But it’s not the end yet. Techland also launched a new series of 4 special booster events that will help players gather materials, experience points, and survive the night in The City!
Watch the trailer below:
The second booster event is now available! This weekend play Trove of Crystals (05–09.05). Crystal Containers found in chemical areas, GRE facilities, Dark Hollows, and Forsaken Stores now have a higher chance of carrying rarer crystal cores. Sell them and get rich in an instant.
Do not miss your shot to make the most out of the event while it lasts. Play Dying Light 2 Stay Human now and become the traceur the City needs you to be. Don't forget that 2 more booster events will be dropping at the end of next consecutive weekends as a part of our initiative. It's going to be a blast!
There is more excitement to come to the game this week. Techland is launching 4 special booster events that will help players gather materials, experience points, and survive the night in The City!
Watch the trailer below:
The first booster event is now available! Starting with the Double XP weekend (28.04–02.05), you will gain twice the XP for your Combat and Parkour! This means having the opportunity to earn the Combat Points and Parkour Points at a much faster rate in order to obtain new abilities from the skill tree.
Do not miss your shot to make the most out of the event while it lasts. Play Dying Light 2 Stay Human now and become the traceur the City needs you to be. Don't forget 3 more booster events will be dropping weekly as a part of our initiative. It's going to be a blast!
Update 1.3.0 has just come to Dying Light 2 Stay Human, fixing a lot of co-op issues, and delivering completely new, endgame content awaited by the community. New Game+ has been added this week, on April 27th, along with the last update. It is be available for everyone who finishes the base game. New Game+ allows players to revisit The City, keep the progression from the first playthrough (skill, items and weapons with the exception of the Nightrunner tools), relive the story, and make different decisions this time around, with a new scaling, harder difficulty and great bonuses. Watch the trailer below:
Let us also invite you to the new episode of Techland’s YouTube series At The Fish Eye and see what our devs want to say about the New Game+.
In the NG+, players can keep the progression of their initial adventure, but that’s not all, as many new things came with NG+ to Dying Light 2 Stay Human! In this new game mode, players are able to find 30 new inhibitors hidden in the not-so-obvious places to let people maximize their character’s health and stamina. The difficulty of the enemies is scaled up to Aiden's level. Those special encounters will be a real challenge for skilled Pilgrims out there, filled with special enemies and the diversity of their forms.
New special encounters with more challenging enemies will grant you higher rewards. Completing them gives you a chance to obtain the new Legendary rarity weapon! But for those who prefer to collect titles over the prizes, Techland added a new platinum medal for parkour challenges based on the gamers' best results.
Among the latest additions in update 1.3.0, Techland patched a slew of co-op-related bugs, namely the remaining death loops. As for console players (PS5 and Xbox Series X|S only), a FOV slider feature was added to the game, which allows for an improved perspective.
The full list of all the additional bug fixes and quality improvements will be posted on Dying Light 2 Stay Human Steam page and social channels. Make sure to band together with fellow survivors on Discord, Facebook, Twitter, Instagram, and YouTube.
In the meantime, it serves to stay vigilant. With major updates already here and New Game+, which will breed numerous possibilities to relive the story with different choices, this makes for another good jumping-on point for the new players.
Check the full list of improvements and fixes below.
1. New Game+
After finishing it once, the game can be replayed again, only this time with modified game parameters in place to encourage a second playthrough by the implementation of a unique system and experience. The player can now go through the story with revitalized mechanisms. These include new enemy behaviors, more difficult encounters, new objects within the world, namely the newly added inhibitors, and many more changes that will significantly alter the gameplay style and allow the player to develop their character further. All of this is only available in New Game+!
