Train Sim World® 2020 - TrainSim_Martin


The upcoming Diesel-Electric patch is already getting a lot of interest - although it's not out for a little while we caught up with Senior Producer Matt Peddlesden about what's changing and how it will affect the players.

Read the whole article here!
May 3, 2018
Train Sim World® 2020 - TrainSim_Martin


Train Sim World Spring Update Available Now!

In response to your important feedback, today we have released an update to Train Sim World on PC that addresses general and route-specific issues which you have raised with us.

Here’s a list of what has been addressed:

General

  • Made the overall driving experience smoother
  • Fixed an issue which would cause springy hoses when transitioning between world tiles
  • General improvements to localisation text and language used across all routes, trains and gameplay
  • GDPR compliance updates
  • Numerous improvements to reduce stuttering and pausing
  • Improvements to physics on multi-core CPUs for performance improvements

CSX Heavy Haul

  • Fixed an issue where the GP38-2 Auto Brake was not sitting in the ‘suppression’ notch

Great Western Express

  • Fixed an issue in Service Mode where you spawned in the wrong end of the Class 166 at Reading Depot
  • Fixed an issue where the Class 166 brake hold button was not animating
  • Fixed an issue where the Class 166 doors were losing collision after being opened and closed
  • Improved some graphical issues at Twyford station
  • Improved general performance of the route

Rapid Transit

  • Improvements to passenger navigation on station platforms
  • Fixed an issue with sections of the underpass at Dessau station
  • Performance optimisations to the DB BR 442’s in-cab screens to improve overall framerate
  • Fixed an issue that caused you to lose power when departing Delitzsch in the Leipziger scenario
  • Improved general performance of the route

Northeast Corridor New York

  • Fixed an issue in the Terminal Switch scenario that caused objectives to become confusing
  • Improved the location for a couple of the collectables
  • Fixed an issue where there were floating cables around Sunnyside Yard
  • Performance improvement on the ACS-64’s in-cab screens to improve overall framerate
  • Optimised lighting in the Amfleet coaches for framerate improvement
  • Major updates to signalling across the route
  • Major updates to ACSES and ATC in-cab signalling in support of signalling updates across the route
  • Fixed an issue with a flickering texture on the CSX GP38-2
  • Fixed an issue that caused half the route to have no visible sun/moon light
  • Improvements to passenger navigation on station platforms
  • Fixed an issue that caused the main reservoir to leak air
  • Fixed an issue that prevented the refuelling pump to work properly
  • Improved general performance of the route
  • Added voice over to the tutorials (English, French, German)

We've not finished with Diesel-Electric! More information will come on this next month.

If you own Train Sim World, the update will download automatically from Steam. Download size will vary depending on what add-ons your own. If you have any problems/queries in regards to the update, leave a comment below or submit a ticket to our support site where our Support Team will be ready to assist.

In the unlikely event that Steam fails to update Train Sim World, you’ll need to perform a file verify and ensure Steam provisions your installation properly. Follow the instructions listed at this link to perform a file verify to reset your installation to default.

If you find that after the file verify has completed, you are confident you have not received the update, please contact our Support Team by submitting a ticket to our support site where someone will assist you directly.

Thank you all for your continued feedback and support, keep it coming!
- TSW Team
Train Sim World® 2020 - DTG Cryss


Introducing Train Sim World: West Somerset Railway, the next expansion that brings a festival of horsepower to an authentic recreation of Britain’s longest standard gauge heritage railway – coming soon!

Proposals for branch lines in and around Somerset were quickly discussed following the completion of the Bristol and Exeter railway in 1845, many competitive options were put forward, prioritising both freight off the Bristol Channel and tourists visiting the West Country from the likes of London. Ultimately, none of the early talks culminated in new tracks being laid.

The concept was taken more seriously some 10 years later, with a few ideas floating around for a railway to Watchet, a then-major port, connecting with the main line to Bristol and Exeter. The planned lines would be expensive to build and challenging to traverse, Isambard Kingdom Brunel was brought in to advise, and he found a route connecting Watchet and Taunton via Williton. Construction began in 1859 and trains were running roughly 3 years later.

