June 1st is the Chinese Holiday Children’s Day, and we also want to get involved! To get in the spirit, our DnL admins decide create a scavenger hunt on specific servers to remind us all what it’s like to be a kid again! Items have been stored in chests at undisclosed locations around Archos for us all to find, with goodies that are sure to make every Adventurer jump with excitement. Check out the full details on the event and how you can join in on the fun!
Time: Saturday, 6/2, 2:40 pm PDT Event: We will spawn in several small chests for each server at random locations:
For each server, one of the small chest will contain a new golden statue representing the three factions of Archos.
In addition to these one of a kind statues, the chests will also contain a random assortment of over 30 types of items ranging from legendary equipment to rare materials. Each chest will contain up to 10 of these items at random, so to get them all, you’ll want to try and be first to find all of the chests!
This is a list of items that you may find in these chests:
B. Legendary Balefire Cuirass Legendary Pumpkin Helm Legendary Frostblade Epic Hailstorm Staff Head Rune of Gravity III Legendary Sunder Scythe Legendary Iron Axe Carnivore Feed
C. Delicate Carnivore Feed Legendary Undead Dragon (Costume) Legendary Two-handed Greatsword Legendary Hailstorm Staff Head Legendary Stormbreak Glaive Enchanted Metal Alloy Legendary Iron Pickaxe
The servers that these scavenger hunts has been set up on are the following:
EU Knight 1 US Knight 3 EU Knight 5 US Chaos S2 EU Knight 51 US Wyrmslayer 1 US Wyrmslayer 13 US Wyrmslayer 11 EU Knight 28 OC Knight 2
We hope that everyone has a great weekend, and we’d like to wish everyone the best of luck in finding these hidden treasures!
Welcome to the 35th issue of The Archos Herald - your source for all the latest updates on Dark and Light’s development and community features!
Development Updates
We released a patch yesterday, Thursday 5/24, with some more optimizations to Archos. The big change in this patch was the adjustments that we made to decay timers. We know that there were many Adventurers in the past felt that they were too short, but that our past adjustment made them all too long. We feel like we’re starting to find a nice middle ground, and we appreciate all of the feedback that we’ve gotten on this topic.
There have also been some issues resolved on the Official Forums! Players that head over there should no longer have to login multiple times, and it should be an all around better experience. We’d like to thank Jessy, one of our modders, for giving us some support on addressing these issues.
I’m more than happy to announce that we have some more news on the Dark and Light Development Kit! As many already know, the Steam Workshop for Dark and Light is officially up and running. With this new addition, I’m happy to say that the Dev Kit build is stable, and is already being tested by our internal community of modders. These Adventurers are already cooking up some great content for the workshop, and we can’t wait to get the kit into everyone’s hands.
We know that this is coming out a bit later than we stated in the Monthly Development Timeline, and we’d like to thank you all for your patience and support as we fine tuned the kit. I spoke with our Lead Producer, Jimmy, to get a little more info on the kits development.
Erebus - “Alright so we’re finally here, it’s true that the build is finally good and stable?”
Jimmy - “Sure is! We sent it out to our internal modders yesterday to give us their feedback and really push the kit to it’s limits.”
Erebus - “ We have been trying to get this out for a while now, and it turns out that making this kit took a little longer than we expected. What were some of the real tricky parts of making this kit?.”
Jimmy - “The biggest issue honestly was that we just wanted to make sure it was done right the first time. We’ve had a kit that we could use since late March, but it definitely wasn’t refined or where we wanted it to be. With the help of the modders, we were able to not only able to build the kit together, but help each other understand the kit and make tutorials for it. We wouldn’t be where we are with the help of the great community. We know there is still much more we can do the make the Dev kit better but we will continue working with our modding community to make it happen. We’re just really excited to finally be at this point, and ready for our community to get their hands on it.”
We still don’t have an exact date for when the kit is dropping, but I can say that you should see it available for download next week. We’ll obviously let everyone know as soon as it’s live!
Tales From Archos
The ever-changing land of Archos is full of adventures and trials. Over this past week, we’ve continued to see and hear tales from Adventurers across the land. Here are this week’s Tales from Archos!
BeardsmanB25 fears nothing on the back of his Infurnus Dragon.
Just an Adventurer, Felix, and his hammer.
Hash shows us the start of what will one day be their great stronghold.
yskonijn might have one of the best views from his balcony in all of Archos.
Final Notes
Thanks for joining us in our 35th issue of The Archos Herald! To stay up-to-date on everything Dark and Light, be sure to like us on Facebook, follow us on Twitter, and join the discussion on our Official Forums page or our subreddit, /r/DarkandLight.
We have this week’s patch planned for Thursday, 5/24, at around 1AM PST. Please make sure you’re in a safe location at this time. The patch will contain the following items.
Last week, we updated a patch that focused on The Wolf and Wolf Pack. We've collected community feedback, and discovered some bugs. We're continuing to work on fixing these bugs.
Optimization
Revert the the expanded city limit last week.
