Dec 15, 2022
Dying Light 2 Stay Human: Reloaded Edition - jakub.kurowski
Shen Xiu has made quite a reputation for herself in The City. As her services are in high demand, she is contracted to find another deadly Infected — a mutated Demolisher. Rumor has it that this one is a former Peacekeeper Sergeant Ryan now rampaging around the city at night.

It is yet to be confirmed if that tale is true, but what is certain is that this Demolisher is much tougher than a regular one. He has already taken down multiple PK squads that tried to stop its reign of terror. Shen Xiu realizes this is not going to be an easy job so she asks Aiden for help.

Features:
Foes Are Tougher to Kill — during Chapter 2 Missions, some of the Infected and bandits within the abandoned metro will be armored PK Infected.
New Mutated Infected — instead of fighting against the Hag, players will hunt down a new dangerous Demolisher variant, Sgt. Ryan. Bigger, stronger and more resistant.

Take part in the event for must-have rewards:
Participation Goal: Kill Sgt. Ryan once
Reward: Hunter's Token

Personal Goal: Kill Sgt. Ryan 3 times
Reward: RebarBar

TGG Global Goal: Kill Sgt Ryan 500 000 times
Reward: Avocado Charm and 3x Hunter's Token

For every 50K kills over the global goal, you will receive an additional Hunter’s Token at the end of the event - up to 3 times.

**Participation and personal rewards will appear in your in-game stash once the goal is reached. After completing the global goal, head to the TechlandGG website and sign in to your account to claim the reward

https://techlandgg.com/events/hunting-sergeant-ryan



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https://store.steampowered.com/app/1537624/Dying_Light_2_Stay_Human_Bloody_Ties/

https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/
Dying Light 2 Stay Human: Reloaded Edition - jakub.kurowski
Today marks an important date in the history of Dying Light 2 Stay Human.
Along with our partners at mod.io - we are proud to launch developer tools as a free DLC on PC.

From today, players can create, download, and share custom maps in the PC version of the game and take part in the ‘Shape your City’ contest featuring the chance to win a share of a $50,000 USD prize pool, for more information and entry requirements visit:
https://techlandgg.com/goodies/shapeyourcity

“Over 700 custom maps were created for the first Dying Light game. Working with Techland to bring the next iteration of custom maps for Dying Light 2 Stay Human to PC and console, we aim to unlock a wider audience for UGC than ever before. UGC is too good for players to miss, making official mod support accessible to all is an ambition we’re excited to share with Techland, and their creator community.”
- Scott Reismanis, CEO and Co-Founder of mod.io.

The release of developer tools on PC is just the beginning of our joint efforts. The main goal is to create official mod support for Dying Light 2 Stay Human. This includes mods available in-game for all players, and on all platforms.

"We know that you liked Developer Tools in Dying Light, and we are excited alongside our partners at mod.io to announce that Dying Light 2 Stay Human now includes this incredible feature. Our players now have even more content and possibilities to create maps and create user-generated stories on them. It’s time to step up and show off your skills! So… what are you waiting for?”
— Rafał Polito, Technology Producer at Techland

Have any questions about this feature? Make sure to check out our FAQ!



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https://store.steampowered.com/app/1537624/Dying_Light_2_Stay_Human_Bloody_Ties/

https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/
Dec 8, 2022
Dying Light 2 Stay Human: Reloaded Edition - jakub.kurowski
Game Update
In update 1.8 we would like to highlight a few features that were implemented along the quality of life changes in the game:
  • Biters' behavior changes - Biters will be more aggressive
  • Benchmark option on PC - you can start it from the video settings.
  • LOD Range Multiplier - this feature is available in the Advanced video menu, but watch out, survivor, it takes a heavy toll on your performance!
  • Motion Sickness Reduction preset (available in the Accessibility menu).
  • Rendering and Lighting improvements.
As usual, we’ve worked on bug fixes and issues, mostly focusing on the Bloody Ties DLC. Check the entire list below:

