s alert indicator will be shown correctly
The death screen will be shown correctly when defeated in the Challenge
Collectibles from Chapter 2 will not count toward the achievements
Fixed an issue where the grappling hook was unavailable during Hooked on the Thrill Challenge, and Nightrunner Trial 3
Multiple Challenges got fixed objective count and timers
The Wharf water tower will be correctly assigned to Peacekeepers upon the player’s decision
Virals will hear better, reacting to various sounds with more intensity
Fixed an issue where the Infected becomes unresponsive and dies
Damage scaling for fists and dropkicks is fixed, no longer allowing players to box through the game easily
You can no longer fall through the elevator
Fixed an issue with “Leaving the mission area” during the Twin Brothers' quest
Added a new Craftmaster upgrading tutorial for the new players
The wardrobe is no longer blocking the exit in one of the safe zones
Frank’s door at the Fish Eye is now open during Explore Villedor mode, which will allow plates to get a collectible located there
Fixed AI outline during Rage Mode in one of the story quests
Fixed issues with Stamina not depleting during some of the Nightrunners’ trials
Co-op Updates
Users won’t encounter a black screen while activating windmill when one of the players is respawning
Animation of grabbing the player by infected should no longer freeze
You can now leave the game if the host dies during certain story quests
Fixed user’s online ID disappearing during some activities in co-op
UI/UX Updates
Removed a glitch where a white box showed up when LMB was clicked
Fixed a display timer on Challenges from Chapter 1
Players will be no longer to see outside the map with the Photo Mode
Fixed lighting inside buildings during the day
AI clothes will not stretch in a long distance
Fixed some missing textures in the bazaar
Beehives are more aligned with the trees in the Prologue
Fixed the sound glitch that did not play any sound during the death screen
Biters will ragdoll correctly when dropkicked
Raindrops will be appropriately displayed on the water’s surface
Aiden’s Stash text fixes
Multiple Lightning/Brightness tweaks
Fixed an issue with previously looted bags being highlighted during survival sense
Fixed issues with missing textures
Parts of the player’s outfits are now displayed correctly in Photomode, and inventory
Fixed an issue with parkour music being stuck on one track indefinitely
Technical Updates
Fixed an issue where using a rollback feature might lead to the game crashing
Fixed the framerate drop issue that was happening randomly after a few hours of gameplay
Fixed an issue with random crashes during the combat
Players will no longer be stuck in the infinite loop after launching the game in Steam Offline mode
Fixed multiple crashes on consoles
Fixed random freezes when changing some options
Fixed textures in X13
Fixed D3D failed to execute error
Fixed occasional crashes when playing with Video Settings set to D3D12 Ultimate Raytracing
New Intel XeSS upscaler available
Screen space reflections are now more stable & capable of reflecting particles
Improved water rendering
Improved water ambient lighting
Improved water screen space reflections
Water is now able to reflect reflection probes in the interiors
Water & fog interaction is enhanced.
The default sharpness value for upscalers closer resembles the native result
Ray-tracing VRAM consumption reduced (up to 1G)
New Intel XeSS upscaler available
Screen space reflections are now more stable & capable of reflecting particles
Improved water rendering
Improved water ambient lighting
Improved water screen space reflections
Water is now able to reflect reflection probes in the interiors
Water & fog interaction is enhanced.
The default sharpness value for upscalers closer resembles the native result
Ray-tracing VRAM consumption reduced (up to 1G)
Thanks for the continued support and feedback that you provide us on a daily basis!