Adjust Double-handed Sword LMB animation .
Optimize TIPs for harvesting in HUD.
Correct the consistency of UI element names.
Adjust the time and required material needed to revive the Ice Wolf.
Adjust slot amount for sign posts in City rental houses.
Bug Fixes
Fix an issue where server restarts were causing tames to lose their paint jobs.
Fix an issue that displayed Bed's hp incorrectly .
Fix an issue with wild Beehives not being accessible .
Fix a collision issue with a building in Estel, blocking players from entering.
Remove the extra armor vendor in the Estel Church.
Fix an issue with not being able to aim Frost Dragon Breath at the target and cause damage.
Remove the structure decay timers we implemented previous, and are now allow players to manually demolish structures once the structures has hit the timer set as below:
Straw: manual demolish is available after 3 days
Wood:manual demolish is available after 4 days
Stone:manual demolish is available after 7 days
Iron:manual demolish is available after 15 days
Manor:manual demolish is available after 30 days
We are implementing the shorter structure decay timer in this patch. We understand that some players are concerned that the time is too short, so we promise that it will be extended during holidays so that players can enjoy their break.
Starting from this week, in addition to the bug fixing and performance optimization we’ve been planned to implement, we will begin adjusting some of the creatures of Archos.
Dark and Light is world filled with magic and mystery. To match this, we feel the creatures on Archos should be more distinctive and unique. This week we’re focusing on the Wolf and Ice Wolf.
Wolf and Wolfpack Effect
In consideration of wolve’s social habits, we feel that the Wolf and Ice Wolf should have some advantages when they’re grouped together. Therefore, we’re introducing the “Wolfpack Effect”.
Wolfpack Effect: A wolf is weak when fighting on its own, but stronger when multiple wolves hunt together.
Wolf:for each additional Wolf around it, its attack will be increased by 50%, capping at 400%.
Ice Wolf(Alpha Wolf): for each additional Wolf around it, its attack will be increased by 100%, capping at 800%.
Also, When a Wolf/Ice Wolf is within a pack, their damage received is reduced by 10% capping at 80%.
Wild and tamed Wolf/Ice Wolf will both have the Wolfpack Effect. When a Wolf is receiving the buff, on top of its name, you will be able to see “+x”, with “x” indicating the amount of Wolf around it.
Tamed and Wild Wolves don’t buff one another, because they don’t belong to the same group. Likewise, Wolf from different Houses cannot buff each other either.
The Wolf and Ice Wolf will also be adjusted in the following ways:
Wolf:Greatly reduce its taming difficulty, increase its base HP, and reduce its base attack
Ice Wolf (Alpha Wolf):Greatly increase its base HP and base attack, increase its taming difficulty, and adjust its spawning amount around the snowy mountain.
Hints: By pressing “H” Adventurers can direct your wolfpack(tamed Wolf) to attack the target your crosshair is aiming at.
Upcoming Patch Notification
Additionally, our patch after this one might affect player data, so we are giving notice in advance.
1. We’re going to reduce the slot capacity to five slots for signpost in city rental houses. Be sure to take out your valuables as our modification might cause item loss in signpost inventory.
2. We’ll be removing the structure decay timers we implemented during the Chinese New Year. Players will be able to manually destroy these structures that seem to be long-abandoned. These rules will applies to all server types.
Straw: manual demolish is available after 3 days
Wood:manual demolish is available after 4 days
Stone:manual demolish is available after 7 days
Iron:manual demolish is available after 15 days
Manor:manual demolish is available after 30 days
Note: this doesn’t mean that these structures will be automatically demolished once the timer is up. Players will have to manually demolish these structures after the timer is up.
Bug Fixes
Fix a bug that affected renaming tamed creatures.
Fix a bug where combat audio sfx not playing correctly.
Fix a bug that caused two issues which would crash clients.
Fix the model for planted crops growing large.
Fix a bug where Staff damage values were not in line with their staff tier.
Adjust the Bone Dragon Skin recipe, Goblin Skin recipe and Reindeer Skin recipes so they can only be crafted twice.
Adjust the crafting materials needed to make the Reindeer Skin.
Reduce the crafting cost for Searing Edge.
Remove the extra armor vendor inside Talos.
Fix an UI issue with the craftable item in the Inventory.
Welcome to the 34th issue of The Archos Herald - your source for all the latest updates on Dark and Light’s development and community features!
Development Updates
We released a patch yesterday, Thursday 5/10, with some more optimizations to Archos. We wanted to focus on some of the bugs that were still plaguing Archos, and less on optimizations which we have focused on the past two patches. To go along with these bug fixes, we did make some adjustments to the Unicorn/Pegasus to make them feel a bit more unique. Their attacks now have a Light Magic aspect to them, which deals more damage to creatures of the darkness.
The Monthly Development Timeline shows that we had our Dark and Light Development Kit planned to be released by the end of April, and last Archos Herald we stated that we planned for an early May release. We don’t currently have an exact date, but we still are very much working on it, and have it planned for this month. As soon as we have an exact date, we’ll let everyone know.
