Azindel’s Ways takes us deep into the Shadowlands, far from the Eternal Throne, where new actors from distant lands attempt to make their influence known.
During the two-week period, your first PvP win of the day will reward you with a copy of three promo cards. Once the promo period is over, you’ll be able to craft the cards using Shiftstone as normal.
Azindel, the Wayfinder
Rilgon, Hooru Operative
Arcanum Monitor
(Re)Draw Update
We’ve changed the way redraws work in Eternal. For more information about both the Azindel’s Ways Promo and the (Re)Draw update, head over to the Dire Wolf Digital website.
Bug Fixes
Scheme’s selection window should now have correct prompt text.
Fixed several bugs around disconnecting from matches.
Azindel’s Ways takes us deep into the Shadowlands, far from the Eternal Throne, where new actors from distant lands attempt to make their influence known.
During the two-week period, your first PvP win of the day will reward you with a copy of three promo cards. Once the promo period is over, you’ll be able to craft the cards using Shiftstone as normal.
Azindel, the Wayfinder
Rilgon, Hooru Operative
Arcanum Monitor
(Re)Draw Update
We’ve changed the way redraws work in Eternal. For more information about both the Azindel’s Ways Promo and the (Re)Draw update, head over to the Dire Wolf Digital website.
Bug Fixes
Scheme’s selection window should now have correct prompt text.
Fixed several bugs around disconnecting from matches.
Players that haven’t completed all of their theme deck quests will now have a counter in their quest display to indicate when the next quest will come and what deck they’ll receive.
Totems
The 5 basic totems can now be purchased for 300 gems each. Additionally, their gold price has been reduced to 6,000.
Totems in draft and forge will no longer be random. These modes will now default to your most recently used totem.
Draft Matchmaking
Players can no longer pair with the same opponent within a single draft run.
UI
Various UI improvements and updates throughout the client.
The resolution settings now has an option for ‘Native’.
Additionally, native is no longer forced when in full-screen.
Searching for “new” in the deckbuilder will now display all cards you own that you haven’t seen.
If you don’t have advanced deckbuilding turned on, you will now get a power count at the bottom of your deck list. Clicking this will allow you to control the power distribution of your deck.
You can now check out the upcoming season rewards from the leaderboards in your profile.
You can now report a player for having an inappropriate username from the playmat by interacting with their avatar.
Bug Fixes
Client Fixes
General
Timing out while having attackers declared should now correctly remove the attack blades as the turn passes.
The UX around the "A" key and selecting and de-selecting attackers should be more responsive, and less susceptible to the occasional issue where you had to wait for selections to be processed.
Players should no longer have to play a ranked game after a season reset in order to be placed on the draft leaderboard.
Android/iOS
Android will now provide a warning when it can’t download the game due to lack of space.
UI
Season dates in the ranked rewards display should now be correct when investigating your badge in the profile.
Gameplay
Entomb card presentations should no longer cover the playmat, preventing selections.
Card Fixes
Cabal Countess - Unit type is now correctly ‘Gunslinger Rogue’.
Card Updates
The following cards have been modified. For a limited time, you’ll be able to destroy copies you previously crafted for full value.
Azindel’s Gift - Now costs 7SSS, instead of 7S
Champion of Chaos - Now gains +1/+0 from each ability, instead of +1/+1
Champion of Wisdom - Now a 4/4 that gains +2/+2, instead of a 3/3 that gains +3/+3
Cobalt Monument - Now transforms into a 4/4, instead of 3/4
Crownwatch Paladin - Now a 2/1, instead of 2/2
Explorer Emeritus - Now a 0/2, instead of 0/1
Frontier Jito - Now costs 2F, instead of 1F
Jarrall Iceheart - Now a 6/7, instead of 6/6
Scaly Gruan - Now costs 2P, instead 3P
Soulfire Drake - Now costs 5FFF, instead of 5FF
Spire Chaplain - Now a 3/3, instead of 3/2
Staff of Stories - Now +0/+4, instead of +0/+5
Steward of the Past - Now costs 4SS, instead of 4S
Subvert - Now costs 4SS, instead of 4S
Thunderstrike Dragon - Now a 5/6, instead of 5/5
Tundra Explorer - Now 3P for a 3/3, instead of 2P for a 2/2
Umbren Reaper - Now costs 5SSS, instead of 5SS
Windshaper - Now 4P for a 2/4, instead of 5P for a 2/5
Players that haven’t completed all of their theme deck quests will now have a counter in their quest display to indicate when the next quest will come and what deck they’ll receive.