Before the initial line had even opened, official word on an extension to Minehead was sought after. This was eventually granted and the new line was opened in 1874. Mostly a single-track railway, a passing loop was instated at Williton so traffic couldn’t block the line, and more would be added, such as at Crowcombe Heathfield, as traffic continued to rise.

One big change had to happen however; built to Great Western standards, both the line to Watchet and the extension to Minehead were of the 7ft ‘broad’ gauge as designed by Brunel. This was not adopted as standard throughout Britain, and so the entire line was converted to standard gauge in 1882, over a weekend!

Some of the most radical developments happened during the West Somerset Railway’s time under Great Western operation, most of which was simply to increase traffic capacity and length of trains as the area quickly became popular with people looking to get away from the big cities. Track duplication, larger stations, extended platforms, more passing loops, and to attract tourists, camp coaches at Blue Anchor and a new swimming pool at Minehead.

However, the story does not follow this trend beyond nationalisation, British Railways saw the closure of signal boxes, engine sheds, and what must have been the final straw, Norton Fitzwarren station, the gateway to the West Somerset Railway, was closed in 1961. Efforts were made to keep the line popular, including the opening of a Butlins camp at Minehead, in 1962, but the line couldn’t be saved forever.

The Beeching report of 1963 recommended the line for closure, and freight was soon withdrawn after that. Passenger services met a more gradual decline, eventually ceasing in 1971 and being replaced by a bus service.

Immediately, talks were underway about how to preserve the line, and the feasibility of running it as a heritage route. No less than 6 years later, the overgrown trackside scenery had been cut back, and phase-by-phase, the West Somerset Railway slowly re-opened to historical traffic, becoming the longest standard gauge heritage railway in Britain. The most recent developments for the line included a new turntable at Minehead in 2008, and the reconstruction of Norton Fitzwarren station in 2009.

Train Sim World: West Somerset Railway recreates the 23-mile heritage railway from Minehead to Norton Fitzwarren, and it’s a special occasion, as the expansion represents the WSR as it would be during the middle of its annual Diesel Gala: local residents D1661 and D4107, BR Class 47s and 09s respectively, lead the way, hauling Mk1 coaches under sunny skies across stunning scenery!

Keep your eye out as we bring you more on Train Sim World: West Somerset Railway, coming soon!



Screenshots and images displayed in this article may depict content that is still in development. The licensed brands may not have been approved by their respective owner and some artwork may still be pending approval.
Train Sim World® 2020 - JayTwoPointOh
With our latest update for Train Sim World: Northeast Corridor New York, the highly anticipated Service Mode CSX freight operations are now yours to drive!

All new services have been added utilising the included CSX GP38-2, and also the CSX GP40-2 (available separately), depicting a “day in the life” for a CSX Engineer in New York.

The new services add around another 10 hours of unique freight-orientated gameplay to Train Sim World: Northeast Corridor New York; you’ll manage trash trains between Oak Point and Harlem, sort manifest trains and deliver freight cars around Oak Point and Hunts Point yards, move trains between Fresh Pond Junction and Oak Point and do various switching moves in all the yards.

Summary:
  • All-new freight services have been added depicting a “day in the life” for a CSX Engineer in New York.
  • 10 Additional hours of unique freight-orientated gameplay to Train Sim World: Northeast Corridor New York
MORE DETAILS AVAILABLE HERE

We have also made the following changes to the passenger services as part of our ongoing review of your feedback:
  • You are now able to start services from Newark Penn and New York Penn
  • Stops at Secaucus reduced to an hourly rate instead of every service
  • Decreased stopping point accuracy at stations from within 1m to within 2m
  • Added start/end details to service names
If you own Train Sim World: Northeast Corridor New York, the update will download automatically from Steam. If you have any problems/queries in regards to the update, leave a comment below or submit a ticket to our support site where our Support Team will be ready to assist.