- 30 new inhibitors - New platinum objectives for parkour challenges - Updated distribution of the enemies (f.e. Volatiles and Banshee spawn during the night, a wider variety of enemy pools in encounters) - A new legendary weapon tier added - Gold encounters added - Enemy difficulty scales with the player level
2. Co-op Updates
Fixed connection and stability issues in co-op - Fixed connection issues with the players who are further advanced inthe story - Improved game performance in co-op
Co-op story blocks - Fixed an issue that caused blocked progression in a single player game mode after a co-op session - Fixed few remaining death loops in co-op - Fixed an issue with a missing NPC during the Missing People quest in a co-op session
Co-op quality - Improved weapon visualization in online menu and inventory - Improved handling of challenges requirements in co-op - Fixed random bandit respawns while players are still in the bandit camp - Fixed issues with the player being unable to access inventory or map after dying several times in co-op - Fixed blocked story progression with "enemies nearby" notification - Fixed rare issue when a player can't move after a revive - Fixes for far away peer respawn from the host and respawning in geometry - Fixed AI jitter in random cases - Improved various animations in co-op - f.e. crouching, throwing, using the bow, and more - Fixed sound duplication in co-op - Fixed rare cases of unresponsive quest radio dialog in co-op, causing story blocks - Fixed the display of incorrect icons on the map after a co-op party - Fixed “call for help” when the player is being summoned during a gather in co-op - Fixed black screens in certain situations that could cause progression blockers during co-op progression - Fixed unnecessary “skill requirement” text-glitch in the description of a challenge in a co-op session - Updated the time of tutorial windows to 30 seconds during the co-op sessions - Fixed a bug that allows player to have multiple story quests active
3. Content Update
Mutated Infected - New quest added Something Big Has Been Here, which included special elemental Goon variants
4. Gameplay Updates
Enemies with bows are less annoying — decreased damage output
Completed achievements are correctly awarded upon completion. This works for the achievements that were obtained before the update as well
Fixed a bug that was causing Howlers and Screamers to become invulnerable to damage
Fixed a possibility to fast travel between map regions after completing various quests
Fixed a random AI bug of Human encounters
Fixed infected invulnerability to arrows
Fixed missing rewards after Bandit encounters
Fixed the Virals patrol movement in GRE facilities
Grappling Hook. Tweaked pull limitations, longer swings will reset the vertical pull values; pulls will have a bigger first value
5. Quest Updates
Fixed a bug related to wall-clipping during the Let’s Waltz quest
Fixed a bug of the player getting stuck after using an inhibitor, or opening inventory after obtaining inhibitor in the Markers of Plague quest
Fixed the map display bug in The Only Way Out quest
Fixed the disappearance of Hakon in the Into The Darkness quest after playing in co-op
Fixed Sophie’s inaccessible position in The Raid quest
6. UI/UX Updates
Added FOV slider on PlayStation 5, and Xbox Series X
Improved UI textures optimization
Fixed issues related to switching between keyboard and controller
Fixed inhibitor pop-up message in Markers of Plague quest
Fixed quest display in journal
Fixed tutorial window display
Fixed weapon durability display, quest tracking, and inventory management on ASUS ROG Zephyrus Duo second display
Aiden should no longer T-pose in the main menu
Fixed crashes related to launching the game in 5760x1080 resolution
Fixed display of incorrect numbers on Immunity Bar
Minor changes to PC key bindings
7. Technical Updates
Improved game stability
Several crash sources fixed
Improved the stability of frame rate in various places on the map
Fixed multiple bugs that allowed players to see and fall outside map texture
Fixed occasional texture glitches in various places on the map
Fixed various audio glitches
…and numerous additional bug fixes and quality improvements.
With these eight all-new parkour challenges, you’ll be thrown into abnormal scenarios that force you to run and think fast. Put your skill and strategy to the test if you really have what it takes to call yourself a parkour master.
Train To Harran — Make no stops along the way as you speed through the rundown tracks that once led to the city where it all began.
Expiration Date — The life of a traceur is a pathway to many abilities some consider to be unnatural. No man can leap tall buildings in a single bound…until now!
Slam Dunk — Bounce pass the course by jumping onto enormous nets that will propel you from point to point.
Remember to visit TechlandGG website for more details. ------------------ Buy Dying Light 2 Stay Human now!
