Celebrate with us the release of the first story-driven DLC for Dying Light 2 Stay Human. This time, the players will be able to visit the Carnage Hall - an old opera house turned fighting arena. The encounters will pose a real challenge, suitable for the most seasoned Pilgrims. However, this expansion is not only about a bloodsport tournament. Underneath the action-packed combat lies a deep narrative about power and revenge.
The dangerous show must go on Carnage Hall is home to all manner of conflicts. In one moment, you might find yourself participating in a relatively small brawl only for you to jump straight into the Spectacle. What are those? Just the biggest fighting performances imaginable where you will not only have to clash with the Infected and other contenders but also perform various tasks to rile up the crowd and properly tell the story - think of it as a very bloody stage play. One of those might even take you back to the days of the crisis in Harran.
Actors of destruction On your journey, you will meet a wide cast of characters with rich personalities and complicated relationships that drive everything around them. Discover the story of people such as - Astrid (Carnage Hall’s showrunner), Ciro (a young, enthusiastic fighter), and Skullface (the arena’s brutal champion).
Powerful loot In a place like this, flashy weapons and equipment aren’t just the means of survival. They’re also an important symbol of status. That’s why you’ll need some serious gear to impress the crowd, such as the magnificent Carnage Manica - a special shield capable of withstanding even the heaviest of blows.
Fierce foes You will also have to face a variety of new types of enemies. The wild Gorilla Demolisher, the dangerous Cataclysm, and the Molotov-throwing Grenadier. All of them, among an entire horde of the Infected and other fighters, will stand on your way to victory.
Bloody Ties DLC is here! (available on November 10th) Who doesn’t want hundreds of fans chanting their name in perfect unison? Or feel like they are loved and admired while obtaining unimaginable riches at the same time? But what if, to have it all, one must first pay the highest price?
Play The First Story DLC:
Discover a New Location — venture to Carnage Hall, the epicenter of splendor, death, fame, barbarity, fortune, and bloodshed. The place where the greatest fighters battle for glory!
Experience a New Narrative – secure a spot in the Pantheon of the best fighters, and make tough choices as the plot for power and revenge reaches its tipping point.
Behold… the Carnage Manica! — tap into the power barricade that is the Carnage Manica and take hold of new weapons to make creative combat that much more creative.
Fight the Freaks — face off against hordes of new Infected like the towering Gorilla Demolisher, fire-spewing Inferno, and many others!
X-Ray - First Phase The all-time loved feature from Dying Light is back! X-ray is available and will make your gameplay more memorable! Please keep in mind that this is the first phase of this feature, and we will work in the future to make it iconic for Dying Light 2 Stay Human - your feedback is appreciated, so smash some bones and let us know what you think about it!
Game Update In update 1.7.2, apart from introducing Bloody Ties DLC, we’ve worked on multiple QoL changes and major issues that did not allow you to enjoy the game to the fullest. Check the entire list below:
Gameplay Updates
The Nights in The City got darker! Overall darkness is way deeper than before
Throwable items trajectory implemented
Players can now run in the PK ship HUB
Outfits preview is available
Fixed an issue with the achievements not being granted to the players upon completion
Players will no longer be able to travel outside the playable area in Let’s Waltz quest
Waltz in Let’s Waltz quest will no longer be idle
You can no longer get stuck in a car during the Let’s Waltz quest
During the Let’s Waltz quest, toxic chemicals will reduce the player’s infection as usual
Fixed an issue where UV Safezone in Main Terminal Station was not fully functional
Hakon won’t fall asleep on the mattress in the Getting Stronger quest, allowing players to progress with the quest
The toxic area near Downtown and The Wharf will deal damage again
Howler’s alert indicator will be shown correctly
The death screen will be shown correctly when defeated in the Challenge
Collectibles from Chapter 2 will not count toward the achievements
Fixed an issue where the grappling hook was unavailable during Hooked on the Thrill Challenge, and Nightrunner Trial 3
Multiple Challenges got fixed objective count and timers
The Wharf water tower will be correctly assigned to Peacekeepers upon the player’s decision
Virals will hear better, reacting to various sounds with more intensity
Fixed an issue where the Infected becomes unresponsive and dies
Damage scaling for fists and dropkicks is fixed, no longer allowing players to box through the game easily
You can no longer fall through the elevator
Fixed an issue with “Leaving the mission area” during the Twin Brothers' quest
Added a new Craftmaster upgrading tutorial for the new players
The wardrobe is no longer blocking the exit in one of the safe zones
Frank’s door at the Fish Eye is now open during Explore Villedor mode, which will allow plates to get a collectible located there
Fixed AI outline during Rage Mode in one of the story quests
Fixed issues with Stamina not depleting during some of the Nightrunners’ trials