In the unlikely event that Steam fails to update Train Sim World, you’ll need to perform a file verify and ensure Steam provisions your installation properly. Follow the instructions listed at this link to perform a file verify to reset your installation to default.

If you find that after the file verify has completed, you are confident you have not received the update, please contact our Support Team by submitting a ticket to our support site where someone will assist you directly.

Thank you all for your continued feedback and support, keep it coming, and enjoy your all-new freight services!
Train Sim World® 2020 - DTG_James
In response to your important feedback, today we have released an update for Train Sim World: Northeast Corridor New York.

Here is a list of what has been addressed:

Gameplay
- Signal lights in New York Penn corrected to show proper aspects
- Improved spider signals at the Dock Bridge end of Newark Penn

Environment
- New York Switcher Scenario - Added correct intro card
- New York Switcher Scenario - Added exit instruction so scenario can be ended naturally
- Fixed world lighting where it suddenly got brighter as you were driving south from New Rochelle
- New York Penn and Secaucus Junction physical material updated to correct footstep sounds
- Re-oriented 5 switch stands at Oak Point Yard

Audio
- Alerter audio updated
- ACS-64 - AI now have traction motor sounds playing
- ACS-64 - Added dynamic brake audio

Locomotives
- Improved corridor connections so they are always consistently connected
- Alerter updated on ACS-64
- Improved visual quality of ADU displays
- Improved overall lighting response on vehicles
- Improved shadow to remove skylight reflections for vehicles in tunnels
- Corrected spelling mistake on MFD for word “Reservoir”
- ACS-64 - Swapped position of pantograph height detection volumes so the pantographs should now be at their correct heights
- GP40-2 - Fixed rear ditch lights
- GP40-2 - Fixed number board on YN3 livery

If you own Train Sim World: Northeast Corridor New York, the update will download automatically from Steam. If you have any problems/queries in regards to the update, leave a comment below or submit a ticket to our support site where our Support Team will be ready to assist.

In the unlikely event that Steam fails to update Train Sim World, you’ll need to perform a file verify and ensure Steam provisions your installation properly. Follow the instructions listed at this link to perform a file verify to reset your installation to default.

If you find that after the file verify has completed, you are confident you have not received the update, please contact our Support Team by submitting a ticket to our support site where someone will assist you directly.

Thank you all for your continued feedback and support, keep it coming!
Train Sim World® 2020 - JayTwoPointOh
In response to your important feedback, today we have released an update for Train Sim World: Northeast Corridor New York.

Here is a list of what has been addressed:

Gameplay
- Signal lights in New York Penn corrected to show proper aspects
- Improved spider signals at the Dock Bridge end of Newark Penn

Environment
- New York Switcher Scenario - Added correct intro card
- New York Switcher Scenario - Added exit instruction so scenario can be ended naturally
- Fixed world lighting where it suddenly got brighter as you were driving south from New Rochelle
- New York Penn and Secaucus Junction physical material updated to correct footstep sounds
- Re-oriented 5 switch stands at Oak Point Yard

Audio
- Alerter audio updated
- ACS-64 - AI now have traction motor sounds playing
- ACS-64 - Added dynamic brake audio

Locomotives
- Improved corridor connections so they are always consistently connected
- Alerter updated on ACS-64
- Improved visual quality of ADU displays
- Improved overall lighting response on vehicles
- Improved shadow to remove skylight reflections for vehicles in tunnels
- Corrected spelling mistake on MFD for word “Reservoir”
- ACS-64 - Swapped position of pantograph height detection volumes so the pantographs should now be at their correct heights
- GP40-2 - Fixed rear ditch lights
- GP40-2 - Fixed number board on YN3 livery

If you own Train Sim World: Northeast Corridor New York, the update will download automatically from Steam. If you have any problems/queries in regards to the update, leave a comment below or submit a ticket to our support site where our Support Team will be ready to assist.

In the unlikely event that Steam fails to update Train Sim World, you’ll need to perform a file verify and ensure Steam provisions your installation properly. Follow the instructions listed at this link to perform a file verify to reset your installation to default.

