Collect all four Pale Rider premium avatars from the store for 300 gems each!
These avatars will only be available for a limited time.
Progression System Update
Level 59 for each faction has been updated to include the second upgrade of that faction’s basic totem.
If you are already level 59+, you will be granted your totem upgrade on login.
You still have to own the totem before you can use the upgrade.
Expanded Match History
Match History can now be expanded to see additional information about your previous games.
Additional information includes:
Factions of your opponent’s deck (based on the influence you saw them play)
Who went first
The deck you played
Who won
The turn on which the game ended
You can also view the complete order of all cards in your deck for a given game.
Puzzles
Access to Puzzles has been gated behind the completion of various stories of the Scion’s campaigns.
UI
Deck searching has been added to the deck list display.
If you own premium copies of cards that are in your deck, there is now a one-button option to swap them in.
You can now click-through/skip campaign dialogue on the playmat.
Puzzles now offer the ability to retry them from the options menu and from the defeat screen.
The message of the day has been changed to only display once per day.
Reward Updates
Casual: Rewards increased to a series of bronze - bronze - bronze / bronze.
Ranked: Rewards after the last silver chest for a day have been increased to mimic Casual’s rewards: bronze - bronze - bronze / bronze.
Gauntlet: Rewards reduced for 2-6 wins. 7 wins still awards 3 silver chests.
You can now only make quest progress on the first win of each game in campaigns.
Matchmaking Updates
Deceleration, a system which would award you with fewer points on a win and take more points when you lost based on where the system thought you should be, has been removed.
Ranked: The matching system in Ranked should now favor matches within or closer to your rank.
Bug Fixes
Client Fixes
General
You should now be able to mute premium avatars during redraw.
Muting the enemy player should now mute the Obelisk totem’s ambient animations.
Phone
You should be able to interact with the options menu again when a selection array is up.
Gameplay
Cards with Destiny should now correctly be discarded to maximum hand size.
Shimmerpack copies should now correctly get double damage during the Sudden Death boss fight.
If a unit is temporarily granted a battle skill that was previously silenced twice, they wouldn’t receive the benefit of that battle skill. This should no longer occur and the unit should correctly get the battle skill a third time.
Card Fixes
Premium Journeyman Armorer should now create a premium Spiked Helm.
Copies of Triumphant Stranger should now correctly receive +1/+1 for each Stranger instead of +2/+2.
Unexpected Results should now properly be blocked by player aegis.
Collect all four Pale Rider premium avatars from the store for 300 gems each!
These avatars will only be available for a limited time.
Progression System Update
Level 59 for each faction has been updated to include the second upgrade of that faction’s basic totem.
If you are already level 59+, you will be granted your totem upgrade on login.
You still have to own the totem before you can use the upgrade.
Expanded Match History
Match History can now be expanded to see additional information about your previous games.
Additional information includes:
Factions of your opponent’s deck (based on the influence you saw them play)
Who went first
The deck you played
Who won
The turn on which the game ended
You can also view the complete order of all cards in your deck for a given game.
Puzzles
Access to Puzzles has been gated behind the completion of various stories of the Scion’s campaigns.
UI
Deck searching has been added to the deck list display.
If you own premium copies of cards that are in your deck, there is now a one-button option to swap them in.
You can now click-through/skip campaign dialogue on the playmat.
Puzzles now offer the ability to retry them from the options menu and from the defeat screen.
The message of the day has been changed to only display once per day.
Reward Updates
Casual: Rewards increased to a series of bronze - bronze - bronze / bronze.
Ranked: Rewards after the last silver chest for a day have been increased to mimic Casual’s rewards: bronze - bronze - bronze / bronze.
Gauntlet: Rewards reduced for 2-6 wins. 7 wins still awards 3 silver chests.
You can now only make quest progress on the first win of each game in campaigns.
Matchmaking Updates
Deceleration, a system which would award you with fewer points on a win and take more points when you lost based on where the system thought you should be, has been removed.