Gameplay Updates
  • Fixed a problem with getting on a bicycle after starting the bicycle challenge allowing players to complete the task
  • Fixed an issue on PS5 during the Markers of Plague quest, related to Aiden being stuck after injecting the first inhibitor
  • Fixed an issue where the player could not progress with the Combat Challenge, because of missing interaction prompt
  • No shortcuts! Removed a spot in the Opera that allowed players to skip all Madman From Villedor phases
  • Fixed a black screen after canceling the Prince of Thieves Challenge
  • Fixed a black screen after starting Tower of Babel Challenge
  • Tweaked Skullface resistances to elemental damage, making him more challenging than before
  • Fixed an issue where biters sometimes dealt 0 damage to the player
  • [Xbox/PlayStation] Players can no longer get stuck during the Crystal White quest
  • Fixed an issue where the finisher would not deal damage to Skullface
  • Fixed an issue with legendary encounters rewarding the players with only mutation samples
  • Fixed an issue with missing objective marker when tracking the Sattelite Dream quest
  • Fixed an issue with some zip lines floating in the air
  • [PS4] Fixed progress lock during the Water Tower quest
  • [Xbox] Preset items will be correctly given during the Prince of Thieves Challenge, and One Day In Harran Spectacle
  • Fixed an issue with outfits not being unlocked as quest rewards in Bloody Ties DLC
  • Fixed some shield mods being duplicated in craftmaster’s upgrade tab
  • Fixed an issue with weapon mods being improperly displayed when previewing multiple opera costumes
  • Headshots with the bows should now deal the appropriate amount of damage
  • Tweaked player damage scaling in the Opera to make fights more challenging
  • Fixed Human enemy AI, which no longer allows them to use Skullface skillset
  • Players are now able to drop rewards bought from Carnage Hall rewards vendor
  • Swing animations are now faster to feel more on par with Dying Light 1
  • Fixed an issue with restarting challenges at the Opera
  • Fixed Deathloop in the opera after killing the guard
  • Madmen of Villedor parkour challenge tweaks

Co-op Updates
  • Fixed crashes happening on Xbox when accepting invite to your friend’s session
  • Fixed an issue where the fourth player to join the session would get stuck in the table during dialogue with Severus
  • Fixed an issue with a blocked checkpoint during the Running Up That Tower Challenge in co-op
  • Improved infected AI during Run Boy Run Challenge in co-op
  • Fixed an issue with unresponsive controls after joining a co-op session on PS4
  • The game will now inform you if you’re trying to connect to a host that currently plays a dialogue or a cutscene
  • Fixed an issue where the guard was spawned on the players’ location, immediately failing the stealth mission
  • Fixed an issue where players could get stuck in the infinite wait during the dialogue before the challenge
  • Fixed an issue where players are unable to proceed to the Madmen from Villedor Challenges
  • The trophy The Madman of Villedor will be unlocked in co-op after completing the Challenges
  • Fixed multiple connection issues
  • Fixed an issue where players could be separated during the Challenges
  • Fixed some icons being too big in COOP
  • Between Two Fires Challenge progress is shared now, allowing players to finish it at once
  • Players are no longer able to bash through the doors that require the team to gather
  • Fixed issues with challenges that caused players to be stuck
  • [PS4] Fixed the game crashing after completing a windmill challenge
  • Manica Shield Ice Mods are now upgradable
  • Fixed an issue with players unable to start quests in co-op
  • Manica Shield received sounds when playing in co-op

UI/UX Updates
  • Fixed timer display during Challenges in Carnage Hall
  • Fixed an icon of one-handed Silencer Machete
  • Fixed an issue with the Carnage Manica display in the accessory while inspecting it
  • Fixed an issue where players could reach restricted areas
  • Fixed an issue with player spawning in the incorrect locations after finishing the quests
  • Fixed missing voice-overs during the Opera quests
  • Fixed asset load issue during the Treasure Hunt challenge
  • Added missing textures from the Opera localizations
  • Improved camera motion during Madmen of Villedor cinematic
  • Fixed animation of player blocking with a shield when the bow is equipped