Co-op Updates
Users won’t encounter a black screen while activating windmill when one of the players is respawning
Animation of grabbing the player by infected should no longer freeze
You can now leave the game if the host dies during certain story quests
Fixed user’s online ID disappearing during some activities in co-op
UI/UX Updates
Removed a glitch where a white box showed up when LMB was clicked
Fixed a display timer on Challenges from Chapter 1
Players will be no longer to see outside the map with the Photo Mode
Fixed lighting inside buildings during the day
AI clothes will not stretch in a long distance
Fixed some missing textures in the bazaar
Beehives are more aligned with the trees in the Prologue
Fixed the sound glitch that did not play any sound during the death screen
Biters will ragdoll correctly when dropkicked
Raindrops will be appropriately displayed on the water’s surface
Aiden’s Stash text fixes
Multiple Lightning/Brightness tweaks
Fixed an issue with previously looted bags being highlighted during survival sense
Fixed issues with missing textures
Parts of the player’s outfits are now displayed correctly in Photomode, and inventory
Fixed an issue with parkour music being stuck on one track indefinitely
Technical Updates
Fixed an issue where using a rollback feature might lead to the game crashing
Fixed the framerate drop issue that was happening randomly after a few hours of gameplay
Fixed an issue with random crashes during the combat
Players will no longer be stuck in the infinite loop after launching the game in Steam Offline mode
Fixed multiple crashes on consoles
Fixed random freezes when changing some options
Fixed textures in X13
Fixed D3D failed to execute error
Fixed occasional crashes when playing with Video Settings set to D3D12 Ultimate Raytracing
New Intel XeSS upscaler available
Screen space reflections are now more stable & capable of reflecting particles
Improved water rendering
Improved water ambient lighting
Improved water screen space reflections
Water is now able to reflect reflection probes in the interiors
Water & fog interaction is enhanced.
The default sharpness value for upscalers closer resembles the native result
Ray-tracing VRAM consumption reduced (up to 1G)
New Intel XeSS upscaler available
Screen space reflections are now more stable & capable of reflecting particles
Improved water rendering
Improved water ambient lighting
Improved water screen space reflections
Water is now able to reflect reflection probes in the interiors
Water & fog interaction is enhanced.
The default sharpness value for upscalers closer resembles the native result
Ray-tracing VRAM consumption reduced (up to 1G)
Thanks for the continued support and feedback that you provide us on a daily basis!
Join us on Sunday, November 6 at 9 PM CET on Twitch for a special live episode of Dying 2 Know. During the livestream, we will talk about the first story DLC, Dying Light 2 Stay Human: Bloody Ties, and all the news from the world of Dying Light. Expect new footage, interviews, and details about the new Carnage Hall location, the colorful cast of characters, a thrilling insight into the story, and new gameplay mechanics. The story DLC releases on November 10, 2022. Save the date and watch at https://www.twitch.tv/techland.
GET THE RAIS COMMANDO OUTFIT Pick up a free Rais Commando Outfit for a limited time. Long-time fans of the series might recognize it! Go to thttps://techlandgg.com/goodies/outfit-collection and log in to your TechlandGG account to acquire a new suit before November 10. Find it in your in-game stash on the day of the release of Dying Light 2 Stay Human: Bloody Ties (11.10.2022). Claim it now.
Claim the new Dying Laugh Bundle for FREE. Put on the new creepy clown costume and take hold of a weapon that can’t contain its waves of laughter. After this, regular pumpkin smashing will never be the same. We wanted to show how much we appreciate you being here with us. What better way to do that than to give you a nice holiday treat in the form of a free DLC?
The bundle contains:Dying Laugh Weapon — bash your foes with a side-splitting proficiency. Dying Laugh — a horrifying costume like this is no joke. Dying Laugh Paraglider — a unique paraglider skin. Let's see who has the last laugh.
The free offer ends on November 10. So hurry and claim it before the end date.
The all-new bundle is available for purchase from Steam.
Trick or treat?! With Halloween just around the corner it’s high time to announce All Hallow’s Eve, the biggest in-game event since Dying Light 2 Stay Human’s release! Be prepared for a ton of frighteningly good fun in the City.
Scary, spooky Volatiles Dying Light fans will definitely appreciate the return of classic Halloween-themed visual changes such as Volatiles wearing pumpkins on their heads (aka Pumpkintiles), and Infected will drop special resources known as Treats.
Where are the treats?! Once you have enough Treats - you can visit a special Seasonal Agent - Baka The Unfortunate - and exchange them for quirky potions. These concoctions introduce many wacky things like making you jump higher, others can turn your vision into black and white mode!
Sweet, sweet bounties During the event, players will have the opportunity to participate in special daily and weekly bounties. Completing them will provide gamers with ranking points and by increasing their rank, they will be able to buy special, Halloween-themed masks.