If you find that after the file verify has completed, you are confident you have not received the update, please contact our Support Team by submitting a ticket to our support site where someone will assist you directly.

Thank you all for your continued feedback and support, keep it coming!
Train Sim World® 2020 - DTG_James


Our next expansion for Train Sim World, entitled Northeast Corridor New York, is Out Now for Windows PC, and reproduces the famed “NEC” for modern Amtrak and CSX “Big Apple” railroading!

Read more about this incredible new add-on here

http://store.steampowered.com/app/577357/Train_Sim_World_Northeast_Corridor_New_York/
Train Sim World® 2020 - JayTwoPointOh


Our next expansion for Train Sim World, entitled Northeast Corridor New York, is Out Now for Windows PC, and reproduces the famed “NEC” for modern Amtrak and CSX “Big Apple” railroading!

Read more about this incredible new add-on here

http://store.steampowered.com/app/577357/Train_Sim_World_Northeast_Corridor_New_York/
Train Sim World® 2020 - DTG_James
Thank you all once again for your continued feedback following the release of Train Sim World: Rapid Transit. Your input has helped us identify and address a number of issues, which we have outlined below.

Passenger Improvements
- Extend platform passenger spawn range to 1km
- Reviewed and revised AI navigation mesh on all stations
- Reviewed and revised character spawn points to help them get on the platform quicker
- Give AI knowledge of when trains are arriving and which platform, so they can tend to navigate towards platforms that have trains coming and away from those that don't.
- Increase spawn rate for stations so a greater volume of characters are shown
- Add a hard limit to the number of characters to prevent dropping framerate
- Adjusted character spawner so it will now use a random one from those available instead of only using the first
- Numerous changes to how the mechanic works for passengers getting on and off trains

Crashes
- Fix crash when trying to stream a missing rail vehicle / formation definition

Gameplay
- Fix incorrect direction of flipped rail vehicles on spawn from portal
- Player prompts use the internal service name rather than the Display Name.
- Fix failure to find path when formation length shortens due to uncouple instruction
- Allow manual override of coupling destination as temp workaround for bad implicit coupling locations
- Fix pathfinder not creating a path correctly when reversing after an uncouple instruction
- Thread safety pass for network path finder.
- Show couple / uncouple objective markers over couplers instead of vehicles. Show number of vehicles to uncouple and allow FormationName as format string in for uncouple instructions
- Fixed issue with alerter warning going off after fuse has been switched off.
- Easier in game map movement with gamepad by reducing movement threshold
- Fixed issue where pushed button would sometimes get stuck in a pushed state after loading a save game.
- '2' Camera now does not collide with attached actors (e.g. cargo).

GP40-2
- Fixed rear ditchlight glass on yn2 and yn3b
- Created new master material for masked numbers, turned off point lights, painted handbrake blue, changed grill colour for YN2 and 3b, Reskinned engine latch.
- Minor update to Number Lights on YN2 and YN3b liveries. Removing Point Lights. Setting Number Boards to new Material. Changing new Material to Masked Master Material

LS2
- Complete lighting re-setup for underground stations including static baked lighting for greatly improved visuals and better framerate
- Re-implemented tunnel and underground station lighting system to work with dynamic objects such as rail vehicles, cab interiors etc
- Fill in some missing platform marker references, required for passenger loading/unloading to work
- Fix Dessau by setting platform marker references
- Bitterfield Station: Redid nav mesh and fixed passengers from standing underground
- Moved a platform wait area at Dessau Hbf so that it is fully covered in nav, rebuilt the nav. Passengers now flow correctly
- Fixed collision mesh in tunnels
- Leipzig HBF Stair collision fix
- Electrification applied to short section originally missed

Talent 2
- Updated Passenger Splines, elongated and rotation applied to spline points to ensure passengers get off the correct sides properly.
- Switched Standard seat name to “Driver”.

GWR HST
- Re-implemented LoDs on coaches

GWR Class 166
- Switched brake hold control to use key definitions for automatic brake so they can now be redefined
- Fixed some collision issues with the body and doors


This update is around 4GB in size and will download automatically from Steam. If you have any problems/queries with regard to the update, leave a comment below or submit a ticket to our support site where our Support Team will be ready to assist.