Totems
The 5 basic totems can now be purchased for 300 gems each. Additionally, their gold price has been reduced to 6,000.
Totems in draft and forge will no longer be random. These modes will now default to your most recently used totem.
Draft Matchmaking
Players can no longer pair with the same opponent within a single draft run.
UI
Various UI improvements and updates throughout the client.
The resolution settings now has an option for ‘Native’.
Additionally, native is no longer forced when in full-screen.
Searching for “new” in the deckbuilder will now display all cards you own that you haven’t seen.
If you don’t have advanced deckbuilding turned on, you will now get a power count at the bottom of your deck list. Clicking this will allow you to control the power distribution of your deck.
You can now check out the upcoming season rewards from the leaderboards in your profile.
You can now report a player for having an inappropriate username from the playmat by interacting with their avatar.
Bug Fixes
Client Fixes
General
Timing out while having attackers declared should now correctly remove the attack blades as the turn passes.
The UX around the "A" key and selecting and de-selecting attackers should be more responsive, and less susceptible to the occasional issue where you had to wait for selections to be processed.
Players should no longer have to play a ranked game after a season reset in order to be placed on the draft leaderboard.
Android/iOS
Android will now provide a warning when it can’t download the game due to lack of space.
UI
Season dates in the ranked rewards display should now be correct when investigating your badge in the profile.
Gameplay
Entomb card presentations should no longer cover the playmat, preventing selections.
Card Fixes
Cabal Countess - Unit type is now correctly ‘Gunslinger Rogue’.
Card Updates
The following cards have been modified. For a limited time, you’ll be able to destroy copies you previously crafted for full value.
Azindel’s Gift - Now costs 7SSS, instead of 7S
Champion of Chaos - Now gains +1/+0 from each ability, instead of +1/+1
Champion of Wisdom - Now a 4/4 that gains +2/+2, instead of a 3/3 that gains +3/+3
Cobalt Monument - Now transforms into a 4/4, instead of 3/4
Crownwatch Paladin - Now a 2/1, instead of 2/2
Explorer Emeritus - Now a 0/2, instead of 0/1
Frontier Jito - Now costs 2F, instead of 1F
Jarrall Iceheart - Now a 6/7, instead of 6/6
Scaly Gruan - Now costs 2P, instead 3P
Soulfire Drake - Now costs 5FFF, instead of 5FF
Spire Chaplain - Now a 3/3, instead of 3/2
Staff of Stories - Now +0/+4, instead of +0/+5
Steward of the Past - Now costs 4SS, instead of 4S
Subvert - Now costs 4SS, instead of 4S
Thunderstrike Dragon - Now a 5/6, instead of 5/5
Tundra Explorer - Now 3P for a 3/3, instead of 2P for a 2/2
Umbren Reaper - Now costs 5SSS, instead of 5SS
Windshaper - Now 4P for a 2/4, instead of 5P for a 2/5
Jekk’s Bounty is now live! Join forces with Jekk, the infamous bounty hunter, as you track down some of the most dangerous criminals and creatures across the world.
Unlock Jekk's Bounty with 20,000 Gold or 1,000 Gems.
Earn four copies of 16 all-new cards as you complete 16 unique missions.
You can preview all 16 cards in Jekk’s Bounty in game!
Features
Guest ModeNew players joining Eternal no longer require a registered account upfront. Instead, we’ll ask you for that information after you’ve gotten a chance to check out the game.
Existing users should see no difference in their login flow.
