Eternal Card Game - Dire Wolf Digital
In the world of Thera, great beasts of enormous size roam the land. Searching. Watching. Hunting.



Learn how to Hunt your prey in Behemoths of Thera, coming January 18th!
Dec 19, 2022
Eternal Card Game - Dire Wolf Digital


Paths through the Shadowlands lead the Skycrag Six far from home. Discover a strange new world where giant creatures rule…and an insatiable hunger feeds upon the unwary…

Mighty footsteps shake the earth! 200+ new cards arrive January 18 in Eternal®: Behemoths of Thera!

Pre-orders now available!
Eternal Card Game - Dire Wolf Digital


Our final qualifying event is in the books, and the field is set for the 2022 Eternal® World Championship, December 17-18th! All three major formats – Draft, Expedition, and Throne – will be in play as 16 of Eternal‘s top players battle it out for a $55,000 prize pool and the right to be called the World Champion!

...plus a first look at the new set, coming in January!

Read the Announcement
Eternal Card Game - Dire Wolf Digital


Journeying into the Shadowlands is dangerous and unpredictable…you never know what lurks just beyond the next Waystone…

From Friday, October 28 at 10:00 AM MDT (16:00 UTC) until Tuesday, November 1 at 10:00 PM MDT (04:00 UTC), venture into darkness in the Through the Shadowlands event!

  • At the start of the game, you’ll draw a 3, 4, or 5-cost spell that plays a random unit that costs 1 more.
  • At the start of the 7th turn, you’ll draw a 4, 5, or 6-cost spell that plays a random unit that costs 2 more.

Each entry in this event includes an alternate art copy of Grasping at Shadows, win or lose!

If you place in the top 500 on the leaderboard, you will also receive four premium copies!



Who knows what devious tricks or helpful treats you’ll find in the Shadowlands?

Venture in this weekend and find out!

Full event details
Oct 21, 2022
Eternal Card Game - Dire Wolf Digital


The Eternal® 2022 World Championship Series continues later this month with the Alone $5K Draft Open!

Full details here

  • Format: Draft
  • Qualifier Stage begins: Friday, October 28th at 10:00 AM MDT (16:00 UTC)
  • Qualifier Stage ends: Saturday, October 29th at 4:00 PM MDT (22:00 UTC)
  • Finals Stage begins: Sunday, October 30th at 11:00 AM MDT (17:00 UTC)
  • Join us for broadcast coverage live on Twitch!
Everyone who enters this event will receive four alternate art copies of Inferno Phoenix just for playing. Players with their Mastery Medallion will also receive four premium alternate art copies of Inferno Phoenix and begin each of their Open Runs with one free win under their belt.

May 24, 2022
Eternal Card Game - Dire Wolf Digital


Today’s patch addresses a variety of bugs present in Unleashed. The full list of patch notes can be seen below.

Bug Fixes:
  • Fixed an issue where Tota Pioneer could grant power more than once per turn
  • Fixed an issue where Unleashed Reprints weren’t available for random creation/transformation in Draft.
  • Fixed an issue where the Feed the Frenzy achievement could not be completed
  • Fixed an issue where Sahin, Stateless didn’t trigger Lifesteal or Frenzy with its Summon damage
  • Fixed an issue where Mystical Shackles’ summon occurred during the response window before it resolved
  • Fixed an issue where Pin the Jotun selected the enemy unit after their response window
  • Fixed an issue where Premium Riot Detail’s Summon didn’t function
  • Fixed an issue where Gift of Xulta didn’t move to the enemy player when it copied a Cursed Relic
  • Fixed an issue where Counting Room applied its effect during the response window before it resolved
  • Fixed an issue where Counting Room didn’t prevent some Entomb abilities that draw from the void
  • Fixed an issue where Cleave didn’t remove relic weapon armor before dealing damage
  • Fixed an issue where Windscreamer’s permanent Flying was prevented by Harnessed Thrillseeker’s temporary Flying
  • Fixed an issue where some cards triggered their own “when you play another unit” when played by Poacher’s Menagerie
  • Fixed an issue where Fall of the Spire didn’t prevent cards from being played by some effects
  • Fixed an issue where Unleash cards kept their red glow if they weren’t discarded at the end of the turn due to Genetrix Irel, Wayward
  • Fixed an issue where Unleash cards lost their red glow when transformed
  • Fixed an issue where cards that lost Unleash could not be reduced below 1 cost
  • Fixed an issue where some new Help Tips and Glossary entries were missing or incomplete.
  • Fixed a typo in the Create Unowned Cards dialog

Card Fixes:
  • Fixed localization issues with various cards
  • Improved Eclipse’s hinting and dynamic text

Known Issues:
  • Resonance Wave doesn’t have Inscribe as it should.
  • Gift of Xulta functions incorrectly when copying Xenan Obelisk
  • Blackmaw Carnosaur can gain/lose Lifesteal during battle damage.
  • Genetrix Irel, Wayward’s stat buff applies before Unleash, unlike similar abilities.
  • Halotipped Spray doesn’t remove relic weapon armor before it deals damage.
  • Collaboration counts only one faction from each multifaction unit
  • Sleight of Hand doesn’t transform power cards when triggers resulted from the draw
  • Draconic Looting can prevent Unleash spells from creating copies
  • Stutterstep doesn’t reinstall some abilities when the unit reappears

As always, we appreciate your feedback and support as we continue to improve Eternal. If you encounter an issue or need help, please drop us a line at Support@DireWolfDigital.com so we can see what’s up.