Ranked: The matching system in Ranked should now favor matches within or closer to your rank.
Bug Fixes
Client Fixes
General
You should now be able to mute premium avatars during redraw.
Muting the enemy player should now mute the Obelisk totem’s ambient animations.
Phone
You should be able to interact with the options menu again when a selection array is up.
Gameplay
Cards with Destiny should now correctly be discarded to maximum hand size.
Shimmerpack copies should now correctly get double damage during the Sudden Death boss fight.
If a unit is temporarily granted a battle skill that was previously silenced twice, they wouldn’t receive the benefit of that battle skill. This should no longer occur and the unit should correctly get the battle skill a third time.
Card Fixes
Premium Journeyman Armorer should now create a premium Spiked Helm.
Copies of Triumphant Stranger should now correctly receive +1/+1 for each Stranger instead of +2/+2.
Unexpected Results should now properly be blocked by player aegis.
Join us for a dark, new chapter in the unfolding story of Eternal Card Game.
Coming soon, you’ll be able to experience The Tale of Horus Traver in Eternal’s second campaign, introducing 23 brand new cards, and 16 single-player games with fun boss powers to challenge you along your journey.
Sickness has fallen across the land of Myria, ravaging its people. When a simple homesteader goes in search of medicine for his family, he sets in motion events that will change his life – and the world – forever.
The Tale of Horus Traver will be available soon for 25,000 Gold or 1,000 Gems — win some chests and stock up!
Delve deeper into the world of Eternal when The Tale of Horus Traver begins!
Join us for a dark, new chapter in the unfolding story of Eternal Card Game.
Coming soon, you’ll be able to experience The Tale of Horus Traver in Eternal’s second campaign, introducing 23 brand new cards, and 16 single-player games with fun boss powers to challenge you along your journey.
Sickness has fallen across the land of Myria, ravaging its people. When a simple homesteader goes in search of medicine for his family, he sets in motion events that will change his life – and the world – forever.
The Tale of Horus Traver will be available soon for 25,000 Gold or 1,000 Gems — win some chests and stock up!
Delve deeper into the world of Eternal when The Tale of Horus Traver begins!
You can now earn experience in each of the five factions.
Unlock a variety of rewards as you level up, including custom emotes, deck images and a premium avatar of each of the five Scions! (Faction totem upgrades coming soon!)
UI
The Profile scene has been streamlined to remove load and ease transitions between its sub menus.
Bug Fixes
Client Fixes
General
The email field in registration should no longer be case sensitive.
The Eternal Throne totem should now respect the mute option.
The Deadly Diamond puzzle has been modified to remove an unintended solution.
Phone
Your Masters rank should now display properly in Ranked deck select.
UI
Idling during the special rules pop-up at the start of a game should no longer gate animations until it is dismissed.
Power cards should now properly display the red border in the deck list if you don’t own all copies in the deck.
Opponents using a premium avatar should no longer have their health clip through the frame.
Gameplay
The Knowledge Storm boss power should no longer remove Aegis.
You can now earn experience in each of the five factions.
Unlock a variety of rewards as you level up, including custom emotes, deck images and a premium avatar of each of the five Scions! (Faction totem upgrades coming soon!)
UI
The Profile scene has been streamlined to remove load and ease transitions between its sub menus.
Bug Fixes
Client Fixes
General
The email field in registration should no longer be case sensitive.
The Eternal Throne totem should now respect the mute option.
The Deadly Diamond puzzle has been modified to remove an unintended solution.
Phone
Your Masters rank should now display properly in Ranked deck select.
UI
Idling during the special rules pop-up at the start of a game should no longer gate animations until it is dismissed.
Power cards should now properly display the red border in the deck list if you don’t own all copies in the deck.
Opponents using a premium avatar should no longer have their health clip through the frame.
Gameplay
The Knowledge Storm boss power should no longer remove Aegis.