Did you already finish the Flying Scorpion parkour challenge that appears in Dying Light 2 Stay Human 2 days ago? That was only a teaser of what arrived today in The City! Techland prepared 4 new challenges for all parkour fans! Jump into the game and try yourself in 4 very diverse trials to finish them all and become a master of the parkour.
There are four new amazing trials available today for all players, along with the Wyvern paraglider skin you can get at TechlandGG at no extra cost.
Suspension of Disbelief There's no city limits here. Cut your way through the urban jungle while manipulating the environment to your advantage.
Grakour Enjoy the gallery as you roll and tumble across the rooftops.
Stroll on the river Don't be afraid to get wet in this one. Dive into the waterways to reach the end.
My Whole World is a Glider Keep to the skies to avoid dangerous chemicals on the ground, and coast your way to the finish line.
And if you still haven’t tried it, jump into the Flying Scorpion, the first challenge available since Tuesday in which you can unleash your wings as you hook and swing over the streets below.
Visit TechlandGG to check the locations of all 5 challenges, as well as to claim your Wyvern paraglider skin, with which you'll be sure to rule the skies.
And stay tuned! More challenges are coming to Dying Light 2 Stay Human later this month.
------------------ Buy Dying Light 2 Stay Human now!
Yesterday (14.03) in Dying Light 2 Stay Human, the new parkour challenge Flying Scorpion arrived at The City to challenge all Pilgrims and check how skilled they are in flying over the Garrison district of the Central Loop.
Did you pass the test? Perfect! This Thursday (17.03) new challenges will appear in the game, waiting for you to accomplish them!
1. Suspension of Disbelief - This challenge will test your wall-running skills in the heart of Central Loop! 2. Grakour - This challenge in Old Villedor will check all your basic skills, make no mistake or kiss the gold medal goodbye! 3. Stroll on the River - Ready to get wet? 4. My Whole World is a Glider - Fly Pilgrim... Fly high over the chemicals and try not to fall, not too hard at least!
Make sure you head to the Central Loop to test your agility in the Flying Scorpion challenge so that you can perfect your skills in time for the new parkour challenges dropping this Thursday, March 17th.
------------------ Buy Dying Light 2 Stay Human now!
Check the full list of improvements and fixes below.
1. Story Progression Fixes
All known cases with “Deathloops” eliminated.
Fixed blocks in multiple quests - Into The Dark, Assassination, Sophie in The Raid Quest, Hubert in The Only Way Out, Veronika, Nightrunners, The Lost Light, Double Time.
Solved problems with safe zones (in-game clock stops, can’t sleep).
2. Co-op Fixes
Stability issues fixed: crashes or black screens in certain situations
Numerous story progress blocks fixed
Fixed issues with accepting invites
Challenges issues fixed: no weapon when inventory full, difficulty balance improved, tools requirements properly handled
Fixed co-op parties spawning in distant places
Improved/fixed replication of city open world activities: windmills, hanging cages, loot chests, NPC rescue issues
Fixed enemies and players falling through the ground in certain situations
Several performance drops fixed
3. Nightrunner Tools Fixes
Paraglider and Grappling Hook upgrades can be applied correctly for players that obtained them during cooperative sessions.
PK Crossbow reward is correctly given to players in cooperative mode. This fix will prevent new cases from appearing.
4, Important Combat Improvements
Improved Biter behavior during the day. The enemy latches onto the players more frequently which diversifies enemy encounters.
Performance of blunt weapons improved to reflect the sense of weight.
Improved enemy reaction depending on the type of weapon - to better reflect the weight of the weapon.
Human opponents can now block players' attacks during light hit reaction time.
Light hit reactions for human enemies have been shortened.
5. New ragdoll’s behaviors.
Opponents enter ragdolls more often.
Ragdoll works more naturally.
Ragdoll behaves differently depending on the used weapon type.
Appropriate forces are applied when falling from a height and when hitting different parts of the body while maintaining the force given from the direction of the blow.
When a ragdoll collides with its surroundings - the appropriate sound and FXs are played depending on the surface the body falls on.
