Homecoming is live! Join Svetya on her campaign to retake Kosul. The campaign includes 26 new cards, a premium upgrade option, and new achievements!
Export Collection has been added to both PC and Tablet. The feature is a button that exists in collection and allows players to have their collection in the form of a list.
Rules Updates:
Normal Stuns are no longer removed by Silence. Effects like Permafrost and Ice Sprite can still be removed by Silencing the source.
Endurance units now ready at the end of your own turn instead of the start of the opponent's. Units with Endurance are still immune to Stun.
Bug Fixes:
Ashara, Ruthless Assassin’s portrait should now appear correctly in the boss power prompt.
Player Aegis will no longer protect you from dying at end of turn from having zero cards in your deck.
The “Everlasting Life” gauntlet boss should now correctly display its game rules properly.
Improved gamepad/controller support in areas of the deck-building screen.
Editing a deck name from the default view will no longer be reverted when entering the deck customization view.
Leaving the deck customization screen using a global navigation button will now save the changes on that page.
Fixed an issue where the “Done” button in Deck Customization didn’t work if entered immediately after drafting.
The Steam Achievement - “Found it” now properly refers to playing Treasure Troves.
The Jekk’s Bounty “Mad Dinomancer” boss power should now properly remove the faction requirements from the Carnosaurs.
Improved the AI’s ability to use Silence effects.
Other AI improvements.
Amber Monument’s Premium VFX have been improved.
Cannonbearer’s Premium VFX has been improved.
Store performance has been improved on all devices.
The “Delete” and “Clone” deck highlights have been improved in the deckbuilder UI.
Various performance optimizations and improvements across all platforms.
Card Fixes:
Hooru Envoy should now correctly draw only one card when chosen by the same Amplify spell multiple times.
Crown of Possibilities should no longer break the highlights around the phase button.
Parry should now properly have units deal the overwhelm damage when the unit is not attacking.
Parry should now properly respect a deadly unit dealing deadly damage even if the deadly unit is killed before the Parry resolves.
Mitotic Wisp should no longer count itself in checking the number other units going to the void.
Icespear Chucker has been renamed to Icicle Marksman.
Acquisitive Crow should once again play the proper attack sound.
Mask of Torment should no longer weak hint when The Tormentor can be played. It should now strong hint in any case that The Tormentor could be played.
Mug should correctly show the number of copies of a card that are in the opponent’s hand.
Milos, Unwavering Idealist’s sound effects should once again obey global volume settings.
Burglarize can now be played when Tomb Protector is in play.
Homecoming is just around the corner, as Svetya returns to her homeland on a mission of liberation…or is it vengeance? Help prepare a Hero’s Welcome (with a new spoiler!) for the rightful Orene in an extended 11-day constructed event!