Community Treats Don’t trick-or-treat alone! We’re introducing a new set of Global Goals focused on collecting treats by the entire community. So get that sugar rush on and fight together for awesome treats such as the Jack’O Mask or Dying Laugh Charm!
Die laughing To top it all off, we will introduce a special bundle called “Dying Laugh.” This set will include some wicked items - the frightening clown costume, terrifying weapon, and scary paraglider skin. All of these items will be available for FREE FOR A LIMITED TIME between November 3rd and November 10th. This bundle will be distributed through various digital stores (Steam, Epic Games Store, PS Store, Microsoft Store…)
Dress for Carnage The first story-driven DLC for Dying Light 2 Stay Human - Bloody Ties - is just around the corner! We believe it’s only appropriate to let our awesome community dress up for this special occasion! That’s why we are excited to introduce the Rais Commando Outfit.
All players who already own the base game or will buy before November 10th will have the chance to claim this outfit for free!
And if you indeed want to shine on the premiere of the Bloody Ties DLC, there are lots of other outfits to get in Dying Light 2 Stay Human. Log in or sign up at TechlandGG to claim.
The redemption period: October 26th (4:00 PM CET) and November 10th. Please keep in mind that even after claiming this outfit from the website it will appear in your in-game stash on November 10th.
Heads will roll with the increased chance to decapitate your enemies and embrace the amped-up ragdoll, ram and explosives physics. The goal is simple: turn the streets of Villedor into rivers of decaying bodies. Every kill counts!
Personal Goal Kill [1000] enemies Reward: Mech Slugger
TechlandGG Warmup Goal Band together with the community worldwide to kill [60 000 000] enemies Reward: [1] Hunter's Token
TechlandGG Global Goal Band together with the community worldwide to kill [120 000 000] enemies Reward: Smog Mask
TechlandGG Overkill Goal For every [50 000 000] more enemies killed by the community over the Global Goal, you receive an extra Hunter’s Token — earn it up to 3 times.
**Participation and personal rewards will appear in your in-game stash once the goal is reached. After completing the global goal, head to the TechlandGG website and sign in to your account to claim the reward.
Participation Goal: Inspect Hag Tracks Reward: Hunter's Token x1 Personal Goal: Inspect 25 Hag Tracks Reward: Hunter's Token x1 TechlandGG Global Goal: Inspect 3000000 Hag Tracks Reward: Hunter's Token x3
Each time community inspects 3000000 more Hag Tracks beyond Global Goal, you will receive an additional reward — up to 3 times. You will be able to claim additional rewards on TechlandGG after the event ends.
*You will find rewards for participation and personal goals in your in-game stash once the goal is reached. After completing the global goal, head to TechlandGG website and sign in to your account to claim the reward.
Event will be active till : September 20th - 16:00 CEST
The City faces another danger, and this time… it can attack even during the day! Will you become the hunter or the prey? Join the Huntress and together face the great challenge that is the Hag!
The Second Chapter - A Huntress and a Hag This time you have to focus on tracking and hunting your prey. Will you be able to help the Huntress put down once and for all the unimaginable horror that is the Hag and her legion of Pleaguebearers? The Hag is a very dangerous creature and an ultimate challenge for any hunter. However, acquiring the amazing new ranged weapons will definitely make it worth your time! Embody the spirit of the Hunter with the new trailer of Chapter 2!
New Chapter Agent — time to meet Shen Xiu, AKA The Huntress - the newest Chapter Agent and a very talented tracker. Have you ever come across various bow containers on your journey? All of those used to belong to her as she is an expert in ranged weapons. Moreover, she represents the Hunters - a mysterious faction of very talented huntsmen employed to track down and eliminate the most dangerous of the Infected. The chase for her newest prey led her all the way to the City.
New Enemies — face brand new dangers in the form of the Hag (a threatening Banshee Variant) and Plaguebearers (Human Enemies infected by the Hag). But watch out - she is a very fast and nimble foe that is almost impossible to hit in close quarters and can easily catch you off guard. The Hag can even resist daylight or UV light, so you must rethink your tactics! Furthermore, her Pleaguebearers are almost indistinguishable from normal people, and only your Survivor Sense can help you detect them. Upon their death, they will release a toxic fog that can instantly turn any human enemies around them into Infected!
New Weapons — unlock powerful gear such as the Hunter’s Crossbow or Ballista Bow; an impressive new addition to your arsenal of ranged weapons. However, the melee weapons enthusiasts will also have a blast with deadly weapons such as the Basher.
New Bounties — face the brand new series of bounties focused entirely on defeating your enemies with traps, ranged weapons, or without getting hit.