Technical Updates
  • Low-quality preset in Video Options no longer switches to DX12 mode and sets Intel XeSS as a upscaler on PCs with AMD cards
  • Players will no longer lose their money after accepting the best and reloading the game during Twin Brothers quest
  • Players will no longer get stuck while sliding into the vent shafts
  • Don Quixote achievement will now be granted after the player unlocks all the windmills in the game
  • Fixed an issue with the game’s performance dropping after playing for more than 1 hour on some devices
  • Fixed infinite loading screen that was happening whenever a player logged out of the account right after signing in
  • Fixed an issue with sounds randomly disappearing
  • Fixed an issue with force feedback missing while playing on gamepad
  • [Xbox] Prologue forest will no longer be too dark during the daytime
  • Players are no longer able to bypass the Perfect Block tutorial
  • Fixed an issue with infected being too silent
  • [PlayStation] Fixed crash during One Day in Harran and Fame and Infamy Challenge
  • Fixed crash during the fast travel between The City and Opera
  • [RayTracing] Fixed player’s shadow missing in photo mode
  • [RayTracing] Fixed issues with corrupt lighting sources
  • Fixed Baba Yaga challenge being unplayable
  • Reduced the number of times infected will grab the player
  • AI/Player will no longer shake after getting grabbed by Biters
  • Fixed the game crashing after changing resolution from 3840x2160 to 1920x1080
  • Fixed infinite loading screen upon opening the title in offline mode on EGS Launcher
  • Optimized memory usage in d3d12 mode improving game stability
  • Exposed setting for extending rendering range of highest level of detail geometry
  • Ray-tracing effects range is extended by 20%
  • Implemented benchmark mode, allowing users to measure their PCs performance in Dying Light 2
  • Fixed lack of player shadows in photo mode when using ray tracing
  • Improved initial load time (by up to 10s on PS4)
  • Minor improvements to texture streaming
  • Improved tree shadows (LOD)
  • Improved fog and water reflections quality

Thanks for the continued support and feedback that you provide us on a daily basis!

If you would like to report a bug that you’ve found, feel free to message us via the Support Form!

---
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https://store.steampowered.com/app/1537624/Dying_Light_2_Stay_Human_Bloody_Ties/

https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/
Dying Light 2 Stay Human: Reloaded Edition - jakub.kurowski
Don’t miss your chance to get Dying Light 2 Stay Human for up to 50% off!

Play now and experience the ultimate post-apocalyptic parkour adventure.

Enjoy 5 years of post-launch support with DLCs, expansions, new challenges, stories, events, and much more on the way.



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https://store.steampowered.com/app/2156750

https://store.steampowered.com/app/1537624/Dying_Light_2_Stay_Human_Bloody_Ties/

https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/
Dying Light 2 Stay Human: Reloaded Edition - jakub.kurowski
Dear Pilgrims,

Nine months have already passed since the release of Dying Light 2 Stay Human. We are thrilled that you are here with us and that you appreciate our game which we have been working on for the last few years. Thanks to you, Dying Light 2 Stay Human was on Steam's bestseller list for many months.

If you liked Dying Light 2 Stay Human and are a fan of the game, vote for it at the Steam Awards.
Here are the categories - Game of the Year, Best Soundtrack, Best Game You Suck At, Outstanding Visual Style, and Labor of Love for the first Dying Light game.

Game of the Year: Dying Light 2 Stay Human

Dying Light 2 Stay Human succeeds in perfecting every major aspect of its predecessor’s gameplay mechanics, technical performance, artistic expression, and storytelling.

It expands the lore of the first game by presenting a difficult, morally complex human drama during the modern dark ages. It also allows players to shape this story into something that reflects their own beliefs. Moreover, Dying Light 2 Stay Human introduces gamers to a brand new level of quality in terms of Techland’s technical and artistic achievements in a variety of fields, such as animation, game design, visual design, or music design.

Our 5-year support plan proves the entire team’s devotion towards this game. We want to expand it even further and to make it an even better experience for all gamers. Dying Light 2 Stay Human remains an absolute stand-out in a genre of fast-paced games that offer copious amounts of action while also trying to tell a deeper story.


---
https://store.steampowered.com/app/2156750

https://store.steampowered.com/app/1537624/Dying_Light_2_Stay_Human_Bloody_Ties/

https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/
Dying Light 2 Stay Human: Reloaded Edition - jakub.kurowski
Dear Pilgrims,

Nine months have already passed since the release of Dying Light 2 Stay Human. We are thrilled that you are here with us and that you appreciate our game which we have been working on for the last few years. Thanks to you, Dying Light 2 Stay Human was on Steam's bestseller list for many months.