Improved spikes detection. The enemy is now always stamped on the spikes after a hit. Additionally spikes audio feedback is now improved and new FXs were added (displayed based on the body's physical momentum).
6. Night Improvements and Balance
Howler’s senses range increased.
Increased the Howler resistance to range weapons.
The chase is triggered when a Howler is hit by a ranged weapon and is still alive.
Volatiles come out of hiding spots faster during the chase.
Level 4 of the chase is now more difficult.
7. UI/UX Improvements
Survivor Sense now works correctly and can be triggered without any cooldowns after getting hit or performing specific parkour actions.
Improvements to the Options Menu information architecture incl. a dedicated Accessibility Tab.
Added feature to show, hide or dynamically display Player Health Bar, Item Selector, and Time of Day Indicator.
The dynamic setting for Player Health Bar is the new default and hides the bar when the player is at 100% health.
The dynamic setting for Item Selector is the new default. The Item Selector becomes visible when in combat and when performing combat actions or using D-Pad.
The dynamic setting for the Time of Day Indicator is the new default setting. The Time of Day Indicator becomes visible during day-night transitional periods.
All of the widgets that are set Hidden or Dynamic become visible in Extended HUD.
Visual Improvements to Player HP and Stamina bars. These elements are lighter and their colors are more neutral.
Visual Improvements to the enemies' stance meter to more clearly indicate its connection to blunt weapons.
8. Improvements to the Final Boss Fight
Fixed an issue where the opponent does not react correctly to other players and does not change behavior that might lead to several glitches during CO-OP play.
Alternate opponent behaviors in Phase 2 during CO-OP play.
Opponent performs area attacks more frequently during CO-OP sessions.
Shortening the narrative scenes between the phases in a boss fight.
Boss fight pacing improvements.
9. Outro Improvements
Improvements of the game endings sequences. Additional end-of-game scenes have been added to better align gameplay and outro scenes.
10. Balance Tweaks
Higher Rank Bows are now more easily accessible at Merchants and in the world.
Banshees and Chargers are now more easily spotted in the Infected hordes during the night.
11. Technical Improvements
Introduced high-performance preset that optimizes the displayed graphics which allows you to play Dying Light 2 on older computers and laptops.
PC DX12 cache-related improvements. The game now works smoother upon the first launch.
AVX technology is no longer used in the game, improving issues related to a game crashing on the launch.
Improvements in outdoor lighting.
Improvements to sun shadows.
Improvements to spotlight shadows.
Improvements to Motion Blur - added intensity and distance blur customization.
12. Brutality Pack
Player hits with sharp weapons are now more precise and allow Players to chop off body parts of opponents and cut them in half more easily (vertically and horizontally).
Reworked audio for enemy hit response - different sounds are played depending on the strength of the hit and the damage the player deals.
Blood splats on the ground appear when Player hits the opponent.
If a player is close to the enemy during the attacks, the opponent's blood will splash on the screen.
Improved blood effects on enemy bodies after hits.
A dead enemy is now interactive and reacts accurately to blows and injuries.
A new effect of bloodstains on the enemies' bodies after hit.
New blood FXs have been added.
… and numerous additional bug fixes and quality improvements.
Fixed blocks in multiple quests - Into The Dark, Assassination, Sophie in The Raid Quest, Hubert in The Only Way Out, Veronika, Nightrunners, The Lost Light, Double Time.
Solved problems with safe zones (in-game clock stops, can’t sleep).
Co-op Fixes
Stability issues fixed: crashes or black screens in certain situations
Numerous story progress blocks fixed
Fixed issues with accepting invites
Challenges issues fixed: no weapon when inventory full, difficulty balance improved, tools requirements properly handled
Fixed co-op parties spawning in distant places
Improved/fixed replication of city open world activities: windmills, hanging cages, loot chests, NPC rescue issues
Fixed enemies and players falling through the ground in certain situations
Several performance drops fixed
Nightrunner Tools Fixes
Paraglider and Grappling Hook upgrades can be applied correctly for players that obtained them during cooperative sessions.