Social ImprovementsWe’ve upgraded a lot of back-end functionality with the friends list. If you come across bugs or issues with the social systems, please report them using the in-game feedback.UI
Various UI improvements and updates throughout the client.
Collection progression in the profile has been updated to include incremental progress.
Your current rank and points are now displayed in Ranked deck select.
You can now preview your current rewards, the rewards for the next rank and find information for when the current season ends by tool-tipping your Ranked or Draft badge.
Victory/Defeat progress celebrations at the end of versus games have been updated.
Gem purchase flow improvements.
Card Updates
Sandstorm Titan - Sandstorm Titan no longer has a flowing scarf as part of his VFX package.
Whispers of the Void - The Tormentor now has a suitable entrance when he enters the void.
Bug Fixes
Client Fixes
General
Fixed several card animation curves on the playmat. Cards should transition to and from various zones more cleanly now.
Android/iOS
Rarely, making a purchase on Android would prevent further input, gating you on that screen. This should no longer occur.
Android users should now get their 3 free packs immediately after their first purchase rather than at a delayed time.
Closing chat windows should now correctly dismiss the onscreen keyboard.
UI
Gauntlet now correctly celebrates earning Bronze from Unranked.
Rarely, an opponent’s name would appear as a different player on the playmat. This should no longer occur.
The double damage highlight on a unit’s strength now highlights the number correctly instead of covering it.
Rarely your rank point display after a game would show the delta from your previous game rather than the one you just completed. This has been fixed.
Create All should now properly appear under your deck list if you have any unowned cards in your deck list.
Gameplay
Relic weapon attacks with overwhelm now correctly redirect the damage to the opponent if the target became a cudgel in response to the attack.
Stolen units that return to your side should now go to your void if you’re at the unit cap.
All Fate triggers should now trigger after Echo if a card drawn has both.
[/list]Card Fixes
Flight Lieutenant now has a hanger for Flying.
Minimizing the selection for Diplomatic Seal and then cancelling the action should no longer adversely affect the Sigil count for future Sigil draws from your deck.
Argenport Ringmaster will no longer lose Infiltrate if it fails to play units due to Reality Warden.
Argenport Ringmaster will no longer play 0 or negative health units with its infiltrate ability.
Jarrall Iceheart’s infiltrate trigger now has VFX to better message what is happening.
Xenan Cultist should no longer give +2/+2 to cudgels if the unit dying was turned into a cudgel.
The -3 strength from Mark of Shame should no longer apply to copies of the unit.
Opponents should now correctly get a response window to Feln Bloodcaster’s ultimate activation.
Damage that occurs to the opponent while Stonescar Leviathan’s entomb is triggering should now correctly occur after their health has been set. An easy example of this is sacrificing the Leviathan using Burn Out and targeting your opponent should now leave them at 2 health rather than 7.
Having multiple Vara, Fate-Touched attempt to play units from the void at the same time should no longer allow you to select the same unit for each Vara, causing selections to fail.
Jekk’s Bounty is now live! Join forces with Jekk, the infamous bounty hunter, as you track down some of the most dangerous criminals and creatures across the world.
Unlock Jekk's Bounty with 20,000 Gold or 1,000 Gems.
Earn four copies of 16 all-new cards as you complete 16 unique missions.
You can preview all 16 cards in Jekk’s Bounty in game!
Features
Guest ModeNew players joining Eternal no longer require a registered account upfront. Instead, we’ll ask you for that information after you’ve gotten a chance to check out the game.
Existing users should see no difference in their login flow.
Social ImprovementsWe’ve upgraded a lot of back-end functionality with the friends list. If you come across bugs or issues with the social systems, please report them using the in-game feedback.UI
Various UI improvements and updates throughout the client.
Collection progression in the profile has been updated to include incremental progress.
Your current rank and points are now displayed in Ranked deck select.
You can now preview your current rewards, the rewards for the next rank and find information for when the current season ends by tool-tipping your Ranked or Draft badge.
Victory/Defeat progress celebrations at the end of versus games have been updated.