If you liked Dying Light 2 Stay Human and are a fan of the game, vote for it at the Steam Awards.
Here are the categories - Game of the Year, Best Soundtrack, Best Game You Suck At, Outstanding Visual Style, and Labor of Love for the first Dying Light game.

Best Game You Suck At: Dying Light 2 Stay Human

Exploring the City at night among a large group of the Infected is not an easy task. Running out of stamina, lack of medkits, Volatiles roaring just behind you - that is the stuff of nightmares that can give you goosebumps. To be able to survive in Villedor, you need to know the mechanics of efficiently moving around the city full of obstacles and opponents. Parkour has always been one of the focal points in the DNA of the Dying Light franchise. You must master this style of running around the city. Otherwise, you simply won’t survive.

Villedor and its traps have defeated many survivors. Techland has specifically designed the City to be a challenge for players, whether it's related to parkour activities or defeating opponents. Dying Light 2 Stay Human is not an easy game, but once you master the mechanics of moving and fighting - you might be able to survive and learn more about the story we want to show you.

Just remember to never look back while running away… that’s how they get you.


---
https://store.steampowered.com/app/2156750

https://store.steampowered.com/app/1537624/Dying_Light_2_Stay_Human_Bloody_Ties/

https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/
Dying Light 2 Stay Human: Reloaded Edition - jakub.kurowski
Dear Pilgrims,

Nine months have already passed since the release of Dying Light 2 Stay Human. We are thrilled that you are here with us and that you appreciate our game which we have been working on for the last few years. Thanks to you, Dying Light 2 Stay Human was on Steam's bestseller list for many months.

If you liked Dying Light 2 Stay Human and are a fan of the game, vote for it at the Steam Awards.
Here are the categories - Game of the Year, Best Soundtrack, Best Game You Suck At, Outstanding Visual Style, and Labor of Love for the first Dying Light game.

Best Soundtrack: Dying Light 2 Stay Human

The music of Dying Light 2 Stay Human consists of over 3 hours of amazing compositions made by the multi-award-winning composer - Olivier Deriviere - and performed by the equally talented - London Contemporary Orchestra.



It’s a symphony about empowering yourself in the face of the biggest of adversities. The performance of London Contemporary Orchestra really encapsulates the tone and the textures Olivier has created to deliver a unique sound to the game. But ultimately, how the music reacts to the game’s environment is the most groundbreaking part. In Olivier’s opinion, it is the best music design he has ever done.

This soundtrack is a breakthrough in dynamic musical implementation that quickly reacts and seamlessly readjusts itself depending on the player’s actions. The breathtaking soundtrack equally enriches both the traversal-focused and the action-oriented aspects of the game.


---
https://store.steampowered.com/app/2156750

https://store.steampowered.com/app/1537624/Dying_Light_2_Stay_Human_Bloody_Ties/

https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/
Dying Light 2 Stay Human: Reloaded Edition - jakub.kurowski
Dear Pilgrims,

Nine months have already passed since the release of Dying Light 2 Stay Human. We are thrilled that you are here with us and that you appreciate our game which we have been working on for the last few years. Thanks to you, Dying Light 2 Stay Human was on Steam's bestseller list for many months.

If you liked Dying Light 2 Stay Human and are a fan of the game, vote for it at the Steam Awards.
Here are the categories - Game of the Year, Best Soundtrack, Best Game You Suck At, Outstanding Visual Style, and Labor of Love for the first Dying Light game.

Outstanding Visual Style: Dying Light 2 Stay Human

Some of the focal points of Dying Light 2 Stay Human are the day and night cycle, along with the duality of its world. The day belongs to humans, and the night belongs to the Infected. There’s also a certain, more vertical, division present in different areas of the City.

The streets are roamed by the Infected. Because of that - humans don't build any shelters on the street level. They instead create various structures on the rooftops. That’s why it was vital for us to come up with different ways of guiding players through this high-rise maze. The entire City is filled with very distinguishable details that instantly let you know where you are in relation to objects like monuments, characteristic buildings, churches, etc. We also aimed to convey this feeling of danger using a different color grading. On the street level, the colors suddenly change. It’s not as bright and not as colorful.