Please Note: You may need to restart your Steam Client in order to receive this update and/or commence the download. Please try this before contacting us.

If you have any feedback in regards to the update, we urge you to post in our dedicated Train Sim World Forums - https://forums.dovetailgames.com/forums/train-sim-world.72

Thank you all for your continued feedback and support, please keep it coming!
Train Sim World® 2020 - JayTwoPointOh
Thank you all once again for your continued feedback following the release of Train Sim World: Rapid Transit. Your input has helped us identify and address a number of issues, which we have outlined below.

Passenger Improvements
- Extend platform passenger spawn range to 1km
- Reviewed and revised AI navigation mesh on all stations
- Reviewed and revised character spawn points to help them get on the platform quicker
- Give AI knowledge of when trains are arriving and which platform, so they can tend to navigate towards platforms that have trains coming and away from those that don't.
- Increase spawn rate for stations so a greater volume of characters are shown
- Add a hard limit to the number of characters to prevent dropping framerate
- Adjusted character spawner so it will now use a random one from those available instead of only using the first
- Numerous changes to how the mechanic works for passengers getting on and off trains

Crashes
- Fix crash when trying to stream a missing rail vehicle / formation definition

Gameplay
- Fix incorrect direction of flipped rail vehicles on spawn from portal
- Player prompts use the internal service name rather than the Display Name.
- Fix failure to find path when formation length shortens due to uncouple instruction
- Allow manual override of coupling destination as temp workaround for bad implicit coupling locations
- Fix pathfinder not creating a path correctly when reversing after an uncouple instruction
- Thread safety pass for network path finder.
- Show couple / uncouple objective markers over couplers instead of vehicles. Show number of vehicles to uncouple and allow FormationName as format string in for uncouple instructions
- Fixed issue with alerter warning going off after fuse has been switched off.
- Easier in game map movement with gamepad by reducing movement threshold
- Fixed issue where pushed button would sometimes get stuck in a pushed state after loading a save game.
- '2' Camera now does not collide with attached actors (e.g. cargo).

GP40-2
- Fixed rear ditchlight glass on yn2 and yn3b
- Created new master material for masked numbers, turned off point lights, painted handbrake blue, changed grill colour for YN2 and 3b, Reskinned engine latch.
- Minor update to Number Lights on YN2 and YN3b liveries. Removing Point Lights. Setting Number Boards to new Material. Changing new Material to Masked Master Material

LS2
- Complete lighting re-setup for underground stations including static baked lighting for greatly improved visuals and better framerate
- Re-implemented tunnel and underground station lighting system to work with dynamic objects such as rail vehicles, cab interiors etc
- Fill in some missing platform marker references, required for passenger loading/unloading to work
- Fix Dessau by setting platform marker references
- Bitterfield Station: Redid nav mesh and fixed passengers from standing underground
- Moved a platform wait area at Dessau Hbf so that it is fully covered in nav, rebuilt the nav. Passengers now flow correctly
- Fixed collision mesh in tunnels
- Leipzig HBF Stair collision fix
- Electrification applied to short section originally missed

Talent 2
- Updated Passenger Splines, elongated and rotation applied to spline points to ensure passengers get off the correct sides properly.
- Switched Standard seat name to “Driver”.

GWR HST
- Re-implemented LoDs on coaches

GWR Class 166
- Switched brake hold control to use key definitions for automatic brake so they can now be redefined
- Fixed some collision issues with the body and doors


This update is around 4GB in size and will download automatically from Steam. If you have any problems/queries with regard to the update, leave a comment below or submit a ticket to our support site where our Support Team will be ready to assist.

Please Note: You may need to restart your Steam Client in order to receive this update and/or commence the download. Please try this before contacting us.

If you have any feedback in regards to the update, we urge you to post in our dedicated Train Sim World Forums - https://forums.dovetailgames.com/forums/train-sim-world.72

Thank you all for your continued feedback and support, please keep it coming!
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