PK Crossbow reward is correctly given to players in cooperative mode. This fix will prevent new cases from appearing.
Important Combat Improvements
Improved Biter behavior during the day. The enemy latches onto the players more frequently which diversifies enemy encounters.
Performance of blunt weapons improved to reflect the sense of weight.
Improved enemy reaction depending on the type of weapon - to better reflect the weight of the weapon.
Human opponents can now block players' attacks during light hit reaction time.
Light hit reactions for human enemies have been shortened.
New ragdoll’s behaviors.
Opponents enter ragdolls more often.
Ragdoll works more naturally.
Ragdoll behaves differently depending on the used weapon type.
Appropriate forces are applied when falling from a height and when hitting different parts of the body while maintaining the force given from the direction of the blow.
When a ragdoll collides with its surroundings - the appropriate sound and FXs are played depending on the surface the body falls on.
Improved spikes detection. The enemy is now always stamped on the spikes after a hit. Additionally spikes audio feedback is now improved and new FXs were added (displayed based on the body's physical momentum).
Night Improvements and Balance
Howler’s senses range increased.
Increased the Howler resistance to range weapons.
The chase is triggered when a Howler is hit by a ranged weapon and is still alive.
Volatiles come out of hiding spots faster during the chase.
Level 4 of the chase is now more difficult.
UI/UX Improvements
Survivor Sense now works correctly and can be triggered without any cooldowns after getting hit or performing specific parkour actions.
Improvements to the Options Menu information architecture incl. a dedicated Accessibility Tab.
Added feature to show, hide or dynamically display Player Health Bar, Item Selector, and Time of Day Indicator.
The dynamic setting for Player Health Bar is the new default and hides the bar when the player is at 100% health.
The dynamic setting for Item Selector is the new default. The Item Selector becomes visible when in combat and when performing combat actions or using D-Pad.
The dynamic setting for the Time of Day Indicator is the new default setting. The Time of Day Indicator becomes visible during day-night transitional periods.
All of the widgets that are set Hidden or Dynamic become visible in Extended HUD.
Visual Improvements to Player HP and Stamina bars. These elements are lighter and their colors are more neutral.
Visual Improvements to the enemies' stance meter to more clearly indicate its connection to blunt weapons.
Improvements to the Final Boss Fight
Fixed an issue where the opponent does not react correctly to other players and does not change behavior that might lead to several glitches during CO-OP play.
Alternate opponent behaviors in Phase 2 during CO-OP play.
Opponent performs area attacks more frequently during CO-OP sessions.
Shortening the narrative scenes between the phases in a boss fight.
Boss fight pacing improvements.
Outro Improvements
Improvements of the game endings sequences. Additional end-of-game scenes have been added to better align gameplay and outro scenes.
Balance Tweaks
Higher Rank Bows are now more easily accessible at Merchants and in the world.
Banshees and Chargers are now more easily spotted in the Infected hordes during the night.
Technical Improvements
Introduced high-performance preset that optimizes the displayed graphics which allows you to play Dying Light 2 on older computers and laptops.
PC DX12 cache-related improvements. The game now works smoother upon the first launch.
AVX technology is no longer used in the game, improving issues related to a game crashing on the launch.
Improvements in outdoor lighting.
Improvements to sun shadows.
Improvements to spotlight shadows.
Improvements to Motion Blur - added intensity and distance blur customization.
Brutality Pack
Player hits with sharp weapons are now more precise and allow Players to chop off body parts of opponents and cut them in half more easily (vertically and horizontally).
Reworked audio for enemy hit response - different sounds are played depending on the strength of the hit and the damage the player deals.
Blood splats on the ground appear when Player hits the opponent.
If a player is close to the enemy during the attacks, the opponent's blood will splash on the screen.
Improved blood effects on enemy bodies after hits.
A dead enemy is now interactive and reacts accurately to blows and injuries.
A new effect of bloodstains on the enemies' bodies after hit.
New blood FXs have been added.
… and numerous additional bug fixes and quality improvements.