Revisit Chapter 1 — the first Chapter’s content will still be available. Moreover, Harper - the previous Chapter Agent - will have brand new weapons, blueprints, packs, and bounties to offer. “We wanted to present players with a challenge like none they have seen before. The Hag is meant to be an extraordinary foe, powerful enough even to bend the game’s rules - making the Day in the City as dangerous and tense as the Night. The hunt is on, and you’ll have to be constantly on your toes if you don’t want to end up as the prey.” - Paweł Płaza, Techland’s Publishing Product Owner for Dying Light 2 Stay Human.
New “At the Fish Eye” episode You can hear Techland’s Paweł Płaza talk more in-depth about the Hag, her abilities, the mysterious Hunters faction, and the dangers of the hunt in the newest episode of our “At the Fish Eye” series!
This time you have to focus on tracking and hunting your prey. Will you be able to help the Huntress put down once and for all the unimaginable horror that is the Hag and her legion of Plaguebearers? The Hag is a very dangerous creature and an ultimate challenge for any hunter. However, acquiring the amazing new ranged weapons will make it worth your time!
Features: New Chapter Agent — time to meet Shen Xiu, AKA The Huntress - the newest Chapter Agent and a very talented tracker. Have you ever come across various bow containers on your journey? All of those used to belong to her as she is an expert in ranged weapons. Moreover, she represents the Hunters - a mysterious faction of talented huntsmen employed to track down and eliminate the most dangerous of the Infected. The chase for her newest prey led her all the way to the City. New Enemies — face brand new dangers in the form of the Hag (a threatening Banshee Variant) and Plaguebearers (Human Enemies infected by the Hag). But watch out - she is a very fast and nimble foe that is almost impossible to hit in close quarters and can easily catch you off guard. The Hag can even resist daylight or UV light, so you must rethink your tactics! Furthermore, her Pleaguebearers are almost indistinguishable from normal people, and only your Survivor Sense can help you detect them. Upon their death, they will release a toxic fog that can instantly turn any human enemies around them into Infected! New Weapons — unlock powerful gear such as the Hunter’s Crossbow or Ballista Bow; an impressive new addition to your arsenal of ranged weapons. However, the melee weapons enthusiast will also have a blast with deadly weapons such as the Basher. New Bounties — face the brand new series of bounties focused on defeating your enemies with traps, ranged weapons, or without getting hit. Revisit Chapter 1 — the first Chapter’s content will still be available. Moreover, Harper - the previous Chapter Agent - will have a brand new weapon, blueprint, pack, and bounties to offer."
“We wanted to present players with a challenge like none they have seen before. The Hag is meant to be an extraordinary foe, powerful enough even to bend the game’s rules - making the Day in the City as dangerous and tense as the Night. The hunt is on, and you’ll have to be constantly on your toes if you don’t want to end up as the prey.” - Paweł Płaza, Techland’s Product Owner
Game Updates After Update 1.5.0, called “Community Update,” we’ve decided to polish bugs and issues to make gameplay more pleasant. We’ve focused on performance issues and glitches that occurred after the recent update.
Check out a more detailed list below: Gameplay Updates Fixed an issue with a glitch that prevented finishing the game There is a chance for the player to retrieve regular arrows and bolts after shooting at the enemy. Fixed an issue where vendors were not functioning properly after co-op sessions The player’s outfit no longer resets after changing gear Fixed an issue where some consumables would disappear from the inventory, blocking the ability to progress in the story Fixed spawn location during A Place to Call Home, which prevented progression in the story Fixed an issue with the inability to sleep or fast travel after traveling to the second region of the game Fixed an issue with added additional inhibitors for some cases after a recent update Fixed an issue where Aiden had GRE Key from the start of the game, now Dylan hands it to you (before his miserable end) Fixed a prompt during the Welcome on Board quest that prevented from progressing in the story
Co-op Updates Fixed path collision that prevented progression in the story, if your friend blocked a pathway
UI/UX Updates Performance and visual improvements in particle system Journal performance improved, reducing the time to load quest details Improved the quality of background texture in vendor and craftmaster menu Fixed appearance of some meshes Fixed wrong gear being displayed after re-equipping certain items a few times Fixed SFX for barrels and Molotov cocktails, improving visuals Fixed Landing Jump description to clear out the confusion
Technical Updates Reduced the number of crashes on PlayStation 5 Fixed the black screen after the intro of the game on PlayStation 5 VRR Fixed corrupted textures on PlayStation 5 Municipal Services achievement can be obtained as usual Fixed an issue with crashes when entering the Player tab in the menu Fixed some issues with falling under the map
… and 295 other minor fixes. Thanks for the continued support and feedback that you provide us on a daily basis!
During this weekend you can double your XP for combat and parkour skill trees in the day and quadruple it at night .
And since we're getting really generous here, special Infected are dropping more mutation samples now too!
Farm it while it lasts—until September 5, 16:00 CEST—make sure to collect your rewards on TechlandGG for participation at the event : - 2 Harper's Tokens
Thank you for all your support! We are looking forward to see you in Chapter 2!