---
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https://store.steampowered.com/app/1537624/Dying_Light_2_Stay_Human_Bloody_Ties/

https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/
Dying Light 2 Stay Human: Reloaded Edition - jakub.kurowski


Celebrate with us the release of the first story-driven DLC for Dying Light 2 Stay Human. This time, the players will be able to visit the Carnage Hall - an old opera house turned fighting arena. The encounters will pose a real challenge, suitable for the most seasoned Pilgrims. However, this expansion is not only about a bloodsport tournament. Underneath the action-packed combat lies a deep narrative about power and revenge.



The dangerous show must go on
Carnage Hall is home to all manner of conflicts. In one moment, you might find yourself participating in a relatively small brawl only for you to jump straight into the Spectacle. What are those? Just the biggest fighting performances imaginable where you will not only have to clash with the Infected and other contenders but also perform various tasks to rile up the crowd and properly tell the story - think of it as a very bloody stage play. One of those might even take you back to the days of the crisis in Harran.

Actors of destruction
On your journey, you will meet a wide cast of characters with rich personalities and complicated relationships that drive everything around them. Discover the story of people such as - Astrid (Carnage Hall’s showrunner), Ciro (a young, enthusiastic fighter), and Skullface (the arena’s brutal champion).



Powerful loot
In a place like this, flashy weapons and equipment aren’t just the means of survival. They’re also an important symbol of status. That’s why you’ll need some serious gear to impress the crowd, such as the magnificent Carnage Manica - a special shield capable of withstanding even the heaviest of blows.

Fierce foes
You will also have to face a variety of new types of enemies. The wild Gorilla Demolisher, the dangerous Cataclysm, and the Molotov-throwing Grenadier. All of them, among an entire horde of the Infected and other fighters, will stand on your way to victory.



---
https://store.steampowered.com/app/2156750

https://store.steampowered.com/app/1537624/Dying_Light_2_Stay_Human_Bloody_Ties/

https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/
Nov 8, 2022
Dying Light 2 Stay Human: Reloaded Edition - jakub.kurowski
Bloody Ties DLC is here! (available on November 10th)
Who doesn’t want hundreds of fans chanting their name in perfect unison? Or feel like they are loved and admired while obtaining unimaginable riches at the same time? But what if, to have it all, one must first pay the highest price?

Play The First Story DLC:
  • Discover a New Location — venture to Carnage Hall, the epicenter of splendor, death, fame, barbarity, fortune, and bloodshed. The place where the greatest fighters battle for glory!
  • Experience a New Narrative – secure a spot in the Pantheon of the best fighters, and make tough choices as the plot for power and revenge reaches its tipping point.
  • Behold… the Carnage Manica! — tap into the power barricade that is the Carnage Manica and take hold of new weapons to make creative combat that much more creative.
  • Fight the Freaks — face off against hordes of new Infected like the towering Gorilla Demolisher, fire-spewing Inferno, and many others!

X-Ray - First Phase
The all-time loved feature from Dying Light is back! X-ray is available and will make your gameplay more memorable! Please keep in mind that this is the first phase of this feature, and we will work in the future to make it iconic for Dying Light 2 Stay Human - your feedback is appreciated, so smash some bones and let us know what you think about it!

Game Update
In update 1.7.2, apart from introducing Bloody Ties DLC, we’ve worked on multiple QoL changes and major issues that did not allow you to enjoy the game to the fullest. Check the entire list below:

Gameplay Updates
  • The Nights in The City got darker! Overall darkness is way deeper than before
  • Throwable items trajectory implemented
  • Players can now run in the PK ship HUB
  • Outfits preview is available
  • Fixed an issue with the achievements not being granted to the players upon completion
  • Players will no longer be able to travel outside the playable area in Let’s Waltz quest
  • Waltz in Let’s Waltz quest will no longer be idle
  • You can no longer get stuck in a car during the Let’s Waltz quest
  • During the Let’s Waltz quest, toxic chemicals will reduce the player’s infection as usual
  • Fixed an issue where UV Safezone in Main Terminal Station was not fully functional
  • Hakon won’t fall asleep on the mattress in the Getting Stronger quest, allowing players to progress with the quest
  • The toxic area near Downtown and The Wharf will deal damage again
  • Howler’s alert indicator will be shown correctly
  • The death screen will be shown correctly when defeated in the Challenge
  • Collectibles from Chapter 2 will not count toward the achievements
  • Fixed an issue where the grappling hook was unavailable during Hooked on the Thrill Challenge, and Nightrunner Trial 3
  • Multiple Challenges got fixed objective count and timers
  • The Wharf water tower will be correctly assigned to Peacekeepers upon the player’s decision
  • Virals will hear better, reacting to various sounds with more intensity
  • Fixed an issue where the Infected becomes unresponsive and dies
  • Damage scaling for fists and dropkicks is fixed, no longer allowing players to box through the game easily
  • You can no longer fall through the elevator
  • Fixed an issue with “Leaving the mission area” during the Twin Brothers' quest
  • Added a new Craftmaster upgrading tutorial for the new players
  • The wardrobe is no longer blocking the exit in one of the safe zones
  • Frank’s door at the Fish Eye is now open during Explore Villedor mode, which will allow plates to get a collectible located there
  • Fixed AI outline during Rage Mode in one of the story quests
  • Fixed issues with Stamina not depleting during some of the Nightrunners’ trials

Co-op Updates
  • Users won’t encounter a black screen while activating windmill when one of the players is respawning
  • Animation of grabbing the player by infected should no longer freeze
  • You can now leave the game if the host dies during certain story quests
  • Fixed user’s online ID disappearing during some activities in co-op

UI/UX Updates
  • Removed a glitch where a white box showed up when LMB was clicked
  • Fixed a display timer on Challenges from Chapter 1
  • Players will be no longer to see outside the map with the Photo Mode
  • Fixed lighting inside buildings during the day
  • AI clothes will not stretch in a long distance
  • Fixed some missing textures in the bazaar
  • Beehives are more aligned with the trees in the Prologue
  • Fixed the sound glitch that did not play any sound during the death screen
  • Biters will ragdoll correctly when dropkicked
  • Raindrops will be appropriately displayed on the water’s surface
  • Aiden’s Stash text fixes
  • Multiple Lightning/Brightness tweaks
  • Fixed an issue with previously looted bags being highlighted during survival sense
  • Fixed issues with missing textures
  • Parts of the player’s outfits are now displayed correctly in Photomode, and inventory
  • Fixed an issue with parkour music being stuck on one track indefinitely

Technical Updates
  • Fixed an issue where using a rollback feature might lead to the game crashing
  • Fixed the framerate drop issue that was happening randomly after a few hours of gameplay
  • Fixed an issue with random crashes during the combat
  • Players will no longer be stuck in the infinite loop after launching the game in Steam Offline mode
  • Fixed multiple crashes on consoles
  • Fixed random freezes when changing some options
  • Fixed textures in X13
  • Fixed D3D failed to execute error
  • Fixed occasional crashes when playing with Video Settings set to D3D12 Ultimate Raytracing
  • New Intel XeSS upscaler available
  • Screen space reflections are now more stable & capable of reflecting particles
  • Improved water rendering
  • Improved water ambient lighting
  • Improved water screen space reflections
  • Water is now able to reflect reflection probes in the interiors
  • Water & fog interaction is enhanced.
  • The default sharpness value for upscalers closer resembles the native result
  • Ray-tracing VRAM consumption reduced (up to 1G)
  • New Intel XeSS upscaler available
  • Screen space reflections are now more stable & capable of reflecting particles
  • Improved water rendering
  • Improved water ambient lighting
  • Improved water screen space reflections
  • Water is now able to reflect reflection probes in the interiors
  • Water & fog interaction is enhanced.
  • The default sharpness value for upscalers closer resembles the native result
  • Ray-tracing VRAM consumption reduced (up to 1G)

Thanks for the continued support and feedback that you provide us on a daily basis!



---
https://store.steampowered.com/app/2156750

https://store.steampowered.com/app/1537624/Dying_Light_2_Stay_Human_Bloody_Ties/

https://store.steampowered.com/app/534380/Dying_Light_2_Stay_Human/
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