If you’re enjoying Eternal, please take a moment to rate & review the game to help spread the word to other players!

Thanks for playing Eternal!
May 13, 2022
Eternal Card Game - Dire Wolf Digital


Today’s patch addresses a variety of bugs present in Unleashed upon release. The full list of patch notes is below.

Bug Fixes:
  • Fixed several situations where Unleash spells could fail to draw a copy of themselves.
  • Fixed an issue where the Roll Call achievement couldn’t be completed.
  • Fixed an issue where Give Chase returned the units at the end of the turn even if they had died.
  • Fixed an issue where Give Chase’s buff remained after the current turn.
  • Fixed an issue where Gift of the Daimyo didn’t create Oni units.
  • Fixed an issue where Rivet, Tinker Whiz’s Entomb could occur multiple times.
  • Fixed an issue where Rivet, Tinker Whiz’s Warcry didn’t count the player’s Cursed Relics.
  • Fixed an issue where Nico, Urban Hunter became able to block after leaving play.
  • Fixed an issue where Mass Production discarded your hand at the end of the current turn.
  • Fixed an issue where Display of Will couldn’t be played on the enemy player unless they had a non-curse Relic.
  • Fixed an issue where Spectral Armor could weak hint and players could be auto-passed through important moments.
  • Fixed an issue where Suspicion could not target non-attacking units with Endurance.
  • Fixed an issue where Blood of Makkar could trigger from Street Gang dealing 0 damage with its Summon.
  • Fixed an issue where The Fall of the Spire blocked the current player’s cards immediately.
  • Fixed an issue where Smooth Hustle used the unit’s damaged health rather than maximum health.
  • Fixed an issue where the new Help Tips and Glossary entries were missing or incomplete.
  • Added the Unleashed Theme Deck Bundle to the store.

Card Fixes:
  • Fixed an issue where Break and Enter always weak hinted.
  • Fixed localization issues and missing text with various cards, achievements, and gauntlet boss powers.
  • Fixed a display issue with Mystic Ascendant’s premium alt-art frame.
  • Fixed an issue where searching “kill” or “skill” in Deckbuilder showed all cards with Taunt.
  • Final Moments now uses a dinosaur instead of daggers.

Known Issues:
  • The Perfect Channeling achievement cannot be completed.
  • The Feed the Frenzy achievement cannot be completed.
  • Resonance Wave doesn’t have Inscribe as it should.
  • Sahin, Stateless does not allow the enemy player to give a relic to avoid the damage.
  • Gift of Xulta doesn’t work correctly when copying Cursed Relics or Relics with passive effects.
  • Transforming Unleash copies in your hand incorrectly removes the red glow. They are correctly still discarded.
  • Unleash copies can keep their red glow while in play.
  • Blackmaw Carnosaur can gain/lose Lifesteal during battle damage.
  • Genetrix Irel, Wayward’s stat buff applies before Unleash, unlike similar abilities.
  • Halotipped Spray and Cleave don’t remove relic weapon armor before they deal damage.
  • Unleashed Reprints aren’t available for random creation/transformation in Draft.


As always, we appreciate your feedback and support as we continue to improve Eternal. If you encounter an issue or need help, please drop us a line at Support@DireWolfDigital.com so we can see what’s up.

If you’re enjoying Eternal, please take a moment to rate & review the game to help spread the word to other players!

Thanks for playing Eternal!
Eternal Card Game - Dire Wolf Digital


Chaos reigns in Argenport as the city runs wild! On Wednesday, May 11th, over 200 new cards arrive in Eternal®: Unleashed!

Pre-orders begin Monday! Get all the details here!

Jan 20, 2022
Eternal Card Game - Dire Wolf Digital


This is a tale of an ancient place far away, a magical valley. A place of wonder and beauty the likes of which you’ve never seen…

Enter the Valley Beyond – a place of deep magic, colossal dinosaurs, and the mysterious Scalesworn who protect it from the outside world.

Lost to the ages, hidden behind powerful wards, the Valley Beyond is a legend among the explorers of wild places. What priceless treasures may be claimed? What secret knowledge may be discovered? What forgotten power may be mastered?

Find out on Wednesday, February 2 when the Valley Beyond Bundle brings 23 new cards to Eternal!

Pre-orders begin Monday!



READ THE FULL ANNOUNCEMENT
Eternal Card Game - Dire Wolf Digital


Eternal: Cold Hunt is now live!

Come discover what's new as 200+ news cards shake up Eternal!

The Hunt begins!
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