As far as known issues go, we are aware that since the last patch, Adventurers are having issues naming tames. On top of this, Players who are using Controllers on PC are having issue as well. These are things that we’re working on, and we’re always reading the forums both official and Steam. Everyone is welcome to join us in our discussions on bugs, balance, and everything Dark and Light.
You can check out the full patch notes by heading over here
Tales From Archos
The ever-changing land of Archos is full of adventures and trials. Over this past week, we’ve continued to see and hear tales from Adventurers across the land. Here are this week’s Tales from Archos!
Mickey capturing a breathtaking shot of Archos at dusk.
Diana showing off the always beautiful Pegasus.
Maxtis knows what it takes to become as strong as possible.
Lazaяus [ÐMT] and their team scopes out Bytorg before engaging.
Final Notes
Thanks for joining us in our 34th issue of The Archos Herald! To stay up-to-date on everything Dark and Light, be sure to like us on Facebook, follow us on Twitter, and join the discussion on our Official Forums page or our subreddit, /r/DarkandLight.
We have this week’s patch planned for Thursday, 5/10, at around 1AM PDT. Please make sure you’re in a safe location at this time. The patch will contain the following items.
Game Adjustments
Changed some vendors' names to ensure that their name fit with the type of goods they sell.
Add Light Magic to Unicorn and Pegasus attack, which will inflict 5 times normal damage on Dark Creatures.
Soul Binding Scroll can no longer bind Summoning Stone.
Fixed a bug where vendors respawn right away after killed. Now, when killed, vendors will respawn after 2 hours in real time.
Fixed a bug where Bytorg’s Toolbox was not accessible.
Fixed a bug where the Cyclop Workbench was not accessible.
Fixed a bug where Firestorm and other siege spells caused extra damage to door frames. Now doors and door frames should take the same amount of damage.
Fixed a bug where Pegasus and Unicorns could damage Manor Structure.
Fixed the missing icons on the Achievements screen.
Fix a bug where female characters would float while sitting on chairs.
Fixa bug where some leylines were unable to have Forging Workbench placed on them.
Fix some inaccessible stairs in Estel.
Fix localization for the In-game Bestiary.
Fix a bug where Infernus Dragon Saddle was missing textures.
Fix a localization issue for the Stone Beast Gates and frames.
We're going to have this week's patch go live Saturday, 5/5, at around 1AM PDT. Please make sure that you have all tames finished and you're in a safe place at this time.
Game Optimizations
Optimize game performance, reduce memory usage and GPU usage when running the game
Optimize single player mode performance, reduce memory usage and GPU usage when running single player mode
Estel and Talos Boundary Changes
In our last patch, we accidentally pushed through a change that adjusted the city boundaries of Estel and Talos. We’re reverting that adjustment in this patch. We’re going to reintroduce this change on May 10, so if you have structures inside of screenshots provided, please relocate them so that you have access to them after the change has been made. We’re sorry for any inconvenience and we go into further detail about why we’re making these changes below.
TL;DR - We will revert the no-build city limit around Estel and Talos, which was pushed in last week's patch, and we will re-modify the city limit in a later patch.
Talos Boundaries
Estel Boundaries
We’re trying these new boundaries to encourage Adventurers to build their houses away from the Cities.
We feel that this creates a better gameplay experience for new Adventurers. Reducing structures around cities will allow more plants and creatures to spawn.
The cities are also big on their own, additional structures around Cities will cost more memory and GPU usage, causing lag for many players, which doesn’t benefit to game experience.
We’ll optimize the small villages around Cities. Adding more vendors and more convenient facilities to meet players' needs to live away from Cities.
We’ll have two more performance optimization patches in May, which should dramatically optimize memory and GPU usage. Performance optimization is something that we haven't been doing well in the past, and hope that our future updates can allow faster loading and less in game lag.
Adjustments to last weeks patch:
Fireball, Ice Bolt and Lighting Bolt, repair cost has changed, simplified the repair materials to magic shard for all.
Items that used to drop during Dark Invasion have been moved partially to Centaur Camp and Cyclops Den.
Gameplay Adjustments
Reduced the screen shaking effect Firestorm causes .
Remove Knowledge restriction on Rune of Harmony.
Rune of Harmony crafting requirements have been simplified.
Added the ability to custom key bind Transfer Item (default is A).
Adjusted the UI in the Knowledge Interface.
Bug Fixes
Fix a bug where Entangling Vines Staffhead could not be used.
Fix a bug where the Fey Drake didn’t display an icon when taming it.
Fix a bug where Battlemage Staff could be forged and given a negative amount to Constitution restoration.
Fix a bug where in multiplayer modes, using the Stone Spear, Iron Spear and Thunder Spear would cause lag.
Fix a bug where higher quality Balefire Sabaton couldn’t be obtained.
Fixed a bug where the axe would not make harvesting sounds on trees in Single Player.
Fixed a bug where meteorites would display an incorrect level to be looted.