Gem purchase flow improvements.
Card Updates
Sandstorm Titan - Sandstorm Titan no longer has a flowing scarf as part of his VFX package.
Whispers of the Void - The Tormentor now has a suitable entrance when he enters the void.
Bug Fixes
Client Fixes
General
Fixed several card animation curves on the playmat. Cards should transition to and from various zones more cleanly now.
Android/iOS
Rarely, making a purchase on Android would prevent further input, gating you on that screen. This should no longer occur.
Android users should now get their 3 free packs immediately after their first purchase rather than at a delayed time.
Closing chat windows should now correctly dismiss the onscreen keyboard.
UI
Gauntlet now correctly celebrates earning Bronze from Unranked.
Rarely, an opponent’s name would appear as a different player on the playmat. This should no longer occur.
The double damage highlight on a unit’s strength now highlights the number correctly instead of covering it.
Rarely your rank point display after a game would show the delta from your previous game rather than the one you just completed. This has been fixed.
Create All should now properly appear under your deck list if you have any unowned cards in your deck list.
Gameplay
Relic weapon attacks with overwhelm now correctly redirect the damage to the opponent if the target became a cudgel in response to the attack.
Stolen units that return to your side should now go to your void if you’re at the unit cap.
All Fate triggers should now trigger after Echo if a card drawn has both.
[/list]Card Fixes
Flight Lieutenant now has a hanger for Flying.
Minimizing the selection for Diplomatic Seal and then cancelling the action should no longer adversely affect the Sigil count for future Sigil draws from your deck.
Argenport Ringmaster will no longer lose Infiltrate if it fails to play units due to Reality Warden.
Argenport Ringmaster will no longer play 0 or negative health units with its infiltrate ability.
Jarrall Iceheart’s infiltrate trigger now has VFX to better message what is happening.
Xenan Cultist should no longer give +2/+2 to cudgels if the unit dying was turned into a cudgel.
The -3 strength from Mark of Shame should no longer apply to copies of the unit.
Opponents should now correctly get a response window to Feln Bloodcaster’s ultimate activation.
Damage that occurs to the opponent while Stonescar Leviathan’s entomb is triggering should now correctly occur after their health has been set. An easy example of this is sacrificing the Leviathan using Burn Out and targeting your opponent should now leave them at 2 health rather than 7.
Having multiple Vara, Fate-Touched attempt to play units from the void at the same time should no longer allow you to select the same unit for each Vara, causing selections to fail.
A new campaign brings 16 all-new cards to Eternal. Get in on the hunt!
Join forces with Jekk, the infamous bounty hunter, as you track down some of the most dangerous criminals and creatures across the world.
Jekk’s Bounty is a new chapter in the ongoing story of Eternal. Each chapter will deliver a variety of new game content between full sets, introducing different combinations of new cards, game play, characters and stories.
Jekk’s Bounty is a 16-game single player campaign with all-new boss powers and mission objectives that will test your mettle. Outwit your foes by tailoring your deck to the enemies you face — after all, the first rule of taking a bounty is to know your target!
Each bounty that you complete will reward you with four copies of a new card that can only be obtained from these missions.
Jekk’s Bounty will be available next week for 20,000 Gold or 1,000 Gems — so start winning some chests!
A new campaign brings 16 all-new cards to Eternal. Get in on the hunt!
Join forces with Jekk, the infamous bounty hunter, as you track down some of the most dangerous criminals and creatures across the world.
Jekk’s Bounty is a new chapter in the ongoing story of Eternal. Each chapter will deliver a variety of new game content between full sets, introducing different combinations of new cards, game play, characters and stories.
Jekk’s Bounty is a 16-game single player campaign with all-new boss powers and mission objectives that will test your mettle. Outwit your foes by tailoring your deck to the enemies you face — after all, the first rule of taking a bounty is to know your target!
Each bounty that you complete will reward you with four copies of a new card that can only be obtained from these missions.
Jekk’s Bounty will be available next week for 20,000 Gold or 1,000 Gems — so start winning some chests!